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Esports Nations Cup

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uuid00s7xkg

Namestring
Esports Nations Cup
Legal namestring
Esports Nations Cup (ENC)
Company typeenum
Private
Founded yearint
2026
Descriptiontext

The Esports Nations Cup (ENC) is the first global, recurring, multi-title national esports competition, debuting in Riyadh, Saudi Arabia from November 2-29, 2026 as a four-week festival across 16 game titles (APEX Legends, Chess.com, Counter-Strike 2, DOTA 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, PUBG, PUBG Mobile, Rainbow Six: Siege, Rocket League, Street Fighter 6, Trackmania, and Valorant). Operated by the Esports Foundation (EF), a non-profit, and hosted and organized by the Esports World Cup Foundation (EWCF), ENC complements the club-based Esports World Cup by enabling professional players to compete under their country or territory flags rather than for clubs, with qualification structured across seven global regions via direct invites, open online qualifiers, and solidarity slots.

The platform architecture consists of a proprietary National Ranking System that aggregates player points from regional and international competitions across multiple titles; a Multi-Regional Qualifier Framework spanning seven regions with online qualifiers feeding the main event; and a Player Eligibility Verification System enforcing 1-year continuous citizenship and 6-month post-event validity. FACEIT and Start.gg provide online qualifier infrastructure, while Twitch (@enc) and YouTube (@ENC_EN) deliver broadcast distribution. A National Team Partner and Manager framework covers 100+ countries and territories, with 630+ applications received from 150+ countries in the inaugural cycle.

ENC's revenue mechanics span ticket sales via webook.com (weekly passes and individual title tickets), broadcast and media rights held by the Esports Foundation, and national commercial partnerships. The $20 million annual ENC Development Fund and $45 million prize pool (with a $5 million club incentive fund) flow primarily as payments to players, clubs, and national partners rather than recognized topline. Customer segments include professional esports players across 16 titles, National Team Partners (NGOs, government federations, commercial agencies), National Team Managers, esports clubs compensated for player release, and ticket-buying fans attending the Riyadh festival.

Short descriptiontext

The Esports Nations Cup is a biennial, multi-title global esports competition debuting in Riyadh in November 2026, where professional players compete for their countries and territories across 16 game titles under a unified framework backed by the Esports Foundation and the Esports World Cup Foundation.

Operating statusenum
Operating
Ownership categoryenum
akta.pro rankint
HeadquartersRiyadh, Saudi Arabia
HQ citystring
Riyadh
HQ countrystring
Saudi Arabia
HQ regionstring
Middle East
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
esports tournament events, national team esports, multi-title esports competition, competitive gaming league, esports event management
Industry5 codes
1Esports Festival & Multi-Title Events
CodeMPAKANAJPrimaryYes
2Professional Esports Leagues & Circuits
CodeMPAFADAAPrimaryNo
3Major Championship Events & World Finals
CodeMPAKANAEPrimaryNo
4Online/Remote Esports Tournaments
CodeMPAGANAHPrimaryNo
5Esports Tournament Sponsorships & Partnerships
CodeMPAGANAMPrimaryNo
NAICS code3 codes
  • Other Spectator Sports711219
  • Promoters of Performing Arts, Sports, and Similar Events with Facilities71131
  • Spectator Sports71121
SIC code2 codes
  • Services-Miscellaneous Amusement & Recreation7990
  • Services-Amusement & Recreation Services7900
Product category
Esports Tournament Events
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model5 records
1Ticket Sales
TypeTransaction Fee
Description

ENC generates revenue through ticket sales for the month-long esports festival in Riyadh, including weekly passes and premium tournament access. Tickets are sold through webook.com platform for various game title competitions across four weeks.

morningstar.com
2Broadcast and Media Rights
TypeLicensing Royalties
Description

Global broadcast and competition rights are held by Esports Foundation (EF). National Team Partners receive defined local activation rights for content distribution within their territories.

esportsnationscup.com
3ENC Development Fund
TypeManaged Services
Description

A $20 million annual Development Fund supporting national team programs, travel, logistics, training camps, bootcamps, community initiatives, exhibition matches, watch parties, national team tours, and operational infrastructure development.

esportsnationscup.com
4Prize Money Distribution
TypeProfessional Services
Description

Prize money distributed to players and coaches based on tournament placement. Total prize pool of $45 million for ENC 2026. Clubs receive 40% of player prize money if their players reach top 16, providing a $5 million fund incentive.

esportsnationscup.com
5National Commercial Partnerships
TypeAdvertising
Description

National Team Partners can sign national sponsors within a defined framework. All commercial activations must align with EWCF frameworks. National jerseys feature global and regional sponsors contributing to ENC Development Fund.

esportsnationscup.com
Marketing channels6 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels5 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components6 values
Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure, Others
Pricing details4 tiers
1Weekly ENC Pass
ModelSubscriptionBilling cadenceMulti-year contract
Notes

Weekly access passes for the four-week esports festival in Riyadh, Saudi Arabia. Individual game title tickets also available for purchase.

esportsnationscup.com
2National Team Manager Compensation
ModelOutcome Based/ PerformanceBilling cadenceAnnual
Notes

$5,000 guaranteed service fee plus up to $20,000 incentive fees based on nation's qualified games (one qualified game = $5,000, each additional game adds $5,000, maximum $25,000 for five or more qualified games).

esportsnationscup.com
3Player Prize Money
ModelOutcome Based/ PerformanceBilling cadencePay-as-you-go
Notes

Players receive prize money based on tournament placement across 16 game titles. Total prize pool: $45 million. Coaches receive equal share of prize money as players.

esportsnationscup.com
4Club Compensation for Player Release
ModelOutcome Based/ PerformanceBilling cadencePay-as-you-go
Notes

Clubs releasing players to ENC Finals 2026 receive 40% of player's prize money if player reaches top 16. Total $5 million club incentive fund.

esportsnationscup.com
GTM typeB2C
B2C
Offering typeServices
Services
Core offering1 text field

The Esports Nations Cup is a global nation-based esports competition that debuted in Riyadh, Saudi Arabia from November 2-29, 2026, structured as a four-week festival across 16 game titles. Players compete under their country or territory flag rather than for clubs, with qualification through regional online qualifiers, ranking-based invites, and solidarity slots across seven global regions. The competition is supported by a $20 million annual Development Fund, a $45 million prize pool, and a National Team Partner governance framework covering 100+ countries and territories.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 4 values shown
  • 630+ applications from 150 countries/territories in first application cycle
+3 more records
Product overview1 text field

The Esports Nations Cup is a single unified esports event — a global nation-based competitive platform that debuted with its inaugural 2026 edition in Riyadh, Saudi Arabia (November 2–29, 2026). The offering spans 16 esports titles (APEX Legends, Chess.com, Counter-Strike 2, DOTA 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, PUBG, PUBG Mobile, Rainbow Six: Siege, Rocket League, Street Fighter 6, Trackmania, and Valorant) across four themed competition weeks, supported by a companion qualification pathway (Road to ENC), a $20M+ annual Development Fund for national team infrastructure, and a National Team Partner/Manager governance framework covering 100+ countries and territories. Fan-facing offerings include weekly tournament passes and live event attendance via WeBook, while players compete for a stated $45 million prize pool.

Product and service3 records
1Esports Nations Cup 2026 (ENC26)
CategoryEsports Tournament Event
Description

The inaugural edition of the Esports Nations Cup is a four-week, multi-title, nation-based esports competition held in Riyadh, Saudi Arabia from November 2-29, 2026, featuring 16 leading esports titles including APEX Legends, Chess.com, Counter-Strike 2, DOTA 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, PUBG, PUBG Mobile, Rainbow Six: Siege, Rocket League, Street Fighter 6, Trackmania, and Valorant. It is designed for elite professional esports players competing under their national flags, with a $45 million total prize pool.

2Road to ENC Qualifiers
CategoryEsports Qualification Pathway
Description

A standalone qualification pathway for the ENC Finals that combines regional online qualifiers, ranking-based direct invites, and solidarity/wildcard slots across all 16 game titles spanning seven global regions. Open to eligible players and teams via publisher-sanctioned platforms such as FACEIT and Start.gg.

3Weekly ENC Pass and Tournament Passes
CategoryEvent Access / Ticketing
Description

Standalone ticket products sold through webook.com that grant fans in-person access to Boulevard City in Riyadh for live matches, creator appearances, live entertainment, and fireworks during the four-week ENC festival, available as weekly all-access passes and per-game-title tournament passes.

Scale indicator8 records

Each record includes

Type, Value, Description, Source

Partnership15 partners
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-06-23
Description

Publisher of Valorant featured at ENC. Ranking system aggregates points from VCT (Valorant Champions Tour) competitions including Masters London and other regional/international events for qualification.

Strategic tierCoreTypeOthersAnnounced on2026-03-25
Description

Parent organization hosting and organizing ENC 2026. EWCF selected National Team Partners and National Team Managers through two-phase application process, manages ENC Development Fund, and governs the unified national framework.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-03-25
Description

Joint National Team Partner with Hypersolid for Netherlands. Team Liquid brings 25-year legacy as 'West's most successful esports organization' with elite infrastructure. Partnering with Hypersolid for digital presence and brand experience expertise.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-03-25
Description

Joint National Team Partner with Team Liquid for Netherlands. Global technology and brand experience company with track record shaping digital presence of Dutch icons like Max Verstappen, KNVB, AFC Ajax.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-03-25
Description

Supporting partners for Lastlap SL (Spain National Team Partner). Collective of Spain's most established esports organizations with over a decade of activity, contributing to professionalization and institutional recognition of Spanish esports.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-03-25
Description

Supporting partners for British Esports Federation (Great Britain National Team Partner). Multi-stakeholder support including national sports federation, professional clubs, and regional esports bodies.

Strategic tierFlagshipTypeStrategic or Co-development PartnerAnnounced on2026-03-25
Description

Official National Team Partner for Indonesia. PBESI is the official national esports organization regulating all recognized esports activities, represented in 34 provinces and 514 regencies and cities.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-03-25
Description

Platform partner for hosting regional qualifiers across multiple game titles including Valorant, Rainbow Six Siege, and PUBG Mobile. Provides online competitive infrastructure for ENC qualification events.

Strategic tierCoreTypeTechnology or IntegrationAnnounced on2026-03-25
Description

Platform partner for hosting regional qualifiers including Street Fighter 6 and Rocket League. Provides tournament management and registration infrastructure for ENC qualification events.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-08
Description

Game publisher partner for ENC 2026. Chess.com is one of the 16 confirmed game titles in the competition, selected in close collaboration with industry-leading publishers. ENC features Chess.com as one of the featured titles in the inaugural event.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-08
Description

Game publisher partner for ENC 2026. MOONTON Games develops Mobile Legends: Bang Bang (MLBB), confirmed as one of the 16 game titles. Publishers collaborate on game-specific rules, eligibility, and competitive integrity.

12SNK
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-08
Description

Game publisher partner for ENC 2026. SNK develops Fatal Fury: City of the Wolves, featured as one of the 16 titles. ENC governance is aligned with game partners who retain authority over game-specific rules.

esportsnationscup.com
Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-08
Description

Game publisher partner for ENC 2026. Electronic Arts provides FC 26 (EA SPORTS FC) as one of the 16 featured titles. Publisher alignment ensures calendar coordination to avoid conflicts with club competitions.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-08
Description

Game publisher partner for ENC 2026. Krafton develops PUBG and PUBG Mobile, both confirmed as featured titles. ENC qualification and ranking systems aggregate points from Krafton-sanctioned competitions.

Strategic tierCoreTypeStrategic or Co-development PartnerAnnounced on2026-01-08
Description

Game publisher partner for ENC 2026. Ubisoft provides Rainbow Six: Siege and Trackmania as two of the 16 featured titles. Publisher retains authority over game-specific competitive rules and eligibility criteria.

Recent move7 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Tournament operator for CS2 and other titles with established production and broadcast capabilities. Comparable in event-operations scale and publisher dependency to ENC's per-title execution layer.

TypeDirect peer
Description

Operates the World Esports Championship, the longest-running national-team esports competition. IESF is the closest analog to ENC's nation-based format and competes for the same 'official' national-team positioning and federation partnerships.

3PGL
TypeRegional player
Description

Major international esports tournament operator with deep experience in CS, DOTA and other ENC titles. Comparable as a production-grade tournament operator that ENC's per-title execution must match in quality.

TypeEmerging player
Description

Krafton-organized national-team PUBG competition. Operates the same nation-based format that ENC now applies across multiple titles, and its existence shows publisher-owned national tournaments can compete for calendar and audience.

TypeBroad incumbent
Description

The IOC's recently launched Olympic Esports Games is the largest institutional entrant into nation-based esports. It competes directly with ENC for legitimacy as the 'official' national-team stage and for publisher calendar real estate.

TypeDirect peer
Description

IOC-recognized body running national-team esports events including the Global Esports Games. Competes directly with ENC and IESF for federation legitimacy and publisher partnership slots in the national-team esports calendar.

TypeBroad incumbent
Description

Multi-title national-team esports competition hosted under the Olympic Council of Asia framework. Competes for the same publisher alignment, national-federation partnerships, and continental viewership that ENC targets in Asia.

TypeEmerging player
Description

Historically operated by Alibaba's AliSports as a multi-title national-team esports competition. Represents the prior generation of nation-based esports events and is a comparable reference point for ENC's positioning and business model.

TypeDirect peer
Description

Run by the same parent (Esports World Cup Foundation / EWCF) in Riyadh, the Esports World Cup is the club-based counterpart to ENC. Both share infrastructure, governance, and funding sources and operate multi-title formats targeting overlapping player and publisher ecosystems.

TypeOthers
Description

Publisher-owned premier circuits for two of ENC's headline titles. Riot's VCT and Worlds set the calendar that ENC must align around, and Riot's partnership decisions materially shape ENC's competitive value.

Market position
Strengths4 records

Each record includes

Headline, Details, Source

Weaknesses4 records

Each record includes

Headline, Details, Source

Competitive moat6 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights6 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers10 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature3 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Esports Nations Cup

Esports Tournament Eventsesportsnationscup.com

The Esports Nations Cup is a biennial, multi-title global esports competition debuting in Riyadh in November 2026, where professional players compete for their countries and territories across 16 game titles under a unified framework backed by the Esports Foundation and the Esports World Cup Foundation.

What Esports Nations Cup does

The Esports Nations Cup (ENC) is the first global, recurring, multi-title national esports competition, debuting in Riyadh, Saudi Arabia from November 2-29, 2026 as a four-week festival across 16 game titles (APEX Legends, Chess.com, Counter-Strike 2, DOTA 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, PUBG, PUBG Mobile, Rainbow Six: Siege, Rocket League, Street Fighter 6, Trackmania, and Valorant). Operated by the Esports Foundation (EF), a non-profit, and hosted and organized by the Esports World Cup Foundation (EWCF), ENC complements the club-based Esports World Cup by enabling professional players to compete under their country or territory flags rather than for clubs, with qualification structured across seven global regions via direct invites, open online qualifiers, and solidarity slots.

The platform architecture consists of a proprietary National Ranking System that aggregates player points from regional and international competitions across multiple titles; a Multi-Regional Qualifier Framework spanning seven regions with online qualifiers feeding the main event; and a Player Eligibility Verification System enforcing 1-year continuous citizenship and 6-month post-event validity. FACEIT and Start.gg provide online qualifier infrastructure, while Twitch (@enc) and YouTube (@ENC_EN) deliver broadcast distribution. A National Team Partner and Manager framework covers 100+ countries and territories, with 630+ applications received from 150+ countries in the inaugural cycle.

ENC's revenue mechanics span ticket sales via webook.com (weekly passes and individual title tickets), broadcast and media rights held by the Esports Foundation, and national commercial partnerships. The $20 million annual ENC Development Fund and $45 million prize pool (with a $5 million club incentive fund) flow primarily as payments to players, clubs, and national partners rather than recognized topline. Customer segments include professional esports players across 16 titles, National Team Partners (NGOs, government federations, commercial agencies), National Team Managers, esports clubs compensated for player release, and ticket-buying fans attending the Riyadh festival.

Esports Nations Cup firmographics

Firmographics
Name
Esports Nations Cup
Legal name
Esports Nations Cup (ENC)
Website
https://esportsnationscup.com
Company type
Private
Founded year
2026
Operating status
Operating
Short description
The Esports Nations Cup is a biennial, multi-title global esports competition debuting in Riyadh in November 2026, where professional players compete for their countries and territories across 16 game titles under a unified framework backed by the Esports Foundation and the Esports World Cup Foundation.
Ownership category
akta.pro rank

Esports Nations Cup industry classification

Industry
Product category
Esports Tournament Events
NAICS
Other Spectator Sports (711219), Promoters of Performing Arts, Sports, and Similar Events with Facilities (71131), Spectator Sports (71121)
SIC
Services-Miscellaneous Amusement & Recreation (7990), Services-Amusement & Recreation Services (7900)
akta.pro primary industry
Esports Festival & Multi-Title Events (MPAKANAJ)
akta.pro secondary industries
Professional Esports Leagues & Circuits (MPAFADAA), Major Championship Events & World Finals (MPAKANAE), Online/Remote Esports Tournaments (MPAGANAH), Esports Tournament Sponsorships & Partnerships (MPAGANAM)

Keywords

  • Esports tournament events
  • National team esports
  • Multi-title esports competition
  • Competitive gaming league
  • Esports event management

Where Esports Nations Cup is headquartered

Location

Headquarters

HQ city
Riyadh
HQ country
Saudi Arabia
HQ region
Middle East

Offices1 record

Markets served

Esports Nations Cup business model

Business model
GTM type
B2C
Offering type
Services
Cost components
Operations, Marketing or Sales, Personnel, Technology or R&D, Infrastructure, Others

Revenue model

  1. Ticket Sales: ENC generates revenue through ticket sales for the month-long esports festival in Riyadh, including weekly passes and premium tournament access. Tickets are sold through webook.com platform for various game title competitions across four weeks.
  2. Broadcast and Media Rights: Global broadcast and competition rights are held by Esports Foundation (EF). National Team Partners receive defined local activation rights for content distribution within their territories.
  3. ENC Development Fund: A $20 million annual Development Fund supporting national team programs, travel, logistics, training camps, bootcamps, community initiatives, exhibition matches, watch parties, national team tours, and operational infrastructure development.
  4. Prize Money Distribution: Prize money distributed to players and coaches based on tournament placement. Total prize pool of $45 million for ENC 2026. Clubs receive 40% of player prize money if their players reach top 16, providing a $5 million fund incentive.
  5. National Commercial Partnerships: National Team Partners can sign national sponsors within a defined framework. All commercial activations must align with EWCF frameworks. National jerseys feature global and regional sponsors contributing to ENC Development Fund.

Pricing tiers

ModelBillingPrice
SubscriptionMulti-year contractWeekly ENC Pass
Outcome Based/ PerformanceAnnualNational Team Manager Compensation
Outcome Based/ PerformancePay-as-you-goPlayer Prize Money
Outcome Based/ PerformancePay-as-you-goClub Compensation for Player Release

Go-to-market motion2 records

Distribution channels5 records

Marketing channels6 records

Esports Nations Cup product offering

Product offering

Core offering

The Esports Nations Cup is a global nation-based esports competition that debuted in Riyadh, Saudi Arabia from November 2-29, 2026, structured as a four-week festival across 16 game titles. Players compete under their country or territory flag rather than for clubs, with qualification through regional online qualifiers, ranking-based invites, and solidarity slots across seven global regions. The competition is supported by a $20 million annual Development Fund, a $45 million prize pool, and a National Team Partner governance framework covering 100+ countries and territories.

Product overview

The Esports Nations Cup is a single unified esports event — a global nation-based competitive platform that debuted with its inaugural 2026 edition in Riyadh, Saudi Arabia (November 2–29, 2026). The offering spans 16 esports titles (APEX Legends, Chess.com, Counter-Strike 2, DOTA 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, PUBG, PUBG Mobile, Rainbow Six: Siege, Rocket League, Street Fighter 6, Trackmania, and Valorant) across four themed competition weeks, supported by a companion qualification pathway (Road to ENC), a $20M+ annual Development Fund for national team infrastructure, and a National Team Partner/Manager governance framework covering 100+ countries and territories. Fan-facing offerings include weekly tournament passes and live event attendance via WeBook, while players compete for a stated $45 million prize pool.

Differentiator

Problem solved

Functional benefit

Products and services

  • Esports Nations Cup 2026 (ENC26) The inaugural edition of the Esports Nations Cup is a four-week, multi-title, nation-based esports competition held in Riyadh, Saudi Arabia from November 2-29, 2026, featuring 16 leading esports titles including APEX Legends, Chess.com, Counter-Strike 2, DOTA 2, EA SPORTS FC 26, Fatal Fury: City of the Wolves, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, PUBG, PUBG Mobile, Rainbow Six: Siege, Rocket League, Street Fighter 6, Trackmania, and Valorant. It is designed for elite professional esports players competing under their national flags, with a $45 million total prize pool.
  • Road to ENC Qualifiers A standalone qualification pathway for the ENC Finals that combines regional online qualifiers, ranking-based direct invites, and solidarity/wildcard slots across all 16 game titles spanning seven global regions. Open to eligible players and teams via publisher-sanctioned platforms such as FACEIT and Start.gg.
  • Weekly ENC Pass and Tournament Passes Standalone ticket products sold through webook.com that grant fans in-person access to Boulevard City in Riyadh for live matches, creator appearances, live entertainment, and fireworks during the four-week ENC festival, available as weekly all-access passes and per-game-title tournament passes.

Quantifiable outcome

  • 630+ applications from 150 countries/territories in first application cycle
  • +3 more outcomes

Companies that use Esports Nations Cup

Customer profile

Named customers10 records

Segments5 records

Ideal customer profiles3 records

Esports Nations Cup technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature3 records

Esports Nations Cup partnerships and signals

Strategic signal

Partnerships

15 partnerships are on record, tiered core and flagship.

  • Riot GamescoreStrategic or Co-development Partner · 23 June 2026Publisher of Valorant featured at ENC. Ranking system aggregates points from VCT (Valorant Champions Tour) competitions including Masters London and other regional/international events for qualification.
  • Esports World Cup Foundation (EWCF)coreOthers · 25 March 2026Parent organization hosting and organizing ENC 2026. EWCF selected National Team Partners and National Team Managers through two-phase application process, manages ENC Development Fund, and governs the unified national framework.
  • Team LiquidflagshipStrategic or Co-development Partner · 25 March 2026Joint National Team Partner with Hypersolid for Netherlands. Team Liquid brings 25-year legacy as 'West's most successful esports organization' with elite infrastructure. Partnering with Hypersolid for digital presence and brand experience expertise.
  • HypersolidflagshipStrategic or Co-development Partner · 25 March 2026Joint National Team Partner with Team Liquid for Netherlands. Global technology and brand experience company with track record shaping digital presence of Dutch icons like Max Verstappen, KNVB, AFC Ajax.
  • KOI, GiantX, Team Heretics, FCBarcelona Esports, UCAMflagshipStrategic or Co-development Partner · 25 March 2026Supporting partners for Lastlap SL (Spain National Team Partner). Collective of Spain's most established esports organizations with over a decade of activity, contributing to professionalization and institutional recognition of Spanish esports.
  • Esports Wales, Fnatic, Scottish Esports, The Football AssociationflagshipStrategic or Co-development Partner · 25 March 2026Supporting partners for British Esports Federation (Great Britain National Team Partner). Multi-stakeholder support including national sports federation, professional clubs, and regional esports bodies.
  • Pengurus Besar Esports Indonesia (PBESI)flagshipStrategic or Co-development Partner · 25 March 2026Official National Team Partner for Indonesia. PBESI is the official national esports organization regulating all recognized esports activities, represented in 34 provinces and 514 regencies and cities.
  • FACEITcoreTechnology or Integration · 25 March 2026Platform partner for hosting regional qualifiers across multiple game titles including Valorant, Rainbow Six Siege, and PUBG Mobile. Provides online competitive infrastructure for ENC qualification events.
  • Start.ggcoreTechnology or Integration · 25 March 2026Platform partner for hosting regional qualifiers including Street Fighter 6 and Rocket League. Provides tournament management and registration infrastructure for ENC qualification events.
  • Chess.comcoreStrategic or Co-development Partner · 8 January 2026Game publisher partner for ENC 2026. Chess.com is one of the 16 confirmed game titles in the competition, selected in close collaboration with industry-leading publishers. ENC features Chess.com as one of the featured titles in the inaugural event.
  • MOONTON GamescoreStrategic or Co-development Partner · 8 January 2026Game publisher partner for ENC 2026. MOONTON Games develops Mobile Legends: Bang Bang (MLBB), confirmed as one of the 16 game titles. Publishers collaborate on game-specific rules, eligibility, and competitive integrity.
  • SNKcoreStrategic or Co-development Partner · 8 January 2026Game publisher partner for ENC 2026. SNK develops Fatal Fury: City of the Wolves, featured as one of the 16 titles. ENC governance is aligned with game partners who retain authority over game-specific rules.
  • Electronic ArtscoreStrategic or Co-development Partner · 8 January 2026Game publisher partner for ENC 2026. Electronic Arts provides FC 26 (EA SPORTS FC) as one of the 16 featured titles. Publisher alignment ensures calendar coordination to avoid conflicts with club competitions.
  • KraftoncoreStrategic or Co-development Partner · 8 January 2026Game publisher partner for ENC 2026. Krafton develops PUBG and PUBG Mobile, both confirmed as featured titles. ENC qualification and ranking systems aggregate points from Krafton-sanctioned competitions.
  • UbisoftcoreStrategic or Co-development Partner · 8 January 2026Game publisher partner for ENC 2026. Ubisoft provides Rainbow Six: Siege and Trackmania as two of the 16 featured titles. Publisher retains authority over game-specific competitive rules and eligibility criteria.

Scale indicators8 records

Recent moves7 records

Expansion highlights5 records

Esports Nations Cup competitors and assessment

Company assessment

Broad incumbents

  • BLAST: Tournament operator for CS2 and other titles with established production and broadcast capabilities. Comparable in event-operations scale and publisher dependency to ENC's per-title execution layer.
  • Olympic Esports Games (IOC): The IOC's recently launched Olympic Esports Games is the largest institutional entrant into nation-based esports. It competes directly with ENC for legitimacy as the 'official' national-team stage and for publisher calendar real estate.
  • Asian Games Esports: Multi-title national-team esports competition hosted under the Olympic Council of Asia framework. Competes for the same publisher alignment, national-federation partnerships, and continental viewership that ENC targets in Asia.

Direct peers

  • International Esports Federation (IESF): Operates the World Esports Championship, the longest-running national-team esports competition. IESF is the closest analog to ENC's nation-based format and competes for the same 'official' national-team positioning and federation partnerships.
  • Global Esports Federation (GEF): IOC-recognized body running national-team esports events including the Global Esports Games. Competes directly with ENC and IESF for federation legitimacy and publisher partnership slots in the national-team esports calendar.
  • Esports World Cup: Run by the same parent (Esports World Cup Foundation / EWCF) in Riyadh, the Esports World Cup is the club-based counterpart to ENC. Both share infrastructure, governance, and funding sources and operate multi-title formats targeting overlapping player and publisher ecosystems.

Regional players

  • PGL: Major international esports tournament operator with deep experience in CS, DOTA and other ENC titles. Comparable as a production-grade tournament operator that ENC's per-title execution must match in quality.

Emerging players

  • PUBG Nations Cup: Krafton-organized national-team PUBG competition. Operates the same nation-based format that ENC now applies across multiple titles, and its existence shows publisher-owned national tournaments can compete for calendar and audience.
  • World Electronic Sports Games (WESG): Historically operated by Alibaba's AliSports as a multi-title national-team esports competition. Represents the prior generation of nation-based esports events and is a comparable reference point for ENC's positioning and business model.

Others

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Competitive moat6 records

Key risks6 records

Key highlights6 records

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Esports Nations Cup social profiles

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Esports Nations Cup financial estimates

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Esports Nations Cup leadership team

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Profiles1 record

Esports Nations Cup funding detail

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Investors

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Esports Nations Cup M&A and investment

M&A and investment

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Investments

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Frequently asked questions about Esports Nations Cup

What does Esports Nations Cup do?

The Esports Nations Cup is a global nation-based esports competition that debuted in Riyadh, Saudi Arabia from November 2-29, 2026, structured as a four-week festival across 16 game titles. Players compete under their country or territory flag rather than for clubs, with qualification through regional online qualifiers, ranking-based invites, and solidarity slots across seven global regions. The competition is supported by a $20 million annual Development Fund, a $45 million prize pool, and a National Team Partner governance framework covering 100+ countries and territories.

Is Esports Nations Cup a public or private company?

Esports Nations Cup is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was Esports Nations Cup founded?

Esports Nations Cup was founded in 2026.

Where is Esports Nations Cup based?

Esports Nations Cup is headquartered in Riyadh, Saudi Arabia, in the Middle East region.

How does Esports Nations Cup make money?

Five revenue lines are on record. Ticket Sales are the primary driver. The others are broadcast and Media Rights, ENC Development Fund, prize Money Distribution and national Commercial Partnerships.

Who are Esports Nations Cup's main competitors?

Broad incumbents on record are BLAST, Olympic Esports Games (IOC) and Asian Games Esports. Direct peers are International Esports Federation (IESF), Global Esports Federation (GEF) and Esports World Cup. PGL is listed as a regional player. Emerging players are PUBG Nations Cup and World Electronic Sports Games (WESG). Riot Games (Valorant Champions Tour / League of Legends Worlds) is listed as an others.

Does Esports Nations Cup have an API?

No public API is recorded for Esports Nations Cup.

What industry is Esports Nations Cup in?

Esports Nations Cup's product category is Esports Tournament Events. Its primary akta.pro industry code is MPAKANAJ, Esports Festival & Multi-Title Events, with a secondary code of MPAFADAA, Professional Esports Leagues & Circuits. Its NAICS code is 711219 and its SIC code is 7990.

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