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ESCAPE

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uuid0029l6s

Namestring
ESCAPE
Legal namestring
ESCAPE合同会社(ESCAPE LLC.)
Websiteurl
escape.jp
Company typeenum
Private
Founded yearint
2023
Descriptiontext

ESCAPE合同会社 (ESCAPE LLC.) is a Tokyo-based experience infrastructure company founded December 8, 2023, that operates a platform ecosystem for puzzle-solving (nazotoki) and immersive entertainment in Japan. The company positions itself not as an escape game producer but as a connective infrastructure layer between puzzle/experience creators and consumers, with a stated mission to build infrastructure for real-world experiences. Its product suite centers on ESCAPE.ID, a ticketing marketplace portal with 130,000 registered users, 66+ affiliated creator groups, and 500+ listed performances, which includes QR-code entry, point redemption, and a festival-style user interface. ESCAPE.GAMES is a browser-based online puzzle platform offering LINE and web puzzles with a patent-pending Family Mode feature, while ESCAPE.GUIDE is an editorial media property covering creator interviews, play reports, and beginner guides that functions as a top-of-funnel acquisition channel.

The company serves three primary customer segments: individual puzzle enthusiasts and families (consumer), corporate clients seeking team-building experiences, and puzzle/experience creators and event organizers using ESCAPE.ID as a distribution and ticketing channel. Revenue is multi-stream: marketplace commissions on ticket sales (ESCAPE.ID), subscription/recurring revenue (ESCAPE.GAMES), advertising/sponsored content (ESCAPE.GUIDE), and professional services for corporate team-building and event production. Operations are exclusively Japan-domestic, with no disclosed international footprint. Marketing is driven by owned media, organic social (X, Instagram, LINE), community/creator programs, and flagship collaborations such as the 8番出口 x Tokyo Metro indoor navigation escape game, which drew 91,200 participants over 67 days (Aug–Nov 2025) with a 90.4% satisfaction rate.

A fourth strategic initiative, SYNC TALE LABO, is a co-developed experience alliance with Shogakukan Music & Digital Entertainment that designs area-wide immersive roaming experiences using real-time participant behavior analysis and dynamic narrative routing. The leadership team is drawn from AnotherVision, including producer Tsubasa Sasaki (AnotherVision founder and escape game world champion), creator Shinnosuke Kadoya (representative of AnotherVision and credited creator on the Cannes Film Festival-selected film 8番出口), and CTO Tomoro Mine, who leads platform design and development.

Short descriptiontext

ESCAPE合同会社 (ESCAPE LLC.) operates ESCAPE.ID, a puzzle and escape-game ticketing marketplace serving 130,000 Japanese consumers and 66+ creator groups, complemented by browser-based puzzle games (ESCAPE.GAMES), an editorial media platform (ESCAPE.GUIDE), and the SYNC TALE LABO IP-driven immersive experience alliance.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
puzzle experience platform, escape game ticketing, immersive entertainment events, online mystery puzzles, experience entertainment media
Industry1 code
1Escape Room Games & Mystery Puzzle Boxes Retail
CodeCRALALAMPrimaryYes
NAICS code1 code
  • Amusement Arcades71312
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Amusement & Recreation Services7900
Product category
Immersive Puzzle & Escape-Game Entertainment Platforms
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model4 records
1ESCAPE.ID Ticketing Platform
TypeMarketplace Commission
Description

A ticket portal for puzzle and experience-based events, serving as a marketplace where event organizers list and sell tickets. The platform likely generates revenue through transaction fees or commissions on ticket sales, given its role as a centralized booking hub for 500+ registered performances across 66+ creator groups.

escape.jp
2ESCAPE.ID GAMES
TypeSubscription Recurring
Description

Browser-based online puzzle games including LINE puzzles and web puzzles, monetized through in-game purchases or premium access.

escape.jp
3ESCAPE.GUIDE Media
TypeAdvertising
Description

A puzzle/entertainment media platform covering creator interviews, play reports, and beginner guides. May generate revenue through advertising, sponsored content, or affiliate referrals to products and events.

escape.jp
4Corporate Team Building & Event Production
TypeProfessional Services
Description

Planning, production, and operation of experience-based events and corporate team-building services, as well as book/ebook authoring and publishing.

escape.jp
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Operations, Others
GTM typeB2B and B2C
B2B and B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Brand1 of 4 records shown
1ESCAPE.ID
Description

Puzzle solving ticket portal platform. Search and reservation platform for puzzle/experience-based events. Features QR entry, point redemption, festival-style interface, with 66+ affiliated creators and 500+ registered performances.

escape.jp
+3 more records
Core offering1 text field

ESCAPE operates ESCAPE.ID, a ticketing portal aggregating 500+ puzzle and experience-based events from 66+ affiliated creator groups with QR-based entry and point rewards; ESCAPE.GAMES, a browser-based online puzzle platform with LINE puzzles and a patent-pending Family Mode; and ESCAPE.GUIDE, an editorial media site for puzzle culture. Through SYNC TALE LABO (an alliance with Shogakukan Music & Digital Entertainment) and corporate team-building services, ESCAPE designs and produces large-scale immersive real-world experiences.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • 91,200 participants attended the 8番出口 x Tokyo Metro escape game over 67 days, with 90.4% satisfaction and ~60% first-time attendees
+1 more record
Product overview1 text field

ESCAPE合同会社 operates a platform-plus-modules architecture centered on the ESCAPE.ID ecosystem, which serves as the primary infrastructure for mystery-solving entertainment in Japan. The core platform ESCAPE.ID functions as a ticket portal for searching and booking experiential events, supported by 66+ affiliated creator groups and 500+ listed performances. Two sub-products extend from this platform: ESCAPE.GAMES provides browser-based online mystery puzzles including LINE and web-based formats with family mode (patent pending), while ESCAPE.GUIDE delivers editorial content including creator interviews and play reports. SYNC TALE LABO represents a strategic alliance with Shogakukan Music & Digital Entertainment for large-scale area-based experiential design using real-time participant analytics. The company also produces experiential events for corporate team building and publishes books and ebooks.

Product and service6 records
1ESCAPE.ID
CategoryTicketing marketplace / event portal
Description

A puzzle-solving and experience-event ticket portal platform that lets consumers search and reserve events, with QR-based entry, point redemption and a festival-style interface; aggregates 66+ creator groups and 500+ performances for individual consumers and SMB event organizers.

2ESCAPE.GAMES
CategoryOnline puzzle / casual gaming platform
Description

Browser-based online puzzle platform offering LINE puzzles and Web puzzles playable without app downloads, with a patent-pending Family Mode for inclusive family play.

3ESCAPE.GUIDE
CategoryEditorial media / content publishing
Description

Editorial media platform covering puzzle/experience entertainment with creator interviews, play reports and beginner guides, functioning as the top-of-funnel content hub for puzzle culture in Japan.

4SYNC TALE LABO
CategoryImmersive experience design / co-development
Description

Experience-development alliance between ESCAPE and Shogakukan Music & Digital Entertainment that designs large-scale, area-wide immersive roaming experiences combining character IP, puzzle mechanics and real-time technology that dynamically adjusts narratives and pathways based on participant behavior.

5Corporate Team Building & Event Production
CategoryCorporate event services / team building
Description

Planning, production and on-site operation of custom experience-based events and corporate team-building programs that use puzzle and immersive experience design to foster collaboration and problem-solving for enterprise clients.

6Puzzle & Experience-Themed Books and eBooks
CategoryPublishing / IP
Description

Authoring and publishing of print and digital books related to puzzle solving and experience entertainment, alongside management of related intellectual property rights.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-01
Description

ESCAPE co-founded SYNC TALE LABO with Shogakukan Music & Digital Entertainment to serve as an experience development alliance. The collaboration combines character IP, puzzle design, and real-time technology to create area-wide immersive roaming experiences. The alliance leverages ESCAPE's technology for real-time participant behavior analysis and dynamic narrative routing, alongside Shogakukan's IP portfolio.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

WOW Inc. is a Tokyo-based creative studio producing interactive and immersive experience design for brand activations, museums, and live events. It is comparable to ESCAPE in the design and execution of technology-enabled interactive experiences for both consumer and enterprise clients.

TypeBroad incumbent
Description

Eventbrite is a global event ticketing and discovery marketplace that serves creators of experiences including escape rooms, puzzles, and live entertainment. It is comparable to ESCAPE.ID as a broad incumbent in the event ticketing marketplace category.

TypeRegional player
Description

Major Japanese media groups produce immersive entertainment collaborations tied to their IP libraries (e.g., real-life game shows, mystery events). They are comparable to ESCAPE in monetizing media IP through immersive live experiences and represent both a partnership opportunity and a competitive threat in the Japan market.

4SCRAP
TypeDirect peer
Description

SCRAP is the founder of the Real Escape Game concept in Japan and operates the largest network of escape room venues and events domestically. It is the most direct competitor to ESCAPE in Japanese puzzle/escape game experiences and shares the same consumer and creator ecosystem.

TypeBroad incumbent
Description

Peatix is a leading event ticketing and discovery platform in Japan serving communities, creators, and small organizers. While much broader than ESCAPE.ID, it competes for the same creator-side ticketing workflow and consumer-side event discovery behavior.

TypeDirect peer
Description

Mystery Circus is a Tokyo-based escape room and immersive experience venue targeting both individual puzzle enthusiasts and corporate clients. It is a direct comparable in physical escape game operations and corporate team-building offerings within ESCAPE's home geography.

TypeEmerging player
Description

teamLab is a Japanese interdisciplinary art collective that creates large-scale immersive digital experiences, often in collaboration with IP holders and venues. It is comparable to ESCAPE's SYNC TALE LABO initiative in building area-wide, technology-mediated immersive entertainment experiences.

TypeOthers
Description

ShoPro is a Japanese IP management and media production company affiliated with Shogakukan that develops character-driven experiences, exhibitions, and live events. It is comparable to ESCAPE as a counterpart in monetizing publisher IP via live entertainment formats and as a potential ecosystem partner given the Shogakukan alliance.

TypeEmerging player
Description

NAKED designs immersive art and entertainment experiences for venues, municipalities, and IP holders in Japan. It overlaps with ESCAPE's SYNC TALE LABO in creating immersive, IP- and location-driven experiences for consumers and corporate partners.

10NAZO×NAZO劇団
TypeDirect peer
Description

NAZO×NAZO劇団 is a Japanese studio that produces narrative puzzle and mystery-solving events for live audiences, often in collaboration with IP holders. It is directly comparable to ESCAPE in event-based puzzle production, audience size, and IP collaboration model.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

ESCAPE

Immersive Puzzle & Escape-Game Entertainment Platformsescape.jp

ESCAPE合同会社 (ESCAPE LLC.) operates ESCAPE.ID, a puzzle and escape-game ticketing marketplace serving 130,000 Japanese consumers and 66+ creator groups, complemented by browser-based puzzle games (ESCAPE.GAMES), an editorial media platform (ESCAPE.GUIDE), and the SYNC TALE LABO IP-driven immersive experience alliance.

What ESCAPE does

ESCAPE合同会社 (ESCAPE LLC.) is a Tokyo-based experience infrastructure company founded December 8, 2023, that operates a platform ecosystem for puzzle-solving (nazotoki) and immersive entertainment in Japan. The company positions itself not as an escape game producer but as a connective infrastructure layer between puzzle/experience creators and consumers, with a stated mission to build infrastructure for real-world experiences. Its product suite centers on ESCAPE.ID, a ticketing marketplace portal with 130,000 registered users, 66+ affiliated creator groups, and 500+ listed performances, which includes QR-code entry, point redemption, and a festival-style user interface. ESCAPE.GAMES is a browser-based online puzzle platform offering LINE and web puzzles with a patent-pending Family Mode feature, while ESCAPE.GUIDE is an editorial media property covering creator interviews, play reports, and beginner guides that functions as a top-of-funnel acquisition channel.

The company serves three primary customer segments: individual puzzle enthusiasts and families (consumer), corporate clients seeking team-building experiences, and puzzle/experience creators and event organizers using ESCAPE.ID as a distribution and ticketing channel. Revenue is multi-stream: marketplace commissions on ticket sales (ESCAPE.ID), subscription/recurring revenue (ESCAPE.GAMES), advertising/sponsored content (ESCAPE.GUIDE), and professional services for corporate team-building and event production. Operations are exclusively Japan-domestic, with no disclosed international footprint. Marketing is driven by owned media, organic social (X, Instagram, LINE), community/creator programs, and flagship collaborations such as the 8番出口 x Tokyo Metro indoor navigation escape game, which drew 91,200 participants over 67 days (Aug–Nov 2025) with a 90.4% satisfaction rate.

A fourth strategic initiative, SYNC TALE LABO, is a co-developed experience alliance with Shogakukan Music & Digital Entertainment that designs area-wide immersive roaming experiences using real-time participant behavior analysis and dynamic narrative routing. The leadership team is drawn from AnotherVision, including producer Tsubasa Sasaki (AnotherVision founder and escape game world champion), creator Shinnosuke Kadoya (representative of AnotherVision and credited creator on the Cannes Film Festival-selected film 8番出口), and CTO Tomoro Mine, who leads platform design and development.

ESCAPE firmographics

Firmographics
Name
ESCAPE
Legal name
ESCAPE合同会社(ESCAPE LLC.)
Website
https://escape.jp
Company type
Private
Founded year
2023
Operating status
Operating
Short description
ESCAPE合同会社 (ESCAPE LLC.) operates ESCAPE.ID, a puzzle and escape-game ticketing marketplace serving 130,000 Japanese consumers and 66+ creator groups, complemented by browser-based puzzle games (ESCAPE.GAMES), an editorial media platform (ESCAPE.GUIDE), and the SYNC TALE LABO IP-driven immersive experience alliance.
Ownership category
akta.pro rank

ESCAPE industry classification

Industry
Product category
Immersive Puzzle & Escape-Game Entertainment Platforms
NAICS
Amusement Arcades (71312)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Escape Room Games & Mystery Puzzle Boxes Retail (CRALALAM)

Keywords

  • Puzzle experience platform
  • Escape game ticketing
  • Immersive entertainment events
  • Online mystery puzzles
  • Experience entertainment media

Where ESCAPE is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

ESCAPE business model

Business model
GTM type
B2B and B2C
Offering type
Digital Commerce or Content
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations, Others

Revenue model

  1. ESCAPE.ID Ticketing Platform: A ticket portal for puzzle and experience-based events, serving as a marketplace where event organizers list and sell tickets. The platform likely generates revenue through transaction fees or commissions on ticket sales, given its role as a centralized booking hub for 500+ registered performances across 66+ creator groups.
  2. ESCAPE.ID GAMES: Browser-based online puzzle games including LINE puzzles and web puzzles, monetized through in-game purchases or premium access.
  3. ESCAPE.GUIDE Media: A puzzle/entertainment media platform covering creator interviews, play reports, and beginner guides. May generate revenue through advertising, sponsored content, or affiliate referrals to products and events.
  4. Corporate Team Building & Event Production: Planning, production, and operation of experience-based events and corporate team-building services, as well as book/ebook authoring and publishing.

Go-to-market motion2 records

Distribution channels5 records

Marketing channels7 records

ESCAPE product offering

Product offering

Core offering

ESCAPE operates ESCAPE.ID, a ticketing portal aggregating 500+ puzzle and experience-based events from 66+ affiliated creator groups with QR-based entry and point rewards; ESCAPE.GAMES, a browser-based online puzzle platform with LINE puzzles and a patent-pending Family Mode; and ESCAPE.GUIDE, an editorial media site for puzzle culture. Through SYNC TALE LABO (an alliance with Shogakukan Music & Digital Entertainment) and corporate team-building services, ESCAPE designs and produces large-scale immersive real-world experiences.

Product overview

ESCAPE合同会社 operates a platform-plus-modules architecture centered on the ESCAPE.ID ecosystem, which serves as the primary infrastructure for mystery-solving entertainment in Japan. The core platform ESCAPE.ID functions as a ticket portal for searching and booking experiential events, supported by 66+ affiliated creator groups and 500+ listed performances. Two sub-products extend from this platform: ESCAPE.GAMES provides browser-based online mystery puzzles including LINE and web-based formats with family mode (patent pending), while ESCAPE.GUIDE delivers editorial content including creator interviews and play reports. SYNC TALE LABO represents a strategic alliance with Shogakukan Music & Digital Entertainment for large-scale area-based experiential design using real-time participant analytics. The company also produces experiential events for corporate team building and publishes books and ebooks.

Differentiator

Problem solved

Functional benefit

Brands

  • ESCAPE.ID: Puzzle solving ticket portal platform. Search and reservation platform for puzzle/experience-based events. Features QR entry, point redemption, festival-style interface, with 66+ affiliated creators and 500+ registered performances.
  • ESCAPE.GAMES
  • ESCAPE.GUIDE
  • SYNC TALE LABO

Products and services

  • ESCAPE.ID A puzzle-solving and experience-event ticket portal platform that lets consumers search and reserve events, with QR-based entry, point redemption and a festival-style interface; aggregates 66+ creator groups and 500+ performances for individual consumers and SMB event organizers.
  • ESCAPE.GAMES Browser-based online puzzle platform offering LINE puzzles and Web puzzles playable without app downloads, with a patent-pending Family Mode for inclusive family play.
  • ESCAPE.GUIDE Editorial media platform covering puzzle/experience entertainment with creator interviews, play reports and beginner guides, functioning as the top-of-funnel content hub for puzzle culture in Japan.
  • SYNC TALE LABO Experience-development alliance between ESCAPE and Shogakukan Music & Digital Entertainment that designs large-scale, area-wide immersive roaming experiences combining character IP, puzzle mechanics and real-time technology that dynamically adjusts narratives and pathways based on participant behavior.
  • Corporate Team Building & Event Production Planning, production and on-site operation of custom experience-based events and corporate team-building programs that use puzzle and immersive experience design to foster collaboration and problem-solving for enterprise clients.
  • Puzzle & Experience-Themed Books and eBooks Authoring and publishing of print and digital books related to puzzle solving and experience entertainment, alongside management of related intellectual property rights.

Quantifiable outcome

  • 91,200 participants attended the 8番出口 x Tokyo Metro escape game over 67 days, with 90.4% satisfaction and ~60% first-time attendees
  • +1 more outcomes

Companies that use ESCAPE

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles3 records

ESCAPE technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

ESCAPE partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

ESCAPE competitors and assessment

Company assessment

Emerging players

  • WOW Inc. WOW Inc. is a Tokyo-based creative studio producing interactive and immersive experience design for brand activations, museums, and live events. It is comparable to ESCAPE in the design and execution of technology-enabled interactive experiences for both consumer and enterprise clients.
  • teamLab: teamLab is a Japanese interdisciplinary art collective that creates large-scale immersive digital experiences, often in collaboration with IP holders and venues. It is comparable to ESCAPE's SYNC TALE LABO initiative in building area-wide, technology-mediated immersive entertainment experiences.
  • NAKED, INC. NAKED designs immersive art and entertainment experiences for venues, municipalities, and IP holders in Japan. It overlaps with ESCAPE's SYNC TALE LABO in creating immersive, IP- and location-driven experiences for consumers and corporate partners.

Broad incumbents

  • Eventbrite: Eventbrite is a global event ticketing and discovery marketplace that serves creators of experiences including escape rooms, puzzles, and live entertainment. It is comparable to ESCAPE.ID as a broad incumbent in the event ticketing marketplace category.
  • Peatix: Peatix is a leading event ticketing and discovery platform in Japan serving communities, creators, and small organizers. While much broader than ESCAPE.ID, it competes for the same creator-side ticketing workflow and consumer-side event discovery behavior.

Regional players

  • TBS Holdings (DAYTRIP): Major Japanese media groups produce immersive entertainment collaborations tied to their IP libraries (e.g., real-life game shows, mystery events). They are comparable to ESCAPE in monetizing media IP through immersive live experiences and represent both a partnership opportunity and a competitive threat in the Japan market.

Direct peers

  • SCRAP: SCRAP is the founder of the Real Escape Game concept in Japan and operates the largest network of escape room venues and events domestically. It is the most direct competitor to ESCAPE in Japanese puzzle/escape game experiences and shares the same consumer and creator ecosystem.
  • Mystery Circus: Mystery Circus is a Tokyo-based escape room and immersive experience venue targeting both individual puzzle enthusiasts and corporate clients. It is a direct comparable in physical escape game operations and corporate team-building offerings within ESCAPE's home geography.
  • NAZO×NAZO劇団: NAZO×NAZO劇団 is a Japanese studio that produces narrative puzzle and mystery-solving events for live audiences, often in collaboration with IP holders. It is directly comparable to ESCAPE in event-based puzzle production, audience size, and IP collaboration model.

Others

  • Shogakukan-Shueisha Productions (ShoPro): ShoPro is a Japanese IP management and media production company affiliated with Shogakukan that develops character-driven experiences, exhibitions, and live events. It is comparable to ESCAPE as a counterpart in monetizing publisher IP via live entertainment formats and as a potential ecosystem partner given the Shogakukan alliance.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

ESCAPE social profiles

Digital presence

ESCAPE financial estimates

Financial estimate

Revenue estimate

Valuation estimate

ESCAPE leadership team

Management profile

Number of profiles

Profiles3 records

ESCAPE funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

ESCAPE M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about ESCAPE

What does ESCAPE do?

ESCAPE operates ESCAPE.ID, a ticketing portal aggregating 500+ puzzle and experience-based events from 66+ affiliated creator groups with QR-based entry and point rewards; ESCAPE.GAMES, a browser-based online puzzle platform with LINE puzzles and a patent-pending Family Mode; and ESCAPE.GUIDE, an editorial media site for puzzle culture. Through SYNC TALE LABO (an alliance with Shogakukan Music & Digital Entertainment) and corporate team-building services, ESCAPE designs and produces large-scale immersive real-world experiences.

Is ESCAPE a public or private company?

ESCAPE is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was ESCAPE founded?

ESCAPE was founded in 2023.

Where is ESCAPE based?

ESCAPE is headquartered in Tokyo, Japan, in the Asia region.

How does ESCAPE make money?

Four revenue lines are on record. ESCAPE.ID Ticketing Platform is the primary driver. The others are ESCAPE.ID GAMES, ESCAPE.GUIDE Media and corporate Team Building & Event Production.

Who are ESCAPE's main competitors?

Emerging players on record are WOW Inc., teamLab and NAKED, INC.. Broad incumbents are Eventbrite and Peatix. TBS Holdings (DAYTRIP) is listed as a regional player. Direct peers are SCRAP, Mystery Circus and NAZO×NAZO劇団. Shogakukan-Shueisha Productions (ShoPro) is listed as an others.

Does ESCAPE have an API?

No public API is recorded for ESCAPE.

What industry is ESCAPE in?

ESCAPE's product category is Immersive Puzzle & Escape-Game Entertainment Platforms. Its primary akta.pro industry code is CRALALAM, Escape Room Games & Mystery Puzzle Boxes Retail. Its NAICS code is 71312 and its SIC code is 7990.

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