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WePlay App

Full company profile

uuid003ombw

Namestring
WePlay App
Legal namestring
WePlay
Websiteurl
weplayapp.com
Company typeenum
Private
Founded yearint
2020
Descriptiontext

WePlay is a global mobile social entertainment platform operated by WEJOY PTE. LTD., a Singapore-based private company founded in 2020. The platform combines social networking with casual and board-style multiplayer games and voice chat rooms, targeting the global younger generation — primarily young adults aged roughly 18–25 — who seek interactive, culturally resonant entertainment experiences. The product is delivered as a free mobile application distributed through the Apple App Store and Google Play, where it has achieved multiple #1 free-chart rankings across 15+ regions including Taiwan, Japan, Middle East, Southeast Asia, Turkey, North America, Latin America, and Russia, accumulating over 800 million downloads and millions of monthly active users.

The platform's core differentiation is a gamified social model built around thematic campaigns and IP collaborations — most notably with The Little Prince (commemorating the novella's 80th anniversary), Care Bears, Zanmang Loopy, and Chibi Maruko-chan — that localize gameplay mechanics, virtual gifting, and seasonal events to individual markets. It also embeds social-impact mechanics, including in-app charity points tied to offline CSR partnerships with nonprofits in Egypt, Turkey, Indonesia, and South Korea. Revenue is generated exclusively through a freemium model: users purchase virtual gifts, limited-edition luxury items, co-branded merchandise, and recharge bonuses, with no disclosed subscription tiers or pricing structure.

WePlay is privately held, has no disclosed funding rounds or investors, and reports no headcount or financial figures in the available sources. Its primary operational hubs are Singapore (headquarters) and New York (brand presence), with active market operations spanning more than ten countries across four continents.

Short descriptiontext

WePlay is a Singapore-headquartered mobile social entertainment platform offering social board games and voice chat rooms, serving millions of monthly active young adult users globally through a freemium model monetized via virtual gifting and IP-themed campaigns.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersSingapore, Singapore
HQ citystring
Singapore
HQ countrystring
Singapore
HQ regionstring
Asia
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
social gaming platform, mobile entertainment app, multiplayer board games, voice chat rooms, in-app virtual goods
Industry4 codes
1Community Communications & Voice/Chat Platforms (Discord-like, in-game comms)
CodeMPAFAIAEPrimaryYes
2Gaming Social Networks & Community Platforms (profiles, guilds, forums, discovery)
CodeMPAFAIADPrimaryNo
3Social/UGC Game Platforms with Integrated Stores
CodeMPAFACAGPrimaryNo
4Virtual Worlds & Social Sandbox Experiences (persistent social spaces)
CodeMPAFAIAGPrimaryNo
NAICS code1 code
  • Amusement Parks and Arcades7131
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
Social Gaming Platform
Social media profiles2 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1In-App Purchases
TypeFreemium
Description

Virtual gifts, limited-edition luxury items, and co-branded gifts available for purchase within the app. Recharge bonuses offered during promotional campaigns.

laotiantimes.com
2Virtual Goods and Collectibles
TypeFreemium
Description

Sale of limited-edition luxury rings and co-branded items inspired by IP collaborations such as The Little Prince partnerships.

morningstar.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Technology or R&D, Marketing or Sales, Personnel, Operations, Infrastructure
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

WePlay is a mobile social entertainment platform that combines social networking with gamified casual and board game experiences. The platform offers interactive multiplayer gaming, voice chat rooms, and themed virtual social experiences enhanced by IP collaborations (e.g., The Little Prince, Care Bears). Revenue is generated through in-app purchases of virtual gifts, limited-edition luxury items, and co-branded collectibles within a freemium model.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 800M+ cumulative global downloads
+2 more records
Product overview1 text field

WePlay is a unified social entertainment platform that integrates social networking with casual gaming experiences. The platform serves as a global destination for interactive entertainment, featuring gamified social interactions, IP-collaborated events, and virtual social experiences. WePlay's product portfolio includes its core social gaming platform alongside various themed campaigns and seasonal activities such as The Little Prince Valentine's Day collaboration, Lunar New Year campaigns, and charitable initiatives like Ramadan charity drives and educational scholarships.

Product and service1 record
1WePlay
CategorySocial Gaming Platform
Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership12 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-03-30
Description

WePlay partnered with Egypt-based Resala Association to distribute 1,666 aid packages to underprivileged families during Ramadan 2026, with distribution taking place on March 13, 2026. The initiative was part of WePlay's in-app 'Family Charity Month' campaign on its Arabic server, where users contributed 'charity points' to complete the donation goal.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-03-24
Description

WePlay partnered with Turkish education nonprofit Türk Eğitim Derneği for a Ramadan offline charity initiative supporting 204 children affected by an earthquake in Turkey. This marks the second collaboration between the two organizations, with the initiative including efficient coordination and 14 heartfelt letters of gratitude from the children.

3Mizan Amanah Petukangan Orphanage
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2026-03-05
Description

WePlay conducted a charity donation in Jakarta, Indonesia providing supplies to children at Mizan Amanah Petukangan orphanage. The initiative aimed to support children facing living challenges and was the first assistance provided to the orphanage by the company.

globenewswire.com
Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-02-17
Description

Major IP collaboration with the French literary masterpiece 'The Little Prince' in the Russian-speaking market during February 6-17, 2026, marking a strategic deepening of WePlay's presence in Russia. The collaboration coincides with the 80th anniversary of the book's French publication and is positioned as validation of WePlay's long-term cultural strategy.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-02-13
Description

Valentine's Day-themed collaboration with The Little Prince in the Latin American Spanish-speaking market, running from February 7 to February 14, 2026. Campaign focuses on romantic expression, emotional engagement, and social ritual significance, merging 80th-anniversary literary narrative with contemporary digital social experiences.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-02-08
Description

Strategic partnership with French literary classic 'The Little Prince' to launch Valentine's Day themed activity called 'Will's Interstellar Journey' in Taiwan from February 8-14, 2026, commemorating the 80th anniversary of the novella's publication. Features five gameplay mechanics integrating the book's themes of companionship with social entertainment interactions.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-02-07
Description

Strategic partnership with French literary classic 'The Little Prince' to launch Valentine's Day themed collaborative activity running from February 7-14, 2026, targeting young users in North America. Campaign features customized gameplay mechanics including 30% recharge bonuses, limited-edition luxury rings, and co-branded gifts inspired by the novel.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-18
Description

Strategic IP partnership with Care Bears as part of WePlay's global IP collaboration strategy, following previous partnerships with properties including Zanmang Loopy and Chibi Maruko-chan.

9Zanmang Loopy
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-18
Description

Strategic IP partnership with Zanmang Loopy as part of WePlay's global IP collaboration strategy alongside Care Bears and Chibi Maruko-chan.

prnewswire.com
10Chibi Maruko-chan
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-18
Description

Strategic IP partnership with Chibi Maruko-chan as part of WePlay's global IP collaboration strategy alongside Care Bears and Zanmang Loopy.

prnewswire.com
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-12
Description

WePlay partnered with Türk Eğitim Derneği (TED), Turkey's oldest educational nonprofit, to provide scholarships to 86 academically excellent students from financially disadvantaged backgrounds. The partnership marks WePlay's latest corporate social responsibility initiative in Turkey, following previous programs including a youth football public welfare project and a leukemia children's donation.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-12-22
Description

Winter campaign 'Let's Celebrate Christmas Together' in South Korea featuring a charity initiative to support stray dogs. Campaign aimed to donate 615 kg of prescription dog food and 50 electronic training whistles through community donations.

Recent move3 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
1LINE
TypeBroad incumbent
Description

Asia-leading messaging and content platform with embedded games, stickers/gifts, and IP collaborations. Comparable on Asia-centric social engagement plus IP-driven virtual goods monetization.

TypeDirect peer
Description

Voice-chat and community platform widely used for gaming and small-group social interaction. Directly comparable to WePlay's voice rooms and social game lobby format, though Discord is desktop/web-first and Western-centric.

TypeEmerging player
Description

Live-streaming social entertainment app with virtual gifting. Overlaps with WePlay on emerging-market focus, virtual goods monetization, and young adult demographic.

TypeBroad incumbent
Description

Large-scale social gaming platform with UGC, voice chat, and a deep virtual goods economy. Comparable on the social + gaming + virtual goods flywheel, though Roblox's UGC engine is far broader than WePlay's social board games.

5Hago
TypeDirect peer
Description

Social casual gaming platform with voice chat rooms and casual games targeting emerging markets. Direct overlap with WePlay's social board games and gamified social model.

TypeDirect peer
Description

Mobile-first group video chat and shared-activity platform targeting Gen Z. Comparable product format (chat + activities + games) though focused on video rather than voice.

TypeBroad incumbent
Description

Live-streaming social entertainment platform with virtual gifting monetization. Comparable on the Asia/Middle East user base, virtual gift revenue model, and freemium social entertainment positioning.

TypeEmerging player
Description

Gaming community and live-streaming platform from India targeting Gen Z gamers. Comparable on the gaming-community + social engagement thesis, though more streaming-focused than WePlay.

TypeDirect peer
Description

Mobile group video chat app with embedded casual multiplayer games. Closely mirrors WePlay's bundle of social communication plus social board games on a mobile-first interface.

TypeDirect peer
Description

Voice-centric social networking and casual gaming app with strong Middle East and emerging-market traction. Highly comparable on target geography, voice-chat-led UX, and virtual gifting monetization.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

WePlay App

Social Gaming Platformweplayapp.com

WePlay is a Singapore-headquartered mobile social entertainment platform offering social board games and voice chat rooms, serving millions of monthly active young adult users globally through a freemium model monetized via virtual gifting and IP-themed campaigns.

What WePlay App does

WePlay is a global mobile social entertainment platform operated by WEJOY PTE. LTD., a Singapore-based private company founded in 2020. The platform combines social networking with casual and board-style multiplayer games and voice chat rooms, targeting the global younger generation — primarily young adults aged roughly 18–25 — who seek interactive, culturally resonant entertainment experiences. The product is delivered as a free mobile application distributed through the Apple App Store and Google Play, where it has achieved multiple #1 free-chart rankings across 15+ regions including Taiwan, Japan, Middle East, Southeast Asia, Turkey, North America, Latin America, and Russia, accumulating over 800 million downloads and millions of monthly active users.

The platform's core differentiation is a gamified social model built around thematic campaigns and IP collaborations — most notably with The Little Prince (commemorating the novella's 80th anniversary), Care Bears, Zanmang Loopy, and Chibi Maruko-chan — that localize gameplay mechanics, virtual gifting, and seasonal events to individual markets. It also embeds social-impact mechanics, including in-app charity points tied to offline CSR partnerships with nonprofits in Egypt, Turkey, Indonesia, and South Korea. Revenue is generated exclusively through a freemium model: users purchase virtual gifts, limited-edition luxury items, co-branded merchandise, and recharge bonuses, with no disclosed subscription tiers or pricing structure.

WePlay is privately held, has no disclosed funding rounds or investors, and reports no headcount or financial figures in the available sources. Its primary operational hubs are Singapore (headquarters) and New York (brand presence), with active market operations spanning more than ten countries across four continents.

WePlay App firmographics

Firmographics
Name
WePlay App
Legal name
WePlay
Website
https://weplayapp.com
Company type
Private
Founded year
2020
Operating status
Operating
Short description
WePlay is a Singapore-headquartered mobile social entertainment platform offering social board games and voice chat rooms, serving millions of monthly active young adult users globally through a freemium model monetized via virtual gifting and IP-themed campaigns.
Ownership category
akta.pro rank

WePlay App industry classification

Industry
Product category
Social Gaming Platform
NAICS
Amusement Parks and Arcades (7131)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Community Communications & Voice/Chat Platforms (Discord-like, in-game comms) (MPAFAIAE)
akta.pro secondary industries
Gaming Social Networks & Community Platforms (profiles, guilds, forums, discovery) (MPAFAIAD), Social/UGC Game Platforms with Integrated Stores (MPAFACAG), Virtual Worlds & Social Sandbox Experiences (persistent social spaces) (MPAFAIAG)

Keywords

  • Social gaming platform
  • Mobile entertainment app
  • Multiplayer board games
  • Voice chat rooms
  • In-app virtual goods

Where WePlay App is headquartered

Location

Headquarters

HQ city
Singapore
HQ country
Singapore
HQ region
Asia

Offices2 records

Markets served

WePlay App business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Technology or R&D, Marketing or Sales, Personnel, Operations, Infrastructure

Revenue model

  1. In-App Purchases: Virtual gifts, limited-edition luxury items, and co-branded gifts available for purchase within the app. Recharge bonuses offered during promotional campaigns.
  2. Virtual Goods and Collectibles: Sale of limited-edition luxury rings and co-branded items inspired by IP collaborations such as The Little Prince partnerships.

Go-to-market motion1 record

Distribution channels2 records

Marketing channels4 records

WePlay App product offering

Product offering

Core offering

WePlay is a mobile social entertainment platform that combines social networking with gamified casual and board game experiences. The platform offers interactive multiplayer gaming, voice chat rooms, and themed virtual social experiences enhanced by IP collaborations (e.g., The Little Prince, Care Bears). Revenue is generated through in-app purchases of virtual gifts, limited-edition luxury items, and co-branded collectibles within a freemium model.

Product overview

WePlay is a unified social entertainment platform that integrates social networking with casual gaming experiences. The platform serves as a global destination for interactive entertainment, featuring gamified social interactions, IP-collaborated events, and virtual social experiences. WePlay's product portfolio includes its core social gaming platform alongside various themed campaigns and seasonal activities such as The Little Prince Valentine's Day collaboration, Lunar New Year campaigns, and charitable initiatives like Ramadan charity drives and educational scholarships.

Differentiator

Problem solved

Functional benefit

Products and services

  • WePlay

Quantifiable outcome

  • 800M+ cumulative global downloads
  • +2 more outcomes

Companies that use WePlay App

Customer profile

Segments2 records

Ideal customer profiles1 record

WePlay App technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

WePlay App partnerships and signals

Strategic signal

Partnerships

Twelve partnerships are on record, tiered core, minor and flagship.

  • Resala AssociationcoreStrategic or Co-development Partner · 30 March 2026WePlay partnered with Egypt-based Resala Association to distribute 1,666 aid packages to underprivileged families during Ramadan 2026, with distribution taking place on March 13, 2026. The initiative was part of WePlay's in-app 'Family Charity Month' campaign on its Arabic server, where users contributed 'charity points' to complete the donation goal.
  • Türk Eğitim Derneği (TED)coreStrategic or Co-development Partner · 24 March 2026WePlay partnered with Turkish education nonprofit Türk Eğitim Derneği for a Ramadan offline charity initiative supporting 204 children affected by an earthquake in Turkey. This marks the second collaboration between the two organizations, with the initiative including efficient coordination and 14 heartfelt letters of gratitude from the children.
  • Mizan Amanah Petukangan OrphanageminorStrategic or Co-development Partner · 5 March 2026WePlay conducted a charity donation in Jakarta, Indonesia providing supplies to children at Mizan Amanah Petukangan orphanage. The initiative aimed to support children facing living challenges and was the first assistance provided to the orphanage by the company.
  • The Little Prince (Saint-Exupéry Estate)flagshipStrategic or Co-development Partner · 17 February 2026Major IP collaboration with the French literary masterpiece 'The Little Prince' in the Russian-speaking market during February 6-17, 2026, marking a strategic deepening of WePlay's presence in Russia. The collaboration coincides with the 80th anniversary of the book's French publication and is positioned as validation of WePlay's long-term cultural strategy.
  • The Little Prince (Saint-Exupéry Estate)flagshipStrategic or Co-development Partner · 13 February 2026Valentine's Day-themed collaboration with The Little Prince in the Latin American Spanish-speaking market, running from February 7 to February 14, 2026. Campaign focuses on romantic expression, emotional engagement, and social ritual significance, merging 80th-anniversary literary narrative with contemporary digital social experiences.
  • The Little Prince (Saint-Exupéry Estate)flagshipStrategic or Co-development Partner · 8 February 2026Strategic partnership with French literary classic 'The Little Prince' to launch Valentine's Day themed activity called 'Will's Interstellar Journey' in Taiwan from February 8-14, 2026, commemorating the 80th anniversary of the novella's publication. Features five gameplay mechanics integrating the book's themes of companionship with social entertainment interactions.
  • The Little Prince (Saint-Exupéry Estate)flagshipStrategic or Co-development Partner · 7 February 2026Strategic partnership with French literary classic 'The Little Prince' to launch Valentine's Day themed collaborative activity running from February 7-14, 2026, targeting young users in North America. Campaign features customized gameplay mechanics including 30% recharge bonuses, limited-edition luxury rings, and co-branded gifts inspired by the novel.
  • Care BearscoreStrategic or Co-development Partner · 18 January 2026Strategic IP partnership with Care Bears as part of WePlay's global IP collaboration strategy, following previous partnerships with properties including Zanmang Loopy and Chibi Maruko-chan.
  • Zanmang LoopycoreStrategic or Co-development Partner · 18 January 2026Strategic IP partnership with Zanmang Loopy as part of WePlay's global IP collaboration strategy alongside Care Bears and Chibi Maruko-chan.
  • Chibi Maruko-chancoreStrategic or Co-development Partner · 18 January 2026Strategic IP partnership with Chibi Maruko-chan as part of WePlay's global IP collaboration strategy alongside Care Bears and Zanmang Loopy.
  • Türk Eğitim Derneği (TED)coreStrategic or Co-development Partner · 12 January 2026WePlay partnered with Türk Eğitim Derneği (TED), Turkey's oldest educational nonprofit, to provide scholarships to 86 academically excellent students from financially disadvantaged backgrounds. The partnership marks WePlay's latest corporate social responsibility initiative in Turkey, following previous programs including a youth football public welfare project and a leukemia children's donation.
  • Korean Charity Organization (Stray Dog Rescue)minorStrategic or Co-development Partner · 22 December 2025Winter campaign 'Let's Celebrate Christmas Together' in South Korea featuring a charity initiative to support stray dogs. Campaign aimed to donate 615 kg of prescription dog food and 50 electronic training whistles through community donations.

Scale indicators5 records

Recent moves3 records

Expansion highlights5 records

WePlay App competitors and assessment

Company assessment

Broad incumbents

  • LINE: Asia-leading messaging and content platform with embedded games, stickers/gifts, and IP collaborations. Comparable on Asia-centric social engagement plus IP-driven virtual goods monetization.
  • Roblox: Large-scale social gaming platform with UGC, voice chat, and a deep virtual goods economy. Comparable on the social + gaming + virtual goods flywheel, though Roblox's UGC engine is far broader than WePlay's social board games.
  • BIGO Live: Live-streaming social entertainment platform with virtual gifting monetization. Comparable on the Asia/Middle East user base, virtual gift revenue model, and freemium social entertainment positioning.

Direct peers

  • Discord: Voice-chat and community platform widely used for gaming and small-group social interaction. Directly comparable to WePlay's voice rooms and social game lobby format, though Discord is desktop/web-first and Western-centric.
  • Hago: Social casual gaming platform with voice chat rooms and casual games targeting emerging markets. Direct overlap with WePlay's social board games and gamified social model.
  • Squad: Mobile-first group video chat and shared-activity platform targeting Gen Z. Comparable product format (chat + activities + games) though focused on video rather than voice.
  • Bunch: Mobile group video chat app with embedded casual multiplayer games. Closely mirrors WePlay's bundle of social communication plus social board games on a mobile-first interface.
  • Yalla Group (Yalla, Yalla Ludo): Voice-centric social networking and casual gaming app with strong Middle East and emerging-market traction. Highly comparable on target geography, voice-chat-led UX, and virtual gifting monetization.

Emerging players

  • Poppo Live: Live-streaming social entertainment app with virtual gifting. Overlaps with WePlay on emerging-market focus, virtual goods monetization, and young adult demographic.
  • Loco: Gaming community and live-streaming platform from India targeting Gen Z gamers. Comparable on the gaming-community + social engagement thesis, though more streaming-focused than WePlay.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights6 records

Customer concentration

WePlay App social profiles

Digital presence

WePlay App financial estimates

Financial estimate

Revenue estimate

Valuation estimate

WePlay App leadership team

Management profile

Number of profiles

WePlay App funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

WePlay App M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about WePlay App

What does WePlay App do?

WePlay is a mobile social entertainment platform that combines social networking with gamified casual and board game experiences. The platform offers interactive multiplayer gaming, voice chat rooms, and themed virtual social experiences enhanced by IP collaborations (e.g., The Little Prince, Care Bears). Revenue is generated through in-app purchases of virtual gifts, limited-edition luxury items, and co-branded collectibles within a freemium model.

Is WePlay App a public or private company?

WePlay App is a private company. It is classified as unknown and is currently operating.

When was WePlay App founded?

WePlay App was founded in 2020.

Where is WePlay App based?

WePlay App is headquartered in Singapore, Singapore, in the Asia region.

How does WePlay App make money?

Two revenue lines are on record. In-App Purchases are the primary driver. The others are virtual Goods and Collectibles.

Who are WePlay App's main competitors?

Broad incumbents on record are LINE, Roblox and BIGO Live. Direct peers are Discord, Hago, Squad, Bunch and Yalla Group (Yalla, Yalla Ludo). Emerging players are Poppo Live and Loco.

Does WePlay App have an API?

No public API is recorded for WePlay App.

What industry is WePlay App in?

WePlay App's product category is Social Gaming Platform. Its primary akta.pro industry code is MPAFAIAE, Community Communications & Voice/Chat Platforms (Discord-like, in-game comms), with a secondary code of MPAFAIAD, Gaming Social Networks & Community Platforms (profiles, guilds, forums, discovery). Its NAICS code is 7131 and its SIC code is 7900.

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Live signals
PedailyYoung people in Japan are starting to socialize in mini-games.TopTop, a game social app, entered the Japanese market in June and rose to 45th in iOS rankings. The article contrasts its approach with WePlay's, noting Japanese users prefer low-pressure socializing. It suggests game social is a 'small but wide' track with global expansion potential.ChinaventureYoung people in Japan are starting to socialize in mini-games.TopTop, a social gaming app, entered the Japanese market in June and rose to 45th in iOS rankings. The article contrasts its approach with WePlay's, noting Japanese users prefer low-pressure games and cautious socializing. It suggests game socializing is a 'small but wide' track with global potential.GlobeNewswireWePlay Partners with Sinkum Unchis to Support Youth Football Development in Peru's Quechua-Speaking CommunitiesWePlay's operating company WEJOY PTE. LTD. donated $5,000 to Sinkum Unchis, a Peru-based nonprofit, to support youth football education in Quechua-speaking communities. The initiative aims to create opportunities for young people to participate in sports and connect with their communities. WePlay will continue working with nonprofits and local partners.GlobeNewswireWePlay Launches Charity Initiative in Indonesia: Bringing Warmth and Hope to Children at a Jakarta OrphanageWePlay donated living and learning supplies to Mizan Amanah Petukangan orphanage in South Jakarta on March 5, 2026. The orphanage had 13 boys sharing only four mattresses, prompting the donation. WePlay said it is the first brand to assist the institution.GlobeNewswireWePlay Launches Charity Initiative in Indonesia: Bringing Warmth and Hope to Children at a Jakarta OrphanageWePlay, a global social entertainment platform operated by WEJOY PTE. LTD., conducted a charity donation activity at Panti Asuhan Mizan Amanah Petukangan orphanage in South Jakarta, Indonesia on March 5, 2026, delivering essential living and learning supplies to children. The orphanage had faced serious living challenges with thirteen boys sharing only four mattresses, and WePlay stated it was the first brand to provide assistance to this institution. WePlay is headquartered in Singapore and operates a global social entertainment platform integrating gaming, voice rooms, and party interactions.GlobeNewswireWePlay Creates a New Chapter in Latin American Social Entertainment,《The Little Prince》Valentine's Day Campaign Ignites Young MarketWePlay launched a Valentine's Day campaign featuring The Little Prince in the Latin American Spanish-speaking market, running from February 7 to 14. The campaign targets young users, emphasizing romantic expression and emotional engagement, and coincides with the book's 80th anniversary in 2026.GlobeNewswireWePlay Lights Up Times Square: Global Brand Building Enters New StageWePlay announced on January 18, 2026 that its brand image debuted on a Times Square digital billboard. The move follows over 800 million global downloads and #1 rankings in several markets. It signals confidence in its global competitive capabilities and future expansion.GlobeNewswirePink Storm Alert! WePlay Teams Up with Top-Tier "Star" ZANMANG LOOPY for a "Winter Healing Season"WePlay announced a limited-time collaboration with the Korean IP ZANMANG LOOPY, running January 9-15. The event includes a pop-up store, a top-up bonus, and new virtual gifts and stickers. WePlay will continue partnering with premium global collaborators.MacaubusinessWePlay and REEOkun Animation: A Creative Collaboration Connecting Cultural Resonance and Social EntertainmentWePlay partnered with Filipino animation creator REEOkun Animation to launch a holiday-themed collaboration in the Philippines, including promotional discounts, themed packages, and virtual gifts. The event resulted in a 30% increase in downloads, a 25% rise in social media exposure, and a 50% growth in user activity in the region. The collaboration aims to enhance WePlay's presence in Southeast Asia and expand its global IP network.PR Newswire APACWePlay Launches "Let's Celebrate Christmas Together" Winter Campaign: Partnering with Korean Charity to Light Up the Journey Home for Stray DogsWePlay, a global social entertainment platform under Singapore-based WEJOY PTE. LTD., launched its "Let's Celebrate Christmas Together" campaign from December 19-25, combining interactive social features with a charity initiative. The campaign's "Let's Make a Wish for the Dogs!" segment partners with City Without Stray Dogs to donate 615 kg of prescription dog food and 50 electronic training whistles to support rescued dogs. The company stated the initiative aims to connect virtual social interaction with real-world impact for young users aged 18-25.