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SCRAP Japan

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uuid0025ojf

Namestring
SCRAP Japan
Legal namestring
株式会社SCRAP
Company typeenum
Private
Founded yearint
2008
Descriptiontext

SCRAP Japan (株式会社SCRAP) is a Japanese live-experience entertainment company that designs, produces, and operates real-life escape games and related puzzle-based immersive experiences. Founded as a free paper in 2004 and incorporated in Kyoto in 2008, SCRAP launched the first "Real Escape Game" (リアル脱出ゲーム) event in 2007 and currently operates a nationwide network of 16+ directly-owned permanent venues across Japan (Sapporo, Sendai, multiple Tokyo locations, Yokohama, Nagoya, Kyoto, multiple Osaka sites, Okayama, Fukuoka) plus the jointly-operated Tokyo Mystery Circus complex in Shinjuku. The company pioneered the room-type escape format in Japan and has expanded into multiple complementary formats: outdoor walking-puzzle games (ナゾトキ街歩きゲーム) sold via retail partners and Toei/Tokyo Metro; large-scale stealth/infiltration games (リアル潜入ゲーム) at Hirakata Park; premium overnight Hotel Escape events at Tokyo Dome Hotel; an online real escape game; browser-based puzzle games; and a wholly-owned publishing imprint (SCRAP Publishing, est. 2016).

The company's revenue model is multi-stream and D2C-led: per-event/per-team ticket sales through its own Scrap Ticket platform (standard ¥3,900-4,800 per person; hotel packages ¥25,000-50,000 per person; U22 and fan-club member discounts), puzzle-kit sales (MYSTERY MAIL BOX, walking-puzzle kits), a subscription mystery box (Mystery for You), e-commerce merchandise (SCRAP GOODS SHOP at scrapgoods.jp), paid fan-club membership (少年探偵SCRAP団), browser-game sales, B2B training/events (corporate, school, wedding), and licensed IP collaborations with major anime/game franchises (Detective Conan, Gakuen Idolmaster, FFVII Remake, Dandadan, UNDEAD, Aka Akasaka x Shueisha Games). Customer segments span general consumer enthusiasts, families with children, U22 students, walking-puzzle/outdoor enthusiasts, corporate and school B2B clients, and inbound English/Chinese-speaking tourists. Cumulative participation exceeds 15 million across all formats, and the company holds the 2013 Guinness World Record for Largest real-life escape game.

Short descriptiontext

SCRAP Japan (株式会社SCRAP) designs, produces, and operates real-life escape games and related puzzle-based immersive experiences across 16+ directly-owned permanent venues in Japan, serving consumer enthusiasts, families, students, corporate clients, and inbound tourists through ticketed events, walking-puzzle kits, merchandise, publishing, and licensed anime/game IP collaborations.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
501–1,000
akta.pro rankint
HeadquartersShibuya, Japan
HQ citystring
Shibuya
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices19 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
real-life escape games, immersive puzzle experiences, live entertainment events, walking puzzle games, mystery entertainment
Industry2 codes
1Hobby Games & Miniatures Retail (Tabletop RPGs, Wargaming)
CodeCRALAFAHPrimaryYes
2Escape Room Games & Mystery Puzzle Boxes Retail
CodeCRALALAMPrimaryNo
NAICS code3 codes
  • Hobby, Toy, and Game Retailers459120
  • Hobby, Toy, and Game Retailers45912
  • Doll, Toy, and Game Manufacturing33993
SIC code1 code
  • Retail-Hobby, Toy & Game Shops5945
Product category
Live Entertainment & Escape Room Experiences
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model10 records
1Event ticket sales (per-event/per-team)
TypeTransaction Fee
Description

Primary revenue: per-person/per-team ticket sales for room-type escape events (e.g., ¥3,900 weekday / ¥4,200 weekend general; group tickets ¥3,600/person for 4-player teams) and hotel-package events (¥25,000-50,000/person at Tokyo Dome Hotel). Tickets sold via in-house Scrap Ticket platform and FC priority pre-sales.

scrapmagazine.com
2MYSTERY MAIL BOX puzzle kit sales
TypeOne Time License
Description

Recurring catalog of puzzle kits sold across multiple venues (Sendai, Tokyo Mystery Circus, Nagoya, Osaka Ebisucho, Okayama, Shibuya, Kichijoji, etc.); pricing tiered by weekday/weekend and age (general, U22, for kids). Recently underwent June 2026 price revision across all SKUs.

scrapmagazine.com
3Walking-puzzle kit sales (ナゾトキ街歩きゲーム)
TypeOne Time License
Description

Outdoor puzzle kits sold at partner retailers and online; e.g., 『東京謎解きトラベル』 ¥3,200 → ¥2,500; 『横浜謎解き街歩き』 ¥2,500 → ¥2,700; 『謎旅への招待状 in 岡山』 ¥2,700. Includes optional add-on transit passes.

scrapmagazine.com
4SCRAP GOODS SHOP (e-commerce merchandise)
TypeHardware Sales
Description

Owned e-commerce storefront at scrapgoods.jp selling "world-exclusive" SCRAP-branded merchandise including collaboration goods (UNDEAD, FF7R, etc.), limited event goods, and mystery-themed products.

scrapmagazine.com
5SCRAP Publishing (SCRAP出版)
TypeLicensing Royalties
Description

Wholly-owned puzzle-specialist publishing imprint established 2016, producing mystery novels, puzzle books, and e-books (e.g., 小学四年生制作記録 電子書籍化).

scrapmagazine.com
6Mystery for You (subscription mystery box)
TypeSubscription Recurring
Description

Recurring mystery subscription box delivering a personalized puzzle to subscribers each month.

scrapmagazine.com
7少年探偵SCRAP団 (Shonen Tantei SCRAP Dan) fan-club memberships
TypeSubscription Recurring
Description

Paid fan-club memberships providing priority/pre-sale ticket access, exclusive event bonuses, member-only events, and the U22 youth tier with weekday walk-up discounts.

scrapmagazine.com
8Corporate / B2B training and parties
TypeProfessional Services
Description

「リアル脱出ゲーム研修&懇親会」 — corporate training, orientation, and networking party packages using room-style escape events, plus school editions (for school, for kids), wedding (SCRAP WEDDING), and inbound tourism edition (Real Escape Game in Japan, EN/CN).

scrapmagazine.com
9Browser game sales (『カミとミコ』)
TypeOne Time License
Description

Browser-game sales of world-creation puzzle adventure developed jointly with 集英社ゲームズ and 赤坂アカ; product version released April 23, 2026, with save-data carry-over from free trial.

scrapmagazine.com
10Sponsored / commissioned large-scale events
TypeManaged Services
Description

Commissioned marquee events such as 『終わらないクリスマスからの脱出』 at パシフィコ横浜 (Dec 26-27, 2026; commemorating 15 million cumulative participants), with co-created campaigns and Amazon gift-card prize promotions funded via participating partners.

scrapmagazine.com
Marketing channels10 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels10 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components7 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Supply Chain, Others
Pricing details8 tiers
1Standard room-type Real Escape Game ticket (weekday/weekend)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Last放課後からの脱出 (example): General ¥3,900 weekday advance / ¥4,200 weekend & high-season advance; group ticket (1-4 people) ¥3,600-3,900/person. Walk-up (当日) differs from advance. U22 youth members get half-price weekday walk-up. 探偵博物館シャーロックミュージアムからの脱出: weekday ¥3,400 advance / ¥3,700 walk-up; weekend ¥3,700 / ¥4,000.

scrapmagazine.com
2Premium Hotel Escape overnight package (Tokyo Dome Hotel)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

真夜中のミステリーウェディングからの脱出: Triple room (3 ppl/room) ¥25,000+/person; Twin room (2 ppl/room) ¥31,000+/person; Single-occupancy twin ¥50,000+/person. Includes 1-night room, escape participation fee, light meal, service charge, and taxes. Varies by stay date.

scrapmagazine.com
3MYSTERY MAIL BOX puzzle kit (multi-tier)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Per-event tiers: e.g., Mystery Manからの招待状 weekday ¥1,000 → ¥1,300 advance; weekend ¥1,200 → ¥1,600 advance. U22 ¥600 → ¥800; for-kids ¥500 → ¥650. Several SKUs raised in price June 1, 2026 (大人のうんこ脱出ドリル, ナゾコン, 書店に眠る謎, etc.).

scrapmagazine.com
4Walking-puzzle kit (横浜謎解き街歩き)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Pre-sale puzzle-kit voucher raised from ¥2,500 to ¥2,700 (incl. tax) effective April 1, 2026 due to materials/logistics cost increases. Walk-up and online store pricing unchanged.

scrapmagazine.com
5Walking-puzzle kit (東京謎解きトラベル)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Originally launched at ¥3,200 (incl. Toei 1-day pass). After May 2026 operational reset, relaunched at ¥2,500 (pass no longer included; magnetic pass or PASMO accepted).

scrapmagazine.com
6Mystery for You monthly subscription box
ModelSubscriptionBilling cadenceMonthly
Notes

Recurring monthly subscription delivering a personalized mystery puzzle.

scrapmagazine.com
7少年探偵SCRAP団 fan-club membership
ModelSubscriptionBilling cadenceMonthly
Notes

Paid recurring membership granting priority ticket pre-sales, exclusive event bonuses, and youth (U22) discounts on weekday walk-up tickets.

scrapmagazine.com
8Free participation event (online real escape game)
ModelFreemiumBilling cadencePay-as-you-go
Notes

『未来を賭けた謎の宴からの脱出』 — free, viewer-participation real escape game broadcast via SCRAP official YouTube channel as part of 「リアル脱出ゲームの日 2026記念生放送」 on July 7, 2026. Smartphone required for answer submission.

scrapmagazine.com
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 15 records shown
1リアル脱出ゲーム (Real Escape Game)
Description

Flagship live, room-based escape game brand operated via realdgame.jp.

scrapmagazine.com
+14 more records
Core offering1 text field

SCRAP designs, produces and operates real-life escape games, outdoor walking puzzle games, large-scale stealth/infiltration games, and hotel-overnight escape experiences across a nationwide network of 16+ permanent venues in Japan. The company also runs a publishing imprint (SCRAP Publishing), an e-commerce merchandise store (SCRAP GOODS SHOP), a subscription mystery box service (Mystery for You), a paid fan club (少年探偵SCRAP団), corporate/school/wedding event packages, an English/Chinese international edition for tourists, and a browser puzzle game "Kami to Miko" co-developed with Shueisha Games.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 7 values shown
  • 1,500万人 (15 million) cumulative Real Escape Game participants across all formats
+6 more records
Product overview1 text field

SCRAP operates a multi-brand live experience platform rather than a single product. At the center is the flagship "Real Escape Game" (リアル脱出ゲーム) brand, a live room-escape experience first held in 2007 and continuously produced across SCRAP-owned venues and touring partner sites. Layered around it are: complementary experience lines (Real Stealth Game "リアル潜入ゲーム", the outdoor "Nazo-Toki Walking Game" ナゾトキ街歩きゲーム), audience-specific variants (Real Escape Game for kids, Real Escape Game for school, Real Escape Game Training & Social Events, SCRAP Wedding), an international edition (Real Escape Game in Japan in English/Chinese), and recurring content IP (Experience the Story project, the Hikarigaoka Gakuen Real Escape Game Club project). Supporting the live experiences are: a subscription product (Mystery for You), a standardized certification (Nazoken), the SCRAP Publishing imprint for puzzle books, the SCRAP GOODS SHOP merchandise store, the Boy Detective SCRAP-tai fan club, and — most recently — the digital game "Kami to Miko" (browser, co-developed with Shueisha Games and manga artist Aka Akasaka). Operations are governed by the SCRAP Magazine portal (scrapmagazine.com), the realdgame.jp ticketed event site, and a separate jointly-operated venue, Tokyo Mystery Circus.

Product and service17 records
1Real Escape Game (リアル脱出ゲーム)
CategoryLive escape room experience
Description

SCRAP's flagship live, room-escape style experience product. SCRAP designs, produces and operates themed live puzzle events where participants are locked in a real-world space and must solve mysteries within a time limit to "escape." Held at SCRAP-owned venues (Real Escape Game stores, Tokyo Mystery Circus) and touring partner venues across Japan.

2Real Stealth Game (リアル潜入ゲーム)
CategoryOutdoor live-action experience
Description

A live outdoor infiltration/spy-themed experience where participants physically sneak into a target location (e.g., Hirakata Park) and complete missions while avoiding detection by AI-actor guards.

3Nazo-Toki Walking Game (ナゾトキ街歩きゲーム)
CategoryOutdoor puzzle kit experience
Description

Outdoor city-walking puzzle-kit product line. Players buy a physical puzzle kit and explore a city (Shibuya, Yokohama, Shinjuku, Tokyo Metro lines, Toei lines, Kyoto, Okayama, Kofu, Numazu, Fukuoka, etc.) to solve riddles in real locations.

4Real Escape Game for kids
CategoryFamily / kids escape experience
Description

A children-friendly variant of the Real Escape Game experience, designed for parents and kids to play together.

5Real Escape Game for school
CategoryEducational / school program
Description

Educational variant designed for use as a classroom or school-event activity ("the next class is a puzzle-solving class"), used by public and private schools across Japan.

6Real Escape Game Training & Social Events (リアル脱出ゲーム研修&懇親会)
CategoryCorporate B2B team-building service
Description

Corporate B2B package delivering the Real Escape Game format as a meeting-style training and social event, used for company orientations, team-building, and after-parties.

7SCRAP Wedding (謎解きウェディング)
CategoryWedding event service
Description

Puzzle-solving wedding entertainment for the after-party/secondary reception (二次会) of a wedding, integrating SCRAP's live mystery design into a real wedding celebration.

8Mystery for You
CategorySubscription mystery box
Description

Subscription box product that delivers personalized monthly puzzles to the subscriber.

9Nazoken - Mystery-Solving Proficiency Test (謎検 謎解き能力検定)
CategoryCertification / assessment product
Description

Standardized certification test product that objectively measures a person's puzzle-solving ability.

10SCRAP Publishing (SCRAP出版)
CategoryPublishing imprint
Description

A dedicated mystery-specialist publishing house that produces puzzle books, magazines, and related physical puzzle media (e.g., 小学四年生制作記録 電子書籍化).

11SCRAP GOODS SHOP
CategoryRetail / merchandise e-commerce
Description

Official online retail shop for SCRAP-branded merchandise and exclusive puzzle goods ("goods you can find nowhere else in the world").

12Real Escape Game in Japan (English / Chinese)
CategoryInternational edition / inbound tourism
Description

International (English and Chinese-language) version of the Real Escape Game experience aimed at foreign visitors and residents in Japan.

13Experience the Story project (体験する物語project)
CategoryLong-running narrative project / brand
Description

Long-running narrative project positioning participants as characters inside an unfolding story, combining SCRAP's live event expertise with serialized storytelling.

14Boy Detective SCRAP-tai Fan Club (少年探偵SCRAP団)
CategoryPaid fan-club membership
Description

Official SCRAP fan-club program that provides members with early/priority ticket access, exclusive benefits, member-only events, and recurring engagement activities.

15"Kami to Miko" (『カミとミコ』) World-Creation Puzzle-Solving Adventure Browser Game
CategoryDigital game (browser)
Description

Browser-based puzzle-solving adventure game (PC and smartphone) in which the player acts as a "kami" deity and uses modern knowledge across reincarnated eras to save humanity.

16Hotel Escape Series (ホテル脱出) at Tokyo Dome Hotel
CategoryPremium overnight escape experience
Description

Premium overnight-stay escape game combining full hotel hospitality (room, light meal, service) with a 4-6 hour immersive narrative escape experience. Past installments saw reservation-lottery oversubscription of 58x demand.

17Online Real Escape Game (オンラインリアル脱出ゲーム)
CategoryOnline participatory experience
Description

Digital version of the Real Escape Game allowing participants to solve puzzles online, including live YouTube-broadcast events with viewer participation (e.g., 『未来を賭けた謎の宴からの脱出』 aired during リアル脱出ゲームの日 2026記念生放送).

Scale indicator14 records

Each record includes

Type, Value, Description, Source

Partnership26 partners
1Pacifico Yokohama (パシフィコ横浜)
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-12-26
Description

Venue partner for 『終わらないクリスマスからの脱出』 (Dec 26-27, 2026), the largest Real Escape Game of 2026 utilizing the entire Pacifico Yokohama exhibition hall; commemorates the 15 million cumulative participants milestone.

scrapmagazine.com
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-06-17
Description

Tokyo Dome Hotel hosts SCRAP's premium overnight-stay 「ホテル脱出」 (Hotel Escape) series, including the latest 『真夜中のミステリーウェディングからの脱出』 opening June 17, 2026. Partnership combines Tokyo Dome Hotel's hospitality (room, light meal, service) with SCRAP's escape-room narrative production. Past installments saw reservation-lottery oversubscription of 58x demand, signaling strategic importance.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-04-28
Description

Recurring Detective Conan (名探偵コナン) collaboration events under 「コナン脱出」, including 『疾風の追走(ハイウェイ)からの脱出』 opening June 2026; ongoing franchise partnership spanning multiple years and titles.

4Toei Subway / 東京都交通局
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-04-16
Description

Toei Subway (Bureau of Tokyo Metropolitan Government Transportation) partnership powers 『東京謎解きトラベル』, the first walking-puzzle game built around the Toei subway network (launched April 16, 2026; relaunched June 5, 2026 after operational reset). Bundled originally with the 「都営まるごときっぷ」 1-day pass.

scrapmagazine.com
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2026-04-16
Description

Collaboration on 『赤見かるびの渋谷侵略計画からの脱出』 based on Crazy Raccoon streamer Akami Karubi; co-marketing presence at CR FES 2026 festival and SCRAP Shibuya store.

Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-04-16
Description

Retail distribution partner for SCRAP walking-puzzle kits, particularly 『東京謎解きトラベル』. Pickup and on-sale partner.

Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-04-16
Description

Retail distribution partner for SCRAP walking-puzzle kits, particularly 『東京謎解きトラベル』.

8TAMARIBA (株式会社TAMARIBA)
Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-04-16
Description

Retail distribution partner for SCRAP walking-puzzle kits.

scrapmagazine.com
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-04-16
Description

Cooperation partner providing Tokyo Tower as on-route puzzle location for SCRAP walking-puzzle events including 『東京謎解きトラベル』.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-04-16
Description

Cooperation partner providing Tokyo International Forum as on-route puzzle location for SCRAP walking-puzzle events.

Strategic tierMinorTypeChannel Partner/ Reseller/ DistributorAnnounced on2026-02-17
Description

Local retail and event pickup partner in Okayama for 『謎旅への招待状 in 岡山』 walking-puzzle kits. Open 10:00-19:00, closed Tuesdays.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-12-21
Description

Partnership for 『人狼潜む文化祭からの脱出』 collaboration escape event based on the Gakumasu (学園アイドルマスター) idol-training IP; Tokyo Mystery Circus (Feb 27 - May 10, 2026), Osaka Minami-Horie (May 14 - Jun 21, 2026), Nagoya 706 Hall (Jul 16 - Sept 6, 2026). Features original 3DCG live performance of special song 「SEARCH RIGHT」.

13Dandadan (ダンダダン) IP — Shueisha serialization
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-12-11
Description

Collaboration on 『怪奇(オカルト)だらけの図書室からの脱出』 (Escape from the Occult-Filled Library) escape event, running in Fukuoka, Okayama, Hokkaido, and Miyagi.

scrapmagazine.com
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2025-10-01
Description

Tokyo Metro partnership underpins the 『地下謎への招待状』 (Underground Mystery Invitation) walking-puzzle series, with the 2025 edition launching Oct 1, 2025. Cumulative series reach of 510,000+ participants; partnership turns the Tokyo Metro system itself into a citywide puzzle backdrop.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2025-09-25
Description

Co-development partner for 『カミとミコ』, the 世界創造謎解きアドベンチャー (world-creation puzzle adventure) browser game, jointly produced with 赤坂アカ as scenario/character designer. Triple-tag SCRAP × 赤坂アカ × 集英社ゲームズ product released April 23, 2026, following free trial release December 4, 2025.

16Aka Akasaka (赤坂アカ, mangaka)
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2025-09-25
Description

Manga artist Akasaka Aka (『【推しの子】』, 『かぐや様は告らせたい』, both Shueisha) joined SCRAP as scenario writer and character designer for 『カミとミコ』. Triple-tag collaboration with 集英社ゲームズ; Akasaka also wrote the lyrics for the theme song 「ナミダとカタチ」 (released May 8, 2026).

scrapmagazine.com
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-09-25
Description

Collaboration on 『秘宝眠る不死者の航路(アンデッドライン)からの脱出』 (Escape from the Undead Line) running at Tokyo Mystery Circus; multiple merchandise waves and SNS campaigns.

Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2025-09-18
Description

Cooperation and distribution partners for 『東京謎解きトラベル』 — Tokyo Metro/Toei provide the subway route, while Maruzen Junkudo Bookstore, Book First, TAMARIBA, Tokyo Tower, and Tokyo International Forum provide on-route puzzle locations and retail pickup. Official sponsors list per event listing.

19Hirakata Park (ひらかたパーク)
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2025-01-05
Description

Hirakata Park (a Keihan Railway theme park in Osaka) provides the full park grounds as the operational footprint for SCRAP's 『リアル潜入ゲーム』 stealth-game format. The 『幻の宝石「漆黒のダイヤモンド」を奪取せよ!』 event (started March 14, 2025) drew 10,000+ participants across its run. Park-wide AI-guard role-play format.

scrapmagazine.com
20Kusuriya no Hitorigoto (薬屋のひとりごと) IP
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-10-17
Description

Collaboration on 『横浜謎解き街歩き』 (Yokohama Mystery Walk) running Nov 1, 2024 onward.

scrapmagazine.com
21Love Live! Sunshine!! / Aqours (ラブライブ!サンシャイン!!) IP
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-08-01
Description

Collaboration on 『沼津ナゾトキ街歩き 〜僕らの永久hours〜』 Numazu walking-puzzle event (launched June 20, 2025).

scrapmagazine.com
Strategic tierMinorTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2024-06-23
Description

Site-design vendor: footer credits "Site design: Marble.co" for scrapmagazine.com.

23That Time I Got Reincarnated as a Slime (転生したらスライムだった件) IP
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-11-17
Description

Collaboration on 『謀略のテンペストサーカスからの脱出』 MYSTERY MAIL BOX edition.

scrapmagazine.com
24Osomatsu-san (おそ松さん) IP
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-18
Description

Collaboration on 『闇金帝国からの脱出』 (Escape from the Loan Shark Empire) running in Tokyo, Nagoya, and Osaka (early 2021).

scrapmagazine.com
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-11-13
Description

Recurring FF7R collaboration 『壱番魔晄炉を爆破せよ』 (Blow Up the No. 1 Mako Reactor) escape / stealth-game event at Tokyo Mystery Circus; collaboration generated multiple sequel events and merchandise lines.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2019-12-23
Description

International collaboration: 『リアル潜入ゲーム by SCRAP -忍者になる試練-』 (Become a Ninja Trial) large-scale stealth-game event in China, demonstrating SCRAP's overseas IP partnership capability.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Japan-headquartered immersive digital-art experience company operating large-scale ticketed venues (teamLab Planets, Borderless). Comparable as a Japanese premium experience-entertainment venue operator competing for the same urban experiential-entertainment spend.

TypeDirect peer
Description

US-based premium escape-room operator with multiple locations and strong franchise/IP collaborations. Closest US analog in format and scale, and an indicator of how the category commercializes outside Japan.

TypeBroad incumbent
Description

Japan's largest theme-park operator and a destination for premium experience entertainment. Comparable as a Japan-based live-experience venue operator with IP-licensing partnerships, though at significantly larger scale and broader scope.

TypeRegional player
Description

Tokyo-based indoor theme park built around owned IP characters (Hello Kitty etc.). Comparable as a Japanese IP-driven themed entertainment venue with merchandise and live-experience revenue streams, though in a different genre.

TypeOthers
Description

Major Japanese publisher and IP holder behind Detective Conan, a recurring SCRAP collaboration partner. Comparable as an adjacent ecosystem participant whose IP SCRAP licenses and through which it monetizes themed escape events.

TypeDirect peer
Description

Chicago-founded escape-room chain with international locations, offering immersive themed puzzle experiences. Comparable as a premium multi-format escape-room operator in the same category SCRAP defined.

TypeDirect peer
Description

Los Angeles-based escape room operator with multiple locations and themed narrative experiences. Comparable to SCRAP in delivering premium narrative-driven puzzle experiences to urban consumer audiences.

TypeDirect peer
Description

UK-listed (LON: ESC) operator of branded escape room experiences globally with a similar premium live-puzzle-room product. Most directly comparable as a publicly listed pure-play in the escape-room category SCRAP pioneered.

TypeOthers
Description

Game-publishing arm of Shueisha that co-developed SCRAP's browser-game product 'Kami to Miko' with Aka Akasaka. Comparable as a publishing/media partner enabling SCRAP's digital expansion, not a direct competitor.

TypeDirect peer
Description

International escape-room chain operating branded live puzzle experiences across multiple geographies. Comparable as a multi-location premium escape-room operator competing for similar consumer-outing budgets.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

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Competitive moat5 records

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Key risks6 records

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Key highlights6 records

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Customer concentration

Classification, Details

Named customers9 records

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Name, Industry, Type, Use case, Source, UUID

Segment7 records

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Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile7 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

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Has app

Feature6 records

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Profiles1 record

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Subsidiaries2 records

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Funding detail is available on the Subscription and Enterprise plan.Contact sales →

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M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

SCRAP Japan

Live Entertainment & Escape Room Experiencesscrapmagazine.com

SCRAP Japan (株式会社SCRAP) designs, produces, and operates real-life escape games and related puzzle-based immersive experiences across 16+ directly-owned permanent venues in Japan, serving consumer enthusiasts, families, students, corporate clients, and inbound tourists through ticketed events, walking-puzzle kits, merchandise, publishing, and licensed anime/game IP collaborations.

What SCRAP Japan does

SCRAP Japan (株式会社SCRAP) is a Japanese live-experience entertainment company that designs, produces, and operates real-life escape games and related puzzle-based immersive experiences. Founded as a free paper in 2004 and incorporated in Kyoto in 2008, SCRAP launched the first "Real Escape Game" (リアル脱出ゲーム) event in 2007 and currently operates a nationwide network of 16+ directly-owned permanent venues across Japan (Sapporo, Sendai, multiple Tokyo locations, Yokohama, Nagoya, Kyoto, multiple Osaka sites, Okayama, Fukuoka) plus the jointly-operated Tokyo Mystery Circus complex in Shinjuku. The company pioneered the room-type escape format in Japan and has expanded into multiple complementary formats: outdoor walking-puzzle games (ナゾトキ街歩きゲーム) sold via retail partners and Toei/Tokyo Metro; large-scale stealth/infiltration games (リアル潜入ゲーム) at Hirakata Park; premium overnight Hotel Escape events at Tokyo Dome Hotel; an online real escape game; browser-based puzzle games; and a wholly-owned publishing imprint (SCRAP Publishing, est. 2016).

The company's revenue model is multi-stream and D2C-led: per-event/per-team ticket sales through its own Scrap Ticket platform (standard ¥3,900-4,800 per person; hotel packages ¥25,000-50,000 per person; U22 and fan-club member discounts), puzzle-kit sales (MYSTERY MAIL BOX, walking-puzzle kits), a subscription mystery box (Mystery for You), e-commerce merchandise (SCRAP GOODS SHOP at scrapgoods.jp), paid fan-club membership (少年探偵SCRAP団), browser-game sales, B2B training/events (corporate, school, wedding), and licensed IP collaborations with major anime/game franchises (Detective Conan, Gakuen Idolmaster, FFVII Remake, Dandadan, UNDEAD, Aka Akasaka x Shueisha Games). Customer segments span general consumer enthusiasts, families with children, U22 students, walking-puzzle/outdoor enthusiasts, corporate and school B2B clients, and inbound English/Chinese-speaking tourists. Cumulative participation exceeds 15 million across all formats, and the company holds the 2013 Guinness World Record for Largest real-life escape game.

SCRAP Japan firmographics

Firmographics
Name
SCRAP Japan
Legal name
株式会社SCRAP
Website
https://scrapmagazine.com
Company type
Private
Founded year
2008
Operating status
Operating
Headcount range
501–1,000 employees
Short description
SCRAP Japan (株式会社SCRAP) designs, produces, and operates real-life escape games and related puzzle-based immersive experiences across 16+ directly-owned permanent venues in Japan, serving consumer enthusiasts, families, students, corporate clients, and inbound tourists through ticketed events, walking-puzzle kits, merchandise, publishing, and licensed anime/game IP collaborations.
Ownership category
akta.pro rank

SCRAP Japan industry classification

Industry
Product category
Live Entertainment & Escape Room Experiences
NAICS
Hobby, Toy, and Game Retailers (459120), Hobby, Toy, and Game Retailers (45912), Doll, Toy, and Game Manufacturing (33993)
SIC
Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Hobby Games & Miniatures Retail (Tabletop RPGs, Wargaming) (CRALAFAH)
akta.pro secondary industry
Escape Room Games & Mystery Puzzle Boxes Retail (CRALALAM)

Keywords

  • Real-life escape games
  • Immersive puzzle experiences
  • Live entertainment events
  • Walking puzzle games
  • Mystery entertainment

Where SCRAP Japan is headquartered

Location

Headquarters

HQ city
Shibuya
HQ country
Japan
HQ region
Asia

Offices19 records

Markets served

SCRAP Japan business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Supply Chain, Others

Revenue model

  1. Event ticket sales (per-event/per-team): Primary revenue: per-person/per-team ticket sales for room-type escape events (e.g., ¥3,900 weekday / ¥4,200 weekend general; group tickets ¥3,600/person for 4-player teams) and hotel-package events (¥25,000-50,000/person at Tokyo Dome Hotel). Tickets sold via in-house Scrap Ticket platform and FC priority pre-sales.
  2. MYSTERY MAIL BOX puzzle kit sales: Recurring catalog of puzzle kits sold across multiple venues (Sendai, Tokyo Mystery Circus, Nagoya, Osaka Ebisucho, Okayama, Shibuya, Kichijoji, etc.); pricing tiered by weekday/weekend and age (general, U22, for kids). Recently underwent June 2026 price revision across all SKUs.
  3. Walking-puzzle kit sales (ナゾトキ街歩きゲーム): Outdoor puzzle kits sold at partner retailers and online; e.g., 『東京謎解きトラベル』 ¥3,200 → ¥2,500; 『横浜謎解き街歩き』 ¥2,500 → ¥2,700; 『謎旅への招待状 in 岡山』 ¥2,700. Includes optional add-on transit passes.
  4. SCRAP GOODS SHOP (e-commerce merchandise): Owned e-commerce storefront at scrapgoods.jp selling "world-exclusive" SCRAP-branded merchandise including collaboration goods (UNDEAD, FF7R, etc.), limited event goods, and mystery-themed products.
  5. SCRAP Publishing (SCRAP出版): Wholly-owned puzzle-specialist publishing imprint established 2016, producing mystery novels, puzzle books, and e-books (e.g., 小学四年生制作記録 電子書籍化).
  6. Mystery for You (subscription mystery box): Recurring mystery subscription box delivering a personalized puzzle to subscribers each month.
  7. 少年探偵SCRAP団 (Shonen Tantei SCRAP Dan) fan-club memberships: Paid fan-club memberships providing priority/pre-sale ticket access, exclusive event bonuses, member-only events, and the U22 youth tier with weekday walk-up discounts.
  8. Corporate / B2B training and parties: 「リアル脱出ゲーム研修&懇親会」 — corporate training, orientation, and networking party packages using room-style escape events, plus school editions (for school, for kids), wedding (SCRAP WEDDING), and inbound tourism edition (Real Escape Game in Japan, EN/CN).
  9. Browser game sales (『カミとミコ』): Browser-game sales of world-creation puzzle adventure developed jointly with 集英社ゲームズ and 赤坂アカ; product version released April 23, 2026, with save-data carry-over from free trial.
  10. Sponsored / commissioned large-scale events: Commissioned marquee events such as 『終わらないクリスマスからの脱出』 at パシフィコ横浜 (Dec 26-27, 2026; commemorating 15 million cumulative participants), with co-created campaigns and Amazon gift-card prize promotions funded via participating partners.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goStandard room-type Real Escape Game ticket (weekday/weekend)
Unit PricingPay-as-you-goPremium Hotel Escape overnight package (Tokyo Dome Hotel)
Unit PricingPay-as-you-goMYSTERY MAIL BOX puzzle kit (multi-tier)
Unit PricingPay-as-you-goWalking-puzzle kit (横浜謎解き街歩き)
Unit PricingPay-as-you-goWalking-puzzle kit (東京謎解きトラベル)
SubscriptionMonthlyMystery for You monthly subscription box
SubscriptionMonthly少年探偵SCRAP団 fan-club membership
FreemiumPay-as-you-goFree participation event (online real escape game)

Go-to-market motion4 records

Distribution channels10 records

Marketing channels10 records

SCRAP Japan product offering

Product offering

Core offering

SCRAP designs, produces and operates real-life escape games, outdoor walking puzzle games, large-scale stealth/infiltration games, and hotel-overnight escape experiences across a nationwide network of 16+ permanent venues in Japan. The company also runs a publishing imprint (SCRAP Publishing), an e-commerce merchandise store (SCRAP GOODS SHOP), a subscription mystery box service (Mystery for You), a paid fan club (少年探偵SCRAP団), corporate/school/wedding event packages, an English/Chinese international edition for tourists, and a browser puzzle game "Kami to Miko" co-developed with Shueisha Games.

Product overview

SCRAP operates a multi-brand live experience platform rather than a single product. At the center is the flagship "Real Escape Game" (リアル脱出ゲーム) brand, a live room-escape experience first held in 2007 and continuously produced across SCRAP-owned venues and touring partner sites. Layered around it are: complementary experience lines (Real Stealth Game "リアル潜入ゲーム", the outdoor "Nazo-Toki Walking Game" ナゾトキ街歩きゲーム), audience-specific variants (Real Escape Game for kids, Real Escape Game for school, Real Escape Game Training & Social Events, SCRAP Wedding), an international edition (Real Escape Game in Japan in English/Chinese), and recurring content IP (Experience the Story project, the Hikarigaoka Gakuen Real Escape Game Club project). Supporting the live experiences are: a subscription product (Mystery for You), a standardized certification (Nazoken), the SCRAP Publishing imprint for puzzle books, the SCRAP GOODS SHOP merchandise store, the Boy Detective SCRAP-tai fan club, and — most recently — the digital game "Kami to Miko" (browser, co-developed with Shueisha Games and manga artist Aka Akasaka). Operations are governed by the SCRAP Magazine portal (scrapmagazine.com), the realdgame.jp ticketed event site, and a separate jointly-operated venue, Tokyo Mystery Circus.

Differentiator

Problem solved

Functional benefit

Brands

  • リアル脱出ゲーム (Real Escape Game): Flagship live, room-based escape game brand operated via realdgame.jp.
  • リアル潜入ゲーム (Real Stealth Game)
  • ナゾトキ街歩きゲーム (Puzzle-solving Town Walk Game)
  • SCRAP出版 (SCRAP Publishing)
  • SCRAP GOODS SHOP
  • Real Escape Game in Japan
  • リアル脱出ゲーム for kids
  • SCRAP WEDDING
  • 体験する物語project
  • 少年探偵SCRAP団 (Boy Detectives SCRAP Corps)
  • Mystery for You
  • 謎検 謎解き能力検定 (Nazoken — Puzzle-solving Proficiency Test)
  • リアル脱出ゲーム研修&懇親会 (Real Escape Game for Training & Social Events)
  • リアル脱出ゲーム for school
  • TOKYO MYSTERY CIRCUS

Products and services

  • Real Escape Game (リアル脱出ゲーム) SCRAP's flagship live, room-escape style experience product. SCRAP designs, produces and operates themed live puzzle events where participants are locked in a real-world space and must solve mysteries within a time limit to "escape." Held at SCRAP-owned venues (Real Escape Game stores, Tokyo Mystery Circus) and touring partner venues across Japan.
  • Real Stealth Game (リアル潜入ゲーム) A live outdoor infiltration/spy-themed experience where participants physically sneak into a target location (e.g., Hirakata Park) and complete missions while avoiding detection by AI-actor guards.
  • Nazo-Toki Walking Game (ナゾトキ街歩きゲーム) Outdoor city-walking puzzle-kit product line. Players buy a physical puzzle kit and explore a city (Shibuya, Yokohama, Shinjuku, Tokyo Metro lines, Toei lines, Kyoto, Okayama, Kofu, Numazu, Fukuoka, etc.) to solve riddles in real locations.
  • Real Escape Game for kids A children-friendly variant of the Real Escape Game experience, designed for parents and kids to play together.
  • Real Escape Game for school Educational variant designed for use as a classroom or school-event activity ("the next class is a puzzle-solving class"), used by public and private schools across Japan.
  • Real Escape Game Training & Social Events (リアル脱出ゲーム研修&懇親会) Corporate B2B package delivering the Real Escape Game format as a meeting-style training and social event, used for company orientations, team-building, and after-parties.
  • SCRAP Wedding (謎解きウェディング) Puzzle-solving wedding entertainment for the after-party/secondary reception (二次会) of a wedding, integrating SCRAP's live mystery design into a real wedding celebration.
  • Mystery for You Subscription box product that delivers personalized monthly puzzles to the subscriber.
  • Nazoken - Mystery-Solving Proficiency Test (謎検 謎解き能力検定) Standardized certification test product that objectively measures a person's puzzle-solving ability.
  • SCRAP Publishing (SCRAP出版) A dedicated mystery-specialist publishing house that produces puzzle books, magazines, and related physical puzzle media (e.g., 小学四年生制作記録 電子書籍化).
  • SCRAP GOODS SHOP Official online retail shop for SCRAP-branded merchandise and exclusive puzzle goods ("goods you can find nowhere else in the world").
  • Real Escape Game in Japan (English / Chinese) International (English and Chinese-language) version of the Real Escape Game experience aimed at foreign visitors and residents in Japan.
  • Experience the Story project (体験する物語project) Long-running narrative project positioning participants as characters inside an unfolding story, combining SCRAP's live event expertise with serialized storytelling.
  • Boy Detective SCRAP-tai Fan Club (少年探偵SCRAP団) Official SCRAP fan-club program that provides members with early/priority ticket access, exclusive benefits, member-only events, and recurring engagement activities.
  • "Kami to Miko" (『カミとミコ』) World-Creation Puzzle-Solving Adventure Browser Game Browser-based puzzle-solving adventure game (PC and smartphone) in which the player acts as a "kami" deity and uses modern knowledge across reincarnated eras to save humanity.
  • Hotel Escape Series (ホテル脱出) at Tokyo Dome Hotel Premium overnight-stay escape game combining full hotel hospitality (room, light meal, service) with a 4-6 hour immersive narrative escape experience. Past installments saw reservation-lottery oversubscription of 58x demand.
  • Online Real Escape Game (オンラインリアル脱出ゲーム) Digital version of the Real Escape Game allowing participants to solve puzzles online, including live YouTube-broadcast events with viewer participation (e.g., 『未来を賭けた謎の宴からの脱出』 aired during リアル脱出ゲームの日 2026記念生放送).

Quantifiable outcome

  • 1,500万人 (15 million) cumulative Real Escape Game participants across all formats
  • +6 more outcomes

Companies that use SCRAP Japan

Customer profile

Named customers9 records

Segments7 records

Ideal customer profiles7 records

SCRAP Japan technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

Feature6 records

SCRAP Japan partnerships and signals

Strategic signal

Partnerships

26 partnerships are on record, tiered flagship, core and minor.

  • Pacifico Yokohama (パシフィコ横浜)flagshipStrategic or Co-development Partner · 26 December 2026Venue partner for 『終わらないクリスマスからの脱出』 (Dec 26-27, 2026), the largest Real Escape Game of 2026 utilizing the entire Pacifico Yokohama exhibition hall; commemorates the 15 million cumulative participants milestone.
  • Tokyo Dome Hotel (東京ドームホテル)flagshipStrategic or Co-development Partner · 17 June 2026Tokyo Dome Hotel hosts SCRAP's premium overnight-stay 「ホテル脱出」 (Hotel Escape) series, including the latest 『真夜中のミステリーウェディングからの脱出』 opening June 17, 2026. Partnership combines Tokyo Dome Hotel's hospitality (room, light meal, service) with SCRAP's escape-room narrative production. Past installments saw reservation-lottery oversubscription of 58x demand, signaling strategic importance.
  • Shogakukan / Detective Conan (名探偵コナン) IPcoreStrategic or Co-development Partner · 28 April 2026Recurring Detective Conan (名探偵コナン) collaboration events under 「コナン脱出」, including 『疾風の追走(ハイウェイ)からの脱出』 opening June 2026; ongoing franchise partnership spanning multiple years and titles.
  • Toei Subway / 東京都交通局flagshipStrategic or Co-development Partner · 16 April 2026Toei Subway (Bureau of Tokyo Metropolitan Government Transportation) partnership powers 『東京謎解きトラベル』, the first walking-puzzle game built around the Toei subway network (launched April 16, 2026; relaunched June 5, 2026 after operational reset). Bundled originally with the 「都営まるごときっぷ」 1-day pass.
  • Crazy Raccoon (e-sports organization)minorGTM or Marketing Partner · 16 April 2026Collaboration on 『赤見かるびの渋谷侵略計画からの脱出』 based on Crazy Raccoon streamer Akami Karubi; co-marketing presence at CR FES 2026 festival and SCRAP Shibuya store.
  • Maruzen Junkudo Bookstore (株式会社丸善ジュンク堂書店)minorChannel Partner/ Reseller/ Distributor · 16 April 2026Retail distribution partner for SCRAP walking-puzzle kits, particularly 『東京謎解きトラベル』. Pickup and on-sale partner.
  • Book First (株式会社ブックファースト)minorChannel Partner/ Reseller/ Distributor · 16 April 2026Retail distribution partner for SCRAP walking-puzzle kits, particularly 『東京謎解きトラベル』.
  • TAMARIBA (株式会社TAMARIBA)minorChannel Partner/ Reseller/ Distributor · 16 April 2026Retail distribution partner for SCRAP walking-puzzle kits.
  • TOKYO TOWER (株式会社TOKYO TOWER)minorStrategic or Co-development Partner · 16 April 2026Cooperation partner providing Tokyo Tower as on-route puzzle location for SCRAP walking-puzzle events including 『東京謎解きトラベル』.
  • Tokyo International Forum (株式会社東京国際フォーラム)minorStrategic or Co-development Partner · 16 April 2026Cooperation partner providing Tokyo International Forum as on-route puzzle location for SCRAP walking-puzzle events.
  • Book Cafe Her Story Maupassant (岡山県岡山市北区表町)minorChannel Partner/ Reseller/ Distributor · 17 February 2026Local retail and event pickup partner in Okayama for 『謎旅への招待状 in 岡山』 walking-puzzle kits. Open 10:00-19:00, closed Tuesdays.
  • Bandai Namco Entertainment (バンダイナムコ) — Gakumasu IP (学園アイドルマスター)coreStrategic or Co-development Partner · 21 December 2025Partnership for 『人狼潜む文化祭からの脱出』 collaboration escape event based on the Gakumasu (学園アイドルマスター) idol-training IP; Tokyo Mystery Circus (Feb 27 - May 10, 2026), Osaka Minami-Horie (May 14 - Jun 21, 2026), Nagoya 706 Hall (Jul 16 - Sept 6, 2026). Features original 3DCG live performance of special song 「SEARCH RIGHT」.
  • Dandadan (ダンダダン) IP — Shueisha serializationminorStrategic or Co-development Partner · 11 December 2025Collaboration on 『怪奇(オカルト)だらけの図書室からの脱出』 (Escape from the Occult-Filled Library) escape event, running in Fukuoka, Okayama, Hokkaido, and Miyagi.
  • Tokyo Metro (東京メトロ)flagshipStrategic or Co-development Partner · 1 October 2025Tokyo Metro partnership underpins the 『地下謎への招待状』 (Underground Mystery Invitation) walking-puzzle series, with the 2025 edition launching Oct 1, 2025. Cumulative series reach of 510,000+ participants; partnership turns the Tokyo Metro system itself into a citywide puzzle backdrop.
  • Shueisha Games (株式会社集英社ゲームズ)flagshipStrategic or Co-development Partner · 25 September 2025Co-development partner for 『カミとミコ』, the 世界創造謎解きアドベンチャー (world-creation puzzle adventure) browser game, jointly produced with 赤坂アカ as scenario/character designer. Triple-tag SCRAP × 赤坂アカ × 集英社ゲームズ product released April 23, 2026, following free trial release December 4, 2025.
  • Aka Akasaka (赤坂アカ, mangaka)flagshipStrategic or Co-development Partner · 25 September 2025Manga artist Akasaka Aka (『【推しの子】』, 『かぐや様は告らせたい』, both Shueisha) joined SCRAP as scenario writer and character designer for 『カミとミコ』. Triple-tag collaboration with 集英社ゲームズ; Akasaka also wrote the lyrics for the theme song 「ナミダとカタチ」 (released May 8, 2026).
  • UNDEAD (Hypnosis Mic / King Records IP)minorStrategic or Co-development Partner · 25 September 2025Collaboration on 『秘宝眠る不死者の航路(アンデッドライン)からの脱出』 (Escape from the Undead Line) running at Tokyo Mystery Circus; multiple merchandise waves and SNS campaigns.
  • Tokyo Metro + Maruzen Junkudo Bookstore + Book First + TAMARIBA + Tokyo Tower + Tokyo International ForumcoreChannel Partner/ Reseller/ Distributor · 18 September 2025Cooperation and distribution partners for 『東京謎解きトラベル』 — Tokyo Metro/Toei provide the subway route, while Maruzen Junkudo Bookstore, Book First, TAMARIBA, Tokyo Tower, and Tokyo International Forum provide on-route puzzle locations and retail pickup. Official sponsors list per event listing.
  • Hirakata Park (ひらかたパーク)flagshipStrategic or Co-development Partner · 5 January 2025Hirakata Park (a Keihan Railway theme park in Osaka) provides the full park grounds as the operational footprint for SCRAP's 『リアル潜入ゲーム』 stealth-game format. The 『幻の宝石「漆黒のダイヤモンド」を奪取せよ!』 event (started March 14, 2025) drew 10,000+ participants across its run. Park-wide AI-guard role-play format.
  • Kusuriya no Hitorigoto (薬屋のひとりごと) IPminorStrategic or Co-development Partner · 17 October 2024Collaboration on 『横浜謎解き街歩き』 (Yokohama Mystery Walk) running Nov 1, 2024 onward.
  • Love Live! Sunshine!! / Aqours (ラブライブ!サンシャイン!!) IPminorStrategic or Co-development Partner · 1 August 2024Collaboration on 『沼津ナゾトキ街歩き 〜僕らの永久hours〜』 Numazu walking-puzzle event (launched June 20, 2025).
  • Marble.co (マーブル)minorOEM/ Whitelabel/ Licensing Partner · 23 June 2024Site-design vendor: footer credits "Site design: Marble.co" for scrapmagazine.com.
  • That Time I Got Reincarnated as a Slime (転生したらスライムだった件) IPminorStrategic or Co-development Partner · 17 November 2021Collaboration on 『謀略のテンペストサーカスからの脱出』 MYSTERY MAIL BOX edition.
  • Osomatsu-san (おそ松さん) IPminorStrategic or Co-development Partner · 18 January 2021Collaboration on 『闇金帝国からの脱出』 (Escape from the Loan Shark Empire) running in Tokyo, Nagoya, and Osaka (early 2021).
  • Square Enix — FINAL FANTASY VII REMAKE IPcoreStrategic or Co-development Partner · 13 November 2020Recurring FF7R collaboration 『壱番魔晄炉を爆破せよ』 (Blow Up the No. 1 Mako Reactor) escape / stealth-game event at Tokyo Mystery Circus; collaboration generated multiple sequel events and merchandise lines.
  • Naruto (BORUTO) IP — China operationsminorStrategic or Co-development Partner · 23 December 2019International collaboration: 『リアル潜入ゲーム by SCRAP -忍者になる試練-』 (Become a Ninja Trial) large-scale stealth-game event in China, demonstrating SCRAP's overseas IP partnership capability.

Scale indicators14 records

Recent moves8 records

Expansion highlights6 records

SCRAP Japan competitors and assessment

Company assessment

Broad incumbents

  • teamLab: Japan-headquartered immersive digital-art experience company operating large-scale ticketed venues (teamLab Planets, Borderless). Comparable as a Japanese premium experience-entertainment venue operator competing for the same urban experiential-entertainment spend.
  • Universal Studios Japan: Japan's largest theme-park operator and a destination for premium experience entertainment. Comparable as a Japan-based live-experience venue operator with IP-licensing partnerships, though at significantly larger scale and broader scope.

Direct peers

  • The Escape Game: US-based premium escape-room operator with multiple locations and strong franchise/IP collaborations. Closest US analog in format and scale, and an indicator of how the category commercializes outside Japan.
  • Fox in a Box: Chicago-founded escape-room chain with international locations, offering immersive themed puzzle experiences. Comparable as a premium multi-format escape-room operator in the same category SCRAP defined.
  • 60out Escape Rooms: Los Angeles-based escape room operator with multiple locations and themed narrative experiences. Comparable to SCRAP in delivering premium narrative-driven puzzle experiences to urban consumer audiences.
  • Escape Hunt plc: UK-listed (LON: ESC) operator of branded escape room experiences globally with a similar premium live-puzzle-room product. Most directly comparable as a publicly listed pure-play in the escape-room category SCRAP pioneered.
  • Hint Hunt: International escape-room chain operating branded live puzzle experiences across multiple geographies. Comparable as a multi-location premium escape-room operator competing for similar consumer-outing budgets.

Regional players

  • Sanrio Puroland: Tokyo-based indoor theme park built around owned IP characters (Hello Kitty etc.). Comparable as a Japanese IP-driven themed entertainment venue with merchandise and live-experience revenue streams, though in a different genre.

Others

  • Shogakukan: Major Japanese publisher and IP holder behind Detective Conan, a recurring SCRAP collaboration partner. Comparable as an adjacent ecosystem participant whose IP SCRAP licenses and through which it monetizes themed escape events.
  • Shueisha Games: Game-publishing arm of Shueisha that co-developed SCRAP's browser-game product 'Kami to Miko' with Aka Akasaka. Comparable as a publishing/media partner enabling SCRAP's digital expansion, not a direct competitor.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

SCRAP Japan social profiles

Digital presence

SCRAP Japan compliance and trust

Trust signal

Compliance1 record

SCRAP Japan financial estimates

Financial estimate

Revenue estimate

Valuation estimate

SCRAP Japan leadership team

Management profile

Number of profiles

Profiles1 record

SCRAP Japan subsidiaries and ownership

Company hierarchy

Subsidiaries2 records

SCRAP Japan funding detail

Funding detail

Funding overview

Funding rounds

Investors

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SCRAP Japan M&A and investment

M&A and investment

M&A

Investments

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Frequently asked questions about SCRAP Japan

What does SCRAP Japan do?

SCRAP designs, produces and operates real-life escape games, outdoor walking puzzle games, large-scale stealth/infiltration games, and hotel-overnight escape experiences across a nationwide network of 16+ permanent venues in Japan. The company also runs a publishing imprint (SCRAP Publishing), an e-commerce merchandise store (SCRAP GOODS SHOP), a subscription mystery box service (Mystery for You), a paid fan club (少年探偵SCRAP団), corporate/school/wedding event packages, an English/Chinese international edition for tourists, and a browser puzzle game "Kami to Miko" co-developed with Shueisha Games.

Is SCRAP Japan a public or private company?

SCRAP Japan is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was SCRAP Japan founded?

SCRAP Japan was founded in 2008. It employs 501 to 1,000 people.

Where is SCRAP Japan based?

SCRAP Japan is headquartered in Shibuya, Japan, in the Asia region.

How does SCRAP Japan make money?

Ten revenue lines are on record. Event ticket sales (per-event/per-team) is the primary driver. The others are MYSTERY MAIL BOX puzzle kit sales, walking-puzzle kit sales (ナゾトキ街歩きゲーム), SCRAP GOODS SHOP (e-commerce merchandise), SCRAP Publishing (SCRAP出版), mystery for You (subscription mystery box), 少年探偵SCRAP団 (Shonen Tantei SCRAP Dan) fan-club memberships, corporate / B2B training and parties, browser game sales (『カミとミコ』) and sponsored / commissioned large-scale events.

Who are SCRAP Japan's main competitors?

Broad incumbents on record are teamLab and Universal Studios Japan. Direct peers are The Escape Game, Fox in a Box, 60out Escape Rooms, Escape Hunt plc and Hint Hunt. Sanrio Puroland is listed as a regional player. Others are Shogakukan and Shueisha Games.

Does SCRAP Japan have an API?

No public API is recorded for SCRAP Japan.

What industry is SCRAP Japan in?

SCRAP Japan's product category is Live Entertainment & Escape Room Experiences. Its primary akta.pro industry code is CRALAFAH, Hobby Games & Miniatures Retail (Tabletop RPGs, Wargaming), with a secondary code of CRALALAM, Escape Room Games & Mystery Puzzle Boxes Retail. Its NAICS code is 459120 and its SIC code is 5945.

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