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Ingenio

Full company profile

uuid004n7sh

Namestring
Ingenio
Legal namestring
INGENIOKIDS
Websiteurl
ingeniokids.com
Company typeenum
Private
Founded yearint
2014
Descriptiontext

Ingenio (operating as IngenioKids) is a privately-held Spanish educational technology company founded in 2014 by Mª Carmen Herrero Martínez and headquartered in Puerto Sagunto, Valencia. The company delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs to children and adolescents aged 3 to 18, using LEGO-based robotics platforms (WeDo 2.0, Mindstorms EV3) and programming/digital creation tools (Scratch, MakeCode Arcade, Kodu, Blender). Its curriculum is organized into progressive levels (N0-N6 for primary, S1-S4 for secondary) aligned with Spanish educational stages from Infantil through Bachillerato.

The business operates through two core delivery channels: Extraescolares, where after-school technology programs are delivered on-site at partner K-12 educational centers during and after school hours (B2B channel-partner model), and Aula Ingenio, the company's own dedicated classroom facility in Puerto Sagunto where families enroll children directly for structured weekly courses (B2C model). Complementary offerings include teacher training (Formación de Profesores), a seasonal summer campus (Campus de Verano), specialized workshops (Talleres Especializados), and sale of educational resources and materials. Revenue is generated primarily through recurring course subscriptions, with one-time fees for materials and professional services for teacher training.

The company maintains a team of approximately 3-9 staff and operates exclusively within the Valencia region of Spain. It is founder-owned with no external equity investment; in 2023 it received a KIT DIGITAL grant from the EU NextGenerationEU program (code 2023/C015/00890397) to fund digital transformation initiatives including CRM, e-commerce, BI, and cybersecurity. The company shows no proprietary AI/ML capabilities and depends entirely on third-party educational technology platforms for its instructional content.

Short descriptiontext

Ingenio (IngenioKids) is a Spanish educational technology company founded in 2014 in Puerto Sagunto, Valencia, providing STEAM programs using LEGO robotics and programming tools to children ages 3-18 via partner schools and its own classroom facility.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersPuerto Sagunto, Spain
HQ citystring
Puerto Sagunto
HQ countrystring
Spain
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
STEAM education, educational robotics, after-school programs, children programming classes, LEGO Mindstorms education
Industry5 codes
1STEAM-Focused Early Learning Academies
CodeEDACADAJPrimaryYes
2Children’s & Youth Educational Entertainment (Edutainment)
CodeEDAGALAKPrimaryNo
3Adaptive & Personalized Learning Platforms for ECE
CodeEDACANAJPrimaryNo
4Educational Games & Kids/Families Game Studios
CodeMPAFAAAIPrimaryNo
5Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons)
CodeEDACAJAKPrimaryNo
NAICS code2 codes
  • All Other Schools and Instruction61169
  • Computer Training61142
SIC code1 code
  • Services-Amusement & Recreation Services7900
Product category
STEAM Education Services
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model6 records
1Extracurricular Programs
TypeSubscription Recurring
Description

Technology education courses delivered in partner educational centers during after-school hours. Programs include LEGO-based robotics, programming, and digital arts for children ages 3-18.

ingeniokids.com
2Aula Ingenio Classroom Programs
TypeSubscription Recurring
Description

In-house STEAM education programs at Ingenio's own facility, offering structured courses across multiple levels from Infantil through Bachillerato with weekly sessions.

ingeniokids.com
3Summer Campus
TypeSubscription Recurring
Description

Intensive summer programs where students immerse in technology learning activities during school vacation periods.

ingeniokids.com
4Teacher Training
TypeProfessional Services
Description

Professional development programs for educators to integrate robotics, programming, and design into their teaching practices.

ingeniokids.com
5Specialized Workshops
TypeProfessional Services
ingeniokids.com
6Educational Resources and Materials
TypeOne Time License
Description

Sale of educational materials, teaching guides, and reference books to complement courses.

ingeniokids.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Others
Pricing details1 tier
1Contact for pricing
ModelOtherBilling cadenceMonthly
Notes

Pricing not publicly disclosed on website. Contact information provided for inquiries via phone (+34 615 36 88 33) and email ([email protected]).

ingeniokids.com
GTM typeB2B and B2C
B2B and B2C
Offering typeServices
Services
Core offering1 text field

Ingenio (IngenioKids) delivers extracurricular and in-house STEAM education programs for children and adolescents aged 3 to 18, combining LEGO-based robotics (WeDo 2.0, Mindstorms EV3), visual and block programming (Scratch, MakeCode Arcade, Kodu), and creative tools (Blender) through structured progressive levels aligned with the Spanish educational stages. Core offerings include after-school programs at partner schools, the in-house Aula Ingenio classroom, summer campus, teacher training, specialized workshops, and supporting educational resources and materials.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Since 2014, Ingenio has been inspiring and training students in technology education
Product overview1 text field

Ingenio (IngenioKids) is an educational technology company founded in 2014 offering a unified portfolio of technology programs for children and young people from ages 3 to 18. The portfolio consists of two core pillars: Extraescolares (after-school courses delivered at partner schools) and Aula Ingenio (a dedicated physical learning center with progressive levels N0–N6, S1–S4, and Bachillera to). Supporting these are three sub-products — Formación de Profesores (teacher training), Campus de Verano (summer campus), and Talleres Especializados (specialized workshops) — all aligned with a STEAM methodology that integrates Lego WeDo, EV3, Mindstorms, MakeCode Arcade, Kodu, Scratch, and Blender as core teaching tools. The company also provides educational resources and materials. Together these products form a cradle-to-career STEAM education ecosystem covering early childhood through secondary education.

Product and service6 records
1Extraescolares (After-School Technology Programs)
CategorySTEAM Education (Extracurricular / B2B)
Description

After-school technology courses delivered at partner educational centers covering LEGO robotics (Lego Infantil ages 3-5, Robótica WeDo 2.0 for 1st-2nd grade, Robótica Mindstorms for 3rd-6th grade), programming, digital art, and STEAM for primary school students.

2Aula Ingenio (In-House STEAM Learning Center)
CategorySTEAM Education (In-House / B2C)
Description

Dedicated STEAM learning space offering progressive technology courses from early childhood (ages 3-5) through Bachillerato (ages 16-18), with structured levels N0–N6 for Primaria, S1–S4 for secondary, and specialized tracks using LEGO WeDo, EV3, MakeCode Arcade, Kodu, Scratch, and Blender. Direct enrollment via website forms and WhatsApp.

3Formación de Profesores (Teacher Training)
CategoryProfessional Development / Teacher Training
Description

Professional development programs for educators that train them to integrate robotics, programming, and design into their teaching using LEGO platforms and other STEAM tools.

4Campus de Verano (Summer Campus)
CategorySeasonal Educational Programs / Camps
Description

Seasonal intensive summer program offered at Ingenio's Puerto Sagunto facility, providing immersive technology learning experiences for students through interactive activities and project-based learning during school vacation periods.

5Talleres Especializados (Specialized Workshops)
CategoryWorkshops / Short Courses
Description

Specialized workshops covering areas such as 3D printing, advanced programming, and engineering projects, providing hands-on practical experiences for students of all ages.

6Recursos y materiales educativos (Educational Resources and Materials)
CategoryEducational Resources / Materials Sales
Description

Educational resources and teaching materials including guides and reference books that complement IngenioKids course offerings and support both teachers and students.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers9 records
TypeBroad incumbent
Description

Spanish ed-tech company offering adaptive math and now reading/STEM programs online to children ages 4-14 — competing for the same Spanish parent demographic seeking enrichment, but with a digital-first delivery model.

TypeOthers
Description

US-based nonprofit providing free K-12 computer science curriculum and Hour of Code — adjacent ecosystem player shaping parent expectations for coding education that Ingenio's programs satisfy.

TypeDirect peer
Description

Spanish company offering extraescolares tecnológicas (technology after-school programs) and summer camps with robotics, programming, and STEAM content for children — direct match on model, geography, and product stack including LEGO and Scratch.

TypeBroad incumbent
Description

Global incumbent providing the LEGO WeDo 2.0, Mindstorms EV3, and Spike platforms that underpin Ingenio's curriculum — offers teacher training, curriculum, and kits across K-12 worldwide, setting the standard that niche operators like Ingenio deliver against.

TypeDirect peer
Description

Spanish franchised academy teaching programming and computational thinking to children and teens through after-school and in-school programs — same extraescolares delivery model, overlapping Spanish geography, comparable age range.

TypeEmerging player
Description

US-based online platform teaching kids coding through game-based, self-paced courses (Scratch, Python, JavaScript) with school and consumer tiers — competing alternative for the same parent/child demographic but delivered digitally rather than instructor-led.

TypeBroad incumbent
Description

Spanish educational publisher operating multiple ed-tech brands (Tekman, Sing&) selling digital curricula, reading platforms, and STEAM content to schools — broad Spanish-market incumbent with overlapping curriculum and school-channel DNA.

TypeDirect peer
Description

Spanish STEAM education initiative from BQ (originally a Spanish hardware company) delivering robotics and programming kits with structured curriculum to schools and after-school programs — overlapping product stack, Spanish market.

TypeOthers
Description

MIT-hosted free block-based programming platform used as a core teaching tool within Ingenio's curriculum — ecosystem participant providing the underlying technology rather than direct competition.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers6 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles5 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Ingenio

STEAM Education Servicesingeniokids.com

Ingenio (IngenioKids) is a Spanish educational technology company founded in 2014 in Puerto Sagunto, Valencia, providing STEAM programs using LEGO robotics and programming tools to children ages 3-18 via partner schools and its own classroom facility.

What Ingenio does

Ingenio (operating as IngenioKids) is a privately-held Spanish educational technology company founded in 2014 by Mª Carmen Herrero Martínez and headquartered in Puerto Sagunto, Valencia. The company delivers STEAM (Science, Technology, Engineering, Arts, and Mathematics) education programs to children and adolescents aged 3 to 18, using LEGO-based robotics platforms (WeDo 2.0, Mindstorms EV3) and programming/digital creation tools (Scratch, MakeCode Arcade, Kodu, Blender). Its curriculum is organized into progressive levels (N0-N6 for primary, S1-S4 for secondary) aligned with Spanish educational stages from Infantil through Bachillerato.

The business operates through two core delivery channels: Extraescolares, where after-school technology programs are delivered on-site at partner K-12 educational centers during and after school hours (B2B channel-partner model), and Aula Ingenio, the company's own dedicated classroom facility in Puerto Sagunto where families enroll children directly for structured weekly courses (B2C model). Complementary offerings include teacher training (Formación de Profesores), a seasonal summer campus (Campus de Verano), specialized workshops (Talleres Especializados), and sale of educational resources and materials. Revenue is generated primarily through recurring course subscriptions, with one-time fees for materials and professional services for teacher training.

The company maintains a team of approximately 3-9 staff and operates exclusively within the Valencia region of Spain. It is founder-owned with no external equity investment; in 2023 it received a KIT DIGITAL grant from the EU NextGenerationEU program (code 2023/C015/00890397) to fund digital transformation initiatives including CRM, e-commerce, BI, and cybersecurity. The company shows no proprietary AI/ML capabilities and depends entirely on third-party educational technology platforms for its instructional content.

Ingenio firmographics

Firmographics
Name
Ingenio
Legal name
INGENIOKIDS
Website
https://ingeniokids.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
1–10 employees
Short description
Ingenio (IngenioKids) is a Spanish educational technology company founded in 2014 in Puerto Sagunto, Valencia, providing STEAM programs using LEGO robotics and programming tools to children ages 3-18 via partner schools and its own classroom facility.
Ownership category
akta.pro rank

Ingenio industry classification

Industry
Product category
STEAM Education Services
NAICS
All Other Schools and Instruction (61169), Computer Training (61142)
SIC
Services-Amusement & Recreation Services (7900)
akta.pro primary industry
STEAM-Focused Early Learning Academies (EDACADAJ)
akta.pro secondary industries
Children’s & Youth Educational Entertainment (Edutainment) (EDAGALAK), Adaptive & Personalized Learning Platforms for ECE (EDACANAJ), Educational Games & Kids/Families Game Studios (MPAFAAAI), Digital/Interactive Curriculum Content (Apps, Games, Multimedia Lessons) (EDACAJAK)

Keywords

  • STEAM education
  • Educational robotics
  • After-school programs
  • Children programming classes
  • LEGO Mindstorms education

Where Ingenio is headquartered

Location

Headquarters

HQ city
Puerto Sagunto
HQ country
Spain
HQ region
Europe

Offices1 record

Markets served

Ingenio business model

Business model
GTM type
B2B and B2C
Offering type
Services
Cost components
Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure, Others

Revenue model

  1. Extracurricular Programs: Technology education courses delivered in partner educational centers during after-school hours. Programs include LEGO-based robotics, programming, and digital arts for children ages 3-18.
  2. Aula Ingenio Classroom Programs: In-house STEAM education programs at Ingenio's own facility, offering structured courses across multiple levels from Infantil through Bachillerato with weekly sessions.
  3. Summer Campus: Intensive summer programs where students immerse in technology learning activities during school vacation periods.
  4. Teacher Training: Professional development programs for educators to integrate robotics, programming, and design into their teaching practices.
  5. Specialized Workshops:
  6. Educational Resources and Materials: Sale of educational materials, teaching guides, and reference books to complement courses.

Pricing tiers

ModelBillingPrice
OtherMonthlyContact for pricing

Go-to-market motion3 records

Distribution channels4 records

Marketing channels6 records

Ingenio product offering

Product offering

Core offering

Ingenio (IngenioKids) delivers extracurricular and in-house STEAM education programs for children and adolescents aged 3 to 18, combining LEGO-based robotics (WeDo 2.0, Mindstorms EV3), visual and block programming (Scratch, MakeCode Arcade, Kodu), and creative tools (Blender) through structured progressive levels aligned with the Spanish educational stages. Core offerings include after-school programs at partner schools, the in-house Aula Ingenio classroom, summer campus, teacher training, specialized workshops, and supporting educational resources and materials.

Product overview

Ingenio (IngenioKids) is an educational technology company founded in 2014 offering a unified portfolio of technology programs for children and young people from ages 3 to 18. The portfolio consists of two core pillars: Extraescolares (after-school courses delivered at partner schools) and Aula Ingenio (a dedicated physical learning center with progressive levels N0–N6, S1–S4, and Bachillera to). Supporting these are three sub-products — Formación de Profesores (teacher training), Campus de Verano (summer campus), and Talleres Especializados (specialized workshops) — all aligned with a STEAM methodology that integrates Lego WeDo, EV3, Mindstorms, MakeCode Arcade, Kodu, Scratch, and Blender as core teaching tools. The company also provides educational resources and materials. Together these products form a cradle-to-career STEAM education ecosystem covering early childhood through secondary education.

Differentiator

Problem solved

Functional benefit

Products and services

  • Extraescolares (After-School Technology Programs) After-school technology courses delivered at partner educational centers covering LEGO robotics (Lego Infantil ages 3-5, Robótica WeDo 2.0 for 1st-2nd grade, Robótica Mindstorms for 3rd-6th grade), programming, digital art, and STEAM for primary school students.
  • Aula Ingenio (In-House STEAM Learning Center) Dedicated STEAM learning space offering progressive technology courses from early childhood (ages 3-5) through Bachillerato (ages 16-18), with structured levels N0–N6 for Primaria, S1–S4 for secondary, and specialized tracks using LEGO WeDo, EV3, MakeCode Arcade, Kodu, Scratch, and Blender. Direct enrollment via website forms and WhatsApp.
  • Formación de Profesores (Teacher Training) Professional development programs for educators that train them to integrate robotics, programming, and design into their teaching using LEGO platforms and other STEAM tools.
  • Campus de Verano (Summer Campus) Seasonal intensive summer program offered at Ingenio's Puerto Sagunto facility, providing immersive technology learning experiences for students through interactive activities and project-based learning during school vacation periods.
  • Talleres Especializados (Specialized Workshops) Specialized workshops covering areas such as 3D printing, advanced programming, and engineering projects, providing hands-on practical experiences for students of all ages.
  • Recursos y materiales educativos (Educational Resources and Materials) Educational resources and teaching materials including guides and reference books that complement IngenioKids course offerings and support both teachers and students.

Quantifiable outcome

  • Since 2014, Ingenio has been inspiring and training students in technology education

Companies that use Ingenio

Customer profile

Named customers6 records

Segments4 records

Ideal customer profiles3 records

Ingenio technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Ingenio partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves7 records

Expansion highlights4 records

Ingenio competitors and assessment

Company assessment

Broad incumbents

  • Smartick: Spanish ed-tech company offering adaptive math and now reading/STEM programs online to children ages 4-14 — competing for the same Spanish parent demographic seeking enrichment, but with a digital-first delivery model.
  • LEGO Education: Global incumbent providing the LEGO WeDo 2.0, Mindstorms EV3, and Spike platforms that underpin Ingenio's curriculum — offers teacher training, curriculum, and kits across K-12 worldwide, setting the standard that niche operators like Ingenio deliver against.
  • Tekman Books: Spanish educational publisher operating multiple ed-tech brands (Tekman, Sing&) selling digital curricula, reading platforms, and STEAM content to schools — broad Spanish-market incumbent with overlapping curriculum and school-channel DNA.

Others

  • Code.org: US-based nonprofit providing free K-12 computer science curriculum and Hour of Code — adjacent ecosystem player shaping parent expectations for coding education that Ingenio's programs satisfy.
  • Scratch Foundation: MIT-hosted free block-based programming platform used as a core teaching tool within Ingenio's curriculum — ecosystem participant providing the underlying technology rather than direct competition.

Direct peers

  • ConMasFuturo: Spanish company offering extraescolares tecnológicas (technology after-school programs) and summer camps with robotics, programming, and STEAM content for children — direct match on model, geography, and product stack including LEGO and Scratch.
  • Codelearn: Spanish franchised academy teaching programming and computational thinking to children and teens through after-school and in-school programs — same extraescolares delivery model, overlapping Spanish geography, comparable age range.
  • BQ Education: Spanish STEAM education initiative from BQ (originally a Spanish hardware company) delivering robotics and programming kits with structured curriculum to schools and after-school programs — overlapping product stack, Spanish market.

Emerging players

  • Tynker: US-based online platform teaching kids coding through game-based, self-paced courses (Scratch, Python, JavaScript) with school and consumer tiers — competing alternative for the same parent/child demographic but delivered digitally rather than instructor-led.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Ingenio social profiles

Digital presence

Ingenio compliance and trust

Trust signal

Compliance1 record

Ingenio financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Ingenio leadership team

Management profile

Number of profiles

Profiles5 records

Ingenio funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Ingenio M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Ingenio

What does Ingenio do?

Ingenio (IngenioKids) delivers extracurricular and in-house STEAM education programs for children and adolescents aged 3 to 18, combining LEGO-based robotics (WeDo 2.0, Mindstorms EV3), visual and block programming (Scratch, MakeCode Arcade, Kodu), and creative tools (Blender) through structured progressive levels aligned with the Spanish educational stages. Core offerings include after-school programs at partner schools, the in-house Aula Ingenio classroom, summer campus, teacher training, specialized workshops, and supporting educational resources and materials.

Is Ingenio a public or private company?

Ingenio is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Ingenio founded?

Ingenio was founded in 2014. It employs 1 to 10 people.

Where is Ingenio based?

Ingenio is headquartered in Puerto Sagunto, Spain, in the Europe region.

How does Ingenio make money?

Six revenue lines are on record. Extracurricular Programs are the primary driver. The others are aula Ingenio Classroom Programs, summer Campus, teacher Training, specialized Workshops and educational Resources and Materials.

Who are Ingenio's main competitors?

Broad incumbents on record are Smartick, LEGO Education and Tekman Books. Others are Code.org and Scratch Foundation. Direct peers are ConMasFuturo, Codelearn and BQ Education. Tynker is listed as an emerging player.

Does Ingenio have an API?

No public API is recorded for Ingenio.

What industry is Ingenio in?

Ingenio's product category is STEAM Education Services. Its primary akta.pro industry code is EDACADAJ, STEAM-Focused Early Learning Academies, with a secondary code of EDAGALAK, Children’s & Youth Educational Entertainment (Edutainment). Its NAICS code is 61169 and its SIC code is 7900.

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