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Kidscode

Full company profile

uuid0025qf8

Namestring
Kidscode
Legal namestring
kidscode SAS
Websiteurl
kidscode.com
Company typeenum
Private
Founded yearstring
-
Descriptiontext

Kidscode is a French educational technology company that operates a 3D sandbox-based video game platform designed for children aged 5 to 15. The platform combines curriculum-aligned content across multiple subjects — including science, technology, coding, languages, and humanities — with game mechanics to make learning interactive and self-directed. It serves two primary user groups: schools and educational institutions (B2B), and individual home users, parents, and homeschoolers (B2C). The platform is operated by EvidenceB SAS, headquartered in Paris (19 rue André Del Sarte, 75018), and is currently available in English and French.

The platform is built around several integrated components: a core 3D sandbox environment containing several tens of themed worlds (including Mining World, Sea Life, D-Day, and Coding Schools) and over 500 inventory objects used in construction workshops; a Teacher Dashboard providing student progress tracking, skill assessment, journal monitoring, and in-game classroom management via a "teacher menu"; and Kidsbot, a programmable robot companion that children code to complete objectives inside game worlds. Additional proprietary features include content creation toolsets available to educators through the "Teach the World" program and a Kidsworld option enabling remote shared-server multiplayer for cross-location collaboration. The platform is currently available on Windows and MacOS, with Linux and tablet support announced as upcoming.

Kidscode operates a freemium-to-paid subscription model. Free registration provides access to "Freeland," a set of demonstration worlds. Paid tiers include annual School Subscriptions (per student license, managed by school directors) and Home Subscriptions for individual users, with the Kidsworld add-on available for remote multiplayer sessions; specific pricing is not publicly disclosed. Distribution occurs through direct software download, web-based subscription management, and Google Classroom integration. The company holds a CNIL declaration (No. 2065013 v 0), is GDPR-compliant, and operates a COPPA-compliant child data handling process. The "Teach the World" community program incentivizes educators to create content in exchange for free access and potential yearly classroom subscriptions. No revenue figures, funding rounds, or headcount data are publicly disclosed.

Short descriptiontext

Kidscode is a French educational platform offering 3D sandbox-based video game environments for children aged 5-15, combining curriculum-aligned content with teacher classroom management tools and a programmable kidsbot for coding education, distributed via annual school and home subscriptions.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersLille, France
HQ citystring
Lille
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
educational gaming platform, sandbox learning software, school subscription tools, kids coding education, teacher classroom dashboard
Industry5 codes
1Coding & Programming Learning Platforms
CodeEDAFANAAPrimaryYes
2STEM & Coding Readiness for Early Learners
CodeEDACANAFPrimaryNo
3LEGO / Block-Based Robotics Programs
CodeEDAMADADPrimaryNo
4Assessment, Screening & Progress Monitoring Tools (0–5)
CodeEDACANAIPrimaryNo
5Educational & Hobby Robotics Kits (Consumer)
CodeCRACARAGPrimaryNo
NAICS code2 codes
  • Educational Support Services611710
  • Computer Training61142
SIC code1 code
  • Services-Educational Services8200
Product category
Educational Technology (EdTech) - K-12 Gaming Platform
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1School Subscription
TypeSubscription Recurring
Description

Annual subscription billed per student/user, managed by school director or administrator. Includes unlimited access to all platform worlds and content. Licenses subscribed by the educational institution.

kidscode.com
2Home Subscription
TypeSubscription Recurring
Description

Annual subscription for individual use outside school context, typically for parents subscribing for their children. Provides unlimited platform access.

kidscode.com
3Kidsworld Option
TypeSubscription Recurring
Description

Optional add-on for remote multiplayer sessions, allowing children to connect to shared servers and collaborate globally. Adds per-session or additional subscription revenue.

kidscode.com
4Freemium Access
TypeFreemium
Description

Free registration provides access to Freeland (demonstration worlds), generating free trial conversions to paid subscriptions while enabling broad market reach.

kidscode.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure, Others
Pricing details4 tiers
1Freeland (Free tier)
ModelFreemiumBilling cadenceOthers
Notes

Free registration includes access to demonstration worlds (Freeland). Provides introduction to platform without paid features.

kidscode.com
2School Subscription
ModelSubscriptionBilling cadenceAnnual
Notes

Annual subscription per student license, managed by school director or administrator. Full access to all platform content and worlds. Specific pricing not publicly disclosed.

kidscode.com
3Home Subscription
ModelSubscriptionBilling cadenceAnnual
Notes

Annual subscription for individual home use. Full platform access. Specific pricing not publicly disclosed.

kidscode.com
4Kidsworld Option
ModelSubscriptionBilling cadenceAnnual
Notes

Add-on option for remote multiplayer sessions, enabling cross-location collaboration. Pricing not publicly disclosed.

kidscode.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 2 records shown
1teach the World
Description

A program that enables teachers to create and share educational content within the kidscode platform, offering free platform access and exclusive training to educators.

kidscode.com
+1 more record
Core offering1 text field

Kidscode is a 3D sandbox-based educational video game platform for children aged 5 to 15 that delivers curriculum-aligned, multidisciplinary learning content across science, technology, coding, languages, and humanities. The platform bundles a teacher classroom-management and student progress-tracking dashboard, a programmable in-game "Kidsbot" robot for coding instruction, themed educational worlds (Mining World, Sea Life, D-Day, Coding Schools), and a "Kidsworld" remote multiplayer option, sold to schools, parents, and individual users via annual subscriptions.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Video games increase children's engagement during problem-solving situations
+1 more record
Product overview1 text field

Kidscode is a unified educational video game platform built on sandbox game mechanics, targeting children aged 5 to 15. The platform consists of a core 3D sandbox game environment, a teacher dashboard for classroom management, and the programmable Kidsbot companion for coding education. The platform is distributed through School and Home annual subscription tiers, with an optional Kidsworld add-on for remote multiplayer. The Freeland provides free demo access, while the Teach the World program empowers educators to create and share custom content within the platform's ecosystem.

Product and service4 records
1Kidscode Core Platform
CategoryCore Educational Software Platform
Description

Educational 3D sandbox video game platform for children aged 5 to 15, delivering curriculum-aligned multidisciplinary content with themed worlds, inventory of 500+ objects, and built-in tools for learning and creativity.

2School Subscription
CategorySchool Subscription Plan
Description

Annual subscription for schools, billed per student/user and managed by school directors or teachers, providing unlimited access to all platform content and worlds.

3Home Subscription
CategoryHome/Individual Subscription Plan
Description

Annual subscription for individual home use (parents subscribing on behalf of children, homeschoolers, and extra-curricular learners), providing full platform access with student or teacher role options.

4Kidsworld Option
CategoryMultiplayer Add-on Subscription
Description

Optional remote-multiplayer subscription add-on that lets children from different locations work together on the same world on shared servers, enabling cross-cultural and cross-lingual collaboration.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Nonprofit K-12 computer science learning platform with teacher dashboards, progress tracking, and coding curricula. Comparable on the coding education and teacher-facing classroom management dimensions, though Code.org is free and non-3D.

TypeBroad incumbent
Description

A widely adopted K-12 classroom communication and engagement platform with gamification elements. Comparable as a teacher-facing K-12 platform with strong school penetration, though ClassDojo's core product is communication/behavior management rather than 3D sandbox learning.

TypeBroad incumbent
Description

A K-12 learning platform offering classroom management, content distribution, and teacher tools. Comparable as a teacher-facing K-12 platform with subscription models, though Edmodo is broader/LMS-oriented rather than 3D-sandbox-focused.

TypeBroad incumbent
Description

A publicly listed, broad K-12 and corporate learning engagement platform. Overlaps with Kidscode as a teacher-led, game-based learning tool deployed at school scale, but Kahoot operates across more subjects/audiences and is primarily assessment/quiz-based rather than sandbox-based.

TypeDirect peer
Description

Microsoft's sandbox-based educational platform, the most direct comparable to Kidscode. Both use 3D block-building worlds to teach curriculum-aligned content, classroom management, and cross-curricular skills, and both target K-12 schools as the primary buyer.

TypeDirect peer
Description

MIT's block-based visual programming platform widely used in schools. Comparable as a coding learning platform for the 5-15 age group, though Scratch is free and non-3D while Kidscode wraps similar programming concepts in a commercial 3D sandbox environment.

TypeOthers
Description

An educational video content marketplace that supplies curated video content to schools and edtech platforms. Adjacent to Kidscode as an enabling content provider rather than a direct competitor; could potentially be a partner for content distribution within the Kidscode ecosystem.

TypeDirect peer
Description

A coding and STEM learning platform for K-12 that uses game-based, block-based programming environments. Directly comparable on the coding/programming learning dimension (Kidsbot competes with Tynker's coding pathways) and the K-12 school subscription business model.

TypeBroad incumbent
Description

Roblox's K-12 educational initiative offering immersive 3D worlds and game-based learning. Comparable on the 3D sandbox medium and student engagement mechanics, but Roblox is a much larger consumer gaming platform extending into education rather than a purpose-built edtech.

TypeDirect peer
Description

A gamified, curriculum-aligned K-8 math platform with a freemium model and school/home subscription tiers. Comparable to Kidscode in target customer (K-8 schools and parents), gamified learning approach, freemium-to-paid conversion motion, and English/French market presence.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration4 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Kidscode

Educational Technology (EdTech) - K-12 Gaming Platformkidscode.com

Kidscode is a French educational platform offering 3D sandbox-based video game environments for children aged 5-15, combining curriculum-aligned content with teacher classroom management tools and a programmable kidsbot for coding education, distributed via annual school and home subscriptions.

What Kidscode does

Kidscode is a French educational technology company that operates a 3D sandbox-based video game platform designed for children aged 5 to 15. The platform combines curriculum-aligned content across multiple subjects — including science, technology, coding, languages, and humanities — with game mechanics to make learning interactive and self-directed. It serves two primary user groups: schools and educational institutions (B2B), and individual home users, parents, and homeschoolers (B2C). The platform is operated by EvidenceB SAS, headquartered in Paris (19 rue André Del Sarte, 75018), and is currently available in English and French.

The platform is built around several integrated components: a core 3D sandbox environment containing several tens of themed worlds (including Mining World, Sea Life, D-Day, and Coding Schools) and over 500 inventory objects used in construction workshops; a Teacher Dashboard providing student progress tracking, skill assessment, journal monitoring, and in-game classroom management via a "teacher menu"; and Kidsbot, a programmable robot companion that children code to complete objectives inside game worlds. Additional proprietary features include content creation toolsets available to educators through the "Teach the World" program and a Kidsworld option enabling remote shared-server multiplayer for cross-location collaboration. The platform is currently available on Windows and MacOS, with Linux and tablet support announced as upcoming.

Kidscode operates a freemium-to-paid subscription model. Free registration provides access to "Freeland," a set of demonstration worlds. Paid tiers include annual School Subscriptions (per student license, managed by school directors) and Home Subscriptions for individual users, with the Kidsworld add-on available for remote multiplayer sessions; specific pricing is not publicly disclosed. Distribution occurs through direct software download, web-based subscription management, and Google Classroom integration. The company holds a CNIL declaration (No. 2065013 v 0), is GDPR-compliant, and operates a COPPA-compliant child data handling process. The "Teach the World" community program incentivizes educators to create content in exchange for free access and potential yearly classroom subscriptions. No revenue figures, funding rounds, or headcount data are publicly disclosed.

Kidscode firmographics

Firmographics
Name
Kidscode
Legal name
kidscode SAS
Website
https://kidscode.com
Company type
Private
Operating status
Operating
Short description
Kidscode is a French educational platform offering 3D sandbox-based video game environments for children aged 5-15, combining curriculum-aligned content with teacher classroom management tools and a programmable kidsbot for coding education, distributed via annual school and home subscriptions.
Ownership category
akta.pro rank

Kidscode industry classification

Industry
Product category
Educational Technology (EdTech) - K-12 Gaming Platform
NAICS
Educational Support Services (611710), Computer Training (61142)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Coding & Programming Learning Platforms (EDAFANAA)
akta.pro secondary industries
STEM & Coding Readiness for Early Learners (EDACANAF), LEGO / Block-Based Robotics Programs (EDAMADAD), Assessment, Screening & Progress Monitoring Tools (0–5) (EDACANAI), Educational & Hobby Robotics Kits (Consumer) (CRACARAG)

Keywords

  • Educational gaming platform
  • Sandbox learning software
  • School subscription tools
  • Kids coding education
  • Teacher classroom dashboard

Where Kidscode is headquartered

Location

Headquarters

HQ city
Lille
HQ country
France
HQ region
Europe

Offices1 record

Markets served

Kidscode business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure, Others

Revenue model

  1. School Subscription: Annual subscription billed per student/user, managed by school director or administrator. Includes unlimited access to all platform worlds and content. Licenses subscribed by the educational institution.
  2. Home Subscription: Annual subscription for individual use outside school context, typically for parents subscribing for their children. Provides unlimited platform access.
  3. Kidsworld Option: Optional add-on for remote multiplayer sessions, allowing children to connect to shared servers and collaborate globally. Adds per-session or additional subscription revenue.
  4. Freemium Access: Free registration provides access to Freeland (demonstration worlds), generating free trial conversions to paid subscriptions while enabling broad market reach.

Pricing tiers

ModelBillingPrice
FreemiumOthersFreeland (Free tier)
SubscriptionAnnualSchool Subscription
SubscriptionAnnualHome Subscription
SubscriptionAnnualKidsworld Option

Go-to-market motion3 records

Distribution channels4 records

Marketing channels6 records

Kidscode product offering

Product offering

Core offering

Kidscode is a 3D sandbox-based educational video game platform for children aged 5 to 15 that delivers curriculum-aligned, multidisciplinary learning content across science, technology, coding, languages, and humanities. The platform bundles a teacher classroom-management and student progress-tracking dashboard, a programmable in-game "Kidsbot" robot for coding instruction, themed educational worlds (Mining World, Sea Life, D-Day, Coding Schools), and a "Kidsworld" remote multiplayer option, sold to schools, parents, and individual users via annual subscriptions.

Product overview

Kidscode is a unified educational video game platform built on sandbox game mechanics, targeting children aged 5 to 15. The platform consists of a core 3D sandbox game environment, a teacher dashboard for classroom management, and the programmable Kidsbot companion for coding education. The platform is distributed through School and Home annual subscription tiers, with an optional Kidsworld add-on for remote multiplayer. The Freeland provides free demo access, while the Teach the World program empowers educators to create and share custom content within the platform's ecosystem.

Differentiator

Problem solved

Functional benefit

Brands

  • teach the World: A program that enables teachers to create and share educational content within the kidscode platform, offering free platform access and exclusive training to educators.
  • Freeland

Products and services

  • Kidscode Core Platform Educational 3D sandbox video game platform for children aged 5 to 15, delivering curriculum-aligned multidisciplinary content with themed worlds, inventory of 500+ objects, and built-in tools for learning and creativity.
  • School Subscription Annual subscription for schools, billed per student/user and managed by school directors or teachers, providing unlimited access to all platform content and worlds.
  • Home Subscription Annual subscription for individual home use (parents subscribing on behalf of children, homeschoolers, and extra-curricular learners), providing full platform access with student or teacher role options.
  • Kidsworld Option Optional remote-multiplayer subscription add-on that lets children from different locations work together on the same world on shared servers, enabling cross-cultural and cross-lingual collaboration.

Quantifiable outcome

  • Video games increase children's engagement during problem-solving situations
  • +1 more outcomes

Companies that use Kidscode

Customer profile

Named customers1 record

Segments4 records

Ideal customer profiles2 records

Kidscode technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration4 records

Feature6 records

Kidscode partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Kidscode competitors and assessment

Company assessment

Direct peers

  • Code.org: Nonprofit K-12 computer science learning platform with teacher dashboards, progress tracking, and coding curricula. Comparable on the coding education and teacher-facing classroom management dimensions, though Code.org is free and non-3D.
  • Minecraft Education: Microsoft's sandbox-based educational platform, the most direct comparable to Kidscode. Both use 3D block-building worlds to teach curriculum-aligned content, classroom management, and cross-curricular skills, and both target K-12 schools as the primary buyer.
  • Scratch: MIT's block-based visual programming platform widely used in schools. Comparable as a coding learning platform for the 5-15 age group, though Scratch is free and non-3D while Kidscode wraps similar programming concepts in a commercial 3D sandbox environment.
  • Tynker: A coding and STEM learning platform for K-12 that uses game-based, block-based programming environments. Directly comparable on the coding/programming learning dimension (Kidsbot competes with Tynker's coding pathways) and the K-12 school subscription business model.
  • Prodigy Education: A gamified, curriculum-aligned K-8 math platform with a freemium model and school/home subscription tiers. Comparable to Kidscode in target customer (K-8 schools and parents), gamified learning approach, freemium-to-paid conversion motion, and English/French market presence.

Broad incumbents

  • ClassDojo: A widely adopted K-12 classroom communication and engagement platform with gamification elements. Comparable as a teacher-facing K-12 platform with strong school penetration, though ClassDojo's core product is communication/behavior management rather than 3D sandbox learning.
  • Edmodo: A K-12 learning platform offering classroom management, content distribution, and teacher tools. Comparable as a teacher-facing K-12 platform with subscription models, though Edmodo is broader/LMS-oriented rather than 3D-sandbox-focused.
  • Kahoot!: A publicly listed, broad K-12 and corporate learning engagement platform. Overlaps with Kidscode as a teacher-led, game-based learning tool deployed at school scale, but Kahoot operates across more subjects/audiences and is primarily assessment/quiz-based rather than sandbox-based.
  • Roblox Education: Roblox's K-12 educational initiative offering immersive 3D worlds and game-based learning. Comparable on the 3D sandbox medium and student engagement mechanics, but Roblox is a much larger consumer gaming platform extending into education rather than a purpose-built edtech.

Others

  • Boclips: An educational video content marketplace that supplies curated video content to schools and edtech platforms. Adjacent to Kidscode as an enabling content provider rather than a direct competitor; could potentially be a partner for content distribution within the Kidscode ecosystem.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

Kidscode social profiles

Digital presence

Kidscode compliance and trust

Trust signal

Compliance3 records

Kidscode financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Kidscode leadership team

Management profile

Number of profiles

Profiles4 records

Kidscode funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Kidscode M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Kidscode

What does Kidscode do?

Kidscode is a 3D sandbox-based educational video game platform for children aged 5 to 15 that delivers curriculum-aligned, multidisciplinary learning content across science, technology, coding, languages, and humanities. The platform bundles a teacher classroom-management and student progress-tracking dashboard, a programmable in-game "Kidsbot" robot for coding instruction, themed educational worlds (Mining World, Sea Life, D-Day, Coding Schools), and a "Kidsworld" remote multiplayer option, sold to schools, parents, and individual users via annual subscriptions.

Is Kidscode a public or private company?

Kidscode is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Kidscode founded?

Kidscode was founded in -1.

Where is Kidscode based?

Kidscode is headquartered in Lille, France, in the Europe region.

How does Kidscode make money?

Four revenue lines are on record. School Subscription is the primary driver. The others are home Subscription, kidsworld Option and freemium Access.

Who are Kidscode's main competitors?

Direct peers on record are Code.org, Minecraft Education, Scratch, Tynker and Prodigy Education. Broad incumbents are ClassDojo, Edmodo, Kahoot! and Roblox Education. Boclips is listed as an others.

Does Kidscode have an API?

No public API is recorded for Kidscode.

What industry is Kidscode in?

Kidscode's product category is Educational Technology (EdTech) - K-12 Gaming Platform. Its primary akta.pro industry code is EDAFANAA, Coding & Programming Learning Platforms, with a secondary code of EDACANAF, STEM & Coding Readiness for Early Learners. Its NAICS code is 611710 and its SIC code is 8200.

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