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GIRLS STEAM INSTITUTE

Full company profile

uuid003i3h4

Namestring
GIRLS STEAM INSTITUTE
Legal namestring
Girls STEAM Institute
Company typeenum
Private
Founded yearint
2014
Descriptiontext

Girls STEAM Institute is a 501(c)(3) nonprofit organization that empowers young women ages 13-26 in Science, Technology, Engineering, Arts, and Mathematics (STEAM) through virtual reality and AI-enabled educational programming. Founded in 2014 and spun off from ASTRA Society International in 2018, the organization is headquartered in Sunriver, Oregon, and operates with a small leadership team supplemented by an active board that includes Dr. Tom Furness III ("Grandfather of VR") and Dr. Angelina Rinehart.

The organization's flagship offering is the Global Team Business Challenge, an annual international competition delivered on the ENGAGE XR virtual reality platform that enables cross-border team collaboration. Programs are provided free of charge to participants. The 2025 edition introduced a two-track structure separating Participant and Mentor cohorts, and a Parent/Teacher/Mentor track was added in 2024 to extend the program to the adult support ecosystem. Curriculum reach includes space-focused content through the STEAM AHEAD with NASA program.

The business model is donation- and grant-driven rather than fee-based. Revenue is generated from individual donors and a small set of corporate sponsors, including First Interstate Bank, Cesco Inc., Tara Swift Productions, and Omega Engineering. The organization extends its footprint through a network of partnerships — NASA, Educators in VR, Virtual World Society, ENGAGE XR, and Africa VR Center — and has begun international expansion with active delivery in Kenya via Africa VR Center. Scale signals remain modest, with annual participant counts described in the hundreds.

Short descriptiontext

Girls STEAM Institute is a 501(c)(3) nonprofit that empowers young women ages 13-26 in STEAM fields via VR-enabled Global Team Business Challenges and related programs, delivered free of charge and funded by donations, grants, and corporate sponsors.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersBeaverton, United States
HQ citystring
Beaverton
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
STEAM education programs, youth entrepreneurship training, virtual reality learning, girls in technology, nonprofit education services
Industry3 codes
1Multi-Activity Enrichment Camps (Academic + Arts + Sports)
CodeEDAMALAAPrimaryYes
2Coding, Game Design & Computer Science Camps
CodeEDAMALADPrimaryNo
3Training Delivery Providers (In-Person, Virtual, Train-the-Trainer)
CodeBPACANAMPrimaryNo
NAICS code2 codes
  • Computer Training611420
  • Computer Training61142
SIC code1 code
  • Services-Educational Services8200
Product category
STEAM Education and Youth Entrepreneurship Services
Social media profiles2 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model3 records
1Donations and Contributions
TypeGrants Donations
Description

The organization accepts charitable donations to support programs, scholarships, and mentorship opportunities for young women in STEAM.

girlsteaminstitute.org
2Event Sponsorships
TypeAffiliate Referral
Description

Calendar sponsors (First Interstate Bank, Cesco Inc., Tara Swift Productions) and individual sponsors (Dr. Tom Furness III, Jeff McClelland, Doug Hohulin) support events and programs.

girlsteaminstitute.org
3Membership Programs
TypeSubscription Recurring
Description

Active membership with benefits for students to expand STEM/STEAM skills and opportunities.

girlsteaminstitute.org
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure
Pricing details1 tier
1Free Programs for Students
ModelFreemiumBilling cadenceFree
Notes

All workshops, business challenges, and events are free for young women ages 13-26. Programs include Global Team Business Challenges, Holiday Galas, and ongoing mentorship.

girlsteaminstitute.org
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

Girls STEAM Institute is a 501(c)(3) nonprofit that delivers free STEAM education and entrepreneurship programs for young women ages 13-26, including in-person workshops, online classes, and virtual reality business hack-a-thon challenges hosted on the ENGAGE XR platform. Its flagship Global Team Business Challenge combines a startup weekend format with UN Sustainable Development Goal-aligned problem solving, complemented by special events such as STEAM AHEAD with NASA, an annual Holiday Gala, and a Women's History Month online conference series.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Hundreds of girls empowered since 2014
+2 more records
Product overview1 text field

Girls STEAM Institute is a 501(c)(3) international nonprofit organization that operates as an educational program provider rather than a technology product company. The organization delivers a portfolio of in-person, online, and virtual reality programs centered on empowering young women ages 13-26 to become entrepreneurial leaders in Science, Technology, Engineering, Arts, and Mathematics (STEAM). The core offerings include the Global Team Business Challenge, a VR-based startup weekend/hack-a-thon competition held on the ENGAGE XR platform, supplemented by special events like STEAM AHEAD with NASA, the annual Holiday Gala, and the Women's History Month Series. The organization partners with Educators in VR and Virtual World Society for program delivery and maintains media partnerships including sponsorship of the XR News show.

Product and service6 records
1Global Team Business Challenge
CategorySTEAM Education Program
Description

Annual VR-based entrepreneurship competition for young women ages 13-26 to develop technology-based business solutions to real-world problems, aligned with United Nations Sustainable Development Goals. Combines startup weekend format with hack-a-thon creativity in virtual reality environments.

2Parent/Teacher/Mentor Track
CategorySTEAM Education Program
Description

Free public track during Global Business Challenges providing workshops on mentoring strategies, STEAM career support, funding and scholarships, and AI/VR impact on education and careers for parents, teachers, and mentors.

3STEAM AHEAD with NASA
CategorySpecial Event Program
Description

In-person event partnership with NASA featuring hands-on space and technology experiences for high school girls, including workshops on metaverse, AI in healthcare, and VR for global challenges.

4Annual Holiday Gala
CategoryAnnual Celebration Event
Description

Annual recognition event celebrating GSI participants, alumni, mentors, and pioneers in emerging technology and leadership, featuring keynote speakers and awards.

5Women's History Month Series
CategorySpecial Event Program
Description

Online conference series honoring women in STEAM fields with expert speakers discussing various topics related to women in science, technology, engineering, arts, and mathematics careers.

6Virtual Reality Workshops and Classes
CategorySTEAM Education Program
Description

In-person, online, and virtual reality workshops and classes focused on STEAM education, entrepreneurship, and leadership development for young women ages 13-26.

Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership9 partners
Strategic tierCoreTypeGTM or Marketing Partner
Description

Strategic partnership for XR News show sponsorship and VR event collaboration. GSI sponsors the weekly XR News show in ENGAGE XR. Educators in VR provides production expertise and platform access for GSI events since 2018.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Collaboration on virtual reality events and programs. Virtual World Society co-presents annual Business Challenges with GSI. Dr. Tom Furness serves as co-founder and board support.

Strategic tierCoreTypeTechnology or Integration
Description

Primary VR platform for hosting Global Team Business Challenges and events. GSI conducts all major events on this professional social VR platform since 2021.

4NASA
Strategic tierFlagshipTypeStrategic or Co-development Partner
Description

STEAM AHEAD program partnership bringing NASA resources, astronaut connections, and space technology education to young women. NASA Administrator Bill Nelson and Astronaut Cady Coleman participated in events.

girlsteaminstitute.org
Strategic tierCoreTypeStrategic or Co-development Partner
Description

International partnership supporting VR education for girls in Kenya. GSI awarded Africa VR Center the 2024 Champions of Future Girl Innovators in VR Excellence Award. Collaborative programs and network membership.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Calendar sponsor supporting GSI events and programs through financial contributions.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Calendar sponsor providing support for GSI events and programs.

Strategic tierMinorTypeGTM or Marketing Partner
Description

Event sponsor for Women's History Month online conference series honoring Women in STEAM.

9Sunriver Observatory
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partnership for in-person events in Oregon, hosting 'Evening Under the Stars' astronomical observation sessions.

girlsteaminstitute.org
Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Broad incumbent: large nonprofit promoting computer science education broadly (not gender-exclusive). Comparable in delivering K-12 STEAM/computing curriculum but at much larger scale and broader demographic scope than GSI.

TypeEmerging player
Description

Emerging player: nonprofit running free summer coding camps for young women and gender-nonconforming teens. Comparable in mission (women/girls in tech), demographic targeting (teens), and free summer-camp delivery model.

TypeDirect peer
Description

Direct peer: nonprofit delivering technology education programs (coding, robotics, VR/AR) to girls of color. Closely comparable demographic targeting, STEAM curriculum, and event-driven workshop model.

TypeBroad incumbent
Description

Broad incumbent: national network of organizations serving girls in STEM; less a direct program operator and more of a collaborative/network model. Comparable in mission focus but operates as an umbrella rather than direct program provider.

TypeDirect peer
Description

Direct peer: large U.S. nonprofit running summer immersion programs, clubs, and college-loops to close the gender gap in technology. Highly comparable mission (girls in tech/STEAM) and uses a mix of in-person and online delivery — though at materially larger scale than GSI.

TypeOthers
Description

Adjacent: nonprofit organization running XR education events, including the weekly XR News show in ENGAGE XR that GSI sponsors. Highly comparable in immersive-technology education methodology and platform (ENGAGE XR), and a current GSI partner.

TypeRegional player
Description

Regional peer: nonprofit focused on advancing women and girls in STEM, primarily in the D.C./mid-Atlantic region. Comparable mission focus and event-driven programming model, but with narrower geographic reach than GSI.

8EngineerGirl
TypeOthers
Description

Adjacent program operated by the National Academy of Engineering to promote engineering to girls. Comparable demographic targeting and K-12/youth focus but operates primarily as a content/awards program rather than direct workshop delivery.

TypeDirect peer
Description

Direct peer: nonprofit running an AI/tech entrepreneurship competition for girls worldwide, where teams develop and pitch tech-based startups. Highly comparable to GSI's Global Team Business Challenge format, including global participation and business-pitch deliverables.

TypeDirect peer
Description

Direct peer: nonprofit providing STEM education programs for girls K-12 through after-school clubs, summer camps, and community programs. Comparable mission and program structure, though Girlstart is more locally grounded in Texas.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers2 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

GIRLS STEAM INSTITUTE

STEAM Education and Youth Entrepreneurship Servicesgirlsteaminstitute.org

Girls STEAM Institute is a 501(c)(3) nonprofit that empowers young women ages 13-26 in STEAM fields via VR-enabled Global Team Business Challenges and related programs, delivered free of charge and funded by donations, grants, and corporate sponsors.

What GIRLS STEAM INSTITUTE does

Girls STEAM Institute is a 501(c)(3) nonprofit organization that empowers young women ages 13-26 in Science, Technology, Engineering, Arts, and Mathematics (STEAM) through virtual reality and AI-enabled educational programming. Founded in 2014 and spun off from ASTRA Society International in 2018, the organization is headquartered in Sunriver, Oregon, and operates with a small leadership team supplemented by an active board that includes Dr. Tom Furness III ("Grandfather of VR") and Dr. Angelina Rinehart.

The organization's flagship offering is the Global Team Business Challenge, an annual international competition delivered on the ENGAGE XR virtual reality platform that enables cross-border team collaboration. Programs are provided free of charge to participants. The 2025 edition introduced a two-track structure separating Participant and Mentor cohorts, and a Parent/Teacher/Mentor track was added in 2024 to extend the program to the adult support ecosystem. Curriculum reach includes space-focused content through the STEAM AHEAD with NASA program.

The business model is donation- and grant-driven rather than fee-based. Revenue is generated from individual donors and a small set of corporate sponsors, including First Interstate Bank, Cesco Inc., Tara Swift Productions, and Omega Engineering. The organization extends its footprint through a network of partnerships — NASA, Educators in VR, Virtual World Society, ENGAGE XR, and Africa VR Center — and has begun international expansion with active delivery in Kenya via Africa VR Center. Scale signals remain modest, with annual participant counts described in the hundreds.

GIRLS STEAM INSTITUTE firmographics

Firmographics
Name
GIRLS STEAM INSTITUTE
Legal name
Girls STEAM Institute
Website
https://girlsteaminstitute.org
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
1–10 employees
Short description
Girls STEAM Institute is a 501(c)(3) nonprofit that empowers young women ages 13-26 in STEAM fields via VR-enabled Global Team Business Challenges and related programs, delivered free of charge and funded by donations, grants, and corporate sponsors.
Ownership category
akta.pro rank

GIRLS STEAM INSTITUTE industry classification

Industry
Product category
STEAM Education and Youth Entrepreneurship Services
NAICS
Computer Training (611420), Computer Training (61142)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Multi-Activity Enrichment Camps (Academic + Arts + Sports) (EDAMALAA)
akta.pro secondary industries
Coding, Game Design & Computer Science Camps (EDAMALAD), Training Delivery Providers (In-Person, Virtual, Train-the-Trainer) (BPACANAM)

Keywords

  • STEAM education programs
  • Youth entrepreneurship training
  • Virtual reality learning
  • Girls in technology
  • Nonprofit education services

Where GIRLS STEAM INSTITUTE is headquartered

Location

Headquarters

HQ city
Beaverton
HQ country
United States
HQ region
North America

Offices1 record

Markets served

GIRLS STEAM INSTITUTE business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Personnel, Operations, Technology or R&D, Marketing or Sales, Infrastructure

Revenue model

  1. Donations and Contributions: The organization accepts charitable donations to support programs, scholarships, and mentorship opportunities for young women in STEAM.
  2. Event Sponsorships: Calendar sponsors (First Interstate Bank, Cesco Inc., Tara Swift Productions) and individual sponsors (Dr. Tom Furness III, Jeff McClelland, Doug Hohulin) support events and programs.
  3. Membership Programs: Active membership with benefits for students to expand STEM/STEAM skills and opportunities.

Pricing tiers

ModelBillingPrice
FreemiumFreeFree Programs for Students

Go-to-market motion2 records

Distribution channels3 records

Marketing channels6 records

GIRLS STEAM INSTITUTE product offering

Product offering

Core offering

Girls STEAM Institute is a 501(c)(3) nonprofit that delivers free STEAM education and entrepreneurship programs for young women ages 13-26, including in-person workshops, online classes, and virtual reality business hack-a-thon challenges hosted on the ENGAGE XR platform. Its flagship Global Team Business Challenge combines a startup weekend format with UN Sustainable Development Goal-aligned problem solving, complemented by special events such as STEAM AHEAD with NASA, an annual Holiday Gala, and a Women's History Month online conference series.

Product overview

Girls STEAM Institute is a 501(c)(3) international nonprofit organization that operates as an educational program provider rather than a technology product company. The organization delivers a portfolio of in-person, online, and virtual reality programs centered on empowering young women ages 13-26 to become entrepreneurial leaders in Science, Technology, Engineering, Arts, and Mathematics (STEAM). The core offerings include the Global Team Business Challenge, a VR-based startup weekend/hack-a-thon competition held on the ENGAGE XR platform, supplemented by special events like STEAM AHEAD with NASA, the annual Holiday Gala, and the Women's History Month Series. The organization partners with Educators in VR and Virtual World Society for program delivery and maintains media partnerships including sponsorship of the XR News show.

Differentiator

Problem solved

Functional benefit

Products and services

  • Global Team Business Challenge Annual VR-based entrepreneurship competition for young women ages 13-26 to develop technology-based business solutions to real-world problems, aligned with United Nations Sustainable Development Goals. Combines startup weekend format with hack-a-thon creativity in virtual reality environments.
  • Parent/Teacher/Mentor Track Free public track during Global Business Challenges providing workshops on mentoring strategies, STEAM career support, funding and scholarships, and AI/VR impact on education and careers for parents, teachers, and mentors.
  • STEAM AHEAD with NASA In-person event partnership with NASA featuring hands-on space and technology experiences for high school girls, including workshops on metaverse, AI in healthcare, and VR for global challenges.
  • Annual Holiday Gala Annual recognition event celebrating GSI participants, alumni, mentors, and pioneers in emerging technology and leadership, featuring keynote speakers and awards.
  • Women's History Month Series Online conference series honoring women in STEAM fields with expert speakers discussing various topics related to women in science, technology, engineering, arts, and mathematics careers.
  • Virtual Reality Workshops and Classes In-person, online, and virtual reality workshops and classes focused on STEAM education, entrepreneurship, and leadership development for young women ages 13-26.

Quantifiable outcome

  • Hundreds of girls empowered since 2014
  • +2 more outcomes

Companies that use GIRLS STEAM INSTITUTE

Customer profile

Named customers2 records

Segments3 records

Ideal customer profiles3 records

GIRLS STEAM INSTITUTE technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

GIRLS STEAM INSTITUTE partnerships and signals

Strategic signal

Partnerships

Nine partnerships are on record, tiered core, flagship and minor.

  • Educators in VRcoreGTM or Marketing PartnerStrategic partnership for XR News show sponsorship and VR event collaboration. GSI sponsors the weekly XR News show in ENGAGE XR. Educators in VR provides production expertise and platform access for GSI events since 2018.
  • Virtual World SocietycoreStrategic or Co-development PartnerCollaboration on virtual reality events and programs. Virtual World Society co-presents annual Business Challenges with GSI. Dr. Tom Furness serves as co-founder and board support.
  • ENGAGE XRcoreTechnology or IntegrationPrimary VR platform for hosting Global Team Business Challenges and events. GSI conducts all major events on this professional social VR platform since 2021.
  • NASAflagshipStrategic or Co-development PartnerSTEAM AHEAD program partnership bringing NASA resources, astronaut connections, and space technology education to young women. NASA Administrator Bill Nelson and Astronaut Cady Coleman participated in events.
  • Africa VR Center and CampuscoreStrategic or Co-development PartnerInternational partnership supporting VR education for girls in Kenya. GSI awarded Africa VR Center the 2024 Champions of Future Girl Innovators in VR Excellence Award. Collaborative programs and network membership.
  • First Interstate BankminorGTM or Marketing PartnerCalendar sponsor supporting GSI events and programs through financial contributions.
  • Cesco Inc.minorGTM or Marketing PartnerCalendar sponsor providing support for GSI events and programs.
  • Omega EngineeringminorGTM or Marketing PartnerEvent sponsor for Women's History Month online conference series honoring Women in STEAM.
  • Sunriver ObservatoryminorStrategic or Co-development PartnerPartnership for in-person events in Oregon, hosting 'Evening Under the Stars' astronomical observation sessions.

Scale indicators4 records

Recent moves7 records

Expansion highlights5 records

GIRLS STEAM INSTITUTE competitors and assessment

Company assessment

Broad incumbents

  • Code.org: Broad incumbent: large nonprofit promoting computer science education broadly (not gender-exclusive). Comparable in delivering K-12 STEAM/computing curriculum but at much larger scale and broader demographic scope than GSI.
  • National Girls Collaborative Project: Broad incumbent: national network of organizations serving girls in STEM; less a direct program operator and more of a collaborative/network model. Comparable in mission focus but operates as an umbrella rather than direct program provider.

Emerging players

  • Kode With Klossy: Emerging player: nonprofit running free summer coding camps for young women and gender-nonconforming teens. Comparable in mission (women/girls in tech), demographic targeting (teens), and free summer-camp delivery model.

Direct peers

  • Black Girls CODE: Direct peer: nonprofit delivering technology education programs (coding, robotics, VR/AR) to girls of color. Closely comparable demographic targeting, STEAM curriculum, and event-driven workshop model.
  • Girls Who Code: Direct peer: large U.S. nonprofit running summer immersion programs, clubs, and college-loops to close the gender gap in technology. Highly comparable mission (girls in tech/STEAM) and uses a mix of in-person and online delivery — though at materially larger scale than GSI.
  • Technovation: Direct peer: nonprofit running an AI/tech entrepreneurship competition for girls worldwide, where teams develop and pitch tech-based startups. Highly comparable to GSI's Global Team Business Challenge format, including global participation and business-pitch deliverables.
  • Girlstart: Direct peer: nonprofit providing STEM education programs for girls K-12 through after-school clubs, summer camps, and community programs. Comparable mission and program structure, though Girlstart is more locally grounded in Texas.

Others

  • Educators in VR: Adjacent: nonprofit organization running XR education events, including the weekly XR News show in ENGAGE XR that GSI sponsors. Highly comparable in immersive-technology education methodology and platform (ENGAGE XR), and a current GSI partner.
  • EngineerGirl: Adjacent program operated by the National Academy of Engineering to promote engineering to girls. Comparable demographic targeting and K-12/youth focus but operates primarily as a content/awards program rather than direct workshop delivery.

Regional players

  • STEM for Her: Regional peer: nonprofit focused on advancing women and girls in STEM, primarily in the D.C./mid-Atlantic region. Comparable mission focus and event-driven programming model, but with narrower geographic reach than GSI.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights7 records

Customer concentration

GIRLS STEAM INSTITUTE social profiles

Digital presence

GIRLS STEAM INSTITUTE compliance and trust

Trust signal

Compliance1 record

GIRLS STEAM INSTITUTE financial estimates

Financial estimate

Revenue estimate

Valuation estimate

GIRLS STEAM INSTITUTE leadership team

Management profile

Number of profiles

Profiles5 records

GIRLS STEAM INSTITUTE funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

GIRLS STEAM INSTITUTE M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about GIRLS STEAM INSTITUTE

What does GIRLS STEAM INSTITUTE do?

Girls STEAM Institute is a 501(c)(3) nonprofit that delivers free STEAM education and entrepreneurship programs for young women ages 13-26, including in-person workshops, online classes, and virtual reality business hack-a-thon challenges hosted on the ENGAGE XR platform. Its flagship Global Team Business Challenge combines a startup weekend format with UN Sustainable Development Goal-aligned problem solving, complemented by special events such as STEAM AHEAD with NASA, an annual Holiday Gala, and a Women's History Month online conference series.

Is GIRLS STEAM INSTITUTE a public or private company?

GIRLS STEAM INSTITUTE is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was GIRLS STEAM INSTITUTE founded?

GIRLS STEAM INSTITUTE was founded in 2014. It employs 1 to 10 people.

Where is GIRLS STEAM INSTITUTE based?

GIRLS STEAM INSTITUTE is headquartered in Beaverton, United States, in the North America region.

How does GIRLS STEAM INSTITUTE make money?

Three revenue lines are on record. Donations and Contributions are the primary driver. The others are event Sponsorships and membership Programs.

Who are GIRLS STEAM INSTITUTE's main competitors?

Broad incumbents on record are Code.org and National Girls Collaborative Project. Kode With Klossy is listed as an emerging player. Direct peers are Black Girls CODE, Girls Who Code, Technovation and Girlstart. Others are Educators in VR and EngineerGirl. STEM for Her is listed as a regional player.

Does GIRLS STEAM INSTITUTE have an API?

No public API is recorded for GIRLS STEAM INSTITUTE.

What industry is GIRLS STEAM INSTITUTE in?

GIRLS STEAM INSTITUTE's product category is STEAM Education and Youth Entrepreneurship Services. Its primary akta.pro industry code is EDAMALAA, Multi-Activity Enrichment Camps (Academic + Arts + Sports), with a secondary code of EDAMALAD, Coding, Game Design & Computer Science Camps. Its NAICS code is 611420 and its SIC code is 8200.

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Live signals
EIN PresswireDiane McClelland Selected for the Trailblazer Award by IAOTPDiane McClelland, co-founder of Girls STEAM Institute, will receive the Trailblazer Award at IAOTP's 2026 Annual Awards Gala in New York City. The award recognizes her leadership in advancing opportunities for women and girls in STEAM. She will also be honored for other IAOTP recognitions.EIN PresswireDIANE MCCLELLAND SELECTED FOR THE LIFETIME ACHIEVEMENT AWARD BY IAOTPThe International Association of Top Professionals (IAOTP) announced that Diane McClelland, Co-founder and Chief Executive Officer of Girls STEAM Institute™, has been selected for the Lifetime Achievement Award for 2026. The award recognizes McClelland for over four decades of leadership and her contributions to advancing economic equity, entrepreneurship, and leadership for women and girls through various nonprofit organizations. McClelland will be honored at IAOTP's Annual Awards Gala at the Plaza Hotel in New York this December.EIN PresswireDIANE MCCLELLAND SELECTED TO BE INDUCTED INTO BOMBSHELL BOSS BABES BY IAOTPDiane McClelland, Co-founder and CEO of Girls STEAM Institute™, has been selected for induction into the International Association of Top Professionals (IAOTP) Bombshell Boss Babes for 2026, recognizing her outstanding leadership in empowering young women in STEAM disciplines. She will be honored at IAOTP's Annual Awards Gala at the Plaza Hotel in New York City in December 2026. The accolade highlights her decades of work in women entrepreneurship and nonprofit leadership, including her founding of Girls STEAM Institute™, which celebrates its 10th anniversary and is expanding its programs to reach young women ages 19–26.