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IvyBee

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uuid00pzlyw

Namestring
IvyBee
Legal namestring
IvyBee, Inc.
Websiteurl
ivybee.com
Company typeenum
Private
Founded yearint
2024
Descriptiontext

IvyBee is a Dallas-based edtech company that delivers personalized learning experiences through Minecraft-based gamified platforms. The company's product portfolio centers on three offerings: Polycraft World, a Minecraft modification originating from 2011 UT Dallas research that teaches polymer chemistry, materials science, and STEM concepts through gameplay; Overqualified! mini-games, which feature a digital twin of the UT Dallas campus and debuted commercially at SXSW in March 2025; and the Experiential Medical Reasoning (EMR) course, a first-of-its-kind MCAT prep experience delivered inside Minecraft developed in partnership with UT Dallas and launched in September 2025. The company serves K-12 students, higher education institutions, and pre-medical/professional learners seeking engaging alternatives to traditional study methods, with the self-serve SaaS platform accessible globally via ivybee.com and app.ivybee.com.

The underlying technology architecture is built on top of the Minecraft game engine, requiring users to link a Microsoft/Xbox Live account with a licensed Minecraft copy. The company maintains compliance with GDPR, CCPA, and FERPA, processes payments through Stripe, and stores data on Google Cloud Platform. IvyBee generates revenue through SaaS subscription services, though specific pricing tiers and revenue figures are not publicly disclosed; the company has raised approximately $2.9M in a single funding round dated July 22, 2025, with investors undisclosed.

The company was formally incorporated in 2024 as Pedegree Studios, Inc., spun out of a decade of academic work at UT Dallas, and rebranded to IvyBee in October 2025 to reflect an expanded mission beyond games. The company is founder-controlled by CEO Walter Voit, PhD, who maintains a faculty position at UT Dallas and previously founded Adaptive3D (acquired by Desktop Metal for $65M in 2021). The 12-14 person team includes leadership with PhDs from MIT, UT Southwestern, Stanford, and UT Dallas, and the company maintains ongoing research partnerships with DARPA and academic institutions.

Short descriptiontext

IvyBee is a Dallas-based edtech company that delivers personalized, gamified learning experiences through Minecraft-based platforms, serving K-12 students, higher education institutions, and pre-medical professionals with products including Polycraft World and the EMR MCAT prep course.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersDallas, United States
HQ citystring
Dallas
HQ countrystring
United States
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
gamified learning software, STEM education platform, Minecraft-based learning, MCAT prep courses, edtech SaaS platform
Industry3 codes
1Core Digital Curriculum & Courseware (Full Programs & Units)
CodeEDAFACAAPrimaryYes
2Interactive Learning Games & Gamified Courseware
CodeEDAGALALPrimaryNo
3Advanced STEM & Competition Coaching (MathCounts/AMC/AIME/USAMO, Science Olympiad, Physics/Chem Olympiads)
CodeEDANAKAFPrimaryNo
NAICS code3 codes
  • Educational Support Services611710
  • Educational Support Services61171
  • All Other Schools and Instruction61169
SIC code1 code
  • Services-Educational Services8200
Product category
EdTech Software
No data
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1SaaS Subscription Services
TypeSubscription Recurring
Description

IvyBee provides technology-enabled services including Software as a Service offering. Terms of Service indicate payment for products/services ordered through the Services with fees charged to credit cards.

ivybee.com
Marketing channels4 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations
GTM typeB2B and B2C
B2B and B2C
Offering typeSoftware
Software
Brand1 of 3 records shown
1Overqualified!™
Description

Mini-games featuring a digital twin of the UT Dallas campus, debuted at SXSW in March 2025

ivybee.com
+2 more records
Core offering1 text field

IvyBee provides a SaaS-based, game-enabled personalized learning platform built on a proprietary Minecraft modification that delivers STEM, polymer chemistry, materials science, and medical reasoning curricula through immersive gameplay. The company sells subscriptions to individuals/students and partners directly with universities for course delivery, including the first-of-its-kind Experiential Medical Reasoning (EMR) MCAT prep course developed with UT Dallas.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • Published in Nature Chemistry (2016) - validating scientific approach to game-based learning
+2 more records
Product overview1 text field

IvyBee is a personalized learning platform that builds tools for minds that redefine learning. The company offers a portfolio of game-based learning products delivered through Minecraft, including Polycraft World (the core STEM education platform), Overqualified!™ mini-games (commercial edtech), and the Experiential Medical Reasoning (EMR) course for MCAT preparation. Formerly known as Pedegree Studios, IvyBee provides SaaS offerings through ivybee.com and app.ivybee.com, focusing on transforming education into fun, personalized learning experiences with real-world impact.

Product and service3 records
1Polycraft World
CategoryCore platform product
Description

A Minecraft modification that transforms gameplay into a STEM education platform teaching polymer chemistry and materials science hands-on. Used for AI training and human-AI teaming research.

2Overqualified! Mini-Games
CategoryEducational game product
Description

Commercial edtech mini-games featuring a digital twin of the UT Dallas campus, marking IvyBee's entry into commercial educational gaming.

3Experiential Medical Reasoning (EMR) Course
CategoryCourse / Curriculum product
Description

First-of-its-kind MCAT prep experience delivered inside Minecraft, developed in partnership with the University of Texas at Dallas.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership6 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2025-09-01
Description

Long-term academic partnership originating from 2011 research collaboration. UT Dallas researchers began using Minecraft to teach polymer chemistry, leading to Polycraft World. Currently partnering on Experiential Medical Reasoning (EMR) course for MCAT prep delivered inside Minecraft. CEO Walter Voit maintains faculty position at UT Dallas.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2021-01-01
Description

Polycraft World partnered with BEST Robotics for 3D-printing STEM competition bridging virtual materials engineering with real-world robotics in 2021.

3DARPA
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2019-01-01
Description

DARPA selected Polycraft World for SAIL-ON program (2019) to explore how AI agents adapt to novelty in simulated worlds. Multiple DARPA DSO projects using Polycraft World for AI training and human-AI teams. CEO Walter Voit is a DARPA Young Faculty Awardee and Director's Fellow.

ivybee.com
Strategic tierCoreTypeTechnology or Integration
Description

IvyBee services require Microsoft account linked to Xbox Live with licensed copy of Minecraft. Platform is built on Minecraft as the delivery mechanism for educational content.

Strategic tierCoreTypeTechnology or Integration
Description

IvyBee stores all personal information using trusted third-party provider Google Cloud Platform (GCP) for data security and infrastructure.

Strategic tierCoreTypeTechnology or Integration
Description

IvyBee uses Stripe for payment processing, analytics, and fraud detection. Stripe collects device information and provides payment and business services.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight6 records

Each record includes

Type, Description

Peers10 records
TypeDirect peer
Description

UWorld is a leading MCAT, USMLE, and standardized test prep platform built around extensive question banks and detailed explanations. It is the primary incumbent competitor to IvyBee's EMR course and the natural head-to-head for MCAT prep wallet share.

TypeDirect peer
Description

Quizlet is a consumer- and student-focused study platform combining flashcards, practice tests, and learning games. It is comparable to IvyBee in serving individual learners directly while also having institutional (Quizlet Plus for Schools) offerings.

TypeOthers
Description

Codecademy is a subscription-based online learning platform for technical skills such as programming and data science. While the subject matter differs, its SaaS learning model, self-serve onboarding, and consumer-to-enterprise expansion trajectory make it a useful structural reference for IvyBee's platform business.

TypeDirect peer
Description

Princeton Review is a long-established test prep provider covering the MCAT, SAT, and other standardized exams through courses, books, and online practice. Eric Kildebeck is a former Princeton Review Master Trainer, and Princeton Review is a direct competitor for MCAT prep customers alongside the EMR course.

TypeDirect peer
Description

BrainPOP delivers animated educational content and games for K-12 classrooms across STEM, humanities, and other subjects. It shares IvyBee's emphasis on engaging, multimedia-rich learning experiences sold directly to schools and districts.

TypeDirect peer
Description

Duolingo is the most prominent consumer-scale example of gamified learning-as-a-product, using streaks, levels, and bite-sized lessons to drive engagement. While focused on language, its mechanics and freemium-to-paid motion are a direct reference point for IvyBee's gamified learning thesis.

TypeBroad incumbent
Description

Microsoft's Minecraft: Education Edition is the official education product built on the same Minecraft platform that IvyBee's Polycraft World and EMR course depend on. It is a broad incumbent with broader curriculum coverage and direct distribution advantages as the platform owner.

TypeDirect peer
Description

Kahoot is a gamified learning platform used by schools, teachers, and enterprises worldwide. It is the closest commercial analogue to IvyBee in combining game-based mechanics with B2B institutional sales and B2C consumer access, making it the most directly comparable peer on business model and go-to-market motion.

TypeEmerging player
Description

Prisms VR delivers immersive, simulation-based STEM learning experiences to middle and high school students. It shares IvyBee's thesis that engagement-driven, immersive modalities outperform traditional instruction in STEM, but uses VR rather than Minecraft as the delivery medium.

TypeDirect peer
Description

Labster provides virtual science labs and immersive STEM simulations for higher education and K-12. Like IvyBee's Polycraft World, it substitutes or supplements physical lab learning with simulation-based experiences and sells to universities and schools, making it a direct peer in virtual STEM delivery.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat5 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Segment2 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

Integration1 record

Each record includes

Title, Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles12 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance3 records

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

IvyBee

EdTech Softwareivybee.com

IvyBee is a Dallas-based edtech company that delivers personalized, gamified learning experiences through Minecraft-based platforms, serving K-12 students, higher education institutions, and pre-medical professionals with products including Polycraft World and the EMR MCAT prep course.

What IvyBee does

IvyBee is a Dallas-based edtech company that delivers personalized learning experiences through Minecraft-based gamified platforms. The company's product portfolio centers on three offerings: Polycraft World, a Minecraft modification originating from 2011 UT Dallas research that teaches polymer chemistry, materials science, and STEM concepts through gameplay; Overqualified! mini-games, which feature a digital twin of the UT Dallas campus and debuted commercially at SXSW in March 2025; and the Experiential Medical Reasoning (EMR) course, a first-of-its-kind MCAT prep experience delivered inside Minecraft developed in partnership with UT Dallas and launched in September 2025. The company serves K-12 students, higher education institutions, and pre-medical/professional learners seeking engaging alternatives to traditional study methods, with the self-serve SaaS platform accessible globally via ivybee.com and app.ivybee.com.

The underlying technology architecture is built on top of the Minecraft game engine, requiring users to link a Microsoft/Xbox Live account with a licensed Minecraft copy. The company maintains compliance with GDPR, CCPA, and FERPA, processes payments through Stripe, and stores data on Google Cloud Platform. IvyBee generates revenue through SaaS subscription services, though specific pricing tiers and revenue figures are not publicly disclosed; the company has raised approximately $2.9M in a single funding round dated July 22, 2025, with investors undisclosed.

The company was formally incorporated in 2024 as Pedegree Studios, Inc., spun out of a decade of academic work at UT Dallas, and rebranded to IvyBee in October 2025 to reflect an expanded mission beyond games. The company is founder-controlled by CEO Walter Voit, PhD, who maintains a faculty position at UT Dallas and previously founded Adaptive3D (acquired by Desktop Metal for $65M in 2021). The 12-14 person team includes leadership with PhDs from MIT, UT Southwestern, Stanford, and UT Dallas, and the company maintains ongoing research partnerships with DARPA and academic institutions.

IvyBee firmographics

Firmographics
Name
IvyBee
Legal name
IvyBee, Inc.
Website
https://ivybee.com
Company type
Private
Founded year
2024
Operating status
Operating
Headcount range
11–50 employees
Short description
IvyBee is a Dallas-based edtech company that delivers personalized, gamified learning experiences through Minecraft-based platforms, serving K-12 students, higher education institutions, and pre-medical professionals with products including Polycraft World and the EMR MCAT prep course.
Ownership category
akta.pro rank

IvyBee industry classification

Industry
Product category
EdTech Software
NAICS
Educational Support Services (611710), Educational Support Services (61171), All Other Schools and Instruction (61169)
SIC
Services-Educational Services (8200)
akta.pro primary industry
Core Digital Curriculum & Courseware (Full Programs & Units) (EDAFACAA)
akta.pro secondary industries
Interactive Learning Games & Gamified Courseware (EDAGALAL), Advanced STEM & Competition Coaching (MathCounts/AMC/AIME/USAMO, Science Olympiad, Physics/Chem Olympiads) (EDANAKAF)

Keywords

  • Gamified learning software
  • STEM education platform
  • Minecraft-based learning
  • MCAT prep courses
  • Edtech SaaS platform

Where IvyBee is headquartered

Location

Headquarters

HQ city
Dallas
HQ country
United States
HQ region
North America

Offices1 record

Markets served

IvyBee business model

Business model
GTM type
B2B and B2C
Offering type
Software
Cost components
Personnel, Technology or R&D, Marketing or Sales, Infrastructure, Operations

Revenue model

  1. SaaS Subscription Services: IvyBee provides technology-enabled services including Software as a Service offering. Terms of Service indicate payment for products/services ordered through the Services with fees charged to credit cards.

Go-to-market motion2 records

Distribution channels3 records

Marketing channels4 records

IvyBee product offering

Product offering

Core offering

IvyBee provides a SaaS-based, game-enabled personalized learning platform built on a proprietary Minecraft modification that delivers STEM, polymer chemistry, materials science, and medical reasoning curricula through immersive gameplay. The company sells subscriptions to individuals/students and partners directly with universities for course delivery, including the first-of-its-kind Experiential Medical Reasoning (EMR) MCAT prep course developed with UT Dallas.

Product overview

IvyBee is a personalized learning platform that builds tools for minds that redefine learning. The company offers a portfolio of game-based learning products delivered through Minecraft, including Polycraft World (the core STEM education platform), Overqualified!™ mini-games (commercial edtech), and the Experiential Medical Reasoning (EMR) course for MCAT preparation. Formerly known as Pedegree Studios, IvyBee provides SaaS offerings through ivybee.com and app.ivybee.com, focusing on transforming education into fun, personalized learning experiences with real-world impact.

Differentiator

Problem solved

Functional benefit

Brands

  • Overqualified!™: Mini-games featuring a digital twin of the UT Dallas campus, debuted at SXSW in March 2025
  • Experiential Medical Reasoning (EMR)
  • Polycraft World

Products and services

  • Polycraft World A Minecraft modification that transforms gameplay into a STEM education platform teaching polymer chemistry and materials science hands-on. Used for AI training and human-AI teaming research.
  • Overqualified! Mini-Games Commercial edtech mini-games featuring a digital twin of the UT Dallas campus, marking IvyBee's entry into commercial educational gaming.
  • Experiential Medical Reasoning (EMR) Course First-of-its-kind MCAT prep experience delivered inside Minecraft, developed in partnership with the University of Texas at Dallas.

Quantifiable outcome

  • Published in Nature Chemistry (2016) - validating scientific approach to game-based learning
  • +2 more outcomes

Companies that use IvyBee

Customer profile

Segments2 records

Ideal customer profiles2 records

IvyBee technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Integration1 record

Feature3 records

IvyBee partnerships and signals

Strategic signal

Partnerships

Six partnerships are on record, tiered core and minor.

  • University of Texas at DallascoreStrategic or Co-development Partner · 1 September 2025Long-term academic partnership originating from 2011 research collaboration. UT Dallas researchers began using Minecraft to teach polymer chemistry, leading to Polycraft World. Currently partnering on Experiential Medical Reasoning (EMR) course for MCAT prep delivered inside Minecraft. CEO Walter Voit maintains faculty position at UT Dallas.
  • BEST RoboticsminorStrategic or Co-development Partner · 1 January 2021Polycraft World partnered with BEST Robotics for 3D-printing STEM competition bridging virtual materials engineering with real-world robotics in 2021.
  • DARPAcoreStrategic or Co-development Partner · 1 January 2019DARPA selected Polycraft World for SAIL-ON program (2019) to explore how AI agents adapt to novelty in simulated worlds. Multiple DARPA DSO projects using Polycraft World for AI training and human-AI teams. CEO Walter Voit is a DARPA Young Faculty Awardee and Director's Fellow.
  • MicrosoftcoreTechnology or IntegrationIvyBee services require Microsoft account linked to Xbox Live with licensed copy of Minecraft. Platform is built on Minecraft as the delivery mechanism for educational content.
  • Google Cloud Platform (GCP)coreTechnology or IntegrationIvyBee stores all personal information using trusted third-party provider Google Cloud Platform (GCP) for data security and infrastructure.
  • StripecoreTechnology or IntegrationIvyBee uses Stripe for payment processing, analytics, and fraud detection. Stripe collects device information and provides payment and business services.

Scale indicators3 records

Recent moves8 records

Expansion highlights6 records

IvyBee competitors and assessment

Company assessment

Direct peers

  • UWorld: UWorld is a leading MCAT, USMLE, and standardized test prep platform built around extensive question banks and detailed explanations. It is the primary incumbent competitor to IvyBee's EMR course and the natural head-to-head for MCAT prep wallet share.
  • Quizlet: Quizlet is a consumer- and student-focused study platform combining flashcards, practice tests, and learning games. It is comparable to IvyBee in serving individual learners directly while also having institutional (Quizlet Plus for Schools) offerings.
  • Princeton Review: Princeton Review is a long-established test prep provider covering the MCAT, SAT, and other standardized exams through courses, books, and online practice. Eric Kildebeck is a former Princeton Review Master Trainer, and Princeton Review is a direct competitor for MCAT prep customers alongside the EMR course.
  • BrainPOP: BrainPOP delivers animated educational content and games for K-12 classrooms across STEM, humanities, and other subjects. It shares IvyBee's emphasis on engaging, multimedia-rich learning experiences sold directly to schools and districts.
  • Duolingo: Duolingo is the most prominent consumer-scale example of gamified learning-as-a-product, using streaks, levels, and bite-sized lessons to drive engagement. While focused on language, its mechanics and freemium-to-paid motion are a direct reference point for IvyBee's gamified learning thesis.
  • Kahoot!: Kahoot is a gamified learning platform used by schools, teachers, and enterprises worldwide. It is the closest commercial analogue to IvyBee in combining game-based mechanics with B2B institutional sales and B2C consumer access, making it the most directly comparable peer on business model and go-to-market motion.
  • Labster: Labster provides virtual science labs and immersive STEM simulations for higher education and K-12. Like IvyBee's Polycraft World, it substitutes or supplements physical lab learning with simulation-based experiences and sells to universities and schools, making it a direct peer in virtual STEM delivery.

Others

  • Codecademy: Codecademy is a subscription-based online learning platform for technical skills such as programming and data science. While the subject matter differs, its SaaS learning model, self-serve onboarding, and consumer-to-enterprise expansion trajectory make it a useful structural reference for IvyBee's platform business.

Broad incumbents

  • Minecraft: Education Edition: Microsoft's Minecraft: Education Edition is the official education product built on the same Minecraft platform that IvyBee's Polycraft World and EMR course depend on. It is a broad incumbent with broader curriculum coverage and direct distribution advantages as the platform owner.

Emerging players

  • Prisms VR: Prisms VR delivers immersive, simulation-based STEM learning experiences to middle and high school students. It shares IvyBee's thesis that engagement-driven, immersive modalities outperform traditional instruction in STEM, but uses VR rather than Minecraft as the delivery medium.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat5 records

Key risks6 records

Key highlights7 records

Customer concentration

IvyBee compliance and trust

Trust signal

Compliance3 records

IvyBee financial estimates

Financial estimate

Revenue estimate

Valuation estimate

IvyBee leadership team

Management profile

Number of profiles

Profiles12 records

IvyBee funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

IvyBee M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about IvyBee

What does IvyBee do?

IvyBee provides a SaaS-based, game-enabled personalized learning platform built on a proprietary Minecraft modification that delivers STEM, polymer chemistry, materials science, and medical reasoning curricula through immersive gameplay. The company sells subscriptions to individuals/students and partners directly with universities for course delivery, including the first-of-its-kind Experiential Medical Reasoning (EMR) MCAT prep course developed with UT Dallas.

Is IvyBee a public or private company?

IvyBee is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was IvyBee founded?

IvyBee was founded in 2024. It employs 11 to 50 people.

Where is IvyBee based?

IvyBee is headquartered in Dallas, United States, in the North America region.

How does IvyBee make money?

One revenue line is on record: saaS Subscription Services.

Who are IvyBee's main competitors?

Direct peers on record are UWorld, Quizlet, Princeton Review, BrainPOP, Duolingo, Kahoot! and Labster. Codecademy is listed as an others. Minecraft: Education Edition is listed as a broad incumbent. Prisms VR is listed as an emerging player.

Does IvyBee have an API?

No public API is recorded for IvyBee.

What industry is IvyBee in?

IvyBee's product category is EdTech Software. Its primary akta.pro industry code is EDAFACAA, Core Digital Curriculum & Courseware (Full Programs & Units), with a secondary code of EDAGALAL, Interactive Learning Games & Gamified Courseware. Its NAICS code is 611710 and its SIC code is 8200.

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Live signals