Harmos
Harmos is a Paris-based AI company that converts music tracks into playable video game experiences. It sells custom interactive productions through Harmos Studio and is developing a no-code self-serve platform for artists, fans, and brands.
- Company typePrivate
- Founded2011
- HeadquartersParis, France
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Harmos does
Harmos (legal entity Harmos Inc., headquartered in Paris, France) is a pre-launch applied research laboratory and creative engine that has developed proprietary AI technology capable of converting any music track into an interactive, playable video game experience in roughly 10 seconds to 2 minutes. The AI analyzes musical structure — rhythm, composition, and tempo — and generates navigable worlds with physics, progression mechanics, and visual customization. The company operates a dual product strategy: the Harmos Platform, a no-code, template-based self-serve tool (in development, currently waitlist-gated) that lets creators and fans build playable experiences without technical skills; and Harmos Studio, a live custom production service that designs bespoke mini-games, brand activations, and artist worlds for clients with dedicated project management. Supporting assets include Harmos Arcade (a public showcase of playable mini-games on itch.io), the launched game 'Don't Be Dumb' in collaboration with A$AP Rocky, and Harmos Labs, an applied research initiative publishing on music-to-game transformation. The company targets three segments: independent music artists and creators seeking new formats for fan engagement, music listeners seeking active rather than passive consumption, and brands/labels seeking differentiated marketing activations.
The business model is currently pre-revenue on the platform side: Terms of Service explicitly state no payment functionalities exist, and access is gated behind a waitlist. Harmos Studio operates as a professional services / project-based channel for enterprise clients, while the eventual Platform is expected to monetize via freemium or subscription. Go-to-market is product-led and community-led, leveraging social media presence (LinkedIn, X, Instagram, TikTok), itch.io distribution, content marketing via a magazine and research publications, and artist-driven cultural credibility through the A$AP Rocky partnership. The four-person team (Tyler Baudelaire as Visionary Lead, Wolf Haley as Creative Director, Cherry Bomb as Production Manager, and Domo Genesis as Content Strategist) is supported institutionally by BPI France and French Tech Tremplin, with only $25,274 in disclosed external funding as of January 2024.
Harmos firmographics
Firmographics- Name
- Harmos
- Legal name
- Harmos Inc.
- Website
- https://harmos.xyz
- Company type
- Private
- Founded year
- 2011
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Harmos is a Paris-based AI company that converts music tracks into playable video game experiences. It sells custom interactive productions through Harmos Studio and is developing a no-code self-serve platform for artists, fans, and brands.
- Ownership category
- akta.pro rank
Harmos industry classification
Industry- Product category
- AI Music Generation Platform
- NAICS
- Software Publishers (5132)
- SIC
- Services-Computer Programming Services (7371)
- akta.pro primary industry
- AI Music Creation & Assistive Tools (Generation, Separation, Mastering) (MPAIAIAG)
- akta.pro secondary industry
- Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio) (MPAFAEAC)
Keywords
Where Harmos is headquartered
LocationHeadquarters
- HQ city
- Paris
- HQ country
- France
- HQ region
- Europe
Offices1 record
Markets served
Harmos business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Personnel, Technology or R&D, Operations, Marketing or Sales
Revenue model
- Platform Access (Future): Revenue model not yet disclosed publicly. Platform is currently in pre-launch phase with waitlist signup. The no-code platform (coming soon) will likely operate on a subscription or freemium model based on the template-based, self-serve nature of the product.
- Custom Studio Productions: Harmos Studio offers fully custom interactive productions including mini-games, brand activations, and artist worlds. This is a professional services model with dedicated managers, likely priced as project-based or retainer engagements for brands and labels.
Go-to-market motion2 records
Distribution channels3 records
Marketing channels5 records
Harmos product offering
Product offeringCore offering
Harmos develops a proprietary AI engine that transforms audio tracks into interactive playable video game experiences, marketed as "infinite music apps." It operates a no-code self-serve Harmos Platform (currently in pre-launch via waitlist) for individual creators and a Harmos Studio bespoke production service for artists, brands, and labels that delivers custom interactive experiences on demand.
Product overview
Harmos is an interactive music platform that transforms songs into playable video game experiences. The company operates a two-product model: (1) the Harmos Platform (in development, waitlist-based) — a no-code self-service tool for creators to generate template-based playable experiences from music in seconds; and (2) Harmos Studio (available now) — a bespoke production service for custom mini-games, fan activations, and immersive experiences delivered by Harmos's team. Supporting these offerings are Harmos Arcade (a showcase of playable mini-games), the first publicly released game 'Don't Be Dumb', and Harmos Labs Research (applied research on music-to-game transformation). The ecosystem centers on proprietary AI that converts audio tracks into navigable interactive worlds, with the platform supporting all music genres that have rhythm and structure.
Differentiator
Problem solved
Functional benefit
Products and services
- Harmos Platform A no-code, self-serve software platform, currently in pre-launch, that lets individual creators and artists transform audio tracks into interactive playable video game experiences using Harmos's proprietary AI. Designed for creators who want to publish interactive music experiences without engineering resources.
- Harmos Studio A bespoke production service that delivers custom interactive playable experiences built around a client artist's or brand's music, currently available for commission. Aimed at record labels, brands, and established artists seeking campaign-grade interactive productions.
Companies that use Harmos
Customer profileNamed customers1 record
Segments3 records
Ideal customer profiles2 records
Harmos technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability3 records
Feature3 records
Harmos partnerships and signals
Strategic signalScale indicators3 records
Recent moves6 records
Expansion highlights5 records
Harmos competitors and assessment
Company assessmentEmerging players
- Overworld: AI-native game studio building interactive, story-driven worlds and characters using generative AI. Comparable to Harmos in applying generative AI to build interactive virtual worlds, though Overworld focuses on narrative RPGs rather than music-driven gameplay.
- Mubert: AI-generated music platform with APIs and creator tools for royalty-free audio. Comparable to Harmos in applying AI to music at scale, though Mubert targets content creators and developers as a soundtrack engine rather than interactive experiences.
- Suno: AI music generation platform that creates full songs from text or audio prompts. Comparable to Harmos in applying generative AI to music creation, though focused on audio output rather than converting music into interactive game experiences.
- Udio: AI music generation tool producing high-fidelity songs from text prompts. Adjacent peer — both apply generative AI to music — but Udio generates the audio itself while Harmos generates the interactive experience around existing audio.
Broad incumbents
- BandLab: Mass-market music creation platform with social and collaborative tools for creators. Comparable to Harmos in targeting the same creator/fan intersection around interactive music-making, though BandLab centers on production rather than gameplay.
- Splice: Subscription-based music creation platform offering samples, loops, and plugins to producers. Comparable as a music-technology platform serving creators, with overlapping artist/creator audience but no interactive-game dimension.
- Fortnite (Epic Games): Hosts large-scale in-game music events (Travis Scott, Ariana Grande) and creator-built experiences via Unreal and Fortnite Creative. Comparable to Harmos in being a venue where music IP becomes interactive, but operates as an incumbent game platform rather than a music-first company.
- Roblox: User-generated gaming platform with massive distribution and creator tooling, including music-driven experiences and label partnerships (e.g., Sony Music). Directly overlaps with Harmos's vision of creator-built interactive entertainment, though Roblox is a far broader, general-purpose game platform.
Direct peers
- Endlesss: Collaborative, multiplayer music-making app blending production and social interaction. Comparable to Harmos in positioning music creation as an interactive, community experience rather than passive listening, though Endlesss focuses on collaborative jamming instead of playable worlds.
- Splash: AI music creation app turning ideas into songs, with playful, mobile-first tools aimed at Gen Z creators. Closest direct peer to Harmos: both target casual creators and fans with AI-driven music experiences, though Splash produces audio rather than gameplay around audio.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat4 records
Key risks6 records
Key highlights5 records
Customer concentration
Harmos social profiles
Digital presenceHarmos compliance and trust
Trust signalCompliance1 record
Harmos financial estimates
Financial estimateRevenue estimate
Valuation estimate
Harmos leadership team
Management profileNumber of profiles
Profiles4 records
Harmos funding detail
Funding detailFunding overview
Funding rounds1 record
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Harmos M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Harmos
What does Harmos do?
Harmos develops a proprietary AI engine that transforms audio tracks into interactive playable video game experiences, marketed as "infinite music apps." It operates a no-code self-serve Harmos Platform (currently in pre-launch via waitlist) for individual creators and a Harmos Studio bespoke production service for artists, brands, and labels that delivers custom interactive experiences on demand.
Is Harmos a public or private company?
Harmos is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Harmos founded?
Harmos was founded in 2011. It employs 1 to 10 people.
Where is Harmos based?
Harmos is headquartered in Paris, France, in the Europe region.
How does Harmos make money?
Two revenue lines are on record. Platform Access (Future) is the primary driver. The others are custom Studio Productions.
Who are Harmos's main competitors?
Emerging players on record are Overworld, Mubert, Suno and Udio. Broad incumbents are BandLab, Splice, Fortnite (Epic Games) and Roblox. Direct peers are Endlesss and Splash.
Does Harmos have an API?
No public API is recorded for Harmos.
What industry is Harmos in?
Harmos's product category is AI Music Generation Platform. Its primary akta.pro industry code is MPAIAIAG, AI Music Creation & Assistive Tools (Generation, Separation, Mastering), with a secondary code of MPAFAEAC, Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio). Its NAICS code is 5132 and its SIC code is 7371.