DigixArt
DigixArt is a Montpellier-based independent video game studio (founded 2015) developing narrative-driven adventure games. Its flagship title, Tides of Tomorrow, uses a proprietary Story-Link asynchronous multiplayer engine and is published by THQ Nordic and Deep Silver across PC, PlayStation 5, and Xbox Series X/S.
- Company typePrivate
- Founded2015
- HeadquartersMontpellier, France
- Headcount11–50
- GTM typeB2C
- OfferingSoftware
What DigixArt does
DigixArt is a privately held French video game development studio founded in 2015 and headquartered in Montpellier, with 11-50 employees. The studio's sole identified commercial product is Tides of Tomorrow, an asynchronous first-person multiplayer adventure game set on the post-apocalyptic ocean planet Elynd, where players search for a cure for a disease called Plastemia while navigating survival and exploration challenges.
The studio's core technical asset is its proprietary Story-Link asynchronous multiplayer system, a game-engine architecture in which player decisions leave imprints that propagate to and affect other players' playthroughs. The mechanic is described as inspired by systems from Dark Souls and Death Stranding and is the primary product differentiator, blending narrative consequence-based storytelling with social multiplayer interaction. The game received a "Strong" rating on OpenCritic, averaging 77 out of 100 across 29 critic reviews at launch.
DigixArt's go-to-market model is publisher-mediated: THQ Nordic serves as the primary publisher for Tides of Tomorrow, with Deep Silver as a secondary publisher, and the title is distributed globally across PC (Steam), PlayStation 5, and Xbox Series X/S. Pricing is not publicly disclosed. The studio monetizes via standard consumer game sales through these storefronts, with no evidence in the supplied data of subscriptions, live-service revenue, B2B contracts, ancillary products, or non-game services.
DigixArt firmographics
Firmographics- Name
- DigixArt
- Website
- https://digixart.com
- Company type
- Private
- Founded year
- 2015
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- DigixArt is a Montpellier-based independent video game studio (founded 2015) developing narrative-driven adventure games. Its flagship title, Tides of Tomorrow, uses a proprietary Story-Link asynchronous multiplayer engine and is published by THQ Nordic and Deep Silver across PC, PlayStation 5, and Xbox Series X/S.
- Ownership category
- akta.pro rank
DigixArt industry classification
Industry- Product category
- Video Game Development
- NAICS
- Software Publishers (5132)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Narrative/Adventure & RPG Game Studios (MPAFAAAL)
Keywords
Where DigixArt is headquartered
LocationHeadquarters
- HQ city
- Montpellier
- HQ country
- France
- HQ region
- Europe
Markets served
DigixArt business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales
Distribution channels3 records
Marketing channels2 records
DigixArt product offering
Product offeringCore offering
DigixArt develops and publishes narrative-driven video games for PC, consoles, and mobile platforms. Their flagship title, Tides of Tomorrow, is an asynchronous first-person multiplayer adventure game featuring a proprietary Story-Link system where player decisions leave imprints that affect other players' playthroughs, set on a post-apocalyptic ocean planet called Elynd.
Product overview
DigixArt is a video game development studio offering a single core product: Tides of Tomorrow, an asynchronous first-person multiplayer adventure game. The game features an innovative Story-Link multiplayer system where player decisions create lasting effects that influence other players' experiences, blending narrative adventure with survival and exploration mechanics on the post-apocalyptic ocean planet Elynd.
Differentiator
Problem solved
Functional benefit
Products and services
- Tides of Tomorrow An asynchronous first-person multiplayer adventure game featuring a unique Story-Link system where players' decisions leave imprints that affect other players' playthroughs. Set on a post-apocalyptic ocean planet called Elynd, players must find a cure for a disease called Plastemia while navigating survival and exploration challenges influenced by other players' choices.
Quantifiable outcome
- Strong rating on OpenCritic (77/100 based on 29 reviews)
Companies that use DigixArt
Customer profileSegments1 record
Ideal customer profiles1 record
DigixArt technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
DigixArt partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered minor and core.
- Deep SilverminorDeep Silver is listed as a publisher for Tides of Tomorrow alongside THQ Nordic, handling distribution and publishing duties for the game.
- THQ NordiccoreTHQ Nordic is the primary publisher for Tides of Tomorrow, having delayed the game from February 2026 to April 2022. The publisher handles distribution across PC, PS5, and Xbox platforms.
Scale indicators1 record
Recent moves5 records
Expansion highlights4 records
DigixArt competitors and assessment
Company assessmentDirect peers
- Supergiant Games: Independent narrative-focused developer (Bastion, Hades, Pyre). Comparable to DigixArt as a small-team studio building story-rich games with strong critical reception and creative differentiation.
- Playdead: Danish indie studio behind Limbo and Inside. Comparable to DigixArt as a small independent narrative adventure studio with strong critical pedigree and atmospheric, choice-driven design philosophy.
- Red Barrels: Montreal indie developer behind the Outlast series. Comparable to DigixArt in scale and as a small independent studio publishing narrative-driven games through major publishing/distribution partners.
- Hello Games: Developer of No Man's Sky, an exploration and survival game with persistent multiplayer influence. Comparable to DigixArt through the asynchronous multiplayer design philosophy and post-launch live evolution of a core title.
- The Chinese Room: UK-based narrative adventure developer (Dear Esther, Everybody's Gone to the Rapture, Still Wakes the Deep). Direct peer in narrative-first atmospheric adventure games with smaller-team independent production.
- Compulsion Games: Montreal-based indie developer of We Happy Few and South of Midnight. Comparable to DigixArt as a similarly sized narrative adventure studio building distinctive narrative worlds with smaller teams.
- Deck Nine Games: Developer of Life is Strange: True Colors and other narrative adventure titles. Direct peer in the choice-driven narrative adventure genre, with similar team-size profile and AAA-adjacent production values.
- Dontnod Entertainment: French narrative adventure developer behind the Life is Strange series. Highly comparable to DigixArt in narrative-driven, choice-consequence gameplay and French/European indie studio origin, though Dontnod has a broader catalog and greater scale.
Broad incumbents
- Quantic Dream: French developer of Detroit: Become Human and Heavy Rain. Comparable to DigixArt in narrative adventure mechanics (choice-driven storytelling) but operates at significantly larger scale and broader portfolio scope.
- Kojima Productions: Developer of Death Stranding, the asynchronous multiplayer design that directly inspired DigixArt's Story-Link system. Comparable through the asynchronous social mechanic philosophy, though at much larger AAA scale.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat3 records
Key risks5 records
Key highlights6 records
Customer concentration
DigixArt social profiles
Digital presenceDigixArt financial estimates
Financial estimateRevenue estimate
Valuation estimate
DigixArt leadership team
Management profileNumber of profiles
DigixArt funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
DigixArt M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about DigixArt
What does DigixArt do?
DigixArt develops and publishes narrative-driven video games for PC, consoles, and mobile platforms. Their flagship title, Tides of Tomorrow, is an asynchronous first-person multiplayer adventure game featuring a proprietary Story-Link system where player decisions leave imprints that affect other players' playthroughs, set on a post-apocalyptic ocean planet called Elynd.
Is DigixArt a public or private company?
DigixArt is a private company. It is classified as unknown and is currently operating.
When was DigixArt founded?
DigixArt was founded in 2015. It employs 11 to 50 people.
Where is DigixArt based?
DigixArt is headquartered in Montpellier, France, in the Europe region.
Who are DigixArt's main competitors?
Direct peers on record are Supergiant Games, Playdead, Red Barrels, Hello Games, The Chinese Room, Compulsion Games, Deck Nine Games and Dontnod Entertainment. Broad incumbents are Quantic Dream and Kojima Productions.
Does DigixArt have an API?
No public API is recorded for DigixArt.
What industry is DigixArt in?
DigixArt's product category is Video Game Development. Its primary akta.pro industry code is MPAFAAAL, Narrative/Adventure & RPG Game Studios. Its NAICS code is 5132 and its SIC code is 7990.