Jinke Tom Cat Cultural Industry
Jinke Tom Cat Cultural Industry is a Chinese publicly-listed full-stack IP operator built around the globally recognized Talking Tom Cat Family franchise, operating mobile games, animation, AI-powered companion hardware, theme parks, and IP licensing for families with children across 200+ countries.
- Company typePublic
- Founded2007
- HeadquartersHangzhou, China
- Headcount501–1,000
- GTM typeB2B and B2C
- OfferingSoftware
What Jinke Tom Cat Cultural Industry does
Jinke Tom Cat Cultural Industry (Zhejiang Jinke Tom Cat Cultural Industry Co., Ltd.; Shenzhen Stock Exchange ChiNext: 300459) is a Chinese publicly-listed, full-stack IP operator built around the globally recognized "Talking Tom Cat Family" (会说话的汤姆猫家族) character franchise. Founded in 2007 and IPO'd in May 2015, the company acquired Slovenia-based Outfit7 in 2017, the original creator of the Tom Cat IP, giving it ownership of a mobile entertainment brand with 240+ billion cumulative global downloads, 470 million peak monthly active users, 1 trillion+ video views, and 15 consecutive years in the global game download top-10 per data.ai (2010-2025). Operations span four business segments: mobile game R&D and operations, film and animation, Tom Cat Family Theme Parks (indoor parent-child venues across 15+ Chinese cities including the newly announced Shanghai Xuhui location), and IP derivatives/licensing with partners including Alibaba, Tencent, McDonald's, NetEase, and Hangzhou Metro.
The company operates an integrated technology stack anchored by Outfit7's proprietary game engine and original 2010-era voice repetition/interactive character technology, now extended with multimodal AI capabilities. Its AI product line, developed through an August 2024 investment and partnership with West Lake Xincheng (and DeepSeek LLM integration), includes the Tom Cat AI Emotional Companion Robot launched December 2024 (with photo recognition, English oral education, AI-generated picture books, and situational dialogue), the Tom Cat AI Storyteller, and the Talking Ben AI conversational game. The IP is distributed across Apple App Store, Google Play, Huawei AppGallery, Apple Arcade/Vision Pro, Google Android Automotive, Huawei Smart Screen, AITO vehicles, XPeng vehicles, Rokid AR glasses, and global streaming platforms (YouTube, Netflix, CCTV Children's, Tencent Video, Youku, iQiyi).
Revenue is generated through five primary streams: in-app advertising (IAA) on freemium mobile games as the core monetization; IP licensing royalties across consumer products, food/beverage, education, and transportation; theme park admission, F&B, and merchandise sales; AI hardware sales via Tmall, Douyin, and JD.com; and animation/media distribution fees. The target customer base is global families with children, supplemented by brand licensing partners as enterprise customers and global casual mobile game players as a secondary consumer segment.
Jinke Tom Cat Cultural Industry firmographics
Firmographics- Name
- Jinke Tom Cat Cultural Industry
- Legal name
- 浙江金科汤姆猫文化产业股份有限公司
- Website
- https://jinkeculture.com
- Company type
- Public
- Founded year
- 2007
- Operating status
- Operating
- Headcount range
- 501–1,000 employees
- Short description
- Jinke Tom Cat Cultural Industry is a Chinese publicly-listed full-stack IP operator built around the globally recognized Talking Tom Cat Family franchise, operating mobile games, animation, AI-powered companion hardware, theme parks, and IP licensing for families with children across 200+ countries.
- Ownership category
- akta.pro rank
Jinke Tom Cat Cultural Industry industry classification
Industry- Product category
- Family Entertainment IP & Mobile Games
- NAICS
- Doll, Toy, and Game Manufacturing (33993)
- SIC
- Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
- akta.pro primary industry
- Pet Care & Pet Services Platforms (Sitting, Walking, Grooming) (BPAMAHAI)
- akta.pro secondary industry
- Pet Technology & Smart Devices Distribution (Trackers, Feeders) (CRAOAKAI)
Keywords
Where Jinke Tom Cat Cultural Industry is headquartered
LocationHeadquarters
- HQ city
- Hangzhou
- HQ country
- China
- HQ region
- Asia
Offices9 records
Markets served
Jinke Tom Cat Cultural Industry business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations, Supply Chain
Revenue model
- 移动游戏广告及内购 (Mobile Game Advertising & IAP): Free-to-play mobile games monetized primarily through in-app advertising (IAA). Users download and play games for free; revenue generated from banner ads, interstitial ads, and video ads within apps. Some titles also offer in-app purchases. Tom Cat family series apps have accumulated over 240 billion downloads globally.
- IP授权与衍生品 (IP Licensing & Merchandise): Licensing the Tom Cat IP to third-party brands for consumer products across categories including maternal/infant supplies, cleaning products, smart toys, children's educational products, food, and more. Partners include Alibaba, Tencent, NetEase, McDonald's, 吉野家, 杭港地铁, 开元酒店, 喜马拉雅, 恒安集团, 美的厨卫, and others.
- 汤姆猫亲子乐园 (Tom Cat Theme Parks): Chain of indoor family theme parks (汤姆猫亲子乐园) operating under direct operation and franchise/store models. Parks located in Zhejiang, Guangdong, Shandong, Jiangsu, Anhui, Inner Mongolia, Xinjiang, and other provinces. Revenue from admission tickets, food & beverage, and IP merchandise sales within parks.
- AI智能硬件产品 (AI Hardware Products): Sale of AI-powered hardware products including the 汤姆猫AI情感陪伴机器人 (AI emotional companion robot) launched December 2024. Sold through Tmall, Douyin and other e-commerce channels.
- 影视动漫发行 (Animation & Media): Animated series distributed globally on platforms including YouTube, Netflix, CCTV Children's Channel, Tencent Video, iQiyi, Huawei Video, and Migu Video. Content also monetized through YouTube ad revenue and platform licensing fees.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Pay-as-you-go | Free-to-play mobile games with in-app advertising and optional in-app purchases |
Go-to-market motion3 records
Distribution channels7 records
Marketing channels8 records
Jinke Tom Cat Cultural Industry product offering
Product offeringCore offering
Jinke Tom Cat is a full-ecosystem IP operator built around the globally recognized "Talking Tom Cat Family" franchise, acquired via its Slovenian subsidiary Outfit7. The company develops and publishes free-to-play mobile games (20+ titles including My Talking Tom, My Talking Angela, Talking Tom Subway, Talking Tom Battle Camp), produces and distributes animated series, operates a chain of indoor parent-child theme parks across Chinese cities, licenses the Tom Cat IP to consumer brands, and sells AI-powered hardware including the Tom Cat AI Emotional Companion Robot launched in December 2024.
Product overview
Jinke Tom Cat Cultural Industry is a full-ecosystem IP operator centered on the globally renowned 'Talking Tom Cat Family' IP. The company's offering is a multi-platform, multi-format portfolio built around a unified IP. Core offerings include: (1) Mobile applications — over 20 game titles (My Talking Tom, My Talking Angela, Talking Tom Subway, Talking Tom Battle Camp, My Talking Tom 2, My Talking Angela 2, Talking Tom Hero Rush, and more) distributed via Google Play, Apple App Store, Huawei AppGallery, and other platforms with cumulative downloads exceeding 220 billion; (2) Animated series — Tom Cat Family animated content distributed via YouTube, Netflix, CCTV Children's, Tencent Video, Youku, iQiyi, and other platforms with over 100 billion global views; (3) AI products — Tom Cat AI Emotional Companion Robot (hardware), Tom Cat AI Storyteller, Talking Ben AI game, and GameBud Talking Tom voice AI toy; (4) Tom Cat Family Theme Parks — indoor parent-child entertainment venues across multiple Chinese cities; (5) IP licensing and merchandise — derivative products across baby care, cleaning, toys, education, food, and retail categories through partners including Alibaba, Tencent, McDonald's, and others; (6) New IP and licensed games — Sonic Dash series (SEGA Sonic IP) exclusively licensed for China. The company operates globally through its Slovenian subsidiary Outfit7, and is expanding from content IP into AI-powered hardware and emotional companionship technology.
Differentiator
Problem solved
Functional benefit
Brands
- 会说话的汤姆猫家族 (Talking Tom Cat Family): 公司核心IP品牌,包括汤姆猫、安吉拉、汉克狗、金杰猫、狗狗本等角色系列
- 汤姆猫亲子乐园
- Outfit7
Products and services
- Talking Tom Cat Family Mobile Game Applications
- Tom Cat Family Animated Series
- Tom Cat Family Theme Park
- Tom Cat IP Licensing & Merchandise Program
- Tom Cat AI Emotional Companion Robot
- Tom Cat AI Storyteller
- Talking Ben AI
Quantifiable outcome
- 240+ billion cumulative app downloads globally (as of 2025)
- +7 more outcomes
Companies that use Jinke Tom Cat Cultural Industry
Customer profileNamed customers15 records
Segments4 records
Ideal customer profiles4 records
Jinke Tom Cat Cultural Industry technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration27 records
AI capability9 records
Feature7 records
Jinke Tom Cat Cultural Industry partnerships and signals
Strategic signalPartnerships
26 partnerships are on record, tiered major, minor and core.
- 奋达科技 (Fenda Technology)majorStrategic partnership announced July 2025 for AI smart hardware industry ecosystem. Fenda Technology is a consumer electronics manufacturer developing AI smart hardware products integrating Tom Cat IP.
- 福莱新材 (Fulai New Materials)majorStrategic partnership announced July 2025 alongside Fenda Technology for AI smart hardware industry ecosystem development. Fulai New Materials contributing materials expertise to AI hardware products.
- FED FitnessminorBrand authorization partnership signed July 2025 with FED Fitness, bringing Tom Cat IP into the global family fitness market.
- 菲滋意式餐厅 (Fizzi Italian Restaurant)minorIP licensing partnership signed May 2025 with Fizzi Italian Restaurant for co-branded dining experience.
- 皖新传媒新华书店 (Anxin Media Xinhua Bookstore)minorOffline retail partnership: Tom Cat AI Companion Robot deployed in Xinhua Bookstore locations starting June 2025, expanding offline presence in cultural/educational retail spaces.
- 西湖心辰 (West Lake Xincheng)coreAI technology partner for developing multimodal large language model integration into Tom Cat IP characters. Companies co-developed '西湖大模型' which passed government AI regulations in December 2023, serving 100+ B clients and ~10M C users. Also developed 心辰Lingo 端到端通用语音大模型 in September 2024, positioned as China's first end-to-end general voice LLM comparable to GPT-4o.
- 京东塞浦路斯国家馆 (JD Cyprus National Pavilion)minorTom Cat IP appointed as image ambassador for JD Cyprus National Pavilion launched October 2022, promoting China-Cyprus trade relations and showcasing Tom Cat merchandise on JD platform.
- Outfit7coreOutfit7 is the global creator of the 'Talking Tom Cat Family' IP, a world-renowned internet high-tech company and Jinke Tom Cat's most important subsidiary. Outfit7 is headquartered in Ljubljana, Slovenia, with operations across the UK and Cyprus. It develops and publishes mobile games and children's educational apps, with its IP reaching 200+ countries. Outfit7 and domestic subsidiaries collaborate on IP development, brand committees, and AI product co-development.
- Google (Google Play)coreLong-term strategic partner for global app distribution (Google Play) and advertising monetization. Outfit7 apps consistently rank in top downloads on Google Play globally. Tom Cat Camp was among the first 8 games launched on Google Android Automotive OS for in-vehicle entertainment.
- Meta (Facebook)coreAdvertising platform partner for global user acquisition and monetization. Meta (Facebook) is one of Outfit7's key global advertising and data partners.
- ApplecoreLong-term partnership for App Store distribution, Apple Arcade game subscription service, and Apple Vision Pro launch. My Tom 2+ and My Angela 2+ launched on Apple Vision Pro in February 2024 as flagship titles. Multiple games featured on Apple App Store 'Today' and game recommendations.
- HuaweicoreMulti-faceted strategic partnership including HMS (Huawei Mobile Services) game publishing via AppGallery, Tom Cat Runner pre-installed on Huawei Smart Screen (智慧屏) as first and only included体感游戏, AITO vehicle integration, and Nordic Game Conference collaboration. Outfit7 received Huawei Joint Growth Award 2022 Best Publisher.
- Alibaba Group / 阿里鱼coreComprehensive IP licensing and merchandising partnership. Alibaba's ecosystem of Tmall, Taobao, and retail channels used for Tom Cat merchandise distribution. Tom Cat IP flagship store operated on Tmall. Strategic cooperation announced at 2019 Alibaba Fish Partner Conference with IP displayed at Alibaba Xixi headquarters.
- Tencent / 腾讯coreIP licensing and brand partnership. Tencent operates Tom Cat animation on Tencent Video platform. QQ Speed crossover event with Tom Cat Runner in 2025. Tom Cat × Tencent Bus QR code co-branded skin launched August 2025. Multiple co-marketing initiatives.
- NetEase / 网易coreIP licensing partnership. NetEase distributes and co-markets Tom Cat IP products in China. Joint participation in public welfare initiatives including '石榴籽计划' for Xinjiang youth education.
- McDonald's / 麦当劳coreMajor IP licensing partnership for Tom Cat themed food products and promotional campaigns across McDonald's restaurants in China.
- 美的厨卫 (Midea Kitchen & Bath)minorIP licensing partnership with Midea subsidiary for Wanban brand kitchen and cleaning products with Tom Cat IP branding.
- 航天科工空间工程发展有限公司 (CAS Space Engineering)minorStrategic cooperation signed January 2022 with China Aerospace Science and Industry Corporation subsidiary for IP licensing, space authorization, and co-branded marketing. Plans for space-themed Tom Cat content, aerospace cultural products, and space-themed parks.
- 小鹏汽车 (XPeng Motors)minorTom Cat Runner launched on XPeng car in-vehicle app store (P5, G3i, G3 models), enabling family entertainment during car journeys.
- RokidminorTom Cat Runner launched on Rokid Air AR smart glasses in June 2022, providing immersive AR gaming experience.
- 世嘉 (Sega)minorExclusive distribution partnership for Sonic IP (刺猬索尼克)跑酷 games in mainland China. Acquired exclusive rights for Sonic Dash and Sonic Dash 2: Sonic Boom in 2022. Both games received Chinese game publishing approval in early 2024.
- 斯洛文尼亚共和国 (Republic of Slovenia)minorOutfit7 is Slovenia-based; company chairman Zhu Zhigang held talks with Slovenian Deputy Prime Minister and Foreign Minister Milanovic in April 2024, strengthening China-Slovenia economic cooperation.
- 广东省游戏产业协会 (Guangdong Gaming Industry Association)minorGuangzhou Jinke (subsidiary) is Vice President unit of Guangdong Gaming Industry Association. Actively participates in industry self-regulation, standards development, and industry promotion.
- 浙大城市学院 (Zhejiang University City College)minorPartnership for talent development and university-industry collaboration. Recruits graduates and provides internship opportunities.
- 塞尔达/迷你世界 (Mini World)minorCrossover collaboration announced August 2025 between Tom Cat Hero Parkour (汤姆猫英雄跑酷) and Mini World game, targeting younger gaming audiences in China.
- 企鹅童话 (Penguin Fairy Tales)minorContent partnership for Tom Cat IP audio storybooks launched July 2018. Stories feature Tom Cat characters in entertainment and educational scenarios.
Scale indicators11 records
Recent moves7 records
Expansion highlights7 records
Jinke Tom Cat Cultural Industry competitors and assessment
Company assessmentEmerging players
- Character.AI: AI companion platform enabling users to create and converse with AI characters. Emerging peer in the AI companion space where Jinke Tom Cat's AI Emotional Companion Robot competes, especially for the child/family segment.
- Roblox Corporation: User-generated gaming platform dominant in children's gaming and family entertainment. Comparable through kid/family-focused game platform with global reach, though different business model (creator economy vs. IP licensing).
- iFlytek: Chinese AI speech and natural language company that partnered with Jinke Tom Cat for AI speech technology. Comparable as a Chinese AI/speech technology player competing in conversational AI and intelligent hardware markets.
Broad incumbents
- NetEase: Major Chinese internet and gaming company. Serves as both a peer (mobile game publishing, IP licensing partner) and a competitive incumbent in Chinese mobile gaming and entertainment, with broader portfolio scale than Jinke Tom Cat.
- VTech Holdings: Hong Kong-listed global leader in electronic learning products for children. Comparable as a children's entertainment and educational technology company with hardware products, IP partnerships, and a strong global distribution footprint.
Direct peers
- Rovio Entertainment (Sega): Creator of Angry Birds, Rovio is the closest direct peer to Jinke Tom Cat with a globally recognized mobile gaming IP that also extended into animation, theme parks, and licensed merchandise. Acquired by Sega in 2023, providing a benchmark for what scaled mobile IP operators can become.
- King (Activision Blizzard): Candy Crush creator and dominant casual mobile gaming IP operator. Comparable through freemium mobile games with massive global MAU, sustained chart performance, and IP-led merchandising extensions.
- Niantic: Pokémon GO developer with AR/mobile gaming IP integration across devices (mobile, smart glasses). Comparable for mobile gaming IP extending into AR/VR hardware ecosystems (Vision Pro, Rokid) and multi-terminal distribution.
- Supercell: Finnish mobile game developer (Clash of Clans, Brawl Stars) with sustained global top-10 chart performance over many years. Directly comparable as a focused mobile gaming IP company with relatively small portfolio but exceptional per-title performance.
- Sanrio: Hello Kitty IP owner and operator; highly comparable as a character IP licensing company with theme parks, consumer products, and digital content. Represents the established benchmark for sustained children's character IP monetization across decades.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks5 records
Key highlights6 records
Customer concentration
Jinke Tom Cat Cultural Industry social profiles
Digital presenceJinke Tom Cat Cultural Industry compliance and trust
Trust signalCompliance1 record
Jinke Tom Cat Cultural Industry financial estimates
Financial estimateRevenue estimate
Valuation estimate
Jinke Tom Cat Cultural Industry leadership team
Management profileNumber of profiles
Profiles10 records
Jinke Tom Cat Cultural Industry subsidiaries and ownership
Company hierarchySubsidiaries6 records
Jinke Tom Cat Cultural Industry funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Jinke Tom Cat Cultural Industry M&A and investment
M&A and investmentM&A1 record
Investments7 records
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Jinke Tom Cat Cultural Industry
What does Jinke Tom Cat Cultural Industry do?
Jinke Tom Cat is a full-ecosystem IP operator built around the globally recognized "Talking Tom Cat Family" franchise, acquired via its Slovenian subsidiary Outfit7. The company develops and publishes free-to-play mobile games (20+ titles including My Talking Tom, My Talking Angela, Talking Tom Subway, Talking Tom Battle Camp), produces and distributes animated series, operates a chain of indoor parent-child theme parks across Chinese cities, licenses the Tom Cat IP to consumer brands, and sells AI-powered hardware including the Tom Cat AI Emotional Companion Robot launched in December 2024.
Is Jinke Tom Cat Cultural Industry a public or private company?
Jinke Tom Cat Cultural Industry is a public company. It is classified as public and is currently operating.
When was Jinke Tom Cat Cultural Industry founded?
Jinke Tom Cat Cultural Industry was founded in 2007. It employs 501 to 1,000 people.
Where is Jinke Tom Cat Cultural Industry based?
Jinke Tom Cat Cultural Industry is headquartered in Hangzhou, China, in the Asia region.
How does Jinke Tom Cat Cultural Industry make money?
Five revenue lines are on record. 移动游戏广告及内购 (Mobile Game Advertising & IAP) is the primary driver. The others are IP授权与衍生品 (IP Licensing & Merchandise), 汤姆猫亲子乐园 (Tom Cat Theme Parks), AI智能硬件产品 (AI Hardware Products) and 影视动漫发行 (Animation & Media).
Who are Jinke Tom Cat Cultural Industry's main competitors?
Emerging players on record are Character.AI, Roblox Corporation and iFlytek. Broad incumbents are NetEase and VTech Holdings. Direct peers are Rovio Entertainment (Sega), King (Activision Blizzard), Niantic, Supercell and Sanrio.
Does Jinke Tom Cat Cultural Industry have an API?
No public API is recorded for Jinke Tom Cat Cultural Industry.
What industry is Jinke Tom Cat Cultural Industry in?
Jinke Tom Cat Cultural Industry's product category is Family Entertainment IP & Mobile Games. Its primary akta.pro industry code is BPAMAHAI, Pet Care & Pet Services Platforms (Sitting, Walking, Grooming), with a secondary code of CRAOAKAI, Pet Technology & Smart Devices Distribution (Trackers, Feeders). Its NAICS code is 33993 and its SIC code is 3944.