Developer docs
API playgroundTry for free, no card

Search company profiles

osu!

Full company profile

uuid005247w

Namestring
osu!
Legal namestring
osu!
Websiteurl
osu.ppy.sh
Company typeenum
Private
Founded yearint
2007
Descriptiontext

osu! is a free-to-play multiplayer rhythm game developed and operated as an independent project by founder Dean Herbert (online alias 'peppy'), headquartered in Perth, Western Australia. Founded in 2007, the game is built on C# and the .NET framework, with its client released as open source under the ppy GitHub organization. A single downloadable client serves four distinct gameplay modes—osu! (click circles), osu!taiko (drum hitting), osu!catch (fruit catching), and osu!mania (piano-style keys)—and is distributed directly from osu.ppy.sh without third-party marketplace intermediaries. The game is supported by a community-driven beatmap content pipeline, a Featured Artist licensing program with more than 500 partnered musicians, and a structured competitive tournament scene. The platform reports more than 27.6 million registered players and is localized in over 25 languages.

The commercial model is intentionally lean and donation-driven. The base game is free with no pay-to-win mechanics; the principal paid offering is the osu!supporter tag, a non-recurring purchase that unlocks cosmetic and convenience benefits—custom profile covers, a yellow username color, friend and country rankings, increased beatmap favorites (1,000 vs. 100), expanded friend lists (1,000 vs. 500), early feature access, higher beatmap upload limits, osu!direct in-client search, and one free username change—without conferring gameplay advantages. Supplementary revenue comes from branded merchandise sold through the osu!store and from transaction processing handled by Xsolla as the authorized global payment distributor. The founder has stated that osu! will not pursue profitability as a primary objective and is funded entirely by player donations and supporter purchases, and it intentionally eschews advertising and outside partnerships that could compromise the player experience.

The company is organized as a founder-owned operation with approximately 103 employees, augmented by formal community governance: a Tournament Committee (publicly announced in July 2021) advises on official tournament support and badge eligibility, and a Performance Points Committee (publicly announced in 2021) oversees updates to the proprietary skill-ranking and star-rating algorithms. Player segments include rhythm game enthusiasts (primary consumers), beatmap creators and mappers (primary contributors), and tournament organizers and streamers (community anchors).

Short descriptiontext

osu! is a free-to-play multiplayer rhythm game founded in 2007, operated as a donation-funded independent project by founder Dean Herbert. It serves 27 million+ registered players across four gameplay modes, a community-built beatmap catalog, and a paid supporter tag.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
101–250
akta.pro rankint
Markets served

Serves global market

Keyword5 values
rhythm video game, free-to-play gaming, community-driven content, competitive online multiplayer, open-source game client
Industry2 codes
1Live Operations & Game Management (Events, Economy Tuning, Content Drops)
CodeMPAFAKACPrimaryYes
2Game Server Hosting & Community Infrastructure (private servers, matchmaking communities)
CodeMPAFAIAFPrimaryNo
NAICS code1 code
  • Amusement Arcades71312
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Amusement & Recreation Services7900
Product category
Rhythm Video Game
Social media profiles3 records
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model3 records
1osu!supporter Tag
TypeSubscription Recurring
Description

Non-recurring payments for the osu!supporter tag which provides cosmetic perks including custom profile covers, yellow username color, extra beatmap favorites (1000 vs 100), more friends (1000 vs 500), early access to features, increased beatmap upload limits, osu!direct access, friend/country rankings, mod filtering, and one free username change. Does not provide competitive gameplay advantages.

osu.ppy.sh
2Merchandise Store
TypeHardware Sales
Description

Physical merchandise including products sold through the osu!store at osu.ppy.sh/store/listing

osu.ppy.sh
3Payment Processing via Xsolla
TypeTransaction Fee
Description

Xsolla is listed as an authorized global distributor of osu!, handling payment processing for supporter tags and merchandise purchases.

osu.ppy.sh
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Infrastructure, Operations, Marketing or Sales
Pricing details1 tier
1osu!supporter Tag - Single non-recurring purchase providing cosmetic and convenience perks
ModelOne time/ perpetual licenseBilling cadencePay-as-you-go
Notes

Non-recurring payment. Extends duration if purchased while still having an active tag. Includes one free username change with first purchase. Benefits: custom profile cover, yellow chat username color, osu!direct, friend/country rankings, mod filtering, increased beatmap favorites (1000 vs 100), more friends (1000 vs 500), early access to features, higher beatmap upload limits.

osu.ppy.sh
GTM typeB2C
B2C
Offering typeSoftware
Software
Brand1 record
1osu!supporter
Description

osu!supporter tag provides in-game perks such as extra profile customisation, improved web/game integration, more filter options in leaderboards and larger beatmap upload limits.

osu.ppy.sh
Core offering1 text field

osu! develops and distributes a free-to-play cross-platform rhythm game in which players click circles, hit drums, catch falling fruit, or press scrolling keys in time with music across four integrated game modes. The platform is sustained by a community-generated beatmap library, ranked matchmaking tied to a proprietary Performance Points algorithm, and monetised via voluntary osu!supporter tag purchases and a branded merchandise store, all run from a 103-person studio in Perth, Western Australia.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

osu! is a free-to-play rhythm game offering four distinct game modes: osu! (click circles), osu!taiko (drum hitting), osu!catch (fruit catching), and osu!mania (piano-style keys). The core game is supplemented by the osu!supporter tag premium membership offering enhanced profile customisation, additional beatmap upload limits, and features like osu!direct for quick beatmap downloads. The Featured Artists program provides licensed music for beatmapping, while the osu!store handles merchandise sales.

Product and service4 records
1osu! rhythm game client
CategoryRhythm video game software
2osu!supporter tag
CategoryMembership / digital perks
3osu!store merchandise
CategoryBranded merchandise e-commerce
4Featured Artists music licensing program
Scale indicator4 records

Each record includes

Type, Value, Description, Source

Partnership5 partners
Strategic tierCoreTypeChannel Partner/ Reseller/ Distributor
Description

Xsolla is an authorized global distributor of osu!, handling payment processing for the osu!supporter tag and merchandise purchases. They provide the infrastructure for digital commerce transactions.

2Tournament Committee Members
Strategic tierCoreTypeStrategic or Co-development Partner
Description

The Tournament Committee is a panel of skilled community organizers that advises on official tournament support, badge eligibility, and tournament sanctions. Members include recognized community contributors like Hivie, RandomeLoL, and Yasuho.

osu.ppy.sh
Strategic tierCoreTypeStrategic or Co-development Partner
Description

A panel of well-versed players and developers who facilitate and approve updates to performance points and star rating algorithms. Includes maintainers like StanR and tsunyoku who merge PP changes and write news posts.

Strategic tierCoreTypeTechnology or Integration
Description

Over 500 music artists licensed through the Featured Artist program including Camellia, UNDEAD CORPORATION, Imperial Circus Dead Decadence, and many more. These artists grant permission for their music to be used in osu! beatmaps.

Strategic tierCoreTypeTechnology or Integration
Description

osu! development uses GitHub under the ppy organization. The osu! client is open source. Wiki and news posts are managed through GitHub pull requests. The osu-wiki repository hosts documentation.

Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight4 records

Each record includes

Type, Description

Peers10 records
1PeroPeroGames (Phigros)
TypeEmerging player
Description

Phigros is a Chinese mobile rhythm game that has captured significant community mindshare through novel chart mechanics and free distribution. It overlaps with osu!'s enthusiast persona, especially in Asian markets, and represents an emerging competitor for the next generation of rhythm players.

2hasuhasuhasu (Muse Dash)
TypeDirect peer
Description

Muse Dash is a side-scrolling rhythm-action game that competes for the same casual-to-midcore rhythm player audience. It shares osu!'s emphasis on licensed music and stylized anime aesthetics but is mobile-native and commercially monetized.

TypeOthers
Description

Discord is osu!'s primary community infrastructure partner — the official osu! Discord server (discord.gg/ppy) hosts tournaments, development discussions, and language-specific communities. Discord is an enabling platform rather than a competitor, but it is the most material ecosystem dependency for osu!'s community engagement.

4Beat Games (Beat Saber)
TypeDirect peer
Description

Beat Saber is a rhythm game where players slash blocks to music, the closest modern direct competitor to osu! in the rhythm-game category. Both rely on user-generated or curated music libraries, skill-based progression, and community-driven content, though Beat Saber is VR-first and commercial while osu! is PC and donation-funded.

TypeOthers
Description

Xsolla is osu!'s authorized global payment processor for supporter tags and merchandise. As the commerce infrastructure layer, it is a critical enabling partner — comparable to how Stripe or Adyen would be tagged for other DTC or gaming businesses.

6Friday Night Funkin'
TypeEmerging player
Description

Friday Night Funkin' is a free, open-source rhythm-battle game with strong UGC modding culture. While stylistically distinct, it competes with osu! for casual rhythm players and shares the community-modding ethos that defines osu!'s content pipeline.

7StepMania
TypeDirect peer
Description

StepMania is an open-source, community-driven rhythm game engine (DDR-style key charts) — the closest functional analogue to osu!'s open-source, UGC-driven philosophy. Both rely on community-created content, free distribution, and volunteer contributors, making StepMania the most structurally similar peer despite differing chart styles.

TypeDirect peer
Description

Rayark publishes mobile rhythm games (Cytus, Deemo, VOEZ) that compete for the same rhythm-game enthusiast persona osu! serves. Both operate skill-ranking systems and curated licensed music, but Rayark is mobile-native and commercially monetized while osu! is PC and donation-funded.

TypeBroad incumbent
Description

Project DIVA and maimai are SEGA's established rhythm-game franchises, positioned as broad incumbents in the rhythm category with mainstream IP tie-ins and arcade distribution. They compete with osu! for casual rhythm players but operate under a very different arcade-and-console commercial model.

TypeDirect peer
Description

Arcaea is a mobile rhythm game that, like osu!, emphasizes skill-based scoring, a large curated music catalog, and competitive leaderboards. It is a direct competitor targeting the same rhythm-game enthusiast segment, though with mobile-first delivery and commercial monetization.

Market position
Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

osu!

Rhythm Video Gameosu.ppy.sh

osu! is a free-to-play multiplayer rhythm game founded in 2007, operated as a donation-funded independent project by founder Dean Herbert. It serves 27 million+ registered players across four gameplay modes, a community-built beatmap catalog, and a paid supporter tag.

What osu! does

osu! is a free-to-play multiplayer rhythm game developed and operated as an independent project by founder Dean Herbert (online alias 'peppy'), headquartered in Perth, Western Australia. Founded in 2007, the game is built on C# and the .NET framework, with its client released as open source under the ppy GitHub organization. A single downloadable client serves four distinct gameplay modes—osu! (click circles), osu!taiko (drum hitting), osu!catch (fruit catching), and osu!mania (piano-style keys)—and is distributed directly from osu.ppy.sh without third-party marketplace intermediaries. The game is supported by a community-driven beatmap content pipeline, a Featured Artist licensing program with more than 500 partnered musicians, and a structured competitive tournament scene. The platform reports more than 27.6 million registered players and is localized in over 25 languages.

The commercial model is intentionally lean and donation-driven. The base game is free with no pay-to-win mechanics; the principal paid offering is the osu!supporter tag, a non-recurring purchase that unlocks cosmetic and convenience benefits—custom profile covers, a yellow username color, friend and country rankings, increased beatmap favorites (1,000 vs. 100), expanded friend lists (1,000 vs. 500), early feature access, higher beatmap upload limits, osu!direct in-client search, and one free username change—without conferring gameplay advantages. Supplementary revenue comes from branded merchandise sold through the osu!store and from transaction processing handled by Xsolla as the authorized global payment distributor. The founder has stated that osu! will not pursue profitability as a primary objective and is funded entirely by player donations and supporter purchases, and it intentionally eschews advertising and outside partnerships that could compromise the player experience.

The company is organized as a founder-owned operation with approximately 103 employees, augmented by formal community governance: a Tournament Committee (publicly announced in July 2021) advises on official tournament support and badge eligibility, and a Performance Points Committee (publicly announced in 2021) oversees updates to the proprietary skill-ranking and star-rating algorithms. Player segments include rhythm game enthusiasts (primary consumers), beatmap creators and mappers (primary contributors), and tournament organizers and streamers (community anchors).

osu! firmographics

Firmographics
Name
osu!
Legal name
osu!
Website
https://osu.ppy.sh
Company type
Private
Founded year
2007
Operating status
Operating
Headcount range
101–250 employees
Short description
osu! is a free-to-play multiplayer rhythm game founded in 2007, operated as a donation-funded independent project by founder Dean Herbert. It serves 27 million+ registered players across four gameplay modes, a community-built beatmap catalog, and a paid supporter tag.
Ownership category
akta.pro rank

osu! industry classification

Industry
Product category
Rhythm Video Game
NAICS
Amusement Arcades (71312)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Live Operations & Game Management (Events, Economy Tuning, Content Drops) (MPAFAKAC)
akta.pro secondary industry
Game Server Hosting & Community Infrastructure (private servers, matchmaking communities) (MPAFAIAF)

Keywords

  • Rhythm video game
  • Free-to-play gaming
  • Community-driven content
  • Competitive online multiplayer
  • Open-source game client

osu! business model

Business model
GTM type
B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Infrastructure, Operations, Marketing or Sales

Revenue model

  1. osu!supporter Tag: Non-recurring payments for the osu!supporter tag which provides cosmetic perks including custom profile covers, yellow username color, extra beatmap favorites (1000 vs 100), more friends (1000 vs 500), early access to features, increased beatmap upload limits, osu!direct access, friend/country rankings, mod filtering, and one free username change. Does not provide competitive gameplay advantages.
  2. Merchandise Store: Physical merchandise including products sold through the osu!store at osu.ppy.sh/store/listing
  3. Payment Processing via Xsolla: Xsolla is listed as an authorized global distributor of osu!, handling payment processing for supporter tags and merchandise purchases.

Pricing tiers

ModelBillingPrice
One time/ perpetual licensePay-as-you-goosu!supporter Tag - Single non-recurring purchase providing cosmetic and convenience perks

Go-to-market motion1 record

Distribution channels3 records

Marketing channels6 records

osu! product offering

Product offering

Core offering

osu! develops and distributes a free-to-play cross-platform rhythm game in which players click circles, hit drums, catch falling fruit, or press scrolling keys in time with music across four integrated game modes. The platform is sustained by a community-generated beatmap library, ranked matchmaking tied to a proprietary Performance Points algorithm, and monetised via voluntary osu!supporter tag purchases and a branded merchandise store, all run from a 103-person studio in Perth, Western Australia.

Product overview

osu! is a free-to-play rhythm game offering four distinct game modes: osu! (click circles), osu!taiko (drum hitting), osu!catch (fruit catching), and osu!mania (piano-style keys). The core game is supplemented by the osu!supporter tag premium membership offering enhanced profile customisation, additional beatmap upload limits, and features like osu!direct for quick beatmap downloads. The Featured Artists program provides licensed music for beatmapping, while the osu!store handles merchandise sales.

Differentiator

Problem solved

Functional benefit

Brands

  • osu!supporter: osu!supporter tag provides in-game perks such as extra profile customisation, improved web/game integration, more filter options in leaderboards and larger beatmap upload limits.

Products and services

  • osu! rhythm game client
  • osu!supporter tag
  • osu!store merchandise
  • Featured Artists music licensing program

Companies that use osu!

Customer profile

Segments3 records

Ideal customer profiles2 records

osu! technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature4 records

osu! partnerships and signals

Strategic signal

Partnerships

Five partnerships are on record, tiered core.

  • XsollacoreChannel Partner/ Reseller/ DistributorXsolla is an authorized global distributor of osu!, handling payment processing for the osu!supporter tag and merchandise purchases. They provide the infrastructure for digital commerce transactions.
  • Tournament Committee MemberscoreStrategic or Co-development PartnerThe Tournament Committee is a panel of skilled community organizers that advises on official tournament support, badge eligibility, and tournament sanctions. Members include recognized community contributors like Hivie, RandomeLoL, and Yasuho.
  • Performance Points CommitteecoreStrategic or Co-development PartnerA panel of well-versed players and developers who facilitate and approve updates to performance points and star rating algorithms. Includes maintainers like StanR and tsunyoku who merge PP changes and write news posts.
  • Featured Artists (Music Licensing Partners)coreTechnology or IntegrationOver 500 music artists licensed through the Featured Artist program including Camellia, UNDEAD CORPORATION, Imperial Circus Dead Decadence, and many more. These artists grant permission for their music to be used in osu! beatmaps.
  • GitHub (ppy Organization)coreTechnology or Integrationosu! development uses GitHub under the ppy organization. The osu! client is open source. Wiki and news posts are managed through GitHub pull requests. The osu-wiki repository hosts documentation.

Scale indicators4 records

Recent moves5 records

Expansion highlights4 records

osu! competitors and assessment

Company assessment

Emerging players

  • PeroPeroGames (Phigros): Phigros is a Chinese mobile rhythm game that has captured significant community mindshare through novel chart mechanics and free distribution. It overlaps with osu!'s enthusiast persona, especially in Asian markets, and represents an emerging competitor for the next generation of rhythm players.
  • Friday Night Funkin': Friday Night Funkin' is a free, open-source rhythm-battle game with strong UGC modding culture. While stylistically distinct, it competes with osu! for casual rhythm players and shares the community-modding ethos that defines osu!'s content pipeline.

Direct peers

  • hasuhasuhasu (Muse Dash): Muse Dash is a side-scrolling rhythm-action game that competes for the same casual-to-midcore rhythm player audience. It shares osu!'s emphasis on licensed music and stylized anime aesthetics but is mobile-native and commercially monetized.
  • Beat Games (Beat Saber): Beat Saber is a rhythm game where players slash blocks to music, the closest modern direct competitor to osu! in the rhythm-game category. Both rely on user-generated or curated music libraries, skill-based progression, and community-driven content, though Beat Saber is VR-first and commercial while osu! is PC and donation-funded.
  • StepMania: StepMania is an open-source, community-driven rhythm game engine (DDR-style key charts) — the closest functional analogue to osu!'s open-source, UGC-driven philosophy. Both rely on community-created content, free distribution, and volunteer contributors, making StepMania the most structurally similar peer despite differing chart styles.
  • Rayark (Cytus, Deemo): Rayark publishes mobile rhythm games (Cytus, Deemo, VOEZ) that compete for the same rhythm-game enthusiast persona osu! serves. Both operate skill-ranking systems and curated licensed music, but Rayark is mobile-native and commercially monetized while osu! is PC and donation-funded.
  • lowiro (Arcaea): Arcaea is a mobile rhythm game that, like osu!, emphasizes skill-based scoring, a large curated music catalog, and competitive leaderboards. It is a direct competitor targeting the same rhythm-game enthusiast segment, though with mobile-first delivery and commercial monetization.

Others

  • Discord: Discord is osu!'s primary community infrastructure partner — the official osu! Discord server (discord.gg/ppy) hosts tournaments, development discussions, and language-specific communities. Discord is an enabling platform rather than a competitor, but it is the most material ecosystem dependency for osu!'s community engagement.
  • Xsolla: Xsolla is osu!'s authorized global payment processor for supporter tags and merchandise. As the commerce infrastructure layer, it is a critical enabling partner — comparable to how Stripe or Adyen would be tagged for other DTC or gaming businesses.

Broad incumbents

  • SEGA (Project DIVA / maimai): Project DIVA and maimai are SEGA's established rhythm-game franchises, positioned as broad incumbents in the rhythm category with mainstream IP tie-ins and arcade distribution. They compete with osu! for casual rhythm players but operate under a very different arcade-and-console commercial model.

Market position

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

osu! social profiles

Digital presence

osu! financial estimates

Financial estimate

Revenue estimate

Valuation estimate

osu! leadership team

Management profile

Number of profiles

Profiles1 record

osu! funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

osu! M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about osu!

What does osu! do?

osu! develops and distributes a free-to-play cross-platform rhythm game in which players click circles, hit drums, catch falling fruit, or press scrolling keys in time with music across four integrated game modes. The platform is sustained by a community-generated beatmap library, ranked matchmaking tied to a proprietary Performance Points algorithm, and monetised via voluntary osu!supporter tag purchases and a branded merchandise store, all run from a 103-person studio in Perth, Western Australia.

Is osu! a public or private company?

osu! is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was osu! founded?

osu! was founded in 2007. It employs 101 to 250 people.

How does osu! make money?

Three revenue lines are on record. osu!supporter Tag is the primary driver. The others are merchandise Store and payment Processing via Xsolla.

Who are osu!'s main competitors?

Emerging players on record are PeroPeroGames (Phigros) and Friday Night Funkin'. Direct peers are hasuhasuhasu (Muse Dash), Beat Games (Beat Saber), StepMania, Rayark (Cytus, Deemo) and lowiro (Arcaea). Others are Discord and Xsolla. SEGA (Project DIVA / maimai) is listed as a broad incumbent.

Does osu! have an API?

No public API is recorded for osu!.

What industry is osu! in?

osu!'s product category is Rhythm Video Game. Its primary akta.pro industry code is MPAFAKAC, Live Operations & Game Management (Events, Economy Tuning, Content Drops), with a secondary code of MPAFAIAF, Game Server Hosting & Community Infrastructure (private servers, matchmaking communities). Its NAICS code is 71312 and its SIC code is 7990.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales