Interactive Experiences
Interactive Experiences is an Australian venue-technology integrator that designs, supplies, and installs interactive displays, multi-user touch tables, object recognition tables, and AI metahuman kiosks for museums, universities, cultural sites, government facilities, and enterprise venues.
- Company typePrivate
- Founded2021
- HeadquartersSunshine, Australia
- Headcount1–10
- GTM typeB2B
- OfferingServices
What Interactive Experiences does
Interactive Experiences is an Australian private venue-technology integrator and developer headquartered on the Sunshine Coast, Queensland. The company designs, supplies, and installs interactive hardware and software solutions for cultural venues, universities, schools, government facilities, corporate environments, and hospitality operators. Its core offering combines commercial-grade touchscreen displays, multi-user capacitive touch tables (up to 100 touch points, 6 simultaneous users), object recognition tables, interactive video walls and floors, and AI-powered metahuman self-info kiosks, supplemented by consultation, multimedia production, and end-to-end venue fit-out services.
The technology stack layers proprietary software on top of integrated third-party platforms. Proprietary elements include the Collaborate XR (CXR) multi-user collaborative platform and the Smart Interactive Table App (TUIO-based, locally developed). The company assembles its solutions through partnerships with Displax (touch foil), Gesturetek (gesture recognition), Prestop (table hardware), Omnitapps (no-code authoring), Soulbotix (AI metahuman avatars), Wallflower and Brightsign (digital signage), Tour-Mate (outdoor interpretive audio), and Virtualize (panoramic content). Local manufacturing of metal bases and stands is conducted on the Sunshine Coast. Notable delivered projects include the Magic Moments multimedia experience for the Rugby World Cup, interactive video walls at the National Museum (2023), the Cave2 ultra-wide installation and 50th anniversary interactive table at the University of the Sunshine Coast, a road safety education table for SA Police, and object recognition tables at visitor centres including Burnie.
Revenue is generated through five streams: interactive hardware sales, software licenses and apps, multimedia production services, consulting and design services, and venue fit-out and installation. Pricing is entirely project-specific and quote-based with no public pricing disclosed, reflecting a custom engineering and integration business model rather than a standardized product sale. The go-to-market is direct enterprise field sales, led by consultation with venue operators, curators, directors, and administrators, supplemented by exhibition and trade show presence. The company was founded in 2021, operates with 1\u201310 employees, has not disclosed any external funding rounds, and remains privately held with no public listing, ticker, or disclosed ownership structure.
Interactive Experiences firmographics
Firmographics- Name
- Interactive Experiences
- Legal name
- Interactive Experiences
- Website
- https://interactiveexperiences.com.au
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Interactive Experiences is an Australian venue-technology integrator that designs, supplies, and installs interactive displays, multi-user touch tables, object recognition tables, and AI metahuman kiosks for museums, universities, cultural sites, government facilities, and enterprise venues.
- Ownership category
- akta.pro rank
Interactive Experiences industry classification
Industry- Product category
- Interactive Visitor Experience Technology
- NAICS
- Indoor and Outdoor Display Advertising (541850), Other Amusement and Recreation Industries (7139), All Other Amusement and Recreation Industries (713990)
- SIC
- Services-Prepackaged Software (7372), Services-Computer Integrated Systems Design (7373), Services-Management Consulting Services (8742)
- akta.pro primary industry
- Mobile/Digital Experiential (AR/VR, Interactive Installations) (MPAAAGAI)
- akta.pro secondary industries
- Event Signage, Props & Custom Installations (HSACAOAG), Attendee Mobile Apps & Engagement Platforms (THAHAFAE), Party Games, Activities & Interactive Entertainment (HSACACAJ)
Keywords
Where Interactive Experiences is headquartered
LocationHeadquarters
- HQ city
- Sunshine
- HQ country
- Australia
- HQ region
- Oceania
Offices1 record
Markets served
Interactive Experiences business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Supply Chain, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Interactive Hardware Sales: Sale of touchscreen displays, interactive tables, kiosks, outdoor audio systems, and related hardware components. Hardware includes branded displays from suppliers like Prestop, EloTouch, Hyundai, Samsung, InTouch, LG, Philips.
- Software Licenses and Apps: Sale of proprietary apps (Smart Interactive Table App, Collaborate XR) and licensing of Omnitapps4 Composer suite for creating touch apps for Windows PCs.
- Multimedia Production Services: Professional production services including video production, slideshows, ultrawide video, 180/360 degree video, large screen projection, panoramic content, interactive wall/floor apps, mobile QR code web apps, and digital signage content.
- Consulting and Design Services: Consultation on creating immersive experiences, user interface design, guest experience planning, and venue design/fit-out services including layout design, signage, furniture, props, audio, lighting, and custom game experiences.
- Venue Fit-out and Installation: Complete venue fit-out services from design to installation, integrating physical elements with digital and interactive technology.
Go-to-market motion2 records
Distribution channels2 records
Marketing channels4 records
Interactive Experiences product offering
Product offeringCore offering
Interactive Experiences is a consulting and development company that designs, supplies, and installs in-venue interactive technology for museums, galleries, universities, corporate venues, stadiums, aquariums, and tourism sites. Its portfolio combines hardware (interactive displays, touchscreen tables up to 100 touch points, object recognition tables, interactive walls and floors, AI-powered self-info kiosks, outdoor audio) with proprietary and third-party software (Collaborate XR, Smart Interactive Table App, Omnitapps4 Composer) and end-to-end services including consultation, design, multimedia production, content management, and venue fit-out.
Product overview
Interactive Experiences is an Australian company offering a portfolio of visitor experience technology products and services for cultural, education, and enterprise venues. The product portfolio is organized as a hardware platform with accompanying software solutions: core hardware includes Interactive Displays and Kiosks (capacitive touch displays from 21" to 75"), Interactive Floors and Walls (LCD and projection-based), Touchscreen Interactive Tables (up to 100-point touch, 6 users), Object Recognition Tables (using Displax foil and passive tags), and AI-Powered Self-Info Kiosks (metahuman avatars). Software solutions include Collaborate XR (multi-user collaborative workspace platform for tables), the proprietary Smart Interactive Table App (TUIO-based, 4-6 users), Omnitapps4 Composer/Player (third-party "no code" authoring with 20+ templates), and In-Venue Apps (edutainment games, surveys, media). Complementary offerings include Tourmate Outdoors Audio (solar interpretive audio), QR Code Signs (dynamic QR/A.R experiences), and full-service Multimedia Production (video, projection, digital signage) plus Consultation and Design Services.
Differentiator
Problem solved
Functional benefit
Brands
- Collaborate XR (CXR): World-leading in-person collaborative platform built for interactive touch tables. For education, training, museums, planning and business. Users work together with media, web apps and AI agents. Features AI Orchestration Table enabling 4 humans + 4 AI agents to work together.
- Tourmate Outdoors Audio
- AI Metahuman Self-Info Kiosks
Products and services
- Interactive Displays and Kiosks Commercial touchscreen displays (capacitive touch, 10 to 100 touch points, sizes from 10\" to 75\") supplied as hardware for interactive video walls, indoor and outdoor kiosks, through-window touch displays, and interactive tables. Targeted at museums, visitor centres, corporate foyers, and public venues.
- Interactive Floors and Walls Interactive video walls using LCD screens or projection, and interactive floor projections controlled by touch gestures or body movement via infrared cameras. Used for edutainment, collaboration, and interpretive experiences in venues.
- Touchscreen Interactive Tables Capacitive multi-touch tables supporting up to 100 touch points and 6 simultaneous users, with resizeable media containers, gesture control, and screen streaming to overhead projection. Available from 32\" to 65\" and larger long tables, including round 360° versions, designed for venues that need collaborative touch experiences.
- Object Recognition Tables Interactive tables using Displax Skin Ultra capacitive foil under glass with passive tangible tags/pucks (no battery required) that enable physical-to-digital interaction. Supports 3D-printed custom tangible objects for venue-specific experiences, combining tangible object recognition with touch gestures.
- Collaborate XR (CXR) World-leading multi-user touch table platform for in-person collaboration, transforming large interactive tables into shared collaborative workspaces for education, training, museums, planning, and business. Provides individual work containers per user, supports up to 4-6 users with multimedia, live web apps, AI agents, and optional XR/VR headset integration.
- AI-Powered Self-Info Kiosks AI-driven local information kiosks featuring animated metahuman avatars with voice-centric user interface. Provides real-time, lip-synced spoken responses trained exclusively on local venue information, operating on a local server for functionality even without network. Available in sizes from 22\" to 75\" in portrait mode, developed in partnership with Soulbotix.
- Smart Interactive Table App Locally developed proprietary app for interactive tables running on Windows PCs, supporting touch gesture control of media containers for 4-6 users on tables from 32\" to 65\". Uses TUIO open framework for multitouch surfaces with JavaScript TUIO client implementation, and includes an easy-to-use content management system.
- In-Venue Apps Custom-designed in-venue apps for interactive displays, kiosks, tables, walls, and floors. Includes edutainment games (ImageMatch, Puzzle, Quiz, Memory), surveys, media browsing, and venue-specific applications delivered as standalone software offerings.
- Tourmate Outdoors Audio Interpretive audio systems for outdoor cultural and heritage sites, botanical gardens, parks, and zoos. Includes Solar Eco-Post (2-8 button options), Remote Solar Array Eco-Post, Solar Sign Kit, and Tap N' Listen Solar Eco-Post with RFID capability, distributed from Tour-Mate.
- QR Code Signs QR code sign experiences linking physical signage to mobile web content. Includes dynamic QR codes for time-based marketing, AR/XR experiences delivered via mobile devices, and custom design with cloud hosting, targeted at venues connecting physical and digital engagement.
- Multimedia Production Services Full-service digital media production including slideshows, video production (standard, ultrawide, 180/360 degree), large screen projection with edge blending, digital signage systems, panoramic content, and mobile QR code web apps for exhibition guides, delivered to venue clients.
- Consultation and Design Services Consulting for immersive experiences and edutainment including story and narrative design, interface/UX design, digital delivery platform selection, and ongoing content management advice. Covers customer interaction design, venue layout, signage, furniture, props, audio, lighting, and custom game experiences, delivered as a fee-based professional service.
Quantifiable outcome
- Supports up to 100-point capacitive multi-touch for smooth operation
- +3 more outcomes
Companies that use Interactive Experiences
Customer profileNamed customers6 records
Segments4 records
Ideal customer profiles4 records
Interactive Experiences technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration21 records
AI capability8 records
Feature5 records
Interactive Experiences partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core.
- SoulbotixcoreBrisbane-based partner that developed the Metahuman Self-Info Kiosk app. Soulbotix is described as a leader in Australia for ChatGPT-powered animated self-info applications. Interactive Experiences customizes the app's user interface and integrates it into their kiosk hardware.
- OmnitappscoreProvider of Omnitapps4 Composer, a no-code multi-touch software authoring app for Windows. Omnitapps4 provides over 20 template apps for public touchscreens and tables including MediaViewer, MediaTimeLine, MediaTiles, MediaSwipe, QuizGame, MatchGame, PuzzleGame, MemoryGame, Survey, and Form apps.
- GesturetekcoreWorld leader in gesture systems from Canada. Interactive Experiences supplies Gesturetek software developer kits customized for customer needs, including Wall FX, Screen FX, and Ground FX for interactive walls and floors.
- DisplaxcoreWorld leader in touch foil technology from Portugal. Displax provides touch foil for interactive displays and object recognition tables. Interactive Experiences uses Displax Skin Ultra 100-point touch product for object recognition capabilities with passive tags and pucks.
- PrestopcoreDutch manufacturer of touchscreen table tops designed in Europe with edge-to-edge glass and modern metal enclosures. Prestop tables feature capacitive multi-touch technology and can include Displax touch foil. Custom-made to specifications in Holland.
- Tour-matecoreSupplier of interpretive audio systems for cultural and heritage sites, botanical gardens, parks, and zoos. Products include Solar Eco-Post, Standard Eco-Post, Remote Solar Array Eco-Post, Solar Sign Kit, and Tap N' Listen Solar Eco-Post with RFID capability.
Scale indicators1 record
Recent moves6 records
Expansion highlights5 records
Interactive Experiences competitors and assessment
Company assessmentBroad incumbents
- Obscura Digital: San Francisco-based firm (now part of MSG Sphere / experiential consulting) delivering large-scale interactive digital installations, projection mapping, and immersive environments for cultural and commercial venues.
- Electrosonic: Global AV and experiential technology integrator serving museums, theme parks, control rooms, and corporate venues with interactive displays and digital signage — broader scope than Interactive Experiences but in the same buyer category.
Direct peers
- Ideum: U.S.-based designer and manufacturer of multi-touch tables, kiosks, and interactive exhibits sold directly to museums, visitor centers, and educational institutions — the closest direct competitor to Interactive Experiences' core hardware and software stack.
- Float4: Montreal-based studio that designs and integrates interactive digital installations, projection mapping, and immersive experiences for museums, brand spaces, and public venues, matching Interactive Experiences' immersive in-venue model.
- Cortina Productions: U.S. design/build firm specializing in interactive exhibits, kiosks, and multimedia experiences for museums, aquariums, zoos, and visitor centers — same customer base and delivery model as Interactive Experiences.
- MultiTouch Ltd (MultiTaction): Finland-based vendor of large-scale interactive touchscreen tables and multitouch walls used in museums, retail, and corporate environments — directly overlapping Interactive Experiences' touchscreen table / wall product line.
- Second Story (now part of Deloitte): Pioneering experiential studio producing interactive exhibits and storytelling installations for museums, science centers, and cultural institutions; directly comparable to Interactive Experiences' cultural-venue design and build practice.
Regional players
- Hatch Studios / Cultural Infusion (AU experiential): Australian digital and experiential studio producing interactive installations for cultural and corporate clients in Oceania — comparable geography, customer verticals, and digital installation focus as Interactive Experiences.
- Tinkertanker / Anino (Asia experiential): Philippines-based interactive multimedia company building museum, theme park, and visitor-center exhibits across Southeast Asia; similar product/market wedge but operating in a different geography than the Australian team.
Emerging players
- Provision Interactive Technologies: U.S. company offering interactive 3D holographic display and touch-screen kiosk solutions for retail and venues; narrower technology overlap but same end-customer of immersive in-venue experiences.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Interactive Experiences social profiles
Digital presenceInteractive Experiences financial estimates
Financial estimateRevenue estimate
Valuation estimate
Interactive Experiences leadership team
Management profileNumber of profiles
Interactive Experiences funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Interactive Experiences M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Interactive Experiences
What does Interactive Experiences do?
Interactive Experiences is a consulting and development company that designs, supplies, and installs in-venue interactive technology for museums, galleries, universities, corporate venues, stadiums, aquariums, and tourism sites. Its portfolio combines hardware (interactive displays, touchscreen tables up to 100 touch points, object recognition tables, interactive walls and floors, AI-powered self-info kiosks, outdoor audio) with proprietary and third-party software (Collaborate XR, Smart Interactive Table App, Omnitapps4 Composer) and end-to-end services including consultation, design, multimedia production, content management, and venue fit-out.
Is Interactive Experiences a public or private company?
Interactive Experiences is a private company. It is classified as unknown and is currently operating.
When was Interactive Experiences founded?
Interactive Experiences was founded in 2021. It employs 1 to 10 people.
Where is Interactive Experiences based?
Interactive Experiences is headquartered in Sunshine, Australia, in the Oceania region.
How does Interactive Experiences make money?
Five revenue lines are on record. Interactive Hardware Sales are the primary driver. The others are software Licenses and Apps, multimedia Production Services, consulting and Design Services and venue Fit-out and Installation.
Who are Interactive Experiences's main competitors?
Broad incumbents on record are Obscura Digital and Electrosonic. Direct peers are Ideum, Float4, Cortina Productions, MultiTouch Ltd (MultiTaction) and Second Story (now part of Deloitte). Regional players are Hatch Studios / Cultural Infusion (AU experiential) and Tinkertanker / Anino (Asia experiential). Provision Interactive Technologies is listed as an emerging player.
Does Interactive Experiences have an API?
No public API is recorded for Interactive Experiences.
What industry is Interactive Experiences in?
Interactive Experiences's product category is Interactive Visitor Experience Technology. Its primary akta.pro industry code is MPAAAGAI, Mobile/Digital Experiential (AR/VR, Interactive Installations), with a secondary code of HSACAOAG, Event Signage, Props & Custom Installations. Its NAICS code is 541850 and its SIC code is 7372.