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GameJam

Full company profile

uuid004gy6e

Namestring
GameJam
Legal namestring
GameJam Studio
Websiteurl
gamejam.ru
Company typeenum
Private
Founded yearint
2010
Descriptiontext

GameJam Studio is a small, independent Russian game development company founded in 2010 and based in St. Petersburg, operating with approximately 7 employees. The studio's stated mission is to eventually build its 'Dream Game' combining hardcore, strategy, space, and RPG elements. Its portfolio spans zero-player fighting games (Micronia, 2010), a social city builder (Новый Город, 2011, cancelled), an iOS arcade game (Jungle Rush, 2012), a custom isometric Flash engine (IsoBlit, 2012, discontinued after Flash obsolescence), a mobile city builder co-developed with publisher Game Garden (Fairy Kingdom HD / Королевские Сказки, 2013), and competition entries Rabbit Must Die (2013) and VHS Story (2014, in development). The studio's current flagship, VHS Story, is a tycoon game about a fighter with extensive 90s culture references rendered in nostalgic pixel art, and won the Grand Prix at GamesJamKanobu.

The studio's technology stack reflects cross-platform versatility rather than specialization: founders Святослав Черкасов and Никита Кулага list proficiency in C/C++, C#, Java, Flash, Unity, and Adobe Air, and the team has built proprietary engine components (IsoBlit) and shipped across iOS, Android, Amazon, VK, and HTML5 web. Distribution is achieved through major app stores, the VK social network, and project-specific microsites (vhs-story.com, fairykingdom.ru, micronia.ru), with marketing primarily driven by participation in regional game jams such as GamesJamKanobu and Next Castle Party 2013.

GameJam's business model combines two revenue streams: one-time-license indie game development (original IP including VHS Story and Rabbit Must Die) and professional-services work for external publishers, evidenced by the Game Garden co-development engagement on Fairy Kingdom HD. The studio is bootstrapped with no disclosed funding, no enterprise customers, and no publicly available pricing; operating status is active but commercial output is limited to a single co-developed mobile title, with the studio's current commercial prospects hinging on the release of VHS Story.

Short descriptiontext

GameJam Studio is a small bootstrapped Russian indie game developer based in St. Petersburg that builds original titles across mobile, social, and web platforms. Its current flagship is VHS Story, a 90s-themed pixel-art tycoon game in development since 2014.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
Markets served

Serves global market

Keyword5 values
indie game development, mobile game development, pixel art games, video game development, 2D game engine
Industry2 codes
1Strategy/4X/Management Game Studios
CodeMPAFAAAKPrimaryYes
2Social/UGC & Sandbox Game Studios (Roblox-like)
CodeMPAFAAAFPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Games, Toys & Children's Vehicles (No Dolls & Bicycles)3944
Product category
Video Games
Social media profiles1 record
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Game Development Services
TypeProfessional Services
Description

Developed mobile games for publishers including city builder Fairy Kingdom HD for Game Garden on iOS, Android, and Amazon platforms.

gamejam.ru
2Indie Game Development
TypeOne Time License
Description

Original game development with intention to create 'Dream Game' combining hardcore, strategy, space, RPG elements. Current project VHS Story in development.

gamejam.ru
Marketing channels2 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2C
B2C
Offering typeSoftware
Software
Core offering1 text field

GameJam Studio is a small indie game development company that designs and develops original games across mobile (iOS, Android, Amazon), social, and web platforms. Its portfolio spans pixel-art tycoon and arcade titles such as the in-development VHS Story (90s-themed tycoon), Rabbit Must Die (2D MOBA platformer), Fairy Kingdom HD (mobile city builder co-developed with Game Garden), and Jungle Rush (iOS arcade). Titles are frequently validated through game-jam competition wins rather than large-scale marketing.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 2 values shown
  • Grand Prix winner at GamesJamKanobu for VHS Story
+1 more record
Product overview1 text field

GameJam is a young independent game development company that has developed multiple game products across different genres and platforms. Their portfolio includes: VHS Story (current project, a 90s-themed tycoon game in pixel art), Rabbit Must Die (arcade MOBA platformer), Fairy Kingdom HD (mobile city builder developed with Game Garden), Jungle Rush (iOS arcade game), and Micronia (zero-player fighting game with character editor). They have experience across social games, mobile games, and 2D graphics engine development. Their current focus is on VHS Story, which incorporates hardcore, strategy, space, and RPG elements toward creating their "Dream Game."

Product and service4 records
1VHS Story
CategoryVideo Games
Description

Tycoon game featuring a fighter character with extensive references to 90s culture, implemented in nostalgic pixel art style with nonlinear progression, perks, upgrades, and management mechanics. Grand Prix winner of the GamesJamKanobu competition.

2Rabbit Must Die
CategoryVideo Games
Description

Arcade 2D MOBA platformer developed as a 7-day competition entry for Next Castle Party 2013. Won best esports game and audience choice award nominations.

3Fairy Kingdom HD (Королевские Сказки)
CategoryVideo Games
Description

Story-driven mobile city builder developed in partnership with Game Garden, available on iOS, Android, and Amazon platforms. Built in Unity.

4Jungle Rush
CategoryVideo Games
Description

Colorful arcade game for iPhone and iPad. Developed over 2.5 months to test Adobe Air capabilities on mobile platforms.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership1 partner
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2013-01-01
Description

GameJam developed the mobile city builder Fairy Kingdom HD (Fairy Kingdom) jointly with Game Garden. The game was released on iOS, Android, and Amazon platforms.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Developer of Baldur's Gate 3 and Divinity series, with deep roots in hardcore RPG/strategy gameplay. Comparable as a strategy/RPG-focused developer whose founders are strategy-game enthusiasts, though at vastly greater scale.

TypeDirect peer
Description

Small Russian indie studio known for hardcore, narrative-heavy titles like Pathologic. Closely comparable as a similarly-sized Russian indie developer pursuing a hardcore, niche creative vision rather than mainstream commercial releases.

TypeDirect peer
Description

Small indie studio behind Hades, Bastion, and Transistor. Comparable as a tight-knit indie developer focused on original, stylized games with strong narrative and RPG/strategy-adjacent mechanics.

TypeBroad incumbent
Description

Major Russian mobile developer behind Gardenscapes and Homescapes. Comparable as a Russian-headquartered studio with city-builder / casual mobile heritage that dwarf GameJam in scale and resources.

TypeDirect peer
Description

French developer of 4X/strategy games (Endless series, Humankind). Directly comparable genre focus on hardcore strategy and management games that GameJam's VHS Story is built to address.

TypeDirect peer
Description

Indie studio and publisher of pixel-art games including Stardew Valley and Starbound. Comparable small indie team with a similar nostalgic pixel-art aesthetic and grassroots distribution approach.

TypeBroad incumbent
Description

Developer of grand strategy titles (Crusader Kings, Europa Universalis). Comparable as a strategy-game specialist whose product DNA directly overlaps with GameJam's stated inspirations.

TypeDirect peer
Description

Small French indie cooperative behind Dead Cells. Comparable as a tiny, focused indie studio that built a breakout hit with a small team and clear creative vision.

TypeBroad incumbent
Description

Russian mobile developer of Cut the Rope and CATS. Comparable as a Russian mobile game studio with cross-platform distribution experience, though much larger and more commercialized.

TypeOthers
Description

Russian mobile publisher and GameJam's direct co-development partner on Fairy Kingdom HD. Listed as an adjacent ecosystem participant rather than competitor due to publisher/developer relationship.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile1 record

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature1 record

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles2 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

GameJam

Video Gamesgamejam.ru

GameJam Studio is a small bootstrapped Russian indie game developer based in St. Petersburg that builds original titles across mobile, social, and web platforms. Its current flagship is VHS Story, a 90s-themed pixel-art tycoon game in development since 2014.

What GameJam does

GameJam Studio is a small, independent Russian game development company founded in 2010 and based in St. Petersburg, operating with approximately 7 employees. The studio's stated mission is to eventually build its 'Dream Game' combining hardcore, strategy, space, and RPG elements. Its portfolio spans zero-player fighting games (Micronia, 2010), a social city builder (Новый Город, 2011, cancelled), an iOS arcade game (Jungle Rush, 2012), a custom isometric Flash engine (IsoBlit, 2012, discontinued after Flash obsolescence), a mobile city builder co-developed with publisher Game Garden (Fairy Kingdom HD / Королевские Сказки, 2013), and competition entries Rabbit Must Die (2013) and VHS Story (2014, in development). The studio's current flagship, VHS Story, is a tycoon game about a fighter with extensive 90s culture references rendered in nostalgic pixel art, and won the Grand Prix at GamesJamKanobu.

The studio's technology stack reflects cross-platform versatility rather than specialization: founders Святослав Черкасов and Никита Кулага list proficiency in C/C++, C#, Java, Flash, Unity, and Adobe Air, and the team has built proprietary engine components (IsoBlit) and shipped across iOS, Android, Amazon, VK, and HTML5 web. Distribution is achieved through major app stores, the VK social network, and project-specific microsites (vhs-story.com, fairykingdom.ru, micronia.ru), with marketing primarily driven by participation in regional game jams such as GamesJamKanobu and Next Castle Party 2013.

GameJam's business model combines two revenue streams: one-time-license indie game development (original IP including VHS Story and Rabbit Must Die) and professional-services work for external publishers, evidenced by the Game Garden co-development engagement on Fairy Kingdom HD. The studio is bootstrapped with no disclosed funding, no enterprise customers, and no publicly available pricing; operating status is active but commercial output is limited to a single co-developed mobile title, with the studio's current commercial prospects hinging on the release of VHS Story.

GameJam firmographics

Firmographics
Name
GameJam
Legal name
GameJam Studio
Website
https://gamejam.ru
Company type
Private
Founded year
2010
Operating status
Operating
Headcount range
1–10 employees
Short description
GameJam Studio is a small bootstrapped Russian indie game developer based in St. Petersburg that builds original titles across mobile, social, and web platforms. Its current flagship is VHS Story, a 90s-themed pixel-art tycoon game in development since 2014.
Ownership category
akta.pro rank

GameJam industry classification

Industry
Product category
Video Games
NAICS
Software Publishers (5132)
SIC
Games, Toys & Children's Vehicles (No Dolls & Bicycles) (3944)
akta.pro primary industry
Strategy/4X/Management Game Studios (MPAFAAAK)
akta.pro secondary industry
Social/UGC & Sandbox Game Studios (Roblox-like) (MPAFAAAF)

Keywords

  • Indie game development
  • Mobile game development
  • Pixel art games
  • Video game development
  • 2D game engine

GameJam business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Development Services: Developed mobile games for publishers including city builder Fairy Kingdom HD for Game Garden on iOS, Android, and Amazon platforms.
  2. Indie Game Development: Original game development with intention to create 'Dream Game' combining hardcore, strategy, space, RPG elements. Current project VHS Story in development.

Go-to-market motion1 record

Distribution channels4 records

Marketing channels2 records

GameJam product offering

Product offering

Core offering

GameJam Studio is a small indie game development company that designs and develops original games across mobile (iOS, Android, Amazon), social, and web platforms. Its portfolio spans pixel-art tycoon and arcade titles such as the in-development VHS Story (90s-themed tycoon), Rabbit Must Die (2D MOBA platformer), Fairy Kingdom HD (mobile city builder co-developed with Game Garden), and Jungle Rush (iOS arcade). Titles are frequently validated through game-jam competition wins rather than large-scale marketing.

Product overview

GameJam is a young independent game development company that has developed multiple game products across different genres and platforms. Their portfolio includes: VHS Story (current project, a 90s-themed tycoon game in pixel art), Rabbit Must Die (arcade MOBA platformer), Fairy Kingdom HD (mobile city builder developed with Game Garden), Jungle Rush (iOS arcade game), and Micronia (zero-player fighting game with character editor). They have experience across social games, mobile games, and 2D graphics engine development. Their current focus is on VHS Story, which incorporates hardcore, strategy, space, and RPG elements toward creating their "Dream Game."

Differentiator

Problem solved

Functional benefit

Products and services

  • VHS Story Tycoon game featuring a fighter character with extensive references to 90s culture, implemented in nostalgic pixel art style with nonlinear progression, perks, upgrades, and management mechanics. Grand Prix winner of the GamesJamKanobu competition.
  • Rabbit Must Die Arcade 2D MOBA platformer developed as a 7-day competition entry for Next Castle Party 2013. Won best esports game and audience choice award nominations.
  • Fairy Kingdom HD (Королевские Сказки) Story-driven mobile city builder developed in partnership with Game Garden, available on iOS, Android, and Amazon platforms. Built in Unity.
  • Jungle Rush Colorful arcade game for iPhone and iPad. Developed over 2.5 months to test Adobe Air capabilities on mobile platforms.

Quantifiable outcome

  • Grand Prix winner at GamesJamKanobu for VHS Story
  • +1 more outcomes

Companies that use GameJam

Customer profile

Segments1 record

Ideal customer profiles1 record

GameJam technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature1 record

GameJam partnerships and signals

Strategic signal

Partnerships

One partnership is on record.

  • Game GardencoreStrategic or Co-development Partner · 1 January 2013GameJam developed the mobile city builder Fairy Kingdom HD (Fairy Kingdom) jointly with Game Garden. The game was released on iOS, Android, and Amazon platforms.

Scale indicators1 record

Recent moves6 records

Expansion highlights4 records

GameJam competitors and assessment

Company assessment

Direct peers

  • Larian Studios: Developer of Baldur's Gate 3 and Divinity series, with deep roots in hardcore RPG/strategy gameplay. Comparable as a strategy/RPG-focused developer whose founders are strategy-game enthusiasts, though at vastly greater scale.
  • Ice-Pick Lodge: Small Russian indie studio known for hardcore, narrative-heavy titles like Pathologic. Closely comparable as a similarly-sized Russian indie developer pursuing a hardcore, niche creative vision rather than mainstream commercial releases.
  • Supergiant Games: Small indie studio behind Hades, Bastion, and Transistor. Comparable as a tight-knit indie developer focused on original, stylized games with strong narrative and RPG/strategy-adjacent mechanics.
  • Amplitude Studios: French developer of 4X/strategy games (Endless series, Humankind). Directly comparable genre focus on hardcore strategy and management games that GameJam's VHS Story is built to address.
  • Chucklefish: Indie studio and publisher of pixel-art games including Stardew Valley and Starbound. Comparable small indie team with a similar nostalgic pixel-art aesthetic and grassroots distribution approach.
  • Motion Twin: Small French indie cooperative behind Dead Cells. Comparable as a tiny, focused indie studio that built a breakout hit with a small team and clear creative vision.

Broad incumbents

  • Playrix: Major Russian mobile developer behind Gardenscapes and Homescapes. Comparable as a Russian-headquartered studio with city-builder / casual mobile heritage that dwarf GameJam in scale and resources.
  • Paradox Development Studio: Developer of grand strategy titles (Crusader Kings, Europa Universalis). Comparable as a strategy-game specialist whose product DNA directly overlaps with GameJam's stated inspirations.
  • ZeptoLab: Russian mobile developer of Cut the Rope and CATS. Comparable as a Russian mobile game studio with cross-platform distribution experience, though much larger and more commercialized.

Others

  • Game Garden: Russian mobile publisher and GameJam's direct co-development partner on Fairy Kingdom HD. Listed as an adjacent ecosystem participant rather than competitor due to publisher/developer relationship.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat3 records

Key risks6 records

Key highlights5 records

Customer concentration

GameJam social profiles

Digital presence

GameJam financial estimates

Financial estimate

Revenue estimate

Valuation estimate

GameJam leadership team

Management profile

Number of profiles

Profiles2 records

GameJam funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

GameJam M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about GameJam

What does GameJam do?

GameJam Studio is a small indie game development company that designs and develops original games across mobile (iOS, Android, Amazon), social, and web platforms. Its portfolio spans pixel-art tycoon and arcade titles such as the in-development VHS Story (90s-themed tycoon), Rabbit Must Die (2D MOBA platformer), Fairy Kingdom HD (mobile city builder co-developed with Game Garden), and Jungle Rush (iOS arcade). Titles are frequently validated through game-jam competition wins rather than large-scale marketing.

Is GameJam a public or private company?

GameJam is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was GameJam founded?

GameJam was founded in 2010. It employs 1 to 10 people.

How does GameJam make money?

Two revenue lines are on record. Game Development Services are the primary driver. The others are indie Game Development.

Who are GameJam's main competitors?

Direct peers on record are Larian Studios, Ice-Pick Lodge, Supergiant Games, Amplitude Studios, Chucklefish and Motion Twin. Broad incumbents are Playrix, Paradox Development Studio and ZeptoLab. Game Garden is listed as an others.

Does GameJam have an API?

No public API is recorded for GameJam.

What industry is GameJam in?

GameJam's product category is Video Games. Its primary akta.pro industry code is MPAFAAAK, Strategy/4X/Management Game Studios, with a secondary code of MPAFAAAF, Social/UGC & Sandbox Game Studios (Roblox-like). Its NAICS code is 5132 and its SIC code is 3944.

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