Developer docs
API playgroundTry for free, no card

Search company profiles

The Games of the Future

Full company profile

uuid00pwu1z

Namestring
The Games of the Future
Legal namestring
Phygital International DMCC
Websiteurl
gofuture.games
Company typeenum
Private
Founded yearint
2024
Descriptiontext

The Games of the Future (GOTF), operated by Phygital International DMCC, is an international phygital sports tournament series that organizes competitions combining digital gaming with physical athletic performance. Founded in 2024 and headquartered in Dubai's DMCC free zone, the company runs annual multi-discipline events featuring a hybrid format where athletes compete in both virtual and real-world arenas, with final results combining performance across both stages. The flagship tournament covers between 8 and 11 disciplines including phygital sports (Football via UFL, Basketball 3on3 Freestyle, Dancing via Just Dance, Shooter via CS2 with laser tag physical rounds, Fighting via FATAL FURY), pure esports (Battle Royale via PUBG/Fortnite, MOBA PC via Dota 2, MOBA Mobile via MLBB), and tech sports (Drone Racing, Battle of Robots, VR via HADO). The company runs a global qualification ecosystem through the World Phygital Community (119 members across 115 countries) and Phygital Contenders qualifying tournaments that feed into the main annual event.

Underlying technology consists of the proprietary phygital competition format layered over third-party commercial game engines, laser tag systems for the Phygital Shooter physical round, and motion-tracking already built into the Just Dance platform for objective dance judging. Supporting platforms include Phygital+ (OTT streaming at tv.gofuture.games and phygital-plus.com) for global broadcast and on-demand content, and the GOTF Results Platform (results.gofuture.games) for live scoring. Major venues include ADNEC in Abu Dhabi for the 2025 edition and four venues in Astana for the 2026 edition, headlined by the 12,000-seat Barys Arena.

The business model combines four revenue streams: event ticketing (GOTF 2025 day passes AED 50-100, roughly USD 14-27), event sponsorships (ADNOC as title sponsor of GOTF 2025; Samruk-Kazyna sovereign wealth fund as title sponsor of GOTF 2026; broad general and official sponsor lineups across Kazakh financial, telecom, mining, mobility, and travel brands), media rights and streaming distributed through the proprietary Phygital+ platform and broadcast partners BIGG TV (50M households across 100+ countries) and Ei Nerd (Brazil), and venue/hospitality operations. Customer segments include professional athletes and esports competitors, sports clubs and esports organizations, host countries and cities (UAE for 2025, Kazakhstan for 2026), and global spectators/viewers. Three tournament cycles have been held or announced: GOTF 2024 (inaugural, 2,000 athletes), GOTF 2025 Abu Dhabi (December 2025, 11 disciplines, $5 million prize pool), and GOTF 2026 Astana (July-August 2026, 8 disciplines, $4 million+ prize pool, 800+ participants from 50+ countries).

Short descriptiontext

The Games of the Future, operated by Phygital International DMCC, organizes annual international phygital sports tournaments combining digital gaming with physical athletic competition across multiple disciplines. Founded in 2024 and headquartered in Dubai, it serves professional athletes, esports clubs, host-country governments, and global spectators.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
251–500
akta.pro rankint
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
phygital sports tournaments, esports event organization, hybrid sports competitions, sports broadcast streaming, international sports events
Industry2 codes
1Fantasy Contests, Leagues & Tournament Organizers
CodeMPAEAHAFPrimaryYes
2Fantasy-to-Sportsbook Convergence (DFS Sportsbook Hybrids)
CodeMPAEACAMPrimaryNo
NAICS code2 codes
  • Spectator Sports71121
  • Spectator Sports7112
SIC code2 codes
  • Services-Amusement & Recreation Services7900
  • Services-Miscellaneous Amusement & Recreation7990
Product category
International Sports Events
GTM motion1 record

Each record includes

Type, Description, Source

Revenue model4 records
1Event Ticketing
TypeOne Time License
Description

Direct spectator ticket sales for tournament events. GOTF 2025 Abu Dhabi offered Day Passes (AED 50 adults, AED 25 children) and Finals/Closing Day tickets (AED 50-100). Tickets sold via Ticketmaster and onsite box offices at ADNEC.

gofuture.games
2Event Sponsorships
TypeAdvertising
Description

Title sponsors (Samruk-Kazyna for GOTF 2026), General Sponsors (Halyk Fund, BCC, Alatau City Bank, Kazzinc, Freedom, Yandex GO), and Official Sponsors (Lancelot Group, Beeline, BI Group, Kazakhtelecom, Air Astana). GOTF 2025 powered by ADNOC.

astana2026.gofuture.games
3Media Rights and Streaming
TypeAdvertising
Description

Broadcast and streaming rights sold to media partners. Phygital+ is the proprietary OTT streaming platform. International broadcast partners include Ei Nerd (Brazil) and BIGG TV (100+ countries, 50M households).

gofuture.games
4Venue and Hospitality
TypeProfessional Services
Description

Venue partnerships with ADNEC (Abu Dhabi) and Kazakh venues (Barys Arena, Qazaqstan Athletics Sports Complex, Beeline Arena, Zhaksylyk Ushkempirov Martial Arts Palace). Food, beverage, and hospitality services at venues.

abudhabi2025.gofuture.games
Marketing channels7 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels6 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Operations, Personnel, Marketing or Sales, Technology or R&D, Others
Pricing details6 tiers
1Day Pass - Regular Competition
ModelUnit PricingBilling cadenceOne time
Notes

AED 50 for adults, AED 25 for children. Access to regular daily competition events at ADNEC.

abudhabi2025.gofuture.games
2Finals and Closing Day Pass
ModelUnit PricingBilling cadenceOne time
Notes

AED 50-100 depending on discipline and availability. Premium pricing for championship finals.

abudhabi2025.gofuture.games
3Student Discount
ModelUnit PricingBilling cadenceOne time
Notes

Reduced rates for students with valid student ID.

abudhabi2025.gofuture.games
4Group/Family Discount
ModelUnit PricingBilling cadenceOne time
Notes

Discounts available for groups or families of four.

abudhabi2025.gofuture.games
5Free Entry Categories
ModelUnit PricingBilling cadenceOne time
Notes

Free entry for People of Determination (POD) and seniors - must be claimed onsite with valid proof.

abudhabi2025.gofuture.games
6Free Events
ModelFreemiumBilling cadenceOne time
Notes

VR-game HADO Global Invitation and Phygital Dancing Just Dance are free-to-attend events at GOTF 2025.

abudhabi2025.gofuture.games
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

The Games of the Future (GOTF) operates an annual international phygital sports tournament series where elite athletes and esports players compete across combined digital and physical disciplines, including Phygital Football, Basketball, Dancing, Shooter, Fighting, MOBA, Battle Royale, Drone Racing, Battle of Robots, and VR-game formats. The organization also operates the proprietary Phygital+ OTT streaming platform (tv.gofuture.games) and the GOTF Results Platform for live scoring, and runs the World Phygital Community governing body plus Phygital Contenders qualifying tournaments that feed into the main annual event.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 2000 athletes participated in inaugural 2024 event
+3 more records
Product overview1 text field

The Games of the Future (GOTF) is a global international phygital sports tournament organized by Phygital International. The offering consists of the flagship GOTF tournament featuring multiple competition categories: phygital sports (Phygital Football UFL, Phygital Basketball 3on3 Freestyle, Phygital Dancing Just Dance, Phygital Shooter CS2, Phygital Fighting FATAL FURY: City of the Wolves), esports disciplines (Battle Royale PUBG, MOBA PC Dota 2, MOBA Mobile MLBB), and tech sports (Phygital Drone Racing, Battle of Robots, VR-game HADO). Supporting platforms include Phygital+ streaming platform for live and on-demand content, and GOTF Results Platform for live scoring. Qualification events (Phygital Contenders) feed into the main annual tournament. Past events held in Abu Dhabi (2025) and upcoming in Astana (2026).

Product and service5 records
1Games of the Future Tournament
CategoryPhygital Sports Tournament
Description

Flagship annual international phygital sports tournament combining digital gaming with physical athletic competition across 8-11 disciplines (Phygital Football UFL, Phygital Basketball 3on3 FreeStyle, Phygital Dancing Just Dance, Phygital Shooter CS2, Phygital Fighting FATAL FURY, Battle Royale, MOBA PC, MOBA Mobile, Drone Racing, Battle of Robots, VR). Events offer multi-million dollar prize pools and global broadcast reach to 50M+ households across 100+ countries.

2Phygital Contenders Qualifying Tournament Series
CategoryQualifying Tournament Series
Description

Series of qualifying tournaments providing the final pathway for clubs and athletes to earn spots at the main Games of the Future finals. Features disciplines including Phygital Football, Basketball, and Dancing across multiple WPC member countries. Phygital Contenders Astana 2026 (June 10-14, 2026) hosted 200+ participants from 20+ WPC members.

3Phygital+ Streaming Platform
CategoryStreaming Platform
Description

Proprietary OTT streaming platform available at tv.gofuture.games and phygital-plus.com, providing live broadcasts, replays, highlights, and exclusive behind-the-scenes content for all GOTF disciplines and events. Accessible globally to consumers as the central digital hub for live competition viewing.

4GOTF Results Platform
CategoryResults Platform
Description

Official results platform at results.gofuture.games providing live scoring, tournament schedules, brackets, and event results across all phygital disciplines.

5World Phygital Community
CategoryGoverning Body / Community Network
Description

Governing body and global community network for phygital sport spanning 119 member organizations from 115 countries. Provides athlete qualification pathways, rankings system, club participation framework, and community development infrastructure for the international phygital sports movement.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership10 partners
Strategic tierCoreTypeStrategic or Co-development Partner
Description

Government organizer of GOTF 2026 Astana. Provides governmental support, regulatory approval, and institutional backing for hosting international phygital sports event.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

City government organizer of GOTF 2026. Provides municipal support, venue coordination, and local logistics for hosting in Kazakhstan's capital.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Organizer and governance body for phygital sport. Provides athlete qualification pathways, rankings system, and community network spanning 119 members from 115 countries.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Primary organizing entity behind Games of the Future. DMCC-registered company in Dubai, UAE that owns and operates the GOTF tournament series.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Venue host and partner for GOTF 2025. Largest exhibition centre in Middle East, transformed into high-tech phygital sports arena. Has 6,000+ parking spaces and hosts world-class events.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Supporting partner for GOTF 2025 Abu Dhabi. UAE-based technology innovation organization.

Strategic tierMajorTypeStrategic or Co-development Partner
Description

Supporting partner for GOTF 2025 Abu Dhabi. Entertainment and venue management organization.

8BIGG TV
Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

Media partner for GOTF 2025, delivering front-row access to 50 million households across more than 100 countries.

gofuture.games
Strategic tierMajorTypeChannel Partner/ Reseller/ Distributor
Description

Media partner for GOTF 2025 Brazil coverage, bringing all the action to millions of fans in Brazil.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

Global network of 119 member organizations from 115 countries participating in phygital sport ecosystem. Provides athlete qualification, club participation, and community development.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

Global CS2 tournament organizer running major international events with premium production, broadcast distribution, and brand sponsorships. Comparable as a global tournament series with media-rights monetization, though single-discipline rather than multi-discipline.

TypeBroad incumbent
Description

Festival-format esports and gaming event organizer holding massive live LANs with spectators, tournaments, and expo components. Comparable to GOTF's live, festival-style event production and physical attendance model.

TypeBroad incumbent
Description

The Asian Games began including official esports medals in 2023 (Hangzhou) with another slate in 2026 Aichi-Nagoya. As a multi-discipline international multi-sport event with esports now embedded, it competes for the same Olympic-style positioning GOTF targets.

TypeDirect peer
Description

Saudi Arabia-backed multi-game esports tournament held annually in Riyadh with multi-million dollar prize pools across games including CS2, Dota 2, and MLBB - the same titles used by GOTF. It is the closest scale-and-format analog as a global multi-discipline tournament with sovereign sponsorship.

TypeDirect peer
Description

Global esports tournament production company running CS2, Dota 2, and other major international events with TV-grade broadcast production. Comparable as a third-party international tournament operator serving publishers and sponsors with similar revenue model mix.

TypeBroad incumbent
Description

One of the largest esports tournament organizers globally, running Intel Extreme Masters, ESL Pro League, and other flagship CS2/Dota events. It is a long-tenured incumbent in the same global tournament vertical, though focused purely on digital esports rather than phygital competition.

TypeOthers
Description

Long-running operator of proprietary extreme-sport and high-energy competition events (e.g., Red Bull Flugtag, Rampage) with the same proprietary-IP event model. Useful comparable on event marketing and IP-driven competition series economics.

TypeEmerging player
Description

The International Olympic Committee's Olympic Esports initiative launched in 2023 and held its first Olympic Esports Games in Singapore in 2025. It is the most direct institutional rival to GOTF's positioning of an international multi-discipline hybrid competition with global broadcast and IOC-level brand recognition.

TypeDirect peer
Description

The leading global fighting game tournament series and a direct parallel to GOTF's Phygital Fighting FATAL FURY discipline. It is a long-running community-driven championship with international edition rotation, analogous to GOTF's global multi-discipline rotation.

TypeRegional player
Description

National federation-backed program organizing Saudi esports leagues and international tournaments under state-investment capital. Comparable as another state-backed international esports/hybrid tournament build, though focused on a single national agenda.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks5 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers8 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment4 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile5 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

The Games of the Future

International Sports Eventsgofuture.games

The Games of the Future, operated by Phygital International DMCC, organizes annual international phygital sports tournaments combining digital gaming with physical athletic competition across multiple disciplines. Founded in 2024 and headquartered in Dubai, it serves professional athletes, esports clubs, host-country governments, and global spectators.

What The Games of the Future does

The Games of the Future (GOTF), operated by Phygital International DMCC, is an international phygital sports tournament series that organizes competitions combining digital gaming with physical athletic performance. Founded in 2024 and headquartered in Dubai's DMCC free zone, the company runs annual multi-discipline events featuring a hybrid format where athletes compete in both virtual and real-world arenas, with final results combining performance across both stages. The flagship tournament covers between 8 and 11 disciplines including phygital sports (Football via UFL, Basketball 3on3 Freestyle, Dancing via Just Dance, Shooter via CS2 with laser tag physical rounds, Fighting via FATAL FURY), pure esports (Battle Royale via PUBG/Fortnite, MOBA PC via Dota 2, MOBA Mobile via MLBB), and tech sports (Drone Racing, Battle of Robots, VR via HADO). The company runs a global qualification ecosystem through the World Phygital Community (119 members across 115 countries) and Phygital Contenders qualifying tournaments that feed into the main annual event.

Underlying technology consists of the proprietary phygital competition format layered over third-party commercial game engines, laser tag systems for the Phygital Shooter physical round, and motion-tracking already built into the Just Dance platform for objective dance judging. Supporting platforms include Phygital+ (OTT streaming at tv.gofuture.games and phygital-plus.com) for global broadcast and on-demand content, and the GOTF Results Platform (results.gofuture.games) for live scoring. Major venues include ADNEC in Abu Dhabi for the 2025 edition and four venues in Astana for the 2026 edition, headlined by the 12,000-seat Barys Arena.

The business model combines four revenue streams: event ticketing (GOTF 2025 day passes AED 50-100, roughly USD 14-27), event sponsorships (ADNOC as title sponsor of GOTF 2025; Samruk-Kazyna sovereign wealth fund as title sponsor of GOTF 2026; broad general and official sponsor lineups across Kazakh financial, telecom, mining, mobility, and travel brands), media rights and streaming distributed through the proprietary Phygital+ platform and broadcast partners BIGG TV (50M households across 100+ countries) and Ei Nerd (Brazil), and venue/hospitality operations. Customer segments include professional athletes and esports competitors, sports clubs and esports organizations, host countries and cities (UAE for 2025, Kazakhstan for 2026), and global spectators/viewers. Three tournament cycles have been held or announced: GOTF 2024 (inaugural, 2,000 athletes), GOTF 2025 Abu Dhabi (December 2025, 11 disciplines, $5 million prize pool), and GOTF 2026 Astana (July-August 2026, 8 disciplines, $4 million+ prize pool, 800+ participants from 50+ countries).

The Games of the Future firmographics

Firmographics
Name
The Games of the Future
Legal name
Phygital International DMCC
Website
https://gofuture.games
Company type
Private
Founded year
2024
Operating status
Operating
Headcount range
251–500 employees
Short description
The Games of the Future, operated by Phygital International DMCC, organizes annual international phygital sports tournaments combining digital gaming with physical athletic competition across multiple disciplines. Founded in 2024 and headquartered in Dubai, it serves professional athletes, esports clubs, host-country governments, and global spectators.
Ownership category
akta.pro rank

The Games of the Future industry classification

Industry
Product category
International Sports Events
NAICS
Spectator Sports (71121), Spectator Sports (7112)
SIC
Services-Amusement & Recreation Services (7900), Services-Miscellaneous Amusement & Recreation (7990)
akta.pro primary industry
Fantasy Contests, Leagues & Tournament Organizers (MPAEAHAF)
akta.pro secondary industry
Fantasy-to-Sportsbook Convergence (DFS Sportsbook Hybrids) (MPAEACAM)

Keywords

  • Phygital sports tournaments
  • Esports event organization
  • Hybrid sports competitions
  • Sports broadcast streaming
  • International sports events

The Games of the Future business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Operations, Personnel, Marketing or Sales, Technology or R&D, Others

Revenue model

  1. Event Ticketing: Direct spectator ticket sales for tournament events. GOTF 2025 Abu Dhabi offered Day Passes (AED 50 adults, AED 25 children) and Finals/Closing Day tickets (AED 50-100). Tickets sold via Ticketmaster and onsite box offices at ADNEC.
  2. Event Sponsorships: Title sponsors (Samruk-Kazyna for GOTF 2026), General Sponsors (Halyk Fund, BCC, Alatau City Bank, Kazzinc, Freedom, Yandex GO), and Official Sponsors (Lancelot Group, Beeline, BI Group, Kazakhtelecom, Air Astana). GOTF 2025 powered by ADNOC.
  3. Media Rights and Streaming: Broadcast and streaming rights sold to media partners. Phygital+ is the proprietary OTT streaming platform. International broadcast partners include Ei Nerd (Brazil) and BIGG TV (100+ countries, 50M households).
  4. Venue and Hospitality: Venue partnerships with ADNEC (Abu Dhabi) and Kazakh venues (Barys Arena, Qazaqstan Athletics Sports Complex, Beeline Arena, Zhaksylyk Ushkempirov Martial Arts Palace). Food, beverage, and hospitality services at venues.

Pricing tiers

ModelBillingPrice
Unit PricingOne timeDay Pass - Regular Competition
Unit PricingOne timeFinals and Closing Day Pass
Unit PricingOne timeStudent Discount
Unit PricingOne timeGroup/Family Discount
Unit PricingOne timeFree Entry Categories
FreemiumOne timeFree Events

Go-to-market motion1 record

Distribution channels6 records

Marketing channels7 records

The Games of the Future product offering

Product offering

Core offering

The Games of the Future (GOTF) operates an annual international phygital sports tournament series where elite athletes and esports players compete across combined digital and physical disciplines, including Phygital Football, Basketball, Dancing, Shooter, Fighting, MOBA, Battle Royale, Drone Racing, Battle of Robots, and VR-game formats. The organization also operates the proprietary Phygital+ OTT streaming platform (tv.gofuture.games) and the GOTF Results Platform for live scoring, and runs the World Phygital Community governing body plus Phygital Contenders qualifying tournaments that feed into the main annual event.

Product overview

The Games of the Future (GOTF) is a global international phygital sports tournament organized by Phygital International. The offering consists of the flagship GOTF tournament featuring multiple competition categories: phygital sports (Phygital Football UFL, Phygital Basketball 3on3 Freestyle, Phygital Dancing Just Dance, Phygital Shooter CS2, Phygital Fighting FATAL FURY: City of the Wolves), esports disciplines (Battle Royale PUBG, MOBA PC Dota 2, MOBA Mobile MLBB), and tech sports (Phygital Drone Racing, Battle of Robots, VR-game HADO). Supporting platforms include Phygital+ streaming platform for live and on-demand content, and GOTF Results Platform for live scoring. Qualification events (Phygital Contenders) feed into the main annual tournament. Past events held in Abu Dhabi (2025) and upcoming in Astana (2026).

Differentiator

Problem solved

Functional benefit

Products and services

  • Games of the Future Tournament Flagship annual international phygital sports tournament combining digital gaming with physical athletic competition across 8-11 disciplines (Phygital Football UFL, Phygital Basketball 3on3 FreeStyle, Phygital Dancing Just Dance, Phygital Shooter CS2, Phygital Fighting FATAL FURY, Battle Royale, MOBA PC, MOBA Mobile, Drone Racing, Battle of Robots, VR). Events offer multi-million dollar prize pools and global broadcast reach to 50M+ households across 100+ countries.
  • Phygital Contenders Qualifying Tournament Series Series of qualifying tournaments providing the final pathway for clubs and athletes to earn spots at the main Games of the Future finals. Features disciplines including Phygital Football, Basketball, and Dancing across multiple WPC member countries. Phygital Contenders Astana 2026 (June 10-14, 2026) hosted 200+ participants from 20+ WPC members.
  • Phygital+ Streaming Platform Proprietary OTT streaming platform available at tv.gofuture.games and phygital-plus.com, providing live broadcasts, replays, highlights, and exclusive behind-the-scenes content for all GOTF disciplines and events. Accessible globally to consumers as the central digital hub for live competition viewing.
  • GOTF Results Platform Official results platform at results.gofuture.games providing live scoring, tournament schedules, brackets, and event results across all phygital disciplines.
  • World Phygital Community Governing body and global community network for phygital sport spanning 119 member organizations from 115 countries. Provides athlete qualification pathways, rankings system, club participation framework, and community development infrastructure for the international phygital sports movement.

Quantifiable outcome

  • 2000 athletes participated in inaugural 2024 event
  • +3 more outcomes

Companies that use The Games of the Future

Customer profile

Named customers8 records

Segments4 records

Ideal customer profiles5 records

The Games of the Future technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

The Games of the Future partnerships and signals

Strategic signal

Partnerships

Ten partnerships are on record, tiered core and major.

  • Ministry of Tourism and Sports of the Republic of KazakhstancoreStrategic or Co-development PartnerGovernment organizer of GOTF 2026 Astana. Provides governmental support, regulatory approval, and institutional backing for hosting international phygital sports event.
  • Akimat of AstanacoreStrategic or Co-development PartnerCity government organizer of GOTF 2026. Provides municipal support, venue coordination, and local logistics for hosting in Kazakhstan's capital.
  • World Phygital CommunitycoreStrategic or Co-development PartnerOrganizer and governance body for phygital sport. Provides athlete qualification pathways, rankings system, and community network spanning 119 members from 115 countries.
  • Phygital InternationalcoreStrategic or Co-development PartnerPrimary organizing entity behind Games of the Future. DMCC-registered company in Dubai, UAE that owns and operates the GOTF tournament series.
  • ADNEC (Abu Dhabi National Exhibition Centre)coreStrategic or Co-development PartnerVenue host and partner for GOTF 2025. Largest exhibition centre in Middle East, transformed into high-tech phygital sports arena. Has 6,000+ parking spaces and hosts world-class events.
  • ASPIREmajorStrategic or Co-development PartnerSupporting partner for GOTF 2025 Abu Dhabi. UAE-based technology innovation organization.
  • EtharamajorStrategic or Co-development PartnerSupporting partner for GOTF 2025 Abu Dhabi. Entertainment and venue management organization.
  • BIGG TVmajorChannel Partner/ Reseller/ DistributorMedia partner for GOTF 2025, delivering front-row access to 50 million households across more than 100 countries.
  • Ei NerdmajorChannel Partner/ Reseller/ DistributorMedia partner for GOTF 2025 Brazil coverage, bringing all the action to millions of fans in Brazil.
  • World Phygital Community MemberscoreStrategic or Co-development PartnerGlobal network of 119 member organizations from 115 countries participating in phygital sport ecosystem. Provides athlete qualification, club participation, and community development.

Scale indicators8 records

Recent moves6 records

Expansion highlights6 records

The Games of the Future competitors and assessment

Company assessment

Direct peers

  • BLAST Premier: Global CS2 tournament organizer running major international events with premium production, broadcast distribution, and brand sponsorships. Comparable as a global tournament series with media-rights monetization, though single-discipline rather than multi-discipline.
  • Esports World Cup Foundation: Saudi Arabia-backed multi-game esports tournament held annually in Riyadh with multi-million dollar prize pools across games including CS2, Dota 2, and MLBB - the same titles used by GOTF. It is the closest scale-and-format analog as a global multi-discipline tournament with sovereign sponsorship.
  • PGL (Professional Gamers League): Global esports tournament production company running CS2, Dota 2, and other major international events with TV-grade broadcast production. Comparable as a third-party international tournament operator serving publishers and sponsors with similar revenue model mix.
  • EVO (fighting game tournament): The leading global fighting game tournament series and a direct parallel to GOTF's Phygital Fighting FATAL FURY discipline. It is a long-running community-driven championship with international edition rotation, analogous to GOTF's global multi-discipline rotation.

Broad incumbents

  • DreamHack (ESL FACEIT Group): Festival-format esports and gaming event organizer holding massive live LANs with spectators, tournaments, and expo components. Comparable to GOTF's live, festival-style event production and physical attendance model.
  • Olympic Council of Asia (Asian Games esports): The Asian Games began including official esports medals in 2023 (Hangzhou) with another slate in 2026 Aichi-Nagoya. As a multi-discipline international multi-sport event with esports now embedded, it competes for the same Olympic-style positioning GOTF targets.
  • ESL FACEIT Group (ESL / EFG): One of the largest esports tournament organizers globally, running Intel Extreme Masters, ESL Pro League, and other flagship CS2/Dota events. It is a long-tenured incumbent in the same global tournament vertical, though focused purely on digital esports rather than phygital competition.

Others

  • Red Bull (event-driven sports marketing): Long-running operator of proprietary extreme-sport and high-energy competition events (e.g., Red Bull Flugtag, Rampage) with the same proprietary-IP event model. Useful comparable on event marketing and IP-driven competition series economics.

Emerging players

  • Olympic Esports Games (IOC): The International Olympic Committee's Olympic Esports initiative launched in 2023 and held its first Olympic Esports Games in Singapore in 2025. It is the most direct institutional rival to GOTF's positioning of an international multi-discipline hybrid competition with global broadcast and IOC-level brand recognition.

Regional players

  • Saudia Esports Federation initiatives: National federation-backed program organizing Saudi esports leagues and international tournaments under state-investment capital. Comparable as another state-backed international esports/hybrid tournament build, though focused on a single national agenda.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks5 records

Key highlights7 records

Customer concentration

The Games of the Future social profiles

Digital presence

The Games of the Future financial estimates

Financial estimate

Revenue estimate

Valuation estimate

The Games of the Future leadership team

Management profile

Number of profiles

Profiles1 record

The Games of the Future funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

The Games of the Future M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about The Games of the Future

What does The Games of the Future do?

The Games of the Future (GOTF) operates an annual international phygital sports tournament series where elite athletes and esports players compete across combined digital and physical disciplines, including Phygital Football, Basketball, Dancing, Shooter, Fighting, MOBA, Battle Royale, Drone Racing, Battle of Robots, and VR-game formats. The organization also operates the proprietary Phygital+ OTT streaming platform (tv.gofuture.games) and the GOTF Results Platform for live scoring, and runs the World Phygital Community governing body plus Phygital Contenders qualifying tournaments that feed into the main annual event.

Is The Games of the Future a public or private company?

The Games of the Future is a private company. It is classified as unknown and is currently operating.

When was The Games of the Future founded?

The Games of the Future was founded in 2024. It employs 251 to 500 people.

How does The Games of the Future make money?

Four revenue lines are on record. Event Ticketing is the primary driver. The others are event Sponsorships, media Rights and Streaming and venue and Hospitality.

Who are The Games of the Future's main competitors?

Direct peers on record are BLAST Premier, Esports World Cup Foundation, PGL (Professional Gamers League) and EVO (fighting game tournament). Broad incumbents are DreamHack (ESL FACEIT Group), Olympic Council of Asia (Asian Games esports) and ESL FACEIT Group (ESL / EFG). Red Bull (event-driven sports marketing) is listed as an others. Olympic Esports Games (IOC) is listed as an emerging player. Saudia Esports Federation initiatives is listed as a regional player.

Does The Games of the Future have an API?

No public API is recorded for The Games of the Future.

What industry is The Games of the Future in?

The Games of the Future's product category is International Sports Events. Its primary akta.pro industry code is MPAEAHAF, Fantasy Contests, Leagues & Tournament Organizers, with a secondary code of MPAEACAM, Fantasy-to-Sportsbook Convergence (DFS Sportsbook Hybrids). Its NAICS code is 71121 and its SIC code is 7900.

Unlock the full company data

50 free credits on sign-up, no credit card required.

Contact sales