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Dames Making Games

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uuid002kr8j

Namestring
Dames Making Games
Legal namestring
Dames Making Games
Websiteurl
dmg.to
Company typeenum
Private
Founded yearint
2012
Descriptiontext

Dames Making Games (DMG) was a Toronto-based community organization founded in 2012 by Cecily Carver, Alex Leitch, and Jennie Robinson Faber to support women and marginalized creators in video game development. Operating for nearly 12 years, DMG delivered workshops covering programming, illustration, game design, and end-to-end game development; the annual Feb Fatale speaker series (2013-2020); a continuous roster of game jams (Jamuary, Junicorn, NO JAM, Dreadcade, Hyperreal Jam, RPG Zine Jam, and many others); and specialized initiatives such as Damage Camp / Damage Labs (2017-2020), Indigicade (2014-2016), Jeuxly, and the Textile Game Controllers Jam. The organization's primary "customer" was a community of women and gender minorities interested in game creation, and DMG functioned as a gateway into the games industry for participants without prior access to mainstream development communities.

DMG did not sell a product or service. The source data discloses no pricing model, no commercial revenue mechanics, no funding rounds, no investors, and no parent company. The entity was founder-led, volunteer-driven, and operated as a community organization with no equity ownership structure. Programs were funded (mechanism undisclosed) and offered either free or at low cost to participants. Distribution was in-person at Toronto venues (notably Bento Miso on Adelaide Street) and through conference circuit engagement across North America (GDC, Indiecade, Different Games, VRTO, ImagineNATIVE, FanExpo, and others). Marketing relied on community word-of-mouth, earned media coverage in outlets including CBC, Globe and Mail, Toronto Star, VICE Canada, Kill Screen, Wired UK, and Financial Post, and appearances on CBC Radio and podcasts. The organization had no app, no API, no patents, and no proprietary software product.

On April 22, 2024, DMG declared insolvency, deleted all historical data from its domain, and ceased operations. Co-founder Jennie Robinson Faber subsequently began independently archiving the organization's work and community history at jenniefaber.com.

Short descriptiontext

Dames Making Games was a Toronto-based community organization (2012-2024) that supported women and marginalized creators in video game development through workshops, game jams, speaker series, and incubator programs before ceasing operations after insolvency in April 2024.

Operating statusenum
Closed
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersToronto, Canada
HQ citystring
Toronto
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game development education, community workshops, game jams, diversity in games, creative incubator
Industry1 code
1Coding, Game Design & Computer Science Camps
CodeEDAMALADPrimaryYes
NAICS code1 code
  • Sports and Recreation Instruction611620
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Game Development Community Education
GTM motion2 records

Each record includes

Type, Description, Source

Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Marketing or Sales, Others
GTM typeB2C
B2C
Offering typeServices
Services
Brand1 of 5 records shown
1Feb Fatale
Description

Annual event series focused on games, interfaces, and community building for women and marginalized creators (2013-2020)

dmg.to
+4 more records
Core offering1 text field

Dames Making Games provided a community and venue for women, girls, and marginalized genders to confidently explore playing, critiquing, and creating games. Its offerings centered on hands-on game development workshops, an annual speaker series (Feb Fatale), recurring game jams and arcades, and an incubator program (Damage Camp / Damage Labs) supporting marginalized game makers. The organization operated as a non-commercial, volunteer-run community entity focused on education, mentorship, and community building rather than product sales.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Participants credited the organization with launching careers in game development
+1 more record
Product overview1 text field

Dames Making Games (DMG) was a Toronto-based community organization (2012-2024) focused on getting women and marginalized people involved in video game development. The organization offered a portfolio of programs including workshops (Jeuxly, New Game Makers), annual speaker series (Feb Fatale), game jams (Jamuary, Junicorn, Dreadcade, etc.), and specialized initiatives (Damage Camp/Damage Labs, Indigicade, Textile Game Controllers Jam). The organization archived numerous projects including Origin Stories, Remote Realities, SPF90FPS, The Codex, Artistic VR Tech, Member & Organizer Manual, and iV Engine. Following insolvency in April 2024, the domain expired and former co-founder Jennie Robinson Faber began building an archive of the community's work.

Product and service8 records
1Feb Fatale Series
CategorySpeaker series
Description

Annual speaker series held each February from 2013 to 2020, featuring themed talks on game design, interfaces, cyberpunk, transgression, and other thematic explorations of games. Targeted at women and marginalized creators in the Toronto game development community.

2Game Jams & Arcades
CategoryGame jams and community events
Description

Recurring game jam and arcade events including Jamuary, ANNAJAM, NO JAM series, Digicade, Jeuxly, New Peripherals Jam, VideoVideo Jam, SystemFailure Jam, Junicorn, Spookcade, Ad Hoctober, Julivewire! Hardware Game Jam, Digital Media Art+Cade, Gym Jam, Dread Jam, Dreadcade, Dames Demaking Games, Global Game Jam: DMG Edition, Hyperreal Jam, Adventure Jam, VVV Jam, Party Party Party! Jam, CREEPIN-IT-REAL, RPG Zine Jam, Textile Game Controllers Jam, and Stationary Stationery Jam. Designed for hands-on game creation and community building.

3Damage Camp
CategoryIncubator program
Description

An incubator-style program (2017-2020) designed to support marginalized game makers and help create an alternative system for underrepresented developers.

4Damage Labs
CategoryCommunity space and incubator continuation
Description

A successor/continuation of Damage Camp, serving as a space and community for marginalized game makers (damagelabs.ca).

5Indigicade
CategorySpecialized game design program
Description

A program (2014-2016) focused on Indigenous game design and supporting Indigenous developers in the games industry.

6Jeuxly
CategoryWorkshop / incubator program
Description

A workshop/incubator program (launched July 2012) for first-time women game creators that produced games and was featured in press coverage.

7Workshop Programs
CategoryMulti-week educational workshops
Description

Ten-week workshops teaching women to develop their own games from start to finish, covering skills such as programming, illustration, game design, and the complete game development process.

8Textile Game Controllers Jam
CategorySpecialized game jam
Description

A 2020 game jam exploring e-textile techniques as applied to alternative game controllers, documented in academic research.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight3 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

US-based nonprofit providing technology education and computer programming exposure to young Black women. Comparable mission and program format (workshops, summer programs) with a more specific demographic focus.

TypeBroad incumbent
Description

Larger US-based nonprofit running clubs, summer immersion programs, and college-loops to close the gender gap in technology. Comparable mission of supporting women in tech/computing with structured educational programs, though at much greater scale.

TypeDirect peer
Description

Montreal-based nonprofit running free workshops, game jams, and mentorship programs to support women and non-binary people in game development. Directly comparable community/educational mission and program format to Dames Making Games.

TypeBroad incumbent
Description

Nonprofit that facilitates the creation and distribution of social impact games through grants, festivals, and educational programs. Overlaps with DMG's community-building approach in the indie/educational games space.

TypeDirect peer
Description

Industry-supported nonprofit advocating for diversity and inclusion in esports and gaming communities. Directly comparable mission of supporting marginalized groups in gaming, with industry sponsorship model.

TypeEmerging player
Description

Organization that helps indie game developers showcase their games at major conventions through collective booth presence. Comparable support for indie developers in the games industry, though focused on commercial exposure rather than identity-based community building.

TypeEmerging player
Description

Berlin-based international games festival and platform supporting indie and artistic games with a focus on diversity and experimental work. Comparable cultural positioning and support for independent/non-traditional game creators.

TypeDirect peer
Description

International nonprofit advocating for women and marginalized genders in the games industry through mentorship, networking events, and educational programming. Comparable community-building mission serving the same target audience as DMG.

TypeEmerging player
Description

Nonprofit providing mental health support and education to the games industry and community. Comparable mission of supporting marginalized groups within gaming culture, though focused specifically on mental health.

TypeBroad incumbent
Description

Largest global nonprofit membership organization for game developers, with diversity and inclusion affinity groups (including Women in Games). Comparable advocacy mission at much larger industry-wide scale.

Market position
Strengths3 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat2 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Dames Making Games

Game Development Community Educationdmg.to

Dames Making Games was a Toronto-based community organization (2012-2024) that supported women and marginalized creators in video game development through workshops, game jams, speaker series, and incubator programs before ceasing operations after insolvency in April 2024.

What Dames Making Games does

Dames Making Games (DMG) was a Toronto-based community organization founded in 2012 by Cecily Carver, Alex Leitch, and Jennie Robinson Faber to support women and marginalized creators in video game development. Operating for nearly 12 years, DMG delivered workshops covering programming, illustration, game design, and end-to-end game development; the annual Feb Fatale speaker series (2013-2020); a continuous roster of game jams (Jamuary, Junicorn, NO JAM, Dreadcade, Hyperreal Jam, RPG Zine Jam, and many others); and specialized initiatives such as Damage Camp / Damage Labs (2017-2020), Indigicade (2014-2016), Jeuxly, and the Textile Game Controllers Jam. The organization's primary "customer" was a community of women and gender minorities interested in game creation, and DMG functioned as a gateway into the games industry for participants without prior access to mainstream development communities.

DMG did not sell a product or service. The source data discloses no pricing model, no commercial revenue mechanics, no funding rounds, no investors, and no parent company. The entity was founder-led, volunteer-driven, and operated as a community organization with no equity ownership structure. Programs were funded (mechanism undisclosed) and offered either free or at low cost to participants. Distribution was in-person at Toronto venues (notably Bento Miso on Adelaide Street) and through conference circuit engagement across North America (GDC, Indiecade, Different Games, VRTO, ImagineNATIVE, FanExpo, and others). Marketing relied on community word-of-mouth, earned media coverage in outlets including CBC, Globe and Mail, Toronto Star, VICE Canada, Kill Screen, Wired UK, and Financial Post, and appearances on CBC Radio and podcasts. The organization had no app, no API, no patents, and no proprietary software product.

On April 22, 2024, DMG declared insolvency, deleted all historical data from its domain, and ceased operations. Co-founder Jennie Robinson Faber subsequently began independently archiving the organization's work and community history at jenniefaber.com.

Dames Making Games firmographics

Firmographics
Name
Dames Making Games
Legal name
Dames Making Games
Website
https://dmg.to
Company type
Private
Founded year
2012
Operating status
Closed
Headcount range
1–10 employees
Short description
Dames Making Games was a Toronto-based community organization (2012-2024) that supported women and marginalized creators in video game development through workshops, game jams, speaker series, and incubator programs before ceasing operations after insolvency in April 2024.
Ownership category
akta.pro rank

Dames Making Games industry classification

Industry
Product category
Game Development Community Education
NAICS
Sports and Recreation Instruction (611620)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Coding, Game Design & Computer Science Camps (EDAMALAD)

Keywords

  • Game development education
  • Community workshops
  • Game jams
  • Diversity in games
  • Creative incubator

Where Dames Making Games is headquartered

Location

Headquarters

HQ city
Toronto
HQ country
Canada
HQ region
North America

Offices1 record

Markets served

Dames Making Games business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Others

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

Dames Making Games product offering

Product offering

Core offering

Dames Making Games provided a community and venue for women, girls, and marginalized genders to confidently explore playing, critiquing, and creating games. Its offerings centered on hands-on game development workshops, an annual speaker series (Feb Fatale), recurring game jams and arcades, and an incubator program (Damage Camp / Damage Labs) supporting marginalized game makers. The organization operated as a non-commercial, volunteer-run community entity focused on education, mentorship, and community building rather than product sales.

Product overview

Dames Making Games (DMG) was a Toronto-based community organization (2012-2024) focused on getting women and marginalized people involved in video game development. The organization offered a portfolio of programs including workshops (Jeuxly, New Game Makers), annual speaker series (Feb Fatale), game jams (Jamuary, Junicorn, Dreadcade, etc.), and specialized initiatives (Damage Camp/Damage Labs, Indigicade, Textile Game Controllers Jam). The organization archived numerous projects including Origin Stories, Remote Realities, SPF90FPS, The Codex, Artistic VR Tech, Member & Organizer Manual, and iV Engine. Following insolvency in April 2024, the domain expired and former co-founder Jennie Robinson Faber began building an archive of the community's work.

Differentiator

Problem solved

Functional benefit

Brands

  • Feb Fatale: Annual event series focused on games, interfaces, and community building for women and marginalized creators (2013-2020)
  • Damage Camp
  • Damage Labs
  • Jeuxly
  • Junicorn

Products and services

  • Feb Fatale Series Annual speaker series held each February from 2013 to 2020, featuring themed talks on game design, interfaces, cyberpunk, transgression, and other thematic explorations of games. Targeted at women and marginalized creators in the Toronto game development community.
  • Game Jams & Arcades Recurring game jam and arcade events including Jamuary, ANNAJAM, NO JAM series, Digicade, Jeuxly, New Peripherals Jam, VideoVideo Jam, SystemFailure Jam, Junicorn, Spookcade, Ad Hoctober, Julivewire! Hardware Game Jam, Digital Media Art+Cade, Gym Jam, Dread Jam, Dreadcade, Dames Demaking Games, Global Game Jam: DMG Edition, Hyperreal Jam, Adventure Jam, VVV Jam, Party Party Party! Jam, CREEPIN-IT-REAL, RPG Zine Jam, Textile Game Controllers Jam, and Stationary Stationery Jam. Designed for hands-on game creation and community building.
  • Damage Camp An incubator-style program (2017-2020) designed to support marginalized game makers and help create an alternative system for underrepresented developers.
  • Damage Labs A successor/continuation of Damage Camp, serving as a space and community for marginalized game makers (damagelabs.ca).
  • Indigicade A program (2014-2016) focused on Indigenous game design and supporting Indigenous developers in the games industry.
  • Jeuxly A workshop/incubator program (launched July 2012) for first-time women game creators that produced games and was featured in press coverage.
  • Workshop Programs Ten-week workshops teaching women to develop their own games from start to finish, covering skills such as programming, illustration, game design, and the complete game development process.
  • Textile Game Controllers Jam A 2020 game jam exploring e-textile techniques as applied to alternative game controllers, documented in academic research.

Quantifiable outcome

  • Participants credited the organization with launching careers in game development
  • +1 more outcomes

Companies that use Dames Making Games

Customer profile

Segments1 record

Ideal customer profiles1 record

Dames Making Games technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Dames Making Games partnerships and signals

Strategic signal

Scale indicators2 records

Recent moves6 records

Expansion highlights3 records

Dames Making Games competitors and assessment

Company assessment

Broad incumbents

  • Black Girls CODE: US-based nonprofit providing technology education and computer programming exposure to young Black women. Comparable mission and program format (workshops, summer programs) with a more specific demographic focus.
  • Girls Who Code: Larger US-based nonprofit running clubs, summer immersion programs, and college-loops to close the gender gap in technology. Comparable mission of supporting women in tech/computing with structured educational programs, though at much greater scale.
  • Games for Change: Nonprofit that facilitates the creation and distribution of social impact games through grants, festivals, and educational programs. Overlaps with DMG's community-building approach in the indie/educational games space.
  • IGDA (International Game Developers Association): Largest global nonprofit membership organization for game developers, with diversity and inclusion affinity groups (including Women in Games). Comparable advocacy mission at much larger industry-wide scale.

Direct peers

  • Pixelles: Montreal-based nonprofit running free workshops, game jams, and mentorship programs to support women and non-binary people in game development. Directly comparable community/educational mission and program format to Dames Making Games.
  • AnyKey: Industry-supported nonprofit advocating for diversity and inclusion in esports and gaming communities. Directly comparable mission of supporting marginalized groups in gaming, with industry sponsorship model.
  • Women in Games International (WIGI): International nonprofit advocating for women and marginalized genders in the games industry through mentorship, networking events, and educational programming. Comparable community-building mission serving the same target audience as DMG.

Emerging players

  • Indie MEGABOOTH: Organization that helps indie game developers showcase their games at major conventions through collective booth presence. Comparable support for indie developers in the games industry, though focused on commercial exposure rather than identity-based community building.
  • A MAZE. Berlin-based international games festival and platform supporting indie and artistic games with a focus on diversity and experimental work. Comparable cultural positioning and support for independent/non-traditional game creators.
  • Take This: Nonprofit providing mental health support and education to the games industry and community. Comparable mission of supporting marginalized groups within gaming culture, though focused specifically on mental health.

Market position

Strengths3 records

Weaknesses5 records

Competitive moat2 records

Key risks5 records

Key highlights6 records

Customer concentration

Dames Making Games social profiles

Digital presence

Dames Making Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Dames Making Games leadership team

Management profile

Number of profiles

Dames Making Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Dames Making Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Dames Making Games

What does Dames Making Games do?

Dames Making Games provided a community and venue for women, girls, and marginalized genders to confidently explore playing, critiquing, and creating games. Its offerings centered on hands-on game development workshops, an annual speaker series (Feb Fatale), recurring game jams and arcades, and an incubator program (Damage Camp / Damage Labs) supporting marginalized game makers. The organization operated as a non-commercial, volunteer-run community entity focused on education, mentorship, and community building rather than product sales.

Is Dames Making Games a public or private company?

Dames Making Games is a private company. It is classified as founder individual operated bootstrapped and is currently closed.

When was Dames Making Games founded?

Dames Making Games was founded in 2012. It employs 1 to 10 people.

Where is Dames Making Games based?

Dames Making Games is headquartered in Toronto, Canada, in the North America region.

Who are Dames Making Games's main competitors?

Broad incumbents on record are Black Girls CODE, Girls Who Code, Games for Change and IGDA (International Game Developers Association). Direct peers are Pixelles, AnyKey and Women in Games International (WIGI). Emerging players are Indie MEGABOOTH, A MAZE. and Take This.

Does Dames Making Games have an API?

No public API is recorded for Dames Making Games.

What industry is Dames Making Games in?

Dames Making Games's product category is Game Development Community Education. Its primary akta.pro industry code is EDAMALAD, Coding, Game Design & Computer Science Camps. Its NAICS code is 611620 and its SIC code is 7990.

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