Wesco (world Esport Consortium)
WESCO (World Esport Consortium) is a Beijing-based mixed holding company that develops digital sports legislation, business models, educational programs, smart-city venues, and global events for governments, private companies, and national and continental esports federations across the Americas, Africa, and Asia.
- Company typePrivate
- Founded2016
- HeadquartersBeijing Shi, China
- Headcount11–50
- GTM typeB2B
- OfferingServices
What Wesco (world Esport Consortium) does
WESCO (World Esport Consortium) is a privately held mixed holding company, formed by a joint-stock company (E-Investments Co. Ltd.) and a nonprofit institute, founded in 2016 by entrepreneurs from Brazil, China, and the Netherlands. Headquartered in Beijing with a second Beijing arena office and a regional hub in São Paulo, WESCO positions itself as a full-stack digital sports ecosystem provider, offering legislation and regulation advisory, business model development, educational programs, smart-city venue infrastructure, and global event organization. Its core technology spans VR/AR/metaverse experiences, competitive gaming platforms (CS:GO, Dota 2, MLBB, PUBG), simulated and virtual sports, and a claimed "90% AI-managed" smart-city infrastructure for its Digital Sports Cities & Venues (DSCV) program.
WESCO's product portfolio is organized around six international programs: Global Digital Sports Events (summits and championships across 12 countries), the Master in Esports Management (in partnership with EUNCET Business School), Changing The People, Changing The World (CPCW, a youth education and social inclusion program), Digital Sports Cities & Venues (DSCV), Ambassadors of Digital Sports (a celebrity-led awareness program featuring Cafu, Maurice Harkless, Renzo Gracie, and Jarno Trulli), and Digital Sports Competitions. It maintains continental confederations — PAMESCO for the Americas and ACDS for Africa — alongside national federations in Brazil, Colombia, Mexico, Nigeria, and others, and pursues regulatory engagement including with the IOC Esports Commission.
WESCO monetizes primarily through tiered membership affiliations: one-time fees for nonprofit federations (US$1,575-$12,500), annual subscriptions for private companies (US$7,500-$13,200), and custom multi-year contracts with government agencies. Supplemental revenue streams include event hosting, the EUNCET MBA program, and sponsorship from gaming peripheral brands (XIBERIA, UNIGAMER, ROYALAXE). The reported 11-50 headcount and 105-177 total members across three continents indicate a small operating footprint relative to the scope of programs advertised.
Wesco (world Esport Consortium) firmographics
Firmographics- Name
- Wesco (world Esport Consortium)
- Legal name
- E-Investments Co. Ltd.
- Website
- https://wescoesport.com
- Company type
- Private
- Founded year
- 2016
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- WESCO (World Esport Consortium) is a Beijing-based mixed holding company that develops digital sports legislation, business models, educational programs, smart-city venues, and global events for governments, private companies, and national and continental esports federations across the Americas, Africa, and Asia.
- Ownership category
- akta.pro rank
Wesco (world Esport Consortium) industry classification
Industry- Product category
- Esports Governance and Digital Sports Ecosystem Services
- NAICS
- Spectator Sports (71121), Promoters of Performing Arts, Sports, and Similar Events without Facilities (711320), Professional Organizations (81392), Sports Teams and Clubs (711211)
- SIC
- Services-Membership Sports & Recreation Clubs (7997), Services-Membership Organizations (8600), Services-Educational Services (8200), Services-Amusement & Recreation Services (7900)
- akta.pro primary industry
- Amateur Sport Governing Bodies & Federations (National/Regional) (MPAKACAD)
- akta.pro secondary industries
- Sports Fundraising & Development Services (Foundations, NIL Collectives Support) (MPAKAKAK), Amateur & Grassroots Sport Associations (Community/Youth Governing Orgs) (MPAKAFAF), Collegiate Esports Leagues & Tournaments (MPAKANAG), Event & Tournament Sponsorship (Title/Presenting Sponsors, Official Suppliers) (MPAKALAB), Cause, Community & CSR-Linked Sports Partnerships (Foundations, Youth Programs) (MPAKALAJ)
Keywords
Where Wesco (world Esport Consortium) is headquartered
LocationHeadquarters
- HQ city
- Beijing Shi
- HQ country
- China
- HQ region
- Asia
Offices3 records
Markets served
Wesco (world Esport Consortium) business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Marketing or Sales, Personnel, Operations, Technology or R&D
Revenue model
- Membership Affiliation Fees: Tiered membership fees for nonprofit organizations (federations, institutes), private companies (manufacturers, services providers, wholesalers/retailers), and government agencies. One-time payment for nonprofits, annual fees for private companies, and special partnership arrangements for governments.
- Events and Summits: Revenue from organizing Global Digital Sports Summits and Championships across multiple countries. Events include VIP dinners, business cocktails, and tourism promotion services for host regions.
- Educational Programs: Online Master in Global Esports Management in partnership with EUNCET Business School. Program covers publishers, promoters, teams, distribution platforms, brands, and audiences sectors.
- Ambassador Program: Celebrity and athlete ambassadors (Cafu, Maurice Harkless, Renzo Gracie, Jarno Trulli, etc.) bringing awareness and sponsorships to events and programs.
Pricing tiers
| Model | Billing | Price |
|---|---|---|
| One time/ perpetual license | Multi-year contract | Nonprofit Organizations |
| Subscription | Annual | Private Companies |
| Other | Multi-year contract | Government Agencies |
Go-to-market motion3 records
Distribution channels5 records
Marketing channels7 records
Wesco (world Esport Consortium) product offering
Product offeringCore offering
WESCO delivers a digital sports ecosystem comprising business model consulting (legislations, regulations, public policy development), international programs (CPCW for youth social inclusion, DSCV for smart sports cities/venues, Ambassadors of Digital Sports), accredited education (Online Master in Esports Management with EUNCET Business School), and Global Digital Sports Events (summits, forums, championships across 12 countries). Revenue is earned primarily through tiered membership affiliations from federations, private companies, and government agencies.
Product overview
WESCO operates as a mixed holding company providing a comprehensive portfolio of digital sports services and programs. The core offerings include Business Models for organizations, the Master in Esports Management degree (with EUNCET Business School), Global Digital Sports Events (summits and championships), the Changing The People, Changing The World educational program, Digital Sports Cities & Venues development, Ambassadors of Digital Sports celebrity program, and Digital Sports Competitions spanning esports, virtual sports, simulated sports and metaverse. WESCO also partners with gaming equipment brands XIBERIA (headsets/peripherals), ROYALAXE (keyboards), and UNIGAMER (chairs/furniture) who serve as official partners and sponsors.
Differentiator
Problem solved
Functional benefit
Brands
- CPCW (Changing The People, Changing The World): International program focusing on education, innovation and social inclusion through digital sports for kids and teenagers
- Ambassadors of Digital Sports
- DSCV (Digital Sports Cities & Venues)
- Global Digital Sports Events
- Master in Esports Management
Products and services
- Business Models Business development services providing management models, organizational infrastructures, institutional projects, public policy development, bill projects, regulations and codes, and recognition documents for organizations and governments in digital sports.
- Master in Esports Management Online master's degree in Global eSports Management offered in partnership with EUNCET Business School, training professionals for management of esports activities across publishers, promoters, teams, distribution platforms, brands, and audiences.
- Global Digital Sports Events International program organizing digital sports summits, forums, expos, and championships across 12 countries with 374 speakers and 48 days of programming.
- Changing The People, Changing The World (CPCW) Educational and social inclusion program for kids and teenagers using digital sports to renew interest in studies through innovative methodology, utilizing PCs, laptops, VR/AR/metaverse, streaming tools, consoles, smartphones, robotics and drones.
- Digital Sports Cities & Venues (DSCV) Smart city and venue development program creating eco-friendly digital sports infrastructure including arenas, stadiums, universities, schools, commercial buildings and smart city complexes with AI management.
- Ambassadors of Digital Sports Celebrity ambassador program featuring Olympic athletes, influencers, and sports personalities to promote digital sports, healthy lifestyles and social causes through esports.
- Digital Sports Competitions Championship series featuring esports core (Dota 2, MLBB, PUBG, CS:GO), virtual sports, simulated sports (football, basketball, skate, golf, racing), and metaverse VR/AR competitions.
Companies that use Wesco (world Esport Consortium)
Customer profileNamed customers10 records
Segments6 records
Ideal customer profiles4 records
Wesco (world Esport Consortium) technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
Feature3 records
Wesco (world Esport Consortium) partnerships and signals
Strategic signalPartnerships
21 partnerships are on record, tiered core, flagship and minor.
- FITGMRcoreBrazil-based esports performance and education partner. Partnership aimed at elevating esports performance and education in Brazil and worldwide. Part of South America regional operations.
- IOC Esports CommissionflagshipInternational Olympic Committee Esports Commission. WESCO monitors and aligns with IOC esports development initiatives. Marking latest step in supporting virtual sports within Olympic movement.
- PAMESCO - Panamerican Esports ConfederationflagshipPan-American Continental Administration Organization for esports, digital sports, and phygital. PAMESCO serves as the regional body coordinating WESCO activities across North, Central, and South America. Led by Alexander Ospina as President.
- ACDS - African Confederation of Digital SportsflagshipAfrican Continental Administration Organization for digital sports. Coordinates WESCO activities across the African continent. Led by Emmanuel Oyelakin as Secretary-General.
- CECC - China Electronics Chamber of CommercecoreChina Electronic Chamber of Commerce is one of the first sponsors and partners of WESCO since its foundation. The Digital Sports and Electronic Sports Professional Committee of CECC is one of WESCO's global partners.
- EUNCET Business SchoolcoreAcademic partner for the Online Master in Global Esports Management program. Provides accreditation and delivers education through online.euncet.es platform. Teaching team includes professionals from LVP, SevenMila, Fandroid Entertainment, and Havas Media Group.
- XIBERIAminorOfficial gaming headset partner and sponsor. Founded in 2011, XIBERIA entered professional esports market in 2014 and achieved 30%+ market share by 2016. Products include V13U, W20 Starry Sky, S21 headsets and gaming peripherals.
- UNIGAMERminorOfficial gaming chair partner and sponsor since 2005. Leading manufacturer of gaming chairs, gaming desks, and equipment. Serves OEM, ODM, White Label, and esports team brands worldwide.
- ROYALAXEminorOfficial keyboard/peripherals partner. Founded in 2022 in Dongguan, Guangdong Province. Committed to digital peripheral products including mice, keyboards, speakers, headphones with innovation and sustainable development focus.
- Beijing Dayu Century Culture Ltd.corePartner and part of the holding at the Chinese entrepreneurs from WESCO. Strategic partner in Beijing operations.
- D50 Global Digital Economy AllianceminorPartner for events in Shijiazhuang, China. D50 Global Digital Economy Alliance collaboration for hosting digital sports events.
- Cafu (Football Ambassador)minorTwo-time FIFA World Cup champion (1994, 2002), most-capped player for Brazil national team with 142 appearances. Ambassador bringing awareness to digital sports programs.
- Maurice Harkless (Basketball Ambassador)minorProfessional NBA player (Sacramento Kings, Orlando Magic, Portland Trail Blazers, etc.). Ambassador promoting digital sports through basketball and NBA2K.
- Renzo Gracie (Jiu-Jitsu Ambassador)minor3rd generation Gracie family Brazilian Jiu-Jitsu practitioner, MMA fighter, 7th degree coral belt. Ambassador promoting fair play and values through digital sports.
- Jarno Trulli (F1 Ambassador)minorFormula One driver from 1997-2011 (Minardi, Prost, Jordan, Renault, Toyota, Lotus). 256 Grand Prix starts, 1 victory, 11 podiums. Ambassador bringing motorsport perspective to digital sports.
- FEDECOLDE - Colombian Esports FederationcoreNational esports federation in Colombia. Affiliated member promoting digital sports standards and programs at national level.
- CBDEL - Brazilian Confederation of EsportscoreBrazilian esports confederation. National administration body for esports, digital sports, and phygital in Brazil.
- Nigeria Esports FederationcoreNational esports federation in Nigeria. Affiliated member driving digital sports development across African continent.
- AESF - Asian Electronic Sports FederationcoreAsian Electronic Sports Federation. WESCO participated in ZGC Innovation Congress 2024 - AESF Forum. Future continental body for Asia.
- GES - Global Esportainment SummitminorGlobal Esportainment Summit partnership for joint events and summit activities.
- Tencent EsportscoreTencent Esports Annual Conference. WESCO participated in Global Esports Summit 2023 organized by Tencent.
Scale indicators9 records
Recent moves7 records
Expansion highlights6 records
Wesco (world Esport Consortium) competitors and assessment
Company assessmentDirect peers
- Esports Integrity Commission (ESIC): Industry-led integrity body for esports covering anti-corruption, anti-doping and fair-play standards. Comparable to WESCO's stated focus on integrity, standards and regulatory frameworks for digital sports.
- Global Esports Federation (GEF): Multi-continent esports federation pursuing IOC recognition and continental expansion. Comparable to WESCO in pursuing Olympic-movement legitimacy and federation-based governance.
- International Esports Federation (IESF): Global governing body for esports with national federation memberships across 100+ countries. Most directly comparable to WESCO's continental-federation model and global recognition mandate for esports.
- European Esports Federation (EEF): Federation representing European national esports bodies. Comparable to WESCO's regional confederation model for governance, standards and member federation coordination.
- Asian Electronic Sports Federation (AESF): Continental esports federation for Asia, with which WESCO has an active partnership and participates in ZGC Innovation Congress forums. Operates the same continental-body role WESCO's PAMESCO and ACDS play in other regions.
- World Esports Association (WESA): Industry body of competitive Counter-Strike teams and tournament operators focused on standardization. Comparable to WESCO's efforts to formalize competitive digital-sports structures.
- SIGA (Sport Integrity Global Alliance): Global alliance promoting integrity and good governance across all sport. Comparable to WESCO's positioning around standards, regulation and ethics specifically applied to digital sports.
Emerging players
- Newzoo: Global games and esports market intelligence provider. Comparable to WESCO as an adjacent enabler for the digital-sports ecosystem, providing data and reports that inform federation and policy decisions.
Broad incumbents
- ESL FACEIT Group: Largest private esports tournament and community operator globally. Comparable to WESCO in operating competitive digital-sports events, though ESL FACEIT Group focuses on tournament execution rather than governance.
- Tencent Esports: Esports arm of Tencent operating tournaments, leagues and IP partnerships across Asia. Comparable to WESCO as a convening ecosystem player and co-participant in Tencent's Global Esports Summit 2023.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat5 records
Key risks6 records
Key highlights7 records
Customer concentration
Wesco (world Esport Consortium) social profiles
Digital presenceWesco (world Esport Consortium) financial estimates
Financial estimateRevenue estimate
Valuation estimate
Wesco (world Esport Consortium) leadership team
Management profileNumber of profiles
Profiles18 records
Wesco (world Esport Consortium) subsidiaries and ownership
Company hierarchySubsidiaries3 records
Wesco (world Esport Consortium) funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
Wesco (world Esport Consortium) M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about Wesco (world Esport Consortium)
What does Wesco (world Esport Consortium) do?
WESCO delivers a digital sports ecosystem comprising business model consulting (legislations, regulations, public policy development), international programs (CPCW for youth social inclusion, DSCV for smart sports cities/venues, Ambassadors of Digital Sports), accredited education (Online Master in Esports Management with EUNCET Business School), and Global Digital Sports Events (summits, forums, championships across 12 countries). Revenue is earned primarily through tiered membership affiliations from federations, private companies, and government agencies.
Is Wesco (world Esport Consortium) a public or private company?
Wesco (world Esport Consortium) is a private company. It is classified as founder individual operated bootstrapped and is currently operating.
When was Wesco (world Esport Consortium) founded?
Wesco (world Esport Consortium) was founded in 2016. It employs 11 to 50 people.
Where is Wesco (world Esport Consortium) based?
Wesco (world Esport Consortium) is headquartered in Beijing Shi, China, in the Asia region.
How does Wesco (world Esport Consortium) make money?
Four revenue lines are on record. Membership Affiliation Fees are the primary driver. The others are events and Summits, educational Programs and ambassador Program.
Who are Wesco (world Esport Consortium)'s main competitors?
Direct peers on record are Esports Integrity Commission (ESIC), Global Esports Federation (GEF), International Esports Federation (IESF), European Esports Federation (EEF), Asian Electronic Sports Federation (AESF), World Esports Association (WESA) and SIGA (Sport Integrity Global Alliance). Newzoo is listed as an emerging player. Broad incumbents are ESL FACEIT Group and Tencent Esports.
Does Wesco (world Esport Consortium) have an API?
No public API is recorded for Wesco (world Esport Consortium).
What industry is Wesco (world Esport Consortium) in?
Wesco (world Esport Consortium)'s product category is Esports Governance and Digital Sports Ecosystem Services. Its primary akta.pro industry code is MPAKACAD, Amateur Sport Governing Bodies & Federations (National/Regional), with a secondary code of MPAKAKAK, Sports Fundraising & Development Services (Foundations, NIL Collectives Support). Its NAICS code is 71121 and its SIC code is 7997.