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CDRIN

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uuid00yml5o

Namestring
CDRIN
Legal namestring
Centre de développement et de recherche en intelligence numérique (CDRIN)
Websiteurl
cdrin.com
Company typeenum
Private
Founded yearstring
-
Descriptiontext

CDRIN (Centre de développement et de recherche en intelligence numérique) is a non-profit applied research center (OBNL) headquartered in Matane, Quebec, and institutionally affiliated with Cégep de Matane as a member of the CCTT (Centres collégiaux de transfert technologique) network. It delivers applied research, experimental development, and skills transfer services to organizations facing technological challenges in AI, computer vision, 3D, real-time rendering, and digital creativity. The organization intervenes at the upstream stage of projects, co-constructing solutions with partners and transferring knowledge so partners can operate independently post-engagement.

Its technology portfolio spans synthetic data generation, photogrammetry and neural network-enhanced 3D reconstruction (including an underwater-specific model trained on Unreal Engine 5.1-generated data), real-time rendering techniques such as SSRT, SSILVB, and Voxel Cone Tracing for WebGPU, and production pipeline integration across WebGL, WebGPU, Vulkan, and OpenGL. Proprietary and open-source artifacts include VAIT (Vision AI Trainer for reducing annotation effort via YOLO-based pipelines), Costumy (automated garment pattern generation), a Gaussian Splatting optimization methodology presented at SIGGRAPH 2025 Labs, and an OpenGL-Vulkan interoperability layer for AMD FSR2 upscaling. Customers span video game studios (Polymorph Games, Sabotage Studio, Squido Studio, iLLOGIKA), VFX/animation firms, 3D visualization platforms (Zea), scientific and government bodies (Fisheries and Oceans Canada), and regional industries including forestry, fisheries, and wind energy.

Revenue is generated through funded research contracts, government grants (NSERC/CRSNG programs including PART, ARTP, and RDA), and partnership contributions rather than commercial product sales. The organization distributes outputs via direct collaborative engagements, open-source repositories on GitHub, academic publications, conference presentations at SIGGRAPH, ICML, and ACFAS, and skills transfer programs. As of early 2026, CDRIN is undergoing a leadership transition: long-serving co-General Managers Mylaine Côté and Julien Coll departed, and founding leader Pierre Bédard was appointed as Interim General Manager pending a permanent recruitment.

Short descriptiontext

CDRIN is a non-profit applied research center (OBNL) affiliated with Cégep de Matane in Quebec, providing applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, and real-time rendering to video game studios, VFX firms, government scientific bodies, and regional industries across forestry, fisheries, and energy.

Operating statusenum
Operating
Ownership categoryenum
Headcount rangeband
11–50
akta.pro rankint
HeadquartersMatane, Canada
HQ citystring
Matane
HQ countrystring
Canada
HQ regionstring
North America
Markets served

Serves global market

Offices1 record

Each record includes

City, Country, Type, Description, Source

Keyword5 values
applied research services, computer vision R&D, 3D reconstruction research, synthetic data generation, real-time rendering research
NAICS code3 codes
  • Scientific Research and Development Services5417
  • Research and Development in the Physical, Engineering, and Life Sciences (except Nanotechnology and Biotechnology)541715
  • Other Computer Related Services541519
SIC code2 codes
  • Services-Computer Programming Services7371
  • Services-Computer Programming, Data Processing, Etc.7370
Product category
Applied Research and Experimental Development Services
Social media profiles3 records
GTM motion2 records

Each record includes

Type, Description, Source

Revenue model1 record
1Applied Research Contracts
TypeProfessional Services
Description

CDRIN operates as an OBNL (non-profit) without commercial objectives. Revenue is generated through funded research contracts, government grants (NSERC, CRSNG, PART, ARTP, RDA programs), and partnership contributions rather than product sales or service fees to clients.

cdrin.com
Marketing channels9 records

Each record includes

Title, Type, Stage, Description, Source

Distribution channels4 records

Each record includes

Title, Type, Scope, Target buyer, Description, Source

Cost components5 values
Personnel, Technology or R&D, Operations, Infrastructure, Marketing or Sales
GTM typeB2B
B2B
Offering typeServices
Services
Core offering1 text field

CDRIN provides applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, real-time rendering, and synthetic data generation. It operates as a non-profit (OBNL) working upstream of partners' highest-risk technology projects, co-constructing tailored solutions and transferring knowledge so partners can continue independently. Complementary open-source tools (VAIT, SSRT, Costumy, Neural Network-Enhanced Meshroom module) and proprietary rendering methods (SSILVB, Voxel Cone Tracing for WebGPU) support both internal R&D and broader community adoption.

Differentiator
Functional benefit
Problem solved
Quantifiable outcome1 of 3 values shown
  • 14,000+ synthetic underwater images generated using Unreal Engine 5.1 for training underwater 3D reconstruction AI models
+2 more records
Product overview1 text field

CDRIN (Centre de Développement et de Recherche en Intelligence Numérique) is a non-profit applied research center affiliated with Cégep de Matane in Quebec, offering applied research, experimental development, and skills transfer services rather than a single commercial product. Its technology portfolio centers on three domains: 3D visual effects (rendering, animation, 3D reconstruction), AI and computer vision (synthetic data generation, object detection, neural networks), and digital creativity (interactive systems, immersive experiences). Core open-source tools include VAIT (Vision AI Trainer) for democratizing computer vision annotation, Costumy for automated garment pattern generation, SSRT (Screen Space Ray Tracing) for real-time rendering, and a Neural Network-Enhanced 3D Reconstruction module for Meshroom. These are complemented by specialized R&D pipelines for text-to-3D generation, embedded AI fish detection, Gaussian Splatting optimization, and procedural content generation. Services span industry sectors including video games, VFX/animation, immersive/interactive media, and regional development across fisheries, forestry, and energy.

Product and service5 records
1VAIT (Vision AI Trainer)
CategoryOpen-source AI/ML software
Description

Open-source software (logiciel libre) that combines automatic labeling, data augmentation, and synthetic data generation into a unified pipeline for training lightweight computer vision models. Designed for local installation without cloud dependency, suitable for use in constrained field environments.

2Costumy
CategoryOpen-source software prototype
Description

Open-source Python prototype that automates the pipeline from 3D body measurement to 2D garment pattern generation and 3D draping. Combines freesewing.org, NeuralTailor, and open-source 3D simulation tools to generate industry-standard fitted garments for diverse body morphologies.

3SSRT (Screen Space Ray Tracing)
CategoryOpen-source rendering software
Description

Open-source screen-space ray tracing technique for simulating indirect illumination in real-time 3D rendering. Improves visual quality in video games, functions on all GPU brands, and can be integrated into existing engines. Released as royalty-free open-source on GitHub.

4Neural Network-Enhanced 3D Reconstruction Module for Meshroom
CategoryOpen-source plugin/module
Description

Deep learning-enhanced depth estimation module integrated into the open-source Meshroom photogrammetry software. Uses HitNet and IGEV techniques to improve 3D reconstruction accuracy in challenging environments such as underwater settings, and ships with a synthetic dataset and model trained for underwater imaging.

5Applied Research, Experimental Development, and Skills Transfer Services
CategoryApplied research services
Description

Collaborative R&D services engaging upstream of partners' most uncertain projects in AI, computer vision, 3D, and digital creativity. Each engagement co-constructs a solution adapted to the partner's real-world context and ensures knowledge transfer so the partner can continue independently.

Scale indicator5 records

Each record includes

Type, Value, Description, Source

Partnership18 partners
1Pêches et Océans Canada / Institut Maurice-Lamontagne
Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2026-05-07
Description

Partnership for developing VAIT (Vision AI Trainer) open-source software to democratize computer vision in scientific environments. CDRIN combines open-source tools, libraries, and models to simplify AI model training workflows for marine ecosystem monitoring and other scientific applications.

cdrin.com
Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2026-05-01
Description

18-month applied research project (2022-2024) supporting Montreal-based Zea in migrating their web-based 3D CAD visualization platform from WebGL to WebGPU. CDRIN delivered Voxel Cone Tracing global illumination, progressive migration architecture, and comprehensive documentation and learnings transferable to other organizations.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2025-09-01
Description

Applied research collaboration to improve visual fidelity and performance of Foundation game. CDRIN implemented SSILVB global illumination, OpenGL-Vulkan FSR2 interoperability, and image-space outline rendering directly integrated into the studio's proprietary game engine. Project framed within production realities with iterative co-development.

Strategic tierMajorTypeStrategic or Co-development PartnerAnnounced on2025-05-02
Description

Applied research project developing embedded AI computer vision system to automatically identify, measure, and segment Sebastes fish on fishing vessels. Uses synthetic data (generated from 3D models) to train YOLOv12-based detection models, supporting sustainable fisheries management.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2025-01-23
Description

Study conducted in 2023 exploring AI text-to-2D-to-3D pipeline for generating VR game assets. Tested Stable Diffusion fine-tuning, DreamGaussian, Wonder3D, and other models to generate stylized 3D objects matching the studio's artistic direction.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2024-07-25
Description

Partnership for Neural Network-Enhanced 3D Reconstruction of the Scotsman shipwreck for immersive museum experience. CDRIN used Unreal Engine 5.1 to generate 14,000+ synthetic underwater images for training depth estimation AI models adapted to underwater environments.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-09-24
Description

Partnership with CEDFOB (Cégep de Baie-Comeau) to optimize forest inventory using drone-based multispectral imaging, 3D reconstruction, and AI-based detection of vegetation zones and NDVI indices.

8Produits forestiers Résolu (PFR)
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-09-24
Description

Industrial partner in the forestry 3D modeling and AI vision project with CEDFOB, focused on optimizing post-harvest inventory through automated analysis of drone-captured multispectral imagery.

cdrin.com
Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-09-03
Description

Prototype development for importing GLB/GLTF 3D objects into OVA's StellarX VR/AR/MR platform. CDRIN implemented format support, animation reading, and custom NavMesh generation tools for Unity Runtime environment, enabling complex environment imports in immersive experiences.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-08-24
Description

Partnership with Nergica (applied research center in renewable energy) for drone-based wind turbine blade inspection using image processing. Combined CDRIN's image processing expertise with Nergica's wind energy knowledge.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-08-24
Description

Industrial partner providing specialized equipment and contributing to field testing phases of drone-based wind turbine inspection project. Collineo can offer enhanced anomaly detection solutions to wind farm operators based on project outcomes.

Strategic tierMinorTypeStrategic or Co-development PartnerAnnounced on2020-04-07
Description

Proof of concept for distinguishing 6 basic emotions (Paul Ekman model) in realistic 3D virtual assistant character animation using BlendShape mesh deformation and natural language processing, supporting more responsive digital characters.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

CDRIN is institutionally affiliated with Cégep de Matane, which has an outstanding reputation for producing talented digital creators. The partnership provides access to student talent, academic resources, and educational programs in digital creation, 3D animation, and computer science.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

IVADO (Institute for Data Valorization) is listed as a partner organization. Nature of collaboration likely involves AI/data science expertise sharing and research network connections within the Quebec AI ecosystem.

Strategic tierCoreTypeStrategic or Co-development Partner
Description

CDRIN is a member of the CCTT network, a Quebec-wide system of college-based technology transfer centers. Membership provides access to cross-center collaboration, shared best practices, and collective impact in regional innovation.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Technology partnership helping La Piscine and its entrepreneurs understand and navigate technological evolutions in digital creativity and AI.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Collaboration with La Guilde in creative research and digital intelligence projects, referenced in innovation stories section.

Strategic tierMinorTypeStrategic or Co-development Partner
Description

Innovative collaboration on the Sea of Stars game project, referenced in achievements archive.

Recent move6 records

Each record includes

Date, Type, Title, Description, Source

Expansion highlight5 records

Each record includes

Type, Description

Peers10 records
1CRDM (Centre de recherche en informatique de Montréal) / Université de Montréal DIRO
TypeDirect peer
Description

University-affiliated computer science research center performing foundational and applied research in computer graphics, computer vision, and AI. Comparable to CDRIN in research domains but operates under a university rather than college/transfer-center mandate.

TypeBroad incumbent
Description

Major commercial vendor of VFX, 3D modeling, and rendering software (Nuke, Mari, Katana) serving the same animation/VFX partner segment that CDRIN serves with custom rendering and pipeline R&D. An established commercial incumbent in adjacent tooling space.

TypeDirect peer
Description

Quebec CCTT applied research center specializing in renewable energy and wind power. Operates the same college-affiliated, grant-funded, non-profit applied research model as CDRIN, and the two are already collaborators on drone-based wind turbine inspection — making Nergica the closest peer in structure and operating model.

TypeBroad incumbent
Description

Electronic Arts' applied research group working on next-generation rendering, machine learning, and animation for games. Performs similar upstream technology-risk research for a major game publisher, comparable in technical domains (real-time rendering, AI) to CDRIN's work.

TypeDirect peer
Description

Quebec consortium for AI research and data valorization, already listed as a CDRIN partner. Functions as a research network and applied AI translator between academia and industry, sharing CDRIN's mandate to operationalize AI methods in real-world industry contexts.

TypeDirect peer
Description

Montreal-based AI research institute led by Yoshua Bengio. While much larger and focused on fundamental AI, Mila performs the same function of bridging research and industry applications in Quebec — making it a scale-up comparable rather than direct competitor.

TypeDirect peer
Description

Another Quebec CCTT applied research center focused on medical/industrial 3D imaging and modeling. Operates under the same CCTT mandate and government funding model as CDRIN, sharing both the operating structure and target partner base of regional Quebec industries.

8Société des arts et technologies (SAT)
TypeDirect peer
Description

Montreal-based non-profit dedicated to developing immersive experiences, XR, and creative technology, with strong R&D and applied research mandate. Comparable to CDRIN's immersive/XR and digital creativity segments (e.g., OVA/StellarX projects).

TypeOthers
Description

Open-source photogrammetry framework behind Meshroom, which CDRIN directly extends with neural network-enhanced depth estimation. An ecosystem/technology peer — CDRIN contributes modules back to this community while building production pipelines on top of it.

TypeBroad incumbent
Description

Ubisoft's R&D arm that collaborates with academia on AI, computer vision, and animation research applicable to AAA game production. A large-scale internal version of CDRIN's applied-research-to-production model — with Olivier Therrien, a CDRIN researcher, having previously worked at Ubisoft.

Market position
Strengths5 records

Each record includes

Headline, Details, Source

Weaknesses5 records

Each record includes

Headline, Details, Source

Competitive moat4 records

Each record includes

Type, Details

Key risks2 records

Each record includes

Headline, Details, Source

Key highlights7 records

Each record includes

Headline, Details, Source

Customer concentration

Classification, Details

Named customers14 records

Each record includes

Name, Industry, Type, Use case, Source, UUID

Segment5 records

Each record includes

Title, Type, Primary, Description, Pain point addressed, Use case, Source

Ideal customer profile3 records

Each record includes

Profile, Firmographic size, Sales motion, Sales cycle length, Buying structure, Purchase trigger, Buyer persona, Geography, Industry vertical, Primary use case, Description, Pain points, Evidence proof points, Target buyer

Technology focused
Yes
API detail
Has APIbool
No

Docs URL, Description

AI capability14 records

Each record includes

Type, Description, Source

AI maturity
App detail

Has app

Feature8 records

Each record includes

Title, Differentiator, Description, Source

Core technology
Revenue estimate
Valuation estimate
Number of profiles
Profiles12 records

Each record includes

Name, Designation, Designation category, Overview, Profile commentary, Source

No data
No data
Funding overview

Funding stage, Last funding date, Total funding USD

Funding rounds

Each record includes

Round, Amount USD, Date, Pre money valuation, Total investors, Investors, News

Investors

Each record includes

Name, Type, Date of entry, Rounds participated, Website

Funding detail is available on the Subscription and Enterprise plan.Contact sales →

M&A

Each record includes

Name, Acquisition type, Announced date, Completed date, Status, Website, News

Investment

Each record includes

Name, Round, Announced date, Lead investor, Website, News

M&A and investment is available on the Subscription and Enterprise plan.Contact sales →

CDRIN

Applied Research and Experimental Development Servicescdrin.com

CDRIN is a non-profit applied research center (OBNL) affiliated with Cégep de Matane in Quebec, providing applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, and real-time rendering to video game studios, VFX firms, government scientific bodies, and regional industries across forestry, fisheries, and energy.

What CDRIN does

CDRIN (Centre de développement et de recherche en intelligence numérique) is a non-profit applied research center (OBNL) headquartered in Matane, Quebec, and institutionally affiliated with Cégep de Matane as a member of the CCTT (Centres collégiaux de transfert technologique) network. It delivers applied research, experimental development, and skills transfer services to organizations facing technological challenges in AI, computer vision, 3D, real-time rendering, and digital creativity. The organization intervenes at the upstream stage of projects, co-constructing solutions with partners and transferring knowledge so partners can operate independently post-engagement.

Its technology portfolio spans synthetic data generation, photogrammetry and neural network-enhanced 3D reconstruction (including an underwater-specific model trained on Unreal Engine 5.1-generated data), real-time rendering techniques such as SSRT, SSILVB, and Voxel Cone Tracing for WebGPU, and production pipeline integration across WebGL, WebGPU, Vulkan, and OpenGL. Proprietary and open-source artifacts include VAIT (Vision AI Trainer for reducing annotation effort via YOLO-based pipelines), Costumy (automated garment pattern generation), a Gaussian Splatting optimization methodology presented at SIGGRAPH 2025 Labs, and an OpenGL-Vulkan interoperability layer for AMD FSR2 upscaling. Customers span video game studios (Polymorph Games, Sabotage Studio, Squido Studio, iLLOGIKA), VFX/animation firms, 3D visualization platforms (Zea), scientific and government bodies (Fisheries and Oceans Canada), and regional industries including forestry, fisheries, and wind energy.

Revenue is generated through funded research contracts, government grants (NSERC/CRSNG programs including PART, ARTP, and RDA), and partnership contributions rather than commercial product sales. The organization distributes outputs via direct collaborative engagements, open-source repositories on GitHub, academic publications, conference presentations at SIGGRAPH, ICML, and ACFAS, and skills transfer programs. As of early 2026, CDRIN is undergoing a leadership transition: long-serving co-General Managers Mylaine Côté and Julien Coll departed, and founding leader Pierre Bédard was appointed as Interim General Manager pending a permanent recruitment.

CDRIN firmographics

Firmographics
Name
CDRIN
Legal name
Centre de développement et de recherche en intelligence numérique (CDRIN)
Website
https://cdrin.com
Company type
Private
Operating status
Operating
Headcount range
11–50 employees
Short description
CDRIN is a non-profit applied research center (OBNL) affiliated with Cégep de Matane in Quebec, providing applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, and real-time rendering to video game studios, VFX firms, government scientific bodies, and regional industries across forestry, fisheries, and energy.
Ownership category
akta.pro rank

Where CDRIN is headquartered

Location

Headquarters

HQ city
Matane
HQ country
Canada
HQ region
North America

Offices1 record

Markets served

CDRIN business model

Business model
GTM type
B2B
Offering type
Services
Cost components
Personnel, Technology or R&D, Operations, Infrastructure, Marketing or Sales

Revenue model

  1. Applied Research Contracts: CDRIN operates as an OBNL (non-profit) without commercial objectives. Revenue is generated through funded research contracts, government grants (NSERC, CRSNG, PART, ARTP, RDA programs), and partnership contributions rather than product sales or service fees to clients.

Go-to-market motion2 records

Distribution channels4 records

Marketing channels9 records

CDRIN product offering

Product offering

Core offering

CDRIN provides applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, real-time rendering, and synthetic data generation. It operates as a non-profit (OBNL) working upstream of partners' highest-risk technology projects, co-constructing tailored solutions and transferring knowledge so partners can continue independently. Complementary open-source tools (VAIT, SSRT, Costumy, Neural Network-Enhanced Meshroom module) and proprietary rendering methods (SSILVB, Voxel Cone Tracing for WebGPU) support both internal R&D and broader community adoption.

Product overview

CDRIN (Centre de Développement et de Recherche en Intelligence Numérique) is a non-profit applied research center affiliated with Cégep de Matane in Quebec, offering applied research, experimental development, and skills transfer services rather than a single commercial product. Its technology portfolio centers on three domains: 3D visual effects (rendering, animation, 3D reconstruction), AI and computer vision (synthetic data generation, object detection, neural networks), and digital creativity (interactive systems, immersive experiences). Core open-source tools include VAIT (Vision AI Trainer) for democratizing computer vision annotation, Costumy for automated garment pattern generation, SSRT (Screen Space Ray Tracing) for real-time rendering, and a Neural Network-Enhanced 3D Reconstruction module for Meshroom. These are complemented by specialized R&D pipelines for text-to-3D generation, embedded AI fish detection, Gaussian Splatting optimization, and procedural content generation. Services span industry sectors including video games, VFX/animation, immersive/interactive media, and regional development across fisheries, forestry, and energy.

Differentiator

Problem solved

Functional benefit

Products and services

  • VAIT (Vision AI Trainer) Open-source software (logiciel libre) that combines automatic labeling, data augmentation, and synthetic data generation into a unified pipeline for training lightweight computer vision models. Designed for local installation without cloud dependency, suitable for use in constrained field environments.
  • Costumy Open-source Python prototype that automates the pipeline from 3D body measurement to 2D garment pattern generation and 3D draping. Combines freesewing.org, NeuralTailor, and open-source 3D simulation tools to generate industry-standard fitted garments for diverse body morphologies.
  • SSRT (Screen Space Ray Tracing) Open-source screen-space ray tracing technique for simulating indirect illumination in real-time 3D rendering. Improves visual quality in video games, functions on all GPU brands, and can be integrated into existing engines. Released as royalty-free open-source on GitHub.
  • Neural Network-Enhanced 3D Reconstruction Module for Meshroom Deep learning-enhanced depth estimation module integrated into the open-source Meshroom photogrammetry software. Uses HitNet and IGEV techniques to improve 3D reconstruction accuracy in challenging environments such as underwater settings, and ships with a synthetic dataset and model trained for underwater imaging.
  • Applied Research, Experimental Development, and Skills Transfer Services Collaborative R&D services engaging upstream of partners' most uncertain projects in AI, computer vision, 3D, and digital creativity. Each engagement co-constructs a solution adapted to the partner's real-world context and ensures knowledge transfer so the partner can continue independently.

Quantifiable outcome

  • 14,000+ synthetic underwater images generated using Unreal Engine 5.1 for training underwater 3D reconstruction AI models
  • +2 more outcomes

Companies that use CDRIN

Customer profile

Named customers14 records

Segments5 records

Ideal customer profiles3 records

CDRIN technology and API

Technology

Technology focussed Yes

API detail

Has API
No
API docs
API detail

Core technology

AI maturity

App detail

AI capability14 records

Feature8 records

CDRIN partnerships and signals

Strategic signal

Partnerships

18 partnerships are on record, tiered major, minor and core.

  • Pêches et Océans Canada / Institut Maurice-LamontagnemajorStrategic or Co-development Partner · 7 May 2026Partnership for developing VAIT (Vision AI Trainer) open-source software to democratize computer vision in scientific environments. CDRIN combines open-source tools, libraries, and models to simplify AI model training workflows for marine ecosystem monitoring and other scientific applications.
  • Zea (Zea Engine)majorStrategic or Co-development Partner · 1 May 202618-month applied research project (2022-2024) supporting Montreal-based Zea in migrating their web-based 3D CAD visualization platform from WebGL to WebGPU. CDRIN delivered Voxel Cone Tracing global illumination, progressive migration architecture, and comprehensive documentation and learnings transferable to other organizations.
  • Polymorph GamesmajorStrategic or Co-development Partner · 1 September 2025Applied research collaboration to improve visual fidelity and performance of Foundation game. CDRIN implemented SSILVB global illumination, OpenGL-Vulkan FSR2 interoperability, and image-space outline rendering directly integrated into the studio's proprietary game engine. Project framed within production realities with iterative co-development.
  • Association des Capitaines Propriétaires de la Gaspésie (ACPG)majorStrategic or Co-development Partner · 2 May 2025Applied research project developing embedded AI computer vision system to automatically identify, measure, and segment Sebastes fish on fishing vessels. Uses synthetic data (generated from 3D models) to train YOLOv12-based detection models, supporting sustainable fisheries management.
  • Squido StudiominorStrategic or Co-development Partner · 23 January 2025Study conducted in 2023 exploring AI text-to-2D-to-3D pipeline for generating VR game assets. Tested Stable Diffusion fine-tuning, DreamGaussian, Wonder3D, and other models to generate stylized 3D objects matching the studio's artistic direction.
  • IRHMASminorStrategic or Co-development Partner · 25 July 2024Partnership for Neural Network-Enhanced 3D Reconstruction of the Scotsman shipwreck for immersive museum experience. CDRIN used Unreal Engine 5.1 to generate 14,000+ synthetic underwater images for training depth estimation AI models adapted to underwater environments.
  • CEDFOB (Centre d'expérimentation et de développement en forêt boréale)minorStrategic or Co-development Partner · 24 September 2020Partnership with CEDFOB (Cégep de Baie-Comeau) to optimize forest inventory using drone-based multispectral imaging, 3D reconstruction, and AI-based detection of vegetation zones and NDVI indices.
  • Produits forestiers Résolu (PFR)minorStrategic or Co-development Partner · 24 September 2020Industrial partner in the forestry 3D modeling and AI vision project with CEDFOB, focused on optimizing post-harvest inventory through automated analysis of drone-captured multispectral imagery.
  • OVAminorStrategic or Co-development Partner · 3 September 2020Prototype development for importing GLB/GLTF 3D objects into OVA's StellarX VR/AR/MR platform. CDRIN implemented format support, animation reading, and custom NavMesh generation tools for Unity Runtime environment, enabling complex environment imports in immersive experiences.
  • NergicaminorStrategic or Co-development Partner · 24 August 2020Partnership with Nergica (applied research center in renewable energy) for drone-based wind turbine blade inspection using image processing. Combined CDRIN's image processing expertise with Nergica's wind energy knowledge.
  • CollineominorStrategic or Co-development Partner · 24 August 2020Industrial partner providing specialized equipment and contributing to field testing phases of drone-based wind turbine inspection project. Collineo can offer enhanced anomaly detection solutions to wind farm operators based on project outcomes.
  • Neweb LabsminorStrategic or Co-development Partner · 7 April 2020Proof of concept for distinguishing 6 basic emotions (Paul Ekman model) in realistic 3D virtual assistant character animation using BlendShape mesh deformation and natural language processing, supporting more responsive digital characters.
  • Cégep de MatanecoreStrategic or Co-development PartnerCDRIN is institutionally affiliated with Cégep de Matane, which has an outstanding reputation for producing talented digital creators. The partnership provides access to student talent, academic resources, and educational programs in digital creation, 3D animation, and computer science.
  • IVADOminorStrategic or Co-development PartnerIVADO (Institute for Data Valorization) is listed as a partner organization. Nature of collaboration likely involves AI/data science expertise sharing and research network connections within the Quebec AI ecosystem.
  • CCTT Network (Réseau des Centres collégiaux de transfert technologique)coreStrategic or Co-development PartnerCDRIN is a member of the CCTT network, a Quebec-wide system of college-based technology transfer centers. Membership provides access to cross-center collaboration, shared best practices, and collective impact in regional innovation.
  • La PiscineminorStrategic or Co-development PartnerTechnology partnership helping La Piscine and its entrepreneurs understand and navigate technological evolutions in digital creativity and AI.
  • La GuildeminorStrategic or Co-development PartnerCollaboration with La Guilde in creative research and digital intelligence projects, referenced in innovation stories section.
  • Sabotage StudiominorStrategic or Co-development PartnerInnovative collaboration on the Sea of Stars game project, referenced in achievements archive.

Scale indicators5 records

Recent moves6 records

Expansion highlights5 records

CDRIN competitors and assessment

Company assessment

Direct peers

  • CRDM (Centre de recherche en informatique de Montréal) / Université de Montréal DIRO: University-affiliated computer science research center performing foundational and applied research in computer graphics, computer vision, and AI. Comparable to CDRIN in research domains but operates under a university rather than college/transfer-center mandate.
  • Nergica: Quebec CCTT applied research center specializing in renewable energy and wind power. Operates the same college-affiliated, grant-funded, non-profit applied research model as CDRIN, and the two are already collaborators on drone-based wind turbine inspection — making Nergica the closest peer in structure and operating model.
  • IVADO: Quebec consortium for AI research and data valorization, already listed as a CDRIN partner. Functions as a research network and applied AI translator between academia and industry, sharing CDRIN's mandate to operationalize AI methods in real-world industry contexts.
  • Mila (Quebec AI Institute): Montreal-based AI research institute led by Yoshua Bengio. While much larger and focused on fundamental AI, Mila performs the same function of bridging research and industry applications in Quebec — making it a scale-up comparable rather than direct competitor.
  • Centre CIMEQ: Another Quebec CCTT applied research center focused on medical/industrial 3D imaging and modeling. Operates under the same CCTT mandate and government funding model as CDRIN, sharing both the operating structure and target partner base of regional Quebec industries.
  • Société des arts et technologies (SAT): Montreal-based non-profit dedicated to developing immersive experiences, XR, and creative technology, with strong R&D and applied research mandate. Comparable to CDRIN's immersive/XR and digital creativity segments (e.g., OVA/StellarX projects).

Broad incumbents

  • Foundry (and broader VFX tools ecosystem): Major commercial vendor of VFX, 3D modeling, and rendering software (Nuke, Mari, Katana) serving the same animation/VFX partner segment that CDRIN serves with custom rendering and pipeline R&D. An established commercial incumbent in adjacent tooling space.
  • EA SEED (Search for Extraordinary Experiences Division): Electronic Arts' applied research group working on next-generation rendering, machine learning, and animation for games. Performs similar upstream technology-risk research for a major game publisher, comparable in technical domains (real-time rendering, AI) to CDRIN's work.
  • Ubisoft La Forge: Ubisoft's R&D arm that collaborates with academia on AI, computer vision, and animation research applicable to AAA game production. A large-scale internal version of CDRIN's applied-research-to-production model — with Olivier Therrien, a CDRIN researcher, having previously worked at Ubisoft.

Others

  • AliceVision (Meshroom): Open-source photogrammetry framework behind Meshroom, which CDRIN directly extends with neural network-enhanced depth estimation. An ecosystem/technology peer — CDRIN contributes modules back to this community while building production pipelines on top of it.

Market position

Strengths5 records

Weaknesses5 records

Competitive moat4 records

Key risks2 records

Key highlights7 records

Customer concentration

CDRIN social profiles

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CDRIN financial estimates

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CDRIN leadership team

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Profiles12 records

CDRIN funding detail

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CDRIN M&A and investment

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Frequently asked questions about CDRIN

What does CDRIN do?

CDRIN provides applied research, experimental development, and skills transfer services in AI, computer vision, 3D reconstruction, real-time rendering, and synthetic data generation. It operates as a non-profit (OBNL) working upstream of partners' highest-risk technology projects, co-constructing tailored solutions and transferring knowledge so partners can continue independently. Complementary open-source tools (VAIT, SSRT, Costumy, Neural Network-Enhanced Meshroom module) and proprietary rendering methods (SSILVB, Voxel Cone Tracing for WebGPU) support both internal R&D and broader community adoption.

Is CDRIN a public or private company?

CDRIN is a private company. It is classified as nonprofit foundation owned and is currently operating.

When was CDRIN founded?

CDRIN was founded in -1. It employs 11 to 50 people.

Where is CDRIN based?

CDRIN is headquartered in Matane, Canada, in the North America region.

How does CDRIN make money?

One revenue line is on record: applied Research Contracts.

Who are CDRIN's main competitors?

Direct peers on record are CRDM (Centre de recherche en informatique de Montréal) / Université de Montréal DIRO, Nergica, IVADO, Mila (Quebec AI Institute), Centre CIMEQ and Société des arts et technologies (SAT). Broad incumbents are Foundry (and broader VFX tools ecosystem), EA SEED (Search for Extraordinary Experiences Division) and Ubisoft La Forge. AliceVision (Meshroom) is listed as an others.

Does CDRIN have an API?

No public API is recorded for CDRIN.

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