Arcturus
Arcturus provides 3D volumetric video capture and reconstruction technology for live sports, serving broadcasters, leagues, teams, and brands with custom enterprise solutions for immersive replays, performance analysis, and fan engagement.
- Company typePrivate
- Founded2021
- HeadquartersSan Francisco, United States
- Headcount1–10
- GTM typeB2B
- OfferingSoftware
What Arcturus does
Arcturus is a private volumetric video technology company that captures and reconstructs live sports action in full 3D for downstream use in broadcast, interactive 3D applications, and immersive AR/VR experiences. The company originated from a merger of Microsoft's volumetric business with a prior Arcturus team, combining research-grade capabilities in 3D computer graphics with commercial product execution. Its core technology, branded 4D Lightfield Capture, uses synchronized sensor arrays deployed around a venue to capture multi-view imagery and then estimates radiance fields (stored as 'splats') to reconstruct shape and appearance from any viewpoint, including impossible camera angles and athlete POV perspectives. Arcturus is led by CEO Steve Sullivan and CTO Devin Horsman, supported by a COO, VP of Engineering, VP of BD/Sales, and Head of Production, and is headquartered in Santa Monica, California.
The product portfolio centers on 4D Lightfield Capture and complementary Interactive Editorial Tools that turn raw volumetric captures into broadcast replays, social highlights, and XR studio analysis. Arcturus packages these capabilities into four solution offerings targeting distinct enterprise segments: broadcasters, leagues and rightsholders, teams and owners, and brands and agencies. Underlying technology claims include custom calibration, learning supervision, and venue-specific tuning developed over a decade, allowing operation in challenging real-world conditions such as moving rigs, variable lighting, crowds, sensor jostling, and occlusions with fewer cameras than alternative 4D approaches.
The business model is enterprise software licensing delivered through custom quote-based pricing and a consultative direct sales motion, with a website-driven 'Book A Demo' funnel. Arcturus has raised $5M in seed funding led by BITKRAFT Ventures in May 2021 and a follow-on $2.3M seed led by LDV Capital in late 2025, totaling approximately $7.3M in confirmed capital. The company operates in a market for volumetric video projected to reach $13.87B by 2030 at a 31.3% CAGR, with team-credited outputs spanning hundreds of productions, thousands of captures, and millions of viewers across the team's cumulative body of work.
Arcturus firmographics
Firmographics- Name
- Arcturus
- Legal name
- Arcturus Studios Holdings, Inc.
- Website
- https://arcturus.studio
- Company type
- Private
- Founded year
- 2021
- Operating status
- Operating
- Headcount range
- 1–10 employees
- Short description
- Arcturus provides 3D volumetric video capture and reconstruction technology for live sports, serving broadcasters, leagues, teams, and brands with custom enterprise solutions for immersive replays, performance analysis, and fan engagement.
- Ownership category
- akta.pro rank
Arcturus industry classification
Industry- Product category
- Volumetric Video Technology
- NAICS
- Motion Picture and Video Production (512110), Motion Picture and Video Industries (5121)
- SIC
- Services-Motion Picture & Video Tape Production (7812)
- akta.pro primary industry
- Camera Tracking, Motion Capture & Performance Capture (MPAHADAC)
- akta.pro secondary industries
- Immersive/Interactive Animation (AR/VR/Real-Time) (MPAHACAN), Real-Time Environment/Asset Creation & Photogrammetry (MPAHADAI), Virtual Production & LED Volume Services (Stage Ops, ICVFX, Real-Time Camera/Tracking) (MPADAHAB), Real-Time Rendering & Game Engine Tooling (MPAHADAB)
Keywords
Where Arcturus is headquartered
LocationHeadquarters
- HQ city
- San Francisco
- HQ country
- United States
- HQ region
- North America
Offices1 record
Markets served
Arcturus business model
Business model- GTM type
- B2B
- Offering type
- Software
- Cost components
- Technology or R&D, Personnel, Marketing or Sales, Operations
Revenue model
- Volumetric Video Technology Licensing: Licensing of proprietary volumetric video capture and delivery technology for sports broadcasting, fan engagement, and performance analysis applications.
Go-to-market motion1 record
Distribution channels1 record
Marketing channels4 records
Arcturus product offering
Product offeringCore offering
Arcturus captures real sports action in 3D volumetric video using synchronized sensors distributed around a venue, an AI-driven radiance field pipeline, and novel view synthesis to reconstruct a navigable 3D digital twin of the play. It packages this capture-and-delivery capability as ready-to-deploy solutions for sports broadcasters, leagues, teams, and brands, producing broadcast 2D highlights, interactive 3D experiences on phones, tablets, consoles, and AR/VR headsets, and player performance data.
Product overview
Arcturus offers a unified volumetric video platform centered on its 4D Lightfield Capture technology and Interactive Editorial Tools. The platform processes multi-view video from distributed sensors to reconstruct 3D volumetric representations of live sports action, outputting content for 2D broadcast, interactive 3D on phones/tablets/consoles, and immersive VR/AR experiences. The portfolio is organized into customer-specific solution offerings: Broadcast Solutions (with Immersive Studio Analysis), League and Rightsholder Solutions, Team and Owner Solutions, and Brands and Agencies Solutions.
Differentiator
Problem solved
Functional benefit
Products and services
- 4D Lightfield Capture Proprietary volumetric video capture technology that uses synchronized multi-sensor arrays and radiance field reconstruction to create a navigable 3D digital twin of live sports action for sports broadcasters, leagues, teams, venues, and brands.
- Broadcast Solutions Enterprise offering for sports broadcasters combining volumetric capture, novel view synthesis, and XR studio analysis to deliver impossible camera angles, athlete POVs, immersive replays, and premium sponsored content.
- League and Rightsholder Solutions Solution package for sports leagues and IP rights holders enabling dynamic fan perspectives, customizable 2D and 3D content from every key moment, and new revenue streams beyond traditional broadcast video.
- Team and Owner Solutions Solution package for sports teams and ownership groups covering in-venue media, fan engagement experiences, immersive player performance analysis, and brand amplification through 3D volumetric content.
- Brands and Agencies Solutions Solution package for sports-focused brands and agencies offering impossible camera angles, athlete POVs, immersive 3D experiences, and social/sponsored content for marketing campaigns and live activations.
Quantifiable outcome
- Volumetric video market projected to reach $13.87 billion by 2030 with 31.3% CAGR
- +1 more outcomes
Companies that use Arcturus
Customer profileSegments4 records
Ideal customer profiles4 records
Arcturus technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability4 records
Feature4 records
Arcturus partnerships and signals
Strategic signalPartnerships
One partnership is on record.
- Microsoft (Volumetric Business)foundationalArcturus emerged from a merger of Microsoft's volumetric business and a prior Arcturus team. This merger combined Microsoft's research capabilities with Arcturus's commercial expertise.
Scale indicators3 records
Recent moves5 records
Expansion highlights5 records
Arcturus competitors and assessment
Company assessmentBroad incumbents
- Microsoft Mixed Reality Capture Studios: Microsoft's in-house volumetric video capture studio that produced volumetric content for film, TV, and sports. Directly comparable as a volumetric capture operator; notably, Arcturus emerged from this very business via merger, making it both a heritage source and a continuing commercial peer.
- Intel True View (Replay Technologies): Intel acquired Replay Technologies and built True View, the most prominent prior volumetric sports broadcast technology used in NBA and NFL broadcasts. It is the canonical historical competitor in volumetric sports capture and serves as the benchmark Arcturus must displace.
- Canon Free Viewpoint Video System: Canon's volumetric/free-viewpoint video system deployed at sports venues (notably at soccer stadiums) to enable 3D replay and immersive viewing. Comparable as a well-capitalized incumbent using multi-camera rigs to deliver volumetric sports broadcasts.
- Second Spectrum: Sports analytics and tracking company using computer vision and 3D spatial data for broadcast, teams, and leagues (NBA official partner). Comparable in serving the same enterprise sports customer segments with computer-vision-derived data and content, though focused on analytics rather than volumetric replay.
Direct peers
- Dimension Studio: Volumetric video capture and production company producing 3D holograms for music, sports, fashion, and entertainment. Directly comparable volumetric capture specialist serving similar enterprise media customers with similar novel-view-synthesis technology.
- Metastage: Volumetric video capture company enabling immersive 3D content for sports, entertainment, and enterprise applications. Closely comparable volumetric capture technology and customer base, focused on similar impossible-camera-angle and athlete/performance use cases.
- 4DViews: Volumetric video capture technology provider using multi-camera arrays to produce 3D holographic content for broadcast, sports, and live events. Directly comparable in capture methodology and target verticals, with similar novel-view-synthesis output.
- Beyond Sports: Virtual sports broadcast and visualization company using 3D tracking data to create immersive sports content for broadcasters and rights holders. Comparable in producing novel-view and immersive 3D sports content for the same enterprise customer base.
Emerging players
- KinaTrax: Markerless 3D player tracking and biomechanics company for MLB and other sports, deriving detailed motion data from in-venue camera systems. Comparable in using in-venue computer vision for sports, though focused on biomechanical data products rather than volumetric replay.
- TetaVi: Volumetric video capture technology company using a smaller number of cameras to produce 3D holographic content for entertainment and sports. Comparable in volumetric capture technology and target verticals, with a focus on reducing hardware footprint per capture.
Market position
Strengths5 records
Weaknesses1 record
Competitive moat4 records
Key highlights7 records
Customer concentration
Arcturus social profiles
Digital presenceArcturus financial estimates
Financial estimateRevenue estimate
Valuation estimate
Arcturus leadership team
Management profileNumber of profiles
Profiles7 records
Arcturus funding detail
Funding detailFunding overview
Funding rounds4 records
Investors17 records
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Arcturus M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Arcturus
What does Arcturus do?
Arcturus captures real sports action in 3D volumetric video using synchronized sensors distributed around a venue, an AI-driven radiance field pipeline, and novel view synthesis to reconstruct a navigable 3D digital twin of the play. It packages this capture-and-delivery capability as ready-to-deploy solutions for sports broadcasters, leagues, teams, and brands, producing broadcast 2D highlights, interactive 3D experiences on phones, tablets, consoles, and AR/VR headsets, and player performance data.
Is Arcturus a public or private company?
Arcturus is a private company. It is classified as venture growth investor backed and is currently operating.
When was Arcturus founded?
Arcturus was founded in 2021. It employs 1 to 10 people.
Where is Arcturus based?
Arcturus is headquartered in San Francisco, United States, in the North America region.
How does Arcturus make money?
One revenue line is on record: volumetric Video Technology Licensing.
Who are Arcturus's main competitors?
Broad incumbents on record are Microsoft Mixed Reality Capture Studios, Intel True View (Replay Technologies), Canon Free Viewpoint Video System and Second Spectrum. Direct peers are Dimension Studio, Metastage, 4DViews and Beyond Sports. Emerging players are KinaTrax and TetaVi.
Does Arcturus have an API?
No public API is recorded for Arcturus.
What industry is Arcturus in?
Arcturus's product category is Volumetric Video Technology. Its primary akta.pro industry code is MPAHADAC, Camera Tracking, Motion Capture & Performance Capture, with a secondary code of MPAHACAN, Immersive/Interactive Animation (AR/VR/Real-Time). Its NAICS code is 512110 and its SIC code is 7812.