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SCOPE

Full company profile

uuid00n48h1

Namestring
SCOPE
Legal namestring
SCOPE – Virtual Content Studio
Company typeenum
Private
Founded yearint
2014
Descriptiontext

SCOPE — Virtual Content Studio is a Germany-based computer animation studio and creative agency that produces immersive virtual reality experiences, augmented reality applications, and 2D/3D animation content for global brand, entertainment, and industrial clients. Founded by Philipp Maas as a sole proprietorship (VAT ID DE308842057), the studio is headquartered in Ludwigsburg and operates with 1-10 employees, offering a full-service mix spanning VR/AR, CGI, motion design, visualization, creative direction, and orchestral music production. Its portfolio includes the cinematic VR short SONAR (Sundance 2016 world premiere, Emmy-nominated status via Dear Angelica for Oculus Story Studio), the ITFS Stuttgart opening trailer Opening Light, animated shorts such as Golf All, and commercial work for Europa-Park, Mack Media, Bühler, SCHMID Group, EGO, Züblin, and Schunk.

The studio's underlying technology is a pre-rendered stereoscopic 360 VR pipeline combining Maya, the Redshift renderer, Zbrush, and custom shader work, including a proprietary Stereo Latlong Lens Shader and a progressive rendering workflow (1 second per frame for review before final high-quality output). Custom CAD-data-driven visualization serves industrial product clients, while AR delivery is built on iOS ARKit, Android ARCore, Facebook, and Snapchat filter platforms.

SCOPE monetizes primarily through project-based creative services — custom VR experiences, AR applications, 3D/2D commercials, motion design, and visualization work delivered to enterprise clients via direct engagement. A secondary revenue stream consists of licensing royalties from SONAR's distribution across major VR platforms (Oculus Store, Steam, Hulu, Google Daydream, Dark Corner). Go-to-market is event-driven: the studio builds reputation through premieres at Sundance, Cannes, TIFF, FMX, and Immersed Europe, converting festival visibility and press coverage (Road To VR, The Verge, Wired, Hollywood Reporter) into direct client relationships. Pricing is custom and quote-based, with no publicly disclosed rates.

Short descriptiontext

SCOPE – Virtual Content Studio is a Germany-based boutique animation studio and creative agency producing cinematic VR, AR, and 3D content for global entertainment, theme park, and industrial clients under founder Philipp Maas.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersKornwestheim, Germany
HQ citystring
Kornwestheim
HQ countrystring
Germany
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
virtual reality production, augmented reality development, 3D animation services, immersive media production, motion design studio
Industry6 codes
1Look Development, Shading & Lighting (Animation)
CodeMPAHACAIPrimaryYes
2Real-Time Environment/Asset Creation & Photogrammetry
CodeMPAHADAIPrimaryNo
3CG Asset Creation (Modeling, Texturing, Lookdev, Rigging)
CodeMPAHABAEPrimaryNo
43D Character Animation
CodeMPAHACABPrimaryNo
53D/CGI Animation Production
CodeMPADACABPrimaryNo
63D Product/Explainer Animation
CodeMPAHACADPrimaryNo
NAICS code3 codes
  • Motion Picture and Video Production512110
  • Motion Picture and Video Industries5121
  • Motion Picture and Sound Recording Industries512
SIC code1 code
  • Services-Motion Picture & Video Tape Production7812
Product category
Immersive Media Production Services
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model2 records
1Custom VR/AR/Animation Project Services
TypeProfessional Services
Description

Project-based creative services for brands and clients, producing custom VR experiences, AR applications, 3D/2D commercials, motion design, and visualization content. Revenue is generated through direct client engagements and project fees.

scopevirtual.com
2VR Experience Distribution
TypeLicensing Royalties
Description

Distribution of proprietary VR content (SONAR) through major VR platforms including Oculus Store, Steam, Hulu, Google Daydream, and Dark Corner. Content monetization through platform revenue shares.

scopevirtual.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

SCOPE is a computer animation studio and creative agency that produces custom virtual reality experiences (360° commercials, storytelling, interactive entertainment), augmented reality applications (iOS ARKit, Android ARCore, AR filters for Facebook and Snapchat), 2D and 3D animation, real-time interactive 3D assets, high-end visualization for industrial and real estate clients, motion graphics, creative directing, and orchestral music production. The studio primarily delivers project-based creative services to brands, theme parks, entertainment properties, industrial manufacturers, and educational institutions worldwide.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • SONAR VR experience viewed by 300,000+ people worldwide after premiering at Sundance 2016
+2 more records
Product overview1 text field

SCOPE is a computer animation studio and creative agency based in Germany offering immersive VR/AR experiences, 2D/3D commercials, and motion design services. The company operates as a full-service agency combining multiple skill areas beyond VR, AR, and CGI. Their portfolio includes branded VR experiences (SONAR, Mirage, Dear Angelica), official festival trailers (Opening Light), animated shorts (Golf All), and client work for visualization and VFX (Rulantica, Europa-Park projects, Buehler). Service offerings span AR app development (ARKit/ARCore), VR production, 2D/3D animation, realtime 3D assets, high-end visualization across industries, motion design, creative directing, and orchestral music production.

Product and service9 records
1Virtual Reality Services
CategoryVirtual Reality Production
Description

360° commercials, consulting, cinematic VR storytelling, and interactive entertainment experiences produced for brands and enterprise clients.

2Augmented Reality Services
CategoryAugmented Reality Development
Description

Native AR app development for iOS (ARKit) and Android (ARCore), plus AR filter creation for Facebook and Snapchat platforms.

32D/3D Animation Services
CategoryAnimation Production
Description

Production of animated content including storyboards, visual development, editing, and final delivery for commercials and branded content.

4Realtime Interactive 3D Assets
Category3D Asset Production
Description

Production of optimized 3D assets of products ready to be used in interactive applications, including real-time engines and AR.

5Visualization Services
Category3D Visualization
Description

High-end renderings for industries including real estate, industrial products, biotech, and automotive, often derived from client CAD data.

6Motion Design Services
CategoryMotion Design
Description

Motion graphics production for explainer videos, commercials, and corporate films.

7Creative Directing Services
CategoryCreative Direction
Description

Creative direction to communicate a client's vision through new, immersive formats for their customers.

8Music Production Services
CategoryMusic Production
Description

Production of orchestral scores and Hollywood-quality music for high production value projects, distributed via Audio Cabin.

9SONAR VR Experience
CategoryVR Experience
Description

Cinematic VR short film, a sci-fi horror experience in which a drone discovers an unknown asteroid and ventures into an ancient labyrinth. One of the first critically acclaimed German VR productions, premiered at Sundance 2016 and distributed on Oculus Store, Steam, Hulu, Google Daydream, and Dark Corner.

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership8 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Ongoing partnership for Europa-Park projects including Rulantica logo animation and VFX, Adventure Club Europe logo animation, Jim Button 3D animation, and Horror Nights Traumatica animated short films. Mack Media serves as both client and production partner.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2017-01-01
Description

Seeking funding through KaleidoVR for Mirage VR project, a cinematic horror-adventure set in the desert currently in pre-production.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2016-01-01
Description

Worked on Dear Angelica VR experience for Oculus Story Studio, an Emmy-nominated immersive short story painted entirely by hand inside VR. Philipp Maas contributed to this project.

4Redshift Renderer
Strategic tierCoreTypeTechnology or IntegrationAnnounced on2015-01-01
Description

Used Redshift for Maya as primary renderer for SONAR. Encouraged Redshift developers to implement stereo spherical camera feature which they delivered within days, enabling the GearVR update with stereoscopic 360 at 60fps.

scopevirtual.com
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2014-01-01
Description

Co-production partner for SONAR VR experience; one of the first critically acclaimed German VR productions. The studio also cooperated with the Filmakademie's R&D department led by Prof. Volker Helzle for updating SONAR to stereoscopic 360 at 60fps in 4K resolution using their GPU farm of 9 NVIDIA Kepler K20x cards.

6MZ Motion Design GmbH
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Worked with MZ Motion Design for EGO commercial visualization project, helping prepare CAD data for rendering at their Stuttgart studio.

scopevirtual.com
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Partner agency for Bühler 3D visualization projects, creating visualizations based on CAD data.

8Kinky Udders
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Co-producer for Smosh Mosh 2D animation mini-series project. Helped with Kickstarter campaign and co-producing the show.

scopevirtual.com
Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Global VFX and immersive content studio with VR/AR projects for entertainment and brands. Comparable as a broad incumbent that competes for the same premium immersive brand and entertainment commissions but operates at significantly larger scale.

2The Mill
TypeBroad incumbent
Description

Global VFX and creative content studio with a strong VR/immersive practice (referenced positively around SCOPE's SONAR launch). Comparable as a much larger incumbent offering VR among a broad VFX/AR/commercial portfolio.

TypeDirect peer
Description

US-based VR animation studio behind Emmy-winning animated VR shorts. Comparable as an independent VR animation studio focused on high-quality narrative content distributed through major VR platforms.

TypeDirect peer
Description

San Francisco-based VR/AR animation studio (referenced as a client/peer on SCOPE's website). Comparable as a VR-first content studio creating immersive narrative experiences with hand-painted and animation-driven storytelling.

TypeRegional player
Description

Germany-based entertainment/IP producer tied to Europa-Park (SCOPE's anchor client and co-production partner). Comparable as a regional content producer that both commissions and co-produces animated/immersive work, reflecting the buyer-side counterpart in SCOPE's core market.

TypeDirect peer
Description

French VR animation and experience studio. Comparable as a small-to-mid European studio creating narrative-driven, animated VR experiences for platforms and brand partners.

TypeDirect peer
Description

US-based VR content studio founded by former Oculus Story Studio head. Comparable as a cinematic VR storytelling studio targeting premium headset platforms with short-form immersive content.

TypeDirect peer
Description

Stuttgart-based VFX and CGI studio (featured as a client/peer logo on SCOPE's site). Closely comparable as a Germany-headquartered immersive CGI/VFX house serving automotive, industrial, and entertainment clients with visualization and animation services.

TypeDirect peer
Description

US-based VR content and distribution company producing immersive experiences and operating the Wevr network. Comparable as a VR content producer with both original IP and brand-sponsored immersive projects.

TypeDirect peer
Description

France-based VR content studio producing cinematic narrative VR experiences and series. Comparable as a dedicated immersive storytelling studio focused on high-production-value VR content with festival-circuit distribution.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat3 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile4 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

SCOPE

Immersive Media Production Servicesscopevirtual.com

SCOPE – Virtual Content Studio is a Germany-based boutique animation studio and creative agency producing cinematic VR, AR, and 3D content for global entertainment, theme park, and industrial clients under founder Philipp Maas.

What SCOPE does

SCOPE — Virtual Content Studio is a Germany-based computer animation studio and creative agency that produces immersive virtual reality experiences, augmented reality applications, and 2D/3D animation content for global brand, entertainment, and industrial clients. Founded by Philipp Maas as a sole proprietorship (VAT ID DE308842057), the studio is headquartered in Ludwigsburg and operates with 1-10 employees, offering a full-service mix spanning VR/AR, CGI, motion design, visualization, creative direction, and orchestral music production. Its portfolio includes the cinematic VR short SONAR (Sundance 2016 world premiere, Emmy-nominated status via Dear Angelica for Oculus Story Studio), the ITFS Stuttgart opening trailer Opening Light, animated shorts such as Golf All, and commercial work for Europa-Park, Mack Media, Bühler, SCHMID Group, EGO, Züblin, and Schunk.

The studio's underlying technology is a pre-rendered stereoscopic 360 VR pipeline combining Maya, the Redshift renderer, Zbrush, and custom shader work, including a proprietary Stereo Latlong Lens Shader and a progressive rendering workflow (1 second per frame for review before final high-quality output). Custom CAD-data-driven visualization serves industrial product clients, while AR delivery is built on iOS ARKit, Android ARCore, Facebook, and Snapchat filter platforms.

SCOPE monetizes primarily through project-based creative services — custom VR experiences, AR applications, 3D/2D commercials, motion design, and visualization work delivered to enterprise clients via direct engagement. A secondary revenue stream consists of licensing royalties from SONAR's distribution across major VR platforms (Oculus Store, Steam, Hulu, Google Daydream, Dark Corner). Go-to-market is event-driven: the studio builds reputation through premieres at Sundance, Cannes, TIFF, FMX, and Immersed Europe, converting festival visibility and press coverage (Road To VR, The Verge, Wired, Hollywood Reporter) into direct client relationships. Pricing is custom and quote-based, with no publicly disclosed rates.

SCOPE firmographics

Firmographics
Name
SCOPE
Legal name
SCOPE – Virtual Content Studio
Website
https://scopevirtual.com
Company type
Private
Founded year
2014
Operating status
Operating
Headcount range
1–10 employees
Short description
SCOPE – Virtual Content Studio is a Germany-based boutique animation studio and creative agency producing cinematic VR, AR, and 3D content for global entertainment, theme park, and industrial clients under founder Philipp Maas.
Ownership category
akta.pro rank

SCOPE industry classification

Industry
Product category
Immersive Media Production Services
NAICS
Motion Picture and Video Production (512110), Motion Picture and Video Industries (5121), Motion Picture and Sound Recording Industries (512)
SIC
Services-Motion Picture & Video Tape Production (7812)
akta.pro primary industry
Look Development, Shading & Lighting (Animation) (MPAHACAI)
akta.pro secondary industries
Real-Time Environment/Asset Creation & Photogrammetry (MPAHADAI), CG Asset Creation (Modeling, Texturing, Lookdev, Rigging) (MPAHABAE), 3D Character Animation (MPAHACAB), 3D/CGI Animation Production (MPADACAB), 3D Product/Explainer Animation (MPAHACAD)

Keywords

  • Virtual reality production
  • Augmented reality development
  • 3D animation services
  • Immersive media production
  • Motion design studio

Where SCOPE is headquartered

Location

Headquarters

HQ city
Kornwestheim
HQ country
Germany
HQ region
Europe

Offices1 record

Markets served

SCOPE business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Custom VR/AR/Animation Project Services: Project-based creative services for brands and clients, producing custom VR experiences, AR applications, 3D/2D commercials, motion design, and visualization content. Revenue is generated through direct client engagements and project fees.
  2. VR Experience Distribution: Distribution of proprietary VR content (SONAR) through major VR platforms including Oculus Store, Steam, Hulu, Google Daydream, and Dark Corner. Content monetization through platform revenue shares.

Go-to-market motion1 record

Distribution channels3 records

Marketing channels6 records

SCOPE product offering

Product offering

Core offering

SCOPE is a computer animation studio and creative agency that produces custom virtual reality experiences (360° commercials, storytelling, interactive entertainment), augmented reality applications (iOS ARKit, Android ARCore, AR filters for Facebook and Snapchat), 2D and 3D animation, real-time interactive 3D assets, high-end visualization for industrial and real estate clients, motion graphics, creative directing, and orchestral music production. The studio primarily delivers project-based creative services to brands, theme parks, entertainment properties, industrial manufacturers, and educational institutions worldwide.

Product overview

SCOPE is a computer animation studio and creative agency based in Germany offering immersive VR/AR experiences, 2D/3D commercials, and motion design services. The company operates as a full-service agency combining multiple skill areas beyond VR, AR, and CGI. Their portfolio includes branded VR experiences (SONAR, Mirage, Dear Angelica), official festival trailers (Opening Light), animated shorts (Golf All), and client work for visualization and VFX (Rulantica, Europa-Park projects, Buehler). Service offerings span AR app development (ARKit/ARCore), VR production, 2D/3D animation, realtime 3D assets, high-end visualization across industries, motion design, creative directing, and orchestral music production.

Differentiator

Problem solved

Functional benefit

Products and services

  • Virtual Reality Services 360° commercials, consulting, cinematic VR storytelling, and interactive entertainment experiences produced for brands and enterprise clients.
  • Augmented Reality Services Native AR app development for iOS (ARKit) and Android (ARCore), plus AR filter creation for Facebook and Snapchat platforms.
  • 2D/3D Animation Services Production of animated content including storyboards, visual development, editing, and final delivery for commercials and branded content.
  • Realtime Interactive 3D Assets Production of optimized 3D assets of products ready to be used in interactive applications, including real-time engines and AR.
  • Visualization Services High-end renderings for industries including real estate, industrial products, biotech, and automotive, often derived from client CAD data.
  • Motion Design Services Motion graphics production for explainer videos, commercials, and corporate films.
  • Creative Directing Services Creative direction to communicate a client's vision through new, immersive formats for their customers.
  • Music Production Services Production of orchestral scores and Hollywood-quality music for high production value projects, distributed via Audio Cabin.
  • SONAR VR Experience Cinematic VR short film, a sci-fi horror experience in which a drone discovers an unknown asteroid and ventures into an ancient labyrinth. One of the first critically acclaimed German VR productions, premiered at Sundance 2016 and distributed on Oculus Store, Steam, Hulu, Google Daydream, and Dark Corner.

Quantifiable outcome

  • SONAR VR experience viewed by 300,000+ people worldwide after premiering at Sundance 2016
  • +2 more outcomes

Companies that use SCOPE

Customer profile

Named customers10 records

Segments4 records

Ideal customer profiles4 records

SCOPE technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

SCOPE partnerships and signals

Strategic signal

Partnerships

Eight partnerships are on record, tiered core and minor.

  • Mack MediacoreStrategic or Co-development Partner · 1 January 2017Ongoing partnership for Europa-Park projects including Rulantica logo animation and VFX, Adventure Club Europe logo animation, Jim Button 3D animation, and Horror Nights Traumatica animated short films. Mack Media serves as both client and production partner.
  • KaleidoVRminorStrategic or Co-development Partner · 1 January 2017Seeking funding through KaleidoVR for Mirage VR project, a cinematic horror-adventure set in the desert currently in pre-production.
  • Oculus Story StudiocoreStrategic or Co-development Partner · 1 January 2016Worked on Dear Angelica VR experience for Oculus Story Studio, an Emmy-nominated immersive short story painted entirely by hand inside VR. Philipp Maas contributed to this project.
  • Redshift RenderercoreTechnology or Integration · 1 January 2015Used Redshift for Maya as primary renderer for SONAR. Encouraged Redshift developers to implement stereo spherical camera feature which they delivered within days, enabling the GearVR update with stereoscopic 360 at 60fps.
  • Filmakademie Baden-WürttembergcoreStrategic or Co-development Partner · 1 January 2014Co-production partner for SONAR VR experience; one of the first critically acclaimed German VR productions. The studio also cooperated with the Filmakademie's R&D department led by Prof. Volker Helzle for updating SONAR to stereoscopic 360 at 60fps in 4K resolution using their GPU farm of 9 NVIDIA Kepler K20x cards.
  • MZ Motion Design GmbHminorStrategic or Co-development PartnerWorked with MZ Motion Design for EGO commercial visualization project, helping prepare CAD data for rendering at their Stuttgart studio.
  • Kniff ProjektagenturminorStrategic or Co-development PartnerPartner agency for Bühler 3D visualization projects, creating visualizations based on CAD data.
  • Kinky UddersminorStrategic or Co-development PartnerCo-producer for Smosh Mosh 2D animation mini-series project. Helped with Kickstarter campaign and co-producing the show.

Scale indicators2 records

Recent moves6 records

Expansion highlights5 records

SCOPE competitors and assessment

Company assessment

Broad incumbents

  • Framestore: Global VFX and immersive content studio with VR/AR projects for entertainment and brands. Comparable as a broad incumbent that competes for the same premium immersive brand and entertainment commissions but operates at significantly larger scale.
  • The Mill: Global VFX and creative content studio with a strong VR/immersive practice (referenced positively around SCOPE's SONAR launch). Comparable as a much larger incumbent offering VR among a broad VFX/AR/commercial portfolio.

Direct peers

  • Baobab Studios: US-based VR animation studio behind Emmy-winning animated VR shorts. Comparable as an independent VR animation studio focused on high-quality narrative content distributed through major VR platforms.
  • Fable Studio: San Francisco-based VR/AR animation studio (referenced as a client/peer on SCOPE's website). Comparable as a VR-first content studio creating immersive narrative experiences with hand-painted and animation-driven storytelling.
  • Innerspace VR: French VR animation and experience studio. Comparable as a small-to-mid European studio creating narrative-driven, animated VR experiences for platforms and brand partners.
  • Penrose Studios: US-based VR content studio founded by former Oculus Story Studio head. Comparable as a cinematic VR storytelling studio targeting premium headset platforms with short-form immersive content.
  • Mackevision: Stuttgart-based VFX and CGI studio (featured as a client/peer logo on SCOPE's site). Closely comparable as a Germany-headquartered immersive CGI/VFX house serving automotive, industrial, and entertainment clients with visualization and animation services.
  • Wevr: US-based VR content and distribution company producing immersive experiences and operating the Wevr network. Comparable as a VR content producer with both original IP and brand-sponsored immersive projects.
  • AtlasV: France-based VR content studio producing cinematic narrative VR experiences and series. Comparable as a dedicated immersive storytelling studio focused on high-production-value VR content with festival-circuit distribution.

Regional players

  • Mack Media: Germany-based entertainment/IP producer tied to Europa-Park (SCOPE's anchor client and co-production partner). Comparable as a regional content producer that both commissions and co-produces animated/immersive work, reflecting the buyer-side counterpart in SCOPE's core market.

Market position

Strengths4 records

Weaknesses5 records

Competitive moat3 records

Key risks6 records

Key highlights6 records

Customer concentration

SCOPE social profiles

Digital presence

SCOPE financial estimates

Financial estimate

Revenue estimate

Valuation estimate

SCOPE leadership team

Management profile

Number of profiles

Profiles1 record

SCOPE funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

SCOPE M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about SCOPE

What does SCOPE do?

SCOPE is a computer animation studio and creative agency that produces custom virtual reality experiences (360° commercials, storytelling, interactive entertainment), augmented reality applications (iOS ARKit, Android ARCore, AR filters for Facebook and Snapchat), 2D and 3D animation, real-time interactive 3D assets, high-end visualization for industrial and real estate clients, motion graphics, creative directing, and orchestral music production. The studio primarily delivers project-based creative services to brands, theme parks, entertainment properties, industrial manufacturers, and educational institutions worldwide.

Is SCOPE a public or private company?

SCOPE is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was SCOPE founded?

SCOPE was founded in 2014. It employs 1 to 10 people.

Where is SCOPE based?

SCOPE is headquartered in Kornwestheim, Germany, in the Europe region.

How does SCOPE make money?

Two revenue lines are on record. Custom VR/AR/Animation Project Services are the primary driver. The others are VR Experience Distribution.

Who are SCOPE's main competitors?

Broad incumbents on record are Framestore and The Mill. Direct peers are Baobab Studios, Fable Studio, Innerspace VR, Penrose Studios, Mackevision, Wevr and AtlasV. Mack Media is listed as a regional player.

Does SCOPE have an API?

No public API is recorded for SCOPE.

What industry is SCOPE in?

SCOPE's product category is Immersive Media Production Services. Its primary akta.pro industry code is MPAHACAI, Look Development, Shading & Lighting (Animation), with a secondary code of MPAHADAI, Real-Time Environment/Asset Creation & Photogrammetry. Its NAICS code is 512110 and its SIC code is 7812.

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