School of Interactive Games and Media at RIT
The School of Interactive Games and Media (IGM) is an academic department within RIT's Golisano College of Computing and Information Sciences that offers undergraduate, graduate, and doctoral programs in game design, interactive media, and computer graphics, serving prospective students globally through RIT's centralized admissions.
- Company typePublic
- Founded-
- HeadquartersRochester, United States
- Headcount11–50
- GTM typeB2C
- OfferingServices
What School of Interactive Games and Media at RIT does
The School of Interactive Games and Media (IGM) is an academic department within the Golisano College of Computing and Information Sciences at Rochester Institute of Technology (RIT), a public university in Rochester, New York. IGM delivers undergraduate degrees in Game Design and Development and New Media Interactive Development, a Master of Science in Game Design and Development, and a Ph.D. in Computing and Information Sciences, alongside minors and immersions in Game Design, Game Development, Computer Graphics and Visualization, and Geographic Information Systems. Faculty and students collaborate in MAGIC Spell Studios, a state-of-the-art production facility equipped with industry-standard game engines, VR/AR tools, and computer graphics systems; the school also supports one of the nation's largest Esports organizations. Student-led production outputs include the Changeling VR narrative mystery game published on Steam with contributions from over 300 students, and the commercially released title The Salesman (8,000+ copies sold by student studio Bad Ideas).
The school's funding flows through RIT's institutional structure — primarily tuition and fees for degree programs, supplemented by research grants and co-op program economics — and it does not operate as a standalone commercial entity. Distribution occurs via RIT's centralized undergraduate and graduate admissions channels, with campus visits, the annual Interactive Media Symposium, and an Industrial Advisory Board supporting recruitment and curriculum relevance. Notable partnerships include the Strong Museum of Play (co-development of the award-winning Overboard experience) and co-op placements with employers such as Diligent Robotics and The New York Times. IGM's programs are consistently ranked among the top nationally and globally: 3rd for game design BS (US News & World Report 2026), 4th for game design MS (Princeton Review 2026), and 6th for undergraduate game design (Princeton Review 2025), with the co-op program ranked 5th in the nation. In July 2026, Dr. José P. Zagal — a published author with MIT Press and Routledge — was named Director of the school.
School of Interactive Games and Media at RIT firmographics
Firmographics- Name
- School of Interactive Games and Media at RIT
- Legal name
- School of Interactive Games and Media at Rochester Institute of Technology
- Website
- https://igm.rit.edu
- Company type
- Public
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- The School of Interactive Games and Media (IGM) is an academic department within RIT's Golisano College of Computing and Information Sciences that offers undergraduate, graduate, and doctoral programs in game design, interactive media, and computer graphics, serving prospective students globally through RIT's centralized admissions.
- Ownership category
- akta.pro rank
School of Interactive Games and Media at RIT industry classification
Industry- Product category
- Higher Education — Game Design and Interactive Media
- NAICS
- Colleges, Universities, and Professional Schools (61131), Colleges, Universities, and Professional Schools (6113)
- SIC
- Services-Educational Services (8200)
- akta.pro primary industry
- Animation, Game Art & Digital Arts Colleges (EDAHAJAI)
- akta.pro secondary industries
- Multimedia Learning Production (Video, Animation, Interactive) (EDAGAKAG), Collegiate/Scholastic Esports Programs & Leagues (MPAFADAK), Simulation, Scenario & Serious Games Design (EDAGAKAH), Interactive Learning Games & Gamified Courseware (EDAGALAL)
Keywords
Where School of Interactive Games and Media at RIT is headquartered
LocationHeadquarters
- HQ city
- Rochester
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
School of Interactive Games and Media at RIT business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Tuition and Fees: Revenue generated from undergraduate and graduate degree programs through RIT's tuition structure. Students pay tuition for game design, new media interactive development, and other computing programs.
- Research Grants and Funding: Faculty and student research supported through grants and institutional funding, including work at the Interaction, Media, and Learning Lab.
- Cooperative Education Program: Co-op program ranked 5th nationally provides students with paid work experiences, creating industry connections that may generate indirect revenue through enhanced reputation and alumni donations.
Go-to-market motion1 record
Distribution channels3 records
Marketing channels6 records
School of Interactive Games and Media at RIT product offering
Product offeringCore offering
The School of Interactive Games and Media (IGM) delivers undergraduate and graduate degree programs in game design, game development, new media interactive development, and computing and information sciences, along with several minors and immersions. Coursework and applied learning cover computer graphics, game engines, interactive narrative, simulation, edutainment, visualization, and VR/AR, supported by the MAGIC Spell Studios production facility and one of the nation's largest Esports organizations.
Product overview
The School of Interactive Games and Media (IGM) at RIT is an academic unit within the Golisano College of Computing and Information Sciences, not a commercial software product company. IGM offers a portfolio of undergraduate degrees (Game Design and Development BS, New Media Interactive Development BS), graduate degrees (Game Design and Development MS, Computing and Information Sciences Ph.D.), and various minors/immersions (Game Design Minor, Game Development Minor, Computer Graphics and Visualization Minor, Geographic Information Systems Immersion/Minor). The programs focus on interactive media, games, simulations, VR/AR, experimental interfaces, and media-centric systems. The school operates MAGIC Spell Studios as a state-of-the-art facility for student production work and maintains an active Esports organization. Student projects like Changeling VR (narrative mystery game on Steam) represent creative outputs rather than commercial product offerings.
Differentiator
Problem solved
Functional benefit
Products and services
- Game Design and Development BS An undergraduate program that empowers students to explore the entertainment technology landscape, with emphasis on computing as it relates to interactive media, games, simulations, VR/AR, experimental interfaces, and media-centric systems. Ranked 3rd for best game design program by US News & World Report 2026.
- New Media Interactive Development BS An undergraduate degree that adapts digital technologies for social software, wearable devices, touch interfaces, virtual/augmented reality, and other interactive media contexts.
- Game Design and Development MS A Master of Science degree covering the breadth of game development through coursework in computer graphics, game engines, interactive narrative, and game design. Ranked 4th by Princeton Review 2026.
- Computing and Information Sciences Ph.D. A Ph.D. program allowing students to conduct advanced research with expert faculty and explore challenges in and beyond computing.
- Game Design Minor A minor for non-technical computing students exploring game design processes, principles, and interactive media theories.
- Game Development Minor A minor for students in technical fields combining software development knowledge with media-centric application design for games and simulation industries.
- Computer Graphics and Visualization Minor A minor launching in fall 2026 focused on computer graphics and visualization techniques.
- Geographic Information Systems Minor A minor providing experience in computer-based mapping, spatial databases, and geographic analysis with GIS development and analysis tracks.
- Geographic Information Systems Immersion An immersion focused on geographic problem solving and scientific inquiry using interactive digital mapping tools and geospatial technologies.
Quantifiable outcome
- 3rd ranked game design program (US News & World Report 2026)
- +4 more outcomes
Companies that use School of Interactive Games and Media at RIT
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles3 records
School of Interactive Games and Media at RIT technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
School of Interactive Games and Media at RIT partnerships and signals
Strategic signalPartnerships
Four partnerships are on record, tiered core and minor.
- Strong Museum of PlaycorePartnership with the Strong Museum of Play (world's largest museum dedicated to play) to develop interactive experiences including the award-winning Overboard game. Students collaborated with museum curators to create innovative interactive media projects that blend historical preservation with modern game design.
- MAGIC Spell StudioscoreState-of-the-art production facility operated by RIT that provides industry-standard tools and professional-grade equipment for student and faculty collaboration on interactive media projects. The facility supports game development, VR/AR projects, and other interactive media production.
- IGM Industrial Advisory BoardcoreBoard consisting of broad range of industry representatives who help maintain currency with industry trends, offering insight on curriculum, teaching methods, and industry needs. Integral to maintaining balanced, vibrant school operations and relevance.
- Diligent RoboticsminorAI robotics firm that hired RIT game design student for co-op, providing real-world experience opportunity. Student worked on Moxi, an AI-powered healthcare robot, demonstrating versatility of game design graduates in diverse technical roles.
Scale indicators7 records
Recent moves5 records
Expansion highlights4 records
School of Interactive Games and Media at RIT competitors and assessment
Company assessmentDirect peers
- DigiPen Institute of Technology: DigiPen Institute of Technology is a dedicated game development and interactive media college offering BS and MS degrees in game design, computer science, and digital art. It is the most direct peer to RIT IGM because both institutions focus exclusively on game and interactive media education at the undergraduate and graduate level.
- Full Sail University: Full Sail University is a for-profit institution offering BS and MS degrees in game design, game development, and computer animation. It is a direct peer because both schools train undergraduate and graduate students specifically for careers in game design, interactive media, and related creative technology fields.
- NYU Game Center: NYU Game Center is New York University's game design program offering a BFA in Game Design and an MFA in Game Design. It is a direct peer because both schools are top-ranked US game design programs producing graduates for the same industry roles in indie, AAA, and interactive media studios.
- Georgia Institute of Technology — Digital Media MS: Georgia Tech's Digital Media MS program is an interdisciplinary graduate program covering game design, interactive computing, and media technology. It is a direct peer because both Georgia Tech and RIT IGM offer graduate-level degrees emphasizing game development, interactive media, and computing within top-ranked research universities.
- Carnegie Mellon Entertainment Technology Center: Carnegie Mellon's Entertainment Technology Center (ETC) is a graduate-level program offering a Master of Entertainment Technology focused on game design, interactive storytelling, and themed entertainment. It is a direct peer because both RIT IGM and CMU ETC are top-tier US institutions training graduate students for leadership roles in game development and interactive media.
- University of Utah — Entertainment Arts and Engineering (EAE): University of Utah's Entertainment Arts and Engineering program offers BS, MS, and PhD degrees in game development and is widely regarded as a top-ranked US game design program. It is a direct peer because both programs are university-based, top-ranked, and produce graduates for the same gaming and interactive media industry roles.
- USC Games (University of Southern California): USC Games is the interdisciplinary game program at the University of Southern California that offers degrees in game development, game design, and interactive media. It is a direct peer because it competes with RIT IGM for top-ranked game design program status and produces graduates entering the same gaming and interactive media roles.
- Drexel University Game Design Program: Drexel University's Game Design and Production program offers a BS degree with a strong co-op component, similar in structure and philosophy to RIT IGM's offerings. It is a direct peer because both programs emphasize hands-on co-op experiences within a university computing college structure.
Emerging players
- UC Santa Cruz — Games and Playable Media: UC Santa Cruz's Games and Playable Media is an MS/PhD track within the Computer Science department focused on game design research and design. It is comparable to RIT IGM's MS and PhD offerings because both train graduate students in research-oriented game design and computer graphics, though UCSC emphasizes research over RIT's stronger co-op and production focus.
Broad incumbents
- Rochester Institute of Technology (Golisano College): RIT's Golisano College of Computing and Information Sciences is the parent college that houses the IGM school alongside other computing and information sciences programs. It is the broadest incumbent comparable entity because it shares the same faculty, students, facilities, and institutional brand that IGM operates within.
Market position
Strengths5 records
Weaknesses4 records
Competitive moat4 records
Key risks5 records
Key highlights6 records
Customer concentration
School of Interactive Games and Media at RIT social profiles
Digital presenceSchool of Interactive Games and Media at RIT financial estimates
Financial estimateRevenue estimate
Valuation estimate
School of Interactive Games and Media at RIT leadership team
Management profileNumber of profiles
Profiles8 records
School of Interactive Games and Media at RIT funding detail
Funding detailFunding overview
Funding rounds
Investors
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School of Interactive Games and Media at RIT M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about School of Interactive Games and Media at RIT
What does School of Interactive Games and Media at RIT do?
The School of Interactive Games and Media (IGM) delivers undergraduate and graduate degree programs in game design, game development, new media interactive development, and computing and information sciences, along with several minors and immersions. Coursework and applied learning cover computer graphics, game engines, interactive narrative, simulation, edutainment, visualization, and VR/AR, supported by the MAGIC Spell Studios production facility and one of the nation's largest Esports organizations.
Is School of Interactive Games and Media at RIT a public or private company?
School of Interactive Games and Media at RIT is a public company. It is classified as state government owned and is currently operating.
When was School of Interactive Games and Media at RIT founded?
School of Interactive Games and Media at RIT was founded in -1. It employs 11 to 50 people.
Where is School of Interactive Games and Media at RIT based?
School of Interactive Games and Media at RIT is headquartered in Rochester, United States, in the North America region.
How does School of Interactive Games and Media at RIT make money?
Three revenue lines are on record. Tuition and Fees are the primary driver. The others are research Grants and Funding and cooperative Education Program.
Who are School of Interactive Games and Media at RIT's main competitors?
Direct peers on record are DigiPen Institute of Technology, Full Sail University, NYU Game Center, Georgia Institute of Technology — Digital Media MS, Carnegie Mellon Entertainment Technology Center, University of Utah — Entertainment Arts and Engineering (EAE), USC Games (University of Southern California) and Drexel University Game Design Program. UC Santa Cruz — Games and Playable Media is listed as an emerging player. Rochester Institute of Technology (Golisano College) is listed as a broad incumbent.
Does School of Interactive Games and Media at RIT have an API?
No public API is recorded for School of Interactive Games and Media at RIT.
What industry is School of Interactive Games and Media at RIT in?
School of Interactive Games and Media at RIT's product category is Higher Education — Game Design and Interactive Media. Its primary akta.pro industry code is EDAHAJAI, Animation, Game Art & Digital Arts Colleges, with a secondary code of EDAGAKAG, Multimedia Learning Production (Video, Animation, Interactive). Its NAICS code is 61131 and its SIC code is 8200.