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AIMED

Full company profile

uuid006a4ou

Namestring
AIMED
Legal namestring
Aimed Inc.
Websiteurl
aimed.xyz
Company typeenum
Private
Founded yearint
2010
Descriptiontext

AIMED is a South Korea-based venture studio that builds and operates independent companies across four verticals: game development (Gameberry Studio, SLG Studio/Eclipse, Puzzle Studio), Web3 ventures (Blocore), alternative payment infrastructure for mobile games (NewPlay), and marketing technology consulting (Martinee). Founded in 2010 by Lim Hyung-cheol (James Lim) as Gameberry, the company pivoted from a mobile marketing agency to an ad-tech product that generated 370 billion KRW cumulative revenue and 170 billion KRW cumulative operating profit, before restructuring into a venture studio model in 2021. The company operates through wholly-owned subsidiaries (notably Martinee as the official Korean reseller for Braze, Amplitude, and AppsFlyer) and serves enterprise clients including Starbucks Korea, Naver, Krafton, Shinhan Bank, Upbit, Musinsa, and Burger King Korea for martech implementation and adoption consulting. AIMED has invested approximately 2.8 trillion KRW of personal capital across 80+ companies globally and raised a 380 billion KRW venture fund in 2021 that achieved top 3% global performance in TVPI and DPI rankings. The company maintains a global footprint with offices in Seoul and Singapore, and a Core-alliance investment coalition comprising 10 major global game studios (Krafton, Nexon, NCSOFT, Netmarble, SEGA, Konami, Bandai Namco, SNK, Lilith Games, 2K/Take-Two). Founder James Lim is a recurring Forbes 30 Under 30 Asia honoree (2017).

Short descriptiontext

AIMED is a South Korean venture studio operating independent companies across game development (Gameberry, Eclipse, Puzzle), Web3 ventures (Blocore), mobile game payment infrastructure (NewPlay), and martech consulting (Martinee, the Korean reseller for Braze, Amplitude, and AppsFlyer), serving enterprise clients and global gaming consumers.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
51–100
akta.pro rankint
HeadquartersSeocho, South Korea
HQ citystring
Seocho
HQ countrystring
South Korea
HQ regionstring
Asia
Markets served

Serves global market

Offices3 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
venture studio, game development, marketing technology, web3 ventures, payment infrastructure
Industry4 codes
1Mobile Game Publishing Networks (UA, Cross-Promo, Portfolio Publishing)
CodeMPAFABAEPrimaryYes
2Mobile Game Publishing & App Game Stores
CodeBPAMAKABPrimaryNo
3Player Acquisition & Growth Operations (UA Ops, ASO, Creative Ops)
CodeMPAFAKAKPrimaryNo
4Billing, Subscription & Entitlement Management (IAP orchestration)
CodeMPAFAJACPrimaryNo
NAICS code3 codes
  • Software Publishers51321
  • Media Buying Agencies54183
  • Media Buying Agencies541830
SIC code3 codes
  • Services-Computer Programming Services7371
  • Services-Amusement & Recreation Services7900
  • Services-Advertising Agencies7311
Product category
Game Development
Social media profiles1 record
GTM motion3 records

Each record includes

Type, Description, Source

Revenue model5 records
1Game Development & Publishing
TypeOne Time License
Description

Revenue generated from mobile and PC game development studios (Gameberry Studio, SLG Studio/Eclipse, Puzzle Studio) through in-app purchases, premium content sales, and live operations of titles such as Neuphoria.

aimed.xyz
2Ad-tech Solutions
TypeSubscription Recurring
Description

Proprietary advertising technology solutions providing user acquisition for mobile games and broader digital marketing services. Historical revenue of 100B+ KRW annually with 20% operating margin (2017 product), and cumulative 370B KRW revenue / 170B KRW operating profit.

aimed.xyz
3Martech Reselling & Consulting (Martinee)
TypeProfessional Services
Description

Revenue from reselling global martech platforms (Braze, Amplitude, AppsFlyer) and providing implementation and adoption consulting services to enterprise clients including Starbucks Korea, Naver, and Krafton.

aimed.xyz
4Web3 / Blockchain Ventures (Blocore)
TypeLicensing Royalties
Description

Building and investing in Web3 projects across Payment, AI Agent, and RWA verticals. Own venture capital track record generated returns of hundreds of times peak value on initial capital.

aimed.xyz
5WebStore Infrastructure (NewPlay)
TypeMarketplace Commission
Description

Commission-based model charging game developers reduced fees compared to mainstream app stores, generating revenue from the spread between developer rates and platform fees while increasing developer earnings.

aimed.xyz
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Marketing or Sales, Operations
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 6 records shown
1Gameberry Studio
Description

Autonomous small-scale development teams creating games, focused on achievement and growth-oriented RPGs

aimed.xyz
+5 more records
Core offering1 text field

AIMED is a Seoul-based venture studio that builds and operates digital businesses, primarily mobile and PC games through studios such as Gameberry, SLG/Eclipse, and Puzzle Studio. Beyond game publishing, the company runs an alternative mobile game webstore (NewPlay), a Web3 venture studio focused on payment, AI agents, and real-world assets (Blocore), and an enterprise martech consulting and reseller practice (Martinee) distributing platforms such as Braze, Amplitude, and AppsFlyer.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 5 values shown
  • Ad-tech product achieved 100B KRW annual revenue and 20% operating margin within 1 year of launch (2017)
+4 more records
Product overview1 text field

AIMED operates as a venture studio that simultaneously embodies founder and investor DNA, creating companies through a structure that embeds experienced professionals and substantial resources from the earliest stages. The portfolio consists of Gameberry Studio (autonomous small-team game development), SLG Studio/Eclipse (high-budget strategy simulation games including Neuphoria), Puzzle Studio (AI-automated casual puzzle games), Blocore (Web3 venture building), Newplay (alternative payment infrastructure for games), and Martinee (MarTech implementation services for enterprise clients).

Product and service1 record
1Gameberry Studio games
Scale indicator11 records

Each record includes

Type, Value, Description, Source

Partnership3 partners
Strategic tierCoreTypeTechnology or Integration
Description

Martinee is an official reseller and implementation partner for Braze in Korea. Martinee provides the full cycle from tool purchase to adoption and internal capability building for enterprise clients.

Strategic tierCoreTypeTechnology or Integration
Description

Martinee is an official reseller and implementation partner for Amplitude analytics platform in Korea, providing enterprise clients with adoption consulting and operational support.

Strategic tierCoreTypeTechnology or Integration
Description

Martinee is an official reseller and implementation partner for AppsFlyer attribution and analytics platform in Korea, supporting enterprise customers from implementation through optimization.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

Global venture-backed mobile gaming platform and web-based instant play company. Comparable to AIMED as a venture-style mobile game venture, though focused on instant-play distribution rather than traditional SLG development.

TypeBroad incumbent
Description

Major Korean mobile game publisher and core-alliance partner via Blocore. Comparable as a Korean game publisher with global mobile titles and an active investment portfolio in gaming startups.

TypeDirect peer
Description

Chinese mobile game developer specializing in SLG titles (Rise of Kingdoms, AFK Arena) and core-alliance partner via Blocore. The most direct competitor to Neuphoria in the global SLG genre and a benchmark for AIMED's SLG studio ambitions.

TypeBroad incumbent
Description

Large Korean-Japanese game publisher and core-alliance partner to AIMED. Comparable as a Korean game publisher with global mobile and PC titles, proprietary UA capabilities, and a venture-style investment arm.

TypeBroad incumbent
Description

Mobile UA and ad-tech platform now part of Unity. Comparable to AIMED's proprietary ad-tech and UA infrastructure serving mobile game developers, and an indirect competitor through app store monetization services.

TypeBroad incumbent
Description

Major Korean game publisher (Lineage, Aion) and core-alliance partner via Blocore. Comparable as a Korean game company investing heavily in flagship IP development and participating in AIMED's global investment coalition.

TypeBroad incumbent
Description

Major Korean game publisher (PUBG) and core-alliance partner to AIMED via Blocore. Directly comparable as a Korean game studio with global publishing ambitions and high R&D investment in flagship IPs, operating at significantly larger scale.

TypeDirect peer
Description

Chinese mobile game publisher and global SLG market leader (State of Survival, King of Avalon). Directly comparable to AIMED's Eclipse/SLG studio in targeting the global high-barrier strategy game genre.

TypeEmerging player
Description

Mobile ad-tech and UA platform focused on performance marketing for apps and games. Directly comparable to AIMED's proprietary UA infrastructure as a specialized mobile UA platform serving game developers.

TypeBroad incumbent
Description

Public mobile ad-tech and UA platform integrated with AIMED's games. Comparable as a UA/ad-tech infrastructure provider for mobile games, though at much larger scale and broader scope than AIMED's proprietary platform.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers16 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration8 records

Each record includes

Title, Type, Description, Source

AI capability3 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

Subsidiaries6 records

Each record includes

Name, Acquired on, Relationship type, Type, Business focus

No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

AIMED

Game Developmentaimed.xyz

AIMED is a South Korean venture studio operating independent companies across game development (Gameberry, Eclipse, Puzzle), Web3 ventures (Blocore), mobile game payment infrastructure (NewPlay), and martech consulting (Martinee, the Korean reseller for Braze, Amplitude, and AppsFlyer), serving enterprise clients and global gaming consumers.

What AIMED does

AIMED is a South Korea-based venture studio that builds and operates independent companies across four verticals: game development (Gameberry Studio, SLG Studio/Eclipse, Puzzle Studio), Web3 ventures (Blocore), alternative payment infrastructure for mobile games (NewPlay), and marketing technology consulting (Martinee). Founded in 2010 by Lim Hyung-cheol (James Lim) as Gameberry, the company pivoted from a mobile marketing agency to an ad-tech product that generated 370 billion KRW cumulative revenue and 170 billion KRW cumulative operating profit, before restructuring into a venture studio model in 2021. The company operates through wholly-owned subsidiaries (notably Martinee as the official Korean reseller for Braze, Amplitude, and AppsFlyer) and serves enterprise clients including Starbucks Korea, Naver, Krafton, Shinhan Bank, Upbit, Musinsa, and Burger King Korea for martech implementation and adoption consulting. AIMED has invested approximately 2.8 trillion KRW of personal capital across 80+ companies globally and raised a 380 billion KRW venture fund in 2021 that achieved top 3% global performance in TVPI and DPI rankings. The company maintains a global footprint with offices in Seoul and Singapore, and a Core-alliance investment coalition comprising 10 major global game studios (Krafton, Nexon, NCSOFT, Netmarble, SEGA, Konami, Bandai Namco, SNK, Lilith Games, 2K/Take-Two). Founder James Lim is a recurring Forbes 30 Under 30 Asia honoree (2017).

AIMED firmographics

Firmographics
Name
AIMED
Legal name
Aimed Inc.
Website
https://aimed.xyz
Company type
Private
Founded year
2010
Operating status
Operating
Headcount range
51–100 employees
Short description
AIMED is a South Korean venture studio operating independent companies across game development (Gameberry, Eclipse, Puzzle), Web3 ventures (Blocore), mobile game payment infrastructure (NewPlay), and martech consulting (Martinee, the Korean reseller for Braze, Amplitude, and AppsFlyer), serving enterprise clients and global gaming consumers.
Ownership category
akta.pro rank

AIMED industry classification

Industry
Product category
Game Development
NAICS
Software Publishers (51321), Media Buying Agencies (54183), Media Buying Agencies (541830)
SIC
Services-Computer Programming Services (7371), Services-Amusement & Recreation Services (7900), Services-Advertising Agencies (7311)
akta.pro primary industry
Mobile Game Publishing Networks (UA, Cross-Promo, Portfolio Publishing) (MPAFABAE)
akta.pro secondary industries
Mobile Game Publishing & App Game Stores (BPAMAKAB), Player Acquisition & Growth Operations (UA Ops, ASO, Creative Ops) (MPAFAKAK), Billing, Subscription & Entitlement Management (IAP orchestration) (MPAFAJAC)

Keywords

  • Venture studio
  • Game development
  • Marketing technology
  • Web3 ventures
  • Payment infrastructure

Where AIMED is headquartered

Location

Headquarters

HQ city
Seocho
HQ country
South Korea
HQ region
Asia

Offices3 records

Markets served

AIMED business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Operations

Revenue model

  1. Game Development & Publishing: Revenue generated from mobile and PC game development studios (Gameberry Studio, SLG Studio/Eclipse, Puzzle Studio) through in-app purchases, premium content sales, and live operations of titles such as Neuphoria.
  2. Ad-tech Solutions: Proprietary advertising technology solutions providing user acquisition for mobile games and broader digital marketing services. Historical revenue of 100B+ KRW annually with 20% operating margin (2017 product), and cumulative 370B KRW revenue / 170B KRW operating profit.
  3. Martech Reselling & Consulting (Martinee): Revenue from reselling global martech platforms (Braze, Amplitude, AppsFlyer) and providing implementation and adoption consulting services to enterprise clients including Starbucks Korea, Naver, and Krafton.
  4. Web3 / Blockchain Ventures (Blocore): Building and investing in Web3 projects across Payment, AI Agent, and RWA verticals. Own venture capital track record generated returns of hundreds of times peak value on initial capital.
  5. WebStore Infrastructure (NewPlay): Commission-based model charging game developers reduced fees compared to mainstream app stores, generating revenue from the spread between developer rates and platform fees while increasing developer earnings.

Go-to-market motion3 records

Distribution channels4 records

Marketing channels4 records

AIMED product offering

Product offering

Core offering

AIMED is a Seoul-based venture studio that builds and operates digital businesses, primarily mobile and PC games through studios such as Gameberry, SLG/Eclipse, and Puzzle Studio. Beyond game publishing, the company runs an alternative mobile game webstore (NewPlay), a Web3 venture studio focused on payment, AI agents, and real-world assets (Blocore), and an enterprise martech consulting and reseller practice (Martinee) distributing platforms such as Braze, Amplitude, and AppsFlyer.

Product overview

AIMED operates as a venture studio that simultaneously embodies founder and investor DNA, creating companies through a structure that embeds experienced professionals and substantial resources from the earliest stages. The portfolio consists of Gameberry Studio (autonomous small-team game development), SLG Studio/Eclipse (high-budget strategy simulation games including Neuphoria), Puzzle Studio (AI-automated casual puzzle games), Blocore (Web3 venture building), Newplay (alternative payment infrastructure for games), and Martinee (MarTech implementation services for enterprise clients).

Differentiator

Problem solved

Functional benefit

Brands

  • Gameberry Studio: Autonomous small-scale development teams creating games, focused on achievement and growth-oriented RPGs
  • Eclipse
  • Blocore
  • Newplay
  • Martinee
  • Neuphoria

Products and services

  • Gameberry Studio games

Quantifiable outcome

  • Ad-tech product achieved 100B KRW annual revenue and 20% operating margin within 1 year of launch (2017)
  • +4 more outcomes

Companies that use AIMED

Customer profile

Named customers16 records

Segments4 records

Ideal customer profiles4 records

AIMED technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration8 records

AI capability3 records

Feature5 records

AIMED partnerships and signals

Strategic signal

Partnerships

Three partnerships are on record, tiered core.

  • BrazecoreTechnology or IntegrationMartinee is an official reseller and implementation partner for Braze in Korea. Martinee provides the full cycle from tool purchase to adoption and internal capability building for enterprise clients.
  • AmplitudecoreTechnology or IntegrationMartinee is an official reseller and implementation partner for Amplitude analytics platform in Korea, providing enterprise clients with adoption consulting and operational support.
  • AppsFlyercoreTechnology or IntegrationMartinee is an official reseller and implementation partner for AppsFlyer attribution and analytics platform in Korea, supporting enterprise customers from implementation through optimization.

Scale indicators11 records

Recent moves6 records

Expansion highlights5 records

AIMED competitors and assessment

Company assessment

Emerging players

  • Playco: Global venture-backed mobile gaming platform and web-based instant play company. Comparable to AIMED as a venture-style mobile game venture, though focused on instant-play distribution rather than traditional SLG development.
  • Liftoff: Mobile ad-tech and UA platform focused on performance marketing for apps and games. Directly comparable to AIMED's proprietary UA infrastructure as a specialized mobile UA platform serving game developers.

Broad incumbents

  • Netmarble: Major Korean mobile game publisher and core-alliance partner via Blocore. Comparable as a Korean game publisher with global mobile titles and an active investment portfolio in gaming startups.
  • Nexon: Large Korean-Japanese game publisher and core-alliance partner to AIMED. Comparable as a Korean game publisher with global mobile and PC titles, proprietary UA capabilities, and a venture-style investment arm.
  • ironSource (Unity): Mobile UA and ad-tech platform now part of Unity. Comparable to AIMED's proprietary ad-tech and UA infrastructure serving mobile game developers, and an indirect competitor through app store monetization services.
  • NCSOFT: Major Korean game publisher (Lineage, Aion) and core-alliance partner via Blocore. Comparable as a Korean game company investing heavily in flagship IP development and participating in AIMED's global investment coalition.
  • Krafton: Major Korean game publisher (PUBG) and core-alliance partner to AIMED via Blocore. Directly comparable as a Korean game studio with global publishing ambitions and high R&D investment in flagship IPs, operating at significantly larger scale.
  • AppLovin: Public mobile ad-tech and UA platform integrated with AIMED's games. Comparable as a UA/ad-tech infrastructure provider for mobile games, though at much larger scale and broader scope than AIMED's proprietary platform.

Direct peers

  • Lilith Games: Chinese mobile game developer specializing in SLG titles (Rise of Kingdoms, AFK Arena) and core-alliance partner via Blocore. The most direct competitor to Neuphoria in the global SLG genre and a benchmark for AIMED's SLG studio ambitions.
  • FunPlus: Chinese mobile game publisher and global SLG market leader (State of Survival, King of Avalon). Directly comparable to AIMED's Eclipse/SLG studio in targeting the global high-barrier strategy game genre.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat6 records

Key risks6 records

Key highlights7 records

Customer concentration

AIMED social profiles

Digital presence

AIMED financial estimates

Financial estimate

Revenue estimate

Valuation estimate

AIMED leadership team

Management profile

Number of profiles

Profiles1 record

AIMED subsidiaries and ownership

Company hierarchy

Subsidiaries6 records

AIMED funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

AIMED M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about AIMED

What does AIMED do?

AIMED is a Seoul-based venture studio that builds and operates digital businesses, primarily mobile and PC games through studios such as Gameberry, SLG/Eclipse, and Puzzle Studio. Beyond game publishing, the company runs an alternative mobile game webstore (NewPlay), a Web3 venture studio focused on payment, AI agents, and real-world assets (Blocore), and an enterprise martech consulting and reseller practice (Martinee) distributing platforms such as Braze, Amplitude, and AppsFlyer.

Is AIMED a public or private company?

AIMED is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was AIMED founded?

AIMED was founded in 2010. It employs 51 to 100 people.

Where is AIMED based?

AIMED is headquartered in Seocho, South Korea, in the Asia region.

How does AIMED make money?

Five revenue lines are on record. Game Development & Publishing is the primary driver. The others are ad-tech Solutions, martech Reselling & Consulting (Martinee), web3 / Blockchain Ventures (Blocore) and webStore Infrastructure (NewPlay).

Who are AIMED's main competitors?

Emerging players on record are Playco and Liftoff. Broad incumbents are Netmarble, Nexon, ironSource (Unity), NCSOFT, Krafton and AppLovin. Direct peers are Lilith Games and FunPlus.

Does AIMED have an API?

No public API is recorded for AIMED.

What industry is AIMED in?

AIMED's product category is Game Development. Its primary akta.pro industry code is MPAFABAE, Mobile Game Publishing Networks (UA, Cross-Promo, Portfolio Publishing), with a secondary code of BPAMAKAB, Mobile Game Publishing & App Game Stores. Its NAICS code is 51321 and its SIC code is 7371.

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