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STUDIO-KURA

Full company profile

uuid003as2q

Namestring
STUDIO-KURA
Legal namestring
STUDIO-KURA
Websiteurl
studio-kura.com
Company typeenum
Private
Founded yearint
2016
Descriptiontext

STUDIO-KURA is a privately-held, three-person independent game development studio based in Japan, founded in 2016. The team comprises Aoki Taishin (青木太臣, representative and programmer), Kobayashi Takahide (小林隆英, also a manga creator under the name PAPA), and Aoki Hideo (青木ヒデオ, illustrator and doll maker). The studio's sole commercial product is HumanDozer, a mobile game available on both Apple App Store and Google Play, with a freemium pricing model offering a free version and a paid "GetFullVersion" upgrade option.

The studio operates with a minimalist structure typical of small indie game development units. There is no evidence of external venture capital funding, institutional investors, or parent company affiliation. Distribution is handled exclusively through the two major mobile app marketplaces, giving the product global reach by default but subjecting it to platform dependencies and commission structures. The studio markets itself primarily through the personal Twitter accounts and online profiles of its founders, with no documented marketing budget or paid acquisition channels.

The business model relies on consumer purchases of the full version of HumanDozer, making STUDIO-KURA dependent on the game maintaining relevance and discoverability in crowded app store environments. With only one product line and no documented roadmap for additional titles, platform expansions, or technology investments, the studio's commercial surface is highly narrow. Operating expenses are kept minimal, consistent with the founder's stated 4-day work week, suggesting a lifestyle-business orientation rather than a venture-scale operation.

Short descriptiontext

STUDIO-KURA is a privately-held, three-person independent Japanese game studio founded in 2016 that develops and publishes the mobile game HumanDozer on iOS and Android via a freemium model targeting consumer mobile gamers.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
Markets served

Serves global market

Keyword5 values
indie game development, mobile game studio, casual gaming, mobile entertainment apps, iOS Android games
Industry1 code
1Mobile Game Stores & Alternative App Stores
CodeMPAFACADPrimaryYes
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Mobile Game Development
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1Mobile Game Sales - HumanDozer
TypeOne Time License
Description

The company develops and publishes mobile games, with 'HumanDozer' available on Apple App Store and Google Play. The presence of 'GetFullVersion' and free/paid versions suggests a freemium or paid upgrade revenue model for consumer mobile gamers.

studio-kura.com
Marketing channels1 record

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details1 tier
1Free version with optional full version upgrade
ModelFreemiumBilling cadenceOne time/ perpetual license
Notes

Free version available with upgrade to full version option

studio-kura.com
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1HumanDozer
Description

A mobile game developed and published by STUDIO-KURA, available on iOS and Android platforms.

studio-kura.com
Core offering1 text field

STUDIO-KURA is a small independent game development studio that develops and publishes mobile games for consumer entertainment. Their primary product is "HumanDozer," a mobile game available on both iOS (Apple App Store) and Android (Google Play) platforms, offered under a freemium model with a paid full-version upgrade option.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

STUDIO-KURA is a small independent game development studio consisting of three members (青木太臣, 小林隆英, 青木ヒodio). Their sole product is the mobile game HumanDozer, which is available on both the Apple App Store and Google Play Store. The company operates as a simple indie developer without multiple product lines or platform modules.

Product and service1 record
1HumanDozer
CategoryMobile Game
Description

HumanDozer is a mobile game developed and published by STUDIO-KURA, available on both iOS and Android platforms. It is offered as a free download with an optional paid full-version upgrade (GetFullVersion) targeting casual mobile gamers seeking entertainment on smartphones and tablets.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Recent move1 record

Each record includes

Date, Type, Title, Description, Source

Peers10 records
TypeDirect peer
Description

Small Danish indie studio behind Limbo and Inside. Comparable as a compact, design-driven indie developer that produces a limited number of highly distinctive, art-led games.

TypeDirect peer
Description

Indie studio behind Journey and Sky: Children of the Light. Comparable as a small studio with a strongly auteur-driven creative vision and presence on consumer platforms.

TypeDirect peer
Description

Small Montreal-based indie studio behind titles like Flinthook and Teenage Mutant Ninja Turtles: Shredder's Revenge. Comparable as a small indie team focused on action-style games with distinct art direction.

TypeBroad incumbent
Description

Indie game publisher and developer (Night in the Woods, Overland). Comparable as a hybrid developer/publisher in the indie space and a potential partnership analogue for a small studio seeking distribution.

TypeDirect peer
Description

Small Czech indie studio known for distinctive artistic games like Machinarium and Samorost. Comparable as a small, artist-driven indie game studio with a strong personal creative vision across a small catalogue.

TypeBroad incumbent
Description

Indie-focused publisher working with small studios on games like Outer Wilds and What Remains of Edith Finch. Comparable as the broader publishing/distribution layer in the indie gaming ecosystem where a small studio like STUDIO-KURA would seek partnership.

TypeBroad incumbent
Description

Major indie publisher (Hotline Miami, Fall Guys, Inscryption). Comparable as an established indie-game publisher that represents the kind of partner STUDIO-KURA could approach for distribution and marketing scale.

8Polytron Corporation
TypeDirect peer
Description

Small indie studio behind Fez, run by a tiny team led by Phil Fish. Comparable as a famously small, single-project indie developer with strong auteur identity.

TypeDirect peer
Description

Independent studio behind Bastion, Transistor, Hades, and Pyre. Comparable as a small-to-mid indie studio with a small team and a tightly curated, artistically distinctive catalogue of titles.

TypeDirect peer
Description

Small Japanese indie studio led by Yoshiro Kimura (Moon: Remix RPG Adventure, Million Onion Hotel). Closely comparable as a small Japan-based indie developer with a niche, design-led catalog.

Market position
Strengths3 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat2 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles3 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

STUDIO-KURA

Mobile Game Developmentstudio-kura.com

STUDIO-KURA is a privately-held, three-person independent Japanese game studio founded in 2016 that develops and publishes the mobile game HumanDozer on iOS and Android via a freemium model targeting consumer mobile gamers.

What STUDIO-KURA does

STUDIO-KURA is a privately-held, three-person independent game development studio based in Japan, founded in 2016. The team comprises Aoki Taishin (青木太臣, representative and programmer), Kobayashi Takahide (小林隆英, also a manga creator under the name PAPA), and Aoki Hideo (青木ヒデオ, illustrator and doll maker). The studio's sole commercial product is HumanDozer, a mobile game available on both Apple App Store and Google Play, with a freemium pricing model offering a free version and a paid "GetFullVersion" upgrade option.

The studio operates with a minimalist structure typical of small indie game development units. There is no evidence of external venture capital funding, institutional investors, or parent company affiliation. Distribution is handled exclusively through the two major mobile app marketplaces, giving the product global reach by default but subjecting it to platform dependencies and commission structures. The studio markets itself primarily through the personal Twitter accounts and online profiles of its founders, with no documented marketing budget or paid acquisition channels.

The business model relies on consumer purchases of the full version of HumanDozer, making STUDIO-KURA dependent on the game maintaining relevance and discoverability in crowded app store environments. With only one product line and no documented roadmap for additional titles, platform expansions, or technology investments, the studio's commercial surface is highly narrow. Operating expenses are kept minimal, consistent with the founder's stated 4-day work week, suggesting a lifestyle-business orientation rather than a venture-scale operation.

STUDIO-KURA firmographics

Firmographics
Name
STUDIO-KURA
Legal name
STUDIO-KURA
Website
https://studio-kura.com
Company type
Private
Founded year
2016
Operating status
Operating
Headcount range
1–10 employees
Short description
STUDIO-KURA is a privately-held, three-person independent Japanese game studio founded in 2016 that develops and publishes the mobile game HumanDozer on iOS and Android via a freemium model targeting consumer mobile gamers.
Ownership category
akta.pro rank

STUDIO-KURA industry classification

Industry
Product category
Mobile Game Development
NAICS
Software Publishers (5132)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Mobile Game Stores & Alternative App Stores (MPAFACAD)

Keywords

  • Indie game development
  • Mobile game studio
  • Casual gaming
  • Mobile entertainment apps
  • IOS Android games

STUDIO-KURA business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Mobile Game Sales - HumanDozer: The company develops and publishes mobile games, with 'HumanDozer' available on Apple App Store and Google Play. The presence of 'GetFullVersion' and free/paid versions suggests a freemium or paid upgrade revenue model for consumer mobile gamers.

Pricing tiers

ModelBillingPrice
FreemiumOne time/ perpetual licenseFree version with optional full version upgrade

Go-to-market motion1 record

Distribution channels2 records

Marketing channels1 record

STUDIO-KURA product offering

Product offering

Core offering

STUDIO-KURA is a small independent game development studio that develops and publishes mobile games for consumer entertainment. Their primary product is "HumanDozer," a mobile game available on both iOS (Apple App Store) and Android (Google Play) platforms, offered under a freemium model with a paid full-version upgrade option.

Product overview

STUDIO-KURA is a small independent game development studio consisting of three members (青木太臣, 小林隆英, 青木ヒodio). Their sole product is the mobile game HumanDozer, which is available on both the Apple App Store and Google Play Store. The company operates as a simple indie developer without multiple product lines or platform modules.

Differentiator

Problem solved

Functional benefit

Brands

  • HumanDozer: A mobile game developed and published by STUDIO-KURA, available on iOS and Android platforms.

Products and services

  • HumanDozer HumanDozer is a mobile game developed and published by STUDIO-KURA, available on both iOS and Android platforms. It is offered as a free download with an optional paid full-version upgrade (GetFullVersion) targeting casual mobile gamers seeking entertainment on smartphones and tablets.

Companies that use STUDIO-KURA

Customer profile

Segments1 record

Ideal customer profiles1 record

STUDIO-KURA technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

STUDIO-KURA partnerships and signals

Strategic signal

Scale indicators1 record

Recent moves1 record

STUDIO-KURA competitors and assessment

Company assessment

Direct peers

  • Playdead: Small Danish indie studio behind Limbo and Inside. Comparable as a compact, design-driven indie developer that produces a limited number of highly distinctive, art-led games.
  • thatgamecompany: Indie studio behind Journey and Sky: Children of the Light. Comparable as a small studio with a strongly auteur-driven creative vision and presence on consumer platforms.
  • Tribute Games: Small Montreal-based indie studio behind titles like Flinthook and Teenage Mutant Ninja Turtles: Shredder's Revenge. Comparable as a small indie team focused on action-style games with distinct art direction.
  • Amanita Design: Small Czech indie studio known for distinctive artistic games like Machinarium and Samorost. Comparable as a small, artist-driven indie game studio with a strong personal creative vision across a small catalogue.
  • Polytron Corporation: Small indie studio behind Fez, run by a tiny team led by Phil Fish. Comparable as a famously small, single-project indie developer with strong auteur identity.
  • Supergiant Games: Independent studio behind Bastion, Transistor, Hades, and Pyre. Comparable as a small-to-mid indie studio with a small team and a tightly curated, artistically distinctive catalogue of titles.
  • Onion Games: Small Japanese indie studio led by Yoshiro Kimura (Moon: Remix RPG Adventure, Million Onion Hotel). Closely comparable as a small Japan-based indie developer with a niche, design-led catalog.

Broad incumbents

  • Finji: Indie game publisher and developer (Night in the Woods, Overland). Comparable as a hybrid developer/publisher in the indie space and a potential partnership analogue for a small studio seeking distribution.
  • Annapurna Interactive: Indie-focused publisher working with small studios on games like Outer Wilds and What Remains of Edith Finch. Comparable as the broader publishing/distribution layer in the indie gaming ecosystem where a small studio like STUDIO-KURA would seek partnership.
  • Devolver Digital: Major indie publisher (Hotline Miami, Fall Guys, Inscryption). Comparable as an established indie-game publisher that represents the kind of partner STUDIO-KURA could approach for distribution and marketing scale.

Market position

Strengths3 records

Weaknesses4 records

Competitive moat2 records

Key risks5 records

Key highlights5 records

Customer concentration

STUDIO-KURA social profiles

Digital presence

STUDIO-KURA financial estimates

Financial estimate

Revenue estimate

Valuation estimate

STUDIO-KURA leadership team

Management profile

Number of profiles

Profiles3 records

STUDIO-KURA funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

STUDIO-KURA M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about STUDIO-KURA

What does STUDIO-KURA do?

STUDIO-KURA is a small independent game development studio that develops and publishes mobile games for consumer entertainment. Their primary product is "HumanDozer," a mobile game available on both iOS (Apple App Store) and Android (Google Play) platforms, offered under a freemium model with a paid full-version upgrade option.

Is STUDIO-KURA a public or private company?

STUDIO-KURA is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was STUDIO-KURA founded?

STUDIO-KURA was founded in 2016. It employs 1 to 10 people.

How does STUDIO-KURA make money?

One revenue line is on record: mobile Game Sales - HumanDozer.

Who are STUDIO-KURA's main competitors?

Direct peers on record are Playdead, thatgamecompany, Tribute Games, Amanita Design, Polytron Corporation, Supergiant Games and Onion Games. Broad incumbents are Finji, Annapurna Interactive and Devolver Digital.

Does STUDIO-KURA have an API?

No public API is recorded for STUDIO-KURA.

What industry is STUDIO-KURA in?

STUDIO-KURA's product category is Mobile Game Development. Its primary akta.pro industry code is MPAFACAD, Mobile Game Stores & Alternative App Stores. Its NAICS code is 5132 and its SIC code is 3944.

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