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E-Craft

Full company profile

uuid0029yu8

Namestring
E-Craft
Legal namestring
株式会社e-Craft(e-Craft inc.)
Websiteurl
e-craft.jp
Company typeenum
Private
Founded yearint
2021
Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersYokohama, Japan
HQ citystring
Yokohama
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
programming education services, cardboard robotics kits, visual programming software, STEAM education tools, corporate non-cognitive training
Industry5 codes
1Robotics Kits, Parts & Lab Equipment Providers (Education-Focused)
CodeEDAMADANPrimaryYes
2Interactive Practice & Skill-Building (Drills, Games, Mastery Practice)
CodeEDAFACACPrimaryNo
3Educational & Hobby Robotics Kits (Consumer)
CodeCRACARAGPrimaryNo
4Teacher Training & Curriculum Providers (Robotics/Maker Education)
CodeEDAMADAMPrimaryNo
5Instructional Equipment & Classroom Tools (Whiteboards, Lab Kits, Manipulatives)
CodeEDAEAIABPrimaryNo
NAICS code3 codes
  • Computer Training611420
  • Professional and Management Development Training611430
  • All Other Schools and Instruction61169
SIC code3 codes
  • Services-Educational Services8200
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
  • Services-Prepackaged Software7372
Product category
Programming Education Services
No data
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model4 records
1embot Product Sales
TypeHardware Sales
Description

Sale of cardboard robot kits and electronic components for embot educational robotics platform. Sold through e-commerce (e-Craft shop), retail partners, and educational equipment distributors.

e-craft.jp
2embot Programming School
TypeSubscription Recurring
Description

Programming school 'embot工作プログラミング研究所' offering courses that teach programming through hands-on creation using design thinking methodology. Targets children's development of problem-finding, problem-solving, and hypothesis verification skills.

e-craft.jp
3Corporate HR Training
TypeProfessional Services
Description

Workshop-based corporate training programs for developing non-cognitive abilities including logical thinking, problem-solving, communication, and teamwork. Customized for different employee levels from new hires to management.

e-craft.jp
4Education Program Commissioned Operations
TypeProfessional Services
Description

Planning and operating classes, workshops, and educational programs using embot for schools and institutions. Includes commissioned curriculum development and teacher training.

e-craft.jp
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Technology or R&D, Supply Chain, Marketing or Sales, Operations, Infrastructure
Pricing details1 tier
1Custom corporate training programs tailored to organizational needs
ModelOtherBilling cadenceMulti-year contract
Notes

Corporate training programs are customized based on company challenges and target audience (new hires, mid-career, management). Content and difficulty levels are flexibly adjusted.

e-craft.jp
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 of 2 records shown
1embot(エムボット)
Description

ダンボールと電子工作パーツを用いてロボットを組み立てることで、電子工作やものすごさの基礎を学ぶプログラミング教育サービス

e-craft.jp
+1 more record
Core offering1 text field

E-Craft develops and sells "embot," a programming education service combining a cardboard robot kit with electronic components (motors, LEDs, buzzers, speakers) and a proprietary block-based visual programming app for tablets and smartphones that uses flowchart-style logic. The platform is extended through a design-thinking-based programming school ("embot工作プログラミング研究所"), commissioned education programs for schools, and workshop-based corporate training programs that develop non-cognitive abilities such as logical thinking, problem-solving, communication, and teamwork.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

E-Craft operates as a platform-plus-modules education technology company anchored by its flagship product embot (エムボット), a hardware-and-software robotics programming education service built from cardboard materials and electronic components. embot is programmed through a proprietary visual/block-based mobile app that runs on Bluetooth-connected tablets and smartphones. Two additional offerings extend the platform: embot工作プログラミング研究所, a programming school applying design thinking pedagogy to develop children's creative and problem-solving abilities; and a corporate workshop training program targeting non-cognitive能力 (logical thinking, teamwork, communication) for enterprise employees. All three offerings share the same physical prototyping and visual programming foundation, differing in delivery format (consumer kit vs. school curriculum vs. corporate workshop).

Product and service3 records
1embot (エムボット)
CategoryProgramming Education / Educational Robotics
Description

A programming education service using cardboard robot kits with electronic components (motors, LED, buzzers, speakers) assembled by users and programmed via a visual programming mobile app with flowchart-based logic (supports sequential, conditional, and iterative structures). Sold to educational institutions, programming schools, and consumer/parent buyers through e-commerce, retail, and distributor channels.

2embot Creative Programming Lab (embot工作プログラミング研究所)
CategoryProgramming School / After-school Education
Description

A programming school operated by E-Craft that cultivates 'creating power' and 'thinking power' in children using design thinking methodology, aiming to develop problem-discovery, problem-solving, and hypothesis-testing skills through value-creation experiences. Targets K-12 children and operates as a subscription/recurring service.

3Corporate Workshop Training Program (社会人向けワークショップ型研修プログラム)
CategoryCorporate Training / HR Development
Description

A corporate training program combining physical making and visual block-based programming to develop non-cognitive abilities such as logical thinking, problem-solving, communication, and team-building in employees across hierarchy levels (new hires to management). Customized for enterprise needs and typically contracted on a multi-year basis.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership15 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Takara Tomy partnered with e-Craft to make embot available for general consumer sales. The partnership enabled embot to reach retail markets beyond educational institutions, expanding distribution to toy stores and general merchandise retailers.

Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

Uchida is an educational equipment distributor and partner for embot, distributing the product to schools and educational institutions throughout Japan.

Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

Marutsu is an electronics parts distributor and partner for embot, providing distribution channels for electronic components and educational materials.

Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

Narika is an educational equipment distributor and partner for embot, supporting distribution to educational institutions.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Shogakukan is a media and publishing partner for embot, collaborating on content and marketing initiatives.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Litalico (operating as Wonder) is a partner focused on employment and education services, collaborating on initiatives related to programming education.

7National Institute of Special Needs Education (国立特別支援教育総合研究所)
Strategic tierMajorTypeStrategic or Co-development Partner
Description

E-Craft conducts joint research with this national institute to develop programming learning materials effective for children with disabilities. This partnership supports expansion into special needs education.

e-craft.jp
8Hiroshima Kogyo University (広島工業大学)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

University partner using embot for programming education and collaborative educational initiatives.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Technical college partner implementing embot in educational programs and collaborative learning initiatives.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Teacher training university partner using embot in educator development programs.

Strategic tierMinorTypeGTM or Marketing Partner
Description

EAVA is a marketing and promotional partner for embot initiatives.

12Comotto Docomo
Strategic tierMinorTypeGTM or Marketing Partner
Description

Docomo's lifestyle platform partner collaborating on programming education content and initiatives.

e-craft.jp
13NTV
Strategic tierMinorTypeGTM or Marketing Partner
Description

NTV (Nippon Television) is a media partner for promoting embot through television and content marketing.

e-craft.jp
14New-e
Strategic tierMinorTypeGTM or Marketing Partner
Description

Marketing partner for embot promotional activities.

e-craft.jp
Strategic tierMinorTypeGTM or Marketing Partner
Description

Workplace platform partner collaborating on career education and workforce development content.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Small educational robotics platform focused on younger students, using color-coded and block-based programming. Overlaps with embot's early childhood and elementary positioning but with a screen-rather-than-maker orientation.

TypeBroad incumbent
Description

Educational robotics company offering programmable robots for K-12 with visual programming apps. Comparable in target market and code-teaching mechanism, though targeting a different price point and robot form factor.

TypeEmerging player
Description

Modular electronics learning platform for children, now part of Sphero. Comparable in hands-on electronics-and-making educational mission and K-12 audience, though using magnetic electronic modules rather than cardboard robotics.

TypeEmerging player
Description

DIY computer and coding kits for children that combine physical assembly with visual programming. Comparable in the maker-meets-software pedagogy and home/school dual channel, though focused on full computing rather than pure robotics.

TypeDirect peer
Description

Japanese maker education leader offering ArtecRobo and a broad curriculum-and-hardware package for schools. Closest direct competitor in the Japanese educational robotics market, serving the same K-12 institutional and after-school channels.

TypeEmerging player
Description

Tangibles-based programming toy for early childhood using physical blocks. Shares embot's screen-free, hands-on maker philosophy for the youngest learners, though targeting pre-readers rather than school-age children.

TypeBroad incumbent
Description

Global market leader in educational robotics, including LEGO SPIKE and WeDo. Operates broadly in the same K-12 STEM/STEAM robotics category with deeper distribution and brand recognition, though not Japan-specialized.

TypeBroad incumbent
Description

Chinese educational robotics company with strong K-12 adoption and AI-integrated kits. Comparable in school-channel distribution and STEM curriculum offerings, though at larger scale and with more internationally recognized hardware.

TypeBroad incumbent
Description

US-based educational robotics platform widely used in schools and competitions. Comparable in K-12 STEM and computational thinking learning outcomes, though heavier and more competition-oriented than embot's lightweight cardboard approach.

TypeDirect peer
Description

Sony's educational robotics kit using block-based programming to teach children coding and creative making. Directly comparable to embot in target customer (K-12), block-based visual programming approach, and Japan-centric distribution.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers4 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles6 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

E-Craft

Programming Education Servicese-craft.jp

E-Craft firmographics

Firmographics
Name
E-Craft
Legal name
株式会社e-Craft(e-Craft inc.)
Website
https://e-craft.jp
Company type
Private
Founded year
2021
Operating status
Operating
Ownership category
akta.pro rank

E-Craft industry classification

Industry
Product category
Programming Education Services
NAICS
Computer Training (611420), Professional and Management Development Training (611430), All Other Schools and Instruction (61169)
SIC
Services-Educational Services (8200), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Services-Prepackaged Software (7372)
akta.pro primary industry
Robotics Kits, Parts & Lab Equipment Providers (Education-Focused) (EDAMADAN)
akta.pro secondary industries
Interactive Practice & Skill-Building (Drills, Games, Mastery Practice) (EDAFACAC), Educational & Hobby Robotics Kits (Consumer) (CRACARAG), Teacher Training & Curriculum Providers (Robotics/Maker Education) (EDAMADAM), Instructional Equipment & Classroom Tools (Whiteboards, Lab Kits, Manipulatives) (EDAEAIAB)

Keywords

  • Programming education services
  • Cardboard robotics kits
  • Visual programming software
  • STEAM education tools
  • Corporate non-cognitive training

Where E-Craft is headquartered

Location

Headquarters

HQ city
Yokohama
HQ country
Japan
HQ region
Asia

Offices1 record

Markets served

E-Craft business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Technology or R&D, Supply Chain, Marketing or Sales, Operations, Infrastructure

Revenue model

  1. embot Product Sales: Sale of cardboard robot kits and electronic components for embot educational robotics platform. Sold through e-commerce (e-Craft shop), retail partners, and educational equipment distributors.
  2. embot Programming School: Programming school 'embot工作プログラミング研究所' offering courses that teach programming through hands-on creation using design thinking methodology. Targets children's development of problem-finding, problem-solving, and hypothesis verification skills.
  3. Corporate HR Training: Workshop-based corporate training programs for developing non-cognitive abilities including logical thinking, problem-solving, communication, and teamwork. Customized for different employee levels from new hires to management.
  4. Education Program Commissioned Operations: Planning and operating classes, workshops, and educational programs using embot for schools and institutions. Includes commissioned curriculum development and teacher training.

Pricing tiers

ModelBillingPrice
OtherMulti-year contractCustom corporate training programs tailored to organizational needs

Go-to-market motion3 records

Distribution channels5 records

Marketing channels4 records

E-Craft product offering

Product offering

Core offering

E-Craft develops and sells "embot," a programming education service combining a cardboard robot kit with electronic components (motors, LEDs, buzzers, speakers) and a proprietary block-based visual programming app for tablets and smartphones that uses flowchart-style logic. The platform is extended through a design-thinking-based programming school ("embot工作プログラミング研究所"), commissioned education programs for schools, and workshop-based corporate training programs that develop non-cognitive abilities such as logical thinking, problem-solving, communication, and teamwork.

Product overview

E-Craft operates as a platform-plus-modules education technology company anchored by its flagship product embot (エムボット), a hardware-and-software robotics programming education service built from cardboard materials and electronic components. embot is programmed through a proprietary visual/block-based mobile app that runs on Bluetooth-connected tablets and smartphones. Two additional offerings extend the platform: embot工作プログラミング研究所, a programming school applying design thinking pedagogy to develop children's creative and problem-solving abilities; and a corporate workshop training program targeting non-cognitive能力 (logical thinking, teamwork, communication) for enterprise employees. All three offerings share the same physical prototyping and visual programming foundation, differing in delivery format (consumer kit vs. school curriculum vs. corporate workshop).

Differentiator

Problem solved

Functional benefit

Brands

  • embot(エムボット): ダンボールと電子工作パーツを用いてロボットを組み立てることで、電子工作やものすごさの基礎を学ぶプログラミング教育サービス
  • embot工作プログラミング研究所

Products and services

  • embot (エムボット) A programming education service using cardboard robot kits with electronic components (motors, LED, buzzers, speakers) assembled by users and programmed via a visual programming mobile app with flowchart-based logic (supports sequential, conditional, and iterative structures). Sold to educational institutions, programming schools, and consumer/parent buyers through e-commerce, retail, and distributor channels.
  • embot Creative Programming Lab (embot工作プログラミング研究所) A programming school operated by E-Craft that cultivates 'creating power' and 'thinking power' in children using design thinking methodology, aiming to develop problem-discovery, problem-solving, and hypothesis-testing skills through value-creation experiences. Targets K-12 children and operates as a subscription/recurring service.
  • Corporate Workshop Training Program (社会人向けワークショップ型研修プログラム) A corporate training program combining physical making and visual block-based programming to develop non-cognitive abilities such as logical thinking, problem-solving, communication, and team-building in employees across hierarchy levels (new hires to management). Customized for enterprise needs and typically contracted on a multi-year basis.

Companies that use E-Craft

Customer profile

Named customers4 records

Segments4 records

Ideal customer profiles3 records

E-Craft technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

E-Craft partnerships and signals

Strategic signal

Partnerships

15 partnerships are on record, tiered core, major and minor.

  • Takara Tomy (株式会社タカラトミー)coreChannel Partner/ Reseller/ DistributorTakara Tomy partnered with e-Craft to make embot available for general consumer sales. The partnership enabled embot to reach retail markets beyond educational institutions, expanding distribution to toy stores and general merchandise retailers.
  • Uchida (内田洋行)majorChannel Partner/ Reseller/ DistributorUchida is an educational equipment distributor and partner for embot, distributing the product to schools and educational institutions throughout Japan.
  • Marutsu (マルツエレック)majorChannel Partner/ Reseller/ DistributorMarutsu is an electronics parts distributor and partner for embot, providing distribution channels for electronic components and educational materials.
  • Narika (ナリカ)majorChannel Partner/ Reseller/ DistributorNarika is an educational equipment distributor and partner for embot, supporting distribution to educational institutions.
  • Shogakukan (小学館)minorGTM or Marketing PartnerShogakukan is a media and publishing partner for embot, collaborating on content and marketing initiatives.
  • Litalico (りとりこ/Wonder)minorGTM or Marketing PartnerLitalico (operating as Wonder) is a partner focused on employment and education services, collaborating on initiatives related to programming education.
  • National Institute of Special Needs Education (国立特別支援教育総合研究所)majorStrategic or Co-development PartnerE-Craft conducts joint research with this national institute to develop programming learning materials effective for children with disabilities. This partnership supports expansion into special needs education.
  • Hiroshima Kogyo University (広島工業大学)minorStrategic or Co-development PartnerUniversity partner using embot for programming education and collaborative educational initiatives.
  • Kumamoto National College of Technology (熊本高等専門学校)minorStrategic or Co-development PartnerTechnical college partner implementing embot in educational programs and collaborative learning initiatives.
  • Miyagi University of Education (宮城教育大学)minorStrategic or Co-development PartnerTeacher training university partner using embot in educator development programs.
  • EAVAminorGTM or Marketing PartnerEAVA is a marketing and promotional partner for embot initiatives.
  • Comotto DocomominorGTM or Marketing PartnerDocomo's lifestyle platform partner collaborating on programming education content and initiatives.
  • NTVminorGTM or Marketing PartnerNTV (Nippon Television) is a media partner for promoting embot through television and content marketing.
  • New-eminorGTM or Marketing PartnerMarketing partner for embot promotional activities.
  • HatarakubuminorGTM or Marketing PartnerWorkplace platform partner collaborating on career education and workforce development content.

Scale indicators3 records

Recent moves6 records

Expansion highlights6 records

E-Craft competitors and assessment

Company assessment

Emerging players

  • Ozobot: Small educational robotics platform focused on younger students, using color-coded and block-based programming. Overlaps with embot's early childhood and elementary positioning but with a screen-rather-than-maker orientation.
  • littleBits: Modular electronics learning platform for children, now part of Sphero. Comparable in hands-on electronics-and-making educational mission and K-12 audience, though using magnetic electronic modules rather than cardboard robotics.
  • Kano Computing: DIY computer and coding kits for children that combine physical assembly with visual programming. Comparable in the maker-meets-software pedagogy and home/school dual channel, though focused on full computing rather than pure robotics.
  • Primo Toys (Cubetto): Tangibles-based programming toy for early childhood using physical blocks. Shares embot's screen-free, hands-on maker philosophy for the youngest learners, though targeting pre-readers rather than school-age children.

Broad incumbents

  • Sphero: Educational robotics company offering programmable robots for K-12 with visual programming apps. Comparable in target market and code-teaching mechanism, though targeting a different price point and robot form factor.
  • LEGO Education: Global market leader in educational robotics, including LEGO SPIKE and WeDo. Operates broadly in the same K-12 STEM/STEAM robotics category with deeper distribution and brand recognition, though not Japan-specialized.
  • UBTECH: Chinese educational robotics company with strong K-12 adoption and AI-integrated kits. Comparable in school-channel distribution and STEM curriculum offerings, though at larger scale and with more internationally recognized hardware.
  • VEX Robotics: US-based educational robotics platform widely used in schools and competitions. Comparable in K-12 STEM and computational thinking learning outcomes, though heavier and more competition-oriented than embot's lightweight cardboard approach.

Direct peers

  • Artec (アーテック): Japanese maker education leader offering ArtecRobo and a broad curriculum-and-hardware package for schools. Closest direct competitor in the Japanese educational robotics market, serving the same K-12 institutional and after-school channels.
  • Sony KOOV: Sony's educational robotics kit using block-based programming to teach children coding and creative making. Directly comparable to embot in target customer (K-12), block-based visual programming approach, and Japan-centric distribution.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

E-Craft financial estimates

Financial estimate

Revenue estimate

Valuation estimate

E-Craft leadership team

Management profile

Number of profiles

Profiles6 records

E-Craft funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

E-Craft M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about E-Craft

What does E-Craft do?

E-Craft develops and sells "embot," a programming education service combining a cardboard robot kit with electronic components (motors, LEDs, buzzers, speakers) and a proprietary block-based visual programming app for tablets and smartphones that uses flowchart-style logic. The platform is extended through a design-thinking-based programming school ("embot工作プログラミング研究所"), commissioned education programs for schools, and workshop-based corporate training programs that develop non-cognitive abilities such as logical thinking, problem-solving, communication, and teamwork.

Is E-Craft a public or private company?

E-Craft is a private company. It is classified as corporate owned and is currently operating.

When was E-Craft founded?

E-Craft was founded in 2021.

Where is E-Craft based?

E-Craft is headquartered in Yokohama, Japan, in the Asia region.

How does E-Craft make money?

Four revenue lines are on record. embot Product Sales are the primary driver. The others are embot Programming School, corporate HR Training and education Program Commissioned Operations.

Who are E-Craft's main competitors?

Emerging players on record are Ozobot, littleBits, Kano Computing and Primo Toys (Cubetto). Broad incumbents are Sphero, LEGO Education, UBTECH and VEX Robotics. Direct peers are Artec (アーテック) and Sony KOOV.

Does E-Craft have an API?

No public API is recorded for E-Craft.

What industry is E-Craft in?

E-Craft's product category is Programming Education Services. Its primary akta.pro industry code is EDAMADAN, Robotics Kits, Parts & Lab Equipment Providers (Education-Focused), with a secondary code of EDAFACAC, Interactive Practice & Skill-Building (Drills, Games, Mastery Practice). Its NAICS code is 611420 and its SIC code is 8200.

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