Transhuman Design
Transhuman Design is a bootstrapped, Warsaw-based independent game studio founded by Soldat creator Michał Marcinkowski. It develops and self-publishes a portfolio of indie physics-based multiplayer and single-player games, distributed primarily via Steam to individual gaming consumers worldwide.
- Company typePrivate
- Founded2011
- HeadquartersWarsaw, Poland
- Headcount1–10
- GTM typeB2C
- OfferingSoftware
What Transhuman Design does
Transhuman Design is an independent, bootstrapped video game development studio headquartered in Warsaw, Poland, founded in 2011 by Michał Marcinkowski, creator of the 2002 2D multiplayer shooter Soldat. The studio operates remotely with a small core team of approximately seven members and develops a portfolio of seven distinct titles across genres including 2D multiplayer shooters (Soldat 2, Trench Run), build-and-destroy multiplayer (King Arthur's Gold), single-player action shooters (BUTCHER), roguelite action (Maniac), and the recently launched Jackal top-down shooter. Its technology stack combines a proprietary 2D physics engine (with ragdoll mechanics, destructible environments, and freeform construction) with the Unity engine for some titles and FMOD for audio.
The studio's business model is direct-to-consumer indie game sales: titles are priced between free (Soldat) and $14.99 (Soldat 2), with most catalog items at $9.99, distributed through Steam as the primary channel alongside GOG, Humble Store, and direct website sales delivering Steam keys. Revenue is generated via one-time license purchases subject to Steam's standard 30% platform cut, supplemented by community-led growth through forums, Discord, Steam Workshop, and Nexus Mods-driven user-generated content. Customer acquisition is earned-media driven, with coverage in Rock Paper Shotgun, Kotaku, Gamespot, and TIGSource, and the studio has no disclosed institutional funding or parent company. Transhuman Design serves indie gaming enthusiasts, multiplayer competitive players, and fans of physics-based retro-style action games, with the long-tail individual gamer as its sole customer segment.
Transhuman Design firmographics
Firmographics- Name
- Transhuman Design
- Legal name
- Transhuman Design
- Website
- https://thd.vg
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Transhuman Design is a bootstrapped, Warsaw-based independent game studio founded by Soldat creator Michał Marcinkowski. It develops and self-publishes a portfolio of indie physics-based multiplayer and single-player games, distributed primarily via Steam to individual gaming consumers worldwide.
- Ownership category
- akta.pro rank
Where Transhuman Design is headquartered
LocationHeadquarters
- HQ city
- Warsaw
- HQ country
- Poland
- HQ region
- Europe
Offices1 record
Markets served
Transhuman Design business model
Business model- GTM type
- B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Infrastructure, Marketing or Sales, Operations
Revenue model
- Direct game sales: One-time purchase games sold through company website with Steam key delivery
- Free-to-play with optional paid bonuses: Soldat is free with optional paid bonuses for additional features or content
- Steam marketplace sales: Games sold through Steam store with standard 30% platform cut
- Game demos and wishlists: Free demos released to build anticipation before full game launches on Steam
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Pay-as-you-go | King Arthur's Gold - $9.99 standard price |
| One time/ perpetual license | Pay-as-you-go | BUTCHER - $9.99 standard price |
| One time/ perpetual license | Pay-as-you-go | Trench Run - $7.99 standard price |
| One time/ perpetual license | Pay-as-you-go | Soldat 2 - $14.99 standard price |
| One time/ perpetual license | Pay-as-you-go | Maniac - $4.99 budget price |
| Freemium | Pay-as-you-go | Soldat - Free with optional paid bonuses |
| One time/ perpetual license | Pay-as-you-go | Jackal - Upcoming (price not disclosed) |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels6 records
Transhuman Design product offering
Product offeringCore offering
Transhuman Design is an independent game development studio that designs, develops, and self-publishes a portfolio of indie video games, primarily 2D physics-based multiplayer shooters and action games. Its catalog includes Soldat, Soldat 2, King Arthur's Gold, Trench Run, BUTCHER, Maniac, Transmigration, and Jackal, sold as one-time purchases through Steam, the company's own website, and other digital storefronts.
Product overview
Transhuman Design is an independent video game developer offering a portfolio of 8 distinct games across multiple genres. Their catalog includes the classic Soldat (2002), its sequel Soldat 2 (2020), and various multiplayer games like King Arthur's Gold (2011), Trench Run (2016), and Maniac (2024). The company also develops single-player shooters like BUTCHER (2016) and upcoming titles like Jackal. Their games feature physics-based gameplay, ragdoll violence, and modding support. All products are available primarily on PC platforms (Windows, Mac, Linux) with some also on Steam and console platforms.
Differentiator
Problem solved
Functional benefit
Products and services
- Soldat Classic 2D multiplayer side-view action shooter combining elements from Liero, Worms, Quake and Counter-Strike. Features ragdoll soldiers, 18+ weapons, 7 game modes, 64 maps, and game editors. Free to play with optional paid bonuses, targeting individual gamers.
- King Arthur's Gold Multiplayer build'n'kill game blending cooperative aspects of Lost Vikings with full destructibility of Worms and visual style/action of Metal Slug. Features three classes (Builder, Knight, Archer), freeform construction, physics-based destruction, and 32-player multiplayer. Sold to individual gamers on PC/Mac/Linux for $9.99.
- Trench Run Humorous multiplayer shooter with no death mechanic. Features team-based 'Run' mode for 2-10 players and free-for-all Skirmish mode for 1-4 players, 5 classes, destructible maps, and a social VIP bar between combat. Sold to individual gamers for $7.99 with a 4-pack option at 50% off.
- BUTCHER Fast-paced 2D shooter and blood-soaked love letter to the early 90s. Player is a cyborg programmed to eradicate humanity. Features chainsaw, shotgun, grenade launcher, brutal environment kills, and ability to paint walls with up to 4 million pixels of blood per level. Available on PC/Mac/Linux, Steam, GOG, and Humble Store for $9.99.
- Soldat 2 2D deathmatch shooter sequel to classic Soldat with physics-based movement, ragdoll violence, team game modes, ranked multiplayer, community-driven development, and built-in customization and level editing. Available on PC/Mac/Linux for $14.99.
- Maniac Top-down car-action roguelite crime game inspired by original GTA. Players escape a hospital, get chased by police, FBI, and eventually face military nuclear strike. Features unlockable characters, weapons, and an ever-changing world. Available on Steam for $4.99.
- Transmigration Episodic, story-based adventure game about Joseph, an unenthusiastic office worker having trouble sleeping who considers visiting a Transmigration Clinic. In development since 2016.
- Jackal Top-down shooter game where players control a drug-enhanced hitman in 1970s Vegas hotels. Features ultra-violent room redecoration gameplay, randomly generated rooms, and stackable gameplay mutators with no two playthroughs being alike. Available on Steam, with a free public demo released in September 2025.
Quantifiable outcome
- Active community forums with 100+ forum sections and thousands of discussions
- +1 more outcomes
Companies that use Transhuman Design
Customer profileNamed customers5 records
Segments3 records
Ideal customer profiles2 records
Transhuman Design technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature4 records
Transhuman Design partnerships and signals
Strategic signalPartnerships
Two partnerships are on record, tiered minor.
- Crunching KoalasminorConsole port partner for Butcher on Xbox One, PS4, and Nintendo Switch
- David Pencil (PennyArcade)minorMusic composer for King Arthur's Gold, contributed to game's soundtrack
Scale indicators2 records
Recent moves5 records
Expansion highlights4 records
Transhuman Design competitors and assessment
Company assessmentDirect peers
- Nolla Games: Tiny Finnish indie studio behind Noita, a physics-based 2D action game. Highly comparable as a small, self-funded team shipping technically distinctive physics-driven games with strong word-of-mouth communities.
- Frozenbyte: Finnish indie studio behind the Trine series, 2D/2.5D physics-based platformers. Comparable in team size, physics-driven 2D gameplay focus, and multi-title self-published portfolio.
- Motion Twin: French indie cooperative behind Dead Cells, a 2D action roguelite. Comparable as a small, independent, self-publishing studio with a flagship action title and ongoing content updates.
- Acid Nerve: Tiny indie studio behind Death's Door and Titan Souls, top-down action games with distinctive art direction. Comparable as a small self-publishing team with action-game pedigree and community-driven launch model.
- Re-Logic: Small independent developer of Terraria, a flagship indie title with massive community and modding. Comparable as a self-funded studio with a long-lived hit IP and grassroots-driven marketing.
- Mossmouth: Solo/small-team indie developer behind Spelunky and Spelunky 2, a roguelike with strong community and modding support. Closely comparable to Transhuman Design in team size, self-publishing model, and physics-based 2D gameplay heritage.
- Supergiant Games: Small independent studio behind Bastion, Hades, and other critically acclaimed titles. Comparable as a small team shipping polished action games with strong word-of-mouth, though with a more narrative focus.
Regional players
- 11 bit studios: Polish indie studio behind This War of Mine and Frostpunk. Comparable as a Polish-headquartered independent game developer with self-publishing capabilities and awards recognition, though operating at larger scale.
Broad incumbents
- Devolver Digital: Major indie publisher working with studios producing distinctive 2D action games (Hotline Miami, Broforce, Enter the Gungeon). Comparable as a conduit for indie physics-based games, though at much larger scale as a publisher rather than developer.
- Team17: UK-based indie publisher and developer of the Worms franchise. Comparable as a long-running indie game entity with 2D physics-based heritage, though now operating primarily as a publisher at scale.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat3 records
Key risks6 records
Key highlights7 records
Customer concentration
Transhuman Design social profiles
Digital presenceTranshuman Design financial estimates
Financial estimateRevenue estimate
Valuation estimate
Transhuman Design leadership team
Management profileNumber of profiles
Profiles6 records
Transhuman Design funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Transhuman Design M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Transhuman Design
What does Transhuman Design do?
Transhuman Design is an independent game development studio that designs, develops, and self-publishes a portfolio of indie video games, primarily 2D physics-based multiplayer shooters and action games. Its catalog includes Soldat, Soldat 2, King Arthur's Gold, Trench Run, BUTCHER, Maniac, Transmigration, and Jackal, sold as one-time purchases through Steam, the company's own website, and other digital storefronts.
Is Transhuman Design a public or private company?
Transhuman Design is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Transhuman Design founded?
Transhuman Design was founded in 2011. It employs 1 to 10 people.
Where is Transhuman Design based?
Transhuman Design is headquartered in Warsaw, Poland, in the Europe region.
How does Transhuman Design make money?
Four revenue lines are on record. Direct game sales are the primary driver. The others are free-to-play with optional paid bonuses, steam marketplace sales and game demos and wishlists.
Who are Transhuman Design's main competitors?
Direct peers on record are Nolla Games, Frozenbyte, Motion Twin, Acid Nerve, Re-Logic, Mossmouth and Supergiant Games. 11 bit studios is listed as a regional player. Broad incumbents are Devolver Digital and Team17.
Does Transhuman Design have an API?
No public API is recorded for Transhuman Design.