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Beyond Capture Studios

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uuid00skhnp

Namestring
Beyond Capture Studios
Legal namestring
Beyond Capture Inc.
Company typeenum
Private
Founded yearint
2017
Descriptiontext

Beyond Capture Studios (legal entity: Beyond Capture Inc.) is a privately held Canadian motion capture and performance capture services company founded in 2017 and headquartered in Vancouver. It operates two specialized facilities: a 12,000ft² studio in Vancouver powered by Vicon optical cameras, and a 3,716m² (40,000ft²) facility in Montréal — claimed to be the world's largest motion capture studio — powered by Qualisys cameras and featuring multiple capture volumes including a 20m x 50m x 10m mocap volume and a dedicated virtual camera stage. The company provides end-to-end capture services spanning body motion capture, performance capture, facial capture (via FaceWare Mark IV HMC at 720p/60fps), 3D/4D scanning (via Pixel Light Effects), head scanning for Unreal MetaHumans, stunt and wire work, real-time visualization, virtual production with Unreal Engine integration, and a mobile studio offering for on-location shoots.

The business model is project-based professional services with custom quotes on inquiry ("Availability and Rates"). The go-to-motion combines enterprise field sales — direct engagement with AAA game publishers and major film studios via dedicated Vancouver and Montréal contacts — with event-driven demand generation, including specialized client capture experiences such as the October 2024 horse motion capture session. Pre-production support (custom props, travel planning, in-house casting) and post-production services (proprietary solving pipeline for body and face, dual-booth audio recording) are bundled with capture, creating a full-service offering differentiated by scale, dual-vendor camera flexibility, and operational specialization (e.g., animal capture, mobile shoots). The customer base spans AAA video game studios (The Coalition, Capcom, BioWare, 2K, Warner Bros. Games, Insomniac, Obsidian, Meta, Amazon, Krafton, among 25+ others), major film and streaming studios (Marvel Studios, Legendary Pictures, Warner Bros. Pictures, Lionsgate, Netflix), professional sports (Vancouver Canucks), and select non-profit/event engagements (Invictus Foundation).

Short descriptiontext

Beyond Capture Studios is a Canadian motion and performance capture services company operating two specialized facilities in Vancouver and Montréal — including the claimed world's largest motion capture studio — serving AAA video game publishers, major film studios, and sports organizations with end-to-end capture and post-production services.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersVancouver, Canada
HQ citystring
Vancouver
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices2 records

Each record includes

City, Country, Type, Description, Source

Keyword5 values
motion capture services, performance capture services, facial capture systems, virtual production services, 4D scanning services
Industry1 code
1Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting)
CodeMPADAHACPrimaryYes
NAICS code3 codes
  • Motion Picture and Video Production51211
  • Postproduction Services and Other Motion Picture and Video Industries51219
  • Sound Recording Studios512240
SIC code2 codes
  • Services-Motion Picture & Video Tape Production7812
  • Services-Allied To Motion Picture Production7819
Product category
Motion Capture & Performance Capture Services
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Motion Capture & Performance Capture Services
TypeProfessional Services
Description

Project-based capture services providing body motion capture, facial capture, performance capture, stunt work, wire work, audio recording, and post-production solving. Flexible solutions for projects of any scale from AAA to indie developers.

beyond-capture.com
Marketing channels8 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels3 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Infrastructure, Personnel, Technology or R&D, Operations, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

Beyond Capture Studios provides motion capture, performance capture, facial capture, 4D scanning, virtual production, and related production services from two Canadian studio facilities (Vancouver and Montréal). Services span pre-production (casting, travel, props) through capture sessions to post-production (solving, audio recording), delivered to enterprise clients in video games, film, and television on a project basis.

Differentiator
Functional benefit
Problem solved
Product overview1 text field

Beyond Capture Studios operates as a performance capture and motion capture services company offering a unified portfolio of capture solutions across two studio locations. The core offerings consist of Beyond Vancouver (12,000 ft², Vicon-powered) and Beyond Montréal (40,000 ft², Qualisys-powered, the world's largest facility), supplemented by comprehensive capture services including Motion Capture, Performance Capture, Facial Capture (via FaceWare), 4D Scanning (via Pixel Light Effects), Head Scanning, Real-time Visualization, Stunt/Wire Work, Mobile Studio, and Virtual Production (Unreal Engine). Pre-production support includes Custom Prop Studio, Travel Planning, and Casting. Post-production services encompass Solving (Body and Face) and Audio Recording. The company serves projects of any scale from AAA game developers and film studios to first-time indie developers.

Product and service13 records
1Beyond Vancouver Studio
CategoryStudio facility / Capture service
Description

A 12,000 ft² motion capture and performance capture facility in Vancouver featuring a 24m x 12m x 6m (80' x 40' x 20') performance capture volume, photogrammetry room, dual audio booth, prop workshop, green room, kitchen, and lockers, powered by Vicon camera technology. Targets enterprise video game and film production clients.

2Beyond Montréal Studio
CategoryStudio facility / Capture service
Description

The world's largest motion capture facility at 3,716 m² (40,000 ft²), featuring a 20m x 50m x 10m motion capture volume, 20m x 39m x 6m performance capture volume, 9m x 15m x 4m virtual cam/2nd pcap volume, dual audio booth, prop workshop, scanning room, and ROM volume. Powered by Qualisys camera technology. Targets enterprise video game and film production clients.

3Motion Capture Service
CategoryCapture service
Description

Large-scale motion capture services using purpose-built soundproof stages sized to accommodate extended run cycles, motion fields, and complex one-shot takes for video game and film production clients.

4Performance Capture Service
CategoryCapture service
Description

1-to-1 capture combining state-of-the-art soundproof stages with cutting-edge facial, body, and finger capture technologies, all time code synced and presented in real-time remotely or in person for video game and film production clients.

5Facial Capture Service
CategoryCapture service
Description

Facial capture using FaceWare's Mark IV HMC system, conducted at 720p/60fps with subsequent animation processing through the FaceWare Suite at 60fps for video game and film clients requiring realistic facial animation.

64D Scanning Service
CategoryCapture service
Description

4D facial scanning through partnership with Pixel Light Effects, seamlessly integrating 3D and 4D captures with comprehensive full-body scanning capabilities for video game and film clients.

7Head Scanning Service
CategoryCapture service
Description

Head scanning services compatible with Unreal's MetaHumans or custom rigs, with collaborative customization to meet specific project requirements for video game and film clients.

8Real-time Visualization Service
CategoryCapture service
Description

Real-time feedback through various software interfaces, offering actors and directors a preview of how captured data translates to 3D characters, props, and sets during capture sessions.

9Stunt/Wire Work Service
CategoryCapture service
Description

Stunt and wire work services supported by load-bearing stunt beams in all studios, ensuring safe execution of complex stunt sequences for film and game clients.

10Mobile Studio Service
CategoryCapture service
Description

Remote capture services deployed to movie/TV sets, ice rinks, stables, racetracks, and other locations with full team support for film and entertainment clients requiring on-location capture.

11Virtual Production Service
CategoryCapture service
Description

Virtual production services including pre-visualization, camera tracking, and seamless Unreal Engine integration for film and game clients.

12Solving (Post-Production) Service
CategoryPost-production service
Description

Body and facial solving services as part of Beyond's proprietary solving pipeline that maximizes fidelity while reducing turnaround time on captured data for video game and film clients.

13Audio Recording Service
CategoryPost-production service
Description

Dual audio booth recording enabling simultaneous recording of clean, accurate tracks with separate, pristine, time code-synced outputs for two interacting actors during capture sessions.

Scale indicator3 records

Each record includes

Type, Value, Description, Source

Partnership7 partners
Strategic tierCoreTypeTechnology or Integration
Description

Industry partner for 4D scanning services. Pixel Light Effects operates a state-of-the-art facial scanning system that seamlessly integrates 3D and 4D captures, complemented by comprehensive full-body scanning capabilities.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Education partnership allowing Beyond Capture to work alongside the next generation of artists, building a strong foundation for the future of the entertainment industry.

Strategic tierMinorTypeOthers
Description

Annual participant in Canucks annual Pro-Am Hockey Tournament. To-date helped raise more than $350,000 to support families dealing with autism.

Strategic tierMinorTypeOthers
Description

Beyond has been supporting BCCH since they opened their doors in 2017. This is a foundation close to their hearts.

Strategic tierCoreTypeTechnology or Integration
Description

Uses FaceWare's Mark IV HMC system for facial capture, conducted at 720p/60fps with animation processing through the FaceWare Suite at consistent 60fps.

Strategic tierCoreTypeTechnology or Integration
Description

Camera technology provider for Vancouver studio operations.

Strategic tierCoreTypeTechnology or Integration
Description

Camera technology provider for Montréal studio operations.

Recent move8 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
TypeBroad incumbent
Description

Major global VFX house with internal motion and performance capture capabilities as part of a much broader service portfolio (film, episodic, brand). Captures work that could otherwise go to specialist mocap houses, but is not a dedicated mocap specialist.

TypeDirect peer
Description

Volumetric and performance capture studio based in Los Angeles, offering markerless and marker-based capture for immersive and entertainment applications. Competes for similar AAA and immersive content budgets with a more volumetric-leaning technology stack.

TypeDirect peer
Description

Veteran Los Angeles motion capture and animation services company serving video games, film, and commercials. Comparable in service mix and target customer base, with established relationships across the AAA game industry.

TypeBroad incumbent
Description

Lucasfilm's flagship VFX division, operating internal performance capture stages (e.g., for Star Wars, Marvel-style productions). Represents both a buyer and a competitor of mocap services depending on project structure, with unmatched brand and scale.

TypeDirect peer
Description

UK-based performance capture and virtual production studio with significant stage capacity and in-house solving capabilities. Direct competitor for global AAA game and film projects, particularly European-based productions.

TypeDirect peer
Description

UK-based motion and performance capture studio offering body, facial, prop, and on-location capture services. Direct comparable to Beyond Capture in service breadth, though smaller in scale and focused on UK/European clients.

TypeEmerging player
Description

Digital human and volumetric capture technology company enabling remote, scalable capture workflows. Represents an emerging technology-direction competitor that could change how and where capture work is performed, particularly for remote and indie projects.

TypeDirect peer
Description

Los Angeles-based VFX and performance capture studio supporting AAA game cinematics, film, and episodic content. Comparable service stack spanning capture through post, with similar target customers in the AAA entertainment space.

TypeDirect peer
Description

Performance capture studio founded by Andy Serkis, specializing in motion and facial capture for film and games. Closest direct peer in terms of integrated capture + performance storytelling offering, competing for the same AAA game and prestige-film projects.

TypeDirect peer
Description

Los Angeles-based motion capture and performance capture studio serving AAA game and film clients. Directly comparable service offering and US-time-zone presence, posing a geographic competitor to Beyond Capture's Canadian footprint.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks6 records

Each record includes

Headline, Details, Source

Key highlights5 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers34 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment3 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
No
API detail
Has APIbool
No

Docs URL, Description

AI maturity
App detail

Has app

Feature5 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles1 record

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Beyond Capture Studios

Motion Capture & Performance Capture Servicesbeyond-capture.com

Beyond Capture Studios is a Canadian motion and performance capture services company operating two specialized facilities in Vancouver and Montréal — including the claimed world's largest motion capture studio — serving AAA video game publishers, major film studios, and sports organizations with end-to-end capture and post-production services.

What Beyond Capture Studios does

Beyond Capture Studios (legal entity: Beyond Capture Inc.) is a privately held Canadian motion capture and performance capture services company founded in 2017 and headquartered in Vancouver. It operates two specialized facilities: a 12,000ft² studio in Vancouver powered by Vicon optical cameras, and a 3,716m² (40,000ft²) facility in Montréal — claimed to be the world's largest motion capture studio — powered by Qualisys cameras and featuring multiple capture volumes including a 20m x 50m x 10m mocap volume and a dedicated virtual camera stage. The company provides end-to-end capture services spanning body motion capture, performance capture, facial capture (via FaceWare Mark IV HMC at 720p/60fps), 3D/4D scanning (via Pixel Light Effects), head scanning for Unreal MetaHumans, stunt and wire work, real-time visualization, virtual production with Unreal Engine integration, and a mobile studio offering for on-location shoots.

The business model is project-based professional services with custom quotes on inquiry ("Availability and Rates"). The go-to-motion combines enterprise field sales — direct engagement with AAA game publishers and major film studios via dedicated Vancouver and Montréal contacts — with event-driven demand generation, including specialized client capture experiences such as the October 2024 horse motion capture session. Pre-production support (custom props, travel planning, in-house casting) and post-production services (proprietary solving pipeline for body and face, dual-booth audio recording) are bundled with capture, creating a full-service offering differentiated by scale, dual-vendor camera flexibility, and operational specialization (e.g., animal capture, mobile shoots). The customer base spans AAA video game studios (The Coalition, Capcom, BioWare, 2K, Warner Bros. Games, Insomniac, Obsidian, Meta, Amazon, Krafton, among 25+ others), major film and streaming studios (Marvel Studios, Legendary Pictures, Warner Bros. Pictures, Lionsgate, Netflix), professional sports (Vancouver Canucks), and select non-profit/event engagements (Invictus Foundation).

Beyond Capture Studios firmographics

Firmographics
Name
Beyond Capture Studios
Legal name
Beyond Capture Inc.
Website
https://beyond-capture.com
Company type
Private
Founded year
2017
Operating status
Operating
Headcount range
11–50 employees
Short description
Beyond Capture Studios is a Canadian motion and performance capture services company operating two specialized facilities in Vancouver and Montréal — including the claimed world's largest motion capture studio — serving AAA video game publishers, major film studios, and sports organizations with end-to-end capture and post-production services.
Ownership category
akta.pro rank

Beyond Capture Studios industry classification

Industry
Product category
Motion Capture & Performance Capture Services
NAICS
Motion Picture and Video Production (51211), Postproduction Services and Other Motion Picture and Video Industries (51219), Sound Recording Studios (512240)
SIC
Services-Motion Picture & Video Tape Production (7812), Services-Allied To Motion Picture Production (7819)
akta.pro primary industry
Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting) (MPADAHAC)

Keywords

  • Motion capture services
  • Performance capture services
  • Facial capture systems
  • Virtual production services
  • 4D scanning services

Where Beyond Capture Studios is headquartered

Location

Headquarters

HQ city
Vancouver
HQ country
Canada
HQ region
North America

Offices2 records

Markets served

Beyond Capture Studios business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Infrastructure, Personnel, Technology or R&D, Operations, Marketing or Sales

Revenue model

  1. Motion Capture & Performance Capture Services: Project-based capture services providing body motion capture, facial capture, performance capture, stunt work, wire work, audio recording, and post-production solving. Flexible solutions for projects of any scale from AAA to indie developers.

Go-to-market motion2 records

Distribution channels3 records

Marketing channels8 records

Beyond Capture Studios product offering

Product offering

Core offering

Beyond Capture Studios provides motion capture, performance capture, facial capture, 4D scanning, virtual production, and related production services from two Canadian studio facilities (Vancouver and Montréal). Services span pre-production (casting, travel, props) through capture sessions to post-production (solving, audio recording), delivered to enterprise clients in video games, film, and television on a project basis.

Product overview

Beyond Capture Studios operates as a performance capture and motion capture services company offering a unified portfolio of capture solutions across two studio locations. The core offerings consist of Beyond Vancouver (12,000 ft², Vicon-powered) and Beyond Montréal (40,000 ft², Qualisys-powered, the world's largest facility), supplemented by comprehensive capture services including Motion Capture, Performance Capture, Facial Capture (via FaceWare), 4D Scanning (via Pixel Light Effects), Head Scanning, Real-time Visualization, Stunt/Wire Work, Mobile Studio, and Virtual Production (Unreal Engine). Pre-production support includes Custom Prop Studio, Travel Planning, and Casting. Post-production services encompass Solving (Body and Face) and Audio Recording. The company serves projects of any scale from AAA game developers and film studios to first-time indie developers.

Differentiator

Problem solved

Functional benefit

Products and services

  • Beyond Vancouver Studio A 12,000 ft² motion capture and performance capture facility in Vancouver featuring a 24m x 12m x 6m (80' x 40' x 20') performance capture volume, photogrammetry room, dual audio booth, prop workshop, green room, kitchen, and lockers, powered by Vicon camera technology. Targets enterprise video game and film production clients.
  • Beyond Montréal Studio The world's largest motion capture facility at 3,716 m² (40,000 ft²), featuring a 20m x 50m x 10m motion capture volume, 20m x 39m x 6m performance capture volume, 9m x 15m x 4m virtual cam/2nd pcap volume, dual audio booth, prop workshop, scanning room, and ROM volume. Powered by Qualisys camera technology. Targets enterprise video game and film production clients.
  • Motion Capture Service Large-scale motion capture services using purpose-built soundproof stages sized to accommodate extended run cycles, motion fields, and complex one-shot takes for video game and film production clients.
  • Performance Capture Service 1-to-1 capture combining state-of-the-art soundproof stages with cutting-edge facial, body, and finger capture technologies, all time code synced and presented in real-time remotely or in person for video game and film production clients.
  • Facial Capture Service Facial capture using FaceWare's Mark IV HMC system, conducted at 720p/60fps with subsequent animation processing through the FaceWare Suite at 60fps for video game and film clients requiring realistic facial animation.
  • 4D Scanning Service 4D facial scanning through partnership with Pixel Light Effects, seamlessly integrating 3D and 4D captures with comprehensive full-body scanning capabilities for video game and film clients.
  • Head Scanning Service Head scanning services compatible with Unreal's MetaHumans or custom rigs, with collaborative customization to meet specific project requirements for video game and film clients.
  • Real-time Visualization Service Real-time feedback through various software interfaces, offering actors and directors a preview of how captured data translates to 3D characters, props, and sets during capture sessions.
  • Stunt/Wire Work Service Stunt and wire work services supported by load-bearing stunt beams in all studios, ensuring safe execution of complex stunt sequences for film and game clients.
  • Mobile Studio Service Remote capture services deployed to movie/TV sets, ice rinks, stables, racetracks, and other locations with full team support for film and entertainment clients requiring on-location capture.
  • Virtual Production Service Virtual production services including pre-visualization, camera tracking, and seamless Unreal Engine integration for film and game clients.
  • Solving (Post-Production) Service Body and facial solving services as part of Beyond's proprietary solving pipeline that maximizes fidelity while reducing turnaround time on captured data for video game and film clients.
  • Audio Recording Service Dual audio booth recording enabling simultaneous recording of clean, accurate tracks with separate, pristine, time code-synced outputs for two interacting actors during capture sessions.

Companies that use Beyond Capture Studios

Customer profile

Named customers34 records

Segments3 records

Ideal customer profiles3 records

Beyond Capture Studios technology and API

Technology

Technology focussed No

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

Feature5 records

Beyond Capture Studios partnerships and signals

Strategic signal

Partnerships

Seven partnerships are on record, tiered core and minor.

  • Pixel Light EffectscoreTechnology or IntegrationIndustry partner for 4D scanning services. Pixel Light Effects operates a state-of-the-art facial scanning system that seamlessly integrates 3D and 4D captures, complemented by comprehensive full-body scanning capabilities.
  • Vancouver Film SchoolminorStrategic or Co-development PartnerEducation partnership allowing Beyond Capture to work alongside the next generation of artists, building a strong foundation for the future of the entertainment industry.
  • Canucks Autism NetworkminorOthersAnnual participant in Canucks annual Pro-Am Hockey Tournament. To-date helped raise more than $350,000 to support families dealing with autism.
  • BC Children's Hospital FoundationminorOthersBeyond has been supporting BCCH since they opened their doors in 2017. This is a foundation close to their hearts.
  • FaceWarecoreTechnology or IntegrationUses FaceWare's Mark IV HMC system for facial capture, conducted at 720p/60fps with animation processing through the FaceWare Suite at consistent 60fps.
  • ViconcoreTechnology or IntegrationCamera technology provider for Vancouver studio operations.
  • QualisyscoreTechnology or IntegrationCamera technology provider for Montréal studio operations.

Scale indicators3 records

Recent moves8 records

Expansion highlights5 records

Beyond Capture Studios competitors and assessment

Company assessment

Broad incumbents

  • Framestore: Major global VFX house with internal motion and performance capture capabilities as part of a much broader service portfolio (film, episodic, brand). Captures work that could otherwise go to specialist mocap houses, but is not a dedicated mocap specialist.
  • Industrial Light & Magic: Lucasfilm's flagship VFX division, operating internal performance capture stages (e.g., for Star Wars, Marvel-style productions). Represents both a buyer and a competitor of mocap services depending on project structure, with unmatched brand and scale.

Direct peers

  • Metastage: Volumetric and performance capture studio based in Los Angeles, offering markerless and marker-based capture for immersive and entertainment applications. Competes for similar AAA and immersive content budgets with a more volumetric-leaning technology stack.
  • House of Moves: Veteran Los Angeles motion capture and animation services company serving video games, film, and commercials. Comparable in service mix and target customer base, with established relationships across the AAA game industry.
  • Dimension Studios: UK-based performance capture and virtual production studio with significant stage capacity and in-house solving capabilities. Direct competitor for global AAA game and film projects, particularly European-based productions.
  • Audiomotion Studios: UK-based motion and performance capture studio offering body, facial, prop, and on-location capture services. Direct comparable to Beyond Capture in service breadth, though smaller in scale and focused on UK/European clients.
  • Halon Entertainment: Los Angeles-based VFX and performance capture studio supporting AAA game cinematics, film, and episodic content. Comparable service stack spanning capture through post, with similar target customers in the AAA entertainment space.
  • The Imaginarium Studios: Performance capture studio founded by Andy Serkis, specializing in motion and facial capture for film and games. Closest direct peer in terms of integrated capture + performance storytelling offering, competing for the same AAA game and prestige-film projects.
  • Giant Studios: Los Angeles-based motion capture and performance capture studio serving AAA game and film clients. Directly comparable service offering and US-time-zone presence, posing a geographic competitor to Beyond Capture's Canadian footprint.

Emerging players

  • Arcturus: Digital human and volumetric capture technology company enabling remote, scalable capture workflows. Represents an emerging technology-direction competitor that could change how and where capture work is performed, particularly for remote and indie projects.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks6 records

Key highlights5 records

Customer concentration

Beyond Capture Studios social profiles

Digital presence

Beyond Capture Studios financial estimates

Financial estimate

Revenue estimate

Valuation estimate

Beyond Capture Studios leadership team

Management profile

Number of profiles

Profiles1 record

Beyond Capture Studios funding detail

Funding detail

Funding overview

Funding rounds

Investors

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

Beyond Capture Studios M&A and investment

M&A and investment

M&A

Investments

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

Frequently asked questions about Beyond Capture Studios

What does Beyond Capture Studios do?

Beyond Capture Studios provides motion capture, performance capture, facial capture, 4D scanning, virtual production, and related production services from two Canadian studio facilities (Vancouver and Montréal). Services span pre-production (casting, travel, props) through capture sessions to post-production (solving, audio recording), delivered to enterprise clients in video games, film, and television on a project basis.

Is Beyond Capture Studios a public or private company?

Beyond Capture Studios is a private company. It is classified as founder individual operated bootstrapped and is currently operating.

When was Beyond Capture Studios founded?

Beyond Capture Studios was founded in 2017. It employs 11 to 50 people.

Where is Beyond Capture Studios based?

Beyond Capture Studios is headquartered in Vancouver, Canada, in the North America region.

How does Beyond Capture Studios make money?

One revenue line is on record: motion Capture & Performance Capture Services.

Who are Beyond Capture Studios's main competitors?

Broad incumbents on record are Framestore and Industrial Light & Magic. Direct peers are Metastage, House of Moves, Dimension Studios, Audiomotion Studios, Halon Entertainment, The Imaginarium Studios and Giant Studios. Arcturus is listed as an emerging player.

Does Beyond Capture Studios have an API?

No public API is recorded for Beyond Capture Studios.

What industry is Beyond Capture Studios in?

Beyond Capture Studios's product category is Motion Capture & Performance Capture Services. Its primary akta.pro industry code is MPADAHAC, Motion Capture & Performance Capture (Body/Face, Cleanup, Retargeting). Its NAICS code is 51211 and its SIC code is 7812.

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