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Arcademy

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uuid0099eqs

Namestring
Arcademy
Legal namestring
Arcademy, inc.
Websiteurl
arcademy.net
Company typeenum
Private
Founded yearint
2024
Descriptiontext

Arcademy, Inc. is a Dover, Delaware-based education technology company founded in 2024 that builds a cloud-based Learning Management System purpose-built for Minecraft Education. The platform provides K-12 teachers, tech coordinators, and administrators with an integrated educator dashboard for assigning structured lessons within Minecraft Education worlds, automatically capturing in-game evidence (Book & Quill entries, Portfolio snapshots, 3D build views), auto-grading coding activities, scoring builds against custom rubrics, and tracking student progress in real time. Arcademy uses generative AI to assist educators in creating Minecraft Education worlds complete with learning goals, checkpoints, evidence prompts, and standards tags, and the platform integrates natively with the six dominant K-12 LMS systems — Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, and Brightspace — alongside the core Minecraft Education platform. The product is marketed as FERPA, COPPA, and GDPR compliant, addressing the regulatory requirements for handling minor student data in US and EU contexts.

The company's go-to-market is product-led: it acquires educators through a wait-list and early-access model, supported by an organic social presence on LinkedIn, Instagram, Facebook, and TikTok, with a separate demo-request funnel targeting school districts and larger educational institutions. As of the available data, Arcademy reports 1,000+ educators on its wait-list and one public customer reference — Petah Tikva Municipality in Israel, whose Head of ICT has publicly cited an 80% increase in Minecraft Education usage following deployment. The company operates with 11–50 employees, no disclosed institutional funding, no publicly disclosed pricing, and is led by co-founder and CEO Alex Gold.

Short descriptiontext

Arcademy is an education technology company building a Learning Management System purpose-built for Minecraft Education, serving K-12 teachers and administrators with AI-assisted world creation, automated in-game evidence collection, rubric-based grading, and real-time progress tracking across major K-12 LMS platforms.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersDover, United States
HQ citystring
Dover
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Keyword5 values
learning management system, Minecraft Education tools, game-based learning platform, K-12 classroom software, student progress tracking
Industry4 codes
1Game-Based CS & Computational Thinking Platforms
CodeEDAFANADPrimaryYes
2Game-Based Learning & Gamification Authoring
CodeEDAFAHAFPrimaryNo
3LMS Integrations, Interoperability & Identity (LTI/SCORM/xAPI, SSO, APIs)
CodeEDAFAAAIPrimaryNo
4Project- & Inquiry-Based Digital Learning Modules
CodeEDAFACADPrimaryNo
NAICS code2 codes
  • Computer Training611420
  • Computer Training61142
SIC code2 codes
  • Services-Educational Services8200
  • Services-Computer Programming Services7371
Product category
Learning Management System (K-12 EdTech)
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model1 record
1LMS Subscription
TypeSubscription Recurring
Description

SaaS-based learning management system for Minecraft Education, likely offering tiered subscription plans for schools and districts. Revenue derived from per-seat or site licensing.

arcademy.io
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels2 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Arcademy is a cloud-based Learning Management System (LMS) purpose-built for Minecraft Education that gives K-12 educators a single dashboard to assign structured Minecraft lessons, track student progress in real time, automatically collect evidence from gameplay, and grade work using custom rubrics. The platform integrates with major school LMSes (Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, Brightspace) and uses generative AI to help teachers create Minecraft worlds with learning goals, checkpoints, and standards tags.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 value
  • Usage increased by 80% after implementing Arcademy for Minecraft Education tracking
Product overview1 text field

Arcademy is a single, unified Learning Management System (LMS) designed specifically for Minecraft Education. The platform provides educators with an integrated dashboard featuring Minecraft-ready assignment creation, automatic evidence collection (capturing Book & Quill entries, Portfolio snapshots, and 3D web views of student builds), fast flexible grading with custom rubrics, and real-time progress tracking. The core platform includes all these capabilities as an integrated whole, with AI-assisted world creation enabling educators to craft their own educational worlds. The product currently operates on an early access/waitlist model.

Product and service1 record
1Arcademy Platform
CategoryLearning Management System (K-12 EdTech)
Description

Cloud-based Learning Management System (LMS) purpose-built for Minecraft Education. Provides K-12 educators with an integrated dashboard to assign structured Minecraft lessons (including AI-authored worlds with learning goals, checkpoints, evidence prompts, and standards tags), automatically capture in-game evidence (Book & Quill entries, Portfolio snapshots, 3D web views of builds), grade work using custom rubrics or auto-grading for coding activities, and monitor real-time progress across classrooms. Integrates with Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, and Brightspace, and is FERPA, COPPA, and GDPR compliant.

Scale indicator1 record

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeTechnology or Integration
Description

LMS integration allowing Arcademy to work with Moodle-based educational institutions. Users can access Arcademy features within the Moodle learning environment.

Strategic tierCoreTypeTechnology or Integration
Description

LMS integration with Schoology's learning management system, enabling seamless access to Arcademy's Minecraft Education tools within the platform.

Strategic tierCoreTypeTechnology or Integration
Description

Integration with Google Classroom allowing educators to access Arcademy features and Minecraft Education assignments through Google's classroom platform.

Strategic tierCoreTypeTechnology or Integration
Description

Integration with Canvas LMS enabling Arcademy to sync rosters, assignments, and grades with Canvas-based educational institutions.

Strategic tierCoreTypeTechnology or Integration
Description

Integration with Microsoft Teams for seamless access to Arcademy's Minecraft Education tools within the Microsoft 365 education ecosystem.

Strategic tierCoreTypeTechnology or Integration
Description

Integration with Brightspace LMS (by D2L) allowing Arcademy to work with institutions using the Brightspace platform for Minecraft Education tracking.

Strategic tierCoreTypeTechnology or Integration
Description

Core platform integration with Minecraft Education, enabling Arcademy to assign lessons, track progress, and collect evidence from student gameplay in Minecraft Education worlds.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Tynker is a K-12 coding and computer-science learning platform used in schools, with assignments, auto-grading and progress dashboards — directly comparable to Arcademy's evidence-and-progress layer, just scoped to coding rather than Minecraft worlds.

TypeBroad incumbent
Description

PowerSchool is the dominant K-12 student information and learning platform vendor — a broad incumbent whose LMS, assessment and analytics modules overlap with Arcademy's evidence-and-grading thesis at a portfolio level, even if not game-based learning specifically.

TypeEmerging player
Description

ClassDojo is a classroom engagement and communication platform adopted widely in K-12, with teacher dashboards and student portfolios — an emerging player that competes for the same teacher-side engagement and evidence workflows that Arcademy targets.

4SMART Technologies
TypeBroad incumbent
Description

SMART is an established K-12 edtech vendor selling interactive displays and learning software to schools and districts — broader portfolio than Arcademy but the same institutional procurement motion, district-license sales, and educational compliance go-to-market.

TypeDirect peer
Description

Prodigy is a game-based learning platform for K-12 math that wraps adaptive curriculum inside a game and gives teachers dashboards and progress tracking — the same game-plus-measurement thesis Arcademy pursues for Minecraft Education.

TypeDirect peer
Description

Kahoot is a game-based learning and formative-assessment platform for K-12 and beyond, with teacher dashboards, assignment flows and engagement analytics — a direct analogue of Arcademy's evidence-and-engagement thesis, just with quiz games instead of Minecraft.

TypeEmerging player
Description

Quizlet is a learning platform with teacher tools, study modes and some assignment/assessment features used in K-12 and higher ed — adjacent to Arcademy's assignment and mastery-grading thesis, though focused on study-content rather than game worlds.

TypeBroad incumbent
Description

Schoology, now part of PowerSchool, is one of the major K-12 LMS platforms and a partner Arcademy integrates with; PowerSchool as a whole is the broad incumbent EdTech platform vendor against which Arcademy's specialist value prop must justify incremental spend.

TypeBroad incumbent
Description

Minecraft Education is the Microsoft-owned platform Arcademy is built on top of; it sets the rules of the ecosystem and is the only direct party that could natively replicate Arcademy's measurement features — making it the broad incumbent and existential peer.

TypeDirect peer
Description

BrainPOP delivers interactive educational content with built-in quizzes, assignment tools and teacher dashboards for K-12 — comparable to Arcademy as a content-plus-measurement layer schools license for instructional use.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration6 records

Each record includes

Title, Type, Description, Source

AI capability2 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Arcademy

Learning Management System (K-12 EdTech)arcademy.net

Arcademy is an education technology company building a Learning Management System purpose-built for Minecraft Education, serving K-12 teachers and administrators with AI-assisted world creation, automated in-game evidence collection, rubric-based grading, and real-time progress tracking across major K-12 LMS platforms.

What Arcademy does

Arcademy, Inc. is a Dover, Delaware-based education technology company founded in 2024 that builds a cloud-based Learning Management System purpose-built for Minecraft Education. The platform provides K-12 teachers, tech coordinators, and administrators with an integrated educator dashboard for assigning structured lessons within Minecraft Education worlds, automatically capturing in-game evidence (Book & Quill entries, Portfolio snapshots, 3D build views), auto-grading coding activities, scoring builds against custom rubrics, and tracking student progress in real time. Arcademy uses generative AI to assist educators in creating Minecraft Education worlds complete with learning goals, checkpoints, evidence prompts, and standards tags, and the platform integrates natively with the six dominant K-12 LMS systems — Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, and Brightspace — alongside the core Minecraft Education platform. The product is marketed as FERPA, COPPA, and GDPR compliant, addressing the regulatory requirements for handling minor student data in US and EU contexts.

The company's go-to-market is product-led: it acquires educators through a wait-list and early-access model, supported by an organic social presence on LinkedIn, Instagram, Facebook, and TikTok, with a separate demo-request funnel targeting school districts and larger educational institutions. As of the available data, Arcademy reports 1,000+ educators on its wait-list and one public customer reference — Petah Tikva Municipality in Israel, whose Head of ICT has publicly cited an 80% increase in Minecraft Education usage following deployment. The company operates with 11–50 employees, no disclosed institutional funding, no publicly disclosed pricing, and is led by co-founder and CEO Alex Gold.

Arcademy firmographics

Firmographics
Name
Arcademy
Legal name
Arcademy, inc.
Website
https://arcademy.net
Company type
Private
Founded year
2024
Operating status
Operating
Headcount range
11–50 employees
Short description
Arcademy is an education technology company building a Learning Management System purpose-built for Minecraft Education, serving K-12 teachers and administrators with AI-assisted world creation, automated in-game evidence collection, rubric-based grading, and real-time progress tracking across major K-12 LMS platforms.
Ownership category
akta.pro rank

Arcademy industry classification

Industry
Product category
Learning Management System (K-12 EdTech)
NAICS
Computer Training (611420), Computer Training (61142)
SIC
Services-Educational Services (8200), Services-Computer Programming Services (7371)
akta.pro primary industry
Game-Based CS & Computational Thinking Platforms (EDAFANAD)
akta.pro secondary industries
Game-Based Learning & Gamification Authoring (EDAFAHAF), LMS Integrations, Interoperability & Identity (LTI/SCORM/xAPI, SSO, APIs) (EDAFAAAI), Project- & Inquiry-Based Digital Learning Modules (EDAFACAD)

Keywords

  • Learning management system
  • Minecraft Education tools
  • Game-based learning platform
  • K-12 classroom software
  • Student progress tracking

Where Arcademy is headquartered

Location

Headquarters

HQ city
Dover
HQ country
United States
HQ region
North America

Markets served

Arcademy business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations

Revenue model

  1. LMS Subscription: SaaS-based learning management system for Minecraft Education, likely offering tiered subscription plans for schools and districts. Revenue derived from per-seat or site licensing.

Go-to-market motion1 record

Distribution channels2 records

Marketing channels5 records

Arcademy product offering

Product offering

Core offering

Arcademy is a cloud-based Learning Management System (LMS) purpose-built for Minecraft Education that gives K-12 educators a single dashboard to assign structured Minecraft lessons, track student progress in real time, automatically collect evidence from gameplay, and grade work using custom rubrics. The platform integrates with major school LMSes (Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, Brightspace) and uses generative AI to help teachers create Minecraft worlds with learning goals, checkpoints, and standards tags.

Product overview

Arcademy is a single, unified Learning Management System (LMS) designed specifically for Minecraft Education. The platform provides educators with an integrated dashboard featuring Minecraft-ready assignment creation, automatic evidence collection (capturing Book & Quill entries, Portfolio snapshots, and 3D web views of student builds), fast flexible grading with custom rubrics, and real-time progress tracking. The core platform includes all these capabilities as an integrated whole, with AI-assisted world creation enabling educators to craft their own educational worlds. The product currently operates on an early access/waitlist model.

Differentiator

Problem solved

Functional benefit

Products and services

  • Arcademy Platform Cloud-based Learning Management System (LMS) purpose-built for Minecraft Education. Provides K-12 educators with an integrated dashboard to assign structured Minecraft lessons (including AI-authored worlds with learning goals, checkpoints, evidence prompts, and standards tags), automatically capture in-game evidence (Book & Quill entries, Portfolio snapshots, 3D web views of builds), grade work using custom rubrics or auto-grading for coding activities, and monitor real-time progress across classrooms. Integrates with Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, and Brightspace, and is FERPA, COPPA, and GDPR compliant.

Quantifiable outcome

  • Usage increased by 80% after implementing Arcademy for Minecraft Education tracking

Companies that use Arcademy

Customer profile

Named customers1 record

Segments1 record

Ideal customer profiles2 records

Arcademy technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration6 records

AI capability2 records

Feature4 records

Arcademy partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core.

  • MoodlecoreTechnology or IntegrationLMS integration allowing Arcademy to work with Moodle-based educational institutions. Users can access Arcademy features within the Moodle learning environment.
  • SchoologycoreTechnology or IntegrationLMS integration with Schoology's learning management system, enabling seamless access to Arcademy's Minecraft Education tools within the platform.
  • Google ClassroomcoreTechnology or IntegrationIntegration with Google Classroom allowing educators to access Arcademy features and Minecraft Education assignments through Google's classroom platform.
  • CanvascoreTechnology or IntegrationIntegration with Canvas LMS enabling Arcademy to sync rosters, assignments, and grades with Canvas-based educational institutions.
  • Microsoft TeamscoreTechnology or IntegrationIntegration with Microsoft Teams for seamless access to Arcademy's Minecraft Education tools within the Microsoft 365 education ecosystem.
  • BrightspacecoreTechnology or IntegrationIntegration with Brightspace LMS (by D2L) allowing Arcademy to work with institutions using the Brightspace platform for Minecraft Education tracking.
  • Minecraft EducationcoreTechnology or IntegrationCore platform integration with Minecraft Education, enabling Arcademy to assign lessons, track progress, and collect evidence from student gameplay in Minecraft Education worlds.

Scale indicators1 record

Recent moves6 records

Expansion highlights5 records

Arcademy competitors and assessment

Company assessment

Direct peers

  • Tynker: Tynker is a K-12 coding and computer-science learning platform used in schools, with assignments, auto-grading and progress dashboards — directly comparable to Arcademy's evidence-and-progress layer, just scoped to coding rather than Minecraft worlds.
  • Prodigy Education: Prodigy is a game-based learning platform for K-12 math that wraps adaptive curriculum inside a game and gives teachers dashboards and progress tracking — the same game-plus-measurement thesis Arcademy pursues for Minecraft Education.
  • Kahoot!: Kahoot is a game-based learning and formative-assessment platform for K-12 and beyond, with teacher dashboards, assignment flows and engagement analytics — a direct analogue of Arcademy's evidence-and-engagement thesis, just with quiz games instead of Minecraft.
  • BrainPOP: BrainPOP delivers interactive educational content with built-in quizzes, assignment tools and teacher dashboards for K-12 — comparable to Arcademy as a content-plus-measurement layer schools license for instructional use.

Broad incumbents

  • PowerSchool: PowerSchool is the dominant K-12 student information and learning platform vendor — a broad incumbent whose LMS, assessment and analytics modules overlap with Arcademy's evidence-and-grading thesis at a portfolio level, even if not game-based learning specifically.
  • SMART Technologies: SMART is an established K-12 edtech vendor selling interactive displays and learning software to schools and districts — broader portfolio than Arcademy but the same institutional procurement motion, district-license sales, and educational compliance go-to-market.
  • Schoology (PowerSchool): Schoology, now part of PowerSchool, is one of the major K-12 LMS platforms and a partner Arcademy integrates with; PowerSchool as a whole is the broad incumbent EdTech platform vendor against which Arcademy's specialist value prop must justify incremental spend.
  • Minecraft Education (Microsoft): Minecraft Education is the Microsoft-owned platform Arcademy is built on top of; it sets the rules of the ecosystem and is the only direct party that could natively replicate Arcademy's measurement features — making it the broad incumbent and existential peer.

Emerging players

  • ClassDojo: ClassDojo is a classroom engagement and communication platform adopted widely in K-12, with teacher dashboards and student portfolios — an emerging player that competes for the same teacher-side engagement and evidence workflows that Arcademy targets.
  • Quizlet: Quizlet is a learning platform with teacher tools, study modes and some assignment/assessment features used in K-12 and higher ed — adjacent to Arcademy's assignment and mastery-grading thesis, though focused on study-content rather than game worlds.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

Arcademy social profiles

Digital presence

Arcademy compliance and trust

Trust signal

Compliance3 records

Arcademy financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Arcademy leadership team

Management profile

Number of profiles

Profiles1 record

Arcademy funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Arcademy M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Arcademy

What does Arcademy do?

Arcademy is a cloud-based Learning Management System (LMS) purpose-built for Minecraft Education that gives K-12 educators a single dashboard to assign structured Minecraft lessons, track student progress in real time, automatically collect evidence from gameplay, and grade work using custom rubrics. The platform integrates with major school LMSes (Moodle, Schoology, Google Classroom, Canvas, Microsoft Teams, Brightspace) and uses generative AI to help teachers create Minecraft worlds with learning goals, checkpoints, and standards tags.

Is Arcademy a public or private company?

Arcademy is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Arcademy founded?

Arcademy was founded in 2024. It employs 11 to 50 people.

Where is Arcademy based?

Arcademy is headquartered in Dover, United States, in the North America region.

How does Arcademy make money?

One revenue line is on record: LMS Subscription.

Who are Arcademy's main competitors?

Direct peers on record are Tynker, Prodigy Education, Kahoot! and BrainPOP. Broad incumbents are PowerSchool, SMART Technologies, Schoology (PowerSchool) and Minecraft Education (Microsoft). Emerging players are ClassDojo and Quizlet.

Does Arcademy have an API?

No public API is recorded for Arcademy.

What industry is Arcademy in?

Arcademy's product category is Learning Management System (K-12 EdTech). Its primary akta.pro industry code is EDAFANAD, Game-Based CS & Computational Thinking Platforms, with a secondary code of EDAFAHAF, Game-Based Learning & Gamification Authoring. Its NAICS code is 611420 and its SIC code is 8200.

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