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Magic Bean

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uuid002pmja

Namestring
Magic Bean
Legal namestring
주식회사 매직빈게임즈
Company typeenum
Private
Founded yearint
2009
Descriptiontext

Magic Bean Games (주식회사 매직빈게임즈) is a privately held Korean board game developer, publisher, and manufacturer founded in November 2009 by Hwang Yun-soo and headquartered in Songpa-gu, Seoul. The company operates a vertically integrated studio with in-house capabilities spanning concept design, illustration, 3D modeling, and physical component manufacturing, and has produced a portfolio of 30+ original titles plus 250+ proprietary character designs. Its catalog mixes abstract strategy games (SIXTEEN/RESTART, CodeTalk, Omok Chess), heritage-themed tile-placement titles (Silla: Thousand-Year Smile, Sesagongsa), Korean-language education games (Hangeul Day, Talk Talk Series), environmental games (Eco Village, Collection), and commissioned custom games for government and corporate clients.

The company's revenue model blends direct-to-consumer sales (Naver Smart Store, proprietary Cafe24 storefront, Korea Board Games retail distribution), contract-based custom game development for government ministries, municipalities, universities, and corporates (e.g., Korea Customs Service, Ministry of Environment, Smilegate, Seongnam City), IP licensing to international publishers and metaverse platforms (YTP Plus Interactive's Detoland, YouCKT Global in Belgium), crowdfunding pre-sales via Tumblbug, and a Board Game Instructor certification program (보드게임 지도사) that is itself licensed internationally. Customer segments span general-consumer families, K-12 schools and universities, government agencies, and senior-care organizations, with senior-wellness programs engaging 200–400+ participants annually.

Recent strategic activity has tilted toward internationalization: four consecutive Essen SPIEL appearances (2022–2025), a sold-out Silla debut in Germany, the European/US launch of RESTART in 2026, a Belgian export of Hangeul Day, and a Hong Kong export of the instructor certification via BIRDSNK. The company has won the Korean Game Awards Grand Prize (2022), Monthly Excellent Game honors for Eco Village (2024) and Silla (2025), and the 2025 Minister of Culture and Tourism Award. Magic Bean remains bootstrapped with 1–10 employees and has not disclosed external funding.

Short descriptiontext

Magic Bean Games is a privately held Korean board game developer, publisher, and manufacturer (founded 2009, Seoul) that designs, produces, and self-distributes 30+ original titles across strategy, education, and heritage themes, serving consumers, schools, government agencies, corporates, and senior-care organizations via direct e-commerce, retail, licensing, and custom B2B contracts.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersSongpadong, South Korea
HQ citystring
Songpadong
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
board game design, educational board games, custom game development, Korean tabletop games, strategy tile games
Industry2 codes
1Board Game & Puzzle Specialty Retailers
CodeCRALALAAPrimaryYes
2Strategy/Euro Board Games Retail
CodeCRALALACPrimaryNo
NAICS code2 codes
  • Hobby, Toy, and Game Retailers45912
  • Doll, Toy, and Game Manufacturing339930
SIC code2 codes
  • Retail-Hobby, Toy & Game Shops5945
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Board Games
Social media profiles2 records
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Direct Game Sales
TypeOne Time License
Description

Sale of self-developed and self-produced board games through proprietary e-commerce website (magicbeangame.com) and Naver Smart Store. Products include both recreational games (식스틴, 코드톡, 오목체스) and educational games (한글날, 에코빌리지, 세공사). One-time purchase model per game box.

magicbeangame.com
2Custom Game Development (B2B/Government)
TypeProfessional Services
Description

Contract-based design and production of custom educational and institutional board games. Clients include Korean government ministries, city governments, school districts, universities, and corporations. Products serve specific learning objectives (Korean history, environment, customs, language, corporate values).

magicbeangame.com
3Crowdfunding Campaigns
TypeTransaction Fee
Description

Pre-sale of new titles via Tumblbug (텀블벅) to raise capital and validate market demand before full production. 신라: 천년의미소 ran a successful Tumblbug campaign in April 2025.

magicbeangame.com
4IP Licensing
TypeLicensing Royalties
Description

Licensing of flagship game IPs (식스틴, 코드톡) to international partners for translation, digital adaptation, and distribution. Includes licensing of Korean cultural IP (신라) and character IP (e.g., Moyangsai from Lim Factory) for board game adaptations.

magicbeangame.com
5Board Game Educator Certification
TypeLicensing Royalties
Description

Operation of the '보드게임 지도사' (Board Game Instructor) certification program, including instructor training and curriculum licensing to educational institutions domestically and internationally (e.g., Hong Kong via BIRDSNK).

magicbeangame.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Supply Chain, Marketing or Sales, Technology or R&D
Pricing details2 tiers
1Individual Board Games (Consumer)
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

One-time purchase per game box. No subscription or recurring fee. Specific retail price points not publicly listed in available sources.

magicbeangame.com
2Custom/Institutional Games (B2B)
ModelOtherBilling cadenceMulti-year contract
Notes

Custom game development and institutional supply contracts are individually quoted based on scope, quantity, and customization requirements. Not publicly priced.

magicbeangame.com
GTM typeB2B and B2C
B2B and B2C
Offering typeHardware or Manufacturing
Hardware or Manufacturing
Core offering1 text field

Magic Bean Games designs, develops, and manufactures original Korean board games in-house, covering the full pipeline from concept, illustration, and 3D modeling to physical production of game components. The company sells its own branded tabletop games directly to consumers via e-commerce and a domestic distribution partner, licenses flagship IPs internationally, and develops custom/commissioned educational and training board games for government agencies, corporations, and universities. It also operates a proprietary Board Game Instructor certification program.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Silla: Thousand-Year Smile sold out within 2 days at ESSEN SPIEL 2025 (Oct 23–26, Germany), recording both pre-orders and on-site sales sell-through
+3 more records
Product overview1 text field

Magic Bean Games (주식회사 매직빈게임즈) is a Korean board game development, design, and manufacturing company founded in 2009. The company operates a platform-plus-products model, offering a portfolio of proprietary board game titles alongside custom/commissioned game development and a board game instructor certification program. Core proprietary products include strategic tile games (SIXTEEN/RESTART, Sesagongsa), abstract strategy games (CodeTalk and its Pokémon collaboration variant), thematic strategy games (Silla: Thousand Year Smile), hybrid games (Omok Chess), Korean language learning games (Hangeul Day, Talk Talk Series), environmental games (Eco Village, Collection), and educational games (Egg Add, Popcorn, ShakeShake). The company also develops custom educational and corporate training games on commission (e.g., Suilleop Maker, Magic Stone, customs education games). Its Board Game Instructor Certification Program (보드게임 지도사) provides Level 2, Level 1, and advanced certifications, and has been expanded to international markets including Hong Kong. All proprietary games are manufactured in-house in Korea using the company's own production facilities, covering illustration design, 3D modeling, and manufacturing.

Product and service7 records
1SIXTEEN / RESTART (식스틴 / 리스타트)
CategoryStrategy tile board game
Description

Tile-placement abstract strategy board game for 2–4 players in 15–20 minute sessions, multi-generational (ages 6+ through adults). Originally released in Korea in 2016 as SIXTEEN, with a European/US edition rebranded as RESTART (2026).

2CodeTalk (코드톡)
CategoryAbstract strategy board game
Description

Abstract strategy board game that combines three-in-a-row placement with Korean word-ending rules; suitable for children through adults and supported by annual official tournaments.

3Silla: Thousand Year Smile (신라: 천년의 미소)
CategoryThematic strategy board game
Description

Thematic tile-placement strategy board game rooted in Korean heritage, featuring action-point allocation and a class-system turn-order mechanic, designed for players interested in history and cultural strategy.

4Omok Chess: Hundred Years War (오목체스: 백년전쟁)
CategoryHybrid strategy board game
Description

Two-player hybrid strategy board game that fuses Omok placement with chess pieces and abilities, offering a deep, fast-paced competitive experience.

5Hangul Day (한글날)
CategoryEducational board game
Description

Korean language education board game that uses patented circular Hangul tiles and picture cards to teach word construction, designed for Korean language learners and classrooms domestically and abroad.

6Talk Talk Series (톡톡 시리즈)
CategoryEducational card game
Description

Portable Korean language learning card-matching game series covering proverbs (속담) and four-character idioms (사자성어), featuring round cards in a compact box for casual educational play.

7Pokémon CodeTalk (포켓몬 코드톡)
Scale indicator6 records

Each record includes

Type, Value, Description, Source

Partnership15 partners
1BIRDSNK (홍콩)
Strategic tierModerateTypeStrategic or Co-development PartnerAnnounced on2023-04-11
Description

International partnership signed April 11, 2023, for global market expansion through joint board game development and export of the 보드게임 지도사 (Board Game Instructor) certification program to Hong Kong. This was the first international export of Korea's board game educator certification program. First Hong Kong cohort trained 40+ instructors in July 2023, with plans to expand to Thailand, Indonesia, Europe, and the US.

magicbeangame.com
Strategic tierFlagshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2023-03-03
Description

Strategic partnership and IP licensing agreement signed March 3, 2023, for digital game development using 식스틴 and 코드톡 IPs on the Detoland metaverse platform. Plans included multiplayer servers and global tournaments. As of 2026, development was ongoing with plans to expand to additional titles including 에그애드, 한글날, and 신라: 천년의미소.

Strategic tierFlagshipTypeChannel Partner/ Reseller/ DistributorAnnounced on2023-02-15
Description

Exclusive domestic distribution agreement for the flagship title 식스틴 (Sixteen), signed February 15, 2023. 코리아보드게임즈 is South Korea's largest board game distributor. The partnership enabled nationwide retail distribution and joint marketing activities including official game tournaments.

4YouCKT Global / Global Language (와이케이티글로벌)
Strategic tierModerateTypeChannel Partner/ Reseller/ DistributorAnnounced on2023-02-06
Description

Export agreement signed February 6, 2023, for the 한글날 (Hangul Day) Korean language education board game to Belgium for use in Korean language instruction programs. This was the first successful export of a Korean Hangul education board game, achieved within 9 months of the game's May 2022 domestic launch. The product was piloted in Belgian classrooms before formal export.

magicbeangame.com
Strategic tierModerateTypeStrategic or Co-development PartnerAnnounced on2023-02-01
Description

Industry-academia cooperation agreement signed in 2023 for student education, internship programs, and collaborative game development. As part of the partnership, Magic Bean Games provides mentorship, selects outstanding student teams for crowdfunding support, and offers exhibition opportunities at Board Game Festival. Also jointly organized the 2023 Global Game Jam × Jeonju 'Making Board Game' spot.

Strategic tierModerateTypeStrategic or Co-development PartnerAnnounced on2022-09-13
Description

Business cooperation agreement signed September 13, 2022, for joint board game research and development, domestic and international crowdfunding, marketing and PR, and follow-up content/brand launches. Leverages Home4U's DANN ENTER creative group and HOME4U Services real estate network.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Agreement to develop a dedicated board game textbook for the university's Convergence Contents Department, involving experts from film, musical, webtoon, and game disciplines. The textbook is expected to be adopted by other universities as well.

Strategic tierModerateTypeStrategic or Co-development Partner
Description

Long-running early-employment contract program. Magic Bean Games provides board game development education, runs preliminary university programs (예비대학), and all participating students earn 보드게임 지도사 2급 certification. 2021 and 2022 cohorts achieved 4.96–4.97/5.0 satisfaction ratings.

Strategic tierMinorTypeOEM/ Whitelabel/ Licensing Partner
Description

IP licensing agreement signed in 2023 for the 'Moyangsai' (모양새) character IP. Magic Bean Games acquired rights to develop and publish board games using this IP.

10Seongnam Game Healing Center (성남게임힐링센터)
Strategic tierModerateTypeGTM or Marketing Partner
Description

Ongoing partnership with 성남시, 성남산업진흥원, and 게임문화재단 to deliver senior wellness programs using board games. Programs include '보드게임으로 하나되기' (10 sessions/year) and '보드게임과 함께하는 건강 생활' (400+ seniors/year). The center is operated by Seongnam City and the Seongnam Game Culture Foundation.

magicbeangame.com
Strategic tierModerateTypeStrategic or Co-development Partner
Description

Public-sector partners co-hosting the 성남 GXG urban game culture festival, 1080 Game Picnic, and senior board game education programs. Joint initiatives have engaged thousands of residents across multiple years.

12Korean National Unification Advisory Council / University Unity Education Study Group (교원학습 공동체 통일교육 연구회)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Custom board game development '통일 무지개' (Unification Rainbow) for unification education in Korean schools. Developed with teachers and distributed for use at national unification education training sessions.

magicbeangame.com
13Korea Herald Content Promotion Agency / Korean Classics Publication (한국국학진흥원)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

As mentor in the annual Korean history/culture content planning competition (historically-themed content contest). Won Grand Prize in 2020 (culture ministry award) and Excellence Award in 2021 (institution award) for adventure-type online-offline blended big game designs. Continuing mentorship for university teams since 2020.

magicbeangame.com
14Various Seoul School Districts and Education Offices (서울특별시 동작교육지원청, 은평여성인력개발센터, 강북구, 도봉구 등)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Custom board game development for school curricula, educator training, and community programs. Products include district-specific educational games distributed to schools within each district. 은평 여성인력개발센터 uses 보드게임 지도사 programs.

magicbeangame.com
15Environment Preservation Association / Ministry of Environment Han River Basin Environmental Office (환경보전협회 / 환경부 한강유역환경청)
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Development of '수풀로 메이커' environmental education board game for the '찾아가는 환경교육' (visiting environmental education) program. Conducting environmental education sessions for 2,100+ students in Seoul and Gyeonggi-region middle and high schools.

magicbeangame.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Independent US publisher known for original strategy titles like Dinosaur Island and the Game of Thrones board game line. Comparable as a small-team independent publisher developing original IPs with strong theme-mechanic integration.

TypeDirect peer
Description

Independent US-based board game publisher known for strategy/euro titles (Wingspan, Scythe). Closely comparable as a small-team independent publisher with strong original IP, international fan base, and educational/scalable complexity game design philosophy.

TypeBroad incumbent
Description

World's largest hobby game publisher with portfolio of strategy, family, and party games. Comparable as a global board game publisher and distributor that Magic Bean could encounter as a partner (acquisition/licensing) or as competitive pressure once titles scale internationally.

TypeBroad incumbent
Description

Global hobby game publisher of strategy, miniature, and family games with strong Kickstarter presence. Comparable as a board game publisher that combines direct consumer crowdfunding with international retail distribution, but operates at significantly larger scale than Magic Bean.

TypeDirect peer
Description

Independent publisher of mid-weight strategy and euro games. Comparable as a similarly sized indie publisher with original IP, international distribution at Essen, and partnerships with larger publishers for European distribution.

TypeDirect peer
Description

Independent board game publisher of strategy titles like Root and Oath. Comparable as a small independent publisher focused on original IP with strong theme-mechanic integration, multi-year product development cycles, and direct-to-consumer retail.

TypeDirect peer
Description

French board game publisher of strategy and family titles with strong international distribution. Comparable as a mid-sized publisher targeting both European and North American markets with strategy and family-oriented titles, exhibiting at Essen.

TypeDirect peer
Description

Independent publisher of themed strategy and educational board games (Call to Adventure, Boss Monster). Comparable as a small independent publisher combining educational/skill-building game design with themed strategy titles and direct retail distribution.

TypeBroad incumbent
Description

Major German board game publisher of strategy and family titles, headquartered near Essen. Comparable as a strategy board game publisher with strong Essen SPIEL presence and distribution reach into European markets where Magic Bean is expanding with RESTART.

TypeDirect peer
Description

Korea's largest board game distributor and publisher, exclusive distribution partner for Magic Bean's SIXTEEN in Korea. Directly comparable as a domestic Korean board game publisher and distributor operating across both original titles and licensed imports.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

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Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers8 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature6 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Magic Bean

Magic Bean Games is a privately held Korean board game developer, publisher, and manufacturer (founded 2009, Seoul) that designs, produces, and self-distributes 30+ original titles across strategy, education, and heritage themes, serving consumers, schools, government agencies, corporates, and senior-care organizations via direct e-commerce, retail, licensing, and custom B2B contracts.

What Magic Bean does

Magic Bean Games (주식회사 매직빈게임즈) is a privately held Korean board game developer, publisher, and manufacturer founded in November 2009 by Hwang Yun-soo and headquartered in Songpa-gu, Seoul. The company operates a vertically integrated studio with in-house capabilities spanning concept design, illustration, 3D modeling, and physical component manufacturing, and has produced a portfolio of 30+ original titles plus 250+ proprietary character designs. Its catalog mixes abstract strategy games (SIXTEEN/RESTART, CodeTalk, Omok Chess), heritage-themed tile-placement titles (Silla: Thousand-Year Smile, Sesagongsa), Korean-language education games (Hangeul Day, Talk Talk Series), environmental games (Eco Village, Collection), and commissioned custom games for government and corporate clients.

The company's revenue model blends direct-to-consumer sales (Naver Smart Store, proprietary Cafe24 storefront, Korea Board Games retail distribution), contract-based custom game development for government ministries, municipalities, universities, and corporates (e.g., Korea Customs Service, Ministry of Environment, Smilegate, Seongnam City), IP licensing to international publishers and metaverse platforms (YTP Plus Interactive's Detoland, YouCKT Global in Belgium), crowdfunding pre-sales via Tumblbug, and a Board Game Instructor certification program (보드게임 지도사) that is itself licensed internationally. Customer segments span general-consumer families, K-12 schools and universities, government agencies, and senior-care organizations, with senior-wellness programs engaging 200–400+ participants annually.

Recent strategic activity has tilted toward internationalization: four consecutive Essen SPIEL appearances (2022–2025), a sold-out Silla debut in Germany, the European/US launch of RESTART in 2026, a Belgian export of Hangeul Day, and a Hong Kong export of the instructor certification via BIRDSNK. The company has won the Korean Game Awards Grand Prize (2022), Monthly Excellent Game honors for Eco Village (2024) and Silla (2025), and the 2025 Minister of Culture and Tourism Award. Magic Bean remains bootstrapped with 1–10 employees and has not disclosed external funding.

Magic Bean firmographics

Firmographics
Name
Magic Bean
Legal name
주식회사 매직빈게임즈
Website
https://magicbeangame.com
Company type
Private
Founded year
2009
Operating status
Operating
Headcount range
1–10 employees
Short description
Magic Bean Games is a privately held Korean board game developer, publisher, and manufacturer (founded 2009, Seoul) that designs, produces, and self-distributes 30+ original titles across strategy, education, and heritage themes, serving consumers, schools, government agencies, corporates, and senior-care organizations via direct e-commerce, retail, licensing, and custom B2B contracts.
Ownership category
akta.pro rank

Magic Bean industry classification

Industry
Product category
Board Games
NAICS
Hobby, Toy, and Game Retailers (45912), Doll, Toy, and Game Manufacturing (339930)
SIC
Retail-Hobby, Toy & Game Shops (5945), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Board Game & Puzzle Specialty Retailers (CRALALAA)
akta.pro secondary industry
Strategy/Euro Board Games Retail (CRALALAC)

Keywords

  • Board game design
  • Educational board games
  • Custom game development
  • Korean tabletop games
  • Strategy tile games

Where Magic Bean is headquartered

Location

Headquarters

HQ city
Songpadong
HQ country
South Korea
HQ region
Asia

Offices1 record

Markets served

Magic Bean business model

Business model
GTM type
B2B and B2C
Offering type
Hardware or Manufacturing
Cost components
Personnel, Operations, Supply Chain, Marketing or Sales, Technology or R&D

Revenue model

  1. Direct Game Sales: Sale of self-developed and self-produced board games through proprietary e-commerce website (magicbeangame.com) and Naver Smart Store. Products include both recreational games (식스틴, 코드톡, 오목체스) and educational games (한글날, 에코빌리지, 세공사). One-time purchase model per game box.
  2. Custom Game Development (B2B/Government): Contract-based design and production of custom educational and institutional board games. Clients include Korean government ministries, city governments, school districts, universities, and corporations. Products serve specific learning objectives (Korean history, environment, customs, language, corporate values).
  3. Crowdfunding Campaigns: Pre-sale of new titles via Tumblbug (텀블벅) to raise capital and validate market demand before full production. 신라: 천년의미소 ran a successful Tumblbug campaign in April 2025.
  4. IP Licensing: Licensing of flagship game IPs (식스틴, 코드톡) to international partners for translation, digital adaptation, and distribution. Includes licensing of Korean cultural IP (신라) and character IP (e.g., Moyangsai from Lim Factory) for board game adaptations.
  5. Board Game Educator Certification: Operation of the '보드게임 지도사' (Board Game Instructor) certification program, including instructor training and curriculum licensing to educational institutions domestically and internationally (e.g., Hong Kong via BIRDSNK).

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goIndividual Board Games (Consumer)
OtherMulti-year contractCustom/Institutional Games (B2B)

Go-to-market motion3 records

Distribution channels6 records

Marketing channels6 records

Magic Bean product offering

Product offering

Core offering

Magic Bean Games designs, develops, and manufactures original Korean board games in-house, covering the full pipeline from concept, illustration, and 3D modeling to physical production of game components. The company sells its own branded tabletop games directly to consumers via e-commerce and a domestic distribution partner, licenses flagship IPs internationally, and develops custom/commissioned educational and training board games for government agencies, corporations, and universities. It also operates a proprietary Board Game Instructor certification program.

Product overview

Magic Bean Games (주식회사 매직빈게임즈) is a Korean board game development, design, and manufacturing company founded in 2009. The company operates a platform-plus-products model, offering a portfolio of proprietary board game titles alongside custom/commissioned game development and a board game instructor certification program. Core proprietary products include strategic tile games (SIXTEEN/RESTART, Sesagongsa), abstract strategy games (CodeTalk and its Pokémon collaboration variant), thematic strategy games (Silla: Thousand Year Smile), hybrid games (Omok Chess), Korean language learning games (Hangeul Day, Talk Talk Series), environmental games (Eco Village, Collection), and educational games (Egg Add, Popcorn, ShakeShake). The company also develops custom educational and corporate training games on commission (e.g., Suilleop Maker, Magic Stone, customs education games). Its Board Game Instructor Certification Program (보드게임 지도사) provides Level 2, Level 1, and advanced certifications, and has been expanded to international markets including Hong Kong. All proprietary games are manufactured in-house in Korea using the company's own production facilities, covering illustration design, 3D modeling, and manufacturing.

Differentiator

Problem solved

Functional benefit

Products and services

  • SIXTEEN / RESTART (식스틴 / 리스타트) Tile-placement abstract strategy board game for 2–4 players in 15–20 minute sessions, multi-generational (ages 6+ through adults). Originally released in Korea in 2016 as SIXTEEN, with a European/US edition rebranded as RESTART (2026).
  • CodeTalk (코드톡) Abstract strategy board game that combines three-in-a-row placement with Korean word-ending rules; suitable for children through adults and supported by annual official tournaments.
  • Silla: Thousand Year Smile (신라: 천년의 미소) Thematic tile-placement strategy board game rooted in Korean heritage, featuring action-point allocation and a class-system turn-order mechanic, designed for players interested in history and cultural strategy.
  • Omok Chess: Hundred Years War (오목체스: 백년전쟁) Two-player hybrid strategy board game that fuses Omok placement with chess pieces and abilities, offering a deep, fast-paced competitive experience.
  • Hangul Day (한글날) Korean language education board game that uses patented circular Hangul tiles and picture cards to teach word construction, designed for Korean language learners and classrooms domestically and abroad.
  • Talk Talk Series (톡톡 시리즈) Portable Korean language learning card-matching game series covering proverbs (속담) and four-character idioms (사자성어), featuring round cards in a compact box for casual educational play.
  • Pokémon CodeTalk (포켓몬 코드톡)

Quantifiable outcome

  • Silla: Thousand-Year Smile sold out within 2 days at ESSEN SPIEL 2025 (Oct 23–26, Germany), recording both pre-orders and on-site sales sell-through
  • +3 more outcomes

Companies that use Magic Bean

Customer profile

Named customers8 records

Segments4 records

Ideal customer profiles4 records

Magic Bean technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature6 records

Magic Bean partnerships and signals

Strategic signal

Partnerships

15 partnerships are on record, tiered moderate, flagship and minor.

  • BIRDSNK (홍콩)moderateStrategic or Co-development Partner · 11 April 2023International partnership signed April 11, 2023, for global market expansion through joint board game development and export of the 보드게임 지도사 (Board Game Instructor) certification program to Hong Kong. This was the first international export of Korea's board game educator certification program. First Hong Kong cohort trained 40+ instructors in July 2023, with plans to expand to Thailand, Indonesia, Europe, and the US.
  • YTP Plus Interactive (유티플러스 인터랙티브)flagshipOEM/ Whitelabel/ Licensing Partner · 3 March 2023Strategic partnership and IP licensing agreement signed March 3, 2023, for digital game development using 식스틴 and 코드톡 IPs on the Detoland metaverse platform. Plans included multiplayer servers and global tournaments. As of 2026, development was ongoing with plans to expand to additional titles including 에그애드, 한글날, and 신라: 천년의미소.
  • Korea Board Games (코리아보드게임즈)flagshipChannel Partner/ Reseller/ Distributor · 15 February 2023Exclusive domestic distribution agreement for the flagship title 식스틴 (Sixteen), signed February 15, 2023. 코리아보드게임즈 is South Korea's largest board game distributor. The partnership enabled nationwide retail distribution and joint marketing activities including official game tournaments.
  • YouCKT Global / Global Language (와이케이티글로벌)moderateChannel Partner/ Reseller/ Distributor · 6 February 2023Export agreement signed February 6, 2023, for the 한글날 (Hangul Day) Korean language education board game to Belgium for use in Korean language instruction programs. This was the first successful export of a Korean Hangul education board game, achieved within 9 months of the game's May 2022 domestic launch. The product was piloted in Belgian classrooms before formal export.
  • Jeonju University (전주대학교) 실감미디어혁신공유대학사업단moderateStrategic or Co-development Partner · 1 February 2023Industry-academia cooperation agreement signed in 2023 for student education, internship programs, and collaborative game development. As part of the partnership, Magic Bean Games provides mentorship, selects outstanding student teams for crowdfunding support, and offers exhibition opportunities at Board Game Festival. Also jointly organized the 2023 Global Game Jam × Jeonju 'Making Board Game' spot.
  • Home4U Touch (주식회사 홈포유터치)moderateStrategic or Co-development Partner · 13 September 2022Business cooperation agreement signed September 13, 2022, for joint board game research and development, domestic and international crowdfunding, marketing and PR, and follow-up content/brand launches. Leverages Home4U's DANN ENTER creative group and HOME4U Services real estate network.
  • Central University (중앙대학교) 융합콘텐츠학과minorStrategic or Co-development PartnerAgreement to develop a dedicated board game textbook for the university's Convergence Contents Department, involving experts from film, musical, webtoon, and game disciplines. The textbook is expected to be adopted by other universities as well.
  • Gachon University (가천대학교) 게임·영상학과moderateStrategic or Co-development PartnerLong-running early-employment contract program. Magic Bean Games provides board game development education, runs preliminary university programs (예비대학), and all participating students earn 보드게임 지도사 2급 certification. 2021 and 2022 cohorts achieved 4.96–4.97/5.0 satisfaction ratings.
  • LIM Factory (림팩토리)minorOEM/ Whitelabel/ Licensing PartnerIP licensing agreement signed in 2023 for the 'Moyangsai' (모양새) character IP. Magic Bean Games acquired rights to develop and publish board games using this IP.
  • Seongnam Game Healing Center (성남게임힐링센터)moderateGTM or Marketing PartnerOngoing partnership with 성남시, 성남산업진흥원, and 게임문화재단 to deliver senior wellness programs using board games. Programs include '보드게임으로 하나되기' (10 sessions/year) and '보드게임과 함께하는 건강 생활' (400+ seniors/year). The center is operated by Seongnam City and the Seongnam Game Culture Foundation.
  • Seongnam City / Seongnam Industrial Promotion Agency (성남시 · 성남산업진흥원)moderateStrategic or Co-development PartnerPublic-sector partners co-hosting the 성남 GXG urban game culture festival, 1080 Game Picnic, and senior board game education programs. Joint initiatives have engaged thousands of residents across multiple years.
  • Korean National Unification Advisory Council / University Unity Education Study Group (교원학습 공동체 통일교육 연구회)minorStrategic or Co-development PartnerCustom board game development '통일 무지개' (Unification Rainbow) for unification education in Korean schools. Developed with teachers and distributed for use at national unification education training sessions.
  • Korea Herald Content Promotion Agency / Korean Classics Publication (한국국학진흥원)minorStrategic or Co-development PartnerAs mentor in the annual Korean history/culture content planning competition (historically-themed content contest). Won Grand Prize in 2020 (culture ministry award) and Excellence Award in 2021 (institution award) for adventure-type online-offline blended big game designs. Continuing mentorship for university teams since 2020.
  • Various Seoul School Districts and Education Offices (서울특별시 동작교육지원청, 은평여성인력개발센터, 강북구, 도봉구 등)minorStrategic or Co-development PartnerCustom board game development for school curricula, educator training, and community programs. Products include district-specific educational games distributed to schools within each district. 은평 여성인력개발센터 uses 보드게임 지도사 programs.
  • Environment Preservation Association / Ministry of Environment Han River Basin Environmental Office (환경보전협회 / 환경부 한강유역환경청)minorStrategic or Co-development PartnerDevelopment of '수풀로 메이커' environmental education board game for the '찾아가는 환경교육' (visiting environmental education) program. Conducting environmental education sessions for 2,100+ students in Seoul and Gyeonggi-region middle and high schools.

Scale indicators6 records

Recent moves6 records

Expansion highlights6 records

Magic Bean competitors and assessment

Company assessment

Direct peers

  • Pandasaurus Games: Independent US publisher known for original strategy titles like Dinosaur Island and the Game of Thrones board game line. Comparable as a small-team independent publisher developing original IPs with strong theme-mechanic integration.
  • Stonemaier Games: Independent US-based board game publisher known for strategy/euro titles (Wingspan, Scythe). Closely comparable as a small-team independent publisher with strong original IP, international fan base, and educational/scalable complexity game design philosophy.
  • Capstone Games: Independent publisher of mid-weight strategy and euro games. Comparable as a similarly sized indie publisher with original IP, international distribution at Essen, and partnerships with larger publishers for European distribution.
  • Leder Games: Independent board game publisher of strategy titles like Root and Oath. Comparable as a small independent publisher focused on original IP with strong theme-mechanic integration, multi-year product development cycles, and direct-to-consumer retail.
  • IELLO: French board game publisher of strategy and family titles with strong international distribution. Comparable as a mid-sized publisher targeting both European and North American markets with strategy and family-oriented titles, exhibiting at Essen.
  • Brotherwise Games: Independent publisher of themed strategy and educational board games (Call to Adventure, Boss Monster). Comparable as a small independent publisher combining educational/skill-building game design with themed strategy titles and direct retail distribution.
  • Korea Board Games (코리아보드게임즈): Korea's largest board game distributor and publisher, exclusive distribution partner for Magic Bean's SIXTEEN in Korea. Directly comparable as a domestic Korean board game publisher and distributor operating across both original titles and licensed imports.

Broad incumbents

  • Asmodee: World's largest hobby game publisher with portfolio of strategy, family, and party games. Comparable as a global board game publisher and distributor that Magic Bean could encounter as a partner (acquisition/licensing) or as competitive pressure once titles scale internationally.
  • CMON (Cool Mini Or Not): Global hobby game publisher of strategy, miniature, and family games with strong Kickstarter presence. Comparable as a board game publisher that combines direct consumer crowdfunding with international retail distribution, but operates at significantly larger scale than Magic Bean.
  • Hans im Glück Verlag: Major German board game publisher of strategy and family titles, headquartered near Essen. Comparable as a strategy board game publisher with strong Essen SPIEL presence and distribution reach into European markets where Magic Bean is expanding with RESTART.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

Magic Bean social profiles

Digital presence

Magic Bean financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Magic Bean leadership team

Management profile

Number of profiles

Profiles2 records

Magic Bean funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Magic Bean M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Magic Bean

What does Magic Bean do?

Magic Bean Games designs, develops, and manufactures original Korean board games in-house, covering the full pipeline from concept, illustration, and 3D modeling to physical production of game components. The company sells its own branded tabletop games directly to consumers via e-commerce and a domestic distribution partner, licenses flagship IPs internationally, and develops custom/commissioned educational and training board games for government agencies, corporations, and universities. It also operates a proprietary Board Game Instructor certification program.

Is Magic Bean a public or private company?

Magic Bean is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Magic Bean founded?

Magic Bean was founded in 2009. It employs 1 to 10 people.

Where is Magic Bean based?

Magic Bean is headquartered in Songpadong, South Korea, in the Asia region.

How does Magic Bean make money?

Five revenue lines are on record. Direct Game Sales are the primary driver. The others are custom Game Development (B2B/Government), crowdfunding Campaigns, IP Licensing and board Game Educator Certification.

Who are Magic Bean's main competitors?

Direct peers on record are Pandasaurus Games, Stonemaier Games, Capstone Games, Leder Games, IELLO, Brotherwise Games and Korea Board Games (코리아보드게임즈). Broad incumbents are Asmodee, CMON (Cool Mini Or Not) and Hans im Glück Verlag.

Does Magic Bean have an API?

No public API is recorded for Magic Bean.

What industry is Magic Bean in?

Magic Bean's product category is Board Games. Its primary akta.pro industry code is CRALALAA, Board Game & Puzzle Specialty Retailers, with a secondary code of CRALALAC, Strategy/Euro Board Games Retail. Its NAICS code is 45912 and its SIC code is 5945.

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