VRCORE
VRCORE Education delivers in-school, free-roam VR field trips for K-12 students, transforming school gymnasiums into curriculum-aligned immersive sessions for up to 35 students, with a franchise model expanding across the USA, Canada, and Europe.
- Company typePrivate
- Founded2016
- HeadquartersCalgary, Canada
- Headcount51–100
- GTM typeB2B and B2C
- OfferingServices
What VRCORE does
VRCORE operates as a virtual reality entertainment and education platform headquartered in Calgary, Canada, with operational reach extending to the USA and Europe. The firm was founded in 2016 and runs 51-100 employees across its gaming arcade and educational lines. The consumer-facing VRCORE brand delivers VR arcade experiences, while the education-focused VRCORE Education line delivers in-school free-roam VR field trips that convert a school gymnasium into a wireless, multiplayer virtual environment capable of accommodating up to 35 students per 60-70 minute session.
The underlying technology stack is centered on a free-roam, wireless, multiplayer VR platform that pairs off-the-shelf VR hardware (notably from HTC, identified as a partner) with curriculum-aligned immersive content. VRCORE Education markets a content library spanning subjects, time periods, and locations, and emphasizes teacher-hosted delivery, cross-curricular lesson design, and alignment to local curriculum standards and grade-level objectives. The product is presented as a single integrated offering with modules covering Field Trips, Explore Lessons, a Teacher Program, a Teacher-hosted in-school delivery model, and a Franchising program. No mobile app, no public API, and no documented AI/ML components are described in the source.
The business model combines direct, transactional, in-school VR field-trip sessions delivered by VRCORE teachers (priced per class or per session, with a public pricing page indicating pay-as-you-go billing) with a franchising/licensing arm that allows third-party operators to run VRCORE-branded VR field-trip businesses in their local markets. Customer segments are predominantly K-12 schools, supplemented by franchisees; named institutional partners such as Stanford University, Microsoft, HTC, and Make-A-Wish are described as project collaborators and brand affiliates rather than paying enterprise customers. Geographic markets served explicitly include Canada, the USA, and Europe.
VRCORE firmographics
Firmographics- Name
- VRCORE
- Legal name
- VRCORE Education
- Website
- https://vrcore.ca
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- VRCORE Education delivers in-school, free-roam VR field trips for K-12 students, transforming school gymnasiums into curriculum-aligned immersive sessions for up to 35 students, with a franchise model expanding across the USA, Canada, and Europe.
- Ownership category
- akta.pro rank
VRCORE industry classification
Industry- Product category
- Virtual Reality Entertainment and Experiential Learning
- NAICS
- Business Schools and Computer and Management Training (6114), Amusement Arcades (71312)
- SIC
- Services-Educational Services (8200), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History) (EDAFAJAG)
- akta.pro secondary industries
- VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods) (MPAFALAE), VR-Based Skills Training Simulations (Soft Skills, Customer Service, Leadership) (EDAFAJAA)
Keywords
Where VRCORE is headquartered
LocationHeadquarters
- HQ city
- Calgary
- HQ country
- Canada
- HQ region
- North America
Offices1 record
Markets served
VRCORE business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Infrastructure
Revenue model
- VR Field Trip Sessions: Schools book in-school VR field trip experiences for their students, with sessions lasting 60-70 minutes. Pricing is based on class/session structure with a public pricing page available.
- Franchising: VRCORE Education offers franchising opportunities for expansion into new markets, allowing franchisees to deliver VR educational experiences under the VRCORE brand.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Class/Session-based pricing for K-12 schools |
Go-to-market motion1 record
Distribution channels2 records
Marketing channels4 records
VRCORE product offering
Product offeringCore offering
VRCORE operates a virtual reality gaming arcade in Calgary delivering games arena sessions, escape rooms, field trips, and event-based VR experiences for consumers. Through its VRCORE Education arm, the company provides in-school, free-roam, wireless, multiplayer VR field trips for K-12 classrooms, hosting 60-70 minute curriculum-aligned sessions for up to 35 students per session in school gymnasiums.
Product overview
VRCORE Education is a single unified product offering free-roam VR field trips for educational institutions. The service provides in-school VR experiences where students use wireless headsets to explore immersive virtual worlds, hosted by trained teachers. Key modules include Field Trips (core experience), Explore Lessons (curriculum-aligned content), Teacher Program (educator training), Franchising (expansion model), and Pricing information. The product transforms physical spaces like gymnasiums into multiplayer portals to any space, time, or location in history for educational purposes.
Differentiator
Problem solved
Functional benefit
Products and services
- VRCORE Education Free-Roam VR Field Trips In-school free-roam, wireless, multiplayer VR field trips for K-12 students, with curriculum-aligned content hosted by trained VRCORE teachers in school gymnasiums; each session accommodates up to 35 students and runs 60-70 minutes.
- VRCORE Gaming Arcade (Games Arena, Escape Rooms, Field Trips, Events) Consumer VR entertainment offerings at the Calgary VRCORE arcade, including games arena sessions, VR escape rooms, group field trips, and private/corporate event bookings.
- VRCORE Education Franchise / Licensing Program Franchise and licensing program enabling entrepreneurs and regional operators to run VRCORE-branded VR education businesses in their local markets, leveraging the company's platform, curriculum, and brand.
Quantifiable outcome
- 75% retention rate for VR training compared to 5% for lectures, 10% for reading, and 20% for audio-visual learning
- +2 more outcomes
Companies that use VRCORE
Customer profileNamed customers5 records
Segments2 records
Ideal customer profiles3 records
VRCORE technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
VRCORE partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core and minor.
- Stanford UniversitycoreStanford University is listed among VRCORE's project partners. The partnership provides credibility and suggests collaborative development of educational VR content or research into VR learning outcomes.
- Make-A-WishcoreVRCORE has collaborated with Make-A-Wish on VR projects, likely providing immersive experiences for children with critical illnesses. This partnership demonstrates the emotional impact and versatility of their VR platform.
- MicrosoftcoreMicrosoft is listed as a project partner, suggesting technology collaboration or integration with Microsoft platforms/services for VR education delivery.
- HTCcoreHTC (a leading VR hardware manufacturer) is listed as a project partner, indicating collaboration on VR hardware technology for educational applications.
- VRCORE CanadacoreVRCORE Canada is the parent/affiliated organization for VRCORE Education in North America, part of the broader VRCORE VR network.
- VR NetherlandsminorVR Netherlands is a partner organization in the VRCORE network, extending geographic reach and potentially sharing VR content and technology across regions.
Scale indicators3 records
Recent moves6 records
Expansion highlights5 records
VRCORE competitors and assessment
Company assessmentEmerging players
- Engage (by VR Education Holdings): Engage is a VR platform focused on education, training, and virtual events - covering K-12, higher education, and corporate L&D. Comparable to VRCORE Education on the educational/training VR category, with broader enterprise scope but smaller scale.
Direct peers
- Zero Latency: Zero Latency runs a global network of free-roam, multiplayer VR gaming arenas with a franchised/licensed operator model. Directly comparable on VR arcade operations and on the multi-region franchise distribution model VRCORE uses.
- Nearpod: Nearpod is a K-12 instructional platform with VR field trip content that brings immersive locations into classrooms. Comparable to VRCORE Education on the virtual field trip product category, though delivered via classroom screens/headsets rather than free-roam sessions.
- Avantis Education: Avantis Education supplies VR and AR content and headsets to K-12 schools worldwide, with a curriculum-aligned library. Directly comparable to VRCORE Education on K-12 VR/AR educational content, though via headset kits rather than in-school free-roam delivery.
- Immotion Group: Immotion Group designs and operates immersive VR entertainment venues and experiences for out-of-home locations. Directly comparable to VRCORE's gaming-arcade business on the location-based VR entertainment model.
- Sandbox VR: Sandbox VR operates free-roam, multiplayer VR gaming experiences in physical venues - the closest direct comparable to VRCORE's gaming-arcade business. Same category of free-roam VR entertainment, with comparable hardware requirements and session-based monetization.
- ClassVR: ClassVR provides VR headsets and curriculum-aligned content specifically for K-12 classrooms. Directly comparable to VRCORE Education on the target customer (K-12 schools) and category (educational VR), though delivered via classroom headsets rather than free-roam gym sessions.
Broad incumbents
- HTC VIVE Business / Education: HTC's enterprise and education VR business includes headset sales and content for K-12 and corporate training. Comparable as both a hardware partner (VRCORE lists HTC as a core partner) and a broader incumbent that could disintermediate VRCORE's service layer.
- Microsoft Mesh: Microsoft's mixed-reality platform for collaboration and training, listed among VRCORE's partners. Adjacent incumbent offering immersive experiences to enterprise and education customers, with potential to compete for the corporate training and higher-education segments VRCORE could expand into.
- Meta Quest for Education: Meta's K-12 VR initiative bundles Quest hardware with education-focused content and management tools. A large incumbent moving into VRCORE Education's category with the ability to undercut on hardware cost and bypass service-layer competitors.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
VRCORE social profiles
Digital presenceVRCORE financial estimates
Financial estimateRevenue estimate
Valuation estimate
VRCORE leadership team
Management profileNumber of profiles
VRCORE funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
VRCORE M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about VRCORE
What does VRCORE do?
VRCORE operates a virtual reality gaming arcade in Calgary delivering games arena sessions, escape rooms, field trips, and event-based VR experiences for consumers. Through its VRCORE Education arm, the company provides in-school, free-roam, wireless, multiplayer VR field trips for K-12 classrooms, hosting 60-70 minute curriculum-aligned sessions for up to 35 students per session in school gymnasiums.
Is VRCORE a public or private company?
VRCORE is a private company. It is classified as unknown and is currently operating.
When was VRCORE founded?
VRCORE was founded in 2016. It employs 51 to 100 people.
Where is VRCORE based?
VRCORE is headquartered in Calgary, Canada, in the North America region.
How does VRCORE make money?
Two revenue lines are on record. VR Field Trip Sessions are the primary driver. The others are franchising.
Who are VRCORE's main competitors?
Engage (by VR Education Holdings) is listed as an emerging player. Direct peers are Zero Latency, Nearpod, Avantis Education, Immotion Group, Sandbox VR and ClassVR. Broad incumbents are HTC VIVE Business / Education, Microsoft Mesh and Meta Quest for Education.
Does VRCORE have an API?
No public API is recorded for VRCORE.
What industry is VRCORE in?
VRCORE's product category is Virtual Reality Entertainment and Experiential Learning. Its primary akta.pro industry code is EDAFAJAG, Virtual Field Trips & Experiential Learning Environments (Museums, Geography, History), with a secondary code of MPAFALAE, VR & Immersive Esports/LBE Venues (VR Arenas, Sim Racing Pods). Its NAICS code is 6114 and its SIC code is 8200.