Cubus Games
- Company typePrivate
- Founded2012
- HeadquartersIgualada, Spain
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Cubus Games does
Cubus Games, SL is a privately held game development studio founded around 2012 and headquartered in Igualada, Barcelona, Catalonia, Spain. The company specializes in creating custom interactive games and gamified experiences for institutional clients, with a portfolio spanning cultural heritage, healthcare, education, and brand marketing. Its core technical platform is built on Unity3D, supporting proprietary capabilities in geolocation-based game mechanics, gamified interactive storytelling with multi-language delivery, and a documented gamification design methodology refined over 12+ years. The team of approximately 10-11 multidisciplinary professionals includes Unity3D developers, narrative designers, illustrators (with credits at Marvel, Delcourt, and Boom Studios), and animators (including one with Netflix series credits), enabling full-stack project delivery in-house.
The business operates three distinct revenue streams: custom project development for institutional clients (project-based B2B engagements priced at €5K-€50K+ tiers), digital product sales through App Store, Google Play, and Steam (one-time license model for consumer-facing narrative games), and physical board game and merchandise sales through the company's own e-commerce store with domestic Spanish shipping. Go-to-market is sales-led, with new B2B business generated primarily through direct outreach via the website contact form. Distribution spans website direct sales (enterprise), global app marketplaces (consumer), and own e-commerce (physical products).
The customer base is concentrated in Catalan public-sector and nonprofit institutions, including Fundació Mallorca Literària, Fundació SHE/Fundació 'la Caixa', Consorci Sanitari de l'Anoia, Institut Català de la Salut, Institut Ramon Llull, Museu d'Arqueologia de Catalunya, Museu Agbar de les Aigües, and Ajuntament d'Igualada, alongside enterprises such as 3cat, The Mediapro Studio, and Ziggy's Wish. The company has received public funding from the European Union's NextGenerationEU program, Spain's Ministry of Culture and Sports, and Generalitat de Catalunya. Recent strategic activity (2024-2026) includes consecutive SAGA Audience Awards, expansion into physical products via the Land of Castles board game and Quina Animalada d'Emocions card game, and the launch of a dedicated e-commerce storefront.
Cubus Games firmographics
Firmographics- Name
- Cubus Games
- Legal name
- Cubus Games, SL
- Website
- https://cubusgames.com
- Company type
- Private
- Founded year
- 2012
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Ownership category
- akta.pro rank
Cubus Games industry classification
Industry- Product category
- Game Development Studio
- NAICS
- Doll, Toy, and Game Manufacturing (33993)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990)
- akta.pro primary industry
- Educational Games & Kids/Families Game Studios (MPAFAAAI)
Keywords
Where Cubus Games is headquartered
LocationHeadquarters
- HQ city
- Igualada
- HQ country
- Spain
- HQ region
- Europe
Offices1 record
Markets served
Cubus Games business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations
Revenue model
- Custom project development: Bespoke game development and gamification projects for institutional clients, government bodies, healthcare organizations, and cultural foundations. Projects are scoped and priced based on complexity, with budget tiers from 5K to 50K+.
- Digital product sales: Sale of developed games and apps through mobile app stores (App Store, Google Play) and PC platforms (Steam). Revenue from consumer-facing products with no ongoing subscription component.
- Board game and merchandise sales: Physical board games (e.g., Land of Castles: The board game, Quina Animalada d'Emocions card game) and branded merchandise sold through the e-commerce store, with separate shipping costs for Peninsula (7€) and Balearic Islands (15€).
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Multi-year contract | Entry-level custom project (5K-10K) |
| Other | Multi-year contract | Mid-tier custom project (10K-20K) |
| Other | Multi-year contract | Upper-mid custom project (20K-50K) |
| Other | Multi-year contract | Enterprise-scale custom project (50K+) |
| Unit Pricing | Pay-as-you-go | Physical product shipping (Peninsula) |
| Unit Pricing | Pay-as-you-go | Physical product shipping (Balearic Islands) |
Go-to-market motion1 record
Distribution channels4 records
Marketing channels7 records
Cubus Games product offering
Product offeringCore offering
Cubus Games is a game development studio that designs and builds custom games, video games, and gamified experiences for institutional clients in cultural heritage, healthcare, education, and government, while also publishing its own consumer-facing catalog of mobile apps, Steam games, and physical board and card games. Its core output is interactive narrative-driven software combining play, storytelling, and technology, delivered in Catalan, Spanish, and English.
Product overview
Cubus Games is a game and interactive experience development studio with over 12 years of experience creating a diverse portfolio of digital and physical products. Their offerings span mobile applications (iOS/Android), desktop/console games (Steam), and board games, organized around cultural heritage preservation, educational edutainment, and narrative entertainment. Key products include: Island of Treasures (geolocation-based legend exploration app), Kenko (healthy environment evaluation web app), Anoia Land of Castles (musical heritage discovery app), Quina Animalada d'Emocions (emotional education card game), Nico el doctor pelut (healthy habits educational game), El Retrovisor (award-winning narrative thriller), Lola Vendetta visual novel (feminist comic character adaptation), DRÁCULA and Steam Highwayman (interactive story games), Infected (interactive audiobook), and Quijote Quest for Glory (card strategy game). Their Cubus Lab serves as an innovation unit for experimental projects. The company serves cultural institutions, healthcare organizations, educational sectors, and general consumers.
Differentiator
Problem solved
Functional benefit
Brands
- Cubus Lab: The company's laboratory for exploring new technical and creative frontiers in game development. Features experimental projects including Lola Vendetta, El Retrovisor, DRÁCULA, Steam Highwayman, Quijote, and Infected.
Products and services
- Island of Treasures (L'Illa dels Tresors) Geolocation-based mobile app exploring Mallorca's legends through virtual map exploration and in-person visits to real-world locations, developed for Fundació Mallorca Literària and available on App Store and Google Play.
- Kenko Web application for evaluating healthy environments for children and youth, with home and school scenarios covering sustainability, emotional management, and social relations, plus improvement challenges and analytics. Used by schools and foundations.
- Anoia, Land of Castles (Anoia, terra de castells) Gamified mobile app for discovering the Anoia territory through 27 points of reference with historical characters and an original musical component; targets cultural tourism and regional heritage discovery.
- Quina Animalada d'Emocions! Physical card game for emotional education designed for children from age 6, helping identify nine basic emotions and bodily sensations through animal characters and three play modes.
- Nico, el doctor pelut (Nico, the Furry Doctor) Educational video game for children ages 4-7 teaching healthy habits including oral hygiene, hand hygiene, healthy eating, sun protection, and wound care.
- El Retrovisor (Rearview Mirror) Narrative video game presented as a first-person thriller set inside a car, with players interacting with passengers through the rearview mirror while driving through a hostile, corrupt city.
- Lola Vendetta en la universidad de la vida Visual novel exploring the university years of the feminist comic character Lola Vendetta, with an anxiety management system influenced by player decisions, multilingual delivery, and character voice acting.
- DRÁCULA: Rastro de sangre (Dracula: Trail of Blood) Interactive epistolary story game in four acts set in London, Vienna, and Sofia, where players discover the story through diaries, chats, emails, and notes of protagonists.
- Steam Highwayman Open-world adventure gamebook set in an alternate Steampunk England with over 1,000 passages of exploration, adventure, choices, and consequences.
- Infected Hybrid interactive audiobook and game about zombie apocalypse survival, written by James Schannep and narrated by R.C. Bray, designed for repeated playthroughs with stacked odds.
- Quijote: Quest for Glory (Quixote: Grandes Hazañas) Tactical card strategy game based on episodes from Cervantes' Don Quixote, subsidized by Spain's Ministry of Culture and Sports and distributed on Steam.
- Custom Game Development and Gamification Services Project-based custom game development and gamification services for institutional clients, government bodies, healthcare organizations, and cultural foundations, with tiered project budgets from €5K to €50K+.
Quantifiable outcome
- The Island of Treasures has been active since 2016 with thousands of downloads
- +3 more outcomes
Companies that use Cubus Games
Customer profileNamed customers12 records
Segments5 records
Ideal customer profiles3 records
Cubus Games technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Cubus Games partnerships and signals
Strategic signalPartnerships
Six partnerships are on record, tiered core and minor.
- Fundació Mallorca LiteràriacoreThe Fundació Mallorca Literària is the organization dedicated to preserving and promoting the language, literature, and cultural heritage of Mallorca. Cubus Games partnered with the Fundació to develop 'Island of Treasures' (L'Illa dels Tresors), part of the WoW Mallorca project, organizing Mallorca's legends into an interactive digital format with geolocated gameplay. The game has been active since 2016, with thousands of downloads.
- Fundació SHE (Science, Health and Education) / Fundació 'la Caixa'coreThe Fundació SHE, backed by Fundació 'la Caixa', commissioned the Kenko web app to help evaluate and transform healthy habits in homes and schools. The project targets children and adolescents, featuring two experiences adapted for different age groups, with 40 centers, 74 virtual classrooms, 242 teachers, and ~1,000 students enrolled.
- Consorci Sanitari de l'Anoia / CAP Igualada NordcoreThe healthcare consortium and primary care center partnered with Cubus Games on multiple projects: 'Nico, the Furry Doctor' (healthy habits app for ages 4-7) and 'Quina Animalada d'Emocions' (emotional education card game for ages 6+). Both projects address health education in the Anoia region of Catalonia.
- Raquel Riba RossycoreCreator of the Lola Vendetta comic character and feminist icon. Partnered with Cubus Games to develop 'Lola Vendetta at the University of Life,' an interactive visual novel exploring the character's university years. The game won both the Social Impact and Audience Awards at SAGA 2025.
- Ramon Soler and Lia SampaiminorComposer Ramon Soler created the song for 'Anoia, Land of Castles' app, and cantautora Lia Sampai performs the vocals. The app is an interactive musical journey through the castles of the Anoia region.
- MAX (comic artist)minorComic artist MAX was the first to shape the Island of Treasures imaginary world in a modern visual style. His artwork inspired the video content for each legend and the visual identity of the Island of Treasures app.
Scale indicators5 records
Recent moves6 records
Expansion highlights6 records
Cubus Games competitors and assessment
Company assessmentDirect peers
- Tequila Works: Spanish narrative game studio of similar size and pedigree (Rime, Deadlight, The Sexy Brutale). Comparable Spanish independent studio focused on story-driven, atmospheric games.
- Level Ex: Medical and healthcare game studio creating gamified professional training and patient-facing health experiences. Comparable vertical specialization in health-gamification and applied learning for institutional healthcare buyers.
- Triseum: Educational video game studio developing applied learning games for higher education and institutional clients. Comparable applied-games studio serving institutional education buyers with custom-developed titles.
- Gamelearn: Spain-based serious games studio specializing in gamified corporate training and applied learning experiences for enterprise clients. Directly comparable B2B applied-games business model and Iberian regional footprint.
- Filament Games: US educational game studio that develops custom learning games for museums, publishers, and educational institutions. Closely comparable institutional applied-games development model and vertical diversity.
- Pendulo Studios: Spanish adventure and narrative game developer (Runaway, Yesterday) with a long history of story-driven titles. Comparable Iberian narrative-game developer with overlapping target audiences in story-rich PC and mobile gaming.
- HopeLab: Nonprofit that develops games and digital experiences to improve health outcomes for young people. Directly comparable in the health-gamification vertical where Cubus delivers projects for Fundació SHE and Consorci Sanitari de l'Anoia.
Broad incumbents
- MercurySteam: Larger established Spanish game developer (Metroid Dread, Castlevania Lords of Shadow). Broad incumbent in the same Spanish narrative-game category but operating at AAA scale.
Regional players
- The Game Kitchen: Spanish indie game studio known for Blasphemous and other narrative-driven titles. Comparable Iberian indie developer with overlapping narrative-game focus but operating at larger commercial scale.
- Raiser Games: Spanish indie game publisher working with Spanish developers on publishing, marketing, and distribution. Adjacent Spanish indie-game ecosystem participant that could become a partner for Cubus's consumer titles.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks5 records
Customer concentration
Cubus Games social profiles
Digital presenceCubus Games financial estimates
Financial estimateRevenue estimate
Valuation estimate
Cubus Games leadership team
Management profileNumber of profiles
Profiles10 records
Cubus Games funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Cubus Games M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Cubus Games
What does Cubus Games do?
Cubus Games is a game development studio that designs and builds custom games, video games, and gamified experiences for institutional clients in cultural heritage, healthcare, education, and government, while also publishing its own consumer-facing catalog of mobile apps, Steam games, and physical board and card games. Its core output is interactive narrative-driven software combining play, storytelling, and technology, delivered in Catalan, Spanish, and English.
Is Cubus Games a public or private company?
Cubus Games is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Cubus Games founded?
Cubus Games was founded in 2012. It employs 1 to 10 people.
Where is Cubus Games based?
Cubus Games is headquartered in Igualada, Spain, in the Europe region.
How does Cubus Games make money?
Three revenue lines are on record. Custom project development is the primary driver. The others are digital product sales and board game and merchandise sales.
Who are Cubus Games's main competitors?
Direct peers on record are Tequila Works, Level Ex, Triseum, Gamelearn, Filament Games, Pendulo Studios and HopeLab. MercurySteam is listed as a broad incumbent. Regional players are The Game Kitchen and Raiser Games.
Does Cubus Games have an API?
No public API is recorded for Cubus Games.
What industry is Cubus Games in?
Cubus Games's product category is Game Development Studio. Its primary akta.pro industry code is MPAFAAAI, Educational Games & Kids/Families Game Studios. Its NAICS code is 33993 and its SIC code is 7990.