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Blue Print

Full company profile

uuid002cl6e

Namestring
Blue Print
Legal namestring
株式会社ブループリント
Websiteurl
b-print.co.jp
Company typeenum
Private
Founded yearint
2015
Descriptiontext

Blue Print Inc. (株式会社ブループリント) is a Tokyo-based mobile game developer and publisher established in April 2015 as a spin-off of the game business division of D2C Inc., with current operations based in Ginza, Chuo-ku. The company designs, develops, and publishes freemium smartphone games distributed globally on Apple's App Store, Google Play, and Oculus Store across 173 countries, with titles spanning RPG (Lost Crusade 2, VenusRumble), casual puzzle (Sugumachi, SAGITTARIUS), 3D shooting (Motivator), racing (Tap Drift Racing), and AR experiences, alongside a Nintendo Switch release (10秒走RETURNS).

The company's underlying technology is anchored by the proprietary VRUE game framework, which supports VR headset compatibility (Google Cardboard, MilboxTouch, Gear VR) alongside built-in IAP, ad serving, push notifications, SNS integration, multilingual support, and game data management. Building on this framework, Blue Print markets the VRx (クロス) concept — a dual-mode gaming approach in which a single app runs as both a standard smartphone game and a VR experience (patent-pending as of April 2017). The company also developed a blockchain game asset system, first implemented with VenusScramble in 2019, which separates game content from tokenized NFT character assets held in user Ethereum wallets — the first such implementation in Japan for a mobile app game.

Blue Print monetizes primarily through in-app purchases in free-to-play mobile games, with secondary revenue from paid app versions (¥360–¥500), Nintendo Switch digital sales, and a nascent B2B line offering blockchain game conversion services to other game companies in partnership with CryptoGames. Distribution is entirely digital and self-serve through global app store marketplaces. Leadership includes President Kobayashi Isao, CTO Kubo Kazuto, and CMO Sugimoto Seiji, with two board seats held by representatives of the spin-off parent D2C. The company also operates the Miyazaki Contribution Center for customer support and QA, established in 2016 in partnership with Miyazaki City.

Short descriptiontext

Blue Print is a Tokyo-based mobile game developer and publisher, spun off from D2C in 2015, that builds freemium smartphone games distributed globally across iOS, Android, Oculus, and Nintendo Switch, with proprietary VR (VRUE/VRx) and blockchain (NFT) technology.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
mobile game publishing, mobile game development, VR game development, blockchain gaming services, game marketing promotion
Industry3 codes
1Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryYes
2Web3/Blockchain Game Studios
CodeMPAFAAAOPrimaryNo
3Blockchain Game Studios & Game Development
CodeFSAPAGACPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Mobile Game Publishing & Development
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model3 records
1In-App Purchases / Item Sales
TypeFreemium
Description

Blue Print's primary revenue source is free-to-play mobile games (iOS/Android) where users purchase virtual items and currencies within the app. Games like 'スグマチ!' use an item monetization model (基本プレイ無料・アイテム課金制). Some titles also have paid versions (e.g., Gear VR version of 'Tap Drift Racing' at ¥490, AR version at ¥360).

b-print.co.jp
2Game Publishing / Distribution Fees
TypeTransaction Fee
Description

Blue Print publishes and operates multiple game titles, earning revenue from in-app purchases across their portfolio of games including Lost Crusade, VenusRumble, Sagittarius, Motivator, Sugumachi, and Tap Drift Racing. They also publish games for other platforms including Nintendo Switch ('10秒走RETURNS' at ¥500).

b-print.co.jp
3Blockchain Game Development Services
TypeProfessional Services
Description

Blue Print offers blockchain game conversion development services to other game companies, helping them add blockchain/NFT characteristics to existing mobile games. This is offered as a paid service to game companies seeking to tokenize in-game assets.

b-print.co.jp
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
Pricing details3 tiers
1Free (with optional in-app purchases)
ModelFreemiumBilling cadencePay-as-you-go
Notes

iOS/Android version of 'Tap Drift Racing' is free with optional in-app purchases. Gear VR version is available for ¥490.

b-print.co.jp
2Paid app
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

'AR Tap Drift Racing' is priced at ¥360 (one-time purchase).

b-print.co.jp
3Nintendo Switch digital download
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

'10秒走RETURNS' for Nintendo Switch is priced at ¥500 (tax included).

b-print.co.jp
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 record
1VRx(クロス)
Description

VRとスマホの両方で体験可能なゲームアプリブランド。1つのアプリでスマートフォン ModeとVRモードの両方を楽しめる

b-print.co.jp
Core offering1 text field

Blue Print develops and publishes mobile games for iOS and Android platforms across multiple genres (RPG, puzzle, racing, shooting), with proprietary VR-enabled gameplay via its VRUE framework and VRx dual-mode concept. The company also develops and ports games to Nintendo Switch and offers blockchain game development services to other game companies, enabling NFT tokenization and conversion of existing social games to blockchain games.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Multiple mobile game titles operated for over 2-3 years as long-running hits
+2 more records
Product overview1 text field

Blue Print is a mobile game development and publishing company founded in 2015, operating as a single-brand portfolio of games and supporting technologies. The product portfolio centers on mobile games for iOS/Android (Lost Crusade 2, VenusRumble/VenusScramble blockchain version, Motivator, Tap Drift Racing, Sugumachi, SAGITTARIUS) with supporting VR capabilities (VRUE framework, VRx cross-platform VR support), a Nintendo Switch title (10秒走RETURNS), and a proprietary game development framework (VRUE). The company also offers blockchain game development services and conversion of existing social games to blockchain games. Services span game publishing, game app development, marketing, and promotion.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2019-12-03
Description

Blue Print and CryptoGames entered a partnership to make blockchain game conversion easier for social games. The first joint project converted Blue Print's 'VenusRumble' into VenusScramble, a blockchain game. This partnership enables other game companies to leverage Blue Print's mobile game development expertise combined with CryptoGames' blockchain technology to add NFT asset features to existing mobile apps — making Blue Print the first company in Japan to add blockchain characteristics to a mobile app game.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-08-31
Description

Blue Print co-developed the new harem RPG 'VenusRumble (ヴィーナスランブル)' with Square Enix. Square Enix provided the IP and creative direction while Blue Print handled development and publishing. The game launched August 31, 2017 on iOS/Android with pre-registration starting August 9, 2017.

Strategic tierMinorTypeOthersAnnounced on2017-02-18
Description

Miyazaki city and Blue Print signed an agreement to establish the Miyazaki Contribution Center (MCC), an operational base for customer support and QA/debugging functions. The signing ceremony was held at Miyazaki City Hall on February 18, 2016.

4Color Bottle (カラーボトル)
Strategic tierSecondaryTypeGTM or Marketing PartnerAnnounced on2016-11-17
Description

Blue Print collaborated with rock band Color Bottle to feature their original song '俺たちのテトレーション' as an in-game event in 'スグマチ!'. The collaboration included a special in-game stage, VR-exclusive remix, and links to purchase the track — creating a new music PR venue within the game. Color Bottle is a 3-member rock band from Sendai formed in 2004.

b-print.co.jp
Strategic tierSecondaryTypeStrategic or Co-development PartnerAnnounced on2015-10-14
Description

Blue Print partnered with Loyalty Marketing to integrate the Ponta point service into the game 'あにまるポンポン', allowing players to earn Ponta points through gameplay. This was a new initiative combining mobile gaming with a common point service, enhancing user retention through real-world rewards.

Recent move10 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

COLOPL's VR-focused subsidiary that developed location-based VR titles like Dragon Quest VR; relevant peer because Blue Print's VRx/VRUE strategy targets the same smartphone-to-VR pipeline as COLOPL Next's mid-tier VR projects.

TypeDirect peer
Description

DeNA is a Japanese mobile/online game publisher (mobage, Nintendo collaborations) that operates app-store distributed F2P games — directly comparable in product format and go-to-market to Blue Print.

3GREE
TypeDirect peer
Description

GREE is a Japanese mobile and social-game platform; comparable to Blue Print as a domestic publisher with mobile/social free-to-play titles, app-store distribution, and a long-running Japanese IP catalogue.

TypeDirect peer
Description

COLOPL (now Happinet after a brand transition) developed and published Japanese mobile games including location-based and casual titles; comparable to Blue Print as a smaller Japanese mobile studio with free-to-play titles.

TypeBroad incumbent
Description

mixi operates Monster Strike and other mobile hits in Japan; a Japanese mobile-game incumbent overlapping with Blue Print's freemium mobile focus though at much larger scale and with social/community mechanics.

TypeOthers
Description

CryptoGames is the blockchain-games firm that partnered with Blue Print on VenusScramble; not a direct competitor but the closest ecosystem peer for evaluating Blue Print's blockchain-game-conversion services.

TypeEmerging player
Description

Silicon Studio provides middleware and engines used in game and VR pipelines (Mizuchi, Xinta); comparable as a Japan-headquartered technology-for-games/VR player adjacent to Blue Print's VRUE middleware stance.

TypeDirect peer
Description

Akatsuki is a Japanese mobile-game developer (Dragon Ball Z Dokkan Battle collaborator); comparable to Blue Print as a mid-sized Tokyo-based mobile games studio with partnerships and IP-licensed titles.

TypeDirect peer
Description

KLab is a Japanese mobile-game developer known for Love Live! School Idol Festival and other mobile hits; comparable as a Japan-based mobile-game studio distributing through global app stores with long-running F2P titles.

TypeBroad incumbent
Description

Cygames is a Japanese mobile/console game developer (Granblue Fantasy, Uma Musume, Shadowverse) and a subsidiary of CyberAgent; comparable to Blue Print as a Japan-based mobile-first game studio with a multi-IP catalogue, but materially larger and more diversified.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks7 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration11 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries1 record

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Blue Print

Mobile Game Publishing & Developmentb-print.co.jp

Blue Print is a Tokyo-based mobile game developer and publisher, spun off from D2C in 2015, that builds freemium smartphone games distributed globally across iOS, Android, Oculus, and Nintendo Switch, with proprietary VR (VRUE/VRx) and blockchain (NFT) technology.

What Blue Print does

Blue Print Inc. (株式会社ブループリント) is a Tokyo-based mobile game developer and publisher established in April 2015 as a spin-off of the game business division of D2C Inc., with current operations based in Ginza, Chuo-ku. The company designs, develops, and publishes freemium smartphone games distributed globally on Apple's App Store, Google Play, and Oculus Store across 173 countries, with titles spanning RPG (Lost Crusade 2, VenusRumble), casual puzzle (Sugumachi, SAGITTARIUS), 3D shooting (Motivator), racing (Tap Drift Racing), and AR experiences, alongside a Nintendo Switch release (10秒走RETURNS).

The company's underlying technology is anchored by the proprietary VRUE game framework, which supports VR headset compatibility (Google Cardboard, MilboxTouch, Gear VR) alongside built-in IAP, ad serving, push notifications, SNS integration, multilingual support, and game data management. Building on this framework, Blue Print markets the VRx (クロス) concept — a dual-mode gaming approach in which a single app runs as both a standard smartphone game and a VR experience (patent-pending as of April 2017). The company also developed a blockchain game asset system, first implemented with VenusScramble in 2019, which separates game content from tokenized NFT character assets held in user Ethereum wallets — the first such implementation in Japan for a mobile app game.

Blue Print monetizes primarily through in-app purchases in free-to-play mobile games, with secondary revenue from paid app versions (¥360–¥500), Nintendo Switch digital sales, and a nascent B2B line offering blockchain game conversion services to other game companies in partnership with CryptoGames. Distribution is entirely digital and self-serve through global app store marketplaces. Leadership includes President Kobayashi Isao, CTO Kubo Kazuto, and CMO Sugimoto Seiji, with two board seats held by representatives of the spin-off parent D2C. The company also operates the Miyazaki Contribution Center for customer support and QA, established in 2016 in partnership with Miyazaki City.

Blue Print firmographics

Firmographics
Name
Blue Print
Legal name
株式会社ブループリント
Website
https://b-print.co.jp
Company type
Private
Founded year
2015
Operating status
Operating
Headcount range
11–50 employees
Short description
Blue Print is a Tokyo-based mobile game developer and publisher, spun off from D2C in 2015, that builds freemium smartphone games distributed globally across iOS, Android, Oculus, and Nintendo Switch, with proprietary VR (VRUE/VRx) and blockchain (NFT) technology.
Ownership category
akta.pro rank

Blue Print industry classification

Industry
Product category
Mobile Game Publishing & Development
NAICS
Software Publishers (5132)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Mobile Game Publishing & App Game Stores (BPAMAKAB)
akta.pro secondary industries
Web3/Blockchain Game Studios (MPAFAAAO), Blockchain Game Studios & Game Development (FSAPAGAC)

Keywords

  • Mobile game publishing
  • Mobile game development
  • VR game development
  • Blockchain gaming services
  • Game marketing promotion

Where Blue Print is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices2 records

Markets served

Blue Print business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. In-App Purchases / Item Sales: Blue Print's primary revenue source is free-to-play mobile games (iOS/Android) where users purchase virtual items and currencies within the app. Games like 'スグマチ!' use an item monetization model (基本プレイ無料・アイテム課金制). Some titles also have paid versions (e.g., Gear VR version of 'Tap Drift Racing' at ¥490, AR version at ¥360).
  2. Game Publishing / Distribution Fees: Blue Print publishes and operates multiple game titles, earning revenue from in-app purchases across their portfolio of games including Lost Crusade, VenusRumble, Sagittarius, Motivator, Sugumachi, and Tap Drift Racing. They also publish games for other platforms including Nintendo Switch ('10秒走RETURNS' at ¥500).
  3. Blockchain Game Development Services: Blue Print offers blockchain game conversion development services to other game companies, helping them add blockchain/NFT characteristics to existing mobile games. This is offered as a paid service to game companies seeking to tokenize in-game assets.

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree (with optional in-app purchases)
One time/ perpetual licensePay-as-you-goPaid app
One time/ perpetual licensePay-as-you-goNintendo Switch digital download

Go-to-market motion3 records

Distribution channels4 records

Marketing channels8 records

Blue Print product offering

Product offering

Core offering

Blue Print develops and publishes mobile games for iOS and Android platforms across multiple genres (RPG, puzzle, racing, shooting), with proprietary VR-enabled gameplay via its VRUE framework and VRx dual-mode concept. The company also develops and ports games to Nintendo Switch and offers blockchain game development services to other game companies, enabling NFT tokenization and conversion of existing social games to blockchain games.

Product overview

Blue Print is a mobile game development and publishing company founded in 2015, operating as a single-brand portfolio of games and supporting technologies. The product portfolio centers on mobile games for iOS/Android (Lost Crusade 2, VenusRumble/VenusScramble blockchain version, Motivator, Tap Drift Racing, Sugumachi, SAGITTARIUS) with supporting VR capabilities (VRUE framework, VRx cross-platform VR support), a Nintendo Switch title (10秒走RETURNS), and a proprietary game development framework (VRUE). The company also offers blockchain game development services and conversion of existing social games to blockchain games. Services span game publishing, game app development, marketing, and promotion.

Differentiator

Problem solved

Functional benefit

Brands

  • VRx(クロス): VRとスマホの両方で体験可能なゲームアプリブランド。1つのアプリでスマートフォン ModeとVRモードの両方を楽しめる

Quantifiable outcome

  • Multiple mobile game titles operated for over 2-3 years as long-running hits
  • +2 more outcomes

Companies that use Blue Print

Customer profile

Segments2 records

Ideal customer profiles2 records

Blue Print technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration11 records

Feature3 records

Blue Print partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core, minor and secondary.

  • CryptoGamescoreStrategic or Co-development Partner · 3 December 2019Blue Print and CryptoGames entered a partnership to make blockchain game conversion easier for social games. The first joint project converted Blue Print's 'VenusRumble' into VenusScramble, a blockchain game. This partnership enables other game companies to leverage Blue Print's mobile game development expertise combined with CryptoGames' blockchain technology to add NFT asset features to existing mobile apps — making Blue Print the first company in Japan to add blockchain characteristics to a mobile app game.
  • Square Enix (スクウェア・エニックス)coreStrategic or Co-development Partner · 31 August 2017Blue Print co-developed the new harem RPG 'VenusRumble (ヴィーナスランブル)' with Square Enix. Square Enix provided the IP and creative direction while Blue Print handled development and publishing. The game launched August 31, 2017 on iOS/Android with pre-registration starting August 9, 2017.
  • Miyazaki City Government (宮崎市役所)minorOthers · 18 February 2017Miyazaki city and Blue Print signed an agreement to establish the Miyazaki Contribution Center (MCC), an operational base for customer support and QA/debugging functions. The signing ceremony was held at Miyazaki City Hall on February 18, 2016.
  • Color Bottle (カラーボトル)secondaryGTM or Marketing Partner · 17 November 2016Blue Print collaborated with rock band Color Bottle to feature their original song '俺たちのテトレーション' as an in-game event in 'スグマチ!'. The collaboration included a special in-game stage, VR-exclusive remix, and links to purchase the track — creating a new music PR venue within the game. Color Bottle is a 3-member rock band from Sendai formed in 2004.
  • Loyalty Marketing / Ponta (ロイヤリティ マーケティング / Ponta)secondaryStrategic or Co-development Partner · 14 October 2015Blue Print partnered with Loyalty Marketing to integrate the Ponta point service into the game 'あにまるポンポン', allowing players to earn Ponta points through gameplay. This was a new initiative combining mobile gaming with a common point service, enhancing user retention through real-world rewards.

Scale indicators3 records

Recent moves10 records

Expansion highlights5 records

Blue Print competitors and assessment

Company assessment

Emerging players

  • COLOPL Next: COLOPL's VR-focused subsidiary that developed location-based VR titles like Dragon Quest VR; relevant peer because Blue Print's VRx/VRUE strategy targets the same smartphone-to-VR pipeline as COLOPL Next's mid-tier VR projects.
  • Silicon Studio: Silicon Studio provides middleware and engines used in game and VR pipelines (Mizuchi, Xinta); comparable as a Japan-headquartered technology-for-games/VR player adjacent to Blue Print's VRUE middleware stance.

Direct peers

  • DeNA: DeNA is a Japanese mobile/online game publisher (mobage, Nintendo collaborations) that operates app-store distributed F2P games — directly comparable in product format and go-to-market to Blue Print.
  • GREE: GREE is a Japanese mobile and social-game platform; comparable to Blue Print as a domestic publisher with mobile/social free-to-play titles, app-store distribution, and a long-running Japanese IP catalogue.
  • COLOPL: COLOPL (now Happinet after a brand transition) developed and published Japanese mobile games including location-based and casual titles; comparable to Blue Print as a smaller Japanese mobile studio with free-to-play titles.
  • Akatsuki: Akatsuki is a Japanese mobile-game developer (Dragon Ball Z Dokkan Battle collaborator); comparable to Blue Print as a mid-sized Tokyo-based mobile games studio with partnerships and IP-licensed titles.
  • KLab: KLab is a Japanese mobile-game developer known for Love Live! School Idol Festival and other mobile hits; comparable as a Japan-based mobile-game studio distributing through global app stores with long-running F2P titles.

Broad incumbents

  • mixi: mixi operates Monster Strike and other mobile hits in Japan; a Japanese mobile-game incumbent overlapping with Blue Print's freemium mobile focus though at much larger scale and with social/community mechanics.
  • CyberAgent / Cygames: Cygames is a Japanese mobile/console game developer (Granblue Fantasy, Uma Musume, Shadowverse) and a subsidiary of CyberAgent; comparable to Blue Print as a Japan-based mobile-first game studio with a multi-IP catalogue, but materially larger and more diversified.

Others

  • CryptoGames: CryptoGames is the blockchain-games firm that partnered with Blue Print on VenusScramble; not a direct competitor but the closest ecosystem peer for evaluating Blue Print's blockchain-game-conversion services.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat4 records

Key risks7 records

Key highlights6 records

Customer concentration

Blue Print social profiles

Digital presence

Blue Print financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Blue Print leadership team

Management profile

Number of profiles

Profiles5 records

Blue Print subsidiaries and ownership

Company hierarchy

Subsidiaries1 record

Blue Print funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Blue Print M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Blue Print

What does Blue Print do?

Blue Print develops and publishes mobile games for iOS and Android platforms across multiple genres (RPG, puzzle, racing, shooting), with proprietary VR-enabled gameplay via its VRUE framework and VRx dual-mode concept. The company also develops and ports games to Nintendo Switch and offers blockchain game development services to other game companies, enabling NFT tokenization and conversion of existing social games to blockchain games.

Is Blue Print a public or private company?

Blue Print is a private company. It is classified as unknown and is currently operating.

When was Blue Print founded?

Blue Print was founded in 2015. It employs 11 to 50 people.

Where is Blue Print based?

Blue Print is headquartered in Tokyo, Japan, in the Asia region.

How does Blue Print make money?

Three revenue lines are on record. In-App Purchases / Item Sales are the primary driver. The others are game Publishing / Distribution Fees and blockchain Game Development Services.

Who are Blue Print's main competitors?

Emerging players on record are COLOPL Next and Silicon Studio. Direct peers are DeNA, GREE, COLOPL, Akatsuki and KLab. Broad incumbents are mixi and CyberAgent / Cygames. CryptoGames is listed as an others.

Does Blue Print have an API?

No public API is recorded for Blue Print.

What industry is Blue Print in?

Blue Print's product category is Mobile Game Publishing & Development. Its primary akta.pro industry code is BPAMAKAB, Mobile Game Publishing & App Game Stores, with a secondary code of MPAFAAAO, Web3/Blockchain Game Studios. Its NAICS code is 5132 and its SIC code is 3944.

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