Ingenio
Ingenio (IngenioKids) is a Spanish educational technology company founded in 2014 in Puerto Sagunto, Valencia, providing STEAM programs using LEGO robotics and programming tools to children ages 3-18 via partner schools and its own classroom facility.
- Company typePrivate
- Founded2014
- HeadquartersPuerto Sagunto, Spain
- Headcount1–10
- GTM typeB2B and B2C
- OfferingServices
What Ingenio does
Ingenio (operating as IngenioKids) is a privately-held Spanish educational technology company founded in 2014 by Mª Carmen Herrero Martínez and headquartered in Puerto Sagunto, Valencia. The company delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs to children and adolescents aged 3 to 18, using LEGO-based robotics platforms (WeDo 2.0, Mindstorms EV3) and programming/digital creation tools (Scratch, MakeCode Arcade, Kodu, Blender). Its curriculum is organized into progressive levels (N0-N6 for primary, S1-S4 for secondary) aligned with Spanish educational stages from Infantil through Bachillerato.
The business operates through two core delivery channels: Extraescolares, where after-school technology programs are delivered on-site at partner K-12 educational centers during and after school hours (B2B channel-partner model), and Aula Ingenio, the company's own dedicated classroom facility in Puerto Sagunto where families enroll children directly for structured weekly courses (B2C model). Complementary offerings include teacher training (Formación de Profesores), a seasonal summer campus (Campus de Verano), specialized workshops (Talleres Especializados), and sale of educational resources and materials. Revenue is generated primarily through recurring course subscriptions, with one-time fees for materials and professional services for teacher training.
The company maintains a team of approximately 3-9 staff and operates exclusively within the Valencia region of Spain. It is founder-owned with no external equity investment; in 2023 it received a KIT DIGITAL grant from the EU NextGenerationEU program (code 2023/C015/00890397) to fund digital transformation initiatives including CRM, e-commerce, BI, and cybersecurity. The company shows no proprietary AI/ML capabilities and depends entirely on third-party educational technology platforms for its instructional content.
Ingenio firmographics
Firmographics- Name
- Ingenio
- Legal name
- INGENIOKIDS
- Website
- https://ingeniokids.com
- Company type
- Private
- Founded year
- 2014
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Ingenio (IngenioKids) is a Spanish educational technology company founded in 2014 in Puerto Sagunto, Valencia, providing STEAM programs using LEGO robotics and programming tools to children ages 3-18 via partner schools and its own classroom facility.
- Ownership category
- akta.pro rank
Ingenio industry classification
Industry- Product category
- STEAM Education Services
- NAICS
- All Other Schools and Instruction (61169), Computer Training (61142)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- STEAM-Focused Early Learning Academies (EDACADAJ)
- akta.pro secondary industries
- Children’s & Youth Educational Entertainment (Edutainment) (EDAGALAK), Adaptive & Personalized Learning Platforms for ECE (EDACANAJ), Educational Games & Kids/Families Game Studios (MPAFAAAI), Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons) (EDACAJAK)
Keywords
Where Ingenio is headquartered
LocationHeadquarters
- HQ city
- Puerto Sagunto
- HQ country
- Spain
- HQ region
- Europe
Offices1 record
Markets served
Ingenio business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Others
Revenue model
- Extracurricular Programs: Technology education courses delivered in partner educational centers during after-school hours. Programs include LEGO-based robotics, programming, and digital arts for children ages 3-18.
- Aula Ingenio Classroom Programs: In-house STEAM education programs at Ingenio's own facility, offering structured courses across multiple levels from Infantil through Bachillerato with weekly sessions.
- Summer Campus: Intensive summer programs where students immerse in technology learning activities during school vacation periods.
- Teacher Training: Professional development programs for educators to integrate robotics, programming, and design into their teaching practices.
- Specialized Workshops:
- Educational Resources and Materials: Sale of educational materials, teaching guides, and reference books to complement courses.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Other | Monthly | Contact for pricing |
Go-to-market motion3 records
Distribution channels4 records
Marketing channels6 records
Ingenio product offering
Product offeringCore offering
Ingenio (IngenioKids) delivers extracurricular and in-house STEAM education programs for children and adolescents aged 3 to 18, combining LEGO-based robotics (WeDo 2.0, Mindstorms EV3), visual and block programming (Scratch, MakeCode Arcade, Kodu), and creative tools (Blender) through structured progressive levels aligned with the Spanish educational stages. Core offerings include after-school programs at partner schools, the in-house Aula Ingenio classroom, summer campus, teacher training, specialized workshops, and supporting educational resources and materials.
Product overview
Ingenio (IngenioKids) is an educational technology company founded in 2014 offering a unified portfolio of technology programs for children and young people from ages 3 to 18. The portfolio consists of two core pillars: Extraescolares (after-school courses delivered at partner schools) and Aula Ingenio (a dedicated physical learning center with progressive levels N0–N6, S1–S4, and Bachillera to). Supporting these are three sub-products — Formación de Profesores (teacher training), Campus de Verano (summer campus), and Talleres Especializados (specialized workshops) — all aligned with a STEAM methodology that integrates Lego WeDo, EV3, Mindstorms, MakeCode Arcade, Kodu, Scratch, and Blender as core teaching tools. The company also provides educational resources and materials. Together these products form a cradle-to-career STEAM education ecosystem covering early childhood through secondary education.
Differentiator
Problem solved
Functional benefit
Products and services
- Extraescolares (After-School Technology Programs) After-school technology courses delivered at partner educational centers covering LEGO robotics (Lego Infantil ages 3-5, Robótica WeDo 2.0 for 1st-2nd grade, Robótica Mindstorms for 3rd-6th grade), programming, digital art, and STEAM for primary school students.
- Aula Ingenio (In-House STEAM Learning Center) Dedicated STEAM learning space offering progressive technology courses from early childhood (ages 3-5) through Bachillerato (ages 16-18), with structured levels N0–N6 for Primaria, S1–S4 for secondary, and specialized tracks using LEGO WeDo, EV3, MakeCode Arcade, Kodu, Scratch, and Blender. Direct enrollment via website forms and WhatsApp.
- Formación de Profesores (Teacher Training) Professional development programs for educators that train them to integrate robotics, programming, and design into their teaching using LEGO platforms and other STEAM tools.
- Campus de Verano (Summer Campus) Seasonal intensive summer program offered at Ingenio's Puerto Sagunto facility, providing immersive technology learning experiences for students through interactive activities and project-based learning during school vacation periods.
- Talleres Especializados (Specialized Workshops) Specialized workshops covering areas such as 3D printing, advanced programming, and engineering projects, providing hands-on practical experiences for students of all ages.
- Recursos y materiales educativos (Educational Resources and Materials) Educational resources and teaching materials including guides and reference books that complement IngenioKids course offerings and support both teachers and students.
Quantifiable outcome
- Since 2014, Ingenio has been inspiring and training students in technology education
Companies that use Ingenio
Customer profileNamed customers6 records
Segments4 records
Ideal customer profiles3 records
Ingenio technology and API
TechnologyTechnology focussed No
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Ingenio partnerships and signals
Strategic signalScale indicators3 records
Recent moves7 records
Expansion highlights4 records
Ingenio competitors and assessment
Company assessmentBroad incumbents
- Smartick: Spanish ed-tech company offering adaptive math and now reading/STEM programs online to children ages 4-14 — competing for the same Spanish parent demographic seeking enrichment, but with a digital-first delivery model.
- LEGO Education: Global incumbent providing the LEGO WeDo 2.0, Mindstorms EV3, and Spike platforms that underpin Ingenio's curriculum — offers teacher training, curriculum, and kits across K-12 worldwide, setting the standard that niche operators like Ingenio deliver against.
- Tekman Books: Spanish educational publisher operating multiple ed-tech brands (Tekman, Sing&) selling digital curricula, reading platforms, and STEAM content to schools — broad Spanish-market incumbent with overlapping curriculum and school-channel DNA.
Others
- Code.org: US-based nonprofit providing free K-12 computer science curriculum and Hour of Code — adjacent ecosystem player shaping parent expectations for coding education that Ingenio's programs satisfy.
- Scratch Foundation: MIT-hosted free block-based programming platform used as a core teaching tool within Ingenio's curriculum — ecosystem participant providing the underlying technology rather than direct competition.
Direct peers
- ConMasFuturo: Spanish company offering extraescolares tecnológicas (technology after-school programs) and summer camps with robotics, programming, and STEAM content for children — direct match on model, geography, and product stack including LEGO and Scratch.
- Codelearn: Spanish franchised academy teaching programming and computational thinking to children and teens through after-school and in-school programs — same extraescolares delivery model, overlapping Spanish geography, comparable age range.
- BQ Education: Spanish STEAM education initiative from BQ (originally a Spanish hardware company) delivering robotics and programming kits with structured curriculum to schools and after-school programs — overlapping product stack, Spanish market.
Emerging players
- Tynker: US-based online platform teaching kids coding through game-based, self-paced courses (Scratch, Python, JavaScript) with school and consumer tiers — competing alternative for the same parent/child demographic but delivered digitally rather than instructor-led.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Ingenio social profiles
Digital presenceIngenio compliance and trust
Trust signalCompliance1 record
Ingenio financial estimates
Financial estimateRevenue estimate
Valuation estimate
Ingenio leadership team
Management profileNumber of profiles
Profiles5 records
Ingenio funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Ingenio M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Ingenio
What does Ingenio do?
Ingenio (IngenioKids) delivers extracurricular and in-house STEAM education programs for children and adolescents aged 3 to 18, combining LEGO-based robotics (WeDo 2.0, Mindstorms EV3), visual and block programming (Scratch, MakeCode Arcade, Kodu), and creative tools (Blender) through structured progressive levels aligned with the Spanish educational stages. Core offerings include after-school programs at partner schools, the in-house Aula Ingenio classroom, summer campus, teacher training, specialized workshops, and supporting educational resources and materials.
Is Ingenio a public or private company?
Ingenio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Ingenio founded?
Ingenio was founded in 2014. It employs 1 to 10 people.
Where is Ingenio based?
Ingenio is headquartered in Puerto Sagunto, Spain, in the Europe region.
How does Ingenio make money?
Six revenue lines are on record. Extracurricular Programs are the primary driver. The others are aula Ingenio Classroom Programs, summer Campus, teacher Training, specialized Workshops and educational Resources and Materials.
Who are Ingenio's main competitors?
Broad incumbents on record are Smartick, LEGO Education and Tekman Books. Others are Code.org and Scratch Foundation. Direct peers are ConMasFuturo, Codelearn and BQ Education. Tynker is listed as an emerging player.
Does Ingenio have an API?
No public API is recorded for Ingenio.
What industry is Ingenio in?
Ingenio's product category is STEAM Education Services. Its primary akta.pro industry code is EDACADAJ, STEAM-Focused Early Learning Academies, with a secondary code of EDAGALAK, Children’s & Youth Educational Entertainment (Edutainment). Its NAICS code is 61169 and its SIC code is 7900.