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(株)ポケモン

Full company profile

uuid00475o4

Namestring
(株)ポケモン
Legal namestring
株式会社ポケモン
Company typeenum
Private
Founded yearint
1998
Descriptiontext

The Pokémon Company (株式会社ポケモン) is a privately held Japanese joint venture founded in April 1998 by Nintendo, Creatures Inc., and Game Freak Inc. (renamed from Pokémon Center Co., Ltd. in October 2000) that manages the Pokémon intellectual property globally. The company serves a broad consumer base spanning children, families, competitive gamers, and nostalgic adult collectors, operating in markets across Japan, the Americas, Europe, Asia-Pacific, and other regions through wholly owned subsidiaries in Tokyo, Singapore, Seoul, Taipei, Shanghai, and New York/London.

The company's portfolio spans video games developed primarily by Game Freak and published on Nintendo platforms (with cumulative software shipments exceeding 100 million copies), a physical and digital trading card game distributed in 10+ languages across 10+ countries, and a suite of mobile applications including Pokémon GO (Niantic), Pokémon UNITE, Pokémon Masters EX (DeNA), Pokémon Sleep, Pokémon Trading Card Game Pocket, Pokémon Friends (Wonderfy), Pokémon HOME, and Pokémon Smile. Underlying technology includes cloud-based cross-platform Pokémon storage via Pokémon HOME, location-based AR gameplay, and freemium mobile-app infrastructure.

Monetization operates through six streams: video game publishing royalties, trading card sales, freemium mobile app revenue, merchandise and licensing royalties (across 22+ owned retail locations in Japan and a global licensed merchandise network), anime and film distribution, and theme park collaboration revenue. Distribution combines direct-to-consumer retail, licensed merchandise partners, Nintendo eShop, iOS and Android app stores, regional subsidiaries, and pop-up store activations. Strategic partnerships span technology (Niantic, DeNA, Wonderfy, Riddler), entertainment (Universal Studios Japan, Shima Spain Village), cultural institutions (Van Gogh Museum, National Crafts Museum), industrial brands (Toyota, Naturaglacé, NOUSAKU, Shichijo Kanshundo, Dior/Daniel Arsham), and regional governments under the Pokémon Local Acts program.

Short descriptiontext

The Pokémon Company is a privately held Japanese joint venture founded in 1998 by Nintendo, Creatures Inc., and Game Freak Inc. that globally manages the Pokémon intellectual property across video games, mobile apps, trading cards, anime, merchandise, and licensed brand collaborations for a worldwide consumer base.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersTokyo, Japan
HQ citystring
Tokyo
HQ countrystring
Japan
HQ regionstring
Asia
Markets served

Serves global market

Offices7 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
intellectual property licensing, video game publishing, trading card games, brand merchandise licensing, mobile gaming applications
Industry5 codes
1Non-Sports Trading Cards Retail (TCG/Entertainment)
CodeCRALAGABPrimaryYes
2Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryNo
3Video Game Software (Physical & Digital Code) Retail
CodeCRACAFABPrimaryNo
4Gaming Collectibles, Merchandise & Toys Retail
CodeCRACAFAIPrimaryNo
5Physical Game Distribution & Retail (Boxed Games, Wholesale, Merchandising)
CodeMPAFABACPrimaryNo
NAICS code1 code
  • Hobby, Toy, and Game Retailers45912
SIC code2 codes
  • Retail-Hobby, Toy & Game Shops5945
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Character Entertainment and IP Licensing
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model6 records
1Video Games
TypeOne Time License
Description

Revenue from Pokémon video game series developed primarily by Game Freak, published by Nintendo. Includes main series games, spin-offs, and digital releases for Nintendo platforms.

2Trading Card Game
TypeOne Time License
Description

Physical and digital trading card game generating revenue through card pack sales. Cards are sold in multiple languages across numerous countries and regions.

corporate.pokemon.co.jp
3Mobile Applications
TypeFreemium
Description

Revenue from smartphone apps including Pokémon GO (with Niantic), Pokémon UNITE, Pokémon Masters EX, Pokémon Sleep, Pokémon Trading Card Game Pocket, Pokémon Friends, Pokémon HOME, and others.

corporate.pokemon.co.jp
4Merchandise and Licensing
TypeLicensing Royalties
Description

Licensing fees and merchandise sales through official Pokémon Centers, partner retailers, and licensed products including cosmetics, food, toys, apparel, and collaborative products with various brands.

5Anime and Film
TypeAdvertising
Description

Revenue from television anime broadcast, movie theatrical releases, and streaming content distribution.

6Theme Parks and Attractions
TypeLicensing Royalties
Description

Collaboration revenue from attractions at Universal Studios Japan, Pokémon-themed experiences, pop-up stores, and temporary retail locations.

corporate.pokemon.co.jp
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels7 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Marketing or Sales, Operations, Technology or R&D, Supply Chain, Infrastructure
Pricing details6 tiers
1LINE Stickers - A few hundred yen per set
ModelUnit PricingBilling cadencePay-as-you-go
Notes

LINE sticker sets cost a few hundred yen and can be purchased instantly without visiting a physical store. Each collection contains 24-40 individual stickers.

corporate.pokemon.co.jp
2Pokémon Trading Card Game Pocket - Free with optional paid content
ModelFreemiumBilling cadencePay-as-you-go
Notes

Users receive 2 free packs daily. Premium paid options available for additional packs and features.

corporate.pokemon.co.jp
3Naturaglacé Pokémon Collection - Premium cosmetics pricing
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Six-product lineup including sunscreen makeup primers, face powder, UV emulsion, and makeup base. Launched February 2026 at pop-up in Shibuya.

corporate.pokemon.co.jp
4Pokémon Sleep - Free with premium features
ModelFreemiumBilling cadenceMonthly
Notes

Free app with optional premium content. Users with 3+ months of gameplay showed average sleep time increased by 1 hour 10 minutes.

corporate.pokemon.co.jp
5Pokémon UNITE - Free-to-play with microtransactions
ModelFreemiumBilling cadencePay-as-you-go
Notes

Strategic battle game with in-game purchases. Includes competitive tournament circuit with Pokémon World Championships as an official category.

corporate.pokemon.co.jp
6Pokémon Smile - Completely free
ModelFreemiumBilling cadencePay-as-you-go
Notes

Free toothbrushing app for children. Delivered in 150+ countries and 12 languages. Some municipalities use it to promote dental hygiene.

corporate.pokemon.co.jp
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

The Pokémon Company manages and monetizes the Pokémon intellectual property across multiple channels: video games published through Nintendo platforms (developed by Game Freak), the physical and digital Pokémon Trading Card Game, a portfolio of mobile applications (Pokémon GO, Pokémon Sleep, Pokémon UNITE, Pokémon TCG Pocket, Pokémon Friends, Pokémon HOME, Pokémon Masters EX, Pokémon Smile), licensed merchandise through 22+ Pokémon Center retail stores and global partners, anime and film production, and themed attractions such as collaborations with Universal Studios Japan.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • Pokémon Sleep users showed average sleep time increase of 1 hour 10 minutes after 3+ months of gameplay
+3 more records
Product overview1 text field

The Pokémon Company operates a diverse portfolio of video games, mobile applications, trading card products, and retail experiences. The core offerings include the main Pokémon video game series for Nintendo platforms, mobile apps such as Pokémon Sleep (sleep tracking), Pokémon Trading Card Game Pocket (digital card game), Pokémon HOME (cloud Pokémon storage), Pokémon UNITE (team battle game), and Pokémon Masters EX (trainer-focused battles). The company also produces licensed merchandise through official Pokémon Center retail stores and temporary pop-up locations, while Pokémon Local Acts extends the brand into regional cultural promotion across Japan.

Product and service14 records
1Pokémon Sleep
CategoryMobile Application
Description

A mobile sleep tracking application that measures user sleep patterns and collects Sleep Style Pokémon based on sleep data. Features events such as 'Good Sleep Day' during full moon periods to encourage healthy sleep habits among consumers worldwide.

2Pokémon Trading Card Game Pocket
CategoryMobile Application
Description

Digital trading card game app offering 2 free card packs daily to users. Players can collect cards, decorate boards and files with favorite cards, exchange cards or battle with friends. Features 'Immersive Cards' that enable immersive card artwork experiences for card game enthusiasts.

3Pokémon HOME
CategoryCloud Service
Description

Cloud service for Nintendo Switch and smartphones that allows users to store and transfer Pokémon regardless of gaming platform. Also integrates with Pokémon GO, enabling users to transfer Pokémon caught in the mobile game to Nintendo Switch titles.

4Pokémon UNITE
CategoryMobile/Console Game
Description

5v5 team battle game where players control Pokémon to battle and shoot at opponent goals within a time limit. Features strategic team composition based on Pokémon play styles. Includes a competitive scene with high school championships and a World Championship tournament.

5Pokémon Masters EX
CategoryMobile Game
Description

Mobile game app focusing on Pokémon Trainers from various game titles. Trainers pair with Pokémon as buddies to compete in the World Pokémon Masters tournament. Features cross-title battles and interactions between characters from different Pokémon game series.

6Pokémon Friends
CategoryMobile Application
Description

Puzzle game app featuring over 1,200 puzzles designed to develop critical thinking skills. Players solve puzzles with Pokémon, collect yarn plush rewards, and decorate Plush Rooms. Supports 9 languages across US, Europe, and Asia markets and targets children and families.

7Pokémon Smile
CategoryMobile Application
Description

Free toothbrushing app where children battle cavity-causing bacteria with Pokémon. When teeth are cleaned, players can catch Pokémon. Available in 150+ countries in 12 languages for children and families, with high download numbers in Japan, US, Korea, France, Brazil, UK, and Mexico.

8Pokémon GO
CategoryMobile Game
Description

Location-based augmented reality mobile game developed by Niantic. Features route sharing, community day events with rare Pokémon spawns, and integration with Pokémon HOME for transferring Pokémon to Nintendo Switch games.

9Pokémon Café Mix (ようこそ!ポケモンカフェ~まぜまぜパズル~)
CategoryMobile Game
Description

Puzzle game where players serve as café manager, cooking dishes and drinks by swiping and connecting pieces. Partner Pokémon help run the café and level up through gameplay.

10Pokémon Center Original Merchandise
CategoryProduct Line
Description

Original merchandise collections sold exclusively at Pokémon Centers and Pokémon Stores. Features Pokémon that haven't had many product opportunities or incorporates niche concepts. Includes collections like 'Hyper Beam' focusing on specific moves and 'OTENKI TEAM' featuring weather-related Pokémon.

11Pokémon Wonder (Pokémon WONDER)
CategoryExperience/Activity
Description

Nature exploration adventure where participants act as Pokémon researchers exploring forests to find hidden Pokémon. Set in 4,500 square meter woodland areas, designed to connect children with nature through the Pokémon universe.

12Pokémon Local Acts
CategoryRegional Promotion Initiative
Description

Project dedicated to promoting Japanese regional culture alongside Pokémon both domestically and internationally. Collaborates with municipalities to create events highlighting regional attractions through Pokémon partnerships across 12 prefectures in Japan.

13Pokémon Center Temporary Stores
CategoryRetail
Description

Limited-time pop-up shop operations organized in partnership with various facilities across Japan. Brings Pokémon information and official shopping experiences to regions without permanent Pokémon Center locations. Features unique decorations and products tailored to local communities.

14Pokémon LEGENDS Z-A
CategoryConsole Video Game
Description

Nintendo Switch / Nintendo Switch 2 mainline Pokémon video game continuing the Pokémon Legends series, released October 2025.

Scale indicator15 records

Each record includes

Type, Value, Description, Source

Partnership25 partners
Strategic tierMajorTypeTechnology or IntegrationAnnounced on2025-01-01
Description

Development partner for Pokémon Friends puzzle app. Wonderfy's expertise in educational content for the Think!Think! brain-training app provided the foundation for puzzle development.

Strategic tierMajorTypeGTM or Marketing PartnerAnnounced on2025-01-01
Description

Art collaboration exhibition 'Pokémon at the Van Gogh Museum' celebrating the museum's 50th anniversary. Featured specially designed artworks and activities for children.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2025-01-01
Description

The Scouts' 'Become a Pokémon Trainer!' program - joint project teaching outdoor skills through Pokémon themes. Operating across 1,600 scouting locations throughout Japan.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

Pokémon Scarlet and Violet Extracurricular Class experience recreating Paldea region landscapes with themed events, treasure hunts, and collaboration menus. Part of Shima Spain Village's 30th anniversary.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2024-01-01
Description

Pokémon Observatory traveling exhibition partnering with NAOJ to teach children about astronomy through Pokémon ecology. Exploring concepts of diversity and pursuit of knowledge.

Strategic tierMajorTypeTechnology or IntegrationAnnounced on2024-01-01
Description

China's largest 3D CG animation studio partnered for '日食記' Pokémon series. Original Force also provides CG to DreamWorks Pictures.

Strategic tierMajorTypeGTM or Marketing PartnerAnnounced on2023-01-01
Description

Pokémon Town collaboration in Seoul featuring approximately 100 Ditto transforming into various Pokémon. Promotional partnership for regional marketing in Korea.

Strategic tierMajorTypeGTM or Marketing PartnerAnnounced on2023-01-01
Description

Official partner of Mumbai Indians cricket team in India. Marketing partnership to promote Pokémon brand in India's massive market of 1.4+ billion people.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Joint project to build a life-sized Miraidon Pokémon as future mobility. The Toyota Engineering Society is a voluntary organization of Toyota Motor Corporation engineers. Project started with 30 members, grew to 300.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Theme park collaboration featuring 'NO LIMIT! Summer Splash Parade' with Water-type Pokémon, exclusive merchandise, and themed food and beverages. First collaboration began summer 2023.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

Pokémon feat. Hatsune Miku Project VOLTAGE - 18 songs and music videos featuring Hatsune Miku performing tracks incorporating Pokémon game music. Celebrating the 18 Pokémon types.

12National Crafts Museum (formerly National Museum of Modern Art, Tokyo's Crafts Gallery)
Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2023-01-01
Description

POKÉMON × KOGEI exhibition featuring 20+ artists creating Pokémon-themed traditional Japanese crafts. Launched March 2023 at National Crafts Museum in Kanazawa, touring Japan and overseas.

corporate.pokemon.co.jp
13寶可夢台灣股份有限公司 (Pokemon Taiwan)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2022-01-01
Description

Regional subsidiary established in 2022 to manage Taiwan market operations for Pokémon products and brand activities.

corporate.pokemon.co.jp
Strategic tierMajorTypeTechnology or IntegrationAnnounced on2021-01-01
Description

Pokémon Wonder forest adventure experience development. Riddler's expertise in mystery-solving experiences provided core ideas for the forest exploration concept.

15宝可梦(上海)玩具有限公司 (Pokemon Shanghai)
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-01-01
Description

Regional subsidiary established in 2020 to manage China market operations for Pokémon toys and merchandise.

corporate.pokemon.co.jp
Strategic tierMajorTypeGTM or Marketing PartnerAnnounced on2020-01-01
Description

Themed convenience store collaboration in New Taipei City featuring Pokémon-decorated interior with giant Eternatus on ceiling. Hosted TCG and video game tournaments in the eat-in space.

Strategic tierMajorTypeTechnology or IntegrationAnnounced on2019-01-01
Description

Joint development partner for Pokémon Masters EX mobile game. DeNA provided technical development expertise alongside The Pokémon Company's IP management.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2018-05-01
Description

Regional subsidiary established in May 2018 to manage Southeast Asian market operations for Pokémon products and brand management.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2016-01-01
Description

Strategic partnership for Pokémon GO mobile game development. Niantic developed the location-based AR game using Pokémon IP, leveraging their experience with Ingress. Partnership has expanded to include Pokémon Sleep and other location-based experiences.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2006-08-01
Description

Regional subsidiary established in August 2006 to manage Korean market operations for Pokémon products.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2001-01-01
Description

Subsidiary (formerly Pokémon USA, Inc.) managing North American, European, and international markets. Established in 2001 to handle global brand management outside Japan.

Strategic tierMajorTypeGTM or Marketing PartnerAnnounced on2000-01-01
Description

Participation in Macy's Thanksgiving Day Parade in New York City since 2000. Giant Pikachu and Eevee balloons on Poké Ball-themed sled participate in this iconic American holiday tradition.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on1998-04-01
Description

Joint copyright holder of Pokémon IP alongside Creatures and Game Freak. Nintendo handles video game publishing and distribution through Nintendo platforms. The partnership was established when Pokémon Center Co., Ltd. was founded in April 1998 through joint investment from the three companies.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on1998-04-01
Description

Joint copyright holder of Pokémon IP alongside Nintendo and Game Freak. Creatures handles trading card game and video game development, as well as CG model and motion development for the Pokémon series.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on1998-04-01
Description

Joint copyright holder of Pokémon IP alongside Nintendo and Creatures. Game Freak originated the Pokémon concept and develops the main video game series. Founded by Satoshi Tajiri, inspired by his childhood insect collecting hobby.

Recent move14 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Pop culture collectibles manufacturer with broad character licensing across multiple IPs. Comparable in collectible merchandise, licensed character products, and consumer-focused collectible retail.

TypeDirect peer
Description

Japanese character IP company (Hello Kitty) with a comparable licensing-driven business model spanning merchandise, retail stores, theme parks, mobile apps, and cross-industry collaborations. Most structurally similar peer to The Pokémon Company.

TypeBroad incumbent
Description

Joint copyright holder of Pokémon IP and publisher of all mainline Pokémon video games through Nintendo platforms. Comparable as a Japanese gaming giant with cross-platform IP, hardware-software integration, and family-friendly brand positioning.

TypeDirect peer
Description

Japanese gaming and toy company combining video game publishing (Pac-Man, Tekken, Dragon Ball) with toy manufacturing and IP licensing. Comparable in mobile gaming, anime-tied IPs, and licensed merchandise.

TypeDirect peer
Description

American toy and games conglomerate owning Wizards of the Coast (Magic: The Gathering, D&D). Comparable in collectible toys, TCG publishing, and family entertainment IP.

TypeBroad incumbent
Description

Operates the world's most diversified character IP portfolio across film, theme parks, consumer products, games, and streaming. Comparable as a global cross-media IP management company, though at vastly larger scale and more entertainment-centric than Pokémon.

TypeDirect peer
Description

Japanese gaming and entertainment company combining console/mobile games (Sonic, Persona via Atlus) with pachinko/amusement operations. Comparable in mobile gaming and Japanese entertainment IP.

TypeDirect peer
Description

Publisher of Magic: The Gathering, the largest direct competitor to Pokémon TCG. Operates both physical TCG products and digital adaptations (MTG Arena), and shares the collectible card game retail and tournament ecosystem with Pokémon.

TypeDirect peer
Description

Japanese video game publisher with major franchise IPs (Final Fantasy, Dragon Quest) and mobile gaming operations. Comparable in mobile game publishing, global IP licensing, and console/multi-platform game distribution.

TypeDirect peer
Description

Publisher of Yu-Gi-Oh!, the second-largest entertainment TCG globally. Comparable in TCG publishing, anime-linked IP, mobile game adaptations, and trading card tournament circuits.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

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Headline, Details, Source

Competitive moat6 records

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Type, Details

Key risks5 records

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Headline, Details, Source

Key highlights6 records

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Customer concentration

Classification, Details

Named customers14 records

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Name, Industry, Type, Use case, Source, UUID

Segment5 records

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Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

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Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

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Title, Differentiator, Description, Source

Core technology
Revenue estimate
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Number of profiles
Profiles1 record

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Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries6 records

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Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

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Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

(株)ポケモン

Character Entertainment and IP Licensingcorporate.pokemon.co.jp

The Pokémon Company is a privately held Japanese joint venture founded in 1998 by Nintendo, Creatures Inc., and Game Freak Inc. that globally manages the Pokémon intellectual property across video games, mobile apps, trading cards, anime, merchandise, and licensed brand collaborations for a worldwide consumer base.

What (株)ポケモン does

The Pokémon Company (株式会社ポケモン) is a privately held Japanese joint venture founded in April 1998 by Nintendo, Creatures Inc., and Game Freak Inc. (renamed from Pokémon Center Co., Ltd. in October 2000) that manages the Pokémon intellectual property globally. The company serves a broad consumer base spanning children, families, competitive gamers, and nostalgic adult collectors, operating in markets across Japan, the Americas, Europe, Asia-Pacific, and other regions through wholly owned subsidiaries in Tokyo, Singapore, Seoul, Taipei, Shanghai, and New York/London.

The company's portfolio spans video games developed primarily by Game Freak and published on Nintendo platforms (with cumulative software shipments exceeding 100 million copies), a physical and digital trading card game distributed in 10+ languages across 10+ countries, and a suite of mobile applications including Pokémon GO (Niantic), Pokémon UNITE, Pokémon Masters EX (DeNA), Pokémon Sleep, Pokémon Trading Card Game Pocket, Pokémon Friends (Wonderfy), Pokémon HOME, and Pokémon Smile. Underlying technology includes cloud-based cross-platform Pokémon storage via Pokémon HOME, location-based AR gameplay, and freemium mobile-app infrastructure.

Monetization operates through six streams: video game publishing royalties, trading card sales, freemium mobile app revenue, merchandise and licensing royalties (across 22+ owned retail locations in Japan and a global licensed merchandise network), anime and film distribution, and theme park collaboration revenue. Distribution combines direct-to-consumer retail, licensed merchandise partners, Nintendo eShop, iOS and Android app stores, regional subsidiaries, and pop-up store activations. Strategic partnerships span technology (Niantic, DeNA, Wonderfy, Riddler), entertainment (Universal Studios Japan, Shima Spain Village), cultural institutions (Van Gogh Museum, National Crafts Museum), industrial brands (Toyota, Naturaglacé, NOUSAKU, Shichijo Kanshundo, Dior/Daniel Arsham), and regional governments under the Pokémon Local Acts program.

(株)ポケモン firmographics

Firmographics
Name
(株)ポケモン
Legal name
株式会社ポケモン
Website
https://corporate.pokemon.co.jp
Company type
Private
Founded year
1998
Operating status
Operating
Headcount range
1–10 employees
Short description
The Pokémon Company is a privately held Japanese joint venture founded in 1998 by Nintendo, Creatures Inc., and Game Freak Inc. that globally manages the Pokémon intellectual property across video games, mobile apps, trading cards, anime, merchandise, and licensed brand collaborations for a worldwide consumer base.
Ownership category
akta.pro rank

(株)ポケモン industry classification

Industry
Product category
Character Entertainment and IP Licensing
NAICS
Hobby, Toy, and Game Retailers (45912)
SIC
Retail-Hobby, Toy & Game Shops (5945), Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Non-Sports Trading Cards Retail (TCG/Entertainment) (CRALAGAB)
akta.pro secondary industries
Mobile Game Publishing & App Game Stores (BPAMAKAB), Video Game Software (Physical & Digital Code) Retail (CRACAFAB), Gaming Collectibles, Merchandise & Toys Retail (CRACAFAI), Physical Game Distribution & Retail (Boxed Games, Wholesale, Merchandising) (MPAFABAC)

Keywords

  • Intellectual property licensing
  • Video game publishing
  • Trading card games
  • Brand merchandise licensing
  • Mobile gaming applications

Where (株)ポケモン is headquartered

Location

Headquarters

HQ city
Tokyo
HQ country
Japan
HQ region
Asia

Offices7 records

Markets served

(株)ポケモン business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Marketing or Sales, Operations, Technology or R&D, Supply Chain, Infrastructure

Revenue model

  1. Video Games: Revenue from Pokémon video game series developed primarily by Game Freak, published by Nintendo. Includes main series games, spin-offs, and digital releases for Nintendo platforms.
  2. Trading Card Game: Physical and digital trading card game generating revenue through card pack sales. Cards are sold in multiple languages across numerous countries and regions.
  3. Mobile Applications: Revenue from smartphone apps including Pokémon GO (with Niantic), Pokémon UNITE, Pokémon Masters EX, Pokémon Sleep, Pokémon Trading Card Game Pocket, Pokémon Friends, Pokémon HOME, and others.
  4. Merchandise and Licensing: Licensing fees and merchandise sales through official Pokémon Centers, partner retailers, and licensed products including cosmetics, food, toys, apparel, and collaborative products with various brands.
  5. Anime and Film: Revenue from television anime broadcast, movie theatrical releases, and streaming content distribution.
  6. Theme Parks and Attractions: Collaboration revenue from attractions at Universal Studios Japan, Pokémon-themed experiences, pop-up stores, and temporary retail locations.

Pricing tiers

ModelBillingPrice
Unit PricingPay-as-you-goLINE Stickers - A few hundred yen per set
FreemiumPay-as-you-goPokémon Trading Card Game Pocket - Free with optional paid content
One time/ perpetual licensePay-as-you-goNaturaglacé Pokémon Collection - Premium cosmetics pricing
FreemiumMonthlyPokémon Sleep - Free with premium features
FreemiumPay-as-you-goPokémon UNITE - Free-to-play with microtransactions
FreemiumPay-as-you-goPokémon Smile - Completely free

Go-to-market motion1 record

Distribution channels7 records

Marketing channels8 records

(株)ポケモン product offering

Product offering

Core offering

The Pokémon Company manages and monetizes the Pokémon intellectual property across multiple channels: video games published through Nintendo platforms (developed by Game Freak), the physical and digital Pokémon Trading Card Game, a portfolio of mobile applications (Pokémon GO, Pokémon Sleep, Pokémon UNITE, Pokémon TCG Pocket, Pokémon Friends, Pokémon HOME, Pokémon Masters EX, Pokémon Smile), licensed merchandise through 22+ Pokémon Center retail stores and global partners, anime and film production, and themed attractions such as collaborations with Universal Studios Japan.

Product overview

The Pokémon Company operates a diverse portfolio of video games, mobile applications, trading card products, and retail experiences. The core offerings include the main Pokémon video game series for Nintendo platforms, mobile apps such as Pokémon Sleep (sleep tracking), Pokémon Trading Card Game Pocket (digital card game), Pokémon HOME (cloud Pokémon storage), Pokémon UNITE (team battle game), and Pokémon Masters EX (trainer-focused battles). The company also produces licensed merchandise through official Pokémon Center retail stores and temporary pop-up locations, while Pokémon Local Acts extends the brand into regional cultural promotion across Japan.

Differentiator

Problem solved

Functional benefit

Products and services

  • Pokémon Sleep A mobile sleep tracking application that measures user sleep patterns and collects Sleep Style Pokémon based on sleep data. Features events such as 'Good Sleep Day' during full moon periods to encourage healthy sleep habits among consumers worldwide.
  • Pokémon Trading Card Game Pocket Digital trading card game app offering 2 free card packs daily to users. Players can collect cards, decorate boards and files with favorite cards, exchange cards or battle with friends. Features 'Immersive Cards' that enable immersive card artwork experiences for card game enthusiasts.
  • Pokémon HOME Cloud service for Nintendo Switch and smartphones that allows users to store and transfer Pokémon regardless of gaming platform. Also integrates with Pokémon GO, enabling users to transfer Pokémon caught in the mobile game to Nintendo Switch titles.
  • Pokémon UNITE 5v5 team battle game where players control Pokémon to battle and shoot at opponent goals within a time limit. Features strategic team composition based on Pokémon play styles. Includes a competitive scene with high school championships and a World Championship tournament.
  • Pokémon Masters EX Mobile game app focusing on Pokémon Trainers from various game titles. Trainers pair with Pokémon as buddies to compete in the World Pokémon Masters tournament. Features cross-title battles and interactions between characters from different Pokémon game series.
  • Pokémon Friends Puzzle game app featuring over 1,200 puzzles designed to develop critical thinking skills. Players solve puzzles with Pokémon, collect yarn plush rewards, and decorate Plush Rooms. Supports 9 languages across US, Europe, and Asia markets and targets children and families.
  • Pokémon Smile Free toothbrushing app where children battle cavity-causing bacteria with Pokémon. When teeth are cleaned, players can catch Pokémon. Available in 150+ countries in 12 languages for children and families, with high download numbers in Japan, US, Korea, France, Brazil, UK, and Mexico.
  • Pokémon GO Location-based augmented reality mobile game developed by Niantic. Features route sharing, community day events with rare Pokémon spawns, and integration with Pokémon HOME for transferring Pokémon to Nintendo Switch games.
  • Pokémon Café Mix (ようこそ!ポケモンカフェ~まぜまぜパズル~) Puzzle game where players serve as café manager, cooking dishes and drinks by swiping and connecting pieces. Partner Pokémon help run the café and level up through gameplay.
  • Pokémon Center Original Merchandise Original merchandise collections sold exclusively at Pokémon Centers and Pokémon Stores. Features Pokémon that haven't had many product opportunities or incorporates niche concepts. Includes collections like 'Hyper Beam' focusing on specific moves and 'OTENKI TEAM' featuring weather-related Pokémon.
  • Pokémon Wonder (Pokémon WONDER) Nature exploration adventure where participants act as Pokémon researchers exploring forests to find hidden Pokémon. Set in 4,500 square meter woodland areas, designed to connect children with nature through the Pokémon universe.
  • Pokémon Local Acts Project dedicated to promoting Japanese regional culture alongside Pokémon both domestically and internationally. Collaborates with municipalities to create events highlighting regional attractions through Pokémon partnerships across 12 prefectures in Japan.
  • Pokémon Center Temporary Stores Limited-time pop-up shop operations organized in partnership with various facilities across Japan. Brings Pokémon information and official shopping experiences to regions without permanent Pokémon Center locations. Features unique decorations and products tailored to local communities.
  • Pokémon LEGENDS Z-A Nintendo Switch / Nintendo Switch 2 mainline Pokémon video game continuing the Pokémon Legends series, released October 2025.

Quantifiable outcome

  • Pokémon Sleep users showed average sleep time increase of 1 hour 10 minutes after 3+ months of gameplay
  • +3 more outcomes

Companies that use (株)ポケモン

Customer profile

Named customers14 records

Segments5 records

Ideal customer profiles5 records

(株)ポケモン technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

(株)ポケモン partnerships and signals

Strategic signal

Partnerships

25 partnerships are on record, tiered major and core.

  • Wonderfy Inc.majorTechnology or Integration · 1 January 2025Development partner for Pokémon Friends puzzle app. Wonderfy's expertise in educational content for the Think!Think! brain-training app provided the foundation for puzzle development.
  • Van Gogh MuseummajorGTM or Marketing Partner · 1 January 2025Art collaboration exhibition 'Pokémon at the Van Gogh Museum' celebrating the museum's 50th anniversary. Featured specially designed artworks and activities for children.
  • Scout Association of JapanmajorStrategic or Co-development Partner · 1 January 2025The Scouts' 'Become a Pokémon Trainer!' program - joint project teaching outdoor skills through Pokémon themes. Operating across 1,600 scouting locations throughout Japan.
  • Shima Spain VillagemajorStrategic or Co-development Partner · 1 January 2024Pokémon Scarlet and Violet Extracurricular Class experience recreating Paldea region landscapes with themed events, treasure hunts, and collaboration menus. Part of Shima Spain Village's 30th anniversary.
  • National Astronomical Observatory of Japan (NAOJ)majorStrategic or Co-development Partner · 1 January 2024Pokémon Observatory traveling exhibition partnering with NAOJ to teach children about astronomy through Pokémon ecology. Exploring concepts of diversity and pursuit of knowledge.
  • Original Force (原力動画)majorTechnology or Integration · 1 January 2024China's largest 3D CG animation studio partnered for '日食記' Pokémon series. Original Force also provides CG to DreamWorks Pictures.
  • Lotte (Korea)majorGTM or Marketing Partner · 1 January 2023Pokémon Town collaboration in Seoul featuring approximately 100 Ditto transforming into various Pokémon. Promotional partnership for regional marketing in Korea.
  • Mumbai Indians (Cricket)majorGTM or Marketing Partner · 1 January 2023Official partner of Mumbai Indians cricket team in India. Marketing partnership to promote Pokémon brand in India's massive market of 1.4+ billion people.
  • Toyota Engineering SocietymajorStrategic or Co-development Partner · 1 January 2023Joint project to build a life-sized Miraidon Pokémon as future mobility. The Toyota Engineering Society is a voluntary organization of Toyota Motor Corporation engineers. Project started with 30 members, grew to 300.
  • Universal Studios JapanmajorStrategic or Co-development Partner · 1 January 2023Theme park collaboration featuring 'NO LIMIT! Summer Splash Parade' with Water-type Pokémon, exclusive merchandise, and themed food and beverages. First collaboration began summer 2023.
  • Crypton Future Media, INC. (Hatsune Miku)majorStrategic or Co-development Partner · 1 January 2023Pokémon feat. Hatsune Miku Project VOLTAGE - 18 songs and music videos featuring Hatsune Miku performing tracks incorporating Pokémon game music. Celebrating the 18 Pokémon types.
  • National Crafts Museum (formerly National Museum of Modern Art, Tokyo's Crafts Gallery)majorStrategic or Co-development Partner · 1 January 2023POKÉMON × KOGEI exhibition featuring 20+ artists creating Pokémon-themed traditional Japanese crafts. Launched March 2023 at National Crafts Museum in Kanazawa, touring Japan and overseas.
  • 寶可夢台灣股份有限公司 (Pokemon Taiwan)coreStrategic or Co-development Partner · 1 January 2022Regional subsidiary established in 2022 to manage Taiwan market operations for Pokémon products and brand activities.
  • Riddler, Inc.majorTechnology or Integration · 1 January 2021Pokémon Wonder forest adventure experience development. Riddler's expertise in mystery-solving experiences provided core ideas for the forest exploration concept.
  • 宝可梦(上海)玩具有限公司 (Pokemon Shanghai)coreStrategic or Co-development Partner · 1 January 2020Regional subsidiary established in 2020 to manage China market operations for Pokémon toys and merchandise.
  • 7-Eleven TaiwanmajorGTM or Marketing Partner · 1 January 2020Themed convenience store collaboration in New Taipei City featuring Pokémon-decorated interior with giant Eternatus on ceiling. Hosted TCG and video game tournaments in the eat-in space.
  • DeNA Co., Ltd.majorTechnology or Integration · 1 January 2019Joint development partner for Pokémon Masters EX mobile game. DeNA provided technical development expertise alongside The Pokémon Company's IP management.
  • Pokemon Singapore Pte. Ltd.coreStrategic or Co-development Partner · 1 May 2018Regional subsidiary established in May 2018 to manage Southeast Asian market operations for Pokémon products and brand management.
  • Niantic, Inc.coreTechnology or Integration · 1 January 2016Strategic partnership for Pokémon GO mobile game development. Niantic developed the location-based AR game using Pokémon IP, leveraging their experience with Ingress. Partnership has expanded to include Pokémon Sleep and other location-based experiences.
  • Pokemon Korea, Inc.coreStrategic or Co-development Partner · 1 August 2006Regional subsidiary established in August 2006 to manage Korean market operations for Pokémon products.
  • The Pokémon Company International, Inc.coreStrategic or Co-development Partner · 1 January 2001Subsidiary (formerly Pokémon USA, Inc.) managing North American, European, and international markets. Established in 2001 to handle global brand management outside Japan.
  • Macy's (Thanksgiving Day Parade)majorGTM or Marketing Partner · 1 January 2000Participation in Macy's Thanksgiving Day Parade in New York City since 2000. Giant Pikachu and Eevee balloons on Poké Ball-themed sled participate in this iconic American holiday tradition.
  • Nintendo / Nintendo Co., Ltd.coreStrategic or Co-development Partner · 1 April 1998Joint copyright holder of Pokémon IP alongside Creatures and Game Freak. Nintendo handles video game publishing and distribution through Nintendo platforms. The partnership was established when Pokémon Center Co., Ltd. was founded in April 1998 through joint investment from the three companies.
  • Creatures Inc.coreStrategic or Co-development Partner · 1 April 1998Joint copyright holder of Pokémon IP alongside Nintendo and Game Freak. Creatures handles trading card game and video game development, as well as CG model and motion development for the Pokémon series.
  • Game Freak Inc.coreStrategic or Co-development Partner · 1 April 1998Joint copyright holder of Pokémon IP alongside Nintendo and Creatures. Game Freak originated the Pokémon concept and develops the main video game series. Founded by Satoshi Tajiri, inspired by his childhood insect collecting hobby.

Scale indicators15 records

Recent moves14 records

Expansion highlights6 records

(株)ポケモン competitors and assessment

Company assessment

Direct peers

  • Funko: Pop culture collectibles manufacturer with broad character licensing across multiple IPs. Comparable in collectible merchandise, licensed character products, and consumer-focused collectible retail.
  • Sanrio: Japanese character IP company (Hello Kitty) with a comparable licensing-driven business model spanning merchandise, retail stores, theme parks, mobile apps, and cross-industry collaborations. Most structurally similar peer to The Pokémon Company.
  • Bandai Namco Entertainment: Japanese gaming and toy company combining video game publishing (Pac-Man, Tekken, Dragon Ball) with toy manufacturing and IP licensing. Comparable in mobile gaming, anime-tied IPs, and licensed merchandise.
  • Hasbro: American toy and games conglomerate owning Wizards of the Coast (Magic: The Gathering, D&D). Comparable in collectible toys, TCG publishing, and family entertainment IP.
  • SEGA Sammy Holdings: Japanese gaming and entertainment company combining console/mobile games (Sonic, Persona via Atlus) with pachinko/amusement operations. Comparable in mobile gaming and Japanese entertainment IP.
  • Wizards of the Coast (Hasbro): Publisher of Magic: The Gathering, the largest direct competitor to Pokémon TCG. Operates both physical TCG products and digital adaptations (MTG Arena), and shares the collectible card game retail and tournament ecosystem with Pokémon.
  • Square Enix: Japanese video game publisher with major franchise IPs (Final Fantasy, Dragon Quest) and mobile gaming operations. Comparable in mobile game publishing, global IP licensing, and console/multi-platform game distribution.
  • Konami: Publisher of Yu-Gi-Oh!, the second-largest entertainment TCG globally. Comparable in TCG publishing, anime-linked IP, mobile game adaptations, and trading card tournament circuits.

Broad incumbents

  • Nintendo: Joint copyright holder of Pokémon IP and publisher of all mainline Pokémon video games through Nintendo platforms. Comparable as a Japanese gaming giant with cross-platform IP, hardware-software integration, and family-friendly brand positioning.
  • The Walt Disney Company: Operates the world's most diversified character IP portfolio across film, theme parks, consumer products, games, and streaming. Comparable as a global cross-media IP management company, though at vastly larger scale and more entertainment-centric than Pokémon.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks5 records

Key highlights6 records

Customer concentration

(株)ポケモン social profiles

Digital presence

(株)ポケモン financial estimates

Financial estimate

Revenue estimate

Valuation estimate

(株)ポケモン leadership team

Management profile

Number of profiles

Profiles1 record

(株)ポケモン subsidiaries and ownership

Company hierarchy

Subsidiaries6 records

(株)ポケモン funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

(株)ポケモン M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about (株)ポケモン

What does (株)ポケモン do?

The Pokémon Company manages and monetizes the Pokémon intellectual property across multiple channels: video games published through Nintendo platforms (developed by Game Freak), the physical and digital Pokémon Trading Card Game, a portfolio of mobile applications (Pokémon GO, Pokémon Sleep, Pokémon UNITE, Pokémon TCG Pocket, Pokémon Friends, Pokémon HOME, Pokémon Masters EX, Pokémon Smile), licensed merchandise through 22+ Pokémon Center retail stores and global partners, anime and film production, and themed attractions such as collaborations with Universal Studios Japan.

Is (株)ポケモン a public or private company?

(株)ポケモン is a private company. It is classified as corporate owned and is currently operating.

When was (株)ポケモン founded?

(株)ポケモン was founded in 1998. It employs 1 to 10 people.

Where is (株)ポケモン based?

(株)ポケモン is headquartered in Tokyo, Japan, in the Asia region.

How does (株)ポケモン make money?

Six revenue lines are on record. Video Games are the primary driver. The others are trading Card Game, mobile Applications, merchandise and Licensing, anime and Film and theme Parks and Attractions.

Who are (株)ポケモン's main competitors?

Direct peers on record are Funko, Sanrio, Bandai Namco Entertainment, Hasbro, SEGA Sammy Holdings, Wizards of the Coast (Hasbro), Square Enix and Konami. Broad incumbents are Nintendo and The Walt Disney Company.

Does (株)ポケモン have an API?

No public API is recorded for (株)ポケモン.

What industry is (株)ポケモン in?

(株)ポケモン's product category is Character Entertainment and IP Licensing. Its primary akta.pro industry code is CRALAGAB, Non-Sports Trading Cards Retail (TCG/Entertainment), with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 45912 and its SIC code is 5945.

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