Shenzhen Bingchuan Network
Shenzhen Bingchuan Network is a Chinese game developer and publisher operating PC MMORPGs and mobile titles (idle card, SLG, action) globally, with flagship franchises 远征OL, X-HERO, and breakout SLG hit X-Clash reaching 18.5M downloads in October 2025.
- Company typePublic
- Founded2008
- HeadquartersShenzhen, China
- Headcount1,001–5,000
- GTM typeB2C
- OfferingSoftware
What Shenzhen Bingchuan Network does
Shenzhen Bingchuan Network (冰川网络) is a publicly listed Chinese game developer and publisher founded in January 2008 and traded on the Shenzhen Stock Exchange (stock code: 300533). The company operates a diversified portfolio of PC and mobile games across multiple genres: national warfare MMORPGs rooted in Chinese mythology (Shan Hai Jing, Feng Shen Yan Yi themes), 2.5D martial arts action titles, mobile idle card games, and mobile SLG strategy titles. Flagship franchises include the 16-year-old 远征OL (Expedition Online), the 龙武 action MMORPG series built on proprietary PTA and XP game engines, the idle card franchise 超能世界/X-HERO, and the breakout SLG title X-Clash, which achieved 18.5 million downloads and a #4 global ranking in October 2025.
Underlying technology centers on self-developed game engines and proprietary infrastructure including the PTA game engine and XP physics engine for 2.5D action titles, an idle card system with hero collection and automatic progression mechanics, and a hybrid SLG architecture combining light front-end gameplay with deep back-end strategy. The company operates its own payment platform (冰川宝), a player-to-player character and account trading marketplace (珍宝阁) with multi-title coverage, a unified Glacier Passport account system, and a game incubation center. Game infrastructure supports 8+ languages including Chinese, English, Korean, Japanese, Russian, and Traditional Chinese.
The business model is freemium across all titles, with revenue generated from in-game virtual currency purchases (consumables, hero cards, equipment, cosmetics, battle passes), marketplace commissions on the 珍宝阁 trading platform, international IP licensing to regional publishers (Japan, Korea, Taiwan/HK, Vietnam), and ancillary game incubation and consulting services. Distribution occurs through proprietary websites and launchers, Apple App Store, Google Play, Chinese OEM app stores (Xiaomi, Huawei, OPPO, Vivo), and licensed regional operators. The company serves three primary customer segments: PC MMORPG players (particularly fans of Chinese mythology-themed nation warfare), mobile idle/card game players seeking low-commitment progression, and SLG strategy gamers, with recent expansion adding casual mobile users via X-Clash's hybrid light-gameplay design.
Shenzhen Bingchuan Network firmographics
Firmographics- Name
- Shenzhen Bingchuan Network
- Legal name
- 深圳冰川网络股份有限公司
- Website
- https://q1.com
- Company type
- Public
- Founded year
- 2008
- Operating status
- Operating
- Headcount range
- 1,001–5,000 employees
- Short description
- Shenzhen Bingchuan Network is a Chinese game developer and publisher operating PC MMORPGs and mobile titles (idle card, SLG, action) globally, with flagship franchises 远征OL, X-HERO, and breakout SLG hit X-Clash reaching 18.5M downloads in October 2025.
- Ownership category
- akta.pro rank
Shenzhen Bingchuan Network industry classification
Industry- Product category
- Online Game Development and Publishing
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- PC Digital Game Stores & Launchers (MPAFACAA)
- akta.pro secondary industries
- In-Game Item Marketplaces & Trading Platforms (MPAFACAJ), Digital Game Marketplaces & Item Economies (NFT/Skins/Trading) (BPAMAKAJ), Social/UGC Game Platforms with Integrated Stores (MPAFACAG)
Keywords
Where Shenzhen Bingchuan Network is headquartered
LocationHeadquarters
- HQ city
- Shenzhen
- HQ country
- China
- HQ region
- Asia
Offices1 record
Markets served
Shenzhen Bingchuan Network business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Revenue model
- In-Game Item Purchases and Virtual Currency: Players purchase virtual currency (充值点卷/消费卷) to buy in-game items, hero cards, equipment, cosmetics, and battle passes within games. The company operates its own payment platform (冰川宝) and supports third-party payment channels including WeChat Pay, Alipay, PayPal, and mobile carrier billing.
- Character/Account Trading Platform (珍宝阁): Players buy and sell game accounts and characters on Glacier's proprietary trading marketplace (珍宝阁), with the company taking a commission on each transaction.
- Mobile Game Publishing Revenue: Global mobile game publishing revenue from App Store and Google Play, with X-Clash generating 18.5 million downloads in October 2025. Revenue generated through player spending on mobile titles.
- International Licensing: Licensing of game IP and publishing rights to international operators, with documented agreements with Japanese and Korean publishers for game authorization.
- Game Consulting and Incubation Services: Business consulting and incubation services for gaming startups through Glacier's incubation center (全民孵化).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free-to-play with in-game purchases (freemium model) |
| Transaction based/ take rate | Pay-as-you-go | 珍宝阁 character trading marketplace |
Go-to-market motion1 record
Distribution channels5 records
Marketing channels5 records
Shenzhen Bingchuan Network product offering
Product offeringCore offering
Shenzhen Bingchuan Network is a publicly listed Chinese game developer and publisher that designs, develops, publishes, and operates online games for PC and mobile platforms worldwide. The company's portfolio spans PC MMORPGs (远征OL, 龙武), mobile idle card games (超能世界/X-HERO), mobile SLG strategy (X-Clash), and mobile MMO warfare titles (远征手游, 远征2手游, 龙武手游). Revenue is generated through in-game virtual currency and item sales, character trading marketplace commissions (珍宝阁), and international IP licensing to regional publishers.
Product overview
Shenzhen Bingchuan Network (冰川网络/Glacier Network) is a Chinese game developer and publisher operating under stock code 300533. The company offers a portfolio of both PC MMORPGs and mobile games spanning multiple genres: national warfare RPGs, martial arts action, idle card games, and SLG strategy titles. The core PC products include 远征OL (16-year classic) and 龙武端游, while the mobile portfolio features 超能世界/X-HERO (idle card), X-Clash (SLG strategy), 远征手游, and 远征2手游 (MMO warfare). The company has expanded internationally with overseas versions of its idle card games, achieving top chart positions in multiple markets including 40 countries for X-Clash.
Differentiator
Problem solved
Functional benefit
Brands
- X-HERO: 放置超级英雄卡牌手游,首款在欧美市场全球发行的放置卡牌产品
- 超能世界
- X-Clash
- 远征OL
- 龙武
- 远征手游
- 远征2手游
- 龙武手游
Products and services
- 远征OL (Expedition Online) A 16-year classic Chinese national warfare MMORPG with real-time combat, massive multiplayer battles, cross-server warfare, and Chinese mythology themes drawn from 山海经 and 封神演义. Operates as a non-P2W model on green servers. Targeted at hardcore PC MMO players.
- 龙武 (Long Wu PC) A 2.5D martial arts action MMORPG built on self-developed PTA game engine and XP physics engine, featuring action and xianxia game elements with growth-based equipment, multi-jump mechanics, and rage counter-attack systems. Targeted at action MMORPG players.
- 超能世界 (X-HERO / Xgame) A self-developed idle adventure card mobile game with unique clay sculpture art style, strategic combat, hero collection, and team building mechanics. Features automatic progression without active gameplay. Topped iOS China game free chart in October 2022 and reached #1 in 25 countries' free charts in August 2022.
- X-Clash A post-apocalyptic survival card strategy mobile game positioned as a breakthrough SLG product combining light front-end gameplay with deep back-end strategy mechanics. Achieved 18.5 million downloads and ranked 4th most downloaded mobile game worldwide in October 2025. Reached #1 free chart in 40 countries including US, Canada, and Brazil.
- 远征手游 (Expedition Mobile) Mobile adaptation of the classic Expedition IP with enhanced graphics, next-generation flight combat mechanics, and large-scale nation warfare gameplay. Targeted at mobile MMO players seeking the Expedition experience on mobile devices.
- 远征2手游 (Expedition 2 Mobile)
Quantifiable outcome
- X-Clash achieved 18.5 million downloads and ranked as the fourth most downloaded mobile game worldwide in October 2025
- +3 more outcomes
Companies that use Shenzhen Bingchuan Network
Customer profileSegments3 records
Ideal customer profiles3 records
Shenzhen Bingchuan Network technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Shenzhen Bingchuan Network partnerships and signals
Strategic signalPartnerships
Eleven partnerships are on record, tiered core and regional.
- Japanese Game Operators (Japan Publishers)coreGlacier Network signed game authorization operating agreements with Japanese game operators in May 2011 for publishing rights of its games in Japan.
- South Korean Game Operators (Korea Publishers)coreGlacier Network signed game authorization operating agreements with South Korean game operators in May 2011 for publishing rights of its games in South Korea.
- Magic House Interactive Entertainment (魔法屋互動娛樂)regionalIdentified as the authorized agent for 超能世界 in Taiwan and Hong Kong markets, operating localized game services and user support.
- Taiwan Bingjiao Information (台湾冰角资讯)regionalTaiwan Bingjiao Information obtained Hong Kong, Macau, and Taiwan publishing rights for 龙武 (萌剑诀) on September 28, 2014.
- Vietnam Game Operatorsregional龙武 expanded to Vietnam in July 2014 with a signed agency agreement with a local Vietnamese operator for publishing in Vietnam.
- Tencent (WeChat Pay / QQ Payment)coreWeChat Pay and QQ payment integration for in-game purchases across Glacier Network's games. Referenced in user agreement and payment documentation.
- Alibaba (Alipay)coreAlipay payment channel integration for in-game purchases. Referenced in privacy policy and payment documentation.
- Apple (iOS / App Store / Apple Pay)coreiOS mobile game distribution through App Store with Apple Pay for in-app purchases. Privacy policy references data sharing with Apple for refund review purposes.
- Google (Android / Google Play)coreAndroid mobile game distribution through Google Play with Google Pay for in-app purchases. Privacy policy references Google Play payment processing.
- Chinese Mobile Manufacturer SDK Partners (Xiaomi, Huawei, OPPO, Vivo, Samsung, Lenovo, Coolpad, Meizu, Nubia, etc.)coreIntegrated with SDKs from major Chinese mobile manufacturers for push notifications, payment, account login, and advertising on their respective app stores and platforms.
- Glacier Inc. (Copyright holder for overseas operations)coreGlacier Inc. listed as the copyright holder for X-Clash overseas game operations. Referenced in X-Clash user agreements and privacy policies across multiple language versions.
Scale indicators5 records
Recent moves7 records
Expansion highlights5 records
Shenzhen Bingchuan Network competitors and assessment
Company assessmentDirect peers
- IGG: Hong Kong-listed mobile game publisher (799.HK) with Lords Mobile and Doomsday: Last Survivors. Direct peer in mobile strategy gaming with strong international focus and similar freemium mobile monetization model.
- Yostar: Shanghai-based mobile game publisher operating Blue Archive, Arknights, and Azur Lane. Direct peer in mobile gacha/card game publishing with similar international expansion strategy across East Asian and Western markets.
- Century Games: Chinese mobile game developer and publisher known for Kingshot and Whiteout Survival. Directly comparable as a fellow new entrant in the mobile strategy/SLG category, with X-Clash mentioned in industry coverage alongside Century Games' Kingshot as breakthrough titles in October 2025.
- FunPlus: Global mobile strategy game publisher with State of Survival, King of Avalon, and Frostborn. Direct peer in the mobile SLG strategy category, competing for the same international strategy gamer audience that X-Clash targets.
- Lilith Games: Shanghai-based mobile game developer behind Rise of Kingdoms, AFK Arena, and Disney Mirrorverse. Direct peer in mobile strategy and idle RPG genres, with overlapping target audience and similar freemium monetization model.
- miHoYo (HoYoverse): Chinese mobile/PC game developer behind Genshin Impact, Honkai: Star Rail, and Honkai Impact. Direct peer as Chinese game developer with global mobile gaming success and proprietary engine technology, though operating at significantly larger scale.
Broad incumbents
- NetEase: Major Chinese game developer and publisher (NASDAQ: NTES) with titles including Marvel Rivals, Identity V, and Onmyoji. Broad incumbent in Chinese gaming industry with overlapping MMO and mobile strategy genres, though operating at much larger scale.
- Perfect World: Chinese game developer (PWRD) with PC MMO heritage and mobile expansion. Broad incumbent with similar national warfare MMORPG history and Chinese mythology-themed game development overlap.
- Tencent: Largest Chinese gaming company and Glacier Network's payment integration partner (WeChat Pay, QQ Payment). Broad incumbent across all gaming genres, also serving as infrastructure provider through WeChat Pay integration referenced in Glacier's privacy policy.
Regional players
- 37Games (37 Interactive Entertainment): Major Chinese mobile game publisher focused on Chinese domestic market with titles including 永恒纪元 and 大天使之剑. Regional peer with similar Chinese mobile gaming focus, though primarily serving domestic rather than international markets.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Shenzhen Bingchuan Network social profiles
Digital presenceShenzhen Bingchuan Network compliance and trust
Trust signalCompliance1 record
Shenzhen Bingchuan Network financial estimates
Financial estimateRevenue estimate
Valuation estimate
Shenzhen Bingchuan Network leadership team
Management profileNumber of profiles
Shenzhen Bingchuan Network funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Shenzhen Bingchuan Network M&A and investment
M&A and investmentM&A
Investments3 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Shenzhen Bingchuan Network
What does Shenzhen Bingchuan Network do?
Shenzhen Bingchuan Network is a publicly listed Chinese game developer and publisher that designs, develops, publishes, and operates online games for PC and mobile platforms worldwide. The company's portfolio spans PC MMORPGs (远征OL, 龙武), mobile idle card games (超能世界/X-HERO), mobile SLG strategy (X-Clash), and mobile MMO warfare titles (远征手游, 远征2手游, 龙武手游). Revenue is generated through in-game virtual currency and item sales, character trading marketplace commissions (珍宝阁), and international IP licensing to regional publishers.
Is Shenzhen Bingchuan Network a public or private company?
Shenzhen Bingchuan Network is a public company. It is classified as public and is currently operating.
When was Shenzhen Bingchuan Network founded?
Shenzhen Bingchuan Network was founded in 2008. It employs 1,001 to 5,000 people.
Where is Shenzhen Bingchuan Network based?
Shenzhen Bingchuan Network is headquartered in Shenzhen, China, in the Asia region.
How does Shenzhen Bingchuan Network make money?
Five revenue lines are on record. In-Game Item Purchases and Virtual Currency is the primary driver. The others are character/Account Trading Platform (珍宝阁), mobile Game Publishing Revenue, international Licensing and game Consulting and Incubation Services.
Who are Shenzhen Bingchuan Network's main competitors?
Direct peers on record are IGG, Yostar, Century Games, FunPlus, Lilith Games and miHoYo (HoYoverse). Broad incumbents are NetEase, Perfect World and Tencent. 37Games (37 Interactive Entertainment) is listed as a regional player.
Does Shenzhen Bingchuan Network have an API?
No public API is recorded for Shenzhen Bingchuan Network.
What industry is Shenzhen Bingchuan Network in?
Shenzhen Bingchuan Network's product category is Online Game Development and Publishing. Its primary akta.pro industry code is MPAFACAA, PC Digital Game Stores & Launchers, with a secondary code of MPAFACAJ, In-Game Item Marketplaces & Trading Platforms. Its SIC code is 7990.