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Rube Goldberg Institute

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uuid003i8cz

Namestring
Rube Goldberg Institute
Legal namestring
Rube Goldberg Inc. (d/b/a The Rube Goldberg Institute For Innovation & Creativity)
Company typeenum
Private
Founded yearint
1988
Descriptiontext

The Rube Goldberg Institute (RGI), legally Rube Goldberg, Inc. (EIN 06-1414812), is a family-run not-for-profit organization founded in 1988 by George W. George, son of Pulitzer Prize-winning cartoonist Rube Goldberg, and now led creatively by his granddaughter Jennifer George as Chief Creative Officer. The organization is headquartered in New York and operates with a small core staff (1-10 employees). Its mission is to steward Rube Goldberg's cultural and intellectual legacy and to deliver hands-on STEAM/STEAM education anchored by the annual Rube Goldberg Machine Contest (RGMC), which has run continuously since 1988 and now spans regional, national, and world championship tiers in the U.S. and internationally (including a 2027 Asia International event in Incheon, South Korea).

Short descriptiontext

The Rube Goldberg Institute is a family-run not-for-profit that runs the annual Rube Goldberg Machine Contest and licenses Rube Goldberg-branded STEAM education content, products, and digital games to K-12 students, educators, schools, families, and corporate sponsors worldwide.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersNew York, United States
HQ citystring
New York
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
STEM education programs, STEAM learning contests, simple machines curriculum, educational IP licensing, creative problem-solving competitions
Industry4 codes
1Competition Robotics Teams & Coaching (FLL/FTC/FRC, VEX)
CodeEDAMADAEPrimaryYes
2Robotics, Engineering & Makers Camps
CodeEDAMALAEPrimaryNo
3Robotics Kits, Parts & Lab Equipment Providers (Education-Focused)
CodeEDAMADANPrimaryNo
4Workshops, Webinars & Live Masterclasses
CodeMPACALADPrimaryNo
NAICS code3 codes
  • Doll, Toy, and Game Manufacturing33993
  • Hobby, Toy, and Game Retailers459120
  • Hobby, Toy, and Game Retailers45912
SIC code2 codes
  • Services-Educational Services8200
  • Retail-Hobby, Toy & Game Shops5945
Product category
STEAM Education
GTM motion4 records

Each record includes

Type, Description, Source

Revenue model7 records
1Contest Registration Fees
TypeTransaction Fee
Description

RGMC team registration fee of $79 per team (with limited need-based scholarships available); constitutes transactional contest revenue.

rubegoldberg.org
2Trademark and Brand Licensing (Royalty)
TypeLicensing Royalties
Description

Licensing of Rube Goldberg® trademarks, contest names, and the YouRube Machine Contest® format to schools, corporate team-builders, and other in-person event hosts via license agreement; registered trademarks include Rube Goldberg Machine Contest®, Rube Goldberg Machine®, Rube Goldberg STEM Challenge®, Rube Goldberg Crazy Contraption Cartoon Contest®, and Rube Goldberg Institute®.

rubegoldberg.org
3Image / Artwork Licensing
TypeLicensing Royalties
Description

Licensing of Rube Goldberg's original cartoons and intellectual property for print, digital, educational, and entertainment use; sliding-scale fees with a free educational option available.

rubegoldberg.org
4Custom Working Rube Goldberg Machine Builds
TypeProfessional Services
Description

Paid bespoke machine-building services for marketing, entertainment, or event purposes, delivered by the in-house team (contact: [email protected]).

rubegoldberg.org
5Educational and Consumer Product Sales
TypeHardware Sales
Description

Direct sales of Rube Goldberg-branded merchandise, books, the Speed-Build Bag, Rube Goldberg/Teq Activity Cards, baby books (Baby Rube's Opposites), and other physical products via shop.rubegoldberg.org and Amazon.

rubegoldberg.org
6Contest Sponsorships
TypeAdvertising
Description

Annual task sponsorships (e.g., Lunchables, Crest/Oral-B, Ledvance, Nerds, NASEF/Minecraft, NRG, D.E. Shaw, General Mills, Johnson & Johnson, Spin Master, YKK) for which the sponsored task becomes the contest theme and brand integration runs across the year.

rubegoldberg.org
7Donations
TypeTransaction Fee
Description

Accepts donations through PayPal and other channels; nonprofit organization supporting the contests and education programs.

rubegoldberg.org
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels11 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Operations, Marketing or Sales, Technology or R&D
Pricing details5 tiers
1RGMC team registration
ModelTransaction based/ take rateBilling cadencePay-as-you-go
Notes

$79 per team; limited need-based scholarships available (first-come, first-served) by emailing [email protected].

rubegoldberg.org
2Crazy Contraption Cartoon Contest entry
ModelFreemiumBilling cadencePay-as-you-go
Notes

Completely free to enter; open to all ages (Animator division 17 & under; Humorist division 18+); prizes include Visa gift cards, Rube Goldberg print and more.

rubegoldberg.org
3Image / cartoon licensing
ModelOtherBilling cadencePay-as-you-go
Notes

Sliding-scale fees based on intended use; free educational option available; contact [email protected].

rubegoldberg.org
4Competition licensing (YouRube Machine Contest format)
ModelOtherBilling cadenceMulti-year contract
Notes

Quote-based licensing for schools and corporate team-building event hosts; duration and scale customizable to client parameters; contact via Google Form or email.

rubegoldberg.org
5Books, merchandise, and physical kits
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Retail pricing on shop.rubegoldberg.org and Amazon (e.g., Rube Goldberg's Big Book of Building, Baby Rube's Opposites, Speed-Build Bag).

rubegoldberg.org
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Brand1 of 11 records shown
1Rube Goldberg Machine Contest (RGMC)
Description

The official annual Rube Goldberg Machine Contest® operated by the Institute since 1988, including regional, national, and World Championship events.

rubegoldberg.org
+10 more records
Core offering1 text field

The Rube Goldberg Institute operates the official Rube Goldberg Machine Contest (RGMC) and related STEAM/STEAM education programs, including annual chain-reaction machine contests for K-12 and adult divisions, digital educational games and VR experiences, classroom curriculum, published books, physical kits, museum exhibits, and licensing of the Rube Goldberg trademarks and cartoon IP for commercial, educational, and entertainment use.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Over 1 billion posts tagged #rubegoldberg
+2 more records
Product overview1 text field

Rube Goldberg Institute offers a portfolio of STEAM/STEM educational products organized around the legacy of cartoonist Rube Goldberg, comprising annual competitions (the Rube Goldberg Machine Contest / RGMC, the Crazy Contraption Cartoon Contest, the Minecraft Big Build Challenge, the Rube-A-Thon Contest, and the Unreal Engine 10-Pin Challenge), digital games and learning kits (Rube Works, the Meta Quest Rube Goldberg Workshop, the Unreal Learning Kit: Rube Goldberg Machines, and Legends of Learning's Mathbots), published books and physical kits (the Rube Goldberg Speed-Build Bag and titles including Rube Goldberg's Big Book of Building, Baby Rube's Opposites, and the Rube Goldberg & His Amazing Machines series), classroom curricula (the Rube Goldberg Machine iBlock with Teq), licensing offerings (Rube-a-Thon corporate/school licenses, image licensing), and physical experiences including the Miracle Machines™ commercial playground line and the touring "World of Hilarious Invention" museum exhibit. The portfolio is structured as a single non-profit brand "The Rube Goldberg Institute" with multiple program modules — contests, games, books, kits, curriculum, licensing, and exhibits — that together serve educators, students, families, brands, and museums.

Product and service15 records
1Rube Goldberg Machine Contest® (RGMC)
CategoryAnnual Competition
Description

Flagship annual problem-based-learning STEM competition in which teams of 1-15 members design, build, and run chain-reaction Rube Goldberg Machines to complete an annual simple task in the most complicated way. Includes Regional, National, and World Championship (Rube-Con) tiers across four divisions (Elementary, Middle, High School, Adult). Running since 1988.

2Rube-A-Thon Contest®
CategoryAnnual Competition
Description

One-day, turn-key STEAM competition and reboot of the traditional RGMC. Hosts supply all building materials and task elements; teams design, build, and run a machine completing the year's national RGMC task in three divisions with different time and footprint constraints.

3Rube Goldberg Crazy Contraption Cartoon Contest®
CategoryAnnual Competition
Description

Free annual cartoon contest in which artists of all ages illustrate an invented Rube Goldberg-style chain-reaction cartoon that accomplishes a clear task. Two divisions: Animator (ages 17 & under) and Humorist (ages 18+). Judged by RGI team and National Cartoon Society members; winners announced at the Reuben Awards.

4Rube Goldberg / Minecraft Big Build Challenge®
CategoryAnnual Competition
Description

NASEF-sponsored Minecraft contest that lets students design Rube Goldberg Machines virtually in Minecraft Education. Free Minecraft.edu downloads are provided to participants through NASEF sponsorship.

5Rube Goldberg / Unreal Engine 10-Pin Challenge
CategoryAnnual Competition
Description

Interactive 3D competition with Epic Games / Unreal Engine requiring teams (≥4 members + mentor) to build a virtual Rube Goldberg Machine that includes 12 transfers of motion and uses each of the six simple machines at least once, ending by knocking over 10 bowling pins.

6Rube Works: The Official Rube Goldberg Invention Game
CategoryDigital Educational Game
Description

Multi-platform educational puzzle game in which players assemble virtual Rube Goldberg invention puzzles using problem-solving skills and watch them run. Endorsed by Common Sense Media, CNET, NSTA, Teachers with Apps; STEM Accredited.

7Rube Goldberg Workshop (Meta Quest)
CategoryDigital Educational Game (VR)
Description

Mixed-reality VR game for Meta Quest in which users build Rube Goldberg Machines using 80+ components, blending virtual and real-world surfaces and objects.

8Unreal Learning Kit: Rube Goldberg Machines (The Rube Goldberg Kitchen)
CategoryDigital Curriculum
Description

Official six-lesson educational course published with Epic Games / Unreal Engine that teaches students to build virtual Rube Goldberg machines using Unreal Engine's rendering and physics tools. Distributed via Unreal Marketplace with teacher and student guides.

9Rube Goldberg Speed-Build Bag®
CategoryPhysical Kit / Educational Product
Description

Official starter kit for ages 4+ and up to 15 builders containing materials to construct two Rube Goldberg machines — one to trap a mouse and one to pop a balloon — combined with random household junk on a table.

10Rube Goldberg's Big Book of Building: Make 25 Machines That Really Work!
CategoryPublished Book
Description

Step-by-step compendium by Jennifer George and Zach Umperovitch, illustrated by Ed Steckley, with directions for 25 working Rube Goldberg machines. Includes simple-machine and energy-transfer explanations, biographical chapters, and STEM activity recommendations.

11Baby Rube's Opposites
CategoryPublished Book
Description

Accordion-fold board book by Jennifer George with illustrations by Vin Vogel teaching 12 pairs of opposites via an embedded "simple" chain-reaction invention that dunks a cookie in milk.

12Rube Goldberg Machine iBlock (with Teq)
CategoryClassroom Curriculum
Description

Standards-aligned 10-part, ~25-hour student-led STEAM curriculum built with Teq covering history, physics, storytelling, and simple machines through Rube Goldberg Machine building.

13Miracle Machines™ Playground Line
CategoryLicensed Physical Product
Description

Commercial playground product line co-developed with Miracle Recreation, featuring oversized double-sided interactive panels for ages 2+ that use levers, gears, pegs, balls, and spinners to create constant motion.

14"Rube Goldberg™: The World of Hilarious Invention" Museum Exhibit
CategoryMuseum Exhibit / Experiential Product
Description

Touring hands-on, interactive exhibit featuring life-size 3D Rube Goldberg machines that connect Goldberg's cartoon contraptions to real-world physics. Created by Children's Museum of Pittsburgh in partnership with RGI. Bilingual English/Spanish signage.

15Rube Goldberg Licensing (Image, Competition, Entertainment)
CategoryLicensing Program
Description

Licensing program offering licensed competitions (YouRube Machine Contest® for schools and corporate team-building), entertainment and commercial partnerships, image licensing of Rube Goldberg cartoons and IP for print, digital, and educational use, and custom-built working Rube Goldberg Machines for marketing and events.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership27 partners
1Crest & Oral-B
Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2024-01-01
Description

2024 Rube Goldberg Machine Contest® task sponsor; promotional content co-published with RGI on Instagram.

rubegoldberg.org
Strategic tierStrategic / FlagshipTypeTechnology or IntegrationAnnounced on2023-03-15
Description

Co-developed the Unreal Learning Kit: Rube Goldberg Machines, a six-lesson course available on Epic Games community learning that teaches students to build virtual Rube Goldberg machines using Unreal Engine's real-time physics. Co-sponsors the Rube Goldberg/Unreal Engine 10-Pin Challenge for students.

Strategic tierStrategicTypeTechnology or IntegrationAnnounced on2023-01-01
Description

Hosts the Rube Goldberg Workshop mixed-reality VR game on the Meta Quest platform, with 80+ components and real-world object interaction.

Strategic tierFlagship / AnnualTypeGTM or Marketing PartnerAnnounced on2022-09-21
Description

2023 Rube Goldberg Machine Contest® task sponsor. Annual task themed 'Build A Lunchables®' aligned with Lunchables' Lunchabuild This® campaign. Multi-channel co-marketing including launch video. Partner quotes from Samantha Mills (Associate Director of Brand Communications for Lunchables) and Jennifer George (CCO, RGI) co-announced.

Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2022-01-01
Description

2022 Rube Goldberg Machine Contest® task sponsor; the 2022 task was themed around switching a lightbulb on, with promotional video content.

Strategic tierStrategicTypeTechnology or IntegrationAnnounced on2022-01-01
Description

Co-developed the Mathbots educational game in which students solve basic multiplication and division problems aboard a spaceship in the 'Rubiverse'; joint signup flow for teachers.

Strategic tierFlagship / Multi-YearTypeStrategic or Co-development PartnerAnnounced on2021-11-19
Description

Strategic partnership brokered by Brand Central for commercial playground integration of Rube Goldberg IP. Launched Miracle Machines™ product line at ASLA 2021 (Nashville) with three oversized double-sided playground panels ('Curiosity Thrilled the Cat', 'My Cup of Tea', 'Goooaaalll') for kids ages 2+. Co-sponsor of the annual Rube Goldberg / Miracle Recreation Playground Design Contest.

8Nerds candy (Ferrara)
Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2021-01-01
Description

2021 Rube Goldberg Machine Contest® task sponsor; promotional video and joint marketing.

rubegoldberg.org
Strategic tierStrategicTypeChannel Partner/ Reseller/ DistributorAnnounced on2021-01-01
Description

RGI's consumer products agency; brokers entertainment and commercial partnership deals (e.g., the Miracle Recreation deal); primary email [email protected].

Strategic tierStrategic / Multi-YearTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Co-develops the Rube Goldberg/Minecraft Big Build Challenge®; NASEF sponsors the contest and provides free downloads of Minecraft.edu to participants. Extends RGI's reach into esports/gaming education.

Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2020-01-01
Description

2020 Rube Goldberg Machine Contest® task sponsor; co-marketing video produced.

12NRG
Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2020-01-01
Description

2020 Rube Goldberg Machine Contest® task sponsor; NRG promoted its role as 'proud sponsor of the future' on its own corporate channels.

Strategic tierRecurring / RegionalTypeImplementation/ SI/ Consulting PartnerAnnounced on2020-01-01
Description

Hosted the 9th annual Regional Rube Goldberg Machine Contest at Jac-Cen-Del High School in 2020; serves as a recurring regional host model for the contest.

Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2019-01-01
Description

2019 Rube Goldberg Machine Contest® task sponsor; co-marketing video content produced.

15Teq
Strategic tierStrategicTypeImplementation/ SI/ Consulting PartnerAnnounced on2019-01-01
Description

Co-developed the Rube Goldberg Machine iBlock, a 10-part ~25-hour standards-aligned classroom curriculum covering history, physics, storytelling, and simple machines. Provides downloadable sample lessons and live web session overviews to schools.

Strategic tierStrategicTypeChannel Partner/ Reseller/ DistributorAnnounced on2019-01-01
Description

Publisher of the Rube Goldberg books authored by Jennifer George (Rube Goldberg's Big Book of Building, Simple Normal Humdrum School Day, Simple Normal Definitely Different Day Off, Baby Rube's Opposites) and the Amazing Machines series; books distributed through Amazon and shop.rubegoldberg.org.

Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2018-01-01
Description

2018 Rube Goldberg Machine Contest® task sponsor; brand logo featured on RGI Partners & Sponsors page.

Strategic tierStrategicTypeGTM or Marketing PartnerAnnounced on2018-01-01
Description

Scholastic logo featured on RGI Partners & Sponsors page; supports distribution of Rube Goldberg content to schools.

19Slinky (educational toy brand)
Strategic tierMinor / SponsorshipTypeOEM/ Whitelabel/ Licensing PartnerAnnounced on2018-01-01
Description

Slinky logo displayed on RGI Partners & Sponsors page as a brand sponsor/partner.

rubegoldberg.org
Strategic tierMinor / SponsorshipTypeGTM or Marketing PartnerAnnounced on2018-01-01
Description

Plastic Coalition logo displayed on RGI Partners & Sponsors page as a supporting sponsor.

Strategic tierMinor / SponsorshipTypeGTM or Marketing PartnerAnnounced on2018-01-01
Description

STEM logo displayed on RGI Partners & Sponsors page as a supporting partner.

Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2017-01-01
Description

2017 Rube Goldberg Machine Contest® task sponsor; co-marketing content produced.

Strategic tierFlagship / StrategicTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Co-created the touring 'Rube Goldberg™: The World of Hilarious Invention!' interactive exhibit (3D life-size machines, bilingual English/Spanish signage). Currently re-curating the family collection into 'Rube Goldberg, Illustrated'. The exhibit has toured venues coast to coast since 2017 (e.g., Cade Museum FL, ECHO VT, Children's Museum of Pittsburgh, Children's Museum of Memphis, Maltz Museum of Jewish Heritage, Minnesota Children's Museum).

Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2016-01-01
Description

2016 Rube Goldberg Machine Contest® task sponsor; co-marketing video content.

Strategic tierStrategicTypeTechnology or IntegrationAnnounced on2015-01-01
Description

Developer of 'Rube Works: The Official Rube Goldberg Invention Game'; available on web (level one) and other platforms; endorsed by Common Sense Media, CNET, NSTA, Teachers with Apps, STEM Accredited. Education Group Discounts offered via [email protected].

26Teaching Things, Inc.
Strategic tierRecurring / SeasonalTypeImplementation/ SI/ Consulting PartnerAnnounced on2015-01-01
Description

Co-delivers the summer Rube Goldberg iBlocks® camp program; supports nationwide summer camp offerings for kids.

rubegoldberg.org
Strategic tierAnnual / RecurringTypeGTM or Marketing PartnerAnnounced on2014-01-01
Description

2014 Rube Goldberg Machine Contest® task sponsor; featured in Purdue University press coverage that included Jimmy Kimmel appearance.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Major children's book publisher and K-12 classroom distributor; RGI lists Scholastic as a partner. Comparable as a channel into schools for STEAM/education content and as a children's book publisher (Abrams publishes RGI's books).

TypeBroad incumbent
Description

National museum and education nonprofit with STEAM education programs, traveling exhibits, and brand licensing. RGI's archives are housed at the Smithsonian; comparable as a nonprofit custodian of cultural IP with museum-touring and education programming.

TypeBroad incumbent
Description

Major arts-and-education brand selling STEAM/creative products to schools, families, and kids via retail and education channels. Comparable to RGI's brand-licensing-to-consumer-products motion and K-12 classroom distribution, though Crayola is a much broader product portfolio.

4FIRST (For Inspiration and Recognition of Science and Technology)
TypeDirect peer
Description

FIRST Robotics and related competitions (FIRST LEGO League, FIRST Tech Challenge) are nonprofit STEM/STEAM student competitions organized around team-based problem solving with major sponsors. Directly comparable to RGI's RGMC in mission, audience (K-12 students), and contest-driven GTM motion.

TypeDirect peer
Description

Nonprofit student creativity and STEAM problem-solving competition with team-based challenges and regional/state/global tournaments. Closely comparable to RGMC in mission, target audience (K-12), and team-built contraption/challenge format.

TypeBroad incumbent
Description

Nonprofit scientific and educational organization with global brand recognition, K-12 classroom resources, museum exhibits, and licensed consumer products. Comparable as an iconic nonprofit education brand with a multi-channel content and licensing model.

TypeBroad incumbent
Description

Division of the LEGO Group producing K-12 STEAM curricula, robotics kits, and classroom learning systems distributed to schools globally. Comparable to RGI's classroom curriculum and digital learning products, but operates at much larger scale with corporate parent backing.

TypeDirect peer
Description

National nonprofit STEM competition organization hosting team-based science events at elementary, middle, and high school levels. Comparable to RGI in nonprofit status, K-12 student focus, regional-to-national tournament structure, and recurring annual contest cycles.

TypeDirect peer
Description

Nonprofit that runs the MATHCOUNTS Competition, a national middle-school math contest with regional, state, and national stages and corporate sponsorships. Directly comparable to RGI's contest-based nonprofit model, school-channel distribution, and Fortune-500 sponsor base.

TypeBroad incumbent
Description

Major children's entertainment IP licensor with educational extensions and consumer products. Comparable to RGI in licensing iconic IP into consumer products, digital games, and educational extensions, though at much larger scale.

Market position
Strengths5 records

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Weaknesses5 records

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Key risks6 records

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Segment8 records

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Ideal customer profile5 records

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Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
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AI capability3 records

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Profiles2 records

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Funding detail is available on the Subscription and Enterprise plan.Contact sales →

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M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Rube Goldberg Institute

STEAM Educationrubegoldberg.org

The Rube Goldberg Institute is a family-run not-for-profit that runs the annual Rube Goldberg Machine Contest and licenses Rube Goldberg-branded STEAM education content, products, and digital games to K-12 students, educators, schools, families, and corporate sponsors worldwide.

What Rube Goldberg Institute does

The Rube Goldberg Institute (RGI), legally Rube Goldberg, Inc. (EIN 06-1414812), is a family-run not-for-profit organization founded in 1988 by George W. George, son of Pulitzer Prize-winning cartoonist Rube Goldberg, and now led creatively by his granddaughter Jennifer George as Chief Creative Officer. The organization is headquartered in New York and operates with a small core staff (1-10 employees). Its mission is to steward Rube Goldberg's cultural and intellectual legacy and to deliver hands-on STEAM/STEAM education anchored by the annual Rube Goldberg Machine Contest (RGMC), which has run continuously since 1988 and now spans regional, national, and world championship tiers in the U.S. and internationally (including a 2027 Asia International event in Incheon, South Korea).

Rube Goldberg Institute firmographics

Firmographics
Name
Rube Goldberg Institute
Legal name
Rube Goldberg Inc. (d/b/a The Rube Goldberg Institute For Innovation & Creativity)
Website
https://rubegoldberg.org
Company type
Private
Founded year
1988
Operating status
Operating
Headcount range
1–10 employees
Short description
The Rube Goldberg Institute is a family-run not-for-profit that runs the annual Rube Goldberg Machine Contest and licenses Rube Goldberg-branded STEAM education content, products, and digital games to K-12 students, educators, schools, families, and corporate sponsors worldwide.
Ownership category
akta.pro rank

Rube Goldberg Institute industry classification

Industry
Product category
STEAM Education
NAICS
Doll, Toy, and Game Manufacturing (33993), Hobby, Toy, and Game Retailers (459120), Hobby, Toy, and Game Retailers (45912)
SIC
Services-Educational Services (8200), Retail-Hobby, Toy & Game Shops (5945)
akta.pro primary industry
Competition Robotics Teams & Coaching (FLL/FTC/FRC, VEX) (EDAMADAE)
akta.pro secondary industries
Robotics, Engineering & Makers Camps (EDAMALAE), Robotics Kits, Parts & Lab Equipment Providers (Education-Focused) (EDAMADAN), Workshops, Webinars & Live Masterclasses (MPACALAD)

Keywords

  • STEM education programs
  • STEAM learning contests
  • Simple machines curriculum
  • Educational IP licensing
  • Creative problem-solving competitions

Where Rube Goldberg Institute is headquartered

Location

Headquarters

HQ city
New York
HQ country
United States
HQ region
North America

Markets served

Rube Goldberg Institute business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D

Revenue model

  1. Contest Registration Fees: RGMC team registration fee of $79 per team (with limited need-based scholarships available); constitutes transactional contest revenue.
  2. Trademark and Brand Licensing (Royalty): Licensing of Rube Goldberg® trademarks, contest names, and the YouRube Machine Contest® format to schools, corporate team-builders, and other in-person event hosts via license agreement; registered trademarks include Rube Goldberg Machine Contest®, Rube Goldberg Machine®, Rube Goldberg STEM Challenge®, Rube Goldberg Crazy Contraption Cartoon Contest®, and Rube Goldberg Institute®.
  3. Image / Artwork Licensing: Licensing of Rube Goldberg's original cartoons and intellectual property for print, digital, educational, and entertainment use; sliding-scale fees with a free educational option available.
  4. Custom Working Rube Goldberg Machine Builds: Paid bespoke machine-building services for marketing, entertainment, or event purposes, delivered by the in-house team (contact: [email protected]).
  5. Educational and Consumer Product Sales: Direct sales of Rube Goldberg-branded merchandise, books, the Speed-Build Bag, Rube Goldberg/Teq Activity Cards, baby books (Baby Rube's Opposites), and other physical products via shop.rubegoldberg.org and Amazon.
  6. Contest Sponsorships: Annual task sponsorships (e.g., Lunchables, Crest/Oral-B, Ledvance, Nerds, NASEF/Minecraft, NRG, D.E. Shaw, General Mills, Johnson & Johnson, Spin Master, YKK) for which the sponsored task becomes the contest theme and brand integration runs across the year.
  7. Donations: Accepts donations through PayPal and other channels; nonprofit organization supporting the contests and education programs.

Pricing tiers

ModelBillingPrice
Transaction based/ take ratePay-as-you-goRGMC team registration
FreemiumPay-as-you-goCrazy Contraption Cartoon Contest entry
OtherPay-as-you-goImage / cartoon licensing
OtherMulti-year contractCompetition licensing (YouRube Machine Contest format)
One time/ perpetual licensePay-as-you-goBooks, merchandise, and physical kits

Go-to-market motion4 records

Distribution channels11 records

Marketing channels9 records

Rube Goldberg Institute product offering

Product offering

Core offering

The Rube Goldberg Institute operates the official Rube Goldberg Machine Contest (RGMC) and related STEAM/STEAM education programs, including annual chain-reaction machine contests for K-12 and adult divisions, digital educational games and VR experiences, classroom curriculum, published books, physical kits, museum exhibits, and licensing of the Rube Goldberg trademarks and cartoon IP for commercial, educational, and entertainment use.

Product overview

Rube Goldberg Institute offers a portfolio of STEAM/STEM educational products organized around the legacy of cartoonist Rube Goldberg, comprising annual competitions (the Rube Goldberg Machine Contest / RGMC, the Crazy Contraption Cartoon Contest, the Minecraft Big Build Challenge, the Rube-A-Thon Contest, and the Unreal Engine 10-Pin Challenge), digital games and learning kits (Rube Works, the Meta Quest Rube Goldberg Workshop, the Unreal Learning Kit: Rube Goldberg Machines, and Legends of Learning's Mathbots), published books and physical kits (the Rube Goldberg Speed-Build Bag and titles including Rube Goldberg's Big Book of Building, Baby Rube's Opposites, and the Rube Goldberg & His Amazing Machines series), classroom curricula (the Rube Goldberg Machine iBlock with Teq), licensing offerings (Rube-a-Thon corporate/school licenses, image licensing), and physical experiences including the Miracle Machines™ commercial playground line and the touring "World of Hilarious Invention" museum exhibit. The portfolio is structured as a single non-profit brand "The Rube Goldberg Institute" with multiple program modules — contests, games, books, kits, curriculum, licensing, and exhibits — that together serve educators, students, families, brands, and museums.

Differentiator

Problem solved

Functional benefit

Brands

  • Rube Goldberg Machine Contest (RGMC): The official annual Rube Goldberg Machine Contest® operated by the Institute since 1988, including regional, national, and World Championship events.
  • Rube Goldberg Crazy Contraption Cartoon Contest
  • Rube-A-Thon Contest
  • Rube-Con
  • YouRube Machine Contest
  • Rube Goldberg STEM Challenge
  • Rube Works: The Official Rube Goldberg Invention Game
  • Meta Quest Rube Goldberg Workshop
  • Rube Goldberg Speed-Build Bag
  • Rube Goldberg Minecraft Big Build Challenge
  • Rube Goldberg: The World of Hilarious Invention

Products and services

  • Rube Goldberg Machine Contest® (RGMC) Flagship annual problem-based-learning STEM competition in which teams of 1-15 members design, build, and run chain-reaction Rube Goldberg Machines to complete an annual simple task in the most complicated way. Includes Regional, National, and World Championship (Rube-Con) tiers across four divisions (Elementary, Middle, High School, Adult). Running since 1988.
  • Rube-A-Thon Contest® One-day, turn-key STEAM competition and reboot of the traditional RGMC. Hosts supply all building materials and task elements; teams design, build, and run a machine completing the year's national RGMC task in three divisions with different time and footprint constraints.
  • Rube Goldberg Crazy Contraption Cartoon Contest® Free annual cartoon contest in which artists of all ages illustrate an invented Rube Goldberg-style chain-reaction cartoon that accomplishes a clear task. Two divisions: Animator (ages 17 & under) and Humorist (ages 18+). Judged by RGI team and National Cartoon Society members; winners announced at the Reuben Awards.
  • Rube Goldberg / Minecraft Big Build Challenge® NASEF-sponsored Minecraft contest that lets students design Rube Goldberg Machines virtually in Minecraft Education. Free Minecraft.edu downloads are provided to participants through NASEF sponsorship.
  • Rube Goldberg / Unreal Engine 10-Pin Challenge Interactive 3D competition with Epic Games / Unreal Engine requiring teams (≥4 members + mentor) to build a virtual Rube Goldberg Machine that includes 12 transfers of motion and uses each of the six simple machines at least once, ending by knocking over 10 bowling pins.
  • Rube Works: The Official Rube Goldberg Invention Game Multi-platform educational puzzle game in which players assemble virtual Rube Goldberg invention puzzles using problem-solving skills and watch them run. Endorsed by Common Sense Media, CNET, NSTA, Teachers with Apps; STEM Accredited.
  • Rube Goldberg Workshop (Meta Quest) Mixed-reality VR game for Meta Quest in which users build Rube Goldberg Machines using 80+ components, blending virtual and real-world surfaces and objects.
  • Unreal Learning Kit: Rube Goldberg Machines (The Rube Goldberg Kitchen) Official six-lesson educational course published with Epic Games / Unreal Engine that teaches students to build virtual Rube Goldberg machines using Unreal Engine's rendering and physics tools. Distributed via Unreal Marketplace with teacher and student guides.
  • Rube Goldberg Speed-Build Bag® Official starter kit for ages 4+ and up to 15 builders containing materials to construct two Rube Goldberg machines — one to trap a mouse and one to pop a balloon — combined with random household junk on a table.
  • Rube Goldberg's Big Book of Building: Make 25 Machines That Really Work! Step-by-step compendium by Jennifer George and Zach Umperovitch, illustrated by Ed Steckley, with directions for 25 working Rube Goldberg machines. Includes simple-machine and energy-transfer explanations, biographical chapters, and STEM activity recommendations.
  • Baby Rube's Opposites Accordion-fold board book by Jennifer George with illustrations by Vin Vogel teaching 12 pairs of opposites via an embedded "simple" chain-reaction invention that dunks a cookie in milk.
  • Rube Goldberg Machine iBlock (with Teq) Standards-aligned 10-part, ~25-hour student-led STEAM curriculum built with Teq covering history, physics, storytelling, and simple machines through Rube Goldberg Machine building.
  • Miracle Machines™ Playground Line Commercial playground product line co-developed with Miracle Recreation, featuring oversized double-sided interactive panels for ages 2+ that use levers, gears, pegs, balls, and spinners to create constant motion.
  • "Rube Goldberg™: The World of Hilarious Invention" Museum Exhibit Touring hands-on, interactive exhibit featuring life-size 3D Rube Goldberg machines that connect Goldberg's cartoon contraptions to real-world physics. Created by Children's Museum of Pittsburgh in partnership with RGI. Bilingual English/Spanish signage.
  • Rube Goldberg Licensing (Image, Competition, Entertainment) Licensing program offering licensed competitions (YouRube Machine Contest® for schools and corporate team-building), entertainment and commercial partnerships, image licensing of Rube Goldberg cartoons and IP for print, digital, and educational use, and custom-built working Rube Goldberg Machines for marketing and events.

Quantifiable outcome

  • Over 1 billion posts tagged #rubegoldberg
  • +2 more outcomes

Companies that use Rube Goldberg Institute

Customer profile

Named customers12 records

Segments8 records

Ideal customer profiles5 records

Rube Goldberg Institute technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration6 records

AI capability3 records

Feature6 records

Rube Goldberg Institute partnerships and signals

Strategic signal

Partnerships

27 partnerships are on record, tiered annual / recurring, strategic / flagship, strategic, flagship / annual, flagship / multi-year, strategic / multi-year, recurring / regional, minor / sponsorship, flagship / strategic and recurring / seasonal.

  • Crest & Oral-Bannual / recurringGTM or Marketing Partner · 1 January 20242024 Rube Goldberg Machine Contest® task sponsor; promotional content co-published with RGI on Instagram.
  • Epic Games (Unreal Engine)strategic / flagshipTechnology or Integration · 15 March 2023Co-developed the Unreal Learning Kit: Rube Goldberg Machines, a six-lesson course available on Epic Games community learning that teaches students to build virtual Rube Goldberg machines using Unreal Engine's real-time physics. Co-sponsors the Rube Goldberg/Unreal Engine 10-Pin Challenge for students.
  • Meta (Meta Quest)strategicTechnology or Integration · 1 January 2023Hosts the Rube Goldberg Workshop mixed-reality VR game on the Meta Quest platform, with 80+ components and real-world object interaction.
  • Lunchables (Kraft Heinz)flagship / annualGTM or Marketing Partner · 21 September 20222023 Rube Goldberg Machine Contest® task sponsor. Annual task themed 'Build A Lunchables®' aligned with Lunchables' Lunchabuild This® campaign. Multi-channel co-marketing including launch video. Partner quotes from Samantha Mills (Associate Director of Brand Communications for Lunchables) and Jennifer George (CCO, RGI) co-announced.
  • Ledvance / Sylvania Light Bulbsannual / recurringGTM or Marketing Partner · 1 January 20222022 Rube Goldberg Machine Contest® task sponsor; the 2022 task was themed around switching a lightbulb on, with promotional video content.
  • Legends of LearningstrategicTechnology or Integration · 1 January 2022Co-developed the Mathbots educational game in which students solve basic multiplication and division problems aboard a spaceship in the 'Rubiverse'; joint signup flow for teachers.
  • Miracle Recreation (a division of PlayPower, Inc.)flagship / multi-yearStrategic or Co-development Partner · 19 November 2021Strategic partnership brokered by Brand Central for commercial playground integration of Rube Goldberg IP. Launched Miracle Machines™ product line at ASLA 2021 (Nashville) with three oversized double-sided playground panels ('Curiosity Thrilled the Cat', 'My Cup of Tea', 'Goooaaalll') for kids ages 2+. Co-sponsor of the annual Rube Goldberg / Miracle Recreation Playground Design Contest.
  • Nerds candy (Ferrara)annual / recurringGTM or Marketing Partner · 1 January 20212021 Rube Goldberg Machine Contest® task sponsor; promotional video and joint marketing.
  • Brand CentralstrategicChannel Partner/ Reseller/ Distributor · 1 January 2021RGI's consumer products agency; brokers entertainment and commercial partnership deals (e.g., the Miracle Recreation deal); primary email [email protected].
  • NASEF (Network of Academic and Scholastic Esports Federations)strategic / multi-yearStrategic or Co-development Partner · 1 January 2020Co-develops the Rube Goldberg/Minecraft Big Build Challenge®; NASEF sponsors the contest and provides free downloads of Minecraft.edu to participants. Extends RGI's reach into esports/gaming education.
  • Beekman 1802annual / recurringGTM or Marketing Partner · 1 January 20202020 Rube Goldberg Machine Contest® task sponsor; co-marketing video produced.
  • NRGannual / recurringGTM or Marketing Partner · 1 January 20202020 Rube Goldberg Machine Contest® task sponsor; NRG promoted its role as 'proud sponsor of the future' on its own corporate channels.
  • Genesis: Pathways to Successrecurring / regionalImplementation/ SI/ Consulting Partner · 1 January 2020Hosted the 9th annual Regional Rube Goldberg Machine Contest at Jac-Cen-Del High School in 2020; serves as a recurring regional host model for the contest.
  • D.E. Shawannual / recurringGTM or Marketing Partner · 1 January 20192019 Rube Goldberg Machine Contest® task sponsor; co-marketing video content produced.
  • TeqstrategicImplementation/ SI/ Consulting Partner · 1 January 2019Co-developed the Rube Goldberg Machine iBlock, a 10-part ~25-hour standards-aligned classroom curriculum covering history, physics, storytelling, and simple machines. Provides downloadable sample lessons and live web session overviews to schools.
  • Abrams (publisher)strategicChannel Partner/ Reseller/ Distributor · 1 January 2019Publisher of the Rube Goldberg books authored by Jennifer George (Rube Goldberg's Big Book of Building, Simple Normal Humdrum School Day, Simple Normal Definitely Different Day Off, Baby Rube's Opposites) and the Amazing Machines series; books distributed through Amazon and shop.rubegoldberg.org.
  • General Millsannual / recurringGTM or Marketing Partner · 1 January 20182018 Rube Goldberg Machine Contest® task sponsor; brand logo featured on RGI Partners & Sponsors page.
  • ScholasticstrategicGTM or Marketing Partner · 1 January 2018Scholastic logo featured on RGI Partners & Sponsors page; supports distribution of Rube Goldberg content to schools.
  • Slinky (educational toy brand)minor / sponsorshipOEM/ Whitelabel/ Licensing Partner · 1 January 2018Slinky logo displayed on RGI Partners & Sponsors page as a brand sponsor/partner.
  • Plastic Coalitionminor / sponsorshipGTM or Marketing Partner · 1 January 2018Plastic Coalition logo displayed on RGI Partners & Sponsors page as a supporting sponsor.
  • STEM (Coalition)minor / sponsorshipGTM or Marketing Partner · 1 January 2018STEM logo displayed on RGI Partners & Sponsors page as a supporting partner.
  • Johnson & Johnsonannual / recurringGTM or Marketing Partner · 1 January 20172017 Rube Goldberg Machine Contest® task sponsor; co-marketing content produced.
  • Children's Museum of Pittsburghflagship / strategicStrategic or Co-development Partner · 1 January 2017Co-created the touring 'Rube Goldberg™: The World of Hilarious Invention!' interactive exhibit (3D life-size machines, bilingual English/Spanish signage). Currently re-curating the family collection into 'Rube Goldberg, Illustrated'. The exhibit has toured venues coast to coast since 2017 (e.g., Cade Museum FL, ECHO VT, Children's Museum of Pittsburgh, Children's Museum of Memphis, Maltz Museum of Jewish Heritage, Minnesota Children's Museum).
  • Spin Masterannual / recurringGTM or Marketing Partner · 1 January 20162016 Rube Goldberg Machine Contest® task sponsor; co-marketing video content.
  • Electric EggplantstrategicTechnology or Integration · 1 January 2015Developer of 'Rube Works: The Official Rube Goldberg Invention Game'; available on web (level one) and other platforms; endorsed by Common Sense Media, CNET, NSTA, Teachers with Apps, STEM Accredited. Education Group Discounts offered via [email protected].
  • Teaching Things, Inc.recurring / seasonalImplementation/ SI/ Consulting Partner · 1 January 2015Co-delivers the summer Rube Goldberg iBlocks® camp program; supports nationwide summer camp offerings for kids.
  • YKK (zippers)annual / recurringGTM or Marketing Partner · 1 January 20142014 Rube Goldberg Machine Contest® task sponsor; featured in Purdue University press coverage that included Jimmy Kimmel appearance.

Scale indicators8 records

Recent moves6 records

Expansion highlights5 records

Rube Goldberg Institute competitors and assessment

Company assessment

Broad incumbents

  • Scholastic: Major children's book publisher and K-12 classroom distributor; RGI lists Scholastic as a partner. Comparable as a channel into schools for STEAM/education content and as a children's book publisher (Abrams publishes RGI's books).
  • Smithsonian Institution: National museum and education nonprofit with STEAM education programs, traveling exhibits, and brand licensing. RGI's archives are housed at the Smithsonian; comparable as a nonprofit custodian of cultural IP with museum-touring and education programming.
  • Crayola: Major arts-and-education brand selling STEAM/creative products to schools, families, and kids via retail and education channels. Comparable to RGI's brand-licensing-to-consumer-products motion and K-12 classroom distribution, though Crayola is a much broader product portfolio.
  • National Geographic Society: Nonprofit scientific and educational organization with global brand recognition, K-12 classroom resources, museum exhibits, and licensed consumer products. Comparable as an iconic nonprofit education brand with a multi-channel content and licensing model.
  • LEGO Education: Division of the LEGO Group producing K-12 STEAM curricula, robotics kits, and classroom learning systems distributed to schools globally. Comparable to RGI's classroom curriculum and digital learning products, but operates at much larger scale with corporate parent backing.
  • Nickelodeon / Paramount Consumer Products: Major children's entertainment IP licensor with educational extensions and consumer products. Comparable to RGI in licensing iconic IP into consumer products, digital games, and educational extensions, though at much larger scale.

Direct peers

  • FIRST (For Inspiration and Recognition of Science and Technology): FIRST Robotics and related competitions (FIRST LEGO League, FIRST Tech Challenge) are nonprofit STEM/STEAM student competitions organized around team-based problem solving with major sponsors. Directly comparable to RGI's RGMC in mission, audience (K-12 students), and contest-driven GTM motion.
  • Destination Imagination: Nonprofit student creativity and STEAM problem-solving competition with team-based challenges and regional/state/global tournaments. Closely comparable to RGMC in mission, target audience (K-12), and team-built contraption/challenge format.
  • Science Olympiad: National nonprofit STEM competition organization hosting team-based science events at elementary, middle, and high school levels. Comparable to RGI in nonprofit status, K-12 student focus, regional-to-national tournament structure, and recurring annual contest cycles.
  • MATHCOUNTS: Nonprofit that runs the MATHCOUNTS Competition, a national middle-school math contest with regional, state, and national stages and corporate sponsorships. Directly comparable to RGI's contest-based nonprofit model, school-channel distribution, and Fortune-500 sponsor base.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Rube Goldberg Institute social profiles

Digital presence

Rube Goldberg Institute compliance and trust

Trust signal

Compliance3 records

Rube Goldberg Institute financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Rube Goldberg Institute leadership team

Management profile

Number of profiles

Profiles2 records

Rube Goldberg Institute funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Rube Goldberg Institute M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Rube Goldberg Institute

What does Rube Goldberg Institute do?

The Rube Goldberg Institute operates the official Rube Goldberg Machine Contest (RGMC) and related STEAM/STEAM education programs, including annual chain-reaction machine contests for K-12 and adult divisions, digital educational games and VR experiences, classroom curriculum, published books, physical kits, museum exhibits, and licensing of the Rube Goldberg trademarks and cartoon IP for commercial, educational, and entertainment use.

Is Rube Goldberg Institute a public or private company?

Rube Goldberg Institute is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Rube Goldberg Institute founded?

Rube Goldberg Institute was founded in 1988. It employs 1 to 10 people.

Where is Rube Goldberg Institute based?

Rube Goldberg Institute is headquartered in New York, United States, in the North America region.

How does Rube Goldberg Institute make money?

Seven revenue lines are on record. Contest Registration Fees are the primary driver. The others are trademark and Brand Licensing (Royalty), image / Artwork Licensing, custom Working Rube Goldberg Machine Builds, educational and Consumer Product Sales, contest Sponsorships and donations.

Who are Rube Goldberg Institute's main competitors?

Broad incumbents on record are Scholastic, Smithsonian Institution, Crayola, National Geographic Society, LEGO Education and Nickelodeon / Paramount Consumer Products. Direct peers are FIRST (For Inspiration and Recognition of Science and Technology), Destination Imagination, Science Olympiad and MATHCOUNTS.

Does Rube Goldberg Institute have an API?

No public API is recorded for Rube Goldberg Institute.

What industry is Rube Goldberg Institute in?

Rube Goldberg Institute's product category is STEAM Education. Its primary akta.pro industry code is EDAMADAE, Competition Robotics Teams & Coaching (FLL/FTC/FRC, VEX), with a secondary code of EDAMALAE, Robotics, Engineering & Makers Camps. Its NAICS code is 33993 and its SIC code is 8200.

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