Roborobo Co.
Roborobo Co., Ltd. is a Seoul-based edutech company that designs educational robotics, coding software, and curriculum for K-12 schools and consumers across all age groups, distributing through direct institutional sales in Korea and internationally plus its own e-commerce shop.
- Company typePrivate
- Founded2004
- HeadquartersSeoul, South Korea
- Headcount51–100
- GTM typeB2B and B2C
- OfferingHardware or Manufacturing
What Roborobo Co. does
Roborobo Co., Ltd. (주)로보로보 is a Seoul-based edutech company that designs, manufactures, and distributes educational robotics and coding platforms for K-12 institutions and consumers across multiple age tiers. Founded in 2000 and headquartered in the Gangbuk-gu district of Seoul under Representative Young Suk Choi (최영석), the company operates a 51-100 employee organization with a wholly-owned consumer e-commerce subsidiary, Roborobo Shop, running the roboroboshop.com storefront. Its product portfolio comprises seven core hardware lines — UARO (touch-coded preschool robot), Ro-E (card-coded robot), AIKIRO (pen-coded robot), ROBOKIT (prefabricated coding kit, described as a bestselling after-school program), Cube (game-based coding), Coding Story (block-coding software/hardware bridge), and DIYGO (Arduino-based AI-capable robot) — supported by an integrated software stack including Rogic, Rogic for Robokit, SmartRogic, and product-specific mobile apps.
The underlying technology combines physical hardware with proprietary block-coding software; the Rogic platform layers offline computer-vision functions (ArUco marker, QR code, facial, color, and image recognition) on top of block-based programming, and the company holds domestic patents on the UARO touch-to-touch coding system and an international patent on its bolt-and-nut assembly mechanism. The R-STEAM curriculum, distributed alongside over 100 proprietary textbooks, anchors an integrated hardware-software-content offering targeted at schools and after-school programs. Roborobo monetizes through hardware sales, software licensing (primarily one-time licenses for Rogic and related products), curriculum and textbook licensing/royalties, and professional services such as instructor training and competition support. Go-to-market is dual-pronged: direct sales to Korean and international educational institutions, plus direct-to-consumer e-commerce via roboroboshop.com, with marketing in Korean, English, and Chinese across a corporate website, YouTube, Facebook, Instagram, and Naver Blog channels.
Roborobo Co. firmographics
Firmographics- Name
- Roborobo Co.
- Legal name
- (주)로보로보
- Website
- https://roborobo.co.kr
- Company type
- Private
- Founded year
- 2004
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Roborobo Co., Ltd. is a Seoul-based edutech company that designs educational robotics, coding software, and curriculum for K-12 schools and consumers across all age groups, distributing through direct institutional sales in Korea and internationally plus its own e-commerce shop.
- Ownership category
- akta.pro rank
Roborobo Co. industry classification
Industry- Product category
- Educational Robotics
- NAICS
- Doll, Toy, and Game Manufacturing (33993), Hobby, Toy, and Game Retailers (45912)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- Robotics Learning Platforms (EDAFANAB)
- akta.pro secondary industries
- Math & STEM Learning Technology (incl. Coding/Robotics Platforms) (EDAJAMAG), Robotics Kits, Parts & Lab Equipment Providers (Education-Focused) (EDAMADAN), LEGO / Block-Based Robotics Programs (EDAMADAD), Educational & Hobby Robotics Kits (Consumer) (CRACARAG)
Keywords
Where Roborobo Co. is headquartered
LocationHeadquarters
- HQ city
- Seoul
- HQ country
- South Korea
- HQ region
- Asia
Offices1 record
Markets served
Roborobo Co. business model
Business model- GTM type
- B2B and B2C
- Offering type
- Hardware or Manufacturing
- Cost components
- Supply Chain, Operations, Personnel, Technology or R&D, Marketing or Sales, Infrastructure
Revenue model
- Hardware Product Sales: Sale of physical educational robot products including UARO, RO-E, AIKIRO, ROBOKIT, Coding Story, and DIYGO kits for various age groups.
- Software Licensing: Sale of proprietary software including Rogic, Rogic (Robokit), Smart Rogic, and mobile applications for controlling educational robots.
- Educational Curriculum and Content: Sale of educational curriculum, textbooks (over 100 professional publications), and training materials for educational institutions.
- Professional Services and Consulting: Training programs for instructors, education manuals, consultation for customized institutional programs, competition and experience activity support.
Go-to-market motion2 records
Distribution channels3 records
Marketing channels7 records
Roborobo Co. product offering
Product offeringCore offering
Roborobo Co. designs, manufactures, and sells educational robots, robot kits, and coding software for STEAM learning across age groups from preschool to adulthood. Its product line covers tactile/beginner robots (UARO, Ro-E), intermediate block-coding kits (AIKIRO, ROBOKIT, Cube), and advanced AI-capable platforms (Coding Story, DIYGO), all unified by the proprietary Rogic block-coding software. The company supplies this integrated hardware-software-curriculum platform directly to Korean and international educational institutions and to individual consumers through its own e-commerce shop.
Product overview
Roborobo Co. is an Edutech Specialized Company offering AI robotics and coding education solutions. The product portfolio spans from early childhood through adulthood with three difficulty levels: (1) Beginner level (preschool) featuring UARO (touch coding robot) and Ro-E (card coding robot) using unplugged activities for algorithm concept establishment; (2) Intermediate level (lower elementary) featuring AIKIRO, ROBOKIT, and Cube using block-coding based robotics STEM curriculum; (3) Advanced level (upper elementary) featuring Coding Story and DIYGO with AI coding capabilities for project-based learning. Supporting software includes Rogic (unified block coding platform with AI features), Rogic for Robokit, SmartRogic, and mobile apps. The R-STEAM curriculum integrates robotics with science, technology, engineering, arts and mathematics through programs, simulations, and interactive learning environments.
Differentiator
Problem solved
Functional benefit
Products and services
- UARO (만지는 코딩로봇) A touch-to-touch coding robot for preschoolers and kindergarten children (ages 4+). Uses patented coding board and coding blocks allowing children to code without a computer, and features an internationally patented bolt-and-nut assembly system for easy robot construction.
- Ro-E (카드코딩 로봇) A small card-coding robot combining coding basics with STEAM learning. Children input coding cards in sequence to create various movements, providing foundational coding concepts for young learners.
- AIKIRO (펜코딩 로봇) A pen-coding robot using dedicated rivets and frames for free robot creation. Uses a coding pen to program robot movements, teaching mechanical elements of robots and basic coding algorithms through hands-on activities.
- ROBOKIT (조립형 코딩로봇) A prefabricated coding robot kit described as a bestselling after-school robotics program. Children learn robot basics and coding structure through creating colorful content, serving as the foundation for robotics education.
- Cube A game-based coding learning tool (part of the Coding Story series) designed for learners new to PC environments to learn basic computer usage and block coding fundamentals through game creation.
- Coding Story A coding education tool linking software and hardware through block coding. Enables easy and fun coding education by moving characters on screen and using creation tools, enhancing problem-solving and logical thinking skills.
- DIYGO An AI professional education robot enabling robot structure design, fabrication, and AI coding. Features a wireless camera module, MP3 module, accelerometer, rotary position sensor, and supports various circuit modules for diverse robotic creations.
- Rogic A dedicated block-coding software that controls Roborobo hardware. Can be used independently without hardware and supports camera-based AI recognition features (ArUco marker, QR code, facial, color, image-data recognition) offline.
- Rogic (Robokit) Entry-level coding software using mouse-based function-block combination for beginners. Designed exclusively for use with Robokit hardware.
- SmartRogic A mobile application for controlling ROBOKIT products via smart devices over Bluetooth or USB connection.
- Ro-E App A mobile application for controlling the Ro-E product from smart devices.
- UARO App (유아로와 코딩친구들) A mobile application for controlling the UARO product from smart devices.
- RoboStick A remote control application for Roborobo robots on smart devices.
- Pairing Tool A Bluetooth pairing utility and driver installation file with convenience software and example programs for Roborobo products.
Companies that use Roborobo Co.
Customer profileNamed customers3 records
Segments5 records
Ideal customer profiles2 records
Roborobo Co. technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability3 records
Feature10 records
Roborobo Co. partnerships and signals
Strategic signalScale indicators2 records
Recent moves6 records
Expansion highlights5 records
Roborobo Co. competitors and assessment
Company assessmentEmerging players
- BirdBrain Technologies (Hummingbird): Niche educational robotics provider with Hummingbird Bit and Finch robots for K-12 STEM. Comparable as a smaller specialist in classroom robotics kits with curriculum.
- Tynker: K-12 coding education platform used widely in schools. Adjacent/partial overlap with Roborobo's coding curriculum but software-only, representing both a partner opportunity and a software substitute risk.
- Arduino Education: Maker/STEM platform with Arduino-based kits and curriculum for upper-elementary and secondary students. Overlaps with Roborobo's DIYGO platform but skewed toward maker/middle/high school.
Direct peers
- Makeblock: China-based STEAM education provider with mBot, Codey Rocky, and the mBlock software platform. Directly comparable to Roborobo across robotics hardware, block-based coding, and K-12 institutional sales.
- LEGO Education: Global leader in educational STEM/robotics kits for K-12, offering WeDo, SPIKE Prime, and Mindstorms. Most comparable to Roborobo in target customer (K-12 institutions), age range, and integrated hardware-curriculum approach.
- Wonder Workshop: US-based K-12 educational robotics company (Dash, Dot, Cue). Comparable in age range, block-coding platform, and target schools/after-school programs.
- VEX Robotics: Major competition robotics and STEM education platform used in VEX IQ, VEX V5, and VEX AI programs. Directly comparable for K-12 institutional sales and competition ecosystem.
- Sphero: Educational robotics company offering programmable robots (Sphero BOLT, Indi) and curriculum for K-12. Directly comparable as a hardware-plus-software K-12 STEAM platform.
- Fischertechnik: Germany-based educational construction and robotics kits used widely in European schools. Comparable in tactile/building-based STEM kits for early childhood through secondary school.
Broad incumbents
- DJI (RoboMaster / Education): Global drone/robotics giant whose RoboMaster and Education divisions compete in K-12 STEM robotics. Broad incumbent that overlaps with Roborobo's drone and AI-robotics ambitions at much larger scale.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Roborobo Co. social profiles
Digital presenceRoborobo Co. financial estimates
Financial estimateRevenue estimate
Valuation estimate
Roborobo Co. leadership team
Management profileNumber of profiles
Profiles1 record
Roborobo Co. subsidiaries and ownership
Company hierarchySubsidiaries1 record
Roborobo Co. funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Roborobo Co. M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Roborobo Co.
What does Roborobo Co. do?
Roborobo Co. designs, manufactures, and sells educational robots, robot kits, and coding software for STEAM learning across age groups from preschool to adulthood. Its product line covers tactile/beginner robots (UARO, Ro-E), intermediate block-coding kits (AIKIRO, ROBOKIT, Cube), and advanced AI-capable platforms (Coding Story, DIYGO), all unified by the proprietary Rogic block-coding software. The company supplies this integrated hardware-software-curriculum platform directly to Korean and international educational institutions and to individual consumers through its own e-commerce shop.
Is Roborobo Co. a public or private company?
Roborobo Co. is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Roborobo Co. founded?
Roborobo Co. was founded in 2004. It employs 51 to 100 people.
Where is Roborobo Co. based?
Roborobo Co. is headquartered in Seoul, South Korea, in the Asia region.
How does Roborobo Co. make money?
Four revenue lines are on record. Hardware Product Sales are the primary driver. The others are software Licensing, educational Curriculum and Content and professional Services and Consulting.
Who are Roborobo Co.'s main competitors?
Emerging players on record are BirdBrain Technologies (Hummingbird), Tynker and Arduino Education. Direct peers are Makeblock, LEGO Education, Wonder Workshop, VEX Robotics, Sphero and Fischertechnik. DJI (RoboMaster / Education) is listed as a broad incumbent.
Does Roborobo Co. have an API?
No public API is recorded for Roborobo Co..
What industry is Roborobo Co. in?
Roborobo Co.'s product category is Educational Robotics. Its primary akta.pro industry code is EDAFANAB, Robotics Learning Platforms, with a secondary code of EDAJAMAG, Math & STEM Learning Technology (incl. Coding/Robotics Platforms). Its NAICS code is 33993 and its SIC code is 3944.