E-Craft
- Company typePrivate
- Founded2021
- HeadquartersYokohama, Japan
- Headcount—
- GTM typeB2B and B2C
- OfferingServices
E-Craft firmographics
Firmographics- Name
- E-Craft
- Legal name
- 株式会社e-Craft(e-Craft inc.)
- Website
- https://e-craft.jp
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Ownership category
- akta.pro rank
E-Craft industry classification
Industry- Product category
- Programming Education Services
- NAICS
- Computer Training (611420), Professional and Management Development Training (611430), All Other Schools and Instruction (61169)
- SIC
- Services-Educational Services (8200), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944), Services-Prepackaged Software (7372)
- akta.pro primary industry
- Robotics Kits, Parts & Lab Equipment Providers (Education-Focused) (EDAMADAN)
- akta.pro secondary industries
- Interactive Practice & Skill-Building (Drills, Games, Mastery Practice) (EDAFACAC), Educational & Hobby Robotics Kits (Consumer) (CRACARAG), Teacher Training & Curriculum Providers (Robotics/Maker Education) (EDAMADAM), Instructional Equipment & Classroom Tools (Whiteboards, Lab Kits, Manipulatives) (EDAEAIAB)
Keywords
Where E-Craft is headquartered
LocationHeadquarters
- HQ city
- Yokohama
- HQ country
- Japan
- HQ region
- Asia
Offices1 record
Markets served
E-Craft business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Supply Chain, Marketing or Sales, Operations, Infrastructure
Revenue model
- embot Product Sales: Sale of cardboard robot kits and electronic components for embot educational robotics platform. Sold through e-commerce (e-Craft shop), retail partners, and educational equipment distributors.
- embot Programming School: Programming school 'embot工作プログラミング研究所' offering courses that teach programming through hands-on creation using design thinking methodology. Targets children's development of problem-finding, problem-solving, and hypothesis verification skills.
- Corporate HR Training: Workshop-based corporate training programs for developing non-cognitive abilities including logical thinking, problem-solving, communication, and teamwork. Customized for different employee levels from new hires to management.
- Education Program Commissioned Operations: Planning and operating classes, workshops, and educational programs using embot for schools and institutions. Includes commissioned curriculum development and teacher training.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Custom corporate training programs tailored to organizational needs |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels4 records
E-Craft product offering
Product offeringCore offering
E-Craft develops and sells "embot," a programming education service combining a cardboard robot kit with electronic components (motors, LEDs, buzzers, speakers) and a proprietary block-based visual programming app for tablets and smartphones that uses flowchart-style logic. The platform is extended through a design-thinking-based programming school ("embot工作プログラミング研究所"), commissioned education programs for schools, and workshop-based corporate training programs that develop non-cognitive abilities such as logical thinking, problem-solving, communication, and teamwork.
Product overview
E-Craft operates as a platform-plus-modules education technology company anchored by its flagship product embot (エムボット), a hardware-and-software robotics programming education service built from cardboard materials and electronic components. embot is programmed through a proprietary visual/block-based mobile app that runs on Bluetooth-connected tablets and smartphones. Two additional offerings extend the platform: embot工作プログラミング研究所, a programming school applying design thinking pedagogy to develop children's creative and problem-solving abilities; and a corporate workshop training program targeting non-cognitive能力 (logical thinking, teamwork, communication) for enterprise employees. All three offerings share the same physical prototyping and visual programming foundation, differing in delivery format (consumer kit vs. school curriculum vs. corporate workshop).
Differentiator
Problem solved
Functional benefit
Brands
- embot(エムボット): ダンボールと電子工作パーツを用いてロボットを組み立てることで、電子工作やものすごさの基礎を学ぶプログラミング教育サービス
- embot工作プログラミング研究所
Products and services
- embot (エムボット) A programming education service using cardboard robot kits with electronic components (motors, LED, buzzers, speakers) assembled by users and programmed via a visual programming mobile app with flowchart-based logic (supports sequential, conditional, and iterative structures). Sold to educational institutions, programming schools, and consumer/parent buyers through e-commerce, retail, and distributor channels.
- embot Creative Programming Lab (embot工作プログラミング研究所) A programming school operated by E-Craft that cultivates 'creating power' and 'thinking power' in children using design thinking methodology, aiming to develop problem-discovery, problem-solving, and hypothesis-testing skills through value-creation experiences. Targets K-12 children and operates as a subscription/recurring service.
- Corporate Workshop Training Program (社会人向けワークショップ型研修プログラム) A corporate training program combining physical making and visual block-based programming to develop non-cognitive abilities such as logical thinking, problem-solving, communication, and team-building in employees across hierarchy levels (new hires to management). Customized for enterprise needs and typically contracted on a multi-year basis.
Companies that use E-Craft
Customer profileNamed customers4 records
Segments4 records
Ideal customer profiles3 records
E-Craft technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
E-Craft partnerships and signals
Strategic signalPartnerships
15 partnerships are on record, tiered core, major and minor.
- Takara Tomy (株式会社タカラトミー)coreTakara Tomy partnered with e-Craft to make embot available for general consumer sales. The partnership enabled embot to reach retail markets beyond educational institutions, expanding distribution to toy stores and general merchandise retailers.
- Uchida (内田洋行)majorUchida is an educational equipment distributor and partner for embot, distributing the product to schools and educational institutions throughout Japan.
- Marutsu (マルツエレック)majorMarutsu is an electronics parts distributor and partner for embot, providing distribution channels for electronic components and educational materials.
- Narika (ナリカ)majorNarika is an educational equipment distributor and partner for embot, supporting distribution to educational institutions.
- Shogakukan (小学館)minorShogakukan is a media and publishing partner for embot, collaborating on content and marketing initiatives.
- Litalico (りとりこ/Wonder)minorLitalico (operating as Wonder) is a partner focused on employment and education services, collaborating on initiatives related to programming education.
- National Institute of Special Needs Education (国立特別支援教育総合研究所)majorE-Craft conducts joint research with this national institute to develop programming learning materials effective for children with disabilities. This partnership supports expansion into special needs education.
- Hiroshima Kogyo University (広島工業大学)minorUniversity partner using embot for programming education and collaborative educational initiatives.
- Kumamoto National College of Technology (熊本高等専門学校)minorTechnical college partner implementing embot in educational programs and collaborative learning initiatives.
- Miyagi University of Education (宮城教育大学)minorTeacher training university partner using embot in educator development programs.
- EAVAminorEAVA is a marketing and promotional partner for embot initiatives.
- Comotto DocomominorDocomo's lifestyle platform partner collaborating on programming education content and initiatives.
- NTVminorNTV (Nippon Television) is a media partner for promoting embot through television and content marketing.
- New-eminorMarketing partner for embot promotional activities.
- HatarakubuminorWorkplace platform partner collaborating on career education and workforce development content.
Scale indicators3 records
Recent moves6 records
Expansion highlights6 records
E-Craft competitors and assessment
Company assessmentEmerging players
- Ozobot: Small educational robotics platform focused on younger students, using color-coded and block-based programming. Overlaps with embot's early childhood and elementary positioning but with a screen-rather-than-maker orientation.
- littleBits: Modular electronics learning platform for children, now part of Sphero. Comparable in hands-on electronics-and-making educational mission and K-12 audience, though using magnetic electronic modules rather than cardboard robotics.
- Kano Computing: DIY computer and coding kits for children that combine physical assembly with visual programming. Comparable in the maker-meets-software pedagogy and home/school dual channel, though focused on full computing rather than pure robotics.
- Primo Toys (Cubetto): Tangibles-based programming toy for early childhood using physical blocks. Shares embot's screen-free, hands-on maker philosophy for the youngest learners, though targeting pre-readers rather than school-age children.
Broad incumbents
- Sphero: Educational robotics company offering programmable robots for K-12 with visual programming apps. Comparable in target market and code-teaching mechanism, though targeting a different price point and robot form factor.
- LEGO Education: Global market leader in educational robotics, including LEGO SPIKE and WeDo. Operates broadly in the same K-12 STEM/STEAM robotics category with deeper distribution and brand recognition, though not Japan-specialized.
- UBTECH: Chinese educational robotics company with strong K-12 adoption and AI-integrated kits. Comparable in school-channel distribution and STEM curriculum offerings, though at larger scale and with more internationally recognized hardware.
- VEX Robotics: US-based educational robotics platform widely used in schools and competitions. Comparable in K-12 STEM and computational thinking learning outcomes, though heavier and more competition-oriented than embot's lightweight cardboard approach.
Direct peers
- Artec (アーテック): Japanese maker education leader offering ArtecRobo and a broad curriculum-and-hardware package for schools. Closest direct competitor in the Japanese educational robotics market, serving the same K-12 institutional and after-school channels.
- Sony KOOV: Sony's educational robotics kit using block-based programming to teach children coding and creative making. Directly comparable to embot in target customer (K-12), block-based visual programming approach, and Japan-centric distribution.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
E-Craft financial estimates
Financial estimateRevenue estimate
Valuation estimate
E-Craft leadership team
Management profileNumber of profiles
Profiles6 records
E-Craft funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
E-Craft M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about E-Craft
What does E-Craft do?
E-Craft develops and sells "embot," a programming education service combining a cardboard robot kit with electronic components (motors, LEDs, buzzers, speakers) and a proprietary block-based visual programming app for tablets and smartphones that uses flowchart-style logic. The platform is extended through a design-thinking-based programming school ("embot工作プログラミング研究所"), commissioned education programs for schools, and workshop-based corporate training programs that develop non-cognitive abilities such as logical thinking, problem-solving, communication, and teamwork.
Is E-Craft a public or private company?
E-Craft is a private company. It is classified as corporate owned and is currently operating.
When was E-Craft founded?
E-Craft was founded in 2021.
Where is E-Craft based?
E-Craft is headquartered in Yokohama, Japan, in the Asia region.
How does E-Craft make money?
Four revenue lines are on record. embot Product Sales are the primary driver. The others are embot Programming School, corporate HR Training and education Program Commissioned Operations.
Who are E-Craft's main competitors?
Emerging players on record are Ozobot, littleBits, Kano Computing and Primo Toys (Cubetto). Broad incumbents are Sphero, LEGO Education, UBTECH and VEX Robotics. Direct peers are Artec (アーテック) and Sony KOOV.
Does E-Craft have an API?
No public API is recorded for E-Craft.
What industry is E-Craft in?
E-Craft's product category is Programming Education Services. Its primary akta.pro industry code is EDAMADAN, Robotics Kits, Parts & Lab Equipment Providers (Education-Focused), with a secondary code of EDAFACAC, Interactive Practice & Skill-Building (Drills, Games, Mastery Practice). Its NAICS code is 611420 and its SIC code is 8200.