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Breathing Games

Full company profile

uuid002eg14

Namestring
Breathing Games
Company typeenum
Private
Founded yearint
2014
Descriptiontext

Breathing Games operates a web presence at breathinggames.net; the provided source data does not disclose a functional description, product portfolio, or service offering. The company name and domain suggest a focus at the intersection of respiratory health and interactive/game-based experiences, but no first-party description, product overview, or technical documentation is available in the inputs to confirm the scope, target user, or delivery mechanism. No information is disclosed regarding headcount, office locations, subsidiaries, ownership, funding, or operating geographies, and there is no evidence of a mobile application, API, or integrations surface.

No business model, pricing model, customer segments, or go-to-market motion is documented in the source data. Revenue, funding history, and management team are all absent from the inputs. Operating status is inferred from the existence of an active website rather than any explicit statement, and company type (public/private) is indeterminate. As a result, this profile captures a low-disclosure entity whose core product, monetization mechanics, and customer base cannot be characterized from the available evidence.

Short descriptiontext

Breathing Games is a low-disclosure entity operating the website breathinggames.net. The source data provides no functional description, product details, customer base, or revenue model from which to characterize what the company does or whom it serves.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersGeneva, Switzerland
HQ citystring
Geneva
HQ countrystring
Switzerland
HQ regionstring
Europe
Markets served

Serves global market

Keyword5 values
breathing games, respiratory wellness, health games, digital wellbeing, therapeutic gameplay
Industry1 code
1Serious Games & Simulation Studios (Training, Defense, Enterprise)
CodeMPAFAAAHPrimaryYes
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Digital Health Games
GTM typeB2C
B2C
Offering typeDigital Commerce or Conte…
Digital Commerce or Content
Core offering1 text field

Per the supplied source material, the only fact evidenced about Breathing Games is the existence of its website at https://www.breathinggames.net/. No product, service, revenue model, customer, or operational detail is provided in the input, so a substantive product/service description cannot be grounded in source evidence.

Differentiator
Functional benefit
Problem solved
No data
Peers8 records
TypeEmerging player
Description

Non-profit/social-impact organization developing game-based and digital tools for youth health and well-being. Comparable as a mission-driven entity building games for health behavior change rather than entertainment.

TypeDirect peer
Description

Serious-games studio building simulation and learning games for education and health. Comparable in mission and product category — purpose-built games for non-entertainment domains — and in operating scale.

TypeDirect peer
Description

Game studio focused on learning and impact games for education and social issues. Comparable as an impact-oriented game developer building purpose-driven titles rather than commercial entertainment.

TypeDirect peer
Description

Health-games company building gamified digital therapeutics and adherence tools for chronic conditions. Highly comparable as a small studio targeting health behavior change through game mechanics.

TypeBroad incumbent
Description

Established independent game studio with a substantial serious-games and location-based entertainment practice. Comparable as a much larger operator in the serious/educational-games category, including health-related titles.

TypeDirect peer
Description

US-based serious-games studio producing educational and health-oriented game-based learning products. Comparable as a small-to-mid serious-games developer focused on non-entertainment outcomes, similar in spirit to a breathing-focused games initiative.

TypeBroad incumbent
Description

Large-scale game-based learning platform widely used in education and increasingly in corporate training. Comparable as a dominant incumbent in game-based learning, a category adjacent to serious health-games.

TypeDirect peer
Description

UK serious-games studio developing game-based interventions for health and behavior change. Directly comparable as a serious-games developer targeting measurable health outcomes, including respiratory and chronic-condition use cases.

Market position
Strengths3 records

Each record includes

Headline, Details, Source

Weaknesses3 records

Each record includes

Headline, Details, Source

Competitive moat1 record

Each record includes

Type, Details

Key risks3 records

Each record includes

Headline, Details, Source

Key highlights2 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

No data
Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Breathing Games

Digital Health Gamesbreathinggames.net

Breathing Games is a low-disclosure entity operating the website breathinggames.net. The source data provides no functional description, product details, customer base, or revenue model from which to characterize what the company does or whom it serves.

What Breathing Games does

Breathing Games operates a web presence at breathinggames.net; the provided source data does not disclose a functional description, product portfolio, or service offering. The company name and domain suggest a focus at the intersection of respiratory health and interactive/game-based experiences, but no first-party description, product overview, or technical documentation is available in the inputs to confirm the scope, target user, or delivery mechanism. No information is disclosed regarding headcount, office locations, subsidiaries, ownership, funding, or operating geographies, and there is no evidence of a mobile application, API, or integrations surface.

No business model, pricing model, customer segments, or go-to-market motion is documented in the source data. Revenue, funding history, and management team are all absent from the inputs. Operating status is inferred from the existence of an active website rather than any explicit statement, and company type (public/private) is indeterminate. As a result, this profile captures a low-disclosure entity whose core product, monetization mechanics, and customer base cannot be characterized from the available evidence.

Breathing Games firmographics

Firmographics
Name
Breathing Games
Website
https://breathinggames.net
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
11–50 employees
Short description
Breathing Games is a low-disclosure entity operating the website breathinggames.net. The source data provides no functional description, product details, customer base, or revenue model from which to characterize what the company does or whom it serves.
Ownership category
akta.pro rank

Breathing Games industry classification

Industry
Product category
Digital Health Games
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Serious Games & Simulation Studios (Training, Defense, Enterprise) (MPAFAAAH)

Keywords

  • Breathing games
  • Respiratory wellness
  • Health games
  • Digital wellbeing
  • Therapeutic gameplay

Where Breathing Games is headquartered

Location

Headquarters

HQ city
Geneva
HQ country
Switzerland
HQ region
Europe

Markets served

Breathing Games business model

Business model
GTM type
B2C
Offering type
Digital Commerce or Content

Breathing Games product offering

Product offering

Core offering

Per the supplied source material, the only fact evidenced about Breathing Games is the existence of its website at https://www.breathinggames.net/. No product, service, revenue model, customer, or operational detail is provided in the input, so a substantive product/service description cannot be grounded in source evidence.

Differentiator

Problem solved

Functional benefit

Breathing Games technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Breathing Games competitors and assessment

Company assessment

Emerging players

  • HopeLab: Non-profit/social-impact organization developing game-based and digital tools for youth health and well-being. Comparable as a mission-driven entity building games for health behavior change rather than entertainment.

Direct peers

  • Triseum: Serious-games studio building simulation and learning games for education and health. Comparable in mission and product category — purpose-built games for non-entertainment domains — and in operating scale.
  • E-line Media: Game studio focused on learning and impact games for education and social issues. Comparable as an impact-oriented game developer building purpose-driven titles rather than commercial entertainment.
  • Ayogo Health: Health-games company building gamified digital therapeutics and adherence tools for chronic conditions. Highly comparable as a small studio targeting health behavior change through game mechanics.
  • Filament Games: US-based serious-games studio producing educational and health-oriented game-based learning products. Comparable as a small-to-mid serious-games developer focused on non-entertainment outcomes, similar in spirit to a breathing-focused games initiative.
  • PlayGen: UK serious-games studio developing game-based interventions for health and behavior change. Directly comparable as a serious-games developer targeting measurable health outcomes, including respiratory and chronic-condition use cases.

Broad incumbents

  • Schell Games: Established independent game studio with a substantial serious-games and location-based entertainment practice. Comparable as a much larger operator in the serious/educational-games category, including health-related titles.
  • Kahoot!: Large-scale game-based learning platform widely used in education and increasingly in corporate training. Comparable as a dominant incumbent in game-based learning, a category adjacent to serious health-games.

Market position

Strengths3 records

Weaknesses3 records

Competitive moat1 record

Key risks3 records

Key highlights2 records

Customer concentration

Breathing Games social profiles

Digital presence

Breathing Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Breathing Games leadership team

Management profile

Number of profiles

Breathing Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Breathing Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Breathing Games

What does Breathing Games do?

Per the supplied source material, the only fact evidenced about Breathing Games is the existence of its website at https://www.breathinggames.net/. No product, service, revenue model, customer, or operational detail is provided in the input, so a substantive product/service description cannot be grounded in source evidence.

When was Breathing Games founded?

Breathing Games was founded in 2014. It employs 11 to 50 people.

Where is Breathing Games based?

Breathing Games is headquartered in Geneva, Switzerland, in the Europe region.

Who are Breathing Games's main competitors?

HopeLab is listed as an emerging player. Direct peers are Triseum, E-line Media, Ayogo Health, Filament Games and PlayGen. Broad incumbents are Schell Games and Kahoot!.

Does Breathing Games have an API?

No public API is recorded for Breathing Games.

What industry is Breathing Games in?

Breathing Games's product category is Digital Health Games. Its primary akta.pro industry code is MPAFAAAH, Serious Games & Simulation Studios (Training, Defense, Enterprise). Its SIC code is 3944.

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