Arcademy
Arcademy is an education technology company building a Learning Management System purpose-built for Minecraft Education, serving K-12 teachers and administrators with AI-assisted world creation, automated in-game evidence collection, rubric-based grading, and real-time progress tracking across major K-12 LMS platforms.
- Company typePrivate
- Founded2024
- HeadquartersDover, United States
- Headcount11–50
- GTM typeB2B
- OfferingSoftware
What Arcademy does
Arcademy, Inc. is a Dover, Delaware-based education technology company founded in 2024 that builds a cloud-based Learning Management System purpose-built for Minecraft Education. The platform provides K-12 teachers, tech coordinators, and administrators with an integrated educator dashboard for assigning structured lessons within Minecraft Education worlds, automatically capturing in-game evidence (Book & Quill entries, Portfolio snapshots, 3D build views), auto-grading coding activities, scoring builds against custom rubrics, and tracking student progress in real time. Arcademy uses generative AI to assist educators in creating Minecraft Education worlds complete with learning goals, checkpoints, evidence prompts, and standards tags, and the platform integrates natively with the six dominant K-12 LMS systems — Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, and Brightspace — alongside the core Minecraft Education platform. The product is marketed as FERPA, COPPA, and GDPR compliant, addressing the regulatory requirements for handling minor student data in US and EU contexts.
The company's go-to-market is product-led: it acquires educators through a wait-list and early-access model, supported by an organic social presence on LinkedIn, Instagram, Facebook, and TikTok, with a separate demo-request funnel targeting school districts and larger educational institutions. As of the available data, Arcademy reports 1,000+ educators on its wait-list and one public customer reference — Petah Tikva Municipality in Israel, whose Head of ICT has publicly cited an 80% increase in Minecraft Education usage following deployment. The company operates with 11–50 employees, no disclosed institutional funding, no publicly disclosed pricing, and is led by co-founder and CEO Alex Gold.
Arcademy firmographics
Firmographics- Name
- Arcademy
- Legal name
- Arcademy, inc.
- Website
- https://arcademy.net
- Company type
- Private
- Founded year
- 2024
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Arcademy is an education technology company building a Learning Management System purpose-built for Minecraft Education, serving K-12 teachers and administrators with AI-assisted world creation, automated in-game evidence collection, rubric-based grading, and real-time progress tracking across major K-12 LMS platforms.
- Ownership category
- akta.pro rank
Arcademy industry classification
Industry- Product category
- Learning Management System (K-12 EdTech)
- NAICS
- Computer Training (611420), Computer Training (61142)
- SIC
- Services-Educational Services (8200), Services-Computer Programming Services (7371)
- akta.pro primary industry
- Game-Based CS & Computational Thinking Platforms (EDAFANAD)
- akta.pro secondary industries
- Game-Based Learning & Gamification Authoring (EDAFAHAF), LMS Integrations, Interoperability & Identity (LTI/SCORM/xAPI, SSO, APIs) (EDAFAAAI), Project- & Inquiry-Based Digital Learning Modules (EDAFACAD)
Keywords
Where Arcademy is headquartered
LocationHeadquarters
- HQ city
- Dover
- HQ country
- United States
- HQ region
- North America
Markets served
Arcademy business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Revenue model
- LMS Subscription: SaaS-based learning management system for Minecraft Education, likely offering tiered subscription plans for schools and districts. Revenue derived from per-seat or site licensing.
Go-to-market motion1 record
Distribution channels2 records
Marketing channels5 records
Arcademy product offering
Product offeringCore offering
Arcademy is a cloud-based Learning Management System (LMS) purpose-built for Minecraft Education that gives K-12 educators a single dashboard to assign structured Minecraft lessons, track student progress in real time, automatically collect evidence from gameplay, and grade work using custom rubrics. The platform integrates with major school LMSes (Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, Brightspace) and uses generative AI to help teachers create Minecraft worlds with learning goals, checkpoints, and standards tags.
Product overview
Arcademy is a single, unified Learning Management System (LMS) designed specifically for Minecraft Education. The platform provides educators with an integrated dashboard featuring Minecraft-ready assignment creation, automatic evidence collection (capturing Book & Quill entries, Portfolio snapshots, and 3D web views of student builds), fast flexible grading with custom rubrics, and real-time progress tracking. The core platform includes all these capabilities as an integrated whole, with AI-assisted world creation enabling educators to craft their own educational worlds. The product currently operates on an early access/waitlist model.
Differentiator
Problem solved
Functional benefit
Products and services
- Arcademy Platform Cloud-based Learning Management System (LMS) purpose-built for Minecraft Education. Provides K-12 educators with an integrated dashboard to assign structured Minecraft lessons (including AI-authored worlds with learning goals, checkpoints, evidence prompts, and standards tags), automatically capture in-game evidence (Book & Quill entries, Portfolio snapshots, 3D web views of builds), grade work using custom rubrics or auto-grading for coding activities, and monitor real-time progress across classrooms. Integrates with Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, and Brightspace, and is FERPA, COPPA, and GDPR compliant.
Quantifiable outcome
- Usage increased by 80% after implementing Arcademy for Minecraft Education tracking
Companies that use Arcademy
Customer profileNamed customers1 record
Segments1 record
Ideal customer profiles2 records
Arcademy technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration6 records
AI capability2 records
Feature4 records
Arcademy partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core.
- MoodlecoreLMS integration allowing Arcademy to work with Moodle-based educational institutions. Users can access Arcademy features within the Moodle learning environment.
- SchoologycoreLMS integration with Schoology's learning management system, enabling seamless access to Arcademy's Minecraft Education tools within the platform.
- Google ClassroomcoreIntegration with Google Classroom allowing educators to access Arcademy features and Minecraft Education assignments through Google's classroom platform.
- CanvascoreIntegration with Canvas LMS enabling Arcademy to sync rosters, assignments, and grades with Canvas-based educational institutions.
- Microsoft TeamscoreIntegration with Microsoft Teams for seamless access to Arcademy's Minecraft Education tools within the Microsoft 365 education ecosystem.
- BrightspacecoreIntegration with Brightspace LMS (by D2L) allowing Arcademy to work with institutions using the Brightspace platform for Minecraft Education tracking.
- Minecraft EducationcoreCore platform integration with Minecraft Education, enabling Arcademy to assign lessons, track progress, and collect evidence from student gameplay in Minecraft Education worlds.
Scale indicators1 record
Recent moves6 records
Expansion highlights5 records
Arcademy competitors and assessment
Company assessmentDirect peers
- Tynker: Tynker is a K-12 coding and computer-science learning platform used in schools, with assignments, auto-grading and progress dashboards — directly comparable to Arcademy's evidence-and-progress layer, just scoped to coding rather than Minecraft worlds.
- Prodigy Education: Prodigy is a game-based learning platform for K-12 math that wraps adaptive curriculum inside a game and gives teachers dashboards and progress tracking — the same game-plus-measurement thesis Arcademy pursues for Minecraft Education.
- Kahoot!: Kahoot is a game-based learning and formative-assessment platform for K-12 and beyond, with teacher dashboards, assignment flows and engagement analytics — a direct analogue of Arcademy's evidence-and-engagement thesis, just with quiz games instead of Minecraft.
- BrainPOP: BrainPOP delivers interactive educational content with built-in quizzes, assignment tools and teacher dashboards for K-12 — comparable to Arcademy as a content-plus-measurement layer schools license for instructional use.
Broad incumbents
- PowerSchool: PowerSchool is the dominant K-12 student information and learning platform vendor — a broad incumbent whose LMS, assessment and analytics modules overlap with Arcademy's evidence-and-grading thesis at a portfolio level, even if not game-based learning specifically.
- SMART Technologies: SMART is an established K-12 edtech vendor selling interactive displays and learning software to schools and districts — broader portfolio than Arcademy but the same institutional procurement motion, district-license sales, and educational compliance go-to-market.
- Schoology (PowerSchool): Schoology, now part of PowerSchool, is one of the major K-12 LMS platforms and a partner Arcademy integrates with; PowerSchool as a whole is the broad incumbent EdTech platform vendor against which Arcademy's specialist value prop must justify incremental spend.
- Minecraft Education (Microsoft): Minecraft Education is the Microsoft-owned platform Arcademy is built on top of; it sets the rules of the ecosystem and is the only direct party that could natively replicate Arcademy's measurement features — making it the broad incumbent and existential peer.
Emerging players
- ClassDojo: ClassDojo is a classroom engagement and communication platform adopted widely in K-12, with teacher dashboards and student portfolios — an emerging player that competes for the same teacher-side engagement and evidence workflows that Arcademy targets.
- Quizlet: Quizlet is a learning platform with teacher tools, study modes and some assignment/assessment features used in K-12 and higher ed — adjacent to Arcademy's assignment and mastery-grading thesis, though focused on study-content rather than game worlds.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Arcademy social profiles
Digital presenceArcademy compliance and trust
Trust signalCompliance3 records
Arcademy financial estimates
Financial estimateRevenue estimate
Valuation estimate
Arcademy leadership team
Management profileNumber of profiles
Profiles1 record
Arcademy funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Arcademy M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Arcademy
What does Arcademy do?
Arcademy is a cloud-based Learning Management System (LMS) purpose-built for Minecraft Education that gives K-12 educators a single dashboard to assign structured Minecraft lessons, track student progress in real time, automatically collect evidence from gameplay, and grade work using custom rubrics. The platform integrates with major school LMSes (Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, Brightspace) and uses generative AI to help teachers create Minecraft worlds with learning goals, checkpoints, and standards tags.
Is Arcademy a public or private company?
Arcademy is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Arcademy founded?
Arcademy was founded in 2024. It employs 11 to 50 people.
Where is Arcademy based?
Arcademy is headquartered in Dover, United States, in the North America region.
How does Arcademy make money?
One revenue line is on record: LMS Subscription.
Who are Arcademy's main competitors?
Direct peers on record are Tynker, Prodigy Education, Kahoot! and BrainPOP. Broad incumbents are PowerSchool, SMART Technologies, Schoology (PowerSchool) and Minecraft Education (Microsoft). Emerging players are ClassDojo and Quizlet.
Does Arcademy have an API?
No public API is recorded for Arcademy.
What industry is Arcademy in?
Arcademy's product category is Learning Management System (K-12 EdTech). Its primary akta.pro industry code is EDAFANAD, Game-Based CS & Computational Thinking Platforms, with a secondary code of EDAFAHAF, Game-Based Learning & Gamification Authoring. Its NAICS code is 611420 and its SIC code is 8200.