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Cubus Games

Full company profile

uuid0047zlp

Namestring
Cubus Games
Legal namestring
Cubus Games, SL
Websiteurl
cubusgames.com
Company typeenum
Private
Founded yearint
2012
Descriptiontext

Cubus Games, SL is a privately held game development studio founded around 2012 and headquartered in Igualada, Barcelona, Catalonia, Spain. The company specializes in creating custom interactive games and gamified experiences for institutional clients, with a portfolio spanning cultural heritage, healthcare, education, and brand marketing. Its core technical platform is built on Unity3D, supporting proprietary capabilities in geolocation-based game mechanics, gamified interactive storytelling with multi-language delivery, and a documented gamification design methodology refined over 12+ years. The team of approximately 10-11 multidisciplinary professionals includes Unity3D developers, narrative designers, illustrators (with credits at Marvel, Delcourt, and Boom Studios), and animators (including one with Netflix series credits), enabling full-stack project delivery in-house.

The business operates three distinct revenue streams: custom project development for institutional clients (project-based B2B engagements priced at €5K-€50K+ tiers), digital product sales through App Store, Google Play, and Steam (one-time license model for consumer-facing narrative games), and physical board game and merchandise sales through the company's own e-commerce store with domestic Spanish shipping. Go-to-market is sales-led, with new B2B business generated primarily through direct outreach via the website contact form. Distribution spans website direct sales (enterprise), global app marketplaces (consumer), and own e-commerce (physical products).

The customer base is concentrated in Catalan public-sector and nonprofit institutions, including Fundació Mallorca Literària, Fundació SHE/Fundació 'la Caixa', Consorci Sanitari de l'Anoia, Institut Català de la Salut, Institut Ramon Llull, Museu d'Arqueologia de Catalunya, Museu Agbar de les Aigües, and Ajuntament d'Igualada, alongside enterprises such as 3cat, The Mediapro Studio, and Ziggy's Wish. The company has received public funding from the European Union's NextGenerationEU program, Spain's Ministry of Culture and Sports, and Generalitat de Catalunya. Recent strategic activity (2024-2026) includes consecutive SAGA Audience Awards, expansion into physical products via the Land of Castles board game and Quina Animalada d'Emocions card game, and the launch of a dedicated e-commerce storefront.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersIgualada, Spain
HQ citystring
Igualada
HQ countrystring
Spain
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
game development studio, gamification services, cultural heritage games, educational game development, interactive narrative games
Industry1 code
1Educational Games & Kids/Families Game Studios
CodeMPAFAAAIPrimaryYes
NAICS code1 code
  • Doll, Toy, and Game Manufacturing33993
SIC code1 code
  • Services-Miscellaneous Amusement & Recreation7990
Product category
Game Development Studio
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1Custom project development
TypeProfessional Services
Description

Bespoke game development and gamification projects for institutional clients, government bodies, healthcare organizations, and cultural foundations. Projects are scoped and priced based on complexity, with budget tiers from 5K to 50K+.

cubusgames.com
2Digital product sales
TypeOne Time License
Description

Sale of developed games and apps through mobile app stores (App Store, Google Play) and PC platforms (Steam). Revenue from consumer-facing products with no ongoing subscription component.

cubusgames.com
3Board game and merchandise sales
TypeHardware Sales
Description

Physical board games (e.g., Land of Castles: The board game, Quina Animalada d'Emocions card game) and branded merchandise sold through the e-commerce store, with separate shipping costs for Peninsula (7€) and Balearic Islands (15€).

cubusgames.com
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
Pricing details6 tiers
1Entry-level custom project (5K-10K)
ModelOtherBilling cadenceMulti-year contract
Notes

Projects in the 5,000-10,000 EUR range cover smaller-scale interactive experiences.

cubusgames.com
2Mid-tier custom project (10K-20K)
ModelOtherBilling cadenceMulti-year contract
Notes

Projects in the 10,000-20,000 EUR range for more complex gamification solutions.

cubusgames.com
3Upper-mid custom project (20K-50K)
ModelOtherBilling cadenceMulti-year contract
Notes

Projects in the 20,000-50,000 EUR range for substantial interactive projects.

cubusgames.com
4Enterprise-scale custom project (50K+)
ModelOtherBilling cadenceMulti-year contract
Notes

Projects over 50,000 EUR for flagship or large-scale game development.

cubusgames.com
5Physical product shipping (Peninsula)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Shipping cost of 7 EUR for deliveries within the Iberian Peninsula.

cubusgames.com
6Physical product shipping (Balearic Islands)
ModelUnit PricingBilling cadencePay-as-you-go
Notes

Shipping cost of 15 EUR for deliveries to the Balearic Islands.

cubusgames.com
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 record
1Cubus Lab
Description

The company's laboratory for exploring new technical and creative frontiers in game development. Features experimental projects including Lola Vendetta, El Retrovisor, DRÁCULA, Steam Highwayman, Quijote, and Infected.

cubusgames.com
Core offering1 text field

Cubus Games is a game development studio that designs and builds custom games, video games, and gamified experiences for institutional clients in cultural heritage, healthcare, education, and government, while also publishing its own consumer-facing catalog of mobile apps, Steam games, and physical board and card games. Its core output is interactive narrative-driven software combining play, storytelling, and technology, delivered in Catalan, Spanish, and English.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • The Island of Treasures has been active since 2016 with thousands of downloads
+3 more records
Product overview1 text field

Cubus Games is a game and interactive experience development studio with over 12 years of experience creating a diverse portfolio of digital and physical products. Their offerings span mobile applications (iOS/Android), desktop/console games (Steam), and board games, organized around cultural heritage preservation, educational edutainment, and narrative entertainment. Key products include: Island of Treasures (geolocation-based legend exploration app), Kenko (healthy environment evaluation web app), Anoia Land of Castles (musical heritage discovery app), Quina Animalada d'Emocions (emotional education card game), Nico el doctor pelut (healthy habits educational game), El Retrovisor (award-winning narrative thriller), Lola Vendetta visual novel (feminist comic character adaptation), DRÁCULA and Steam Highwayman (interactive story games), Infected (interactive audiobook), and Quijote Quest for Glory (card strategy game). Their Cubus Lab serves as an innovation unit for experimental projects. The company serves cultural institutions, healthcare organizations, educational sectors, and general consumers.

Product and service12 records
1Island of Treasures (L'Illa dels Tresors)
CategoryMobile game / cultural heritage app
Description

Geolocation-based mobile app exploring Mallorca's legends through virtual map exploration and in-person visits to real-world locations, developed for Fundació Mallorca Literària and available on App Store and Google Play.

2Kenko
CategoryWeb application / health education platform
Description

Web application for evaluating healthy environments for children and youth, with home and school scenarios covering sustainability, emotional management, and social relations, plus improvement challenges and analytics. Used by schools and foundations.

3Anoia, Land of Castles (Anoia, terra de castells)
CategoryMobile game / cultural heritage app
Description

Gamified mobile app for discovering the Anoia territory through 27 points of reference with historical characters and an original musical component; targets cultural tourism and regional heritage discovery.

4Quina Animalada d'Emocions!
CategoryPhysical card game / educational game
Description

Physical card game for emotional education designed for children from age 6, helping identify nine basic emotions and bodily sensations through animal characters and three play modes.

5Nico, el doctor pelut (Nico, the Furry Doctor)
CategoryEducational video game
Description

Educational video game for children ages 4-7 teaching healthy habits including oral hygiene, hand hygiene, healthy eating, sun protection, and wound care.

6El Retrovisor (Rearview Mirror)
CategoryNarrative PC video game (Steam)
Description

Narrative video game presented as a first-person thriller set inside a car, with players interacting with passengers through the rearview mirror while driving through a hostile, corrupt city.

7Lola Vendetta en la universidad de la vida
CategoryInteractive visual novel / narrative game
Description

Visual novel exploring the university years of the feminist comic character Lola Vendetta, with an anxiety management system influenced by player decisions, multilingual delivery, and character voice acting.

8DRÁCULA: Rastro de sangre (Dracula: Trail of Blood)
CategoryInteractive narrative mobile game
Description

Interactive epistolary story game in four acts set in London, Vienna, and Sofia, where players discover the story through diaries, chats, emails, and notes of protagonists.

9Steam Highwayman
CategoryInteractive fiction / gamebook
Description

Open-world adventure gamebook set in an alternate Steampunk England with over 1,000 passages of exploration, adventure, choices, and consequences.

10Infected
CategoryInteractive audiobook / narrative game
Description

Hybrid interactive audiobook and game about zombie apocalypse survival, written by James Schannep and narrated by R.C. Bray, designed for repeated playthroughs with stacked odds.

11Quijote: Quest for Glory (Quixote: Grandes Hazañas)
CategoryCard strategy game
Description

Tactical card strategy game based on episodes from Cervantes' Don Quixote, subsidized by Spain's Ministry of Culture and Sports and distributed on Steam.

12Custom Game Development and Gamification Services
CategoryProfessional services
Description

Project-based custom game development and gamification services for institutional clients, government bodies, healthcare organizations, and cultural foundations, with tiered project budgets from €5K to €50K+.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
1Fundació Mallorca Literària
Strategic tierCoreTypeStrategic or Co-development Partner
Description

The Fundació Mallorca Literària is the organization dedicated to preserving and promoting the language, literature, and cultural heritage of Mallorca. Cubus Games partnered with the Fundació to develop 'Island of Treasures' (L'Illa dels Tresors), part of the WoW Mallorca project, organizing Mallorca's legends into an interactive digital format with geolocated gameplay. The game has been active since 2016, with thousands of downloads.

cubusgames.com
Strategic tierCoreTypeStrategic or Co-development Partner
Description

The Fundació SHE, backed by Fundació 'la Caixa', commissioned the Kenko web app to help evaluate and transform healthy habits in homes and schools. The project targets children and adolescents, featuring two experiences adapted for different age groups, with 40 centers, 74 virtual classrooms, 242 teachers, and ~1,000 students enrolled.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

The healthcare consortium and primary care center partnered with Cubus Games on multiple projects: 'Nico, the Furry Doctor' (healthy habits app for ages 4-7) and 'Quina Animalada d'Emocions' (emotional education card game for ages 6+). Both projects address health education in the Anoia region of Catalonia.

4Raquel Riba Rossy
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Creator of the Lola Vendetta comic character and feminist icon. Partnered with Cubus Games to develop 'Lola Vendetta at the University of Life,' an interactive visual novel exploring the character's university years. The game won both the Social Impact and Audience Awards at SAGA 2025.

cubusgames.com
Strategic tierMinorTypeOthers
Description

Composer Ramon Soler created the song for 'Anoia, Land of Castles' app, and cantautora Lia Sampai performs the vocals. The app is an interactive musical journey through the castles of the Anoia region.

6MAX (comic artist)
Strategic tierMinorTypeOthers
Description

Comic artist MAX was the first to shape the Island of Treasures imaginary world in a modern visual style. His artwork inspired the video content for each legend and the visual identity of the Island of Treasures app.

cubusgames.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Spanish narrative game studio of similar size and pedigree (Rime, Deadlight, The Sexy Brutale). Comparable Spanish independent studio focused on story-driven, atmospheric games.

TypeDirect peer
Description

Medical and healthcare game studio creating gamified professional training and patient-facing health experiences. Comparable vertical specialization in health-gamification and applied learning for institutional healthcare buyers.

TypeBroad incumbent
Description

Larger established Spanish game developer (Metroid Dread, Castlevania Lords of Shadow). Broad incumbent in the same Spanish narrative-game category but operating at AAA scale.

TypeRegional player
Description

Spanish indie game studio known for Blasphemous and other narrative-driven titles. Comparable Iberian indie developer with overlapping narrative-game focus but operating at larger commercial scale.

TypeDirect peer
Description

Educational video game studio developing applied learning games for higher education and institutional clients. Comparable applied-games studio serving institutional education buyers with custom-developed titles.

TypeDirect peer
Description

Spain-based serious games studio specializing in gamified corporate training and applied learning experiences for enterprise clients. Directly comparable B2B applied-games business model and Iberian regional footprint.

TypeDirect peer
Description

US educational game studio that develops custom learning games for museums, publishers, and educational institutions. Closely comparable institutional applied-games development model and vertical diversity.

TypeDirect peer
Description

Spanish adventure and narrative game developer (Runaway, Yesterday) with a long history of story-driven titles. Comparable Iberian narrative-game developer with overlapping target audiences in story-rich PC and mobile gaming.

TypeDirect peer
Description

Nonprofit that develops games and digital experiences to improve health outcomes for young people. Directly comparable in the health-gamification vertical where Cubus delivers projects for Fundació SHE and Consorci Sanitari de l'Anoia.

TypeRegional player
Description

Spanish indie game publisher working with Spanish developers on publishing, marketing, and distribution. Adjacent Spanish indie-game ecosystem participant that could become a partner for Cubus's consumer titles.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers12 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles10 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Cubus Games

Game Development Studiocubusgames.com

What Cubus Games does

Cubus Games, SL is a privately held game development studio founded around 2012 and headquartered in Igualada, Barcelona, Catalonia, Spain. The company specializes in creating custom interactive games and gamified experiences for institutional clients, with a portfolio spanning cultural heritage, healthcare, education, and brand marketing. Its core technical platform is built on Unity3D, supporting proprietary capabilities in geolocation-based game mechanics, gamified interactive storytelling with multi-language delivery, and a documented gamification design methodology refined over 12+ years. The team of approximately 10-11 multidisciplinary professionals includes Unity3D developers, narrative designers, illustrators (with credits at Marvel, Delcourt, and Boom Studios), and animators (including one with Netflix series credits), enabling full-stack project delivery in-house.

The business operates three distinct revenue streams: custom project development for institutional clients (project-based B2B engagements priced at €5K-€50K+ tiers), digital product sales through App Store, Google Play, and Steam (one-time license model for consumer-facing narrative games), and physical board game and merchandise sales through the company's own e-commerce store with domestic Spanish shipping. Go-to-market is sales-led, with new B2B business generated primarily through direct outreach via the website contact form. Distribution spans website direct sales (enterprise), global app marketplaces (consumer), and own e-commerce (physical products).

The customer base is concentrated in Catalan public-sector and nonprofit institutions, including Fundació Mallorca Literària, Fundació SHE/Fundació 'la Caixa', Consorci Sanitari de l'Anoia, Institut Català de la Salut, Institut Ramon Llull, Museu d'Arqueologia de Catalunya, Museu Agbar de les Aigües, and Ajuntament d'Igualada, alongside enterprises such as 3cat, The Mediapro Studio, and Ziggy's Wish. The company has received public funding from the European Union's NextGenerationEU program, Spain's Ministry of Culture and Sports, and Generalitat de Catalunya. Recent strategic activity (2024-2026) includes consecutive SAGA Audience Awards, expansion into physical products via the Land of Castles board game and Quina Animalada d'Emocions card game, and the launch of a dedicated e-commerce storefront.

Cubus Games firmographics

Firmographics
Name
Cubus Games
Legal name
Cubus Games, SL
Website
https://cubusgames.com
Company type
Private
Founded year
2012
Operating status
Operating
Headcount range
1–10 employees
Ownership category
akta.pro rank

Cubus Games industry classification

Industry
Product category
Game Development Studio
NAICS
Doll, Toy, and Game Manufacturing (33993)
SIC
Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Educational Games & Kids/Families Game Studios (MPAFAAAI)

Keywords

  • Game development studio
  • Gamification services
  • Cultural heritage games
  • Educational game development
  • Interactive narrative games

Where Cubus Games is headquartered

Location

Headquarters

HQ city
Igualada
HQ country
Spain
HQ region
Europe

Offices1 record

Markets served

Cubus Games business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Custom project development: Bespoke game development and gamification projects for institutional clients, government bodies, healthcare organizations, and cultural foundations. Projects are scoped and priced based on complexity, with budget tiers from 5K to 50K+.
  2. Digital product sales: Sale of developed games and apps through mobile app stores (App Store, Google Play) and PC platforms (Steam). Revenue from consumer-facing products with no ongoing subscription component.
  3. Board game and merchandise sales: Physical board games (e.g., Land of Castles: The board game, Quina Animalada d'Emocions card game) and branded merchandise sold through the e-commerce store, with separate shipping costs for Peninsula (7€) and Balearic Islands (15€).

Pricing tiers

ModelBillingPrice
OtherMulti-year contractEntry-level custom project (5K-10K)
OtherMulti-year contractMid-tier custom project (10K-20K)
OtherMulti-year contractUpper-mid custom project (20K-50K)
OtherMulti-year contractEnterprise-scale custom project (50K+)
Unit PricingPay-as-you-goPhysical product shipping (Peninsula)
Unit PricingPay-as-you-goPhysical product shipping (Balearic Islands)

Go-to-market motion1 record

Distribution channels4 records

Marketing channels7 records

Cubus Games product offering

Product offering

Core offering

Cubus Games is a game development studio that designs and builds custom games, video games, and gamified experiences for institutional clients in cultural heritage, healthcare, education, and government, while also publishing its own consumer-facing catalog of mobile apps, Steam games, and physical board and card games. Its core output is interactive narrative-driven software combining play, storytelling, and technology, delivered in Catalan, Spanish, and English.

Product overview

Cubus Games is a game and interactive experience development studio with over 12 years of experience creating a diverse portfolio of digital and physical products. Their offerings span mobile applications (iOS/Android), desktop/console games (Steam), and board games, organized around cultural heritage preservation, educational edutainment, and narrative entertainment. Key products include: Island of Treasures (geolocation-based legend exploration app), Kenko (healthy environment evaluation web app), Anoia Land of Castles (musical heritage discovery app), Quina Animalada d'Emocions (emotional education card game), Nico el doctor pelut (healthy habits educational game), El Retrovisor (award-winning narrative thriller), Lola Vendetta visual novel (feminist comic character adaptation), DRÁCULA and Steam Highwayman (interactive story games), Infected (interactive audiobook), and Quijote Quest for Glory (card strategy game). Their Cubus Lab serves as an innovation unit for experimental projects. The company serves cultural institutions, healthcare organizations, educational sectors, and general consumers.

Differentiator

Problem solved

Functional benefit

Brands

  • Cubus Lab: The company's laboratory for exploring new technical and creative frontiers in game development. Features experimental projects including Lola Vendetta, El Retrovisor, DRÁCULA, Steam Highwayman, Quijote, and Infected.

Products and services

  • Island of Treasures (L'Illa dels Tresors) Geolocation-based mobile app exploring Mallorca's legends through virtual map exploration and in-person visits to real-world locations, developed for Fundació Mallorca Literària and available on App Store and Google Play.
  • Kenko Web application for evaluating healthy environments for children and youth, with home and school scenarios covering sustainability, emotional management, and social relations, plus improvement challenges and analytics. Used by schools and foundations.
  • Anoia, Land of Castles (Anoia, terra de castells) Gamified mobile app for discovering the Anoia territory through 27 points of reference with historical characters and an original musical component; targets cultural tourism and regional heritage discovery.
  • Quina Animalada d'Emocions! Physical card game for emotional education designed for children from age 6, helping identify nine basic emotions and bodily sensations through animal characters and three play modes.
  • Nico, el doctor pelut (Nico, the Furry Doctor) Educational video game for children ages 4-7 teaching healthy habits including oral hygiene, hand hygiene, healthy eating, sun protection, and wound care.
  • El Retrovisor (Rearview Mirror) Narrative video game presented as a first-person thriller set inside a car, with players interacting with passengers through the rearview mirror while driving through a hostile, corrupt city.
  • Lola Vendetta en la universidad de la vida Visual novel exploring the university years of the feminist comic character Lola Vendetta, with an anxiety management system influenced by player decisions, multilingual delivery, and character voice acting.
  • DRÁCULA: Rastro de sangre (Dracula: Trail of Blood) Interactive epistolary story game in four acts set in London, Vienna, and Sofia, where players discover the story through diaries, chats, emails, and notes of protagonists.
  • Steam Highwayman Open-world adventure gamebook set in an alternate Steampunk England with over 1,000 passages of exploration, adventure, choices, and consequences.
  • Infected Hybrid interactive audiobook and game about zombie apocalypse survival, written by James Schannep and narrated by R.C. Bray, designed for repeated playthroughs with stacked odds.
  • Quijote: Quest for Glory (Quixote: Grandes Hazañas) Tactical card strategy game based on episodes from Cervantes' Don Quixote, subsidized by Spain's Ministry of Culture and Sports and distributed on Steam.
  • Custom Game Development and Gamification Services Project-based custom game development and gamification services for institutional clients, government bodies, healthcare organizations, and cultural foundations, with tiered project budgets from €5K to €50K+.

Quantifiable outcome

  • The Island of Treasures has been active since 2016 with thousands of downloads
  • +3 more outcomes

Companies that use Cubus Games

Customer profile

Named customers12 records

Segments5 records

Ideal customer profiles3 records

Cubus Games technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Cubus Games partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core and minor.

  • Fundació Mallorca LiteràriacoreStrategic or Co-development PartnerThe Fundació Mallorca Literària is the organization dedicated to preserving and promoting the language, literature, and cultural heritage of Mallorca. Cubus Games partnered with the Fundació to develop 'Island of Treasures' (L'Illa dels Tresors), part of the WoW Mallorca project, organizing Mallorca's legends into an interactive digital format with geolocated gameplay. The game has been active since 2016, with thousands of downloads.
  • Fundació SHE (Science, Health and Education) / Fundació 'la Caixa'coreStrategic or Co-development PartnerThe Fundació SHE, backed by Fundació 'la Caixa', commissioned the Kenko web app to help evaluate and transform healthy habits in homes and schools. The project targets children and adolescents, featuring two experiences adapted for different age groups, with 40 centers, 74 virtual classrooms, 242 teachers, and ~1,000 students enrolled.
  • Consorci Sanitari de l'Anoia / CAP Igualada NordcoreStrategic or Co-development PartnerThe healthcare consortium and primary care center partnered with Cubus Games on multiple projects: 'Nico, the Furry Doctor' (healthy habits app for ages 4-7) and 'Quina Animalada d'Emocions' (emotional education card game for ages 6+). Both projects address health education in the Anoia region of Catalonia.
  • Raquel Riba RossycoreStrategic or Co-development PartnerCreator of the Lola Vendetta comic character and feminist icon. Partnered with Cubus Games to develop 'Lola Vendetta at the University of Life,' an interactive visual novel exploring the character's university years. The game won both the Social Impact and Audience Awards at SAGA 2025.
  • Ramon Soler and Lia SampaiminorOthersComposer Ramon Soler created the song for 'Anoia, Land of Castles' app, and cantautora Lia Sampai performs the vocals. The app is an interactive musical journey through the castles of the Anoia region.
  • MAX (comic artist)minorOthersComic artist MAX was the first to shape the Island of Treasures imaginary world in a modern visual style. His artwork inspired the video content for each legend and the visual identity of the Island of Treasures app.

Scale indicators5 records

Recent moves6 records

Expansion highlights6 records

Cubus Games competitors and assessment

Company assessment

Direct peers

  • Tequila Works: Spanish narrative game studio of similar size and pedigree (Rime, Deadlight, The Sexy Brutale). Comparable Spanish independent studio focused on story-driven, atmospheric games.
  • Level Ex: Medical and healthcare game studio creating gamified professional training and patient-facing health experiences. Comparable vertical specialization in health-gamification and applied learning for institutional healthcare buyers.
  • Triseum: Educational video game studio developing applied learning games for higher education and institutional clients. Comparable applied-games studio serving institutional education buyers with custom-developed titles.
  • Gamelearn: Spain-based serious games studio specializing in gamified corporate training and applied learning experiences for enterprise clients. Directly comparable B2B applied-games business model and Iberian regional footprint.
  • Filament Games: US educational game studio that develops custom learning games for museums, publishers, and educational institutions. Closely comparable institutional applied-games development model and vertical diversity.
  • Pendulo Studios: Spanish adventure and narrative game developer (Runaway, Yesterday) with a long history of story-driven titles. Comparable Iberian narrative-game developer with overlapping target audiences in story-rich PC and mobile gaming.
  • HopeLab: Nonprofit that develops games and digital experiences to improve health outcomes for young people. Directly comparable in the health-gamification vertical where Cubus delivers projects for Fundació SHE and Consorci Sanitari de l'Anoia.

Broad incumbents

  • MercurySteam: Larger established Spanish game developer (Metroid Dread, Castlevania Lords of Shadow). Broad incumbent in the same Spanish narrative-game category but operating at AAA scale.

Regional players

  • The Game Kitchen: Spanish indie game studio known for Blasphemous and other narrative-driven titles. Comparable Iberian indie developer with overlapping narrative-game focus but operating at larger commercial scale.
  • Raiser Games: Spanish indie game publisher working with Spanish developers on publishing, marketing, and distribution. Adjacent Spanish indie-game ecosystem participant that could become a partner for Cubus's consumer titles.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat3 records

Key risks5 records

Customer concentration

Cubus Games social profiles

Digital presence

Cubus Games financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Cubus Games leadership team

Management profile

Number of profiles

Profiles10 records

Cubus Games funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Cubus Games M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Cubus Games

What does Cubus Games do?

Cubus Games is a game development studio that designs and builds custom games, video games, and gamified experiences for institutional clients in cultural heritage, healthcare, education, and government, while also publishing its own consumer-facing catalog of mobile apps, Steam games, and physical board and card games. Its core output is interactive narrative-driven software combining play, storytelling, and technology, delivered in Catalan, Spanish, and English.

Is Cubus Games a public or private company?

Cubus Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Cubus Games founded?

Cubus Games was founded in 2012. It employs 1 to 10 people.

Where is Cubus Games based?

Cubus Games is headquartered in Igualada, Spain, in the Europe region.

How does Cubus Games make money?

Three revenue lines are on record. Custom project development is the primary driver. The others are digital product sales and board game and merchandise sales.

Who are Cubus Games's main competitors?

Direct peers on record are Tequila Works, Level Ex, Triseum, Gamelearn, Filament Games, Pendulo Studios and HopeLab. MercurySteam is listed as a broad incumbent. Regional players are The Game Kitchen and Raiser Games.

Does Cubus Games have an API?

No public API is recorded for Cubus Games.

What industry is Cubus Games in?

Cubus Games's product category is Game Development Studio. Its primary akta.pro industry code is MPAFAAAI, Educational Games & Kids/Families Game Studios. Its NAICS code is 33993 and its SIC code is 7990.

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