CDRIN
CDRIN is a non-profit applied research center (OBNL) affiliated with Cégep de Matane in Quebec, providing applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, and real-time rendering to video game studios, VFX firms, government scientific bodies, and regional industries across forestry, fisheries, and energy.
- Company typePrivate
- Founded-
- HeadquartersMatane, Canada
- Headcount11–50
- GTM typeB2B
- OfferingServices
What CDRIN does
CDRIN (Centre de développement et de recherche en intelligence numérique) is a non-profit applied research center (OBNL) headquartered in Matane, Quebec, and institutionally affiliated with Cégep de Matane as a member of the CCTT (Centres collégiaux de transfert technologique) network. It delivers applied research, experimental development, and skills transfer services to organizations facing technological challenges in AI, computer vision, 3D, real-time rendering, and digital creativity. The organization intervenes at the upstream stage of projects, co-constructing solutions with partners and transferring knowledge so partners can operate independently post-engagement.
Its technology portfolio spans synthetic data generation, photogrammetry and neural network-enhanced 3D reconstruction (including an underwater-specific model trained on Unreal Engine 5.1-generated data), real-time rendering techniques such as SSRT, SSILVB, and Voxel Cone Tracing for WebGPU, and production pipeline integration across WebGL, WebGPU, Vulkan, and OpenGL. Proprietary and open-source artifacts include VAIT (Vision AI Trainer for reducing annotation effort via YOLO-based pipelines), Costumy (automated garment pattern generation), a Gaussian Splatting optimization methodology presented at SIGGRAPH 2025 Labs, and an OpenGL-Vulkan interoperability layer for AMD FSR2 upscaling. Customers span video game studios (Polymorph Games, Sabotage Studio, Squido Studio, iLLOGIKA), VFX/animation firms, 3D visualization platforms (Zea), scientific and government bodies (Fisheries and Oceans Canada), and regional industries including forestry, fisheries, and wind energy.
Revenue is generated through funded research contracts, government grants (NSERC/CRSNG programs including PART, ARTP, and RDA), and partnership contributions rather than commercial product sales. The organization distributes outputs via direct collaborative engagements, open-source repositories on GitHub, academic publications, conference presentations at SIGGRAPH, ICML, and ACFAS, and skills transfer programs. As of early 2026, CDRIN is undergoing a leadership transition: long-serving co-General Managers Mylaine Côté and Julien Coll departed, and founding leader Pierre Bédard was appointed as Interim General Manager pending a permanent recruitment.
CDRIN firmographics
Firmographics- Name
- CDRIN
- Legal name
- Centre de développement et de recherche en intelligence numérique (CDRIN)
- Website
- https://cdrin.com
- Company type
- Private
- Operating status
- Operating
- Headcount range
- 11–50 employees
- Short description
- CDRIN is a non-profit applied research center (OBNL) affiliated with Cégep de Matane in Quebec, providing applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, and real-time rendering to video game studios, VFX firms, government scientific bodies, and regional industries across forestry, fisheries, and energy.
- Ownership category
- akta.pro rank
Where CDRIN is headquartered
LocationHeadquarters
- HQ city
- Matane
- HQ country
- Canada
- HQ region
- North America
Offices1 record
Markets served
CDRIN business model
Business model- GTM type
- B2B
- Offering type
- Services
- Cost components
- Personnel, Technology or R&D, Operations, Infrastructure, Marketing or Sales
Revenue model
- Applied Research Contracts: CDRIN operates as an OBNL (non-profit) without commercial objectives. Revenue is generated through funded research contracts, government grants (NSERC, CRSNG, PART, ARTP, RDA programs), and partnership contributions rather than product sales or service fees to clients.
Go-to-market motion2 records
Distribution channels4 records
Marketing channels9 records
CDRIN product offering
Product offeringCore offering
CDRIN provides applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, real-time rendering, and synthetic data generation. It operates as a non-profit (OBNL) working upstream of partners' highest-risk technology projects, co-constructing tailored solutions and transferring knowledge so partners can continue independently. Complementary open-source tools (VAIT, SSRT, Costumy, Neural Network-Enhanced Meshroom module) and proprietary rendering methods (SSILVB, Voxel Cone Tracing for WebGPU) support both internal R&D and broader community adoption.
Product overview
CDRIN (Centre de Développement et de Recherche en Intelligence Numérique) is a non-profit applied research center affiliated with Cégep de Matane in Quebec, offering applied research, experimental development, and skills transfer services rather than a single commercial product. Its technology portfolio centers on three domains: 3D visual effects (rendering, animation, 3D reconstruction), AI and computer vision (synthetic data generation, object detection, neural networks), and digital creativity (interactive systems, immersive experiences). Core open-source tools include VAIT (Vision AI Trainer) for democratizing computer vision annotation, Costumy for automated garment pattern generation, SSRT (Screen Space Ray Tracing) for real-time rendering, and a Neural Network-Enhanced 3D Reconstruction module for Meshroom. These are complemented by specialized R&D pipelines for text-to-3D generation, embedded AI fish detection, Gaussian Splatting optimization, and procedural content generation. Services span industry sectors including video games, VFX/animation, immersive/interactive media, and regional development across fisheries, forestry, and energy.
Differentiator
Problem solved
Functional benefit
Products and services
- VAIT (Vision AI Trainer) Open-source software (logiciel libre) that combines automatic labeling, data augmentation, and synthetic data generation into a unified pipeline for training lightweight computer vision models. Designed for local installation without cloud dependency, suitable for use in constrained field environments.
- Costumy Open-source Python prototype that automates the pipeline from 3D body measurement to 2D garment pattern generation and 3D draping. Combines freesewing.org, NeuralTailor, and open-source 3D simulation tools to generate industry-standard fitted garments for diverse body morphologies.
- SSRT (Screen Space Ray Tracing) Open-source screen-space ray tracing technique for simulating indirect illumination in real-time 3D rendering. Improves visual quality in video games, functions on all GPU brands, and can be integrated into existing engines. Released as royalty-free open-source on GitHub.
- Neural Network-Enhanced 3D Reconstruction Module for Meshroom Deep learning-enhanced depth estimation module integrated into the open-source Meshroom photogrammetry software. Uses HitNet and IGEV techniques to improve 3D reconstruction accuracy in challenging environments such as underwater settings, and ships with a synthetic dataset and model trained for underwater imaging.
- Applied Research, Experimental Development, and Skills Transfer Services Collaborative R&D services engaging upstream of partners' most uncertain projects in AI, computer vision, 3D, and digital creativity. Each engagement co-constructs a solution adapted to the partner's real-world context and ensures knowledge transfer so the partner can continue independently.
Quantifiable outcome
- 14,000+ synthetic underwater images generated using Unreal Engine 5.1 for training underwater 3D reconstruction AI models
- +2 more outcomes
Companies that use CDRIN
Customer profileNamed customers14 records
Segments5 records
Ideal customer profiles3 records
CDRIN technology and API
TechnologyTechnology focussed Yes
API detail
- Has API
- No
- API docs
- API detail
Core technology
AI maturity
App detail
AI capability14 records
Feature8 records
CDRIN partnerships and signals
Strategic signalPartnerships
18 partnerships are on record, tiered major, minor and core.
- Pêches et Océans Canada / Institut Maurice-LamontagnemajorPartnership for developing VAIT (Vision AI Trainer) open-source software to democratize computer vision in scientific environments. CDRIN combines open-source tools, libraries, and models to simplify AI model training workflows for marine ecosystem monitoring and other scientific applications.
- Zea (Zea Engine)major18-month applied research project (2022-2024) supporting Montreal-based Zea in migrating their web-based 3D CAD visualization platform from WebGL to WebGPU. CDRIN delivered Voxel Cone Tracing global illumination, progressive migration architecture, and comprehensive documentation and learnings transferable to other organizations.
- Polymorph GamesmajorApplied research collaboration to improve visual fidelity and performance of Foundation game. CDRIN implemented SSILVB global illumination, OpenGL-Vulkan FSR2 interoperability, and image-space outline rendering directly integrated into the studio's proprietary game engine. Project framed within production realities with iterative co-development.
- Association des Capitaines Propriétaires de la Gaspésie (ACPG)majorApplied research project developing embedded AI computer vision system to automatically identify, measure, and segment Sebastes fish on fishing vessels. Uses synthetic data (generated from 3D models) to train YOLOv12-based detection models, supporting sustainable fisheries management.
- Squido StudiominorStudy conducted in 2023 exploring AI text-to-2D-to-3D pipeline for generating VR game assets. Tested Stable Diffusion fine-tuning, DreamGaussian, Wonder3D, and other models to generate stylized 3D objects matching the studio's artistic direction.
- IRHMASminorPartnership for Neural Network-Enhanced 3D Reconstruction of the Scotsman shipwreck for immersive museum experience. CDRIN used Unreal Engine 5.1 to generate 14,000+ synthetic underwater images for training depth estimation AI models adapted to underwater environments.
- CEDFOB (Centre d'expérimentation et de développement en forêt boréale)minorPartnership with CEDFOB (Cégep de Baie-Comeau) to optimize forest inventory using drone-based multispectral imaging, 3D reconstruction, and AI-based detection of vegetation zones and NDVI indices.
- Produits forestiers Résolu (PFR)minorIndustrial partner in the forestry 3D modeling and AI vision project with CEDFOB, focused on optimizing post-harvest inventory through automated analysis of drone-captured multispectral imagery.
- OVAminorPrototype development for importing GLB/GLTF 3D objects into OVA's StellarX VR/AR/MR platform. CDRIN implemented format support, animation reading, and custom NavMesh generation tools for Unity Runtime environment, enabling complex environment imports in immersive experiences.
- NergicaminorPartnership with Nergica (applied research center in renewable energy) for drone-based wind turbine blade inspection using image processing. Combined CDRIN's image processing expertise with Nergica's wind energy knowledge.
- CollineominorIndustrial partner providing specialized equipment and contributing to field testing phases of drone-based wind turbine inspection project. Collineo can offer enhanced anomaly detection solutions to wind farm operators based on project outcomes.
- Neweb LabsminorProof of concept for distinguishing 6 basic emotions (Paul Ekman model) in realistic 3D virtual assistant character animation using BlendShape mesh deformation and natural language processing, supporting more responsive digital characters.
- Cégep de MatanecoreCDRIN is institutionally affiliated with Cégep de Matane, which has an outstanding reputation for producing talented digital creators. The partnership provides access to student talent, academic resources, and educational programs in digital creation, 3D animation, and computer science.
- IVADOminorIVADO (Institute for Data Valorization) is listed as a partner organization. Nature of collaboration likely involves AI/data science expertise sharing and research network connections within the Quebec AI ecosystem.
- CCTT Network (Réseau des Centres collégiaux de transfert technologique)coreCDRIN is a member of the CCTT network, a Quebec-wide system of college-based technology transfer centers. Membership provides access to cross-center collaboration, shared best practices, and collective impact in regional innovation.
- La PiscineminorTechnology partnership helping La Piscine and its entrepreneurs understand and navigate technological evolutions in digital creativity and AI.
- La GuildeminorCollaboration with La Guilde in creative research and digital intelligence projects, referenced in innovation stories section.
- Sabotage StudiominorInnovative collaboration on the Sea of Stars game project, referenced in achievements archive.
Scale indicators5 records
Recent moves6 records
Expansion highlights5 records
CDRIN competitors and assessment
Company assessmentDirect peers
- CRDM (Centre de recherche en informatique de Montréal) / Université de Montréal DIRO: University-affiliated computer science research center performing foundational and applied research in computer graphics, computer vision, and AI. Comparable to CDRIN in research domains but operates under a university rather than college/transfer-center mandate.
- Nergica: Quebec CCTT applied research center specializing in renewable energy and wind power. Operates the same college-affiliated, grant-funded, non-profit applied research model as CDRIN, and the two are already collaborators on drone-based wind turbine inspection — making Nergica the closest peer in structure and operating model.
- IVADO: Quebec consortium for AI research and data valorization, already listed as a CDRIN partner. Functions as a research network and applied AI translator between academia and industry, sharing CDRIN's mandate to operationalize AI methods in real-world industry contexts.
- Mila (Quebec AI Institute): Montreal-based AI research institute led by Yoshua Bengio. While much larger and focused on fundamental AI, Mila performs the same function of bridging research and industry applications in Quebec — making it a scale-up comparable rather than direct competitor.
- Centre CIMEQ: Another Quebec CCTT applied research center focused on medical/industrial 3D imaging and modeling. Operates under the same CCTT mandate and government funding model as CDRIN, sharing both the operating structure and target partner base of regional Quebec industries.
- Société des arts et technologies (SAT): Montreal-based non-profit dedicated to developing immersive experiences, XR, and creative technology, with strong R&D and applied research mandate. Comparable to CDRIN's immersive/XR and digital creativity segments (e.g., OVA/StellarX projects).
Broad incumbents
- Foundry (and broader VFX tools ecosystem): Major commercial vendor of VFX, 3D modeling, and rendering software (Nuke, Mari, Katana) serving the same animation/VFX partner segment that CDRIN serves with custom rendering and pipeline R&D. An established commercial incumbent in adjacent tooling space.
- EA SEED (Search for Extraordinary Experiences Division): Electronic Arts' applied research group working on next-generation rendering, machine learning, and animation for games. Performs similar upstream technology-risk research for a major game publisher, comparable in technical domains (real-time rendering, AI) to CDRIN's work.
- Ubisoft La Forge: Ubisoft's R&D arm that collaborates with academia on AI, computer vision, and animation research applicable to AAA game production. A large-scale internal version of CDRIN's applied-research-to-production model — with Olivier Therrien, a CDRIN researcher, having previously worked at Ubisoft.
Others
- AliceVision (Meshroom): Open-source photogrammetry framework behind Meshroom, which CDRIN directly extends with neural network-enhanced depth estimation. An ecosystem/technology peer — CDRIN contributes modules back to this community while building production pipelines on top of it.
Market position
Strengths5 records
Weaknesses5 records
Competitive moat4 records
Key risks2 records
Key highlights7 records
Customer concentration
CDRIN social profiles
Digital presenceCDRIN financial estimates
Financial estimateRevenue estimate
Valuation estimate
CDRIN leadership team
Management profileNumber of profiles
Profiles12 records
CDRIN funding detail
Funding detailFunding overview
Funding rounds
Investors
Funding detail is available on the Subscription and Enterprise plan.Contact sales →
CDRIN M&A and investment
M&A and investmentM&A
Investments
M&A and investment is available on the Subscription and Enterprise plan.Contact sales →
Frequently asked questions about CDRIN
What does CDRIN do?
CDRIN provides applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, real-time rendering, and synthetic data generation. It operates as a non-profit (OBNL) working upstream of partners' highest-risk technology projects, co-constructing tailored solutions and transferring knowledge so partners can continue independently. Complementary open-source tools (VAIT, SSRT, Costumy, Neural Network-Enhanced Meshroom module) and proprietary rendering methods (SSILVB, Voxel Cone Tracing for WebGPU) support both internal R&D and broader community adoption.
Is CDRIN a public or private company?
CDRIN is a private company. It is classified as nonprofit foundation owned and is currently operating.
When was CDRIN founded?
CDRIN was founded in -1. It employs 11 to 50 people.
Where is CDRIN based?
CDRIN is headquartered in Matane, Canada, in the North America region.
How does CDRIN make money?
One revenue line is on record: applied Research Contracts.
Who are CDRIN's main competitors?
Direct peers on record are CRDM (Centre de recherche en informatique de Montréal) / Université de Montréal DIRO, Nergica, IVADO, Mila (Quebec AI Institute), Centre CIMEQ and Société des arts et technologies (SAT). Broad incumbents are Foundry (and broader VFX tools ecosystem), EA SEED (Search for Extraordinary Experiences Division) and Ubisoft La Forge. AliceVision (Meshroom) is listed as an others.
Does CDRIN have an API?
No public API is recorded for CDRIN.