Ikigai - Games for Citizens
Ikigai - Games for Citizens is a French national consortium that develops and distributes free educational games and gamified learning tools to universities, schools, and the general public, reaching approximately 1 million students through a multi-ministry-supported network.
- Company typePrivate
- Founded-
- HeadquartersParis, France
- Headcount11–50
- GTM typeB2B and B2C
- OfferingSoftware
What Ikigai - Games for Citizens does
Ikigai - Games for Citizens is a French national consortium d'intérêt général founded in 2017 and headquartered in Paris, operating as the first national production and research pole in educational gamification in France. It is explicitly supported by three French ministries — the Ministry of Higher Education and Research, the Ministry of National Education, and the Ministry of Culture — and is hosted at Plateau Urbain, 13 Rue Santeuil, 75005 Paris. The organization serves approximately 1 million students across a national consortium of universities, grandes écoles, and schools, alongside teachers, cultural and scientific institutions (BnF, CEA, Sapiens/Learning Planet Institute), and the general public.
Its core product offering is the Suite Pluridisciplinaire Ikigai, comprising three interconnected multisupport applications: FlashCards by Ikigai (spaced repetition memorization co-produced with Université de Lille and Université Paris-Saclay), Masters Quiz! (formative evaluation and peer testing via multiple-choice questionnaires co-produced with Sorbonne Université and Université de Limoges), and Rank it (knowledge classification by value axes co-produced with ENS Paris-Saclay, Université Paris-Saclay, and Institut Villebon Georges Charpak). The portfolio extends to 20+ games including standalone narrative and investigation titles such as Hellink (critical thinking and fake news), Arausio (Roman antiquity), Partyright (license identification), and On vous rappellera (job interview preparation with Université de Nîmes), plus partner-produced titles like Le Prisonnier Quantique (CEA), Le Royaume d'Istyald (BnF), Neuroboost and Blockchain Battle (PlayCurious/Polytech), and Learningscape (Sapiens). Distribution runs through the centralized ikigai.games platform, native iOS and Android apps, Windows and Mac desktop clients, and progressive integration into institutional Moodle LMS environments.
Ikigai's business model is grant-funded rather than commercial. All games and teacher services are provided free of charge to the public and to member institutions. Operating revenue derives from national and European innovation programs, most notably the €5M FORTEIM award from France 2030's AMI 'Compétences et Métiers d'Avenir' (Banque des Territoires) signed in July 2024 within a €10M total budget co-financed by 14 partners over three years, the Digital FCU laureate status with France Université Numérique under AMI CMA 2023 with 19 universities, and participation in the Prometheus-X skills data space under the Digital Europe Programme (DIGITAL-2022-CLOUD-AI). Ikigai also generates indirect revenue by helping partners draft institutional funding applications, co-financing projects, and co-developing pedagogical solutions regardless of maturity. Strategic endorsements include Ubisoft's industry support and invitations to events such as VivaTech 2026 on the Île-de-France Region stand.
Ikigai - Games for Citizens firmographics
Firmographics- Name
- Ikigai - Games for Citizens
- Legal name
- Ikigai Games for Citizens
- Website
- https://gfc.ikigai.games
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Ikigai - Games for Citizens is a French national consortium that develops and distributes free educational games and gamified learning tools to universities, schools, and the general public, reaching approximately 1 million students through a multi-ministry-supported network.
- Ownership category
- akta.pro rank
Ikigai - Games for Citizens industry classification
Industry- Product category
- Educational Gamification Software
- akta.pro primary industry
- Interactive Learning Games & Gamified Courseware (EDAGALAL)
- akta.pro secondary industries
- Simulation, Scenario & Serious Games Design (EDAGAKAH), Game-Based Learning & Gamification Authoring (EDAFAHAF), Educational Games & Kids/Families Game Studios (MPAFAAAI)
Keywords
Where Ikigai - Games for Citizens is headquartered
LocationHeadquarters
- HQ city
- Paris
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Ikigai - Games for Citizens business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Operations, Infrastructure
Revenue model
- Free Educational Services: Games and tools are provided free of charge to the general public. Associated services for teachers in member institutions are also free. Revenue is not derived from these services directly but through project funding and consortium memberships.
- Project Funding (France 2030): Ikigai receives funding through national programs like France 2030. The FORTEIM project was awarded 5 million euros from AMI 'Compétences et Métiers d'Avenir' with a total project budget of nearly 10 million euros co-funded by partners over 3 years. The Digital FCU project involved participation with 19 universities through France Université Numérique.
- Co-development and Co-financing Services: Ikigai helps partners with project responses to institutional calls for projects, co-financing projects, and co-development of pedagogical innovation or learning solutions regardless of project maturity level.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Freemium | Monthly | Free tier for general public and educators |
Go-to-market motion2 records
Distribution channels4 records
Marketing channels7 records
Ikigai - Games for Citizens product offering
Product offeringCore offering
Ikigai Games for Citizens develops and distributes a portfolio of educational games and gamification tools designed for teaching, learning, and cultural/scientific mediation. Its core offerings include a multidisciplinary product suite (FlashCards by Ikigai, Masters Quiz!, Rank it), standalone serious games (Hellink, Arausio, On vous rappellera, Partyright), and a centralized distribution platform (ikigai.games) accessible across web, iOS, Android, Windows, and Mac. Games and tools are offered free of charge to the general public, with additional institutional features for teachers at member consortium institutions.
Product overview
Ikigai Games for Citizens is a national production and research pole in gamification supported by the French Ministry of Higher Education and Research, Ministry of National Education, and Ministry of Culture. The company's offering is organized as a platform with interconnected products: the Ikigai Games Platform (centralized distribution portal) hosting a portfolio of games and educational applications. The core product suite is the Suite Pluridisciplinaire Ikigai, comprising three interconnected applications: FlashCards by Ikigai (spaced repetition memorization), Masters Quiz! (formative evaluation via multiple choice), and Rank it (knowledge classification). The portfolio also includes standalone games such as Hellink (critical thinking cyberpunk adventure), Arausio (Roman archaeology investigation), Partyright (license identification), On vous rappellera (job interview preparation), and partner-created titles including Le Royaume d'Istyald, Neuroboost, Le Prisonnier Quantique, Blockchain Battle, and Learningscape. The platform targets universities, schools, and the general public, with free public access and institutional features for member establishments.
Differentiator
Problem solved
Functional benefit
Brands
- FlashCards by Ikigai: Multisupport application for revision and long-term knowledge anchoring using spaced repetition algorithm, co-produced with Université de Lille.
- Masters Quiz!
- Rank it
- Hellink
- Arausio
- Partyright
- On vous rappellera
- Ikigai Tour
- Let's play by Ikigai
Products and services
- FlashCards by Ikigai A multi-platform (iOS, Android, Windows, Mac) educational application for memorization and long-term knowledge retention using a spaced-repetition algorithm based on cognitive science / Ebbinghaus principles; teachers can create and share custom card packs via private FlashCode, with LaTeX support, progress tracking, gamification and Moodle integration. Targeted at students and teachers for exam preparation and knowledge anchoring.
- Masters Quiz! A multi-platform formative evaluation application using multiple-choice questionnaires enriched with pedagogical arguments and links to reliable sources; supports multiplayer challenges, collective events, teacher dashboards for personalized quiz creation, and Moodle integration. Targeted at teachers and students for cohort animation and peer testing.
- Rank it A multi-platform educational application for ranking/classifying knowledge items along value axes (chronology, hierarchy, priority, logic); includes solo and multiplayer modes, projection mode for classroom use, and Moodle integration. Targeted at teachers and students for structuring and contextualizing knowledge.
- Hellink A narrative adventure game set in a cyberpunk universe that mixes humor with critical thinking training; players help Elixène Seyrig, a cybercrime expert, solve a major hack by bouncing between keywords, researching information and confronting adversaries' lies. Targeted at students and the general public for media literacy and critical thinking skills.
- Arausio An investigation game for exploring the Roman amphitheater of Orange and discovering Roman antiquity. Targeted at students and the general public for cultural and historical mediation.
- Partyright A board game for learning to identify the subtleties between different software licenses and choosing the correct one. Targeted at students and professionals for intellectual property and licensing literacy.
- On vous rappellera A narrative game placing learners in the role of a job candidate who prepares for and succeeds in multiple job interviews; develops preparation, research, argumentation and decision-making skills. Targeted at students and job seekers for professional interview preparation.
- Le Royaume d'Istyald A partner-created educational game produced by the Bibliothèque Nationale de France (BnF), featured in the Ikigai catalog for cultural mediation. Targeted at students and the general public.
- Neuroboost A partner-created educational game produced by PlayCurious (Polytech network), featured in the Ikigai catalog. Targeted at students and the general public for neuroscience-themed learning.
- Le Prisonnier Quantique A partner-created educational game produced by CEA, featured in the Ikigai catalog for quantum physics outreach. Targeted at students and the general public for scientific mediation.
- Blockchain Battle A partner-created educational game produced by PlayCurious, featured in the Ikigai catalog for blockchain technology literacy. Targeted at students and the general public.
- Learningscape (Escape Game) A partner-created escape room educational game produced by Sapiens / Learning Planet Institute, featured in the Ikigai catalog for educational and scientific mediation. Targeted at students and the general public.
- Ikigai Games Platform A centralized web game distribution platform that makes educational games accessible to the general public and offers institutional features for teachers and member establishments. Targeted at students, teachers, and educational institutions in France.
- Suite Pluridisciplinaire Ikigai A multidisciplinary suite of three interconnected applications (FlashCards by Ikigai, Masters Quiz!, Rank it) designed to cover the principal domains conditioning learning and support exam success and training hybridization across memorization, evaluation and classification. Targeted at teachers and educational institutions.
Quantifiable outcome
- Approximately 1 million students can be reached through member institutions
- +2 more outcomes
Companies that use Ikigai - Games for Citizens
Customer profileNamed customers12 records
Segments5 records
Ideal customer profiles4 records
Ikigai - Games for Citizens technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration1 record
Feature5 records
Ikigai - Games for Citizens partnerships and signals
Strategic signalPartnerships
Five partnerships are on record, tiered flagship and core.
- CINav (Cluster Industries de la Navale)flagshipCINav partnered with Ikigai for the FORTEIM project (€10M total budget, €5M from France 2030) focused on eco-energy transition training for maritime industries. Ikigai contributes serious games for effective learning. The project involves 14 academic and industrial partners over 3 years.
- France Université Numérique (FUN)flagshipIkigai participates in the Digital FCU project led by France Université Numérique with 19 universities for continuous professional training innovation through games. Ikigai produces ambitious games for skills acquisition.
- UbisoftcoreUbisoft, French world leader in video games, provides industry endorsement and strategic support. Ex VP Editorial O. Dauba stated Ikigai brings diversity to the video game industry and independent initiatives influence mainstream gaming.
- Prometheus-XcoreIkigai is part of the Prometheus-X ecosystem for building the skills data space of tomorrow. Collaboration on DIGITAL EUROPE PROGRAMME for data infrastructure in education and skills.
- Région Île-de-FrancecoreInvited Ikigai to present at VivaTech 2026 on their exhibition stand (Hall 7.2 - Stand D14). Supported by Direction de l'Innovation, Recherche et l'Enseignement supérieur.
Scale indicators5 records
Recent moves6 records
Expansion highlights6 records
Ikigai - Games for Citizens competitors and assessment
Company assessmentDirect peers
- Triseum: Triseum develops serious games for higher education covering economics, history, and STEM. It is directly comparable to Ikigai's higher-education serious-games suite (Rank it, On vous rappellera), targeting university instructors with curriculum-aligned narrative and simulation games.
- Classcraft: Classcraft is a gamification platform that turns classroom management and learning into role-playing game mechanics for K-12 and higher education. It overlaps directly with Ikigai's gamification mission for teachers and students, focusing on engagement and formative evaluation.
- Kahoot!: Kahoot! is a global game-based learning platform offering quiz-driven, multiplayer educational games for schools and enterprises. It is the closest direct competitor in the educational quiz/gamification space where Ikigai's Masters Quiz! operates, with similar target users (teachers and students) and freemium-plus-paid model.
- DragonBox (Kahoot!): DragonBox is a studio specializing in educational mobile and tablet games that teach math and logic through gameplay. It overlaps with Ikigai's educational game catalog (Hellink, Arausio) as a specialist studio producing playful, subject-specific learning apps.
Emerging players
- Labster: Labster builds immersive 3D virtual lab simulations for university science courses. It shares Ikigai's higher-education serious-games orientation and consortium-driven institutional sales model, with overlap on subjects like physics (Le Prisonnier Quantique).
Others
- France Université Numérique (FUN): FUN is the French national platform for online higher-education courses and MOOCs. Ikigai is a partner in the Digital FCU project led by FUN; both target the same French higher-education audience for digital learning innovation, making FUN an adjacent ecosystem participant rather than direct competitor.
Broad incumbents
- Duolingo: Duolingo is the global leader in gamified consumer learning with a freemium mobile-first model. It is a broader incumbent in gamified education, far larger and consumer-focused, but shares Ikigai's spaced-repetition pedagogy and game-loop engagement patterns.
- Amplify: Amplify is a large US-based curriculum and educational games publisher serving K-12. It overlaps with Ikigai's mission of integrating serious games into curriculum, but operates as a broad incumbent with proprietary standards-aligned content rather than a consortium network.
- Minecraft: Education Edition (Microsoft): Microsoft's Minecraft: Education Edition is a game-based learning platform used widely in schools for STEM, history and creativity. It is a broader incumbent in the educational games category where Ikigai competes for teacher adoption and curriculum time.
Regional players
- Universcience: Universcience is the French public institution for science and culture mediation (Cité des Sciences et de l'Industrie, Palais de la Découverte). It shares Ikigai's cultural and scientific mediation mission, French public-sector backing, and audience (general public and students), making it a comparable regional player in edutainment.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Ikigai - Games for Citizens social profiles
Digital presenceIkigai - Games for Citizens financial estimates
Financial estimateRevenue estimate
Valuation estimate
Ikigai - Games for Citizens leadership team
Management profileNumber of profiles
Profiles2 records
Ikigai - Games for Citizens funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Ikigai - Games for Citizens M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Ikigai - Games for Citizens
What does Ikigai - Games for Citizens do?
Ikigai Games for Citizens develops and distributes a portfolio of educational games and gamification tools designed for teaching, learning, and cultural/scientific mediation. Its core offerings include a multidisciplinary product suite (FlashCards by Ikigai, Masters Quiz!, Rank it), standalone serious games (Hellink, Arausio, On vous rappellera, Partyright), and a centralized distribution platform (ikigai.games) accessible across web, iOS, Android, Windows, and Mac. Games and tools are offered free of charge to the general public, with additional institutional features for teachers at member consortium institutions.
Is Ikigai - Games for Citizens a public or private company?
Ikigai - Games for Citizens is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Ikigai - Games for Citizens founded?
Ikigai - Games for Citizens was founded in -1. It employs 11 to 50 people.
Where is Ikigai - Games for Citizens based?
Ikigai - Games for Citizens is headquartered in Paris, France, in the Europe region.
How does Ikigai - Games for Citizens make money?
Three revenue lines are on record. Free Educational Services are the primary driver. The others are project Funding (France 2030) and co-development and Co-financing Services.
Who are Ikigai - Games for Citizens's main competitors?
Direct peers on record are Triseum, Classcraft, Kahoot! and DragonBox (Kahoot!). Labster is listed as an emerging player. France Université Numérique (FUN) is listed as an others. Broad incumbents are Duolingo, Amplify and Minecraft: Education Edition (Microsoft). Universcience is listed as a regional player.
Does Ikigai - Games for Citizens have an API?
No public API is recorded for Ikigai - Games for Citizens.
What industry is Ikigai - Games for Citizens in?
Ikigai - Games for Citizens's product category is Educational Gamification Software. Its primary akta.pro industry code is EDAGALAL, Interactive Learning Games & Gamified Courseware, with a secondary code of EDAGAKAH, Simulation, Scenario & Serious Games Design.