Astrea
Atlas V is a Paris-based immersive entertainment company founded in 2017 that creates award-winning VR, mixed reality, and casual gaming experiences for global consumers and commercial venue operators through integrated Studio and Production divisions.
- Company typePrivate
- Founded2017
- HeadquartersParis, France
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Astrea does
Atlas V is a Paris-based immersive entertainment company founded in 2017 that produces virtual reality experiences, 360-degree video, mixed reality content, PCVR titles, casual video games, and immersive exhibitions. The company operates through two integrated divisions — Studio, which handles creative development and conceptualization of immersive narratives, and Production, which manages the full value chain from creation through distribution. Atlas V serves two primary customer segments: VR and immersive entertainment enthusiasts (consumers seeking high-quality narrative-driven content) and commercial venue operators (theme parks, museums, and exhibition spaces seeking differentiated immersive experiences).
The company's core technology spans VR experience development with strong narrative DNA, multiplayer location-based entertainment systems, and full production-to-distribution integration. Notable products include Mobile Suit Gundam: Silver Phantom (a VR experience licensed from Bandai Namco), Wallace & Gromit in The Grand Getaway (a mixed reality experience licensed through BBC Studios and Aardman), Battlescar – Punk Was Invented By Girls (an award-winning 360 video/VR experience), Jabu Jabu (a Horizon Worlds title), and Playing with Fire (an immersive exhibition).
Atlas V's business model combines three revenue streams: immersive content licensing (premium narrative VR and IP-based content), one-time video game sales (across gaming and mobile platforms), and professional services for immersive exhibitions deployed at commercial venues. The company distributes globally through digital marketplaces (Meta Quest VR app stores, Horizon Worlds, mobile app stores, mixed reality platforms) and physical location-based entertainment venues. Pricing is not publicly disclosed. The company is privately held with no disclosed institutional investors, parent company, or funding rounds, operating from its Paris headquarters at 13 Rue de Mont-Louis.
Astrea firmographics
Firmographics- Name
- Astrea
- Legal name
- ATLAS V
- Website
- https://astreaimmersive.io
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Atlas V is a Paris-based immersive entertainment company founded in 2017 that creates award-winning VR, mixed reality, and casual gaming experiences for global consumers and commercial venue operators through integrated Studio and Production divisions.
- Ownership category
- akta.pro rank
Astrea industry classification
Industry- Product category
- Immersive Entertainment
- NAICS
- Motion Picture and Video Production (512110), Postproduction Services and Other Motion Picture and Video Industries (51219)
- SIC
- Services-Motion Picture & Video Tape Production (7812), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN)
- akta.pro secondary industry
- Interactive & Immersive Content Production (AR/VR/3D) (BPAFAIAL)
Keywords
Where Astrea is headquartered
LocationHeadquarters
- HQ city
- Paris
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Astrea business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales, Supply Chain
Revenue model
- Immersive Content Licensing: Licensing of premium narrative VR experiences and IP-based content (e.g., Mobile Suit Gundam: Silver Phantom, Wallace & Gromit) to platforms and distribution channels.
- Video Game Sales: Development and sale of video games across gaming and mobile platforms including Horizon Worlds and casual gaming markets.
- Immersive Exhibitions: Creation and deployment of immersive exhibitions (e.g., Playing with Fire) for commercial exhibition venues.
Go-to-market motion2 records
Distribution channels4 records
Marketing channels2 records
Astrea product offering
Product offeringCore offering
Astrea produces and distributes immersive entertainment content, including narrative virtual reality experiences, 360-degree videos, mixed reality titles, PCVR experiences, casual games, and immersive exhibitions. Through its Studio branch it develops original and IP-based immersive works, while its Production branch handles distribution to VR platforms, gaming platforms, and physical entertainment venues worldwide.
Product overview
Atlas V is a global immersive entertainment company offering a platform-plus-branches architecture combining Studio and Production divisions. The Studio branch handles creative development while Production manages distribution, together mastering the entire value chain from creation to delivery. The company delivers award-winning immersive experiences including VR, 360 video, mixed reality, PCVR content, casual gaming, and immersive exhibitions. Notable projects include partnerships with major franchises such as Mobile Suit Gundam (Mobile Suit Gundam: Silver Phantom), Wallace & Gromit (Wallace & Gromit in The Grand Getaway), and original IPs like Battlescar and The Exploding Girl VR.
Differentiator
Problem solved
Functional benefit
Products and services
- Studio (Creative Development Division) Creative development division responsible for conceptualizing and producing immersive experiences, video games, and narrative VR content for the company and its partners.
- Production (Distribution & Delivery Division) Production division handling the full value chain from creation to distribution of immersive entertainment content across VR platforms, gaming platforms, and location-based entertainment venues.
- Battlescar – Punk Was Invented By Girls Award-winning immersive 360 video and VR experience designed for VR headset users seeking narrative-driven immersive entertainment.
- Less Than 5gr of Saffron Immersive narrative VR experience for VR headset users.
- A Climbing Game Casual gaming experience focused on climbing mechanics for general consumers across gaming platforms.
- Jabu Jabu Multiplayer experience available on Horizon Worlds (Meta's VR platform) and mobile devices for gaming and VR audiences.
- Mobile Suit Gundam: Silver Phantom VR experience based on the Mobile Suit Gundam franchise, licensed from Bandai Namco, for VR headset users.
- Wallace & Gromit in The Grand Getaway Mixed reality experience featuring the Wallace & Gromit characters, licensed through BBC Studios and Aardman, for mixed reality headset users.
- The sad story of the little mouse who wanted to become somebody PCVR narrative experience for PC-based VR headset users.
- Playing with Fire Immersive exhibition experience combining mixed reality and VR, designed for deployment in commercial exhibition venues and location-based entertainment spaces.
- The Exploding Girl VR VR narrative experience for PCVR and VR headset users.
Quantifiable outcome
- Award-winning immersive experiences with proven critical and commercial success worldwide
Companies that use Astrea
Customer profileSegments2 records
Ideal customer profiles2 records
Astrea technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Astrea partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core.
- Bandai Namco (Gundam IP)coreAtlas V developed Mobile Suit Gundam: Silver Phantom, a VR experience based on the Gundam IP licensed from Bandai Namco. This represents a significant IP collaboration with a major entertainment franchise.
- BBC Studios / Aardman (Wallace & Gromit IP)coreAtlas V created Wallace & Gromit in The Grand Getaway, a mixed reality experience featuring the iconic Wallace & Gromit characters, licensed through BBC Studios and Aardman.
- Meta (Horizon Worlds)Atlas V developed Jabu Jabu for Horizon Worlds, Meta's virtual reality platform, indicating integration with Meta's VR ecosystem.
Scale indicators2 records
Expansion highlights4 records
Astrea competitors and assessment
Company assessmentBroad incumbents
- ILM Immersive (ILMxLAB): Industrial Light & Magic's immersive division producing VR/AR/mixed reality experiences and Star Wars franchise content. Broader incumbent with deeper IP backing but overlapping immersive entertainment category.
- Within (Meta): VR content distribution and production platform acquired by Meta. Comparable to Atlas V in VR narrative content distribution and Meta ecosystem integration, though at broader scale.
Direct peers
- Resolution Games: VR game studio producing multiplayer and casual immersive gaming titles across Quest and other platforms. Comparable to Atlas V's expansion into casual/multiplayer VR gaming and platform distribution strategy.
- Emissive (Excurio): French immersive entertainment studio specializing in VR location-based experiences for museums and cultural venues. Closely comparable to Atlas V in LBE focus, Paris/French ecosystem, and exhibition deployments.
- Baobab Studios: Pioneering immersive animation studio producing VR narrative experiences with major IP collaborations. Directly comparable to Atlas V in narrative-driven VR content, premium positioning, and platform distribution strategy.
- Felix & Paul Studios: Immersive 360-degree and VR content studio producing narrative and documentary experiences for headsets and LBE venues. Comparable to Atlas V in 360/VR content creation and location-based entertainment strategy.
- Magnopus: Immersive content and experience studio spanning VR, AR, mixed reality, and location-based entertainment. Directly comparable to Atlas V in cross-format immersive production and enterprise/exhibition deployments.
- Penrose Studios: Award-winning VR narrative studio focused on story-driven immersive content. Comparable to Atlas V in narrative DNA, VR focus, and premium creative positioning across multiple headset platforms.
Emerging players
- Talespin: Immersive XR content and virtual human platform with enterprise focus. Comparable to Atlas V in immersive content production though with stronger enterprise/learning orientation.
- Innerspace VR: French VR content studio producing narrative and location-based entertainment experiences. Directly comparable to Atlas V in Paris-based VR production and LBE focus.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights5 records
Customer concentration
Astrea financial estimates
Financial estimateRevenue estimate
Valuation estimate
Astrea leadership team
Management profileNumber of profiles
Astrea funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Astrea M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Astrea
What does Astrea do?
Astrea produces and distributes immersive entertainment content, including narrative virtual reality experiences, 360-degree videos, mixed reality titles, PCVR experiences, casual games, and immersive exhibitions. Through its Studio branch it develops original and IP-based immersive works, while its Production branch handles distribution to VR platforms, gaming platforms, and physical entertainment venues worldwide.
Is Astrea a public or private company?
Astrea is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Astrea founded?
Astrea was founded in 2017. It employs 1 to 10 people.
Where is Astrea based?
Astrea is headquartered in Paris, France, in the Europe region.
How does Astrea make money?
Three revenue lines are on record. Immersive Content Licensing is the primary driver. The others are video Game Sales and immersive Exhibitions.
Who are Astrea's main competitors?
Broad incumbents on record are ILM Immersive (ILMxLAB) and Within (Meta). Direct peers are Resolution Games, Emissive (Excurio), Baobab Studios, Felix & Paul Studios, Magnopus and Penrose Studios. Emerging players are Talespin and Innerspace VR.
Does Astrea have an API?
No public API is recorded for Astrea.
What industry is Astrea in?
Astrea's product category is Immersive Entertainment. Its primary akta.pro industry code is MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time), with a secondary code of BPAFAIAL, Interactive & Immersive Content Production (AR/VR/3D). Its NAICS code is 512110 and its SIC code is 7812.