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Finite Reflection Studios

Full company profile

uuid00o81yg

Namestring
Finite Reflection Studios
Legal namestring
Finite Reflection Studios LLC
Company typeenum
Private
Founded yearint
2017
Descriptiontext

Finite Reflection Studios LLC is an independent game development studio founded in May 2017 in Atlanta, Georgia, by four co-founders — Kartik Kini (Creative Director), Eric Cook (Lead Programmer and Platform Manager), Zachary Woomer (Composer/Sound Designer), and Garrett Stache — who met during the 2016 Global Game Jam. The studio operates on a 1-10 person headcount base and operates on a dual business model. First, it develops and self-publishes original games built in the Unity engine, including the soulslike collectathon Mouseward, the top-down minimalist soulslike VOID SOLS, the queer narrative platformer The Gardener and the Wild Vines, the cooperative twin-stick shooter TwinCop, and the turn-based minimalist strategy game Containment. Second, it offers professional game porting services, taking third-party indie titles (such as Steven Universe: Save the Light for Grumpyface Studios and Panic Porcupine for Spicy Gyro Games) between PC and console platforms, with Eric Cook owning all porting infrastructure and client relationships.

The studio distributes through major digital storefronts — Steam, Nintendo Switch and Switch 2 eShops, Xbox One and Series X|S, PlayStation 4 and 5, Itch.io, and Epic Games — and uses PlayFab for backend services (player authentication, leaderboards) and Unity Cloud Services for diagnostics. Marketing is concentrated on direct channels: an active Discord community, storefront listings, and a presskit page, supplemented by earned visibility through indie festival awards (IndieCade 2021 nominee, GLAAD Media Awards nominee, NYX 2024 Gold, SFGE 2023 Best In Show).

Revenue is generated through one-time purchases of original titles on digital storefronts and through service contracts for porting engagements. Pricing is set by storefront operators and is not publicly disclosed; porting service pricing is non-public. The studio is a privately held LLC governed under Georgia law, with no parent company, subsidiaries, acquisitions, or external funding rounds disclosed. It is actively operating, with recent title releases in 2023–2025 and explicit support for Nintendo Switch 2 distribution.

Short descriptiontext

Finite Reflection Studios is an Atlanta-based independent game studio that designs, develops, and publishes original Unity-built games for PC and consoles, while also providing cross-platform porting services to other indie developers. The 1-10 person studio serves indie game consumers and third-party indie studios through Steam, Nintendo, Xbox, and PlayStation storefronts.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersAtlanta, United States
HQ citystring
Atlanta
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
indie game development, game porting services, video game publishing, PC and console games, Unity game development
Industry2 codes
1Indie Game Studios
CodeMPAFAAACPrimaryYes
2Co-Development, Porting & Remaster Studios
CodeMPAFAAAMPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Services-Computer Programming Services7371
Product category
Indie game development
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Original game sales
TypeOne Time License
Description

Finite Reflection develops and sells original games (Mouseward, VOID SOLS, The Gardener and the Wild Vines, TwinCop, Containment) through digital storefronts such as Steam, Nintendo Switch, Xbox One, and PlayStation 4/5. Revenue is generated through one-time purchase prices for each title.

finitereflection.com
2Game porting services
TypeProfessional Services
Description

The studio offers game porting services, taking games developed by other studios (Grumpyface Studios, Oh My Me games, HOF Studios, Bowlcut Studios, Spicy Gyro Games) from one platform to another (console to PC, PC to console, PC to multiple platforms). This is a service-based revenue stream.

finitereflection.com
Marketing channels3 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Core offering1 text field

Finite Reflection Studios designs, develops, and self-publishes original indie video games for PC and consoles (titles include Mouseward, VOID SOLS, The Gardener and the Wild Vines, TwinCop, and Containment) using the Unity engine. In parallel, the studio provides professional game porting services, taking games developed by other studios and porting them across platforms such as Steam, Nintendo Switch, Xbox One/Series X|S, and PlayStation 4/5.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Finite Reflection Studios is an independent game development studio that creates original games and provides porting services. Their original game portfolio includes Mouseward (soulslike collectathon), VOID SOLS (top-down minimalist soulslike), The Gardener and the Wild Vines (romantic story-based platformer), TwinCop (cooperative twin-stick shooter), and Containment (turn-based strategy/simulation). They also offer game porting services, having ported titles like Steven Universe: Save the Light, Seafrog, Depth of Extinction, Magequit, and Panic Porcupine to various platforms including PC, Xbox One, PlayStation 4, and Nintendo Switch. The studio additionally creates smaller jam games released on itch.io.

Product and service6 records
1Mouseward
CategoryOriginal indie video game
Description

A soulslike collectathon game in which players take up a sword to uncover the secrets of a cursed kingdom, awaken as a Royal Mouse Guard, master combat, defeat foes, and search for celestial fragments to restore a once great kingdom. Built and published by Finite Reflection Studios for PC via Steam.

2VOID SOLS
CategoryOriginal indie video game
Description

An approachable but relentless top-down minimalist soulslike game where players gather Sols, level up, and uncover secrets to fight their way through an abstract fantasy world. Built and self-published by Finite Reflection Studios across PC (Steam), Nintendo Switch, Xbox, and PlayStation platforms.

3The Gardener and the Wild Vines
CategoryOriginal indie video game
Description

A romantic and queer story-based platformer in which platforms spawn procedurally as players leap, slash, and climb fantastical towers covered in growing vines. Self-published by Finite Reflection Studios across Steam, Itch.io, Xbox One, PS4, and Nintendo Switch.

4TwinCop
CategoryOriginal indie video game
Description

A top-down cooperative twin-stick shooter with an 80s cop-action arcade aesthetic where one player controls the left arm and the other controls the right arm of a single character while both control movement together. Built and self-published by Finite Reflection Studios across PC and console platforms.

5Containment
CategoryOriginal indie video game
Description

A turn-based minimalist strategy game about managing the growth of bacteria in which players use antibiotics to keep bacterial power under control while working toward containment. Built and self-published by Finite Reflection Studios across PC and Nintendo Switch.

6Game Porting Services
CategoryGame porting professional services
Description

Professional cross-platform game porting service in which Finite Reflection Studios takes games built by other indie studios and ports them between platforms, including console-to-PC (Steam), PC-to-console (Nintendo Switch, Xbox One, Xbox Series X|S), and PC-to-multiple-platforms. Lead Programmer Eric Cook manages all porting engagements; delivered projects include Steven Universe: Save the Light (Grumpyface Studios), Seafrog (Oh My Me games), Depth of Extinction (HOF Studios), Magequit (Bowlcut Studios), and Panic Porcupine (Spicy Gyro Games).

Scale indicator2 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeTechnology or Integration
Description

Finite Reflection uses PlayFab as a backend service for player authentication, global leaderboards, and game services across their titles. PlayFab processes login credentials and provides tools for running leaderboards within games.

Strategic tierCoreTypeTechnology or Integration
Description

The studio uses Unity game engine and Unity Cloud Services for game development, diagnostics, analytics, and optimization. Unity Cloud Diagnostics is used to identify and fix crashes, collecting unique installation-specific IDs and IP addresses to analyze system performance.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Finite Reflection ported Steven Universe: Save the Light from consoles to PC (Steam) for Grumpyface Studios. The game has since been de-listed on Steam by WarnerMedia.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Finite Reflection ported Seafrog (a skate-troidvania) from Steam to Nintendo Switch for Oh My Me games.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Finite Reflection ported Depth of Extinction (a tactical strategy game) from PC to Xbox One and PlayStation 4 for HOF Studios.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Finite Reflection ported Magequit (an indie multiplayer mage-brawler) from PC onto Nintendo Switch for Bowlcut Studios.

7Spicy Gyro Games
Strategic tierMinorTypeStrategic or Co-development Partner
Description

Finite Reflection ported Panic Porcupine (a challenging retro platformer) to Xbox One and PlayStation 4 for Spicy Gyro Games.

finitereflection.com
Recent move5 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Studio known for both reviving/releasing original retro-style games (Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder's Revenge) and providing porting services, aligning closely with Finite Reflection's combined development and porting mission.

TypeDirect peer
Description

Small independent studio behind Hollow Knight, a soulslike-metroidvania — directly adjacent in spirit to Finite Reflection's VOID SOLS and Mouseward soulslike catalog.

TypeDirect peer
Description

Small indie developer built around a breakout original IP (Shovel Knight) that also engages in ports and platform work, structurally analogous to Finite Reflection's services-plus-original model.

TypeDirect peer
Description

Dutch porting and co-development studio serving indie developers on multi-platform releases, an established peer in the same niche services segment as Finite Reflection.

TypeDirect peer
Description

Small, award-winning indie studio shipping genre-distinctive originals (Hades, Bastion, Pyre) on PC and console — comparable in team size profile and creative-mechanic emphasis.

TypeDirect peer
Description

Independent developer of mechanic-forward retro-inspired originals (The Messenger, Sea of Stars) with multi-platform releases, a strong structural match to Finite Reflection's indie-original positioning.

TypeDirect peer
Description

Specialized game porting and QA services company working with publishers and indie developers across PC and console, directly comparable to Finite Reflection's third-party porting business.

TypeDirect peer
Description

Independent studio that develops original IP (Shantae, Contra 4) and has a long history of third-party porting and co-development work for major publishers, closely mirroring Finite Reflection's dual original-plus-porting model.

TypeDirect peer
Description

Small independent studio behind Cuphead, an award-winning multi-platform original — comparable in team-size profile, indie-original scope, and festival-circuit credibility.

TypeDirect peer
Description

Porting-focused studio that has shipped console ports for many indie developers (Stardew Valley, Terraria ports), making it a near-direct comparable to Finite Reflection's services offering.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment1 record

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration11 records

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature4 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Finite Reflection Studios

Indie game developmentfinitereflection.com

Finite Reflection Studios is an Atlanta-based independent game studio that designs, develops, and publishes original Unity-built games for PC and consoles, while also providing cross-platform porting services to other indie developers. The 1-10 person studio serves indie game consumers and third-party indie studios through Steam, Nintendo, Xbox, and PlayStation storefronts.

What Finite Reflection Studios does

Finite Reflection Studios LLC is an independent game development studio founded in May 2017 in Atlanta, Georgia, by four co-founders — Kartik Kini (Creative Director), Eric Cook (Lead Programmer and Platform Manager), Zachary Woomer (Composer/Sound Designer), and Garrett Stache — who met during the 2016 Global Game Jam. The studio operates on a 1-10 person headcount base and operates on a dual business model. First, it develops and self-publishes original games built in the Unity engine, including the soulslike collectathon Mouseward, the top-down minimalist soulslike VOID SOLS, the queer narrative platformer The Gardener and the Wild Vines, the cooperative twin-stick shooter TwinCop, and the turn-based minimalist strategy game Containment. Second, it offers professional game porting services, taking third-party indie titles (such as Steven Universe: Save the Light for Grumpyface Studios and Panic Porcupine for Spicy Gyro Games) between PC and console platforms, with Eric Cook owning all porting infrastructure and client relationships.

The studio distributes through major digital storefronts — Steam, Nintendo Switch and Switch 2 eShops, Xbox One and Series X|S, PlayStation 4 and 5, Itch.io, and Epic Games — and uses PlayFab for backend services (player authentication, leaderboards) and Unity Cloud Services for diagnostics. Marketing is concentrated on direct channels: an active Discord community, storefront listings, and a presskit page, supplemented by earned visibility through indie festival awards (IndieCade 2021 nominee, GLAAD Media Awards nominee, NYX 2024 Gold, SFGE 2023 Best In Show).

Revenue is generated through one-time purchases of original titles on digital storefronts and through service contracts for porting engagements. Pricing is set by storefront operators and is not publicly disclosed; porting service pricing is non-public. The studio is a privately held LLC governed under Georgia law, with no parent company, subsidiaries, acquisitions, or external funding rounds disclosed. It is actively operating, with recent title releases in 2023–2025 and explicit support for Nintendo Switch 2 distribution.

Finite Reflection Studios firmographics

Firmographics
Name
Finite Reflection Studios
Legal name
Finite Reflection Studios LLC
Website
https://finitereflection.com
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
1–10 employees
Short description
Finite Reflection Studios is an Atlanta-based independent game studio that designs, develops, and publishes original Unity-built games for PC and consoles, while also providing cross-platform porting services to other indie developers. The 1-10 person studio serves indie game consumers and third-party indie studios through Steam, Nintendo, Xbox, and PlayStation storefronts.
Ownership category
akta.pro rank

Finite Reflection Studios industry classification

Industry
Product category
Indie game development
NAICS
Software Publishers (5132)
SIC
Services-Computer Programming Services (7371)
akta.pro primary industry
Indie Game Studios (MPAFAAAC)
akta.pro secondary industry
Co-Development, Porting & Remaster Studios (MPAFAAAM)

Keywords

  • Indie game development
  • Game porting services
  • Video game publishing
  • PC and console games
  • Unity game development

Where Finite Reflection Studios is headquartered

Location

Headquarters

HQ city
Atlanta
HQ country
United States
HQ region
North America

Offices1 record

Markets served

Finite Reflection Studios business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations

Revenue model

  1. Original game sales: Finite Reflection develops and sells original games (Mouseward, VOID SOLS, The Gardener and the Wild Vines, TwinCop, Containment) through digital storefronts such as Steam, Nintendo Switch, Xbox One, and PlayStation 4/5. Revenue is generated through one-time purchase prices for each title.
  2. Game porting services: The studio offers game porting services, taking games developed by other studios (Grumpyface Studios, Oh My Me games, HOF Studios, Bowlcut Studios, Spicy Gyro Games) from one platform to another (console to PC, PC to console, PC to multiple platforms). This is a service-based revenue stream.

Go-to-market motion2 records

Distribution channels5 records

Marketing channels3 records

Finite Reflection Studios product offering

Product offering

Core offering

Finite Reflection Studios designs, develops, and self-publishes original indie video games for PC and consoles (titles include Mouseward, VOID SOLS, The Gardener and the Wild Vines, TwinCop, and Containment) using the Unity engine. In parallel, the studio provides professional game porting services, taking games developed by other studios and porting them across platforms such as Steam, Nintendo Switch, Xbox One/Series X|S, and PlayStation 4/5.

Product overview

Finite Reflection Studios is an independent game development studio that creates original games and provides porting services. Their original game portfolio includes Mouseward (soulslike collectathon), VOID SOLS (top-down minimalist soulslike), The Gardener and the Wild Vines (romantic story-based platformer), TwinCop (cooperative twin-stick shooter), and Containment (turn-based strategy/simulation). They also offer game porting services, having ported titles like Steven Universe: Save the Light, Seafrog, Depth of Extinction, Magequit, and Panic Porcupine to various platforms including PC, Xbox One, PlayStation 4, and Nintendo Switch. The studio additionally creates smaller jam games released on itch.io.

Differentiator

Problem solved

Functional benefit

Products and services

  • Mouseward A soulslike collectathon game in which players take up a sword to uncover the secrets of a cursed kingdom, awaken as a Royal Mouse Guard, master combat, defeat foes, and search for celestial fragments to restore a once great kingdom. Built and published by Finite Reflection Studios for PC via Steam.
  • VOID SOLS An approachable but relentless top-down minimalist soulslike game where players gather Sols, level up, and uncover secrets to fight their way through an abstract fantasy world. Built and self-published by Finite Reflection Studios across PC (Steam), Nintendo Switch, Xbox, and PlayStation platforms.
  • The Gardener and the Wild Vines A romantic and queer story-based platformer in which platforms spawn procedurally as players leap, slash, and climb fantastical towers covered in growing vines. Self-published by Finite Reflection Studios across Steam, Itch.io, Xbox One, PS4, and Nintendo Switch.
  • TwinCop A top-down cooperative twin-stick shooter with an 80s cop-action arcade aesthetic where one player controls the left arm and the other controls the right arm of a single character while both control movement together. Built and self-published by Finite Reflection Studios across PC and console platforms.
  • Containment A turn-based minimalist strategy game about managing the growth of bacteria in which players use antibiotics to keep bacterial power under control while working toward containment. Built and self-published by Finite Reflection Studios across PC and Nintendo Switch.
  • Game Porting Services Professional cross-platform game porting service in which Finite Reflection Studios takes games built by other indie studios and ports them between platforms, including console-to-PC (Steam), PC-to-console (Nintendo Switch, Xbox One, Xbox Series X|S), and PC-to-multiple-platforms. Lead Programmer Eric Cook manages all porting engagements; delivered projects include Steven Universe: Save the Light (Grumpyface Studios), Seafrog (Oh My Me games), Depth of Extinction (HOF Studios), Magequit (Bowlcut Studios), and Panic Porcupine (Spicy Gyro Games).

Companies that use Finite Reflection Studios

Customer profile

Segments1 record

Ideal customer profiles2 records

Finite Reflection Studios technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration11 records

Feature4 records

Finite Reflection Studios partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core and minor.

  • PlayFab (Microsoft)coreTechnology or IntegrationFinite Reflection uses PlayFab as a backend service for player authentication, global leaderboards, and game services across their titles. PlayFab processes login credentials and provides tools for running leaderboards within games.
  • UnitycoreTechnology or IntegrationThe studio uses Unity game engine and Unity Cloud Services for game development, diagnostics, analytics, and optimization. Unity Cloud Diagnostics is used to identify and fix crashes, collecting unique installation-specific IDs and IP addresses to analyze system performance.
  • Grumpyface StudiosminorStrategic or Co-development PartnerFinite Reflection ported Steven Universe: Save the Light from consoles to PC (Steam) for Grumpyface Studios. The game has since been de-listed on Steam by WarnerMedia.
  • Oh My Me gamesminorStrategic or Co-development PartnerFinite Reflection ported Seafrog (a skate-troidvania) from Steam to Nintendo Switch for Oh My Me games.
  • HOF StudiosminorStrategic or Co-development PartnerFinite Reflection ported Depth of Extinction (a tactical strategy game) from PC to Xbox One and PlayStation 4 for HOF Studios.
  • Bowlcut StudiosminorStrategic or Co-development PartnerFinite Reflection ported Magequit (an indie multiplayer mage-brawler) from PC onto Nintendo Switch for Bowlcut Studios.
  • Spicy Gyro GamesminorStrategic or Co-development PartnerFinite Reflection ported Panic Porcupine (a challenging retro platformer) to Xbox One and PlayStation 4 for Spicy Gyro Games.

Scale indicators2 records

Recent moves5 records

Expansion highlights5 records

Finite Reflection Studios competitors and assessment

Company assessment

Direct peers

  • Dotemu: Studio known for both reviving/releasing original retro-style games (Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder's Revenge) and providing porting services, aligning closely with Finite Reflection's combined development and porting mission.
  • Team Cherry: Small independent studio behind Hollow Knight, a soulslike-metroidvania — directly adjacent in spirit to Finite Reflection's VOID SOLS and Mouseward soulslike catalog.
  • Yacht Club Games: Small indie developer built around a breakout original IP (Shovel Knight) that also engages in ports and platform work, structurally analogous to Finite Reflection's services-plus-original model.
  • Abstraction Games: Dutch porting and co-development studio serving indie developers on multi-platform releases, an established peer in the same niche services segment as Finite Reflection.
  • Supergiant Games: Small, award-winning indie studio shipping genre-distinctive originals (Hades, Bastion, Pyre) on PC and console — comparable in team size profile and creative-mechanic emphasis.
  • Sabotage Studio: Independent developer of mechanic-forward retro-inspired originals (The Messenger, Sea of Stars) with multi-platform releases, a strong structural match to Finite Reflection's indie-original positioning.
  • QLOC: Specialized game porting and QA services company working with publishers and indie developers across PC and console, directly comparable to Finite Reflection's third-party porting business.
  • WayForward Technologies: Independent studio that develops original IP (Shantae, Contra 4) and has a long history of third-party porting and co-development work for major publishers, closely mirroring Finite Reflection's dual original-plus-porting model.
  • Studio MDHR: Small independent studio behind Cuphead, an award-winning multi-platform original — comparable in team-size profile, indie-original scope, and festival-circuit credibility.
  • BlitWorks: Porting-focused studio that has shipped console ports for many indie developers (Stardew Valley, Terraria ports), making it a near-direct comparable to Finite Reflection's services offering.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks6 records

Key highlights6 records

Customer concentration

Finite Reflection Studios social profiles

Digital presence

Finite Reflection Studios financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Finite Reflection Studios leadership team

Management profile

Number of profiles

Profiles4 records

Finite Reflection Studios funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Finite Reflection Studios M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Finite Reflection Studios

What does Finite Reflection Studios do?

Finite Reflection Studios designs, develops, and self-publishes original indie video games for PC and consoles (titles include Mouseward, VOID SOLS, The Gardener and the Wild Vines, TwinCop, and Containment) using the Unity engine. In parallel, the studio provides professional game porting services, taking games developed by other studios and porting them across platforms such as Steam, Nintendo Switch, Xbox One/Series X|S, and PlayStation 4/5.

Is Finite Reflection Studios a public or private company?

Finite Reflection Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Finite Reflection Studios founded?

Finite Reflection Studios was founded in 2017. It employs 1 to 10 people.

Where is Finite Reflection Studios based?

Finite Reflection Studios is headquartered in Atlanta, United States, in the North America region.

How does Finite Reflection Studios make money?

Two revenue lines are on record. Original game sales are the primary driver. The others are game porting services.

Who are Finite Reflection Studios's main competitors?

Direct peers on record are Dotemu, Team Cherry, Yacht Club Games, Abstraction Games, Supergiant Games, Sabotage Studio, QLOC, WayForward Technologies, Studio MDHR and BlitWorks.

Does Finite Reflection Studios have an API?

No public API is recorded for Finite Reflection Studios.

What industry is Finite Reflection Studios in?

Finite Reflection Studios's product category is Indie game development. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAAAM, Co-Development, Porting & Remaster Studios. Its NAICS code is 5132 and its SIC code is 7371.

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Live signals