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Esports Team Twente

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uuid004di4z

Namestring
Esports Team Twente
Legal namestring
Esports Team Twente
Company typeenum
Private
Founded yearint
2020
Descriptiontext

Esports Team Twente (ETT) is a non-profit student organization founded in March 2020 as the 7th official student team of the University of Twente in Enschede, Netherlands. It runs eight competitive teams across League of Legends, Rocket League, Valorant, CS:GO, FIFA, Simracing, Teamfight Tactics, and Rainbow 6 Siege, and combines competitive play with academic research and applied data analytics. ETT operates four internal departments — Competition, Research, Data Analysis, and Marketing & Communication — and has built proprietary analytics tools including Riot API–powered League of Legends dashboards with a real-time win chance predictor and replay analyzer, Rocket League heatmap and decision-support tools, an Assetto Corsa simracing feedback system, and a Discord-based voice communication analysis tool that performs sentiment classification on team audio.

The organization's core technology stack combines game telemetry extraction (Riot API, replay file parsing, Assetto Corsa telemetry), a multimodal analytics dashboard fusing gameplay data, Discord voice recordings, and physiological measurements (heart rate, blood pressure, EEG, hand temperature), and applied research into psychological factors such as tilt, mindfulness, and stress. These capabilities are produced by volunteer students and researchers from the University of Twente, Saxion, and partner labs (EsportsLab, BMS Lab). Infrastructure includes the Esports Lounge Twente, a professional esports facility inside the Bastille building at UT described as the second-largest competitive esports facility in the Netherlands, and the first eSports Minor offered by a Dutch university, developed with EsportsLab.

ETT's business model is non-commercial: all positions are voluntary and unpaid, and no fees are charged to participants. Income is generated solely through a quote-based corporate partnership/sponsorship program (logo placement, streaming visibility, event access, research collaboration) and merchandise sales via the in-house dripTT brand. Customers and partners span education (University of Twente, Saxion), government and defense (Royal Dutch Navy), and sports (FC Twente, THRLL, Blueshell, Sportaal). The organization has reached up to 20,000 online spectators per competitive stream, collaborated with YouTuber Gamemeneer (1.2M+ subscribers), and won the 2022 Amazon European Esports Masters Tournament, but no revenue or financial figures are disclosed.

Short descriptiontext

Esports Team Twente is a volunteer-run, non-profit student esports organization at the University of Twente in the Netherlands that combines competitive teams across eight game titles with academic research and proprietary performance analytics dashboards, serving students, corporate partners, and research collaborators.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersEnschede, Netherlands
HQ citystring
Enschede
HQ countrystring
Netherlands
HQ regionstring
Europe
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
competitive esports teams, esports data analytics, student gaming organization, esports research consulting, esports brand partnerships
Industry5 codes
1Esports Teams & Player Organizations
CodeMPAFADABPrimaryYes
2Esports Talent & Player Management (Agents, Coaching, Training Orgs)
CodeMPAFADAHPrimaryNo
3Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud)
CodeMPAFADAIPrimaryNo
4Esports Platforms & Competitive Gaming Networks
CodeBPAMAKAHPrimaryNo
5Third-Party Tournament Organizers (TOs)
CodeMPAKANABPrimaryNo
NAICS code4 codes
  • Sports Teams and Clubs711211
  • Spectator Sports71121
  • Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures7114
  • Other Spectator Sports711219
SIC code3 codes
  • Services-Membership Sports & Recreation Clubs7997
  • Services-Amusement & Recreation Services7900
  • Services-Membership Organizations8600
Product category
Student Esports Organization
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Partnership and Sponsorship
TypeProfessional Services
Description

ETT generates value through partnerships with companies seeking to reach ambitious students and gain exposure in the esports community. Partners receive logo placement, streaming visibility, event access, and research collaboration opportunities.

esportsteamtwente.nl
2Merchandise Sales
TypeHardware Sales
Description

Sale of branded merchandise including jerseys, hoodies, beanies, scarfs, and mugs through their own webshop and merch line 'dripTT'.

esportsteamtwente.nl
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
GTM typeB2B
B2B
Offering typeServices
Services
Brand1 record
1dripTT
Description

Merchandise line launched in September, including hoodies, beanies, mugs, and other branded items.

esportsteamtwente.nl
Core offering1 text field

Esports Team Twente is a non-profit student esports organization based at the University of Twente in the Netherlands that fields competitive teams across multiple game titles (League of Legends, Rocket League, Valorant, CS:GO, FIFA, Simracing, Teamfight Tactics, Rainbow 6 Siege) while operating a research-driven analytics function and an Esports Lounge facility in the Bastille building. The organization combines competitive participation with academic research, data-driven performance coaching, and the university's Esports Minor educational program.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Won Amazon European Esports Masters Tournament (League of Legends) - European Champions
+4 more records
Product overview1 text field

Esports Team Twente is a student esports organization at the University of Twente operating as the 7th official UT student team, combining competitive esports participation with academic research and data analysis. Its offering consists of multiple competitive esports teams (League of Legends, Rocket League, Valorant, CS:GO, FIFA, SimRacing, Teamfight Tactics, Rainbow 6 Siege) that compete at national and European university levels, backed by a Research & Education division conducting unprecedented studies on esports performance factors. A core differentiator is its Data Analysis & Performance Dashboards — custom-built analytics tools extracting data from game APIs (e.g., Riot API) and replay files to provide tailored dashboards for each game title, including a real-time win chance predictor for League of Legends, positioning heatmaps for Rocket League, and feedback systems for SimRacing. The Esports Minor (the first at any Dutch university, developed with EsportsLab) offers structured academic education. The Esports Lounge Twente serves as the physical hub — a professional gaming facility with broadcast capabilities. Supporting offerings include a Discord-based Voice Communication Analysis Tool for team communication research, Showcase Events & Live Streaming for partner exposure, and Joint Research Collaboration Services for external organizations.

Scale indicator7 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-02-01
Description

FIFA esports collaboration where ETT athletes practice together with FC Twente's esports department on a bi-weekly basis to strengthen the FIFA position of Twente.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Play2Game project - collaboration to develop an intervention teaching children and adolescents to game in a healthy way. Interdisciplinary team of psychologists, esports athletes and PhD students working together.

3THRLL
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

League of Legends collaboration with esports organisation THRLL for player and coaching staff development.

esportsteamtwente.nl
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Largest esports student association in the Netherlands. Collaboration on Esports Lounge establishment, joint events, and community building. Partner organization for showcasing esports at UT.

5Gamemeneer
Strategic tierMinorTypeGTM or Marketing PartnerAnnounced on2021-01-01
Description

Influencer collaboration with popular YouTuber who has a following of more than 1.2 million subscribers for expanding reach and awareness.

esportsteamtwente.nl
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2020-03-03
Description

Research collaboration applying lessons learned from esports to contribute to training of army personnel. Games offer a reproducible, high-stress environment for testing and training team and communication skills such as leadership and decision making.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2020-03-03
Description

Research partnerships with UT Esports Lab and BMS Lab enabling frequent esports research demo events and conducting different research projects together. Led by Guido Bruinsma.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Long-established professional esports organization. Comparable as a multi-title esports team operating in some of the same game titles (LoL, CS:GO/CS2); illustrates the professional-tier ceiling ETT could aspire to but currently does not compete against.

TypeDirect peer
Description

Dutch competitive esports organization notable for its Rocket League program and association with pro player Magnus Carlsen. Comparable as a Dutch/European esports team operating across multiple competitive titles, though at a more professional and commercial scale than ETT.

TypeOthers
Description

Dutch regional sports/health organization and ETT's Play2Game partner. Comparable as the applied-research counterpart in healthy-gaming interventions, not a direct esports competitor but an adjacent ecosystem player.

TypeEmerging player
Description

US-based governing body for collegiate esports competition. Comparable as the structural template for university-team competitive circuits; comparable in mission (organizing student-tier esports tournaments) rather than direct geographic competition.

5FC Twente Esports
TypeRegional player
Description

Esports division of FC Twente, ETT's FIFA collaboration partner. Comparable as a Dutch regional esports initiative attached to a traditional sports club, illustrating an alternative operating model in the same Twente region.

6Blueshell
TypeDirect peer
Description

Largest esports student association in the Netherlands. Direct peer in the Dutch student esports ecosystem and an active collaboration partner (Esports Lounge, joint events). Operates a broader student-association model versus ETT's competitive-team focus.

TypeBroad incumbent
Description

Professional European esports organization. Comparable as a European multi-title esports org; useful benchmark for the professional-tier scale ETT would need to reach to commercialize its competitive brand.

TypeEmerging player
Description

Organizer of the European University Esports circuit — the league in which ETT competes and won. Highly comparable as the governing body of the student-tier competitive ecosystem ETT operates in.

TypeDirect peer
Description

University of Twente's research-focused esports initiative and ETT's core research partner. Directly comparable in mission (esports performance research) and co-developed the eSports Minor; operates under the same UT umbrella.

10Defusekids (Netherlands)
TypeRegional player
Description

Dutch esports talent development and education initiative. Comparable as a Dutch organization combining competitive play with research, education, and societal programs (healthy gaming), mirroring ETT's Play2Game-style activities.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration5 records

Each record includes

Title, Type, Description, Source

AI capability10 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Esports Team Twente

Student Esports Organizationesportsteamtwente.nl

Esports Team Twente is a volunteer-run, non-profit student esports organization at the University of Twente in the Netherlands that combines competitive teams across eight game titles with academic research and proprietary performance analytics dashboards, serving students, corporate partners, and research collaborators.

What Esports Team Twente does

Esports Team Twente (ETT) is a non-profit student organization founded in March 2020 as the 7th official student team of the University of Twente in Enschede, Netherlands. It runs eight competitive teams across League of Legends, Rocket League, Valorant, CS:GO, FIFA, Simracing, Teamfight Tactics, and Rainbow 6 Siege, and combines competitive play with academic research and applied data analytics. ETT operates four internal departments — Competition, Research, Data Analysis, and Marketing & Communication — and has built proprietary analytics tools including Riot API–powered League of Legends dashboards with a real-time win chance predictor and replay analyzer, Rocket League heatmap and decision-support tools, an Assetto Corsa simracing feedback system, and a Discord-based voice communication analysis tool that performs sentiment classification on team audio.

The organization's core technology stack combines game telemetry extraction (Riot API, replay file parsing, Assetto Corsa telemetry), a multimodal analytics dashboard fusing gameplay data, Discord voice recordings, and physiological measurements (heart rate, blood pressure, EEG, hand temperature), and applied research into psychological factors such as tilt, mindfulness, and stress. These capabilities are produced by volunteer students and researchers from the University of Twente, Saxion, and partner labs (EsportsLab, BMS Lab). Infrastructure includes the Esports Lounge Twente, a professional esports facility inside the Bastille building at UT described as the second-largest competitive esports facility in the Netherlands, and the first eSports Minor offered by a Dutch university, developed with EsportsLab.

ETT's business model is non-commercial: all positions are voluntary and unpaid, and no fees are charged to participants. Income is generated solely through a quote-based corporate partnership/sponsorship program (logo placement, streaming visibility, event access, research collaboration) and merchandise sales via the in-house dripTT brand. Customers and partners span education (University of Twente, Saxion), government and defense (Royal Dutch Navy), and sports (FC Twente, THRLL, Blueshell, Sportaal). The organization has reached up to 20,000 online spectators per competitive stream, collaborated with YouTuber Gamemeneer (1.2M+ subscribers), and won the 2022 Amazon European Esports Masters Tournament, but no revenue or financial figures are disclosed.

Esports Team Twente firmographics

Firmographics
Name
Esports Team Twente
Legal name
Esports Team Twente
Website
https://esportsteamtwente.nl
Company type
Private
Founded year
2020
Operating status
Operating
Headcount range
1–10 employees
Short description
Esports Team Twente is a volunteer-run, non-profit student esports organization at the University of Twente in the Netherlands that combines competitive teams across eight game titles with academic research and proprietary performance analytics dashboards, serving students, corporate partners, and research collaborators.
Ownership category
akta.pro rank

Esports Team Twente industry classification

Industry
Product category
Student Esports Organization
NAICS
Sports Teams and Clubs (711211), Spectator Sports (71121), Agents and Managers for Artists, Athletes, Entertainers, and Other Public Figures (7114), Other Spectator Sports (711219)
SIC
Services-Membership Sports & Recreation Clubs (7997), Services-Amusement & Recreation Services (7900), Services-Membership Organizations (8600)
akta.pro primary industry
Esports Teams & Player Organizations (MPAFADAB)
akta.pro secondary industries
Esports Talent & Player Management (Agents, Coaching, Training Orgs) (MPAFADAH), Esports Data, Analytics & Integrity Services (Stats, Anti-Cheat, Anti-Fraud) (MPAFADAI), Esports Platforms & Competitive Gaming Networks (BPAMAKAH), Third-Party Tournament Organizers (TOs) (MPAKANAB)

Keywords

  • Competitive esports teams
  • Esports data analytics
  • Student gaming organization
  • Esports research consulting
  • Esports brand partnerships

Where Esports Team Twente is headquartered

Location

Headquarters

HQ city
Enschede
HQ country
Netherlands
HQ region
Europe

Offices2 records

Markets served

Esports Team Twente business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure

Revenue model

  1. Partnership and Sponsorship: ETT generates value through partnerships with companies seeking to reach ambitious students and gain exposure in the esports community. Partners receive logo placement, streaming visibility, event access, and research collaboration opportunities.
  2. Merchandise Sales: Sale of branded merchandise including jerseys, hoodies, beanies, scarfs, and mugs through their own webshop and merch line 'dripTT'.

Go-to-market motion2 records

Distribution channels2 records

Marketing channels7 records

Esports Team Twente product offering

Product offering

Core offering

Esports Team Twente is a non-profit student esports organization based at the University of Twente in the Netherlands that fields competitive teams across multiple game titles (League of Legends, Rocket League, Valorant, CS:GO, FIFA, Simracing, Teamfight Tactics, Rainbow 6 Siege) while operating a research-driven analytics function and an Esports Lounge facility in the Bastille building. The organization combines competitive participation with academic research, data-driven performance coaching, and the university's Esports Minor educational program.

Product overview

Esports Team Twente is a student esports organization at the University of Twente operating as the 7th official UT student team, combining competitive esports participation with academic research and data analysis. Its offering consists of multiple competitive esports teams (League of Legends, Rocket League, Valorant, CS:GO, FIFA, SimRacing, Teamfight Tactics, Rainbow 6 Siege) that compete at national and European university levels, backed by a Research & Education division conducting unprecedented studies on esports performance factors. A core differentiator is its Data Analysis & Performance Dashboards — custom-built analytics tools extracting data from game APIs (e.g., Riot API) and replay files to provide tailored dashboards for each game title, including a real-time win chance predictor for League of Legends, positioning heatmaps for Rocket League, and feedback systems for SimRacing. The Esports Minor (the first at any Dutch university, developed with EsportsLab) offers structured academic education. The Esports Lounge Twente serves as the physical hub — a professional gaming facility with broadcast capabilities. Supporting offerings include a Discord-based Voice Communication Analysis Tool for team communication research, Showcase Events & Live Streaming for partner exposure, and Joint Research Collaboration Services for external organizations.

Differentiator

Problem solved

Functional benefit

Brands

  • dripTT: Merchandise line launched in September, including hoodies, beanies, mugs, and other branded items.

Quantifiable outcome

  • Won Amazon European Esports Masters Tournament (League of Legends) - European Champions
  • +4 more outcomes

Companies that use Esports Team Twente

Customer profile

Named customers6 records

Segments2 records

Ideal customer profiles4 records

Esports Team Twente technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration5 records

AI capability10 records

Feature5 records

Esports Team Twente partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core and minor.

  • FC TwentecoreStrategic or Co-development Partner · 1 February 2021FIFA esports collaboration where ETT athletes practice together with FC Twente's esports department on a bi-weekly basis to strengthen the FIFA position of Twente.
  • SportaalminorStrategic or Co-development Partner · 1 January 2021Play2Game project - collaboration to develop an intervention teaching children and adolescents to game in a healthy way. Interdisciplinary team of psychologists, esports athletes and PhD students working together.
  • THRLLminorStrategic or Co-development Partner · 1 January 2021League of Legends collaboration with esports organisation THRLL for player and coaching staff development.
  • BlueshellcoreStrategic or Co-development Partner · 1 January 2021Largest esports student association in the Netherlands. Collaboration on Esports Lounge establishment, joint events, and community building. Partner organization for showcasing esports at UT.
  • GamemeneerminorGTM or Marketing Partner · 1 January 2021Influencer collaboration with popular YouTuber who has a following of more than 1.2 million subscribers for expanding reach and awareness.
  • Royal Dutch NavycoreStrategic or Co-development Partner · 3 March 2020Research collaboration applying lessons learned from esports to contribute to training of army personnel. Games offer a reproducible, high-stress environment for testing and training team and communication skills such as leadership and decision making.
  • Esportslab / BMS LabcoreTechnology or Integration · 3 March 2020Research partnerships with UT Esports Lab and BMS Lab enabling frequent esports research demo events and conducting different research projects together. Led by Guido Bruinsma.

Scale indicators7 records

Recent moves7 records

Expansion highlights6 records

Esports Team Twente competitors and assessment

Company assessment

Broad incumbents

  • Evil Geniuses: Long-established professional esports organization. Comparable as a multi-title esports team operating in some of the same game titles (LoL, CS:GO/CS2); illustrates the professional-tier ceiling ETT could aspire to but currently does not compete against.
  • GamerLegion: Professional European esports organization. Comparable as a European multi-title esports org; useful benchmark for the professional-tier scale ETT would need to reach to commercialize its competitive brand.

Direct peers

  • Team Gullit: Dutch competitive esports organization notable for its Rocket League program and association with pro player Magnus Carlsen. Comparable as a Dutch/European esports team operating across multiple competitive titles, though at a more professional and commercial scale than ETT.
  • Blueshell: Largest esports student association in the Netherlands. Direct peer in the Dutch student esports ecosystem and an active collaboration partner (Esports Lounge, joint events). Operates a broader student-association model versus ETT's competitive-team focus.
  • University of Twente Esports Lab (EsportsLab): University of Twente's research-focused esports initiative and ETT's core research partner. Directly comparable in mission (esports performance research) and co-developed the eSports Minor; operates under the same UT umbrella.

Others

  • Sportaal: Dutch regional sports/health organization and ETT's Play2Game partner. Comparable as the applied-research counterpart in healthy-gaming interventions, not a direct esports competitor but an adjacent ecosystem player.

Emerging players

  • National Collegiate Esports (NACE): US-based governing body for collegiate esports competition. Comparable as the structural template for university-team competitive circuits; comparable in mission (organizing student-tier esports tournaments) rather than direct geographic competition.
  • European University Esports (EUE): Organizer of the European University Esports circuit — the league in which ETT competes and won. Highly comparable as the governing body of the student-tier competitive ecosystem ETT operates in.

Regional players

  • FC Twente Esports: Esports division of FC Twente, ETT's FIFA collaboration partner. Comparable as a Dutch regional esports initiative attached to a traditional sports club, illustrating an alternative operating model in the same Twente region.
  • Defusekids (Netherlands): Dutch esports talent development and education initiative. Comparable as a Dutch organization combining competitive play with research, education, and societal programs (healthy gaming), mirroring ETT's Play2Game-style activities.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks5 records

Key highlights6 records

Customer concentration

Esports Team Twente social profiles

Digital presence

Esports Team Twente financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Esports Team Twente leadership team

Management profile

Number of profiles

Profiles5 records

Esports Team Twente funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Esports Team Twente M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Esports Team Twente

What does Esports Team Twente do?

Esports Team Twente is a non-profit student esports organization based at the University of Twente in the Netherlands that fields competitive teams across multiple game titles (League of Legends, Rocket League, Valorant, CS:GO, FIFA, Simracing, Teamfight Tactics, Rainbow 6 Siege) while operating a research-driven analytics function and an Esports Lounge facility in the Bastille building. The organization combines competitive participation with academic research, data-driven performance coaching, and the university's Esports Minor educational program.

Is Esports Team Twente a public or private company?

Esports Team Twente is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Esports Team Twente founded?

Esports Team Twente was founded in 2020. It employs 1 to 10 people.

Where is Esports Team Twente based?

Esports Team Twente is headquartered in Enschede, Netherlands, in the Europe region.

How does Esports Team Twente make money?

Two revenue lines are on record. Partnership and Sponsorship is the primary driver. The others are merchandise Sales.

Who are Esports Team Twente's main competitors?

Broad incumbents on record are Evil Geniuses and GamerLegion. Direct peers are Team Gullit, Blueshell and University of Twente Esports Lab (EsportsLab). Sportaal is listed as an others. Emerging players are National Collegiate Esports (NACE) and European University Esports (EUE). Regional players are FC Twente Esports and Defusekids (Netherlands).

Does Esports Team Twente have an API?

No public API is recorded for Esports Team Twente.

What industry is Esports Team Twente in?

Esports Team Twente's product category is Student Esports Organization. Its primary akta.pro industry code is MPAFADAB, Esports Teams & Player Organizations, with a secondary code of MPAFADAH, Esports Talent & Player Management (Agents, Coaching, Training Orgs). Its NAICS code is 711211 and its SIC code is 7997.

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