Esports Nations Cup
The Esports Nations Cup is a biennial, multi-title global esports competition debuting in Riyadh in November 2026, where professional players compete for their countries and territories across 16 game titles under a unified framework backed by the Esports Foundation and the Esports World Cup Foundation.
- Company typePrivate
- Founded2026
- HeadquartersRiyadh, Saudi Arabia
- Headcount—
- GTM typeB2C
- OfferingServices
What Esports Nations Cup does
The Esports Nations Cup (ENC) is the first global, recurring, multi-title national esports competition, debuting in Riyadh, Saudi Arabia from November 2-29, 2026 as a four-week festival across 16 game titles (APEX Legends, Chess.com, Counter-Strike 2, DOTA 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, PUBG, PUBG Mobile, Rainbow Six: Siege, Rocket League, Street Fighter 6, Trackmania, and Valorant). Operated by the Esports Foundation (EF), a non-profit, and hosted and organized by the Esports World Cup Foundation (EWCF), ENC complements the club-based Esports World Cup by enabling professional players to compete under their country or territory flags rather than for clubs, with qualification structured across seven global regions via direct invites, open online qualifiers, and solidarity slots.
The platform architecture consists of a proprietary National Ranking System that aggregates player points from regional and international competitions across multiple titles; a Multi-Regional Qualifier Framework spanning seven regions with online qualifiers feeding the main event; and a Player Eligibility Verification System enforcing 1-year continuous citizenship and 6-month post-event validity. FACEIT and Start.gg provide online qualifier infrastructure, while Twitch (@enc) and YouTube (@ENC_EN) deliver broadcast distribution. A National Team Partner and Manager framework covers 100+ countries and territories, with 630+ applications received from 150+ countries in the inaugural cycle.
ENC's revenue mechanics span ticket sales via webook.com (weekly passes and individual title tickets), broadcast and media rights held by the Esports Foundation, and national commercial partnerships. The $20 million annual ENC Development Fund and $45 million prize pool (with a $5 million club incentive fund) flow primarily as payments to players, clubs, and national partners rather than recognized topline. Customer segments include professional esports players across 16 titles, National Team Partners (NGOs, government federations, commercial agencies), National Team Managers, esports clubs compensated for player release, and ticket-buying fans attending the Riyadh festival.
Esports Nations Cup firmographics
Firmographics- Name
- Esports Nations Cup
- Legal name
- Esports Nations Cup (ENC)
- Website
- https://esportsnationscup.com
- Company type
- Private
- Founded year
- 2026
- Operating status
- Operating
- Short description
- The Esports Nations Cup is a biennial, multi-title global esports competition debuting in Riyadh in November 2026, where professional players compete for their countries and territories across 16 game titles under a unified framework backed by the Esports Foundation and the Esports World Cup Foundation.
- Ownership category
- akta.pro rank
Esports Nations Cup industry classification
Industry- Product category
- Esports Tournament Events
- NAICS
- Other Spectator Sports (711219), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131), Spectator Sports (71121)
- SIC
- Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Esports Festival & Multi-Title Events (MPAKANAJ)
- akta.pro secondary industries
- Professional Esports Leagues & Circuits (MPAFADAA), Major Championship Events & World Finals (MPAKANAE), Online/Remote Esports Tournaments (MPAGANAH), Esports Tournament Sponsorships & Partnerships (MPAGANAM)
Keywords
Where Esports Nations Cup is headquartered
LocationHeadquarters
- HQ city
- Riyadh
- HQ country
- Saudi Arabia
- HQ region
- Middle East
Offices1 record
Markets served
Esports Nations Cup business model
Business model- GTM type
- B2C
- Offering type
- Services
- Cost components
- Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure, Others
Revenue model
- Ticket Sales: ENC generates revenue through ticket sales for the month-long esports festival in Riyadh, including weekly passes and premium tournament access. Tickets are sold through webook.com platform for various game title competitions across four weeks.
- Broadcast and Media Rights: Global broadcast and competition rights are held by Esports Foundation (EF). National Team Partners receive defined local activation rights for content distribution within their territories.
- ENC Development Fund: A $20 million annual Development Fund supporting national team programs, travel, logistics, training camps, bootcamps, community initiatives, exhibition matches, watch parties, national team tours, and operational infrastructure development.
- Prize Money Distribution: Prize money distributed to players and coaches based on tournament placement. Total prize pool of $45 million for ENC 2026. Clubs receive 40% of player prize money if their players reach top 16, providing a $5 million fund incentive.
- National Commercial Partnerships: National Team Partners can sign national sponsors within a defined framework. All commercial activations must align with EWCF frameworks. National jerseys feature global and regional sponsors contributing to ENC Development Fund.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| Subscription | Multi-year contract | Weekly ENC Pass |
| Outcome Based/ Performance | Annual | National Team Manager Compensation |
| Outcome Based/ Performance | Pay-as-you-go | Player Prize Money |
| Outcome Based/ Performance | Pay-as-you-go | Club Compensation for Player Release |
Go-to-market motion2 records
Distribution channels5 records
Marketing channels6 records
Esports Nations Cup product offering
Product offeringCore offering
The Esports Nations Cup is a global nation-based esports competition that debuted in Riyadh, Saudi Arabia from November 2-29, 2026, structured as a four-week festival across 16 game titles. Players compete under their country or territory flag rather than for clubs, with qualification through regional online qualifiers, ranking-based invites, and solidarity slots across seven global regions. The competition is supported by a $20 million annual Development Fund, a $45 million prize pool, and a National Team Partner governance framework covering 100+ countries and territories.
Product overview
The Esports Nations Cup is a single unified esports event — a global nation-based competitive platform that debuted with its inaugural 2026 edition in Riyadh, Saudi Arabia (November 2–29, 2026). The offering spans 16 esports titles (APEX Legends, Chess.com, Counter-Strike 2, DOTA 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, PUBG, PUBG Mobile, Rainbow Six: Siege, Rocket League, Street Fighter 6, Trackmania, and Valorant) across four themed competition weeks, supported by a companion qualification pathway (Road to ENC), a $20M+ annual Development Fund for national team infrastructure, and a National Team Partner/Manager governance framework covering 100+ countries and territories. Fan-facing offerings include weekly tournament passes and live event attendance via WeBook, while players compete for a stated $45 million prize pool.
Differentiator
Problem solved
Functional benefit
Products and services
- Esports Nations Cup 2026 (ENC26) The inaugural edition of the Esports Nations Cup is a four-week, multi-title, nation-based esports competition held in Riyadh, Saudi Arabia from November 2-29, 2026, featuring 16 leading esports titles including APEX Legends, Chess.com, Counter-Strike 2, DOTA 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, PUBG, PUBG Mobile, Rainbow Six: Siege, Rocket League, Street Fighter 6, Trackmania, and Valorant. It is designed for elite professional esports players competing under their national flags, with a $45 million total prize pool.
- Road to ENC Qualifiers A standalone qualification pathway for the ENC Finals that combines regional online qualifiers, ranking-based direct invites, and solidarity/wildcard slots across all 16 game titles spanning seven global regions. Open to eligible players and teams via publisher-sanctioned platforms such as FACEIT and Start.gg.
- Weekly ENC Pass and Tournament Passes Standalone ticket products sold through webook.com that grant fans in-person access to Boulevard City in Riyadh for live matches, creator appearances, live entertainment, and fireworks during the four-week ENC festival, available as weekly all-access passes and per-game-title tournament passes.
Quantifiable outcome
- 630+ applications from 150 countries/territories in first application cycle
- +3 more outcomes
Companies that use Esports Nations Cup
Customer profileNamed customers10 records
Segments5 records
Ideal customer profiles3 records
Esports Nations Cup technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Esports Nations Cup partnerships and signals
Strategic signalPartnerships
15 partnerships are on record, tiered core and flagship.
- Riot GamescorePublisher of Valorant featured at ENC. Ranking system aggregates points from VCT (Valorant Champions Tour) competitions including Masters London and other regional/international events for qualification.
- Esports World Cup Foundation (EWCF)coreParent organization hosting and organizing ENC 2026. EWCF selected National Team Partners and National Team Managers through two-phase application process, manages ENC Development Fund, and governs the unified national framework.
- Team LiquidflagshipJoint National Team Partner with Hypersolid for Netherlands. Team Liquid brings 25-year legacy as 'West's most successful esports organization' with elite infrastructure. Partnering with Hypersolid for digital presence and brand experience expertise.
- HypersolidflagshipJoint National Team Partner with Team Liquid for Netherlands. Global technology and brand experience company with track record shaping digital presence of Dutch icons like Max Verstappen, KNVB, AFC Ajax.
- KOI, GiantX, Team Heretics, FCBarcelona Esports, UCAMflagshipSupporting partners for Lastlap SL (Spain National Team Partner). Collective of Spain's most established esports organizations with over a decade of activity, contributing to professionalization and institutional recognition of Spanish esports.
- Esports Wales, Fnatic, Scottish Esports, The Football AssociationflagshipSupporting partners for British Esports Federation (Great Britain National Team Partner). Multi-stakeholder support including national sports federation, professional clubs, and regional esports bodies.
- Pengurus Besar Esports Indonesia (PBESI)flagshipOfficial National Team Partner for Indonesia. PBESI is the official national esports organization regulating all recognized esports activities, represented in 34 provinces and 514 regencies and cities.
- FACEITcorePlatform partner for hosting regional qualifiers across multiple game titles including Valorant, Rainbow Six Siege, and PUBG Mobile. Provides online competitive infrastructure for ENC qualification events.
- Start.ggcorePlatform partner for hosting regional qualifiers including Street Fighter 6 and Rocket League. Provides tournament management and registration infrastructure for ENC qualification events.
- Chess.comcoreGame publisher partner for ENC 2026. Chess.com is one of the 16 confirmed game titles in the competition, selected in close collaboration with industry-leading publishers. ENC features Chess.com as one of the featured titles in the inaugural event.
- MOONTON GamescoreGame publisher partner for ENC 2026. MOONTON Games develops Mobile Legends: Bang Bang (MLBB), confirmed as one of the 16 game titles. Publishers collaborate on game-specific rules, eligibility, and competitive integrity.
- SNKcoreGame publisher partner for ENC 2026. SNK develops Fatal Fury: City of the Wolves, featured as one of the 16 titles. ENC governance is aligned with game partners who retain authority over game-specific rules.
- Electronic ArtscoreGame publisher partner for ENC 2026. Electronic Arts provides FC 26 (EA SPORTS FC) as one of the 16 featured titles. Publisher alignment ensures calendar coordination to avoid conflicts with club competitions.
- KraftoncoreGame publisher partner for ENC 2026. Krafton develops PUBG and PUBG Mobile, both confirmed as featured titles. ENC qualification and ranking systems aggregate points from Krafton-sanctioned competitions.
- UbisoftcoreGame publisher partner for ENC 2026. Ubisoft provides Rainbow Six: Siege and Trackmania as two of the 16 featured titles. Publisher retains authority over game-specific competitive rules and eligibility criteria.
Scale indicators8 records
Recent moves7 records
Expansion highlights5 records
Esports Nations Cup competitors and assessment
Company assessmentBroad incumbents
- BLAST: Tournament operator for CS2 and other titles with established production and broadcast capabilities. Comparable in event-operations scale and publisher dependency to ENC's per-title execution layer.
- Olympic Esports Games (IOC): The IOC's recently launched Olympic Esports Games is the largest institutional entrant into nation-based esports. It competes directly with ENC for legitimacy as the 'official' national-team stage and for publisher calendar real estate.
- Asian Games Esports: Multi-title national-team esports competition hosted under the Olympic Council of Asia framework. Competes for the same publisher alignment, national-federation partnerships, and continental viewership that ENC targets in Asia.
Direct peers
- International Esports Federation (IESF): Operates the World Esports Championship, the longest-running national-team esports competition. IESF is the closest analog to ENC's nation-based format and competes for the same 'official' national-team positioning and federation partnerships.
- Global Esports Federation (GEF): IOC-recognized body running national-team esports events including the Global Esports Games. Competes directly with ENC and IESF for federation legitimacy and publisher partnership slots in the national-team esports calendar.
- Esports World Cup: Run by the same parent (Esports World Cup Foundation / EWCF) in Riyadh, the Esports World Cup is the club-based counterpart to ENC. Both share infrastructure, governance, and funding sources and operate multi-title formats targeting overlapping player and publisher ecosystems.
Regional players
- PGL: Major international esports tournament operator with deep experience in CS, DOTA and other ENC titles. Comparable as a production-grade tournament operator that ENC's per-title execution must match in quality.
Emerging players
- PUBG Nations Cup: Krafton-organized national-team PUBG competition. Operates the same nation-based format that ENC now applies across multiple titles, and its existence shows publisher-owned national tournaments can compete for calendar and audience.
- World Electronic Sports Games (WESG): Historically operated by Alibaba's AliSports as a multi-title national-team esports competition. Represents the prior generation of nation-based esports events and is a comparable reference point for ENC's positioning and business model.
Others
- Riot Games (Valorant Champions Tour / League of Legends Worlds): Publisher-owned premier circuits for two of ENC's headline titles. Riot's VCT and Worlds set the calendar that ENC must align around, and Riot's partnership decisions materially shape ENC's competitive value.
Market position
Strengths4 records
Weaknesses4 records
Competitive moat6 records
Key risks6 records
Key highlights6 records
Customer concentration
Esports Nations Cup social profiles
Digital presenceEsports Nations Cup financial estimates
Financial estimateRevenue estimate
Valuation estimate
Esports Nations Cup leadership team
Management profileNumber of profiles
Profiles1 record
Esports Nations Cup funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Esports Nations Cup M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Esports Nations Cup
What does Esports Nations Cup do?
The Esports Nations Cup is a global nation-based esports competition that debuted in Riyadh, Saudi Arabia from November 2-29, 2026, structured as a four-week festival across 16 game titles. Players compete under their country or territory flag rather than for clubs, with qualification through regional online qualifiers, ranking-based invites, and solidarity slots across seven global regions. The competition is supported by a $20 million annual Development Fund, a $45 million prize pool, and a National Team Partner governance framework covering 100+ countries and territories.
Is Esports Nations Cup a public or private company?
Esports Nations Cup is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was Esports Nations Cup founded?
Esports Nations Cup was founded in 2026.
Where is Esports Nations Cup based?
Esports Nations Cup is headquartered in Riyadh, Saudi Arabia, in the Middle East region.
How does Esports Nations Cup make money?
Five revenue lines are on record. Ticket Sales are the primary driver. The others are broadcast and Media Rights, ENC Development Fund, prize Money Distribution and national Commercial Partnerships.
Who are Esports Nations Cup's main competitors?
Broad incumbents on record are BLAST, Olympic Esports Games (IOC) and Asian Games Esports. Direct peers are International Esports Federation (IESF), Global Esports Federation (GEF) and Esports World Cup. PGL is listed as a regional player. Emerging players are PUBG Nations Cup and World Electronic Sports Games (WESG). Riot Games (Valorant Champions Tour / League of Legends Worlds) is listed as an others.
Does Esports Nations Cup have an API?
No public API is recorded for Esports Nations Cup.
What industry is Esports Nations Cup in?
Esports Nations Cup's product category is Esports Tournament Events. Its primary akta.pro industry code is MPAKANAJ, Esports Festival & Multi-Title Events, with a secondary code of MPAFADAA, Professional Esports Leagues & Circuits. Its NAICS code is 711219 and its SIC code is 7990.