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Shenzhen Bingchuan Network

Full company profile

uuid0038xim

Namestring
Shenzhen Bingchuan Network
Legal namestring
深圳冰川网络股份有限公司
Websiteurl
q1.com
Company typeenum
Public
Founded yearint
2008
Descriptiontext

Shenzhen Bingchuan Network (冰川网络) is a publicly listed Chinese game developer and publisher founded in January 2008 and traded on the Shenzhen Stock Exchange (stock code: 300533). The company operates a diversified portfolio of PC and mobile games across multiple genres: national warfare MMORPGs rooted in Chinese mythology (Shan Hai Jing, Feng Shen Yan Yi themes), 2.5D martial arts action titles, mobile idle card games, and mobile SLG strategy titles. Flagship franchises include the 16-year-old 远征OL (Expedition Online), the 龙武 action MMORPG series built on proprietary PTA and XP game engines, the idle card franchise 超能世界/X-HERO, and the breakout SLG title X-Clash, which achieved 18.5 million downloads and a #4 global ranking in October 2025.

Underlying technology centers on self-developed game engines and proprietary infrastructure including the PTA game engine and XP physics engine for 2.5D action titles, an idle card system with hero collection and automatic progression mechanics, and a hybrid SLG architecture combining light front-end gameplay with deep back-end strategy. The company operates its own payment platform (冰川宝), a player-to-player character and account trading marketplace (珍宝阁) with multi-title coverage, a unified Glacier Passport account system, and a game incubation center. Game infrastructure supports 8+ languages including Chinese, English, Korean, Japanese, Russian, and Traditional Chinese.

The business model is freemium across all titles, with revenue generated from in-game virtual currency purchases (consumables, hero cards, equipment, cosmetics, battle passes), marketplace commissions on the 珍宝阁 trading platform, international IP licensing to regional publishers (Japan, Korea, Taiwan/HK, Vietnam), and ancillary game incubation and consulting services. Distribution occurs through proprietary websites and launchers, Apple App Store, Google Play, Chinese OEM app stores (Xiaomi, Huawei, OPPO, Vivo), and licensed regional operators. The company serves three primary customer segments: PC MMORPG players (particularly fans of Chinese mythology-themed nation warfare), mobile idle/card game players seeking low-commitment progression, and SLG strategy gamers, with recent expansion adding casual mobile users via X-Clash's hybrid light-gameplay design.

Short descriptiontext

Shenzhen Bingchuan Network is a Chinese game developer and publisher operating PC MMORPGs and mobile titles (idle card, SLG, action) globally, with flagship franchises 远征OL, X-HERO, and breakout SLG hit X-Clash reaching 18.5M downloads in October 2025.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1,001–5,000
akta.pro rankint
HeadquartersShenzhen, China
HQ citystring
Shenzhen
HQ countrystring
China
HQ regionstring
Asia
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
online game development, mobile game publishing, MMORPG games, idle card games, SLG strategy games
Industry4 codes
1PC Digital Game Stores & Launchers
CodeMPAFACAAPrimaryYes
2In-Game Item Marketplaces & Trading Platforms
CodeMPAFACAJPrimaryNo
3Digital Game Marketplaces & Item Economies (NFT/Skins/Trading)
CodeBPAMAKAJPrimaryNo
4Social/UGC Game Platforms with Integrated Stores
CodeMPAFACAGPrimaryNo
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Online Game Development and Publishing
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model5 records
1In-Game Item Purchases and Virtual Currency
TypeTransaction Fee
Description

Players purchase virtual currency (充值点卷/消费卷) to buy in-game items, hero cards, equipment, cosmetics, and battle passes within games. The company operates its own payment platform (冰川宝) and supports third-party payment channels including WeChat Pay, Alipay, PayPal, and mobile carrier billing.

q1.com
2Character/Account Trading Platform (珍宝阁)
TypeMarketplace Commission
Description

Players buy and sell game accounts and characters on Glacier's proprietary trading marketplace (珍宝阁), with the company taking a commission on each transaction.

q1.com
3Mobile Game Publishing Revenue
TypeTransaction Fee
Description

Global mobile game publishing revenue from App Store and Google Play, with X-Clash generating 18.5 million downloads in October 2025. Revenue generated through player spending on mobile titles.

pocketgamer.biz
4International Licensing
TypeLicensing Royalties
Description

Licensing of game IP and publishing rights to international operators, with documented agreements with Japanese and Korean publishers for game authorization.

q1.com
5Game Consulting and Incubation Services
TypeProfessional Services
Description

Business consulting and incubation services for gaming startups through Glacier's incubation center (全民孵化).

q1.com
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations
Pricing details2 tiers
1Free-to-play with in-game purchases (freemium model)
ModelFreemiumBilling cadencePay-as-you-go
Notes

Games are free to download and play. Revenue generated through in-game virtual currency purchases (充值点卷), consumable items, character/hero purchases, battle passes, and cosmetics. Virtual items are non-refundable once purchased.

q1.com
2珍宝阁 character trading marketplace
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

Third-party character/account trading platform operated by Glacier Network. Commission-based model on player-to-player trades.

q1.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 of 8 records shown
1X-HERO
Description

放置超级英雄卡牌手游,首款在欧美市场全球发行的放置卡牌产品

q1.com
+7 more records
Core offering1 text field

Shenzhen Bingchuan Network is a publicly listed Chinese game developer and publisher that designs, develops, publishes, and operates online games for PC and mobile platforms worldwide. The company's portfolio spans PC MMORPGs (远征OL, 龙武), mobile idle card games (超能世界/X-HERO), mobile SLG strategy (X-Clash), and mobile MMO warfare titles (远征手游, 远征2手游, 龙武手游). Revenue is generated through in-game virtual currency and item sales, character trading marketplace commissions (珍宝阁), and international IP licensing to regional publishers.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • X-Clash achieved 18.5 million downloads and ranked as the fourth most downloaded mobile game worldwide in October 2025
+3 more records
Product overview1 text field

Shenzhen Bingchuan Network (冰川网络/Glacier Network) is a Chinese game developer and publisher operating under stock code 300533. The company offers a portfolio of both PC MMORPGs and mobile games spanning multiple genres: national warfare RPGs, martial arts action, idle card games, and SLG strategy titles. The core PC products include 远征OL (16-year classic) and 龙武端游, while the mobile portfolio features 超能世界/X-HERO (idle card), X-Clash (SLG strategy), 远征手游, and 远征2手游 (MMO warfare). The company has expanded internationally with overseas versions of its idle card games, achieving top chart positions in multiple markets including 40 countries for X-Clash.

Product and service6 records
1远征OL (Expedition Online)
CategoryPC MMORPG
Description

A 16-year classic Chinese national warfare MMORPG with real-time combat, massive multiplayer battles, cross-server warfare, and Chinese mythology themes drawn from 山海经 and 封神演义. Operates as a non-P2W model on green servers. Targeted at hardcore PC MMO players.

2龙武 (Long Wu PC)
CategoryPC MMORPG
Description

A 2.5D martial arts action MMORPG built on self-developed PTA game engine and XP physics engine, featuring action and xianxia game elements with growth-based equipment, multi-jump mechanics, and rage counter-attack systems. Targeted at action MMORPG players.

3超能世界 (X-HERO / Xgame)
CategoryMobile Idle Card Game
Description

A self-developed idle adventure card mobile game with unique clay sculpture art style, strategic combat, hero collection, and team building mechanics. Features automatic progression without active gameplay. Topped iOS China game free chart in October 2022 and reached #1 in 25 countries' free charts in August 2022.

4X-Clash
CategoryMobile SLG Strategy Game
Description

A post-apocalyptic survival card strategy mobile game positioned as a breakthrough SLG product combining light front-end gameplay with deep back-end strategy mechanics. Achieved 18.5 million downloads and ranked 4th most downloaded mobile game worldwide in October 2025. Reached #1 free chart in 40 countries including US, Canada, and Brazil.

5远征手游 (Expedition Mobile)
CategoryMobile MMORPG
Description

Mobile adaptation of the classic Expedition IP with enhanced graphics, next-generation flight combat mechanics, and large-scale nation warfare gameplay. Targeted at mobile MMO players seeking the Expedition experience on mobile devices.

6远征2手游 (Expedition 2 Mobile)
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership11 partners
1Japanese Game Operators (Japan Publishers)
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2011-05-01
Description

Glacier Network signed game authorization operating agreements with Japanese game operators in May 2011 for publishing rights of its games in Japan.

q1.com
2South Korean Game Operators (Korea Publishers)
Strategic tierCoreTypeChannel Partner/ Reseller/ DistributorAnnounced on2011-05-01
Description

Glacier Network signed game authorization operating agreements with South Korean game operators in May 2011 for publishing rights of its games in South Korea.

q1.com
Strategic tierRegionalTypeChannel Partner/ Reseller/ Distributor
Description

Identified as the authorized agent for 超能世界 in Taiwan and Hong Kong markets, operating localized game services and user support.

4Taiwan Bingjiao Information (台湾冰角资讯)
Strategic tierRegionalTypeChannel Partner/ Reseller/ Distributor
Description

Taiwan Bingjiao Information obtained Hong Kong, Macau, and Taiwan publishing rights for 龙武 (萌剑诀) on September 28, 2014.

q1.com
Strategic tierRegionalTypeChannel Partner/ Reseller/ Distributor
Description

龙武 expanded to Vietnam in July 2014 with a signed agency agreement with a local Vietnamese operator for publishing in Vietnam.

Strategic tierCoreTypeTechnology or Integration
Description

WeChat Pay and QQ payment integration for in-game purchases across Glacier Network's games. Referenced in user agreement and payment documentation.

Strategic tierCoreTypeTechnology or Integration
Description

Alipay payment channel integration for in-game purchases. Referenced in privacy policy and payment documentation.

Strategic tierCoreTypeTechnology or Integration
Description

iOS mobile game distribution through App Store with Apple Pay for in-app purchases. Privacy policy references data sharing with Apple for refund review purposes.

Strategic tierCoreTypeTechnology or Integration
Description

Android mobile game distribution through Google Play with Google Pay for in-app purchases. Privacy policy references Google Play payment processing.

10Chinese Mobile Manufacturer SDK Partners (Xiaomi, Huawei, OPPO, Vivo, Samsung, Lenovo, Coolpad, Meizu, Nubia, etc.)
Strategic tierCoreTypeTechnology or Integration
Description

Integrated with SDKs from major Chinese mobile manufacturers for push notifications, payment, account login, and advertising on their respective app stores and platforms.

q1.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Glacier Inc. listed as the copyright holder for X-Clash overseas game operations. Referenced in X-Clash user agreements and privacy policies across multiple language versions.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
1IGG
TypeDirect peer
Description

Hong Kong-listed mobile game publisher (799.HK) with Lords Mobile and Doomsday: Last Survivors. Direct peer in mobile strategy gaming with strong international focus and similar freemium mobile monetization model.

TypeDirect peer
Description

Shanghai-based mobile game publisher operating Blue Archive, Arknights, and Azur Lane. Direct peer in mobile gacha/card game publishing with similar international expansion strategy across East Asian and Western markets.

TypeBroad incumbent
Description

Major Chinese game developer and publisher (NASDAQ: NTES) with titles including Marvel Rivals, Identity V, and Onmyoji. Broad incumbent in Chinese gaming industry with overlapping MMO and mobile strategy genres, though operating at much larger scale.

TypeDirect peer
Description

Chinese mobile game developer and publisher known for Kingshot and Whiteout Survival. Directly comparable as a fellow new entrant in the mobile strategy/SLG category, with X-Clash mentioned in industry coverage alongside Century Games' Kingshot as breakthrough titles in October 2025.

TypeDirect peer
Description

Global mobile strategy game publisher with State of Survival, King of Avalon, and Frostborn. Direct peer in the mobile SLG strategy category, competing for the same international strategy gamer audience that X-Clash targets.

TypeDirect peer
Description

Shanghai-based mobile game developer behind Rise of Kingdoms, AFK Arena, and Disney Mirrorverse. Direct peer in mobile strategy and idle RPG genres, with overlapping target audience and similar freemium monetization model.

TypeDirect peer
Description

Chinese mobile/PC game developer behind Genshin Impact, Honkai: Star Rail, and Honkai Impact. Direct peer as Chinese game developer with global mobile gaming success and proprietary engine technology, though operating at significantly larger scale.

TypeRegional player
Description

Major Chinese mobile game publisher focused on Chinese domestic market with titles including 永恒纪元 and 大天使之剑. Regional peer with similar Chinese mobile gaming focus, though primarily serving domestic rather than international markets.

TypeBroad incumbent
Description

Chinese game developer (PWRD) with PC MMO heritage and mobile expansion. Broad incumbent with similar national warfare MMORPG history and Chinese mythology-themed game development overlap.

TypeBroad incumbent
Description

Largest Chinese gaming company and Glacier Network's payment integration partner (WeChat Pay, QQ Payment). Broad incumbent across all gaming genres, also serving as infrastructure provider through WeChat Pay integration referenced in Glacier's privacy policy.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment3 records

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Shenzhen Bingchuan Network

Online Game Development and Publishingq1.com

Shenzhen Bingchuan Network is a Chinese game developer and publisher operating PC MMORPGs and mobile titles (idle card, SLG, action) globally, with flagship franchises 远征OL, X-HERO, and breakout SLG hit X-Clash reaching 18.5M downloads in October 2025.

What Shenzhen Bingchuan Network does

Shenzhen Bingchuan Network (冰川网络) is a publicly listed Chinese game developer and publisher founded in January 2008 and traded on the Shenzhen Stock Exchange (stock code: 300533). The company operates a diversified portfolio of PC and mobile games across multiple genres: national warfare MMORPGs rooted in Chinese mythology (Shan Hai Jing, Feng Shen Yan Yi themes), 2.5D martial arts action titles, mobile idle card games, and mobile SLG strategy titles. Flagship franchises include the 16-year-old 远征OL (Expedition Online), the 龙武 action MMORPG series built on proprietary PTA and XP game engines, the idle card franchise 超能世界/X-HERO, and the breakout SLG title X-Clash, which achieved 18.5 million downloads and a #4 global ranking in October 2025.

Underlying technology centers on self-developed game engines and proprietary infrastructure including the PTA game engine and XP physics engine for 2.5D action titles, an idle card system with hero collection and automatic progression mechanics, and a hybrid SLG architecture combining light front-end gameplay with deep back-end strategy. The company operates its own payment platform (冰川宝), a player-to-player character and account trading marketplace (珍宝阁) with multi-title coverage, a unified Glacier Passport account system, and a game incubation center. Game infrastructure supports 8+ languages including Chinese, English, Korean, Japanese, Russian, and Traditional Chinese.

The business model is freemium across all titles, with revenue generated from in-game virtual currency purchases (consumables, hero cards, equipment, cosmetics, battle passes), marketplace commissions on the 珍宝阁 trading platform, international IP licensing to regional publishers (Japan, Korea, Taiwan/HK, Vietnam), and ancillary game incubation and consulting services. Distribution occurs through proprietary websites and launchers, Apple App Store, Google Play, Chinese OEM app stores (Xiaomi, Huawei, OPPO, Vivo), and licensed regional operators. The company serves three primary customer segments: PC MMORPG players (particularly fans of Chinese mythology-themed nation warfare), mobile idle/card game players seeking low-commitment progression, and SLG strategy gamers, with recent expansion adding casual mobile users via X-Clash's hybrid light-gameplay design.

Shenzhen Bingchuan Network firmographics

Firmographics
Name
Shenzhen Bingchuan Network
Legal name
深圳冰川网络股份有限公司
Website
https://q1.com
Company type
Public
Founded year
2008
Operating status
Operating
Headcount range
1,001–5,000 employees
Short description
Shenzhen Bingchuan Network is a Chinese game developer and publisher operating PC MMORPGs and mobile titles (idle card, SLG, action) globally, with flagship franchises 远征OL, X-HERO, and breakout SLG hit X-Clash reaching 18.5M downloads in October 2025.
Ownership category
akta.pro rank

Shenzhen Bingchuan Network industry classification

Industry
Product category
Online Game Development and Publishing
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
PC Digital Game Stores & Launchers (MPAFACAA)
akta.pro secondary industries
In-Game Item Marketplaces & Trading Platforms (MPAFACAJ), Digital Game Marketplaces & Item Economies (NFT/Skins/Trading) (BPAMAKAJ), Social/UGC Game Platforms with Integrated Stores (MPAFACAG)

Keywords

  • Online game development
  • Mobile game publishing
  • MMORPG games
  • Idle card games
  • SLG strategy games

Where Shenzhen Bingchuan Network is headquartered

Location

Headquarters

HQ city
Shenzhen
HQ country
China
HQ region
Asia

Offices1 record

Markets served

Shenzhen Bingchuan Network business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Personnel, Marketing or Sales, Infrastructure, Operations

Revenue model

  1. In-Game Item Purchases and Virtual Currency: Players purchase virtual currency (充值点卷/消费卷) to buy in-game items, hero cards, equipment, cosmetics, and battle passes within games. The company operates its own payment platform (冰川宝) and supports third-party payment channels including WeChat Pay, Alipay, PayPal, and mobile carrier billing.
  2. Character/Account Trading Platform (珍宝阁): Players buy and sell game accounts and characters on Glacier's proprietary trading marketplace (珍宝阁), with the company taking a commission on each transaction.
  3. Mobile Game Publishing Revenue: Global mobile game publishing revenue from App Store and Google Play, with X-Clash generating 18.5 million downloads in October 2025. Revenue generated through player spending on mobile titles.
  4. International Licensing: Licensing of game IP and publishing rights to international operators, with documented agreements with Japanese and Korean publishers for game authorization.
  5. Game Consulting and Incubation Services: Business consulting and incubation services for gaming startups through Glacier's incubation center (全民孵化).

Pricing tiers

ModelBillingPrice
FreemiumPay-as-you-goFree-to-play with in-game purchases (freemium model)
Transaction based/ take ratePay-as-you-go珍宝阁 character trading marketplace

Go-to-market motion1 record

Distribution channels5 records

Marketing channels5 records

Shenzhen Bingchuan Network product offering

Product offering

Core offering

Shenzhen Bingchuan Network is a publicly listed Chinese game developer and publisher that designs, develops, publishes, and operates online games for PC and mobile platforms worldwide. The company's portfolio spans PC MMORPGs (远征OL, 龙武), mobile idle card games (超能世界/X-HERO), mobile SLG strategy (X-Clash), and mobile MMO warfare titles (远征手游, 远征2手游, 龙武手游). Revenue is generated through in-game virtual currency and item sales, character trading marketplace commissions (珍宝阁), and international IP licensing to regional publishers.

Product overview

Shenzhen Bingchuan Network (冰川网络/Glacier Network) is a Chinese game developer and publisher operating under stock code 300533. The company offers a portfolio of both PC MMORPGs and mobile games spanning multiple genres: national warfare RPGs, martial arts action, idle card games, and SLG strategy titles. The core PC products include 远征OL (16-year classic) and 龙武端游, while the mobile portfolio features 超能世界/X-HERO (idle card), X-Clash (SLG strategy), 远征手游, and 远征2手游 (MMO warfare). The company has expanded internationally with overseas versions of its idle card games, achieving top chart positions in multiple markets including 40 countries for X-Clash.

Differentiator

Problem solved

Functional benefit

Brands

  • X-HERO: 放置超级英雄卡牌手游,首款在欧美市场全球发行的放置卡牌产品
  • 超能世界
  • X-Clash
  • 远征OL
  • 龙武
  • 远征手游
  • 远征2手游
  • 龙武手游

Products and services

  • 远征OL (Expedition Online) A 16-year classic Chinese national warfare MMORPG with real-time combat, massive multiplayer battles, cross-server warfare, and Chinese mythology themes drawn from 山海经 and 封神演义. Operates as a non-P2W model on green servers. Targeted at hardcore PC MMO players.
  • 龙武 (Long Wu PC) A 2.5D martial arts action MMORPG built on self-developed PTA game engine and XP physics engine, featuring action and xianxia game elements with growth-based equipment, multi-jump mechanics, and rage counter-attack systems. Targeted at action MMORPG players.
  • 超能世界 (X-HERO / Xgame) A self-developed idle adventure card mobile game with unique clay sculpture art style, strategic combat, hero collection, and team building mechanics. Features automatic progression without active gameplay. Topped iOS China game free chart in October 2022 and reached #1 in 25 countries' free charts in August 2022.
  • X-Clash A post-apocalyptic survival card strategy mobile game positioned as a breakthrough SLG product combining light front-end gameplay with deep back-end strategy mechanics. Achieved 18.5 million downloads and ranked 4th most downloaded mobile game worldwide in October 2025. Reached #1 free chart in 40 countries including US, Canada, and Brazil.
  • 远征手游 (Expedition Mobile) Mobile adaptation of the classic Expedition IP with enhanced graphics, next-generation flight combat mechanics, and large-scale nation warfare gameplay. Targeted at mobile MMO players seeking the Expedition experience on mobile devices.
  • 远征2手游 (Expedition 2 Mobile)

Quantifiable outcome

  • X-Clash achieved 18.5 million downloads and ranked as the fourth most downloaded mobile game worldwide in October 2025
  • +3 more outcomes

Companies that use Shenzhen Bingchuan Network

Customer profile

Segments3 records

Ideal customer profiles3 records

Shenzhen Bingchuan Network technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

Shenzhen Bingchuan Network partnerships and signals

Strategic signal

Partnerships

Eleven partnerships are on record, tiered core and regional.

  • Japanese Game Operators (Japan Publishers)coreChannel Partner/ Reseller/ Distributor · 1 May 2011Glacier Network signed game authorization operating agreements with Japanese game operators in May 2011 for publishing rights of its games in Japan.
  • South Korean Game Operators (Korea Publishers)coreChannel Partner/ Reseller/ Distributor · 1 May 2011Glacier Network signed game authorization operating agreements with South Korean game operators in May 2011 for publishing rights of its games in South Korea.
  • Magic House Interactive Entertainment (魔法屋互動娛樂)regionalChannel Partner/ Reseller/ DistributorIdentified as the authorized agent for 超能世界 in Taiwan and Hong Kong markets, operating localized game services and user support.
  • Taiwan Bingjiao Information (台湾冰角资讯)regionalChannel Partner/ Reseller/ DistributorTaiwan Bingjiao Information obtained Hong Kong, Macau, and Taiwan publishing rights for 龙武 (萌剑诀) on September 28, 2014.
  • Vietnam Game OperatorsregionalChannel Partner/ Reseller/ Distributor龙武 expanded to Vietnam in July 2014 with a signed agency agreement with a local Vietnamese operator for publishing in Vietnam.
  • Tencent (WeChat Pay / QQ Payment)coreTechnology or IntegrationWeChat Pay and QQ payment integration for in-game purchases across Glacier Network's games. Referenced in user agreement and payment documentation.
  • Alibaba (Alipay)coreTechnology or IntegrationAlipay payment channel integration for in-game purchases. Referenced in privacy policy and payment documentation.
  • Apple (iOS / App Store / Apple Pay)coreTechnology or IntegrationiOS mobile game distribution through App Store with Apple Pay for in-app purchases. Privacy policy references data sharing with Apple for refund review purposes.
  • Google (Android / Google Play)coreTechnology or IntegrationAndroid mobile game distribution through Google Play with Google Pay for in-app purchases. Privacy policy references Google Play payment processing.
  • Chinese Mobile Manufacturer SDK Partners (Xiaomi, Huawei, OPPO, Vivo, Samsung, Lenovo, Coolpad, Meizu, Nubia, etc.)coreTechnology or IntegrationIntegrated with SDKs from major Chinese mobile manufacturers for push notifications, payment, account login, and advertising on their respective app stores and platforms.
  • Glacier Inc. (Copyright holder for overseas operations)coreStrategic or Co-development PartnerGlacier Inc. listed as the copyright holder for X-Clash overseas game operations. Referenced in X-Clash user agreements and privacy policies across multiple language versions.

Scale indicators5 records

Recent moves7 records

Expansion highlights5 records

Shenzhen Bingchuan Network competitors and assessment

Company assessment

Direct peers

  • IGG: Hong Kong-listed mobile game publisher (799.HK) with Lords Mobile and Doomsday: Last Survivors. Direct peer in mobile strategy gaming with strong international focus and similar freemium mobile monetization model.
  • Yostar: Shanghai-based mobile game publisher operating Blue Archive, Arknights, and Azur Lane. Direct peer in mobile gacha/card game publishing with similar international expansion strategy across East Asian and Western markets.
  • Century Games: Chinese mobile game developer and publisher known for Kingshot and Whiteout Survival. Directly comparable as a fellow new entrant in the mobile strategy/SLG category, with X-Clash mentioned in industry coverage alongside Century Games' Kingshot as breakthrough titles in October 2025.
  • FunPlus: Global mobile strategy game publisher with State of Survival, King of Avalon, and Frostborn. Direct peer in the mobile SLG strategy category, competing for the same international strategy gamer audience that X-Clash targets.
  • Lilith Games: Shanghai-based mobile game developer behind Rise of Kingdoms, AFK Arena, and Disney Mirrorverse. Direct peer in mobile strategy and idle RPG genres, with overlapping target audience and similar freemium monetization model.
  • miHoYo (HoYoverse): Chinese mobile/PC game developer behind Genshin Impact, Honkai: Star Rail, and Honkai Impact. Direct peer as Chinese game developer with global mobile gaming success and proprietary engine technology, though operating at significantly larger scale.

Broad incumbents

  • NetEase: Major Chinese game developer and publisher (NASDAQ: NTES) with titles including Marvel Rivals, Identity V, and Onmyoji. Broad incumbent in Chinese gaming industry with overlapping MMO and mobile strategy genres, though operating at much larger scale.
  • Perfect World: Chinese game developer (PWRD) with PC MMO heritage and mobile expansion. Broad incumbent with similar national warfare MMORPG history and Chinese mythology-themed game development overlap.
  • Tencent: Largest Chinese gaming company and Glacier Network's payment integration partner (WeChat Pay, QQ Payment). Broad incumbent across all gaming genres, also serving as infrastructure provider through WeChat Pay integration referenced in Glacier's privacy policy.

Regional players

  • 37Games (37 Interactive Entertainment): Major Chinese mobile game publisher focused on Chinese domestic market with titles including 永恒纪元 and 大天使之剑. Regional peer with similar Chinese mobile gaming focus, though primarily serving domestic rather than international markets.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Shenzhen Bingchuan Network social profiles

Digital presence

Shenzhen Bingchuan Network compliance and trust

Trust signal

Compliance1 record

Shenzhen Bingchuan Network financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Shenzhen Bingchuan Network leadership team

Management profile

Number of profiles

Shenzhen Bingchuan Network funding detail

Funding detail

Funding overview

Funding rounds

Investors

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Shenzhen Bingchuan Network M&A and investment

M&A and investment

M&A

Investments3 records

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Frequently asked questions about Shenzhen Bingchuan Network

What does Shenzhen Bingchuan Network do?

Shenzhen Bingchuan Network is a publicly listed Chinese game developer and publisher that designs, develops, publishes, and operates online games for PC and mobile platforms worldwide. The company's portfolio spans PC MMORPGs (远征OL, 龙武), mobile idle card games (超能世界/X-HERO), mobile SLG strategy (X-Clash), and mobile MMO warfare titles (远征手游, 远征2手游, 龙武手游). Revenue is generated through in-game virtual currency and item sales, character trading marketplace commissions (珍宝阁), and international IP licensing to regional publishers.

Is Shenzhen Bingchuan Network a public or private company?

Shenzhen Bingchuan Network is a public company. It is classified as public and is currently operating.

When was Shenzhen Bingchuan Network founded?

Shenzhen Bingchuan Network was founded in 2008. It employs 1,001 to 5,000 people.

Where is Shenzhen Bingchuan Network based?

Shenzhen Bingchuan Network is headquartered in Shenzhen, China, in the Asia region.

How does Shenzhen Bingchuan Network make money?

Five revenue lines are on record. In-Game Item Purchases and Virtual Currency is the primary driver. The others are character/Account Trading Platform (珍宝阁), mobile Game Publishing Revenue, international Licensing and game Consulting and Incubation Services.

Who are Shenzhen Bingchuan Network's main competitors?

Direct peers on record are IGG, Yostar, Century Games, FunPlus, Lilith Games and miHoYo (HoYoverse). Broad incumbents are NetEase, Perfect World and Tencent. 37Games (37 Interactive Entertainment) is listed as a regional player.

Does Shenzhen Bingchuan Network have an API?

No public API is recorded for Shenzhen Bingchuan Network.

What industry is Shenzhen Bingchuan Network in?

Shenzhen Bingchuan Network's product category is Online Game Development and Publishing. Its primary akta.pro industry code is MPAFACAA, PC Digital Game Stores & Launchers, with a secondary code of MPAFACAJ, In-Game Item Marketplaces & Trading Platforms. Its SIC code is 7990.

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