Gameplay Group International
Gameplay Group International is a US-based fighting game developer and publisher building multi-platform 2D fighters with proprietary rollback netcode, anchored by the licensed Avatar Legends: The Fighting Game launching in 2026 and serving fighting game enthusiasts and Avatar franchise fans globally.
- Company typePrivate
- Founded2025
- HeadquartersSt. Petersburg, United States
- Headcount51–100
- GTM typeB2C
- OfferingSoftware
What Gameplay Group International does
Gameplay Group International is a US-based video game developer and publisher headquartered in St. Petersburg, Florida, operating as a Delaware corporation. The studio focuses on the 2D fighting game genre, with a product portfolio of three titles: Avatar Legends: The Fighting Game (a licensed product based on the Avatar: The Last Airbender and The Legend of Korra animated series, scheduled for July 2026 release), Diesel Legacy: The Brazen Age, and Them's Fightin' Herds. Core technology is a proprietary 2D fighting game engine with custom rollback netcode for stable competitive online multiplayer, cross-platform play across PC, PlayStation, Xbox, and Nintendo Switch 1|2, and an unusually high production value of over 900 hand-drawn animation frames per character. The studio pairs development with publishing, distributing directly via Steam, PlayStation Store, Microsoft Store, and the Nintendo eShop.
The company monetizes through one-time game purchases (standard edition priced at $29.99 / £24.99, deluxe edition at £41.99 including a Year 1 Pass) plus optional DLC purchases for additional characters, cosmetics, and expansions; pre-order customers receive voting rights on DLC character selection. Go-to-market is product-led and community-driven, anchored by a Creators Program that provides content creators on Twitch, YouTube, TikTok, X, and Instagram with early access builds and creator-only events, supplemented by earned media at gaming events such as Evo, New York Comic Con, and Summer Game Fest. Customers are individual consumer fighting-game enthusiasts and Avatar franchise fans; there are no enterprise customers and no disclosed B2B revenue.
The studio was recapitalized through a $1.01M funding round in June 2025 and employs 51-100 staff. The Avatar Legends project was revived in 2024 after Maximum Entertainment's financial collapse, with the title developed in partnership with Nickelodeon (IP licensor) and PM Studios (co-developer/co-publisher). No revenue figures, ownership details, or management team information are publicly disclosed.
Gameplay Group International firmographics
Firmographics- Name
- Gameplay Group International
- Legal name
- Gameplay Group International Inc.
- Website
- https://thegameplaygroup.com
- Company type
- Private
- Founded year
- 2025
- Operating status
- Operating
- Headcount range
- 51–100 employees
- Short description
- Gameplay Group International is a US-based fighting game developer and publisher building multi-platform 2D fighters with proprietary rollback netcode, anchored by the licensed Avatar Legends: The Fighting Game launching in 2026 and serving fighting game enthusiasts and Avatar franchise fans globally.
- Ownership category
- akta.pro rank
Gameplay Group International industry classification
Industry- Product category
- Video Games
- akta.pro primary industry
- AAA & Premium Game Studios (PC/Console) (MPAFAAAA)
- akta.pro secondary industry
- Sports/Racing Game Studios (MPAFAAAJ)
Keywords
Where Gameplay Group International is headquartered
LocationHeadquarters
- HQ city
- St. Petersburg
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Gameplay Group International business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Game Sales: One-time purchase revenue from full game sales across multiple digital storefronts (PC, PlayStation, Xbox, Nintendo Switch). Standard edition priced at $29.99.
- Downloadable Content (DLC): Optional additional digital content including new characters, cosmetic items, and expansions. DLC can include Year 1 Pass with future content. Pre-order customers receive voting rights to select DLC characters.
- Downloadable Content Purchases: Revenue from in-game purchases of DLC such as cosmetic items, additional levels, expansions, characters, and virtual items available separately from the base game
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | Standard Edition - $29.99 |
| One time/ perpetual license | Pay-as-you-go | Deluxe Edition - £41.99 |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels4 records
Gameplay Group International product offering
Product offeringCore offering
Gameplay Group International develops and publishes fighting video games across PC and console platforms. Its core catalog includes three titles — Avatar Legends: The Fighting Game (licensed 2D fighter based on the Avatar: The Last Airbender and The Legend of Korra IP), Diesel Legacy: The Brazen Age, and Them's Fightin' Herds — sold as one-time purchases with optional DLC, including a Year 1 Pass, on Steam, PlayStation, Xbox, and Nintendo storefronts.
Product overview
Gameplay Group International is a game development company that operates as both a developer and publisher of video games. The company's product portfolio consists of three fighting games: Avatar Legends: The Fighting Game (a licensed 2D fighting game based on the Avatar: The Last Airbender and The Legend of Korra franchise), Diesel Legacy: The Brazen Age, and Them's Fightin' Herds. The company also offers a Creators Program for content creators to provide feedback and receive early access to upcoming titles.
Differentiator
Problem solved
Functional benefit
Products and services
- Avatar Legends: The Fighting Game A 2D fighting game featuring characters from the Avatar: The Last Airbender and The Legend of Korra animated series. The game includes a 12-character roster, online multiplayer with cross-platform play, and a single-player story mode.
- Diesel Legacy: The Brazen Age A fighting game available across multiple platforms including PC, Xbox Series X|S, PlayStation 4|5, and Nintendo Switch 1|2.
- Them's Fightin' Herds A fighting game available across multiple platforms including PC, Xbox Series X|S, PlayStation 4|5, and Nintendo Switch 1|2.
Quantifiable outcome
- 12 playable characters at launch
- +1 more outcomes
Companies that use Gameplay Group International
Customer profileSegments2 records
Ideal customer profiles2 records
Gameplay Group International technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Gameplay Group International partnerships and signals
Strategic signalPartnerships
Three partnerships are on record, tiered core and minor.
- NickelodeoncoreNickelodeon is the IP holder for Avatar: The Last Airbender and The Legend of Korra franchises. Gameplay Group International is developing Avatar Legends: The Fighting Game in collaboration with Nickelodeon, with the game featuring 12 characters from both animated series.
- PM StudioscorePM Studios is a co-development partner on Avatar Legends: The Fighting Game alongside Gameplay Group International. PM Studios co-announced the game's release date and pricing with Gameplay Group.
- Maximum EntertainmentminorMaximum Entertainment originally developed the Avatar fighting game before it was canceled in 2024 due to the company's financial problems and legal issues. Gameplay Group International subsequently revived and completed development of the project.
Recent moves6 records
Expansion highlights5 records
Gameplay Group International competitors and assessment
Company assessmentBroad incumbents
- Bandai Namco Entertainment: Publisher and developer of Tekken, one of the three largest fighting game franchises. Comparable as an incumbent multi-platform publisher competing for the same 3D fighting game audience and console storefront placement.
- NetherRealm Studios: Developer of Mortal Kombat and Injustice series. Comparable as a premium fighting game studio with strong licensed-IP integration (DC, Warner Bros) that mirrors Gameplay Group's Avatar strategy.
- Riot Games: Developer of 2XKO (League of Legends fighting game) and owner of the largest PC gaming platform. Comparable as a free-to-play fighting game entrant and a competitive threat to Gameplay Group's premium pricing model.
- Capcom: Developer of the Street Fighter franchise and the dominant fighting game IP globally. Comparable as the benchmark premium fighting game publisher and a direct competitor for fighting game community attention and eSports circuits like Evo.
Direct peers
- Aksys Games: Publisher of niche fighting and anime-licensed games including BlazBlue and various licensed fighting titles. Comparable as a mid-sized publisher specializing in anime-IP fighting games, a similar lane to Avatar Legends.
- WayForward: Independent developer of licensed and original 2D action/fighting games with hand-drawn animation. Comparable as a mid-sized studio developing premium 2D titles across Nintendo, PlayStation, Xbox, and PC platforms.
- PM Studios: Co-development partner on Avatar Legends: The Fighting Game and a long-time independent fighting game publisher (Them's Fightin' Herds was previously published under PM Studios). Directly comparable as a same-genre studio with shared IP development economics.
- Arc System Works: Developer of Guilty Gear, Dragon Ball FighterZ, and Granblue Fantasy Versus. Directly comparable as a 2D-focused fighting game studio known for hand-drawn animation and rollback netcode (GG Strive).
- Maximum Entertainment: Former developer of the Avatar fighting game project before its 2024 cancellation. Comparable as a mid-sized multi-platform game publisher/developer whose collapse and IP handoff created Gameplay Group's flagship opportunity.
Emerging players
- Dotemu: Publisher specializing in reviving and remastering classic fighting and beat-'em-up franchises (Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder's Revenge). Comparable as a studio that monetizes rescued/legacy IP through premium 2D action titles.
Market position
Strengths1 record
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights7 records
Customer concentration
Gameplay Group International social profiles
Digital presenceGameplay Group International financial estimates
Financial estimateRevenue estimate
Valuation estimate
Gameplay Group International leadership team
Management profileNumber of profiles
Gameplay Group International funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Gameplay Group International M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Gameplay Group International
What does Gameplay Group International do?
Gameplay Group International develops and publishes fighting video games across PC and console platforms. Its core catalog includes three titles — Avatar Legends: The Fighting Game (licensed 2D fighter based on the Avatar: The Last Airbender and The Legend of Korra IP), Diesel Legacy: The Brazen Age, and Them's Fightin' Herds — sold as one-time purchases with optional DLC, including a Year 1 Pass, on Steam, PlayStation, Xbox, and Nintendo storefronts.
Is Gameplay Group International a public or private company?
Gameplay Group International is a private company. It is classified as venture growth investor backed and is currently operating.
When was Gameplay Group International founded?
Gameplay Group International was founded in 2025. It employs 51 to 100 people.
Where is Gameplay Group International based?
Gameplay Group International is headquartered in St. Petersburg, United States, in the North America region.
How does Gameplay Group International make money?
Three revenue lines are on record. Game Sales are the primary driver. The others are downloadable Content (DLC) and downloadable Content Purchases.
Who are Gameplay Group International's main competitors?
Broad incumbents on record are Bandai Namco Entertainment, NetherRealm Studios, Riot Games and Capcom. Direct peers are Aksys Games, WayForward, PM Studios, Arc System Works and Maximum Entertainment. Dotemu is listed as an emerging player.
Does Gameplay Group International have an API?
No public API is recorded for Gameplay Group International.
What industry is Gameplay Group International in?
Gameplay Group International's product category is Video Games. Its primary akta.pro industry code is MPAFAAAA, AAA & Premium Game Studios (PC/Console), with a secondary code of MPAFAAAJ, Sports/Racing Game Studios.