Aeria
- Company typePublic
- Founded2002
- HeadquartersTokyo, Japan
- Headcount251–500
- GTM typeB2B and B2C
- OfferingSoftware
Aeria firmographics
Firmographics- Name
- Aeria
- Legal name
- 株式会社アエリア
- Website
- https://aeria.jp
- Company type
- Public
- Founded year
- 2002
- Operating status
- Operating
- Headcount range
- 251–500 employees
- Ownership category
- akta.pro rank
Aeria industry classification
Industry- Product category
- Mobile Gaming and Digital Entertainment
- NAICS
- Software Publishers (5132), Media Streaming Distribution Services, Social Networks, and Other Media Networks and Content Providers (516210)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Billing, Subscription & Entitlement Management (IAP orchestration) (MPAFAJAC)
- akta.pro secondary industry
- Subscriber Identity, Entitlements & Access (SSO, IAM, Paywall) (MPAHAJAB)
Keywords
Where Aeria is headquartered
LocationHeadquarters
- HQ city
- Tokyo
- HQ country
- Japan
- HQ region
- Asia
Offices5 records
Markets served
Aeria business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Marketing or Sales, Operations, Technology or R&D, Supply Chain
Revenue model
- Content Business (Freemium Mobile Games): Freemium mobile games generate revenue through in-app purchases of premium currency, gacha/salvage draws for character and ship cards, limited-time event packs, and subscription-style monthly passes. Key titles: イケメンシリーズ, A3!, 蒼焔の艦隊, 18TRIP.
- Asset Management Business (Real Estate): Investment real estate business generating rental and property sale revenue. 博多ホテル計画1号有限責任事業組合 operates as a real estate investment vehicle. Segment contributed ¥7,535M in FY2024 revenue.
- Physical Goods E-commerce: Direct-to-consumer merchandise sales through EC shop 'オシモール' and Lawson print-on-demand ( bromides, character goods), character fan books, and limited-edition anniversary merchandise bundles.
- Stage Production & Live Events: Revenue from theater ticket sales for MANKAI STAGE A3! productions and Omotenashi Stage 18TRIP theatrical productions. Multi-city touring shows in Tokyo, Kanagawa, Niigata, Osaka, Aichi, Shizuoka, Kagawa, Yamaguchi.
- IT Services: Enterprise ASP and IT services including email marketing automation (メール配信ASPサービス), network security tools, groupware provision (cybozu Office), and carbon offset support programs. Segment contributed ¥1,794M in FY2024 revenue.
- ASP / Affiliate / Payment Services (First Penguin): First Penguin subsidiary operates InfoTop, Japan's largest information product ASP platform. Revenue from affiliate commissions, ad services, and payment processing including new '後払い' (buy-now-pay-later) service.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Multi-year contract | Nintendo Switch game 'Blackish House ←sideZ -Retour-' — three editions |
| Unit Pricing | Multi-year contract | Character Fanfine Print (charfaing) merchandise — limited edition |
| Unit Pricing | Pay-as-you-go | Anime '最推しの義兄を愛でるため、長生きします!' merchandise — multiple product lines |
| Freemium | Pay-as-you-go | Mobile games — freemium with in-app purchases |
Go-to-market motion3 records
Distribution channels8 records
Marketing channels10 records
Aeria product offering
Product offeringCore offering
Aeria Inc. is a Japanese entertainment conglomerate that develops and publishes freemium mobile games targeting female gamers (notably the Ikemen romance series with 45M+ cumulative members and A3! idol training), produces mobile titles such as 蒼焔の艦隊 and 18TRIP, and runs an ecosystem of cross-media IP extensions including anime, stage plays, merchandise, and the Dreamoire web platform. It also operates the InfoTop ASP marketplace for digital content creators and an IT services segment (email ASP, groupware, security tools) through subsidiaries.
Product overview
Aeria Inc. operates as a Japanese entertainment conglomerate with three core business segments: IT Services, Content (gaming/entertainment), and Asset Management. The company functions through numerous subsidiaries including Liber Entertainment (games), Cyberbird (Ikemen Series), Arithmetic (visual novels), Ex-fit (fitness), and First Penguin (infotop platform). The content business centers on mobile games including the Ikemen Series romance games (45M+ cumulative members across titles like Ikemen Vampire, Ikemen Prince, Ikemen Villains, Ikemen Sengoku), the A3! actor-training game, 18TRIP hospitality adventure game, and the naval warfare game 蒼焔の艦隊. Aeria also operates the Dreamoire web platform for resurrecting discontinued game narratives and the 細木数子六星占術 fortune-telling app.
Differentiator
Problem solved
Functional benefit
Brands
- 18TRIP(エイティーントリップ): Near-future hospitality adventure game developed by Liber Entertainment
- Fitness Runner(フィットネスランナー)
- CUE! -See You Everyday-
- A3!(エースリー)
- 蒼焔の艦隊
- イケメンシリーズ
Products and services
- 18TRIP (エイティーントリップ)
Quantifiable outcome
- 45 million+ cumulative members across イケメン Series (Cybird)
- +3 more outcomes
Companies that use Aeria
Customer profileNamed customers7 records
Segments5 records
Ideal customer profiles5 records
Aeria technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Aeria partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and flagship.
- EDIA Co., Ltd.coreSubsidiary Arithmetic Inc. licensed あやかしごはん ~おかわりっ!~ for Nintendo Switch publishing to EDIA. Arithmetic develops and EDIA publishes/distributes the Switch version. Also Blackish House ←sideZ -Retour- licensed to EDIA. This is a key licensing arrangement for Arithmetic's conversion rate fan-disc titles to console hardware.
- JTB CorporationcoreJTB partnered with Liber Entertainment and Pony Canyon to create original tour products tied to the 18TRIP IP and the大型ライブイベント at PACIFICO Yokohama. Includes: original accommodation plans (HAMA tours hotel packages), Shinkansen charter train plans, and original bus tour packages in Yokohama. Cross-promotional content linking real tourism with the 18TRIP game world.
- Pony Canyon Inc.flagshipLiber Entertainment and Pony Canyon co-produce 18TRIP (near-future hospitality adventure game). Joint projects include大型ライブイベント at PACIFICO Yokohama, Omotenashi Stage 18TRIP theatrical productions (2026-2027), and ongoing game development. Pony Canyon provides entertainment production expertise and distribution infrastructure for multimedia IP extensions.
- EDIA Co., Ltd. (Blackish House ←sideZ -Retour-)coreSubsidiary Arithmetic Inc. licensed Blackish House ←sideZ -Retour- to EDIA for Nintendo Switch release (June 25, 2026). Standard edition ¥7,800, Special edition ¥12,800. EDIA handles publishing and distribution of this romance ADV title.
- City of Yokohama / 公益財団法人横浜市観光協会 (Yokohama Tourism Association)flagshipFormal cooperation agreement between Liber Entertainment, Pony Canyon, the City of Yokohama, and the Yokohama Tourism Association for promoting tourism in Yokohama through the 18TRIP IP. Includes '18TRIP × Yokohama City' stamp rally campaign (Feb 7–23, 2026), digital stamp collection at 5 locations across 4 wards, co-branded merchandise, and cross-promotional tourism content. Joint press event at PACIFICO Yokohama大型ライブイベント.
- LINE Corporation (LINE Manga platform)coreCybird's 'CYBIRD IP CREATIVE STUDIO' distributes original manga IPs through LINE Manga platform. Title '異世界で勇者をNo.1ホストに育てました' launched on LINE Manga in February 2026. Also distributed on NTT DOCOMO's dブック platform. This partnership enables digital manga distribution to LINE's massive user base.
- NTT DOCOMO (dブック platform)coreCybird's original manga IP '異世界で勇者をNo.1ホストに育てました' distributed through NTT DOCOMO's dブック service. The manga was commissioned by NTT DOCOMO and produced by Cybird's IP Creative Studio. Also distributed on LINE Manga simultaneously.
Scale indicators9 records
Recent moves11 records
Expansion highlights6 records
Aeria competitors and assessment
Company assessmentDirect peers
- NTT Solmare Corporation: Subsidiary of NTT that operates the 'Shall we date?' and 'Ikémen' romance game series for global markets—directly overlapping with Cybird's Ikemen franchise in female-targeted mobile otome.
- KLab Inc. Japanese mobile game developer/publisher (Love Live! School Idol Festival, BLEACH: Brave Souls) with similar freemium mobile IAP model and anime IP licensing approach as Aeria.
- DMM Games (DMM.com): Operates DMM Games platform which distributes 蒼焔の艦隊 and similar browser-based Japanese games. Functions as both distribution partner and direct competitor in PC/mobile gaming space.
- Voltage Inc. (now part of KADOKAWA): Japanese otome mobile game specialist known for the 'Shall we date?' series, directly competing with Aeria's Ikemen Series in the female-targeted romance genre. Both companies monetize via IAP gacha mechanics and target similar demographics.
Broad incumbents
- KADOKAWA Corporation: Major Japanese media conglomerate spanning anime, manga, games, and publishing—acquired Voltage (Aeria's direct competitor) and operates overlapping IP extension models across multimedia formats.
- Capcom Co., Ltd. Major Japanese game publisher with broader console/mobile portfolio—comparable as a Japanese listed game company with multimedia IP extensions, though at much larger scale.
- Mixi Inc. Japanese mobile gaming leader behind Monster Strike and other top-grossing titles—represents the broader mobile gaming incumbents Aeria's titles compete against for user attention.
- GREE Inc. Major Japanese mobile gaming and internet services company with broader portfolio spanning social games, advertising, and investments—compares to Aeria's diversified Content + IT Services structure.
- Konami Group Corporation: Diversified Japanese entertainment company operating mobile games, arcade games, and anime IP—shares Aeria's freemium mobile monetization and multimedia IP extension approach.
- DeNA Co., Ltd. Major Japanese mobile gaming platform (Mobage) and game publisher with similar IAP-based freemium model and anime/manga IP collaborations as Aeria's portfolio.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Aeria social profiles
Digital presenceAeria financial estimates
Financial estimateRevenue estimate
Valuation estimate
Aeria leadership team
Management profileNumber of profiles
Profiles3 records
Aeria subsidiaries and ownership
Company hierarchySubsidiaries12 records
Aeria funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Aeria M&A and investment
M&A and investmentM&A7 records
Investments1 record
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Aeria
What does Aeria do?
Aeria Inc. is a Japanese entertainment conglomerate that develops and publishes freemium mobile games targeting female gamers (notably the Ikemen romance series with 45M+ cumulative members and A3! idol training), produces mobile titles such as 蒼焔の艦隊 and 18TRIP, and runs an ecosystem of cross-media IP extensions including anime, stage plays, merchandise, and the Dreamoire web platform. It also operates the InfoTop ASP marketplace for digital content creators and an IT services segment (email ASP, groupware, security tools) through subsidiaries.
Is Aeria a public or private company?
Aeria is a public company. It is classified as public and is currently operating.
When was Aeria founded?
Aeria was founded in 2002. It employs 251 to 500 people.
Where is Aeria based?
Aeria is headquartered in Tokyo, Japan, in the Asia region.
How does Aeria make money?
Six revenue lines are on record. Content Business (Freemium Mobile Games) is the primary driver. The others are asset Management Business (Real Estate), physical Goods E-commerce, stage Production & Live Events, IT Services and ASP / Affiliate / Payment Services (First Penguin).
Who are Aeria's main competitors?
Direct peers on record are NTT Solmare Corporation, KLab Inc., DMM Games (DMM.com) and Voltage Inc. (now part of KADOKAWA). Broad incumbents are KADOKAWA Corporation, Capcom Co., Ltd., Mixi Inc., GREE Inc., Konami Group Corporation and DeNA Co., Ltd..
Does Aeria have an API?
No public API is recorded for Aeria.
What industry is Aeria in?
Aeria's product category is Mobile Gaming and Digital Entertainment. Its primary akta.pro industry code is MPAFAJAC, Billing, Subscription & Entitlement Management (IAP orchestration), with a secondary code of MPAHAJAB, Subscriber Identity, Entitlements & Access (SSO, IAM, Paywall). Its NAICS code is 5132 and its SIC code is 7900.