Eduweb
- Company typePrivate
- Founded1996
- HeadquartersSaint Paul, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
Eduweb firmographics
Firmographics- Name
- Eduweb
- Legal name
- Eduweb, Inc.
- Website
- https://eduweb.com
- Company type
- Private
- Founded year
- 1996
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
Eduweb industry classification
Industry- Product category
- Educational Game Development
- NAICS
- Software Publishers (5132)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Services-Prepackaged Software (7372)
- akta.pro primary industry
- Educational Games & Kids/Families Game Studios (MPAFAAAI)
- akta.pro secondary industries
- Simulation & Scenario-Based Learning Authoring (EDAFAHAD), Children’s & Youth Educational Entertainment (Edutainment) (EDAGALAK), Game-Based CS & Computational Thinking Platforms (EDAFANAD), Game-Based Learning & Gamification Authoring (EDAFAHAF)
Keywords
Where Eduweb is headquartered
LocationHeadquarters
- HQ city
- Saint Paul
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Eduweb business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Operations, Technology or R&D, Marketing or Sales
Revenue model
- Custom Development Projects: Eduweb develops custom digital learning games and interactives for museums, zoos, and educational organizations. Projects range from $25,000 to $250,000 or more, with development time ranging from 6 to 24 months. Revenue comes from project-based contracts with institutional clients.
- Self-Published Games: Eduweb publishes their own branded games like WolfQuest and Putt the Planets directly to consumers through app stores (iOS, Android, Kindle Fire) and PC/Mac platforms, generating revenue from direct game sales and downloads.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Custom development projects typically cost between $25,000 and $250,000+ |
Go-to-market motion2 records
Distribution channels3 records
Marketing channels3 records
Eduweb product offering
Product offeringCore offering
Eduweb develops and designs custom digital learning games, interactive exhibits, and mobile applications for museums, zoos, and educational organizations, with projects typically ranging from $25,000 to $250,000+ over 6 to 24 month development cycles. The company also self-publishes its own branded educational games such as WolfQuest, Putt the Planets, Cold War Dare, China: Diplomatic Dragon, and PlanetMania for direct consumer play across iOS, Android, Kindle, PC, Mac, and web browsers.
Product overview
Eduweb is an award-winning developer of digital learning games and interactives offering a portfolio of 40+ distinct products since 1996. The company specializes in playful learning experiences through game-based learning and creative play, developing custom web-based games, exhibit games, and augmented reality mobile apps. Their product portfolio includes flagship titles like WolfQuest (3D wildlife simulation), various historical role-play games (Traders & Raiders, A Sailor's Life for Me!), science simulations (Rocket Lab, Doctor Know), and educational interactives (CryptoClub, Into The Book). The company also offers game development services for museums and educational organizations, ranging from $25,000 to $250,000 per project. Key product categories include wildlife simulations, role-play games, design simulations, casual games, augmented reality apps, and educational websites.
Differentiator
Problem solved
Functional benefit
Products and services
- Custom Digital Learning Game Development Services End-to-end custom game, interactive exhibit, and mobile app development services for museums, zoos, and educational organizations. Includes concept brainstorming, design, user testing, and final delivery, with projects ranging from $25,000 to $250,000+ over 6 to 24 months.
- WolfQuest Self-published 3D wildlife simulation video game about gray wolves and the ecology of Yellowstone National Park; players can play as a lone wolf, with a mate, or in a pack in both single-player and multiplayer modes. Available on PC, Mac, iOS, Android, and Kindle, with WolfQuest 3: Anniversary Edition in development.
- Putt the Planets Self-published casual mini-golf game taking players on a grand tour of the Solar System with 54 holes across different planets and celestial bodies, available directly to consumers.
- Cold War Dare Self-published strategy game set in 1989-1990 where players serve as President, analyzing situations and making decisions during historic global changes; available directly to consumers.
- China: Diplomatic Dragon Self-published role-play game where players are stationed as an American diplomat in China and learn about Chinese geography, culture, economics, and language; available directly to consumers.
- Global Outbreak: A Public Health ICS Simulation Self-published role-play public health simulation where players serve on an Incident Command Team handling a spreading respiratory infection outbreak; distributed online for educational and training use.
Quantifiable outcome
- Players report knowledge gain, stronger emotional attachment to wolves, and significant behavioral outcomes with large percentages following game sessions with further wolf-related explorations
- +1 more outcomes
Companies that use Eduweb
Customer profileNamed customers15 records
Segments4 records
Ideal customer profiles4 records
Eduweb technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Eduweb partnerships and signals
Strategic signalPartnerships
18 partnerships are on record, tiered core and minor.
- National Air & Space Museum (Smithsonian)coreEduweb developed Engineering the Wright Way (2015), a design simulation exploring Wright brothers' aeronautical engineering approaches, and Rocket Lab (2014), a rocket design simulation game, for the Smithsonian museum.
- Minnesota ZoocoreLong-standing partnership including WolfQuest (2008-present) wildlife simulation game about gray wolves, and Zoo Matchmaker (2005) genetics breeding simulation. Currently collaborating on WolfQuest 3: Anniversary Edition.
- University of ChicagocorePartnership to develop CryptoClub (2010-2018), an educational website and games about cryptography and mathematics, funded by the National Science Foundation.
- Wisconsin Media LabcoreCollaborated on Into The Book (2008), a K-4 reading comprehension site with learning games and interactives for Wisconsin Media Lab.
- Historic Hudson ValleycoreDeveloped Traders & Raiders (2018), a pirate role-play game inspired by historical documents and events about colonial trade and piracy.
- Arizona Science CentercoreDeveloped Doctor Know (2014), a simulation game about 21st century medicine and biomedical innovations, and Rocket Lab rocket design game.
- Maryland Science CentercoreDeveloped PlanetMania (2012), a card-based iOS/Android game for the Life Beyond Earth exhibit, and the companion mobile app for the exhibit.
- Detroit Historical SocietycoreDeveloped Building Detroit (2011), a family history simulation spanning 150 years of Detroit history from 1750 to present.
- USS Constitution MuseumcoreDeveloped A Sailor's Life for Me! (2011), an immersive role-play game about life aboard USS Constitution during the War of 1812.
- George H. W. Bush Presidential Library CentercoreDeveloped White House Dinner Dash (2017), a casual game using Diner Dash mechanics to teach about planning State Dinners.
- Washington-on-the-Brazos State Historic SitecoreDeveloped Texas 1836 (2012), an augmented reality app using Eduweb's proprietary AR engine to recreate the town of Washington as it appeared in 1836 during the Texas independence convention.
- Brooklyn MuseumcoreDeveloped educational website about Jean-Michel Basquiat art for the Brooklyn Museum.
- Fort McHenry National Historic SitecoreDeveloped Hold the Fort! (2012), a simulation game where players manage Fort McHenry during the 1814 British bombardment.
- Colonial WilliamsburgcoreDeveloped Betwixt Folly and Fate (2008), a role-play game set in 1774 Williamsburg where players experience life as different characters in colonial America.
- Space Telescope Science InstitutecoreDeveloped Black Holes: Gravity's Relentless Pull (2006), an interactive reference about black holes for HubbleSite.org.
- National Museum of the American Indian (Smithsonian)coreEduweb has developed projects for the Smithsonian's National Museum of the American Indian.
- Littleton Historical MuseumminorDeveloped Design a Satellite (2004), an interactive kiosk about satellite design for TV signal transmission.
- J. Paul Getty TrustcoreDeveloped multiple art education games including The Artist's Toolkit (2003) and The Art of Crime Detection (2001), with published research chapter on digital museum games.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
Eduweb competitors and assessment
Company assessmentDirect peers
- Filament Games: Madison, WI-based educational game studio that develops custom learning games for museums, cultural institutions, and educational publishers — directly overlapping Eduweb's core custom development business model and client base.
- Muzzy Lane Software: Educational game developer producing custom simulation and role-play games for K-12 and higher education markets — closely aligned with Eduweb's custom development services for educational organizations.
- iCivics: Founded by Justice Sandra Day O'Connor, iCivics develops civic education games and curriculum — overlapping with Eduweb's role-play and simulation titles like Cold War Dare and China: Diplomatic Dragon in the educational game space.
- E-Line Media: Independent game studio focused on game-based learning and educational titles for museums, cultural institutions, and impact-focused clients — directly comparable mission, customer profile, and product category.
- Schell Games: Pittsburgh-based game studio with a substantial Education and Applied Games division producing custom learning experiences and game-based training — competes for the same museum and institutional edutainment contracts as Eduweb.
- Electric Funstuff: Educational game studio that produces learning games for kids, families, and educational institutions — directly comparable consumer + institutional educational game model to Eduweb.
Broad incumbents
- BrainPOP: Established educational content platform with animated games, quizzes, and interactive learning experiences across K-12 — overlaps with Eduweb's K-12 work like Into The Book, but at much larger scale and broader subject coverage.
Others
- Museum of Science Boston Digital Learning Team: Major science museum that develops its own digital interactives and educational experiences — represents the in-house alternative Eduweb competes against when institutional clients weigh build-versus-buy for their digital initiatives.
Emerging players
- Tinkercast (Wow in the World): Children's media company producing interactive educational content and games — adjacent to Eduweb's educational entertainment offerings for kids and families, though primarily digital media and podcast-led.
- Kidizens: Educational game/simulation platform that teaches civic and social concepts through gameplay — thematic overlap with Eduweb's role-play and simulation titles like Building Detroit and Traders & Raiders.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
Eduweb social profiles
Digital presenceEduweb financial estimates
Financial estimateRevenue estimate
Valuation estimate
Eduweb leadership team
Management profileNumber of profiles
Profiles2 records
Eduweb funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Eduweb M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Eduweb
What does Eduweb do?
Eduweb develops and designs custom digital learning games, interactive exhibits, and mobile applications for museums, zoos, and educational organizations, with projects typically ranging from $25,000 to $250,000+ over 6 to 24 month development cycles. The company also self-publishes its own branded educational games such as WolfQuest, Putt the Planets, Cold War Dare, China: Diplomatic Dragon, and PlanetMania for direct consumer play across iOS, Android, Kindle, PC, Mac, and web browsers.
Is Eduweb a public or private company?
Eduweb is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Eduweb founded?
Eduweb was founded in 1996. It employs 1 to 10 people.
Where is Eduweb based?
Eduweb is headquartered in Saint Paul, United States, in the North America region.
How does Eduweb make money?
Two revenue lines are on record. Custom Development Projects are the primary driver. The others are self-Published Games.
Who are Eduweb's main competitors?
Direct peers on record are Filament Games, Muzzy Lane Software, iCivics, E-Line Media, Schell Games and Electric Funstuff. BrainPOP is listed as a broad incumbent. Museum of Science Boston Digital Learning Team is listed as an others. Emerging players are Tinkercast (Wow in the World) and Kidizens.
Does Eduweb have an API?
No public API is recorded for Eduweb.
What industry is Eduweb in?
Eduweb's product category is Educational Game Development. Its primary akta.pro industry code is MPAFAAAI, Educational Games & Kids/Families Game Studios, with a secondary code of EDAFAHAD, Simulation & Scenario-Based Learning Authoring. Its NAICS code is 5132 and its SIC code is 3944.