DISON
Beijing-headquartered motion capture and digital entertainment technology company serving film/TV, gaming, animation, broadcasting, and education clients with proprietary optical and markerless capture hardware, real-time skeletal software, AI-integrated content platforms, and nationwide service and training infrastructure.
- Company typePrivate
- Founded2008
- HeadquartersShijingshan, China
- Headcount11–50
- GTM typeB2B
- OfferingHardware or Manufacturing
What DISON does
DISON (Beijing Dison Digital Entertainment Technology Co., Ltd., 北京迪生数字娱乐科技股份有限公司) is a Chinese motion capture and digital entertainment technology company founded in 2008 and headquartered in Beijing's Shijingshan District, listed on the National Equities Exchange and Quotations (NEEQ: 835764). The company builds an integrated technology stack centered on 'life behavior digitization,' spanning proprietary optical motion capture cameras (Valkyrie VK26/VK16/VK8/VK6 and Vero lines), a markerless computer-vision capture system, a hybrid optical capture solution that synchronizes markerless actors and marker-equipped props, real-time skeletal capture software (Shōgun), 3D face/body scanning systems, facial and finger capture solutions, and an AI-integrated content creation platform (HVC MediaDa). Supporting offerings include virtual production systems, VR pose capture and location-based VR software (Origin/Evoke), inertial mocap suits, stop-motion and paperless 2D/3D animation production tools, and robotics data-streaming software via VRPN integration with Unreal, Unity, and Simulink.
The company's commercial model blends one-time hardware sales and deployment of proprietary and third-party motion capture systems, recurring software subscriptions (Shōgun, HVC MediaDa, Tracker), and professional services delivered through its Digital Application Center and regional Virtual Imaging Studios. DISON serves enterprise clients across film/TV production, game development (notably AAA studios), animation, broadcasting, and new media, alongside universities, film schools, and vocational colleges through school-enterprise cooperation programs. Named customers include Tencent, NetEase, ByteDance, Paper Games, Le Element, Bilibili, iQiyi, Oriental Film City, CreateAI, and Tsinghua University, Communication University of China, Beijing Film Academy, and the Chinese Academy of Sciences. The company operates a national service network spanning Beijing (HQ plus three satellite locations), Shanghai, Guangzhou, Shenzhen, and Qingdao, and deploys Asia's largest motion capture facility (CreateAI studio, 2,000 sqm with 130 VK26 cameras) under a co-development arrangement. The company holds 60+ self-developed products, 70+ software copyrights, 25+ national patents, and 20+ published textbooks, and serves as the China representative for the International Animated Film Association (ASIFA) and vice chairman unit of the Beijing Film Animation Association.
DISON firmographics
Firmographics- Name
- DISON
- Legal name
- 北京迪生数字娱乐科技股份有限公司
- Website
- https://disonde.com
- Company type
- Private
- Founded year
- 2008
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Beijing-headquartered motion capture and digital entertainment technology company serving film/TV, gaming, animation, broadcasting, and education clients with proprietary optical and markerless capture hardware, real-time skeletal software, AI-integrated content platforms, and nationwide service and training infrastructure.
- Ownership category
- akta.pro rank
DISON industry classification
Industry- Product category
- Motion Capture Technology
- NAICS
- Postproduction Services and Other Motion Picture and Video Industries (51219), Motion Picture and Video Production (512110), Audio and Video Equipment Manufacturing (33431)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Photographic Equipment & Supplies (3861)
- akta.pro primary industry
- Virtual Production & LED Volume Services (Stage Ops, ICVFX, Real-Time Camera/Tracking) (MPADAHAB)
- akta.pro secondary industries
- Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting) (MPADAHAC), Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), Production Equipment & Technical Services (Camera/Lighting/Grip, Virtual Production) (MPAAAMAH)
Keywords
Where DISON is headquartered
LocationHeadquarters
- HQ city
- Shijingshan
- HQ country
- China
- HQ region
- Asia
Offices7 records
Markets served
DISON business model
Business model- GTM type
- B2B
- Offering type
- Hardware or Manufacturing
- Cost components
- Technology or R&D, Personnel, Supply Chain, Operations, Marketing or Sales, Infrastructure
Revenue model
- Motion Capture Equipment Sales and Deployment: Sale and deployment of proprietary and third-party motion capture hardware including Valkyrie optical systems, Markerless systems, VR tracking systems, facial capture, finger capture, and associated software (Shōgun, Tracker, Evoke). Includes system customization, on-site installation, calibration, and ongoing technical support.
- Virtual Production and Digital Content Services: Full-service digital content production including virtual production, digital human creation, animation production, and virtual livestreaming. Services provided through Digital Application Center (virtual imaging studio, digital content production, industry-academia-research integration platform).
- Education Technology Solutions: Supply of animation and virtual production teaching systems and platforms to educational institutions, including the Dison Animation Network Line Check system, Paperless Animation Creation System, and HVC MediaDa platform for AI-integrated education.
- Software Platform Subscriptions / Licenses: Software platform licensing including Shōgun software, HVC MediaDa platform access, and animation production software. Ongoing software updates and support services.
Go-to-market motion1 record
Distribution channels4 records
Marketing channels5 records
DISON product offering
Product offeringCore offering
DISON develops, manufactures, and integrates proprietary motion capture hardware (Valkyrie and Vero optical camera systems, markerless and inertial capture rigs, facial and finger capture devices, 3D digital human scanners) and motion capture software (Shōgun real-time skeletal animation, Tracker data tracking, Evoke, the HVC MediaDa AI virtual creation platform, and an AI visual creation training platform). The company also delivers end-to-end virtual production solutions, stop motion animation systems, paperless animation tools, and professional services including technical consulting, custom system design, deployment, calibration, data processing, and operator training for film, gaming, broadcasting, education, cultural tourism, and digital human customers.
Product overview
DISON (北京迪生数字娱乐科技股份有限公司) is a comprehensive motion capture and digital entertainment technology company offering an integrated product portfolio centered around life behavior digitization. The core offerings include the Valkyrie and Vero optical motion capture systems (with VK26, VK16, VK8, VK6 camera models), Markerless无标记动作捕捉系统 for marker-free capture, Shōgun real-time skeletal animation software, and the HVC媒达智能虚拟创作平台 for AI-powered content creation. Supporting products include VR interaction systems (Origin with Pulsar trackers, Beacon, Evoke software), 3D scanning systems (360-degree face/body scanner, digital human temporal scanner), facial and finger capture solutions (including Rokoko products), and stop-motion/2D/3D animation production tools (MOCO, X-Toon, paperless animation systems). The portfolio also includes software tools (Tracker for robotics, various Rokoko inertial products), accessories (SuperNova active light chains, Active Crown, Active Wand), and service offerings (Virtual Image Studios, industry-specific solutions for film, gaming, education, and broadcasting). The company serves industries including film/VFX, gaming, animation, broadcasting, virtual production, education, and robotics.
Differentiator
Problem solved
Functional benefit
Products and services
- Valkyrie Optical Motion Capture System A high-precision optical motion capture system using the Valkyrie camera series (VK26, VK16, VK8, VK6) to deliver sub-millimeter tracking accuracy for film, animation, gaming, and virtual production customers.
- Vero Optical Motion Capture System An optical motion capture camera system offered alongside the Valkyrie line to provide enterprise customers with a complementary tracking solution.
- Markerless Motion Capture System A motion capture system that operates without body markers, simplifying capture workflows for film, gaming, and digital human customers.
- Hybrid Motion Capture System A hybrid motion capture system combining optical and inertial tracking data for flexible capture scenarios.
- Shōgun Real-time Skeletal Motion Capture Software Real-time skeletal motion capture and animation software that converts captured performance data into skeletal animation rigs for film, gaming, and animation pipelines.
- HVC MediaDa Intelligent Virtual Creation Platform An AI-integrated virtual creation platform supporting intelligent virtual production and content creation workflows.
- Origin VR Pose Capture System A VR pose capture system targeting virtual reality applications and immersive content.
- Dison Virtual Production System An integrated virtual production system enabling real-time virtual sets and XR stages for broadcasting and film customers.
- Digital Human 3D Scanning Systems 3D scanning systems for creating high-fidelity digital human assets used in film, games, and digital human applications.
- Facial Expression Capture System Hardware system dedicated to capturing facial performance data for character animation.
- Finger Capture System Hardware system for capturing detailed finger and hand motion data for high-fidelity character animation.
- Inertial Motion Capture System Inertial-based motion capture system offering an alternative to optical tracking for flexible capture scenarios.
- MOCO Stop Motion Animation System
- X-Toon Stop Motion Animation System A stop motion animation system offered as a complementary product line to the MOCO system for animation production workflows.
- Animation Network Line-test System A line-test system used in animation production pipelines for reviewing and approving animation sequences.
- Paperless Animation Creation System A paperless animation creation system enabling digital, file-based animation production workflows.
- AI Visual Creation Training Platform An AI-driven visual creation training platform targeted at educational institutions for teaching AI-assisted content creation.
- Tracker Intelligent Data Tracking Software An intelligent data tracking software for post-processing motion capture data in animation and VFX pipelines.
- Evoke Motion Capture Software A motion capture software for capturing and processing animation data within DISON's capture ecosystem.
- Active Wand Calibration Tool A calibration tool/accessory used to calibrate DISON optical motion capture camera systems.
- Active Crown Camera Tracking Solution A camera tracking solution designed for use with DISON motion capture systems, supporting head-mounted and active tracking workflows.
- Dison Digital Application Center Services Professional services delivered through DISON's 2,000+ square meter Digital Application Center in Beijing, including technical consulting, custom system design, deployment, calibration, data processing, and operator training for motion capture and virtual production projects.
Quantifiable outcome
- Sub-millimeter capture precision achieving realistic hand and prop movements for film and game production.
- +4 more outcomes
Companies that use DISON
Customer profileNamed customers22 records
Segments6 records
Ideal customer profiles5 records
DISON technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration5 records
AI capability9 records
Feature7 records
DISON partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- Jilin Animation Institute (吉林动画学院)coreLong-term cooperation with Jilin Animation Institute ('world's largest Chinese animation school'). DISON's International Exchange Director Dr. Jiu Zi appointed as visiting professor. Collaboration in ASIFA-organized international animation exchange events. DISON participates in industry-education international collaboration programs.
- Huanwei Technology (幻威科技有限公司)coreCo-developed the HVC MediaDa Intelligent Virtual Creation Platform, an AI-integrated content production tool. Presented jointly at the 86th China Education Equipment Show. The platform integrates AI with virtual reality technology and serves both general enterprise content production and educational applications. Both companies collaborate on product development, demonstration, and market promotion.
- Guangzhou Industry & Trade Technician College (广州市工贸技师学院)coreLong-term school-enterprise cooperation including 'dual-system class' (工贸·迪生计算机动画制作专业校企合作双制班) and jointly established 'Digital Art Industry College' (数字艺术产业学院). Students use DISON's Loki Emotion facial capture technology and HVC MediaDa platform in teaching. DISON serves as enterprise mentor unit. Cooperation featured at the 3rd National Vocational Skills Competition, where participating students won 5 gold and 6 excellence medals.
- Chengdu Municipal Bureau of Commerce / Sichuan Provincial Department of CommerceminorParticipated in 'Rong Pin Chu Chuan · Mao Tong Si Hai' Service Trade Industry Collaboration Fair at CIFTIS 2025, organized by Sichuan Provincial Department of Commerce and Chengdu Municipal Bureau of Commerce. Focus on 'digital cultural creation + animation technology' for Chengdu enterprises, providing hardware equipment, technical support, and data processing services to local animation and esports companies.
- CreateAIcoreDISON provided a customized 'dual-mode' venue deployment solution for CreateAI's Asia's largest motion capture studio in Huairou District, Beijing (2000 sqm, 43m×28m×9m, 130 VK26 cameras). The facility supports film-grade animation and AAA game high-precision motion capture production, with dual-mode operation allowing the space to be used as one large area or two independent capture zones. DISON's technical team handled planning, simulation, camera installation, calibration, and ongoing technical support.
- Hong Kong St. Francis Xavier UniversityminorOrganized a 'Design & Imaging Experience Tour' for 30 teachers and students from Hong Kong St. Francis Xavier University at DISON's Virtual Imaging Studio (Shenzhen). Included technology demonstrations, motion capture workshops, and animation recording experiences. Part of Greater Bay Area science and technology education collaboration.
- Beijing Dance AcademyminorLong-term school-enterprise cooperation for talent cultivation. Incorporates DISON's motion capture and virtual production technologies into dance education curriculum.
Scale indicators10 records
Recent moves6 records
Expansion highlights6 records
DISON competitors and assessment
Company assessmentDirect peers
- OptiTrack (NaturalPoint): US-based leading optical motion capture vendor known for high frame-rate, cost-efficient cameras used in game/film VFX. Directly competes with DISON's Valkyrie VK series and offers overlapping virtual production solutions.
- PhaseSpace: US-based marker-based optical motion capture company with Impulse X2E system. Comparable on the high-precision, multi-camera optical mocap side, particularly for film/performance capture.
- Qualisys: Swedish high-precision optical motion capture vendor with strong life-sciences and engineering presence. Comparable as an upper-tier optical mocap systems competitor targeting similar precision-sensitive use cases.
- Vicon: UK-based market leader in optical motion capture systems used across film, gaming, life sciences, and engineering. Directly comparable as a premium optical mocap camera + software vendor competing head-to-head with DISON's Valkyrie line.
- Noitom: Beijing-based motion capture technology company offering inertial and optical mocap suits and Perception Neuron ecosystem. Direct Chinese competitor with overlapping animation, VFX, and game-industry customers.
- Xsens (Movella): Dutch inertial motion capture specialist (MVN Awinda, Awinda Starter) widely used in VFX, gaming, and live performance. Directly comparable inertial mocap line that competes with DISON's ROKOKO/惯性动捕 offerings.
- Rokoko: Denmark-based wearable/inertial mocap pioneer (Smartsuit Pro II, Smartgloves) — products DISON actively distributes in China. Direct peer on the inertial mocap side and an adjacent partner on the optical side.
Broad incumbents
- Pixomondo: Global VFX and virtual production studio operating LED volume stages for episodic TV and film. Comparable as a buyer and integrator of mocap/virtual production stacks and as a broader incumbent in the same ecosystem.
- Wētā FX: New Zealand VFX powerhouse and large-scale consumer of motion capture and virtual production technology. Comparable as a downstream buyer of mocap-grade capture services and tools, and as a broader incumbent in virtual production.
Others
- Unreal Engine (Epic Games): Real-time 3D engine into which DISON's Shōgun and Hybrid mocap solutions integrate via VRPN. Comparable as an enabling platform whose adoption directly expands the addressable use cases for DISON's capture pipelines.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks7 records
Key highlights7 records
Customer concentration
DISON financial estimates
Financial estimateRevenue estimate
Valuation estimate
DISON leadership team
Management profileNumber of profiles
Profiles7 records
DISON subsidiaries and ownership
Company hierarchySubsidiaries1 record
DISON funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
DISON M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about DISON
What does DISON do?
DISON develops, manufactures, and integrates proprietary motion capture hardware (Valkyrie and Vero optical camera systems, markerless and inertial capture rigs, facial and finger capture devices, 3D digital human scanners) and motion capture software (Shōgun real-time skeletal animation, Tracker data tracking, Evoke, the HVC MediaDa AI virtual creation platform, and an AI visual creation training platform). The company also delivers end-to-end virtual production solutions, stop motion animation systems, paperless animation tools, and professional services including technical consulting, custom system design, deployment, calibration, data processing, and operator training for film, gaming, broadcasting, education, cultural tourism, and digital human customers.
Is DISON a public or private company?
DISON is a private company. It is classified as public and is currently operating.
When was DISON founded?
DISON was founded in 2008. It employs 11 to 50 people.
Where is DISON based?
DISON is headquartered in Shijingshan, China, in the Asia region.
How does DISON make money?
Four revenue lines are on record. Motion Capture Equipment Sales and Deployment is the primary driver. The others are virtual Production and Digital Content Services, education Technology Solutions and software Platform Subscriptions / Licenses.
Who are DISON's main competitors?
Direct peers on record are OptiTrack (NaturalPoint), PhaseSpace, Qualisys, Vicon, Noitom, Xsens (Movella) and Rokoko. Broad incumbents are Pixomondo and Wētā FX. Unreal Engine (Epic Games) is listed as an others.
Does DISON have an API?
No public API is recorded for DISON.
What industry is DISON in?
DISON's product category is Motion Capture Technology. Its primary akta.pro industry code is MPADAHAB, Virtual Production & LED Volume Services (Stage Ops, ICVFX, Real-Time Camera/Tracking), with a secondary code of MPADAHAC, Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting). Its NAICS code is 51219 and its SIC code is 7812.