Phygital International
Phygital International is the Dubai-based organizer of the Games of the Future, a hybrid sports competition pairing licensed digital games with live physical matches, serving brands seeking 18-34 audiences, host city governments, game publishers, and a grassroots community across 82+ nations.
- Company typePrivate
- Founded-
- HeadquartersDubai, United Arab Emirates
- Headcount11–50
- GTM typeB2B and B2C
- OfferingServices
What Phygital International does
Phygital International is the Dubai-based private organizer and rights-holder of the Games of the Future (GOTF), the world's flagship phygital sports competition, a hybrid format in which teams first compete in a licensed digital game (e.g., Dota 2, Counter-Strike 2, PUBG: Battlegrounds, Just Dance, Fatal Fury, UFL, 3on3 Freestyle) and then transition to a live physical match in the same discipline, with combined scores determining winners. The company operates an integrated ecosystem spanning grassroots (Phygital Origins), national (Phygital Rivals), and qualification (Phygital Contenders) tournaments managed through the World Phygital Community across 82 member nations, the annual GOTF flagship event (Abu Dhabi 2025 drew 850+ participants from 60+ countries and 40,000+ on-site spectators; Astana 2026 is expected to host 900+ participants from 50+ countries), the proprietary Phygital+ OTT streaming platform (tv.gofuture.games), the PI LAB innovation unit (including the HURA remote-driving discipline), and the Phygital School Games youth initiative active in Guatemala, Colombia, and Brazil. Technology assets include cloud-based low-latency broadcasting infrastructure, the Phygital+ direct-to-consumer platform, and remote-vehicle control systems operating at distances up to 1500km. The business model combines five revenue streams: B2B event sponsorships (with ADNOC as power sponsor for GOTF 2025), host city hosting fees (Abu Dhabi, Kazakhstan), broadcast licensing across seven regional partners reaching 200+ countries, consumer ticket sales (tiered $6.80-$17 day passes plus VIP packages), and quote-based partnership packages marketed on multi-year contracts. The company is led by CEO Nis Hatt with senior leadership drawn from SportAccord, the NBA, IMG, the International Boxing Association, and the UN Office on Sport for Development and Peace, and operates from a 11-50 person headquarters in JLT, Dubai.
Phygital International firmographics
Firmographics- Name
- Phygital International
- Legal name
- Phygital International
- Website
- https://phygitalinternational.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- Phygital International is the Dubai-based organizer of the Games of the Future, a hybrid sports competition pairing licensed digital games with live physical matches, serving brands seeking 18-34 audiences, host city governments, game publishers, and a grassroots community across 82+ nations.
- Ownership category
- akta.pro rank
Phygital International industry classification
Industry- Product category
- Hybrid Sports Events & Esports Competitions
- NAICS
- Promoters of Performing Arts, Sports, and Similar Events (7113), Spectator Sports (71121), Sports Teams and Clubs (711211)
- SIC
- Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Olympic & Multi-Sport Governing Bodies (IOC/IPC, Continental Games Federations) (MPAKAFAA)
- akta.pro secondary industries
- International Sport Federations (IFs) (MPAKAFAB), Sports & Event Media Rights Licensing (MPADALAE), International Sports Broadcasters & Rights Networks (MPABAJAE)
Keywords
Where Phygital International is headquartered
LocationHeadquarters
- HQ city
- Dubai
- HQ country
- United Arab Emirates
- HQ region
- Middle East
Offices1 record
Markets served
Phygital International business model
Business model- GTM type
- B2B and B2C
- Offering type
- Services
- Cost components
- Personnel, Operations, Marketing or Sales, Technology or R&D, Infrastructure
Revenue model
- Event Sponsorships: Branded partnerships with organizations like ADNOC powering GOTF Abu Dhabi 2025. Sponsorship packages offering marketing and promotional opportunities across the Games of the Future tournament and year-round engagement.
- Host City Partnerships: Hosting fees from cities and countries seeking to stage the Games of the Future, providing economic benefits, infrastructure development, and global exposure to host destinations.
- Broadcasting Rights: Media partnerships with global streaming platforms and broadcasters including Sportworld, Huya, SOOP, StarTimes, TV BRICS, Ei Nerd, and BIGG for distribution of GOTF content across regions.
- Ticket Sales: Direct consumer ticket sales for Games of the Future events, with tiered pricing for standard passes, student tickets, children's tickets, and VIP packages across multiple disciplines.
- Partnership Packages: Commercial partnership opportunities including sponsorship, host city hosting rights, and various marketing activation options for brands to engage with the phygital audience.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Unit Pricing | Pay-as-you-go | Standard Day Pass for single discipline per day |
| Unit Pricing | Pay-as-you-go | Student tickets for single discipline per day |
| Unit Pricing | Pay-as-you-go | Children's tickets ages 4-16 per discipline per day |
| Unit Pricing | Pay-as-you-go | Playoff and Final passes |
| Unit Pricing | Pay-as-you-go | VIP Packages |
| Other | Multi-year contract | B2B Partnership Packages |
Go-to-market motion3 records
Distribution channels10 records
Marketing channels8 records
Phygital International product offering
Product offeringCore offering
Phygital International is the global promoter and rights holder of the Games of the Future, an annual international hybrid sports tournament that combines physical athletic competition with digital gaming skills across disciplines such as Phygital Football, Basketball, Dancing, Shooter, and Fighting. The company operates the supporting World Phygital Community grassroots network across 115+ countries, the Phygital+ OTT streaming platform, and licensing partnerships with game publishers such as Ubisoft, Valve, KRAFTON, and SNK.
Product overview
Phygital International is the global governing body and promoter of phygital sport — a hybrid competition format combining physical athletic performance with digital gaming skills. The company's core product is the Games of the Future, an annual international tournament bringing together esports athletes and physical sport competitors across disciplines including Phygital Football (powered by UFL), Phygital Basketball (3on3 Freestyle), Phygital Dancing (Just Dance), Phygital Shooter (Counter-Strike 2), Phygital Fighting (FATAL FURY), and esports formats (Dota 2, Mobile Legends: Bang Bang, PUBG: Battlegrounds). Supporting products include the Phygital+ OTT streaming platform (tv.gofuture.games) for live and on-demand content, the Phygital Contenders qualification tournament series, the Phygital School Games youth initiative, the World Phygital Community (WPC) grassroots network active in 115+ countries, and the PI LAB innovation unit. The company also licenses major gaming titles from publishers including Ubisoft, Valve, Krafton, and SNK for use in phygital competition formats.
Differentiator
Problem solved
Functional benefit
Brands
- Phygital+: Direct-to-consumer streaming platform for Games of the Future content, live broadcasts, replays, and highlights.
Products and services
- Games of the Future Flagship annual international hybrid sports tournament combining physical sport with digital gaming competition across disciplines such as Phygital Football, Phygital Basketball, Phygital Dancing, Phygital Shooter, Phygital Fighting, MOBA PC, MOBA Mobile, and Battle Royale. Targets athletes, esports competitors, host cities, sponsors, and game publishers.
- Phygital+ OTT Platform Direct-to-consumer streaming platform for the Games of the Future ecosystem, offering live broadcasts, replays, highlights, and behind-the-scenes content for global audiences.
- Phygital Contenders Final qualification tournament series for the Games of the Future, bringing together clubs and athletes worldwide to compete for remaining spots at the main event across Phygital Football, Basketball, and Dancing disciplines.
- Phygital School Games Youth initiative integrating phygital sport into school curricula and national school games, combining digital gaming with physical competition in Phygital Football, Basketball, and Dancing for students.
- World Phygital Community (WPC) Global grassroots governance and development arm managing phygital sport growth, hosting Phygital Origins (regional) and Phygital Rivals (national) tournaments that feed into Games of the Future qualification across 115+ countries.
- PI LAB Phygital International's innovation and research unit focused on pioneering new disciplines and technologies within the phygital sport ecosystem.
Quantifiable outcome
- GOTF 2025 achieved 461 million broadcast views and 388 million social media views from 137 million unique viewers globally
- +5 more outcomes
Companies that use Phygital International
Customer profileNamed customers35 records
Segments6 records
Ideal customer profiles4 records
Phygital International technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Phygital International partnerships and signals
Strategic signalPartnerships
25 partnerships are on record, tiered flagship, core, major, supporting and strategic.
- Just Dance / UbisoftflagshipOfficial dance title returning for Phygital Dancing at GOTF 2026 with US$75,000 prize pool at Barys Arena.
- 3on3 FreestyleflagshipStreet basketball video game title powering Phygital Basketball discipline at GOTF 2026 with US$400,000 prize pool at Qazaqstan Athletics Complex.
- UFLflagshipFree-to-play football simulator powering Phygital Football discipline at GOTF 2026 with US$625,000 prize pool. Emphasizes player control and competitive balance.
- PUBG: Battlegrounds / KRAFTONflagshipOfficial Battle Royale title for GOTF 2026 with US$1 million prize pool at Beeline Arena.
- ticketon.kzcoreOfficial ticketing partner for GOTF 2026 in Kazakhstan at ticketon.kz.
- Counter-Strike 2 / ValveflagshipOfficial title for Phygital Shooter at GOTF 2026 with US$150,000 prize pool. Second consecutive year featuring at GOTF.
- Dota 2 / ValveflagshipOfficial MOBA PC title returning to GOTF 2026 with US$1 million prize pool at Zhaksylyk Ushkempirov Martial Arts Palace.
- FATAL FURY: City of the Wolves / SNKflagshipOfficial digital title for Phygital Fighting at GOTF 2026 with US$500,000 prize pool. Named Best Fighting Game of 2025.
- ADNOCflagshipPower sponsor for Games of the Future Abu Dhabi 2025. Major energy company providing substantial funding and branding rights for the inaugural event at ADNEC venue.
- ASPIREcoreOfficial Local Delivery Authority for GOTF Abu Dhabi 2025, responsible for overall coordination and delivery of the event. Led by CEO Stéphane Timpano.
- EtharacoreOfficial Event Delivery Partner managing promotion, venue transformation, and commercial partnerships for GOTF Abu Dhabi 2025.
- Abu Dhabi Sports CouncilcoreGovernment body supporting GOTF Abu Dhabi 2025 with athlete development, community engagement, and competition readiness.
- SportworldflagshipGerman-based streaming platform delivering international sports content to 200+ countries. Multi-year agreement covering GOTF 2025 and GOTF 2026 via Smart TV apps on Samsung and LG devices.
- HuyamajorMajor Chinese streaming platform providing live and non-live coverage with influencer-led content and promotional integrations for China, South Korea, and Southeast Asia markets.
- SOOPmajorLeading South Korean esports broadcaster producing national coverage of all disciplines. Produces over 80 major esports events annually, strengthening GOTF presence in key Asian market.
- StarTimesmajorAfrican streaming platform reaching more than 25 million subscribers across 30+ countries for GOTF content distribution.
- TV BRICSsupportingBRICS media network distributing highlights, features, and programming including Phygital Africa Diaries in English and Arabic.
- Ei NerdmajorBrazilian entertainment platform with over 4 billion views for Latin American distribution of GOTF content.
- BIGGmajorMajor EMEA gaming and esports network streaming on BIGG TV, reaching 50 million homes across more than 100 countries.
- HURAstrategicPhygital remote driving platform partnership for developing new competition formats using real vehicles controlled remotely. Combined racing simulation with physical competition.
- World Phygital Community (WPC)coreGlobal grassroots organization managing phygital sport development across 82 member nations. Responsible for Phygital Origins and Phygital Rivals tournament series leading to GOTF qualification.
- Guatemalan Esports AssociationsupportingNational federation spearheading Phygital School Games in Guatemala, integrated into National School Games with government ministry support.
- FEDEESP (São Paulo State School Sports Federation)supportingSigned agreement with Phygital Brazil to introduce phygital into schools across São Paulo and later nationwide.
- WPC Global Advisory CouncilsupportingFour-member inaugural council including Jorge O'Ryan Schutz (former Chilean ambassador), Bernt Erik Bjontegard (former NASA/Qualcomm), Francline Fonderson (CATCE), David Feng Xintao (4x Olympian) guiding WPC development.
- Force of Disruption GmbHsupportingLaunched Germany's Phygital Sports League at ISPO Munich with €500,000 prize pool for global PSL finals in June 2026.
Scale indicators15 records
Recent moves7 records
Expansion highlights6 records
Phygital International competitors and assessment
Company assessmentDirect peers
- BLAST: Global esports tournament organizer producing major events across multiple game titles with premium production and global broadcast distribution. Comparable in event production scale and multi-discipline tournament format.
- PGL: Romanian-based esports event organizer producing majors for CS2, Dota 2, and other Valve titles. Comparable as a multi-title tournament operator pursuing global venue hosts and broadcast partnerships.
- Esports World Cup Foundation: Organizes the annual Esports World Cup in Riyadh, a multi-title summer event combining multiple esports titles with significant prize pools. Direct competitor for global multi-game event sponsorship, host city, and broadcaster attention.
- International Esports Federation (IESF): Global governing body for esports, organizing the annual World Esports Championship across multiple titles and member nations. Comparable as a multi-title international federation pursuing legitimacy and member-nation growth.
Broad incumbents
- ESL FACEIT Group: Largest esports tournament and competition platform operator (CS2, Dota 2, etc.), recently acquired by Saudi Arabia's Savvy Gaming Group. Competes for the same publisher relationships and tournament slots that Phygital International leverages.
- Olympic Esports Games (IOC): International Olympic Committee initiative to create official Olympic-branded esports competitions. Represents the most significant institutional incumbent threat to Phygital International's category ownership of multi-sport/esports hybrid events.
- Riot Games Esports: Publisher-led global esports league operator (League of Legends, Valorant) running its own multi-region championship circuits. Represents publisher disintermediation risk if Riot or peers build proprietary phygital circuits.
Regional players
- Saudi Esports Federation: National federation governing esports in Saudi Arabia, host of the Esports World Cup. Competes indirectly for Middle East host city mandates and broadcaster partnerships in the Gulf region.
Others
- GameSquare Holdings: Esports and gaming media holding company with assets in tournament operations, content, and team ownership. Thematically adjacent as a publicly traded esports-focused entity pursuing diversified event and media revenue.
Emerging players
- World Cyber Games (WCG): Revived 'Olympics of esports' format organizing multi-title international competition. Pursues a comparable positioning of esports as legitimate international sport with global member participation.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat6 records
Key risks6 records
Key highlights7 records
Customer concentration
Phygital International social profiles
Digital presencePhygital International financial estimates
Financial estimateRevenue estimate
Valuation estimate
Phygital International leadership team
Management profileNumber of profiles
Profiles5 records
Phygital International funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Phygital International M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Phygital International
What does Phygital International do?
Phygital International is the global promoter and rights holder of the Games of the Future, an annual international hybrid sports tournament that combines physical athletic competition with digital gaming skills across disciplines such as Phygital Football, Basketball, Dancing, Shooter, and Fighting. The company operates the supporting World Phygital Community grassroots network across 115+ countries, the Phygital+ OTT streaming platform, and licensing partnerships with game publishers such as Ubisoft, Valve, KRAFTON, and SNK.
Is Phygital International a public or private company?
Phygital International is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Phygital International founded?
Phygital International was founded in -1. It employs 11 to 50 people.
Where is Phygital International based?
Phygital International is headquartered in Dubai, United Arab Emirates, in the Middle East region.
How does Phygital International make money?
Five revenue lines are on record. Event Sponsorships are the primary driver. The others are host City Partnerships, broadcasting Rights, ticket Sales and partnership Packages.
Who are Phygital International's main competitors?
Direct peers on record are BLAST, PGL, Esports World Cup Foundation and International Esports Federation (IESF). Broad incumbents are ESL FACEIT Group, Olympic Esports Games (IOC) and Riot Games Esports. Saudi Esports Federation is listed as a regional player. GameSquare Holdings is listed as an others. World Cyber Games (WCG) is listed as an emerging player.
Does Phygital International have an API?
No public API is recorded for Phygital International.
What industry is Phygital International in?
Phygital International's product category is Hybrid Sports Events & Esports Competitions. Its primary akta.pro industry code is MPAKAFAA, Olympic & Multi-Sport Governing Bodies (IOC/IPC, Continental Games Federations), with a secondary code of MPAKAFAB, International Sport Federations (IFs). Its NAICS code is 7113 and its SIC code is 7900.