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Harmos

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uuid00q3eho

Namestring
Harmos
Legal namestring
Harmos Inc.
Websiteurl
harmos.xyz
Company typeenum
Private
Founded yearint
2011
Descriptiontext

Harmos (legal entity Harmos Inc., headquartered in Paris, France) is a pre-launch applied research laboratory and creative engine that has developed proprietary AI technology capable of converting any music track into an interactive, playable video game experience in roughly 10 seconds to 2 minutes. The AI analyzes musical structure — rhythm, composition, and tempo — and generates navigable worlds with physics, progression mechanics, and visual customization. The company operates a dual product strategy: the Harmos Platform, a no-code, template-based self-serve tool (in development, currently waitlist-gated) that lets creators and fans build playable experiences without technical skills; and Harmos Studio, a live custom production service that designs bespoke mini-games, brand activations, and artist worlds for clients with dedicated project management. Supporting assets include Harmos Arcade (a public showcase of playable mini-games on itch.io), the launched game 'Don't Be Dumb' in collaboration with A$AP Rocky, and Harmos Labs, an applied research initiative publishing on music-to-game transformation. The company targets three segments: independent music artists and creators seeking new formats for fan engagement, music listeners seeking active rather than passive consumption, and brands/labels seeking differentiated marketing activations.

The business model is currently pre-revenue on the platform side: Terms of Service explicitly state no payment functionalities exist, and access is gated behind a waitlist. Harmos Studio operates as a professional services / project-based channel for enterprise clients, while the eventual Platform is expected to monetize via freemium or subscription. Go-to-market is product-led and community-led, leveraging social media presence (LinkedIn, X, Instagram, TikTok), itch.io distribution, content marketing via a magazine and research publications, and artist-driven cultural credibility through the A$AP Rocky partnership. The four-person team (Tyler Baudelaire as Visionary Lead, Wolf Haley as Creative Director, Cherry Bomb as Production Manager, and Domo Genesis as Content Strategist) is supported institutionally by BPI France and French Tech Tremplin, with only $25,274 in disclosed external funding as of January 2024.

Short descriptiontext

Harmos is a Paris-based AI company that converts music tracks into playable video game experiences. It sells custom interactive productions through Harmos Studio and is developing a no-code self-serve platform for artists, fans, and brands.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
1–10
akta.pro rankint
HeadquartersParis, France
HQ citystring
Paris
HQ countrystring
France
HQ regionstring
Europe
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
AI music generation, interactive music experiences, audio to game AI, no code game creation, playable music platform
Industry2 codes
1AI Music Creation & Assistive Tools (Generation, Separation, Mastering)
CodeMPAIAIAGPrimaryYes
2Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio)
CodeMPAFAEACPrimaryNo
NAICS code1 code
  • Software Publishers5132
SIC code1 code
  • Services-Computer Programming Services7371
Product category
AI Music Generation Platform
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model2 records
1Platform Access (Future)
TypeFreemium
Description

Revenue model not yet disclosed publicly. Platform is currently in pre-launch phase with waitlist signup. The no-code platform (coming soon) will likely operate on a subscription or freemium model based on the template-based, self-serve nature of the product.

harmos.xyz
2Custom Studio Productions
TypeProfessional Services
Description

Harmos Studio offers fully custom interactive productions including mini-games, brand activations, and artist worlds. This is a professional services model with dedicated managers, likely priced as project-based or retainer engagements for brands and labels.

harmos.xyz
Marketing channels5 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components4 values
Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeSoftware
Software
Core offering1 text field

Harmos develops a proprietary AI engine that transforms audio tracks into interactive playable video game experiences, marketed as "infinite music apps." It operates a no-code self-serve Harmos Platform (currently in pre-launch via waitlist) for individual creators and a Harmos Studio bespoke production service for artists, brands, and labels that delivers custom interactive experiences on demand.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Harmos is an interactive music platform that transforms songs into playable video game experiences. The company operates a two-product model: (1) the Harmos Platform (in development, waitlist-based) — a no-code self-service tool for creators to generate template-based playable experiences from music in seconds; and (2) Harmos Studio (available now) — a bespoke production service for custom mini-games, fan activations, and immersive experiences delivered by Harmos's team. Supporting these offerings are Harmos Arcade (a showcase of playable mini-games), the first publicly released game 'Don't Be Dumb', and Harmos Labs Research (applied research on music-to-game transformation). The ecosystem centers on proprietary AI that converts audio tracks into navigable interactive worlds, with the platform supporting all music genres that have rhythm and structure.

Product and service2 records
1Harmos Platform
CategoryAI music creation software
Description

A no-code, self-serve software platform, currently in pre-launch, that lets individual creators and artists transform audio tracks into interactive playable video game experiences using Harmos's proprietary AI. Designed for creators who want to publish interactive music experiences without engineering resources.

2Harmos Studio
CategoryCustom interactive production services
Description

A bespoke production service that delivers custom interactive playable experiences built around a client artist's or brand's music, currently available for commission. Aimed at record labels, brands, and established artists seeking campaign-grade interactive productions.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeEmerging player
Description

AI-native game studio building interactive, story-driven worlds and characters using generative AI. Comparable to Harmos in applying generative AI to build interactive virtual worlds, though Overworld focuses on narrative RPGs rather than music-driven gameplay.

TypeEmerging player
Description

AI-generated music platform with APIs and creator tools for royalty-free audio. Comparable to Harmos in applying AI to music at scale, though Mubert targets content creators and developers as a soundtrack engine rather than interactive experiences.

TypeEmerging player
Description

AI music generation platform that creates full songs from text or audio prompts. Comparable to Harmos in applying generative AI to music creation, though focused on audio output rather than converting music into interactive game experiences.

TypeBroad incumbent
Description

Mass-market music creation platform with social and collaborative tools for creators. Comparable to Harmos in targeting the same creator/fan intersection around interactive music-making, though BandLab centers on production rather than gameplay.

TypeBroad incumbent
Description

Subscription-based music creation platform offering samples, loops, and plugins to producers. Comparable as a music-technology platform serving creators, with overlapping artist/creator audience but no interactive-game dimension.

TypeDirect peer
Description

Collaborative, multiplayer music-making app blending production and social interaction. Comparable to Harmos in positioning music creation as an interactive, community experience rather than passive listening, though Endlesss focuses on collaborative jamming instead of playable worlds.

TypeEmerging player
Description

AI music generation tool producing high-fidelity songs from text prompts. Adjacent peer — both apply generative AI to music — but Udio generates the audio itself while Harmos generates the interactive experience around existing audio.

TypeBroad incumbent
Description

Hosts large-scale in-game music events (Travis Scott, Ariana Grande) and creator-built experiences via Unreal and Fortnite Creative. Comparable to Harmos in being a venue where music IP becomes interactive, but operates as an incumbent game platform rather than a music-first company.

TypeBroad incumbent
Description

User-generated gaming platform with massive distribution and creator tooling, including music-driven experiences and label partnerships (e.g., Sony Music). Directly overlaps with Harmos's vision of creator-built interactive entertainment, though Roblox is a far broader, general-purpose game platform.

TypeDirect peer
Description

AI music creation app turning ideas into songs, with playful, mobile-first tools aimed at Gen Z creators. Closest direct peer to Harmos: both target casual creators and fans with AI-driven music experiences, though Splash produces audio rather than gameplay around audio.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers1 record

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile2 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability3 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles4 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
Compliance1 record

Each record includes

Name, Class, Description

Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds1 record

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Harmos

AI Music Generation Platformharmos.xyz

Harmos is a Paris-based AI company that converts music tracks into playable video game experiences. It sells custom interactive productions through Harmos Studio and is developing a no-code self-serve platform for artists, fans, and brands.

What Harmos does

Harmos (legal entity Harmos Inc., headquartered in Paris, France) is a pre-launch applied research laboratory and creative engine that has developed proprietary AI technology capable of converting any music track into an interactive, playable video game experience in roughly 10 seconds to 2 minutes. The AI analyzes musical structure — rhythm, composition, and tempo — and generates navigable worlds with physics, progression mechanics, and visual customization. The company operates a dual product strategy: the Harmos Platform, a no-code, template-based self-serve tool (in development, currently waitlist-gated) that lets creators and fans build playable experiences without technical skills; and Harmos Studio, a live custom production service that designs bespoke mini-games, brand activations, and artist worlds for clients with dedicated project management. Supporting assets include Harmos Arcade (a public showcase of playable mini-games on itch.io), the launched game 'Don't Be Dumb' in collaboration with A$AP Rocky, and Harmos Labs, an applied research initiative publishing on music-to-game transformation. The company targets three segments: independent music artists and creators seeking new formats for fan engagement, music listeners seeking active rather than passive consumption, and brands/labels seeking differentiated marketing activations.

The business model is currently pre-revenue on the platform side: Terms of Service explicitly state no payment functionalities exist, and access is gated behind a waitlist. Harmos Studio operates as a professional services / project-based channel for enterprise clients, while the eventual Platform is expected to monetize via freemium or subscription. Go-to-market is product-led and community-led, leveraging social media presence (LinkedIn, X, Instagram, TikTok), itch.io distribution, content marketing via a magazine and research publications, and artist-driven cultural credibility through the A$AP Rocky partnership. The four-person team (Tyler Baudelaire as Visionary Lead, Wolf Haley as Creative Director, Cherry Bomb as Production Manager, and Domo Genesis as Content Strategist) is supported institutionally by BPI France and French Tech Tremplin, with only $25,274 in disclosed external funding as of January 2024.

Harmos firmographics

Firmographics
Name
Harmos
Legal name
Harmos Inc.
Website
https://harmos.xyz
Company type
Private
Founded year
2011
Operating status
Operating
Headcount range
1–10 employees
Short description
Harmos is a Paris-based AI company that converts music tracks into playable video game experiences. It sells custom interactive productions through Harmos Studio and is developing a no-code self-serve platform for artists, fans, and brands.
Ownership category
akta.pro rank

Harmos industry classification

Industry
Product category
AI Music Generation Platform
NAICS
Software Publishers (5132)
SIC
Services-Computer Programming Services (7371)
akta.pro primary industry
AI Music Creation & Assistive Tools (Generation, Separation, Mastering) (MPAIAIAG)
akta.pro secondary industry
Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio) (MPAFAEAC)

Keywords

  • AI music generation
  • Interactive music experiences
  • Audio to game AI
  • No code game creation
  • Playable music platform

Where Harmos is headquartered

Location

Headquarters

HQ city
Paris
HQ country
France
HQ region
Europe

Offices1 record

Markets served

Harmos business model

Business model
GTM type
B2B
Offering type
Software
Cost components
Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Platform Access (Future): Revenue model not yet disclosed publicly. Platform is currently in pre-launch phase with waitlist signup. The no-code platform (coming soon) will likely operate on a subscription or freemium model based on the template-based, self-serve nature of the product.
  2. Custom Studio Productions: Harmos Studio offers fully custom interactive productions including mini-games, brand activations, and artist worlds. This is a professional services model with dedicated managers, likely priced as project-based or retainer engagements for brands and labels.

Go-to-market motion2 records

Distribution channels3 records

Marketing channels5 records

Harmos product offering

Product offering

Core offering

Harmos develops a proprietary AI engine that transforms audio tracks into interactive playable video game experiences, marketed as "infinite music apps." It operates a no-code self-serve Harmos Platform (currently in pre-launch via waitlist) for individual creators and a Harmos Studio bespoke production service for artists, brands, and labels that delivers custom interactive experiences on demand.

Product overview

Harmos is an interactive music platform that transforms songs into playable video game experiences. The company operates a two-product model: (1) the Harmos Platform (in development, waitlist-based) — a no-code self-service tool for creators to generate template-based playable experiences from music in seconds; and (2) Harmos Studio (available now) — a bespoke production service for custom mini-games, fan activations, and immersive experiences delivered by Harmos's team. Supporting these offerings are Harmos Arcade (a showcase of playable mini-games), the first publicly released game 'Don't Be Dumb', and Harmos Labs Research (applied research on music-to-game transformation). The ecosystem centers on proprietary AI that converts audio tracks into navigable interactive worlds, with the platform supporting all music genres that have rhythm and structure.

Differentiator

Problem solved

Functional benefit

Products and services

  • Harmos Platform A no-code, self-serve software platform, currently in pre-launch, that lets individual creators and artists transform audio tracks into interactive playable video game experiences using Harmos's proprietary AI. Designed for creators who want to publish interactive music experiences without engineering resources.
  • Harmos Studio A bespoke production service that delivers custom interactive playable experiences built around a client artist's or brand's music, currently available for commission. Aimed at record labels, brands, and established artists seeking campaign-grade interactive productions.

Companies that use Harmos

Customer profile

Named customers1 record

Segments3 records

Ideal customer profiles2 records

Harmos technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability3 records

Feature3 records

Harmos partnerships and signals

Strategic signal

Scale indicators3 records

Recent moves6 records

Expansion highlights5 records

Harmos competitors and assessment

Company assessment

Emerging players

  • Overworld: AI-native game studio building interactive, story-driven worlds and characters using generative AI. Comparable to Harmos in applying generative AI to build interactive virtual worlds, though Overworld focuses on narrative RPGs rather than music-driven gameplay.
  • Mubert: AI-generated music platform with APIs and creator tools for royalty-free audio. Comparable to Harmos in applying AI to music at scale, though Mubert targets content creators and developers as a soundtrack engine rather than interactive experiences.
  • Suno: AI music generation platform that creates full songs from text or audio prompts. Comparable to Harmos in applying generative AI to music creation, though focused on audio output rather than converting music into interactive game experiences.
  • Udio: AI music generation tool producing high-fidelity songs from text prompts. Adjacent peer — both apply generative AI to music — but Udio generates the audio itself while Harmos generates the interactive experience around existing audio.

Broad incumbents

  • BandLab: Mass-market music creation platform with social and collaborative tools for creators. Comparable to Harmos in targeting the same creator/fan intersection around interactive music-making, though BandLab centers on production rather than gameplay.
  • Splice: Subscription-based music creation platform offering samples, loops, and plugins to producers. Comparable as a music-technology platform serving creators, with overlapping artist/creator audience but no interactive-game dimension.
  • Fortnite (Epic Games): Hosts large-scale in-game music events (Travis Scott, Ariana Grande) and creator-built experiences via Unreal and Fortnite Creative. Comparable to Harmos in being a venue where music IP becomes interactive, but operates as an incumbent game platform rather than a music-first company.
  • Roblox: User-generated gaming platform with massive distribution and creator tooling, including music-driven experiences and label partnerships (e.g., Sony Music). Directly overlaps with Harmos's vision of creator-built interactive entertainment, though Roblox is a far broader, general-purpose game platform.

Direct peers

  • Endlesss: Collaborative, multiplayer music-making app blending production and social interaction. Comparable to Harmos in positioning music creation as an interactive, community experience rather than passive listening, though Endlesss focuses on collaborative jamming instead of playable worlds.
  • Splash: AI music creation app turning ideas into songs, with playful, mobile-first tools aimed at Gen Z creators. Closest direct peer to Harmos: both target casual creators and fans with AI-driven music experiences, though Splash produces audio rather than gameplay around audio.

Market position

Strengths4 records

Weaknesses4 records

Competitive moat4 records

Key risks6 records

Key highlights5 records

Customer concentration

Harmos social profiles

Digital presence

Harmos compliance and trust

Trust signal

Compliance1 record

Harmos financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Harmos leadership team

Management profile

Number of profiles

Profiles4 records

Harmos funding detail

Funding detail

Funding overview

Funding rounds1 record

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Harmos M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Harmos

What does Harmos do?

Harmos develops a proprietary AI engine that transforms audio tracks into interactive playable video game experiences, marketed as "infinite music apps." It operates a no-code self-serve Harmos Platform (currently in pre-launch via waitlist) for individual creators and a Harmos Studio bespoke production service for artists, brands, and labels that delivers custom interactive experiences on demand.

Is Harmos a public or private company?

Harmos is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Harmos founded?

Harmos was founded in 2011. It employs 1 to 10 people.

Where is Harmos based?

Harmos is headquartered in Paris, France, in the Europe region.

How does Harmos make money?

Two revenue lines are on record. Platform Access (Future) is the primary driver. The others are custom Studio Productions.

Who are Harmos's main competitors?

Emerging players on record are Overworld, Mubert, Suno and Udio. Broad incumbents are BandLab, Splice, Fortnite (Epic Games) and Roblox. Direct peers are Endlesss and Splash.

Does Harmos have an API?

No public API is recorded for Harmos.

What industry is Harmos in?

Harmos's product category is AI Music Generation Platform. Its primary akta.pro industry code is MPAIAIAG, AI Music Creation & Assistive Tools (Generation, Separation, Mastering), with a secondary code of MPAFAEAC, Creator Tools & Production (Overlays, Alerts, Encoding, Editing, Audio). Its NAICS code is 5132 and its SIC code is 7371.

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