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Die Welt Da Draußen

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uuid0023sxb

Namestring
Die Welt Da Draußen
Legal namestring
Die Welt Da Draußen
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Die Welt Da Draußen (operating as WELT DA DRAUSSEN – Spielräume) is a privately held German game design studio founded in 2020 and headquartered in Ruppichteroth, Germany. The company designs and delivers educational escape rooms, serious games, and interactive exhibitions aimed at schools, universities, museums, cultural institutions, NGOs, and public-sector organizations. Its stated pedagogical thesis is that play enables deep cognitive, emotional, social, and physical development, and is particularly effective for engaging audiences with sensitive or difficult subjects such as human dignity, religious history, and global social issues.

The company's core product set comprises mobile and stationary educational escape rooms (e.g., 'Löwe von Münster', 'Operation Antiochos' on Chanukkah, 'Aztekentempel'), the Educational Escape Book digital serious game format (e.g., 'Siehst du mich?' produced for the One Dollar Glasses initiative), interactive exhibitions (e.g., 'Unantastbar: Menschsein' on human dignity), and an Escape Room Beratung und Technik consulting and technology service. Underlying technology is described as a combination of physical game-mechanic engineering, narrative design, and proprietary digital content authoring for the Educational Escape Book format. No patents, AI capabilities, APIs, or formal platform architecture are disclosed.

Die Welt Da Draußen operates a project-based, direct-engagement business model, generating revenue through custom fee-for-service project delivery and one-time licenses for digital products. Distribution is via direct sales to enterprise and institutional buyers, supported by a single marketing website and a contact form. The company has 1–10 employees, has not raised external capital, and does not disclose revenue, leadership, or ownership details.

Short descriptiontext

Die Welt Da Draußen is a privately held German game design studio (founded 2020, 1–10 employees, Ruppichteroth) that creates educational escape rooms, serious games, and interactive exhibitions for schools, museums, cultural institutions, and NGOs across sensitive subject areas.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersRecklinghausen, Germany
HQ citystring
Recklinghausen
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
educational escape rooms, serious games development, interactive exhibitions, experiential learning design, game-based learning
Industry3 codes
1Simulation, Scenario & Serious Games Design
CodeEDAGAKAHPrimaryYes
2Digital Creative & Experience Design Agencies (Web/App/UX)
CodeMPAAAAADPrimaryNo
3Party Games, Activities & Interactive Entertainment
CodeHSACACAJPrimaryNo
NAICS code2 codes
  • Graphic Design Services541430
  • Interior Design Services541410
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Services-Mailing, Reproduction, Commercial Art & Photography7330
Product category
Educational Game Design & Experiential Learning Services
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Educational Escape Room Design and Delivery
TypeProfessional Services
Description

Custom design, development and implementation of educational escape rooms for institutions and organizations. Projects appear to be fee-for-service, custom engagements rather than standardized products.

welt-da-draussen.de
2Digital Serious Games Development
TypeOne Time License
Description

Creation of digital serious games and Educational Escape Book products, likely sold as completed projects or licensed to educational institutions.

welt-da-draussen.de
3Interactive Exhibition Development
TypeOne Time License
Description

Design and development of interactive exhibitions on topics such as human dignity, targeting museums, educational institutions and public organizations.

welt-da-draussen.de
4Escape Room Consulting and Technology
TypeProfessional Services
Description

Advisory services and technology solutions for organizations seeking to implement their own educational escape rooms.

welt-da-draussen.de
Marketing channels1 record

Each record includes

Title, Type, Stage, Description, Source

Distribution channels1 record

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Technology or R&D, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Die Welt Da Draußen designs, develops, and delivers Educational Escape Rooms (mobile and stationary), digital Serious Games (including the Educational Escape Book format), and Interactive Exhibitions on difficult social, historical, and ethical topics. Offerings are produced as custom commissioned projects for educational institutions, museums, cultural organizations, and NGOs, with supporting consulting and technology services for escape room implementation.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

WELT DA DRAUSSEN is a German educational game company offering a portfolio of physical and interactive learning experiences. The core offerings consist of mobile Educational Escape Rooms (including 'Löwe von Münster', 'Operation Antiochos', and 'Aztekentempel'), the Educational Escape Book format (such as the 'Siehst du mich?' game for One Dollar Glasses), and interactive exhibitions (like 'Unantastbar: Menschsein' on human dignity). These products are complemented by consulting and technical services for escape room development. The portfolio is unified under a philosophy of 'touching, profound, curious' (berührend, tiefgreifend, merkwürdig) learning experiences that use gameplay to facilitate cognitive, emotional, social, and physical development across age groups.

Product and service6 records
1Mobiler Educational Escape Room "Löwe von Münster"
CategoryEducational Escape Room
Description

A mobile educational escape room with a lion theme, providing an immersive puzzle-based learning experience for groups; designed for delivery to schools, cultural institutions, and event organizers across Germany.

2Mobiler Educational Escape Room "Operation Antiochos"
CategoryEducational Escape Room
Description

A mobile educational escape room built around the Chanukka/Hanukkah theme, designed as a project course to teach the historical and cultural significance of the festival through interactive storytelling and puzzles; targeted at educational institutions and cultural-program partners.

3Mobiler Escape Room "Aztekentempel"
CategoryEducational Escape Room
Description

A mobile escape room themed around an Aztec temple, combining historical exploration with puzzle-based learning for an immersive adventure experience; intended for educational and cultural-engagement use.

4Educational Escape Book – "Siehst du mich?" for Ein Dollar Brille
CategorySerious Game / Educational Escape Book
Description

A digital/print Educational Escape Book titled "Siehst du mich?" developed for the One Dollar Glasses social initiative; delivers a narrative-driven, game-based learning experience focused on social impact and accessibility for educational and NGO audiences.

5Interaktive Ausstellung – "Unantastbar: Menschsein"
CategoryInteractive Exhibition
Description

An interactive exhibition on human dignity ("Unantastbar: Menschsein") comprising informational panels and Rollup displays that explore philosophical and ethical themes via immersive storytelling; aimed at museums, cultural centers, memorial sites, and educational institutions.

6Escape Room Beratung und Technik
CategoryConsulting & Technical Services
Description

Consulting and technical services for organizations implementing educational escape rooms, covering game-design guidance, equipment, game mechanics, and operational support for escape room setups; intended for institutions seeking to build their own escape room capabilities.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Recent move4 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight3 records

Each record includes

Type, Description

Peers10 records
1Spieleschmiede
TypeEmerging player
Description

German educational game studio producing learning games for classroom use. Comparable on serious games for German educational institutions, but more productized and lower-budget than WELT DA DRAUSSEN's custom commissions.

TypeDirect peer
Description

Serious games developer focused on corporate training and educational gamification. Comparable on the serious games design axis, though oriented toward enterprise training rather than cultural/heritage topics.

TypeDirect peer
Description

Educational game studio developing game-based learning experiences for higher education. Comparable as a serious games developer targeting institutional buyers, though focused primarily on university-level STEM/arts curricula.

TypeDirect peer
Description

Berlin-based interaction design studio creating interactive exhibitions, installations, and data-driven experiences for cultural institutions. Comparable on the interactive-exhibition design and immersive installation axes.

TypeDirect peer
Description

Stuttgart-based studio designing interactive exhibitions and immersive narrative environments for museums and cultural institutions. Closely comparable to WELT DA DRAUSSEN's exhibition work such as 'Unantastbar: Menschsein', but operating at significantly larger scale across international museum projects.

TypeDirect peer
Description

New York-based experience design firm creating interactive exhibitions and installations for museums and cultural institutions. Highly comparable in the interactive-exhibition design domain; broader geographic reach and larger institutional client roster.

TypeDirect peer
Description

US-based educational game studio producing learning games for schools, museums, and cultural organizations. Directly comparable on serious games / educational game development, with a stronger productized catalog model.

TypeDirect peer
Description

German game studio with a dedicated serious games division developing educational and training-focused interactive titles. Comparable to WELT DA DRAUSSEN on serious games design, though Chimera typically operates at larger project budgets and team sizes.

TypeDirect peer
Description

German specialist in serious games, VR-based training, and simulation for defense, public sector, and education clients. Comparable on serious games technology stack and public-sector client base, with a heavier virtual reality emphasis.

TypeBroad incumbent
Description

Japan-origin operator of commercial escape room experiences globally. Comparable on the escape room format but operates in the entertainment/retail segment rather than educational and cultural institution channels.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Die Welt Da Draußen

Educational Game Design & Experiential Learning Servicesdieweltdadraussen.jetzt

Die Welt Da Draußen is a privately held German game design studio (founded 2020, 1–10 employees, Ruppichteroth) that creates educational escape rooms, serious games, and interactive exhibitions for schools, museums, cultural institutions, and NGOs across sensitive subject areas.

What Die Welt Da Draußen does

Die Welt Da Draußen (operating as WELT DA DRAUSSEN – Spielräume) is a privately held German game design studio founded in 2020 and headquartered in Ruppichteroth, Germany. The company designs and delivers educational escape rooms, serious games, and interactive exhibitions aimed at schools, universities, museums, cultural institutions, NGOs, and public-sector organizations. Its stated pedagogical thesis is that play enables deep cognitive, emotional, social, and physical development, and is particularly effective for engaging audiences with sensitive or difficult subjects such as human dignity, religious history, and global social issues.

The company's core product set comprises mobile and stationary educational escape rooms (e.g., 'Löwe von Münster', 'Operation Antiochos' on Chanukkah, 'Aztekentempel'), the Educational Escape Book digital serious game format (e.g., 'Siehst du mich?' produced for the One Dollar Glasses initiative), interactive exhibitions (e.g., 'Unantastbar: Menschsein' on human dignity), and an Escape Room Beratung und Technik consulting and technology service. Underlying technology is described as a combination of physical game-mechanic engineering, narrative design, and proprietary digital content authoring for the Educational Escape Book format. No patents, AI capabilities, APIs, or formal platform architecture are disclosed.

Die Welt Da Draußen operates a project-based, direct-engagement business model, generating revenue through custom fee-for-service project delivery and one-time licenses for digital products. Distribution is via direct sales to enterprise and institutional buyers, supported by a single marketing website and a contact form. The company has 1–10 employees, has not raised external capital, and does not disclose revenue, leadership, or ownership details.

Die Welt Da Draußen firmographics

Firmographics
Name
Die Welt Da Draußen
Legal name
Die Welt Da Draußen
Website
https://dieweltdadraussen.jetzt
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
1–10 employees
Short description
Die Welt Da Draußen is a privately held German game design studio (founded 2020, 1–10 employees, Ruppichteroth) that creates educational escape rooms, serious games, and interactive exhibitions for schools, museums, cultural institutions, and NGOs across sensitive subject areas.
Ownership category
akta.pro rank

Die Welt Da Draußen industry classification

Industry
Product category
Educational Game Design & Experiential Learning Services
NAICS
Graphic Design Services (541430), Interior Design Services (541410)
SIC
Services-Amusement & Recreation Services (7900), Services-Mailing, Reproduction, Commercial Art & Photography (7330)
akta.pro primary industry
Simulation, Scenario & Serious Games Design (EDAGAKAH)
akta.pro secondary industries
Digital Creative & Experience Design Agencies (Web/App/UX) (MPAAAAAD), Party Games, Activities & Interactive Entertainment (HSACACAJ)

Keywords

  • Educational escape rooms
  • Serious games development
  • Interactive exhibitions
  • Experiential learning design
  • Game-based learning

Where Die Welt Da Draußen is headquartered

Location

Headquarters

HQ city
Recklinghausen
HQ country
Germany
HQ region
Europe

Offices1 record

Markets served

Die Welt Da Draußen business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales

Revenue model

  1. Educational Escape Room Design and Delivery: Custom design, development and implementation of educational escape rooms for institutions and organizations. Projects appear to be fee-for-service, custom engagements rather than standardized products.
  2. Digital Serious Games Development: Creation of digital serious games and Educational Escape Book products, likely sold as completed projects or licensed to educational institutions.
  3. Interactive Exhibition Development: Design and development of interactive exhibitions on topics such as human dignity, targeting museums, educational institutions and public organizations.
  4. Escape Room Consulting and Technology: Advisory services and technology solutions for organizations seeking to implement their own educational escape rooms.

Go-to-market motion1 record

Distribution channels1 record

Marketing channels1 record

Die Welt Da Draußen product offering

Product offering

Core offering

Die Welt Da Draußen designs, develops, and delivers Educational Escape Rooms (mobile and stationary), digital Serious Games (including the Educational Escape Book format), and Interactive Exhibitions on difficult social, historical, and ethical topics. Offerings are produced as custom commissioned projects for educational institutions, museums, cultural organizations, and NGOs, with supporting consulting and technology services for escape room implementation.

Product overview

WELT DA DRAUSSEN is a German educational game company offering a portfolio of physical and interactive learning experiences. The core offerings consist of mobile Educational Escape Rooms (including 'Löwe von Münster', 'Operation Antiochos', and 'Aztekentempel'), the Educational Escape Book format (such as the 'Siehst du mich?' game for One Dollar Glasses), and interactive exhibitions (like 'Unantastbar: Menschsein' on human dignity). These products are complemented by consulting and technical services for escape room development. The portfolio is unified under a philosophy of 'touching, profound, curious' (berührend, tiefgreifend, merkwürdig) learning experiences that use gameplay to facilitate cognitive, emotional, social, and physical development across age groups.

Differentiator

Problem solved

Functional benefit

Products and services

  • Mobiler Educational Escape Room "Löwe von Münster" A mobile educational escape room with a lion theme, providing an immersive puzzle-based learning experience for groups; designed for delivery to schools, cultural institutions, and event organizers across Germany.
  • Mobiler Educational Escape Room "Operation Antiochos" A mobile educational escape room built around the Chanukka/Hanukkah theme, designed as a project course to teach the historical and cultural significance of the festival through interactive storytelling and puzzles; targeted at educational institutions and cultural-program partners.
  • Mobiler Escape Room "Aztekentempel" A mobile escape room themed around an Aztec temple, combining historical exploration with puzzle-based learning for an immersive adventure experience; intended for educational and cultural-engagement use.
  • Educational Escape Book – "Siehst du mich?" for Ein Dollar Brille A digital/print Educational Escape Book titled "Siehst du mich?" developed for the One Dollar Glasses social initiative; delivers a narrative-driven, game-based learning experience focused on social impact and accessibility for educational and NGO audiences.
  • Interaktive Ausstellung – "Unantastbar: Menschsein" An interactive exhibition on human dignity ("Unantastbar: Menschsein") comprising informational panels and Rollup displays that explore philosophical and ethical themes via immersive storytelling; aimed at museums, cultural centers, memorial sites, and educational institutions.
  • Escape Room Beratung und Technik Consulting and technical services for organizations implementing educational escape rooms, covering game-design guidance, equipment, game mechanics, and operational support for escape room setups; intended for institutions seeking to build their own escape room capabilities.

Companies that use Die Welt Da Draußen

Customer profile

Segments3 records

Ideal customer profiles3 records

Die Welt Da Draußen technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Die Welt Da Draußen partnerships and signals

Strategic signal

Scale indicators1 record

Recent moves4 records

Expansion highlights3 records

Die Welt Da Draußen competitors and assessment

Company assessment

Emerging players

  • Spieleschmiede: German educational game studio producing learning games for classroom use. Comparable on serious games for German educational institutions, but more productized and lower-budget than WELT DA DRAUSSEN's custom commissions.

Direct peers

  • GameLearn: Serious games developer focused on corporate training and educational gamification. Comparable on the serious games design axis, though oriented toward enterprise training rather than cultural/heritage topics.
  • Triseum: Educational game studio developing game-based learning experiences for higher education. Comparable as a serious games developer targeting institutional buyers, though focused primarily on university-level STEM/arts curricula.
  • Studio NAND: Berlin-based interaction design studio creating interactive exhibitions, installations, and data-driven experiences for cultural institutions. Comparable on the interactive-exhibition design and immersive installation axes.
  • Atelier Brückner: Stuttgart-based studio designing interactive exhibitions and immersive narrative environments for museums and cultural institutions. Closely comparable to WELT DA DRAUSSEN's exhibition work such as 'Unantastbar: Menschsein', but operating at significantly larger scale across international museum projects.
  • Local Projects: New York-based experience design firm creating interactive exhibitions and installations for museums and cultural institutions. Highly comparable in the interactive-exhibition design domain; broader geographic reach and larger institutional client roster.
  • Filament Games: US-based educational game studio producing learning games for schools, museums, and cultural organizations. Directly comparable on serious games / educational game development, with a stronger productized catalog model.
  • Chimera Entertainment: German game studio with a dedicated serious games division developing educational and training-focused interactive titles. Comparable to WELT DA DRAUSSEN on serious games design, though Chimera typically operates at larger project budgets and team sizes.
  • TriCAT: German specialist in serious games, VR-based training, and simulation for defense, public sector, and education clients. Comparable on serious games technology stack and public-sector client base, with a heavier virtual reality emphasis.

Broad incumbents

  • SCRAP Entertainment (Real Escape Game): Japan-origin operator of commercial escape room experiences globally. Comparable on the escape room format but operates in the entertainment/retail segment rather than educational and cultural institution channels.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks6 records

Key highlights5 records

Customer concentration

Die Welt Da Draußen social profiles

Digital presence

Die Welt Da Draußen financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Die Welt Da Draußen leadership team

Management profile

Number of profiles

Die Welt Da Draußen funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Die Welt Da Draußen M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Die Welt Da Draußen

What does Die Welt Da Draußen do?

Die Welt Da Draußen designs, develops, and delivers Educational Escape Rooms (mobile and stationary), digital Serious Games (including the Educational Escape Book format), and Interactive Exhibitions on difficult social, historical, and ethical topics. Offerings are produced as custom commissioned projects for educational institutions, museums, cultural organizations, and NGOs, with supporting consulting and technology services for escape room implementation.

Is Die Welt Da Draußen a public or private company?

Die Welt Da Draußen is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Die Welt Da Draußen founded?

Die Welt Da Draußen was founded in 2020. It employs 1 to 10 people.

Where is Die Welt Da Draußen based?

Die Welt Da Draußen is headquartered in Recklinghausen, Germany, in the Europe region.

How does Die Welt Da Draußen make money?

Four revenue lines are on record. Educational Escape Room Design and Delivery is the primary driver. The others are digital Serious Games Development, interactive Exhibition Development and escape Room Consulting and Technology.

Who are Die Welt Da Draußen's main competitors?

Spieleschmiede is listed as an emerging player. Direct peers are GameLearn, Triseum, Studio NAND, Atelier Brückner, Local Projects, Filament Games, Chimera Entertainment and TriCAT. SCRAP Entertainment (Real Escape Game) is listed as a broad incumbent.

Does Die Welt Da Draußen have an API?

No public API is recorded for Die Welt Da Draußen.

What industry is Die Welt Da Draußen in?

Die Welt Da Draußen's product category is Educational Game Design & Experiential Learning Services. Its primary akta.pro industry code is EDAGAKAH, Simulation, Scenario & Serious Games Design, with a secondary code of MPAAAAAD, Digital Creative & Experience Design Agencies (Web/App/UX). Its NAICS code is 541430 and its SIC code is 7900.

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