VisualLive
VisualLive is a private Tempe, US-based software company founded in 2017 that develops AI- and VR-based augmented and virtual reality software solutions for the AEC industry, centered on its proprietary START CONSOLE collaborative design platform.
- Company typePrivate
- Founded2017
- HeadquartersTempe, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What VisualLive does
VisualLive is a privately held software company founded in 2017 and headquartered in Tempe, United States, with a headcount of 11-50 employees. The company develops augmented reality and virtual reality software solutions, with its firmographic positioning centered on the AEC (Architecture, Engineering, and Construction) industry. The firm's short description states it "creates ultimate augmented reality and virtual reality software solutions for AEC industry."
The company's documented core technology is an AI- and VR-based collaborative design platform built around the proprietary "START CONSOLE Platform." This platform is described as enabling rapid asset creation, team brainstorming, and immersive learning experiences through the combination of AI and VR technologies, with a stated differentiator of "novel_method_architecture." The primary documented customer segment is startups seeking collaborative ideation tools, though the firmographic data also indicates the AEC industry as the served vertical — an unresolved discrepancy in the source material. Pain points addressed include the need for rapid asset creation, team brainstorming, and immersive learning capabilities.
The business model and revenue mechanics are not disclosed in the available data. There is no publicly available pricing, no documented go-to-market motion, no named customers, no distribution channels, and no marketing channels identified. Notably, the company's own website (visuallive.com) currently exposes only a default LiteSpeed Web Server directory index with no substantive product, marketing, or pricing content as of June 2025, which raises questions about the commercial maturity of the offering. No funding rounds, partnerships, certifications, leadership team details, or product launch history are documented in the input.
VisualLive firmographics
Firmographics- Name
- VisualLive
- Website
- https://visuallive.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- VisualLive is a private Tempe, US-based software company founded in 2017 that develops AI- and VR-based augmented and virtual reality software solutions for the AEC industry, centered on its proprietary START CONSOLE collaborative design platform.
- Ownership category
- akta.pro rank
VisualLive industry classification
Industry- Product category
- AR/VR Software for AEC
- NAICS
- Custom Computer Programming Services (541511), Computer Systems Design Services (541512)
- SIC
- Services-Computer Programming Services (7371), Services-Computer Integrated Systems Design (7373)
- akta.pro primary industry
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
- akta.pro secondary industry
- CG Asset Creation (Modeling, Texturing, Lookdev, Rigging) (MPAHABAE)
Keywords
Where VisualLive is headquartered
LocationHeadquarters
- HQ city
- Tempe
- HQ country
- United States
- HQ region
- North America
Markets served
VisualLive business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations
VisualLive product offering
Product offeringCore offering
VisualLive develops augmented reality and virtual reality software solutions targeted at the architecture, engineering, and construction (AEC) industry. Its product, the START CONSOLE Platform, combines AI and VR to enable collaborative design, ideation, rapid asset creation, team brainstorming, and immersive learning for AEC users. The firm operates as a small private software company headquartered in Tempe, United States.
Product overview
VisualLive's website (visuallive.com) appears to have minimal accessible content in the provided source data. The available pages show only directory index listings with no substantive information about the company's products, services, or technical offerings.
Differentiator
Problem solved
Functional benefit
Products and services
- START CONSOLE Platform
Companies that use VisualLive
Customer profileSegments1 record
Ideal customer profiles1 record
VisualLive technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature1 record
VisualLive partnerships and signals
Strategic signalRecent moves1 record
VisualLive competitors and assessment
Company assessmentBroad incumbents
- Autodesk: Autodesk is the dominant AEC software vendor (Revit, AutoCAD, BIM 360) with XR integrations and a vast installed base that competes for the same AEC visualization budgets.
- Trimble: Trimble is a major AEC software and hardware vendor (SketchUp, Trimble Connect, XR10) with overlapping AR/VR capabilities delivered as part of a much larger portfolio.
- Procore Technologies: Procore is a leading construction management platform increasingly layering visualization and XR-adjacent features, competing for AEC software budgets VisualLive would target.
Direct peers
- Arvizio: Arvizio builds enterprise AR/VR collaboration and visualization tools, with a strong footprint in AEC and industrial design reviews—directly comparable to VisualLive's offering.
- Spatial: Spatial offers cross-device AR/VR collaboration and design-review experiences, competing for the same mindshare around XR-based design and team collaboration that VisualLive's START CONSOLE targets.
- The Wild: The Wild provides immersive (AR/VR) collaboration software purpose-built for AEC design review and coordination, the closest direct overlap with VisualLive's stated AEC XR focus.
- IrisVR / StructionSite: IrisVR (now part of StructionSite/OpenSpace-adjacent workflows) pioneered VR design review for AEC; it is a historically direct peer in the same AEC XR niche.
Emerging players
- Matterport: Matterport provides 3D capture and spatial data for built environments and has expanded into design and facilities collaboration, partially overlapping VisualLive's AEC visualization use cases.
Others
- Epic Games (Unreal Engine): Unreal Engine is a real-time platform widely used for architectural visualization and virtual production; it overlaps as enabling infrastructure for AEC XR workflows rather than as a direct application competitor.
- Unity Technologies: Unity is the underlying real-time 3D platform used by many AEC XR experiences; it is comparable as enabling technology rather than a direct competitor, but sets the baseline expectation for AEC XR tooling.
Market position
Strengths3 records
Weaknesses4 records
Competitive moat1 record
Key risks5 records
Key highlights4 records
Customer concentration
VisualLive social profiles
Digital presenceVisualLive financial estimates
Financial estimateRevenue estimate
Valuation estimate
VisualLive leadership team
Management profileNumber of profiles
VisualLive funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
VisualLive M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about VisualLive
What does VisualLive do?
VisualLive develops augmented reality and virtual reality software solutions targeted at the architecture, engineering, and construction (AEC) industry. Its product, the START CONSOLE Platform, combines AI and VR to enable collaborative design, ideation, rapid asset creation, team brainstorming, and immersive learning for AEC users. The firm operates as a small private software company headquartered in Tempe, United States.
Is VisualLive a public or private company?
VisualLive is a private company. It is classified as unknown and is currently operating.
When was VisualLive founded?
VisualLive was founded in 2017. It employs 11 to 50 people.
Where is VisualLive based?
VisualLive is headquartered in Tempe, United States, in the North America region.
Who are VisualLive's main competitors?
Broad incumbents on record are Autodesk, Trimble and Procore Technologies. Direct peers are Arvizio, Spatial, The Wild and IrisVR / StructionSite. Matterport is listed as an emerging player. Others are Epic Games (Unreal Engine) and Unity Technologies.
Does VisualLive have an API?
No public API is recorded for VisualLive.
What industry is VisualLive in?
VisualLive's product category is AR/VR Software for AEC. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of MPAHABAE, CG Asset Creation (Modeling, Texturing, Lookdev, Rigging). Its NAICS code is 541511 and its SIC code is 7371.