Finite Reflection Studios
Finite Reflection Studios is an Atlanta-based independent game studio that designs, develops, and publishes original Unity-built games for PC and consoles, while also providing cross-platform porting services to other indie developers. The 1-10 person studio serves indie game consumers and third-party indie studios through Steam, Nintendo, Xbox, and PlayStation storefronts.
- Company typePrivate
- Founded2017
- HeadquartersAtlanta, United States
- Headcount1–10
- GTM typeB2B and B2C
- OfferingSoftware
What Finite Reflection Studios does
Finite Reflection Studios LLC is an independent game development studio founded in May 2017 in Atlanta, Georgia, by four co-founders — Kartik Kini (Creative Director), Eric Cook (Lead Programmer and Platform Manager), Zachary Woomer (Composer/Sound Designer), and Garrett Stache — who met during the 2016 Global Game Jam. The studio operates on a 1-10 person headcount base and operates on a dual business model. First, it develops and self-publishes original games built in the Unity engine, including the soulslike collectathon Mouseward, the top-down minimalist soulslike VOID SOLS, the queer narrative platformer The Gardener and the Wild Vines, the cooperative twin-stick shooter TwinCop, and the turn-based minimalist strategy game Containment. Second, it offers professional game porting services, taking third-party indie titles (such as Steven Universe: Save the Light for Grumpyface Studios and Panic Porcupine for Spicy Gyro Games) between PC and console platforms, with Eric Cook owning all porting infrastructure and client relationships.
The studio distributes through major digital storefronts — Steam, Nintendo Switch and Switch 2 eShops, Xbox One and Series X|S, PlayStation 4 and 5, Itch.io, and Epic Games — and uses PlayFab for backend services (player authentication, leaderboards) and Unity Cloud Services for diagnostics. Marketing is concentrated on direct channels: an active Discord community, storefront listings, and a presskit page, supplemented by earned visibility through indie festival awards (IndieCade 2021 nominee, GLAAD Media Awards nominee, NYX 2024 Gold, SFGE 2023 Best In Show).
Revenue is generated through one-time purchases of original titles on digital storefronts and through service contracts for porting engagements. Pricing is set by storefront operators and is not publicly disclosed; porting service pricing is non-public. The studio is a privately held LLC governed under Georgia law, with no parent company, subsidiaries, acquisitions, or external funding rounds disclosed. It is actively operating, with recent title releases in 2023–2025 and explicit support for Nintendo Switch 2 distribution.
Finite Reflection Studios firmographics
Firmographics- Name
- Finite Reflection Studios
- Legal name
- Finite Reflection Studios LLC
- Website
- https://finitereflection.com
- Company type
- Private
- Founded year
- 2017
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Finite Reflection Studios is an Atlanta-based independent game studio that designs, develops, and publishes original Unity-built games for PC and consoles, while also providing cross-platform porting services to other indie developers. The 1-10 person studio serves indie game consumers and third-party indie studios through Steam, Nintendo, Xbox, and PlayStation storefronts.
- Ownership category
- akta.pro rank
Finite Reflection Studios industry classification
Industry- Product category
- Indie game development
- NAICS
- Software Publishers (5132)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- Indie Game Studios (MPAFAAAC)
- akta.pro secondary industry
- Co-Development, Porting & Remaster Studios (MPAFAAAM)
Keywords
Where Finite Reflection Studios is headquartered
LocationHeadquarters
- HQ city
- Atlanta
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Finite Reflection Studios business model
Business model- GTM type
- B2B and B2C
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
Revenue model
- Original game sales: Finite Reflection develops and sells original games (Mouseward, VOID SOLS, The Gardener and the Wild Vines, TwinCop, Containment) through digital storefronts such as Steam, Nintendo Switch, Xbox One, and PlayStation 4/5. Revenue is generated through one-time purchase prices for each title.
- Game porting services: The studio offers game porting services, taking games developed by other studios (Grumpyface Studios, Oh My Me games, HOF Studios, Bowlcut Studios, Spicy Gyro Games) from one platform to another (console to PC, PC to console, PC to multiple platforms). This is a service-based revenue stream.
Go-to-market motion2 records
Distribution channels5 records
Marketing channels3 records
Finite Reflection Studios product offering
Product offeringCore offering
Finite Reflection Studios designs, develops, and self-publishes original indie video games for PC and consoles (titles include Mouseward, VOID SOLS, The Gardener and the Wild Vines, TwinCop, and Containment) using the Unity engine. In parallel, the studio provides professional game porting services, taking games developed by other studios and porting them across platforms such as Steam, Nintendo Switch, Xbox One/Series X|S, and PlayStation 4/5.
Product overview
Finite Reflection Studios is an independent game development studio that creates original games and provides porting services. Their original game portfolio includes Mouseward (soulslike collectathon), VOID SOLS (top-down minimalist soulslike), The Gardener and the Wild Vines (romantic story-based platformer), TwinCop (cooperative twin-stick shooter), and Containment (turn-based strategy/simulation). They also offer game porting services, having ported titles like Steven Universe: Save the Light, Seafrog, Depth of Extinction, Magequit, and Panic Porcupine to various platforms including PC, Xbox One, PlayStation 4, and Nintendo Switch. The studio additionally creates smaller jam games released on itch.io.
Differentiator
Problem solved
Functional benefit
Products and services
- Mouseward A soulslike collectathon game in which players take up a sword to uncover the secrets of a cursed kingdom, awaken as a Royal Mouse Guard, master combat, defeat foes, and search for celestial fragments to restore a once great kingdom. Built and published by Finite Reflection Studios for PC via Steam.
- VOID SOLS An approachable but relentless top-down minimalist soulslike game where players gather Sols, level up, and uncover secrets to fight their way through an abstract fantasy world. Built and self-published by Finite Reflection Studios across PC (Steam), Nintendo Switch, Xbox, and PlayStation platforms.
- The Gardener and the Wild Vines A romantic and queer story-based platformer in which platforms spawn procedurally as players leap, slash, and climb fantastical towers covered in growing vines. Self-published by Finite Reflection Studios across Steam, Itch.io, Xbox One, PS4, and Nintendo Switch.
- TwinCop A top-down cooperative twin-stick shooter with an 80s cop-action arcade aesthetic where one player controls the left arm and the other controls the right arm of a single character while both control movement together. Built and self-published by Finite Reflection Studios across PC and console platforms.
- Containment A turn-based minimalist strategy game about managing the growth of bacteria in which players use antibiotics to keep bacterial power under control while working toward containment. Built and self-published by Finite Reflection Studios across PC and Nintendo Switch.
- Game Porting Services Professional cross-platform game porting service in which Finite Reflection Studios takes games built by other indie studios and ports them between platforms, including console-to-PC (Steam), PC-to-console (Nintendo Switch, Xbox One, Xbox Series X|S), and PC-to-multiple-platforms. Lead Programmer Eric Cook manages all porting engagements; delivered projects include Steven Universe: Save the Light (Grumpyface Studios), Seafrog (Oh My Me games), Depth of Extinction (HOF Studios), Magequit (Bowlcut Studios), and Panic Porcupine (Spicy Gyro Games).
Companies that use Finite Reflection Studios
Customer profileSegments1 record
Ideal customer profiles2 records
Finite Reflection Studios technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Integration11 records
Feature4 records
Finite Reflection Studios partnerships and signals
Strategic signalPartnerships
Seven partnerships are on record, tiered core and minor.
- PlayFab (Microsoft)coreFinite Reflection uses PlayFab as a backend service for player authentication, global leaderboards, and game services across their titles. PlayFab processes login credentials and provides tools for running leaderboards within games.
- UnitycoreThe studio uses Unity game engine and Unity Cloud Services for game development, diagnostics, analytics, and optimization. Unity Cloud Diagnostics is used to identify and fix crashes, collecting unique installation-specific IDs and IP addresses to analyze system performance.
- Grumpyface StudiosminorFinite Reflection ported Steven Universe: Save the Light from consoles to PC (Steam) for Grumpyface Studios. The game has since been de-listed on Steam by WarnerMedia.
- Oh My Me gamesminorFinite Reflection ported Seafrog (a skate-troidvania) from Steam to Nintendo Switch for Oh My Me games.
- HOF StudiosminorFinite Reflection ported Depth of Extinction (a tactical strategy game) from PC to Xbox One and PlayStation 4 for HOF Studios.
- Bowlcut StudiosminorFinite Reflection ported Magequit (an indie multiplayer mage-brawler) from PC onto Nintendo Switch for Bowlcut Studios.
- Spicy Gyro GamesminorFinite Reflection ported Panic Porcupine (a challenging retro platformer) to Xbox One and PlayStation 4 for Spicy Gyro Games.
Scale indicators2 records
Recent moves5 records
Expansion highlights5 records
Finite Reflection Studios competitors and assessment
Company assessmentDirect peers
- Dotemu: Studio known for both reviving/releasing original retro-style games (Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder's Revenge) and providing porting services, aligning closely with Finite Reflection's combined development and porting mission.
- Team Cherry: Small independent studio behind Hollow Knight, a soulslike-metroidvania — directly adjacent in spirit to Finite Reflection's VOID SOLS and Mouseward soulslike catalog.
- Yacht Club Games: Small indie developer built around a breakout original IP (Shovel Knight) that also engages in ports and platform work, structurally analogous to Finite Reflection's services-plus-original model.
- Abstraction Games: Dutch porting and co-development studio serving indie developers on multi-platform releases, an established peer in the same niche services segment as Finite Reflection.
- Supergiant Games: Small, award-winning indie studio shipping genre-distinctive originals (Hades, Bastion, Pyre) on PC and console — comparable in team size profile and creative-mechanic emphasis.
- Sabotage Studio: Independent developer of mechanic-forward retro-inspired originals (The Messenger, Sea of Stars) with multi-platform releases, a strong structural match to Finite Reflection's indie-original positioning.
- QLOC: Specialized game porting and QA services company working with publishers and indie developers across PC and console, directly comparable to Finite Reflection's third-party porting business.
- WayForward Technologies: Independent studio that develops original IP (Shantae, Contra 4) and has a long history of third-party porting and co-development work for major publishers, closely mirroring Finite Reflection's dual original-plus-porting model.
- Studio MDHR: Small independent studio behind Cuphead, an award-winning multi-platform original — comparable in team-size profile, indie-original scope, and festival-circuit credibility.
- BlitWorks: Porting-focused studio that has shipped console ports for many indie developers (Stardew Valley, Terraria ports), making it a near-direct comparable to Finite Reflection's services offering.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights6 records
Customer concentration
Finite Reflection Studios social profiles
Digital presenceFinite Reflection Studios financial estimates
Financial estimateRevenue estimate
Valuation estimate
Finite Reflection Studios leadership team
Management profileNumber of profiles
Profiles4 records
Finite Reflection Studios funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Finite Reflection Studios M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Finite Reflection Studios
What does Finite Reflection Studios do?
Finite Reflection Studios designs, develops, and self-publishes original indie video games for PC and consoles (titles include Mouseward, VOID SOLS, The Gardener and the Wild Vines, TwinCop, and Containment) using the Unity engine. In parallel, the studio provides professional game porting services, taking games developed by other studios and porting them across platforms such as Steam, Nintendo Switch, Xbox One/Series X|S, and PlayStation 4/5.
Is Finite Reflection Studios a public or private company?
Finite Reflection Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Finite Reflection Studios founded?
Finite Reflection Studios was founded in 2017. It employs 1 to 10 people.
Where is Finite Reflection Studios based?
Finite Reflection Studios is headquartered in Atlanta, United States, in the North America region.
How does Finite Reflection Studios make money?
Two revenue lines are on record. Original game sales are the primary driver. The others are game porting services.
Who are Finite Reflection Studios's main competitors?
Direct peers on record are Dotemu, Team Cherry, Yacht Club Games, Abstraction Games, Supergiant Games, Sabotage Studio, QLOC, WayForward Technologies, Studio MDHR and BlitWorks.
Does Finite Reflection Studios have an API?
No public API is recorded for Finite Reflection Studios.
What industry is Finite Reflection Studios in?
Finite Reflection Studios's product category is Indie game development. Its primary akta.pro industry code is MPAFAAAC, Indie Game Studios, with a secondary code of MPAFAAAM, Co-Development, Porting & Remaster Studios. Its NAICS code is 5132 and its SIC code is 7371.