Kidscode
Kidscode is a French educational platform offering 3D sandbox-based video game environments for children aged 5-15, combining curriculum-aligned content with teacher classroom management tools and a programmable kidsbot for coding education, distributed via annual school and home subscriptions.
- Company typePrivate
- Founded-
- HeadquartersLille, France
- Headcount—
- GTM typeB2B and B2C
- OfferingSoftware
What Kidscode does
Kidscode is a French educational technology company that operates a 3D sandbox-based video game platform designed for children aged 5 to 15. The platform combines curriculum-aligned content across multiple subjects — including science, technology, coding, languages, and humanities — with game mechanics to make learning interactive and self-directed. It serves two primary user groups: schools and educational institutions (B2B), and individual home users, parents, and homeschoolers (B2C). The platform is operated by EvidenceB SAS, headquartered in Paris (19 rue André Del Sarte, 75018), and is currently available in English and French.
The platform is built around several integrated components: a core 3D sandbox environment containing several tens of themed worlds (including Mining World, Sea Life, D-Day, and Coding Schools) and over 500 inventory objects used in construction workshops; a Teacher Dashboard providing student progress tracking, skill assessment, journal monitoring, and in-game classroom management via a "teacher menu"; and Kidsbot, a programmable robot companion that children code to complete objectives inside game worlds. Additional proprietary features include content creation toolsets available to educators through the "Teach the World" program and a Kidsworld option enabling remote shared-server multiplayer for cross-location collaboration. The platform is currently available on Windows and MacOS, with Linux and tablet support announced as upcoming.
Kidscode operates a freemium-to-paid subscription model. Free registration provides access to "Freeland," a set of demonstration worlds. Paid tiers include annual School Subscriptions (per student license, managed by school directors) and Home Subscriptions for individual users, with the Kidsworld add-on available for remote multiplayer sessions; specific pricing is not publicly disclosed. Distribution occurs through direct software download, web-based subscription management, and Google Classroom integration. The company holds a CNIL declaration (No. 2065013 v 0), is GDPR-compliant, and operates a COPPA-compliant child data handling process. The "Teach the World" community program incentivizes educators to create content in exchange for free access and potential yearly classroom subscriptions. No revenue figures, funding rounds, or headcount data are publicly disclosed.
Kidscode firmographics
Firmographics- Name
- Kidscode
- Legal name
- kidscode SAS
- Website
- https://kidscode.com
- Company type
- Private
- Operating status
- Operating
- Short description
- Kidscode is a French educational platform offering 3D sandbox-based video game environments for children aged 5-15, combining curriculum-aligned content with teacher classroom management tools and a programmable kidsbot for coding education, distributed via annual school and home subscriptions.
- Ownership category
- akta.pro rank
Kidscode industry classification
Industry- Product category
- Educational Technology (EdTech) - K-12 Gaming Platform
- NAICS
- Educational Support Services (611710), Computer Training (61142)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Coding & Programming Learning Platforms (EDAFANAA)
- akta.pro secondary industries
- STEM & Coding Readiness for Early Learners (EDACANAF), LEGO / Block-Based Robotics Programs (EDAMADAD), Assessment, Screening & Progress Monitoring Tools (0–5) (EDACANAI), Educational & Hobby Robotics Kits (Consumer) (CRACARAG)
Keywords
Where Kidscode is headquartered
LocationHeadquarters
- HQ city
- Lille
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Kidscode business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure, Others
Revenue model
- School Subscription: Annual subscription billed per student/user, managed by school director or administrator. Includes unlimited access to all platform worlds and content. Licenses subscribed by the educational institution.
- Home Subscription: Annual subscription for individual use outside school context, typically for parents subscribing for their children. Provides unlimited platform access.
- Kidsworld Option: Optional add-on for remote multiplayer sessions, allowing children to connect to shared servers and collaborate globally. Adds per-session or additional subscription revenue.
- Freemium Access: Free registration provides access to Freeland (demonstration worlds), generating free trial conversions to paid subscriptions while enabling broad market reach.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Others | Freeland (Free tier) |
| Subscription | Annual | School Subscription |
| Subscription | Annual | Home Subscription |
| Subscription | Annual | Kidsworld Option |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels6 records
Kidscode product offering
Product offeringCore offering
Kidscode is a 3D sandbox-based educational video game platform for children aged 5 to 15 that delivers curriculum-aligned, multidisciplinary learning content across science, technology, coding, languages, and humanities. The platform bundles a teacher classroom-management and student progress-tracking dashboard, a programmable in-game "Kidsbot" robot for coding instruction, themed educational worlds (Mining World, Sea Life, D-Day, Coding Schools), and a "Kidsworld" remote multiplayer option, sold to schools, parents, and individual users via annual subscriptions.
Product overview
Kidscode is a unified educational video game platform built on sandbox game mechanics, targeting children aged 5 to 15. The platform consists of a core 3D sandbox game environment, a teacher dashboard for classroom management, and the programmable Kidsbot companion for coding education. The platform is distributed through School and Home annual subscription tiers, with an optional Kidsworld add-on for remote multiplayer. The Freeland provides free demo access, while the Teach the World program empowers educators to create and share custom content within the platform's ecosystem.
Differentiator
Problem solved
Functional benefit
Brands
- teach the World: A program that enables teachers to create and share educational content within the kidscode platform, offering free platform access and exclusive training to educators.
- Freeland
Products and services
- Kidscode Core Platform Educational 3D sandbox video game platform for children aged 5 to 15, delivering curriculum-aligned multidisciplinary content with themed worlds, inventory of 500+ objects, and built-in tools for learning and creativity.
- School Subscription Annual subscription for schools, billed per student/user and managed by school directors or teachers, providing unlimited access to all platform content and worlds.
- Home Subscription Annual subscription for individual home use (parents subscribing on behalf of children, homeschoolers, and extra-curricular learners), providing full platform access with student or teacher role options.
- Kidsworld Option Optional remote-multiplayer subscription add-on that lets children from different locations work together on the same world on shared servers, enabling cross-cultural and cross-lingual collaboration.
Quantifiable outcome
- Video games increase children's engagement during problem-solving situations
- +1 more outcomes
Companies that use Kidscode
Customer profileNamed customers1 record
Segments4 records
Ideal customer profiles2 records
Kidscode technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration4 records
Feature6 records
Kidscode partnerships and signals
Strategic signalScale indicators3 records
Recent moves6 records
Expansion highlights5 records
Kidscode competitors and assessment
Company assessmentDirect peers
- Code.org: Nonprofit K-12 computer science learning platform with teacher dashboards, progress tracking, and coding curricula. Comparable on the coding education and teacher-facing classroom management dimensions, though Code.org is free and non-3D.
- Minecraft Education: Microsoft's sandbox-based educational platform, the most direct comparable to Kidscode. Both use 3D block-building worlds to teach curriculum-aligned content, classroom management, and cross-curricular skills, and both target K-12 schools as the primary buyer.
- Scratch: MIT's block-based visual programming platform widely used in schools. Comparable as a coding learning platform for the 5-15 age group, though Scratch is free and non-3D while Kidscode wraps similar programming concepts in a commercial 3D sandbox environment.
- Tynker: A coding and STEM learning platform for K-12 that uses game-based, block-based programming environments. Directly comparable on the coding/programming learning dimension (Kidsbot competes with Tynker's coding pathways) and the K-12 school subscription business model.
- Prodigy Education: A gamified, curriculum-aligned K-8 math platform with a freemium model and school/home subscription tiers. Comparable to Kidscode in target customer (K-8 schools and parents), gamified learning approach, freemium-to-paid conversion motion, and English/French market presence.
Broad incumbents
- ClassDojo: A widely adopted K-12 classroom communication and engagement platform with gamification elements. Comparable as a teacher-facing K-12 platform with strong school penetration, though ClassDojo's core product is communication/behavior management rather than 3D sandbox learning.
- Edmodo: A K-12 learning platform offering classroom management, content distribution, and teacher tools. Comparable as a teacher-facing K-12 platform with subscription models, though Edmodo is broader/LMS-oriented rather than 3D-sandbox-focused.
- Kahoot!: A publicly listed, broad K-12 and corporate learning engagement platform. Overlaps with Kidscode as a teacher-led, game-based learning tool deployed at school scale, but Kahoot operates across more subjects/audiences and is primarily assessment/quiz-based rather than sandbox-based.
- Roblox Education: Roblox's K-12 educational initiative offering immersive 3D worlds and game-based learning. Comparable on the 3D sandbox medium and student engagement mechanics, but Roblox is a much larger consumer gaming platform extending into education rather than a purpose-built edtech.
Others
- Boclips: An educational video content marketplace that supplies curated video content to schools and edtech platforms. Adjacent to Kidscode as an enabling content provider rather than a direct competitor; could potentially be a partner for content distribution within the Kidscode ecosystem.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights6 records
Customer concentration
Kidscode social profiles
Digital presenceKidscode compliance and trust
Trust signalCompliance3 records
Kidscode financial estimates
Financial estimateRevenue estimate
Valuation estimate
Kidscode leadership team
Management profileNumber of profiles
Profiles4 records
Kidscode funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Kidscode M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Kidscode
What does Kidscode do?
Kidscode is a 3D sandbox-based educational video game platform for children aged 5 to 15 that delivers curriculum-aligned, multidisciplinary learning content across science, technology, coding, languages, and humanities. The platform bundles a teacher classroom-management and student progress-tracking dashboard, a programmable in-game "Kidsbot" robot for coding instruction, themed educational worlds (Mining World, Sea Life, D-Day, Coding Schools), and a "Kidsworld" remote multiplayer option, sold to schools, parents, and individual users via annual subscriptions.
Is Kidscode a public or private company?
Kidscode is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Kidscode founded?
Kidscode was founded in -1.
Where is Kidscode based?
Kidscode is headquartered in Lille, France, in the Europe region.
How does Kidscode make money?
Four revenue lines are on record. School Subscription is the primary driver. The others are home Subscription, kidsworld Option and freemium Access.
Who are Kidscode's main competitors?
Direct peers on record are Code.org, Minecraft Education, Scratch, Tynker and Prodigy Education. Broad incumbents are ClassDojo, Edmodo, Kahoot! and Roblox Education. Boclips is listed as an others.
Does Kidscode have an API?
No public API is recorded for Kidscode.
What industry is Kidscode in?
Kidscode's product category is Educational Technology (EdTech) - K-12 Gaming Platform. Its primary akta.pro industry code is EDAFANAA, Coding & Programming Learning Platforms, with a secondary code of EDACANAF, STEM & Coding Readiness for Early Learners. Its NAICS code is 611710 and its SIC code is 8200.